O OOOOOOO OOOOOOOOO OOOOOOO OOOOOOOO OOOO OO OOO OO OO OOO OO OOO OOO OOOO O O OOO OO OOO OOO OOO OOO OOO OOOOO O OO OOO OOO OOOOOOOO OO OOO OOO O OOO O O OOO OOO OOO OOO OOO OOO OOO O OOO OO OOOOOOOOO OOO OO OO OO OOO OOO OO OOOO OO OOO OOO OO OOO OOO OOO OO OO O OOO OO OOO OOOOOOOOOOOOO OOOO OOOOO OOOOO OOOOOOOO OOO OO (By ASCGEN) ALBION Walkthrough Version 0.90 By Lung Kwan A.K.A Draglung (pewter_gym30@hotmail.com) ------------------------------------------------------------------------------- Contents ------------------------------------------------------------------------------- Foreword 1.Walkthrough a)Toronto -- The Beginning b)Nakiridaani -- The Land of the Iskai c)Gratogel -- The Celtic Civilisation d)Maini -- The Iskai and Human Conflict e)Dji Cantos -- The Secret Society? f)Umajo -- City of the Metalmakers h)Toronto Again! -- The Bitter Truth i)Kenget Kamulos -- The Hunt for the High Knowledge j)Equipment Makers in Umajo -- Finding the Scroll of Metal Magic k)Dji Cantos & Toronto -- "The Seed" and the destruction of Toronto 2.Shop Prices 3.Shop Wares 4.Item Lists a)Close-Ranged Weapons b)Long-Ranged Weapons c)Armour d)Shield e)Helmet f)Shoes h)Amulets i)Rings j)Tools k)Drinks l)Spell Scroll and Magic Wares 5.Goddess's Flowers Location 6.Characters 7.Magic List 8.Tips & Tricks 9.Monster List 10.Credits ------------------------------------------------------------------------------- Foreword ------------------------------------------------------------------------------- Albion is an RPG game incorporating 2D and 3D game play. The battle system is turn-based. You can choose close ranged, long ranged or magic as your weapon and the spells have a proficiency system which makes training for spells a necessary and fun process. You get to choose from 9 characters and finally you can form a 6 member party to confront the final boss, which is impossible to defeat(and not necessary anyway). Anyway, the story is an enriching one and the various sections are linked together nicely. It is certainly a game worth playing over and over again(I played it 3 times!). 22/7/2004: The walkthrough v9.0 is finally completed. All there is left to do is fill in the monster chart and attempting to kill the A.I housing! I hope to complete all hanging details and make a final v1.0. 05/9/2004: Corrected some spelling mistakes. Still waiting to play it one more time after exams. 04/3/2005: Took a break from army and receive tip offs from Anrie Van Dyk. Added Credits and Copyright. Thanks Anrie. ------------------------------------------------------------------------------- 1.Walkthrough ------------------------------------------------------------------------------- a)Toronto -- The Beginning You begin in your room in Toronto. When you gain control, search the cupboard on your left(4 Stimdrinks,Boots,Gold Ring and 5 Ration). After you are done with exploring, go out and talk to Christine. Head East along the corridor and enter the first Southern room. Search the cupboard near the door(Stimdrink).Enter the next room to the east and search the open drawer in the restroom(10 Ration).Now go back onto the corridor and head North when you reach the end. In this big area, you will meet Rainer Hofstedt, your new companion to the "Nugget". He will approach you and speaking to him is imperative for your takeoff. Go West to see 2 tables. Grab the cups on the tables. You should notice that one of the cup is elongated and is metallic in colour. Keep this and discard the rest, its worth 25.0 G on the next island. If you are unsure, grab all items with the name "Cup". Now continue West until a path leads off to the North. Follow this path and turn East. By this time, you should at least hear the announcement urging you to go once. Ignore it for the moment. In the second Northern room, the system will tell you that it was Inspector Beegle's room. Search the left cupboard(12 Rations) and Northern cabinet(11 canisters).Leave this room and continue East then South back to the large area. Continue East and enter the first room to the North. This is the crew's mess room. Go extreme North and talk to the girl,Anne Dorbeck, at the counter. Take the free chocolates(2 Rations) and end the talk. Repeat the process 6 times to get 12 Rations. Exit the mess room altogether to the south. Walk east until you are told that Joe lives in the North corridor. Go South first and search the cupboard you can see(2 lockpicks). Now go North and turn East until you find Joe's room. Talk to him and comment on the security forces. Then express your interest in the COM room and agree to go. Joe will give you the password "1042". The COM room will be where you will go. Enter the room North of Joe's and find the access ladder. Key in the code "1042" and enter. From now on, you will not receive irritating announcements in the service level. Go North and the door will open.Step on the four floor plates in this new room to open the West door. When you go through the door, you will notice two alcoves beside the door. Go there to press a switch in each alcove before you head through the West door. In this new place, you will find a service robot moving through the doors. Follow it as it open up the doors till you reach North-West room. Find the switch at the North-West corner and press it, then enter the room to the East. Keep going East pass another door and follow the corridor around. Press the green switch to open the door. Ignore the wall cabinet for now and proceed on and press the red switch near the other door and go through. Navigate your way to the door at the end of this large corridor and key in "1042" and exit from the service level via the ladder. In the COM room, examine the devastated console to find a Pistol and 8 cannisters. Search the East drawer(2 Stimdrinks) and climb back down the service level. DO NOT at all cost go through the door where the securities are.You wouldn't want to be found carrying weapons, do you? Remember the wall cabinet? Yes, hide your Pistol and canisters in it and enjoy a level up. Now you can safely walk past the securities outside the COM room. After you are searched and free to go, go back down the service level through the room North of Joe's and go to the room with the wall cabinet. Do not press the red switch near the door or else you will be forced to repeat this process. Grab your stuffs in the cabinet and retrace your path back to the room North of Joe's (You get what I mean by do not press the red switch?) Now wait for the announcement for the flight and launch it. Watch the cut scene and welcome to the world of the Iskai. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ b)Nakiridaani -- The Land of the Iskai When you gain control, search the drawer(5 Torch, Large Dagger, Dagger, Short Dagger & 12.0 G), the cupboard(3 Stimdrink & 25 Rations) and the chest(Rope & Stab)North-West of the room. Exit the room to the south by manipulating the door. After Gira tells you that the Sebai wants to see you, go through the West door and head North-West to a bridge. Cross it and you will be lead to the Sebai. During the conversation, the Sebai will request that you give him your shuttle metal. Agree for if you don't, you will be thrown out of the Hunter's Clan and will not receive the Hunter Clan's Key. When you end the conversation, you will get the Hunter Clan's Key which allows free access to this building--and its loots. Leave the Sebai's room and you will be in a large room with a fountain. Walk to the West of the fountain and you will see a wooden table. Grab the Kitchen Knife on it and head North then down the stairs (The Kitchen Knife is light, has a good damage of 4 and is worth 0.8 G!). In this area, enter the first West room and search the chest(12.0 G). Leave this place by going upstairs and back to the fountain. On the East of the fountain and South of the Sebai's room, you will see a wooden table too. Grab the yellow Cutlery (7.5 G) and cross the south bridge. Turn West at the first opportunity to enter the kitchen. Take the Kitchen Knife and leave. Now go south after you exit the kitchen and enter the room with many chests. Search all of them(Double Stab, Iskai Knife, Small Axe, 3 Torch, Iskai Dagger, Iskai Stiletto, Iskai Leather Cap, Rope, 3.0 G & 17 Rations). Now enter the room South-East of this room with the Hunter Clan's Key. Search the chest to find some useless Empty Bottle, Pillow and Rags plus some useful wares (Small Iskai Shield, 3 Torch and 25 Rations). Before your curiosity brings you down the cellar, store all your not equipped inventories, gold and rations in the chest. Bring along your Stimdrinks, Lockpicks, Torches and equipments. In the cellar, it will be dark. Use 1-2 Torches depending on your preference and search the Southern pots(20 Rations). To the North of the pots, there will be more pots(14 Rations). Enter the East room and search the chests (Small Axe, Iskai Stiletto, Torch, Throwing Dagger, Stab & 8.5 G). Then manipulate the trash in the North-West corner of the room and take only the Sword and Knife( The rest are pretty useless as red-herrings).Exit this room and head South. You will end up in a room with the shuttle's remains shown up as trash. Try searching the remains near the middle to find a Clock and retrieve 10 Rations from a pot to the East wall. Activate the Clock and now you will be able to keep track of time! When you are ready, enter the passage to the South and follow it. Enter the North passage immediately when you can. Search the first wreckage to find 10 Cartridges.Go further North and search the North-West chest(6 Turquoise Healing Potion & Iskai Chest Plate). Go to the alcove East of this place and search the wreckage(4 Stimdrink), two of the pots(38 Rations) and three of the chests (pickaxe, Iskai Shield, 4 Green Healing Potion, 10 Arrow, 71.4 G & 20 Rations). Alert: the next section will be fraught with danger and you might want to go out to the city for some combat training and equipments. However, you can survive alright with much difficulties. You might want to use the Pistol as it greatly increase your long-ranged combat ability and hits heavy. Now head back and enter the passage leading East that you haven't explored.Then the wall will collapse suddenly and you will be attacked by 3 Skrinns. As this is your first fight, it will tend to be more difficult. Try placing Tom and Rainer in the last row near the edge so that the Skrinns will have a harder time closing in. After you win, you will have to kill another 2 Skrinns. When you have cleared the area of Skrinns(or flee because you can't win), go back to the place where the cave-in occurred. If you have the pickaxe, Tom will remark about the cracked wall. Use the pickaxe on the cracked West wall and a passage back will be created. Escape via this path if you did not manage to kill the Skrinns to continue with the next part and then come back later. To continue with this section, enter the large space to the East (kill the 2 Skrinns) and then into the room in the South. Observe carefully the wall to the West and use the pickaxe on a cracked wall. Well, you will have to fight another 3 Skrinns. After the battle, find the cracked wall to the South West of the room and break it. Search the South trash(Iskai Dagger, Leather Shield, Heavy Short Sword, some rubbish, 6.8 G & 5 Rations) and the West trash(Iskai Dagger,Iskai Knife, Iskai Leather Cap, Studded Cap, Leather Shield, more rubbish & 2.5 G). Now head back to the previous 2 rooms (the room which you broke through the West wall and encountered some Skrinns, the room South of the large space). Look carefully at the South wall and break the cracked one. Dispatch the 2 Skrinns and follow the passage to the end. Break the cracked wall. Oops, its the Krondir. This will be a hard fight if you did not train up as this guy has longer health and harder hits than the Skrinns. Now follow the passage and search the 2 trash heaps(Fire Ring, Green Healing Potion, Red Potion, useless stuffs & 13.4 G). Thats all for this cellar, now leave this place altogether. As you emerge from the cellar, the Sebai will give you 3 Green Healing Potions if you tell him you are injured. I suppose that's all for the Hunter Clan. Its about time you see the outside world. Now retrieve all the stuff you stored in the chest before you enter the cellar. From the cellar, walk Southeast then in an Easterly direction and you will see a door leading outside. Use the Clan key on it and you will take your first glance of Jirinaar. A guard will approach you and offer to take you to the Sebainah. Agree because a timed event will be triggered. After you talk to her, leave her room and explore the place. In the first East room, you will find 5.8 G in the South-East cupboard. Leave this room and then leave the building by the doors East of the room. Activate your Automap by pressing TAB, use the shiny checkpoint named "House of the South Wind Clan" to go back to the Hunter Clan. From there walk around the city using the map below. Heres the map to show the city of Jirinaar: Key: ______ __ _ _ _ ____ / XX |__| |__| |__.__| \___| |XOXX/|___ (1)House of the South Wind Clan | XXXO _ (2) | (2)Weapon Smith | XX(10) XXX XX_XX (1) ~~~ X | (3)Battle Trainer ) XX ____XX XXXO XX ~~~ X | (4)Tavern "House of the Winds" | XX _/ XX ____| (5)Mixed Goods ) XX___/ XX |____ (6)Food Shop | ~~~~~~~~~~~~~~~~~~~~~~~~ XX __| (7)Council Building ~~||~~~~~~~~ ~~~ (7) ~~~ XXO| (8)City Gate ~~||~~~~~~~~~ XXXXXXXXXXX ~~~ (3)_/ (9)Dji-Kas Guild(Magicians) | ~~~~~~ XXXXXOXXXXX ~~~~| |~~~~ (10)Dji-Fadh Guild(Formers) | ==== ~| |~~ ~~~~~~| |~~~~ | ~~~~~~| |~~~~~~~~~ ~~~ O : Automap checkpoints | XX [] [] XXO XX (5)| ~ : Waters | XX ___ ___ (4) X O| X : Building | XX XX |XXX| | | XX (6) X| | : Walls |___ (9) / XXX|(8)| \ X XXO | | O ___/------OO-/ \___ _____ _| __/ XXX | | | | __ X | | XXX | \| |____/ \______| First, find the Weapon Smith building. There will be an Iskai wandering outside .Talk to him (Rabir) and ask him the word "Wares" and offer him items. This guy offers 110% for goods you sell which is highest around this place and Wania whom he's working for offers 80% only. Sell him all the expensive stuffs and try not to flood his inventory with cheap stuffs since you will have much to sell. Sell him goods above 10.0 G and those Krondir's body parts you just got from the cellar. Remember to keep Iskai stuffs for the new member who's going to join soon. If you have a lot of cheap stuffs, flood Wania instead. Next stop, Wania's Mixed goods. Go there and try to manipulate the chest in an alcove(the one you first see when you enter). Agree to pay 45.0 G for the stuffs cause they are really worth it. Then talk to Wania and buy the Compass , 10 Torch for the next dungeon, the Blue Music Crystal, all the Lockpicks and the Iskai Shoes. Now I suppose you are broke or unable to afford any of the stuff I recommend. Well, lets go earn money. Firstly, you can become a thief. Go to Wania's shop and look at the table behind the counter. There's a Rope and 2 Torch beckoning you to steal them. Run towards the counter from a small distance and right-click on the item you want to steal. If you manage to click on it, it will allow you to take it. Practise a few times and then go to the Weapon Smith . Do the same and grab 3 weapons and armour nearby. Secondly, if you are averse to such despicable acts, then go begging. Find the Dji-Kas Guild on the map and go there. When you enter, turn West at the first opportunity and enter the room. There's a healer called Rejira so talk to her. Quickly end the conversation and there will be two possible outcome. She either thank you for the talk or give you a Blue Healing Potion worth 18.3 G at Rabir's. Do it continuously with great patience and you will be able to buy the entire town's wares including the best Iskai equipments. Lastly, the hardest way to do is the most honourable way to earn money. Go out and hunt creatures like Krondirs and Warniak for their body parts. Skrinns do not give stuff so don't bother unless you want the experience. Kill like a few hundred monsters and you will have the riches(Krondir's Trii are worth 9.1 G at Rabir's so if you kill like 100 Krondirs and survive, you will have 910.0 G!). However, I suggest if you really want to do it this way, you can wait till Drirr or even Sira to join so they can level up too and you will have more help on your side. After you are satisfied with the gold you are now carrying, go spend them on whatever you like. A good place to spend is the Battle Trainer. Whenever your characters have excess training points, train them in combat abilities so they hit more often. I suggest training both Tom and Rainer in close combat first since the weapons you find now are mostly close-ranged ones(Don't train Rainer if you don't like it because Rainer has a maximum CLO of 40- a very low score - and he is virtually useless as a fighter). Its 2.5 G per point only -- cheap! After 2 days of waiting, try entering any building and Tom will tell you its time to go to the festival. You will watch a cut-scene of a murder and after that, Drirr will join you. Ask Frill about some details of the murder and then leave the room. You will trace the murderer automatically to the Dji-Kas guild. When you regain control, go down the stairs to the sleeping room at the East wing and use 2 Lockpicks(or try lock picking.If you fail, then repeat until you succeed.) on the locked cupboard(21.0 G) and the locked chest(Iskai Sword & Iskai Leather Cap). Theres nothing else to loot so leave and a Stiriik will inform you of the Murderer's hideout. Lets do some investigation. Go to the Dji-Fadh guild and enter the North wing. Search the chest(Dagger,10 Arrow & Small Bow) and the locked chest(4 Green Healing Potion & Turquoise Healing Potion) in the first room. Grab the Green Healing Potion lying on the table in the second and last room. When you see Bradir, the leader of this guild, talk to him(common diplomacy isn't it?). Now go to the West wing and enter the first North room and open the locked chest(6.3 G). Grab the Iskai Knife lying around in the second North room. Now leave the building altogether. Alert: Have you started noticing Drirr? He is a strong warior and can use his tail as a third hand as all Iskai do. I realise that he is able to wield Iskai weapons on his tail provided that it is light enough.Try it out by un-equipping his tail but make sure he is equipped on his hands. Then put Iskai weapons on him. In any case if you are using two handed weapons, Drirr can still equip a shield if you un-equip his tail. Before you set off to the Former Building, you may want to make sure you did the following things: 1)Outfit Drirr with the best he could. 2)Stash away all unneeded and heavy stuffs. 3)Bring about 20 Rations for each guy(dump Rations later if you get too heavy). 4)Put Drirr and Tom in the first row and Rainer behind(If you gave all the good equipments to Tom). 5)Start collecting Meat to feed traps later. 6)Buy lots of Torch if you want to explore slowly. 7)Find Vrik near the Fountain of the city. Ask him about "fruit" and buy 5 purple fruits for 40.0 G if you want to feed man-eater flowers(throwing away burning Torch will also deactivate the flowers if you want to scrimp). 8)Stay close to town and fight monster to gain a few level. Try getting Drirr and Tom's close-ranged combat up to about 60 or above for a breeze through the dungeon. Spending 1-2 days in town will regenerate the monsters. When you are ready, leave Jirinaar and cross the West bridge.If you talk to the cattle herder, he will give you directions. Head North-East until you reach the back of Jirinaar. Continue in a Easterly direction while bypassing the plant walls and then head North when you can. You will eventually reach a bridge. Cross it and walk a bit North and enter the plant building. In the building, put Drirr in the lead as Iskai have better eyesight in the dark. Light 1 Torch and head South until you see a trash after you defeat a Krondir. Search it(Iskai Short-Sword, Big Iskai Dagger, Iskai Metal Cap & 4.5 G). Continue South and fight some Skrinns and follow the passage till the end, where you have to beat a group of Skrinns and Krondir. Search the nearest trash pile(10 Throwing Dagger, 2 Lockpicks, broken Decorative Sword & 44.0 G). Head back to the entrance and walk East and search the trash (broken Light Chainmail , Big Battle-Axe, Heavy Short Sword & 1.4 G). Return to town and repair the broken stuffs then come back. From the last searched trash, walk into the South passage and follow it till you see a snapping plant. Fight the Skrinns and feed it the purple Fruits if you bought it from Vrik or throw the burning Torch away. When the flower stops, sneak into the room and open the locked chest(Big Iskai Shield, Iskai Sword & 1.8 G).Back out of the room and light a Torch again. Continue along the passage until Drirr remarks that the floor lights up when you stand on it. In this large area, you should see 2 rainbow bush glowing. Alert: To get some statistic bonuses now, walk from one of the rainbow bushes in a straight line to the other to make a glowing path and you will be told that an opening has appeared. Go to the wall on the West and enter the new passage. When you are blocked by a plant, manipulate it and it will walk away. At the end of the passage, you will see 2 glowing shape. Don't use them yet. The South one raises everyone's Stamina by 10 and the Northern one raises everyone's Speed by 10. A third one can be found if you break a cracked wall on the South wall of this passage(the exact location is directly South of the snapping flower if you look at the map). This one raises Strength of every party member by 10. I recommend you use these bonuses after you get Sira. If you wish to wait till you get all the 6 party members before you use it, its also fine but that's after a very long period of time by which the bonuses are less useful. Furthermore, by that time, you would have neared the end of the game and would not enjoy the benefits for long. Walk East to the other exit in this room to continue. In this place, you can go either North or South. Kill any monster you see and head South. Touch the 2 plants blocking your way and enter the room. The trash piles here contain nothing except for one in the South-West corner. Kill all the monsters in this area and loot the trash(cursed White Ring, Sword & Large Dagger). Alert: Have you already equipped the White Ring by accident? Cursed items will incur statistics and/or skills penalties on its wearer. Quickly run back to a healer(Rejira is one in Jirinaar) to remove it if you are equipping it.But by doing so, the healer will take the item away forever. Not a problem since cursed items are usually worthless in shop(except for some really good ones). Go back to the room where you can choose to go North or South. Head North now. Feed them Meat to shut them up or you will have to carefully avoid stepping on them. Walk South-East to enter another room with even more hungry mouths. Go North and search the East trash(Bow, 8 Arrow, Iskai Shield & 2.5 G). Head back to the room full of mouths and navigate to the South exit. This one is guarded by a mouth so feed it a piece of Meat. In the next room, there are snapping flowers again. Going West yields no treasure except for some Skrinns to kill so head East. Use the same old trick to get past the flower(Fruits or lights out). Search the first trash(Short Dagger & 2.4 G) and enter the Northern passage. Follow the pulsating passage in a Northerly direction until you see some glowing and a green crystalline structure. The glowing moving ones will make humans get the Intoxicated status. Do not touch the green structure with a human character in the lead as he will be Intoxicated, Irritated and damaged. You will also be asked whether to attack the structure. If you do so, you will fight Argim who always attack with Frost Splinter. One blow will easily destroy it but the entire building will be lifeless after you do so(yes, the mouths, the flowers and the pulsating walls will stop).Another peaceful and more acceptable way is to have Drirr touch the thing and chat with Argim's consciousness. Tell him you are searching for a man who came and Argim promises to move the structure away. End the conversation and Argim will request for a Blue Music Crystal before he moves away. Agree to his request and he will tell you the secret of the stat bonuses. Its alright to agree since he wouldn't snatch the crystal even if you have it. Disagreeing has also no effect except that Argim will plea you for it every time you talk to him. To give the crystal to him though, you have to engage him again and offer him the crystal. Don't waste money on this thing and give the crystal away because it has absolutely no effect on the story and no rewards for being kind. Save the crystal for exchanging for a good weapon later unless you want to buy another crystal on the next island. However, if you heed my advice and ignore Argim's plea, Drirr will reprimand you on the way to the next island but that doesn't hurt, does it? Its all your choice, save money or be true to your honour. Anyway, move into the room that Argim blocked just now and search the corpse( Fine Iskai Dagger) and the trash behind it(Mini Bolt Thrower, 39 Bolt & 44.0 G) . If you choose to go deeper, you can search the most Eastern trash(Axe, cursed Red Sword & 5.2 G) and go South to access a locked chest(Round Shield, 7 Arrow, Studded Cap, Leather Vest, Boots & 35.0 G). Now return to Jirinaar. Remember Bradir? Go to him in the North wing of the Dji-Fadh guild.Confront him by showing him the Fine Iskai Dagger you got from the murderer's corpse. Bradir will attack. He's not a problem and dies in a few blows. Just rob his stuffs( Bradir's Stiletto, Iskai Chest-Plate, Ration & 2.0 G) and equip the Bradir's Stiletto on Drirr's tail. After the short cut-scene where you get to enjoy more of the story, Sira will join. Leave the council building. Do not talk to Sebainah and request to go yet. You will not be coming back for a long time. Find Bradir first and end the conversation to receive 100.0 G and the Fine Iskai Dagger(You loved it don't you). Now find the Dji-Kas guild and find Fasiir in the room West of the fountain. He gives you a Crystal Dagger(green) and will offer to teach Sira spells whenever you talks to him. Now you can leave this place. But to maximise the benefits, do the following: 1)Buy loads of Trifalai Seeds for Sira(or harvest them from special bushes). 2)Train Sira to level 12 and let Fasiir teach her all the spells for free(Else you have to wait a long time till you get to Srimalinar and pay or wait till you can come back).An easy way to do so is knock out Rainer and Tom so that Sira and Drirr can have more experience points. 3)Carry about 50-100 Blue Healing Potion to the next island---they sell for more over there. 4)Get the Goddess's bonus in the Former's Building. 5)Train all your characters in the field you like--Its more expensive if you train them later and the next island can train only close combat. 6)Sell all cheap stuff on this island and bring along expensive goods to earn more. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ c)Gratogel -- The Celtic Civilisation Once you land and gain control, go to the largest hut North-East and talk to Tharnos, the king of Klouta. Talk to him about the metal ship and he will instruct you to find an amulet for him. Now leave Klouta and go South-East to cross the bridge. Beyond the bridge, walk East and then North-East by following the mountain range. When you find yourself in a spacious area, continue a short distance East before heading North and find the village. Look for the shops and see Winion, the mixed goods shop keeper. Sell your stuffs here to raise money cause she offers the highest around here. Try to have around 3000.0 G. Now go North following the path on the ground to reach a small hut, enter it and after the scene, Melthas will join you. Alert: If you have the Blue Music Crystal from the last chapter, proceed on. Otherwise, follow the next paragraph to buy a Red music crystal before going on from here. Now from the Druid's hut, go further North to see a man guarding a tree. Talk to him and offer any Music Crystal(Blue or Red) for a Crystal Throwing Axe, a very useful long-ranged weapon. From Winion's shop, head South to find a pass in the mountain(the pass is obvious as it disrupt the continuity of the mountain range).Enter it and follow the path. On the way, you might be ambushed by bandits when you pass obscured areas. They give goodies which sells good but beware, some of them are quite strong. Eventually, you will clear this area of bandits and you will not encounter any more ambush if you kill them many many times (Are they afraid of you or perhaps they are wiped out?). When you emerge from the pass, follow the tracks on the ground South-West to a small bridge, then continue on the track South after crossing it. Find Rifrako who sells mixed goods. Buy the Monster Eye(A must!!450.0 G), Dream Shield(Best shield for only 750.0 G), Protection Amulet(Adds 10 to defence and is extremely useful for Drirr if you give him the Iskai Lance)& Red Music Crystal(If you gave the Blue one away).The Fireblade is good too but its too expensive at 1250.0 G but buy it once you have the money as its worth the price and can be sold at higher prices elsewhere. Alert: Not enough cash? Get the Bandits to donate some. Fight them until they no longer appears. Sell their stuffs at Winion in Vanello to get the best price but try not to flood her inventories with super cheap stuffs. If you brought along those potions from Jirinaar, then cash is not a problem. Spend your money wisely on the wares at Rifrako and any excess on Tamno the weaponsmith(also found in Vanello).Remember to find Ferina and talk to her, she can teach you in close-ranged combat only and charges 4.0 G per point. You can find her in the Northernmost hut in Aballon when you visit Rifrako. Don't worry if you still cannot raise enough funds, just proceed on the game and you will get more money by looting the forbidden area of the Druids. Try not to splurge except on necessity and never attempt to buy the Fire Ring, its too expensive! Buy a rope for the dungeon too. When you are all ready and have harvested all the Trifalai seeds on the island , go to the Druid's hut, Arjano. If you want to skip walking down to the library, ask Melthas to bring you there by talking to him. Otherwise, if you enjoy a trip around Arjano. Go underground and enter the first room where Makaio the healer lives. Grab all the healing potions on the table and bring along a bucket found on the ground. The next room is Ouktero's room where Melthas can learn new tricks for a small sum. However, you can learn some spells at a much cheaper price if you buy spell scrolls in the library. The next room is occupied by Torko who identifies your item. Just save your game and identify whatever you want and then load game again. From Torko's room, walk East and enter the second room in the North(without a door, the sign says General Workroom). Take whatever you want and go the room West of this(the one you ignored just now and says this "To the hall of books"). Go down the stairs and find a old guy called Roves and buy all necessary spell scrolls. (In case you bought the Thunderstorm scroll, this is for Khunag, the next character you get on the next island). Go to the South-East end of the library to enter the forbidden area of the Druids. Once down there, fill your bucket with water using the sink. Go through the door and head South,following the corridor along to the rows of fire. (In case you stepped on the stone floor plate just now, just extinguish the flames that appear and then step on the floor plate that has popped up.) Extinguish some of the fires with water to make a path through the rows of fire. From the rows of fire, go North-East and enter the door. Step on the stone plates from left to right to lower the knives. The lever nearby resets the stone plates. Enter the Northern alcove and activate the switch. Go back to the rows of fire and go North into a room through a gap. Search the East chest(Silver Chain, Small Leather Shield, Bow, 14 Arrow, 2 Long Arrow 24 Rations & 25.0 G)and the West chest(4 Turquiose Healing Potion, 8 Poison Antidote, 5 Insanity Antidote, 3 Sickness Antidote, 6 Red Potion, 5 Violet Potion, 6 Blue Potion). From this outside of this room, head Easterly. Pick up the broken lever on the ground. Now head South and find the 3 by 3 stone plates. Step on them to make a cross shape: OXO O-Un-pressed XXX X-Pressed OXO After you have done that, step on the single plate on the East to lower the knives. Head North and pull the switch. Notice that the knives North of the 9 stone plates have lowered. Go there and pick up all the items and search the chest(2 Jewel) before returning to the corridor to the East. At the end of this corridor, slot the lever into the hole on the wall and pull the switch. Go down the stairs. This place will be a 3D dungeon so lights on and appoint an Iskai leader. Head North and look carefully at the East wall for a small orange button. Press it and enter the new corridor. Activate the switch near the bend and search the trash(Silver Chain, Small Axe & 8.0 G) at the end. Go back to the entrance and enter the West corridor where the portcullis has retracted. Follow the corridor to reach a room with moving flames. In addition to the flames, there are 9 floor plates on the ground. Step on all of them and enter the Sout-West room that appears. Search the East trash(Lockpick) and the locked West chest(Heavy Short Sword, 4 Arrow, Jewel & 14.0 G). Now go back to the room with the plates and the flames. Enter the North corridor and follow it till you reach a fountain. From the fountain, head East and turn North when you can. Pull all 3 switches behind the flames and the portcullis will rise. Open the locked chest in the room beyond(2 Jewel & cursed Crystal Dagger). Go back to the fountain and then enter the South passage. First turn West and enter the room. Avoid the flames and search the Southernmost trash(Jewel & Crystal Dagger). Exit this room and head East, turning South at the first opportunity. Extinguish the flame blocking the way and go down the stairs behind the door. In this room, step on the green floor plate twice and press an orange button in the gap on the wall. Enter the room that appears in the West wall and search the locked chest(Helmet with Crystal & Sun Dagger). Give the Sun Dagger to a weak character so that he/she can sometimes deal a critical blow. Return to press the green plate until the gap opens over the South corridor. Use a rope over the gap to go down to the floor below. Enter the corridor North-East and manipulate the first portcullis. Fight the Warniaks and then activate the switch at the end. Enter the North room and open the chest for a Door Key. The second portcullis holds no treasure but you might want to fight for experience. Search the trash(Decorative Sword) behind the third portcullis. Now go back upstairs by 2 ways. One is to climb back up with a rope and the other is using the door North of where you fell now that you have the key. Proceed through the South door with the key. Avoid the fireball and follow the corridor, entering the first large area to North. To get the chest in the centre, press a button on the North-West corner. Search the locked chest(Sun Dagger). Find another button on the South-West wall and press it. Enter the corridor that appeared in the South-East and pull the switch. When you reach a place with many alcoves, search the trash in the third one(Small Leather Shield, Leather Shield & 5.5 G). Continue North and go East when you reach a split. Open the door and enter the room. Pull the switch in the small room in the North-West and follow the corridor that becomes unblocked .When you walk over 3 plates on the floor, fire will shoot out of them, blocking your way back. Continue and manipulate the portcullis, fight the Animal 1 and finally go down the stairs. In this room, you see a red and a green floor plate. Choose the green one of course, unless you enjoy fighting and want to search the trash(Round Shield, Boots & 5.5 G). In the large room in the South with many caged monsters. Try to step on the green plates only, since the monsters are very strong. When you have stepped on all the green plates, enter the passage in the North-West. When you see two rooms guarded by red and green plates, step on the green one to search the chest(Silver Ring & Ring with Gold) and step on the red one and open the locked chest with a lockpick because its booby trapped(Leather Shield, Small Axe, cursed Blue Dagger & 2.5 G). Continue along the corridor until you end up in a room with a blue floor plate. Drirr will try to step on the blue plate and you will fall below. Extinguish the flame in this room and press the button. If you don't have water, head West and then South to reach a fountain. Do not walk into the new corridor, instead head West and North to search the locked chest(4 Green Healing Potion & Turquoise Healing Potion). Now go South to refill your bucket. Alert: To watch a very touching scene, do the following which is not neccessary . From the place where you fell down from the blue plate, go East into the room after 2 portcullis. Search the trash(3 Pick-axe) and step on the green floor plate. Step on the red plate in the next room and fight the monsters. Then, pull the switches in the North and South. Observe that there is a switch at the end of the corridor protected by a force field. Run into the field to disable it and pull the switch. Go into the North passage and follow it to the series of force field. Drirr will feel guilty for landing everyone here and offer to run through the field, which of course will knock him out if you agree to let him do so. Now you can enter the new corridor that appeared when you push the button. Manipulate the portcullis and extinguish the flame. Continue West until you go upstairs. Pull the switch behind the second flame and go out into the room with the blue plate and use the stairs in the South. Notice that there are fireballs moving around the corridor. Hide in the alcoves whenever a fireball is about to pass. When you reach the end, turn West. Search the West trash(4 Red Potion & Violet Potion) behind the first North door. Back in the corridor, continue West to the end and fill your bucket from the fountain. Break the cracked East wall and enter the room. Search the trash(Throwing Dagger & Sword). After that, break the cracked North wall. Pull the switch to make the green wall dissapear, then pull the switch previously behind the green wall. Enter the passage now cleared and use the water on the flame. Break the cracked wall behind the flame and break the East wall. Find the button on the South wall and press it to open a portcullis in the next room. Go to the room South of the flame you extinguished. Do not pull the switches for they releases Animal 3s(this is for people who did not find the button that opens the portcullis). Go West when you enter the corridor and enter the room behind a portcullis. Step on the floor plate and seacrh the chest(6 Blue Staff). Stand and fight all the monsters when you step on the red plate because they give good experience you need. Remember not to save on the potions which recovers SP for Sira so she can use Frost Splinter/Avalanche or even Snare(The spell you use must have a high enough proficiency or the Animals will deflect them). If you have Banish Demon with almost 3/4 proficiency, then those Animals will stand no chance. After the hard fight, search the locked chest(Lugh's Dagger, 6 Jewel & 450.0 G). With the blue staffs, head all the way East to a room full of holes. Lower yourself down if you have a rope an search all the trashes(4 Rope & 2 Turquiose Healing Potion) and the chest(41.0 G). Now find a hole nearest to the North and climb back up. When you enter the North passage of the room with holes, use 3 blue staffs on the first 3 fields you come across. After the third field is destroyed, push the button right behind it on the East wall. Enter the passage that appears and take the Power Amulet from the locked chest. This thing increases a character's strength by 50! Use all remaining staffs on the force fields when you return to the corridor and go down the stairs. Head North-East and eventually you will reach a door. Beyond the door lies Bero, the missing druid, who will give you a Strength Amulet that you need. Now go back to Tharnos and show him the amulet in exchange or a permit. After that go to the hut West of Tharnos's and talk to a sailor(sometimes he will be outside) when you have 200.0 G to pay him. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ d)Maini -- The Iskai and Human Conflict When you first step foot on Beloveno, you will be forbidden from going out of the city, so do a bit of exploration. Heres a map of Beloveno: Key: ___ ________ ______ ________ /XX \__/ XX-OO-XX \__/ \ (1)Residence(Normal) | OX XXXX X (2) XX | (2)City Gates | (1) XX XO (3) /XX\ | (3)Healer \XXX XX X XXXX | (4)Mixed Goods | X X XX XX XX | (5)Council House / __ __ XO(4) | (6)Marketplace X XX | (5) | XXX XXX XXXX X (7)Khunag & Kariah's House | | XOX | ~~ XXX XXO(9)XXX | (8)Hotel X XX - XXX -(6)O (7) XXX XX X (9)Inn | XX |XXXXX| OXX OXX | (10)Armor-smith \ |X| |X| XO XXX (8)X | (11)Weapon-smith | XX X(11) XXX | (12)Residence(Normal) | XO(10) OX XXXXX | (13)Siobhan's House | OX XX X(13) XXX | (14)Harbour | (12) XX | O -Checkpoints | O(14) | | -Walls | ~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~ ~ -Waters ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ X -Building Now you can get a new character. You can choose a female warrior called Siobhan or a magician called Khunag. To hire Khunag, you have to ask him about "Important" and tell him that he "You look like a scholar of magic", then allow him to join. To hire Siobhan, just speak to her and she will volunteer her service. To find out more about the characters, go to section 6,Characters. Alert: This quest is a hard one. If you fail to save Herras in time, not only will you be reprimanded by Kariah, you will also cause the lost of a good president of the Council of Just and hence lose a hefty reward. The key is not to trigger the assassination storyline when you have not warned Herras. After you got your new character, do some shopping and we shall get serious business done. Remember to keep one Jewel for a later quest. Go to Siobhan's house and enter her cellar, search the chest near the end for 34.6 G. Go talk to Herras and Perron in the council house for more information on Beloveno. After have done that, you will be able to leave the city. However, don't do that, go visit Kariah. Ask her about "Yes" and listen to her. Then ask her about "information". Now leave the city and we shall go to Kounos. First follow the path from the city gates and follow the East path when the road splits. Follow it till you see a sign then walk all the way West till you see a vine on the cliff behind another sign. climb up this vine and then another vine to see a broken path on the floor. Head North following the broken path until you enter another screen. You should see a hut in this new screen. Walk North and climb up a vine to reach Kounos. Enter the hut North of the most South-East hut . Find the man in red and talk to him(he is Melthas's friend). When you leave this hut, Sira will comment on the situation. Now enter the hut South of this. There will be a battle trainer who teaches close(4.7 G), long ranged(5.8 G) and critical hit(950.0 G!). He appears between 8-9 A.M so wait patiently if you want to train. Otherwise, approach the guard at the Southern end of this hut called Nodd(350 LP). Fight him to get good stuffs(Sword, Bow, 50 Arrow, Round Shield, Heavy Chainmail, Studded Cap, Boots, 2 Rations & 25.0 G) but you could always do without violence if you want(choose the conversation in this order: 2-2-4-2-1).Climb down no matter what you do. Move into the West door and search the barrel in the South-West corner(5 Red Potion & 12 Green Healing Potion). The far East door resides Kontos, whom we will visit later on. For now, take the North exit on this corridor. In this room, open the South-East door and another door, then step on the first blue floor plate and retreat and then run across the 3 floor plates to open the door . In this area, you will fight some Rinrii. They run away once you kill their companion so focus on one of them and kill it. Continue through the North-West door to enter a room with coloured floor plates in front of a coloured wall. Step on the plate to make the walls this order. Blue Blue Pink Yellow Green Yellow Search all the trash for a total of 60.0 G. Go through the North door and turn West into the fake wall right before the passage leading to the stairs. Keep going West until you reach a room with a door and a chest(Power Amulet). Now go back through the fake wall and enter the stairs. Find the switch on the East wall in this level and pull it. Enter the gap in the South and choose the West door. Open the chest(Jewel Chain, Colour Map& 26.5 G). Now enter the East door. Go South and open the South door, ignoring the passage that leads off to the East. Manipulate another 2 doors in the South then one in the West and finally one in the North. Search the chest( Document Part & 14.0 G). Now feel free to open other doors to find a trash(4.8 G) and a chest(Sickness Antidote, Insanity Antidote & 3 Rations). Go back to the passage that leads off East that you ignored just now. In this room, you a pink wall and rows of blue wall. The purpose now is to use the pink wall to deflect fireballs and break the blue wall. But first, go through 2 East door to search a locked chest(Sickness Antidote, Speed Amulet, 6 Torch, Blue Healing Potion & 18.0 G). I normally give Sira the Speed Amulet so she can freeze the enemy before they can do anything! Retreat back one room and you should see a switch on the West wall beside the pink wall. Pull it and a fireball will appear. When it hits the pink wall, it will shift. Do this 5 times and the wall will be in the middle of the room. Now go back to the West room with blue walls . Find the switch on the West wall and pull it. Similarly, a fireball will emerge and hit the pink wall, pushing it back. However, the fireball will not disappear but deflect off to the blue wall and destroy it! This should create a gap for you to enter the South passage. Enter it and open the South door. In this room, search the first chest(Danu's Collar,2 Jewel, 2 Blue Potion & 3 Turquoise Healing Potion) and the second chest(Protection Amulet). Now return to the stairs. For some minor treasures, go East after you come out from the gap in the South(Start from the stairs, enter the South passage but don't go into the doors like you did just now). Head East to a place with many trash. Search the trash(Each contain 0.4 G). Now backtrack to Kontos' room and speak to him. To get to Srimalinar, climb down the vine from the North-West hut in Kounos. Then head North and turn West when you can. Climb down the vine and go South to climb down another 2 vines. Then head North and follow the path till you see a sign saying "To Srimalinar--North over the bridge". Do so and head West after crossing the bridge. Alert: To find a hidden treasure, head East from the bridge leading to Srimalinar. Follow the shore until you reach a waterfall. Examine the second plant on the left of the waterfall and you will find 4 Jewel, Silver Chain, Jewel Chain and 322.0 G. However, you can have more fun by buying a treasure map and ignoring my advice here. Buy the map from a drunk(Aurino) in Beloveno's inn after the assassination(or after you prevent it). Its priced at 175.0 G but you can haggle it till he sells it for 125.0 G. Map of Srimalinar: Key: _____ ____________ / (1)| \ (1)Residence / XOXXX XX \ (2)Inn | X X X | (3)Guild of Magicians |___X XXX X___| (4)Mixed Goods | X X XX | (5)City Gates | XX (2) | |___XX XX XOXXX | X - Building | XX (3) (4) | | - Wall | OXXXX XOX | ~ - Waters | X XXX XX__| O - Checkpoint | XX | \ ~~ (5) ~~ / \_______| OX |_____/ Go to the inn and find Edjirr the tavern keeper, he will now sell you information for 80.0 G. Find Arrim in the residence North of the city and speak to him, asking him about rumours. When you end the conversation, Melthas will want you to speak to his friend(the man in red in Kounos). Search a chest in this house(7.8 G).Do not speak to Melthas friend in Kounos immediately, go back to Beloveno and now that you have Edjiir's information, approach Herras and ask him about "Assassination". Now find Melthas' friend to trigger the assassination. Back in Beloveno, Herras will thank you for saving him(if only you told him about the assassination. Ask him about "Reward" and he will give you Herras's Key. The treasury of the council is in Herras and Perron's room. Open the door and the chest(4 Jewel & 521.4 G) with Herras's key. Now head over to Srimalinar . Talk to Edjiir and ask him about "Evidence" and you will receive another document part. Use any one of them and you will piece them together. Now you can go stop Kontos and his evil plans. To get to the Iskai shrine, go onto the path that leads to the bridge to Srimalinar. Instead of going North-East this time, follow the path South-Westerly. Eventually you will see Fears roaming around. Approach the crowd in front of the shrine and watch the cut scene. Then follow Kontos into the shrine. Go underground and search the North-East chest( 23.0 G). Enter the North room and search a chest(56.0 G). Enter the room East to the entrance and go through the South door, search the chest(22.5 G). Now go back up the stairs. Kontos(600 LP) will be waiting for you. He gives Clothes , Shoes, Protection Amulet, 3 Jewel, Luck Chain, 4 Rations & 250.0 G. Now you have 2 choices. You can carry on to the next chapter to get a permanent character first or visit a treasure cave. The details are in the next chapter. To leave, go to the inn in Beloveno and let Frill the Iskai talk to you, agree to leave. Melthas and Sira will leave for a very short while and you will get them back soon. They will offer their equipment but don't bother. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ e)Dji Cantos -- The Secret Society? When you finish the conversation, find Drannagh to recharge magical items and learn new spells for Harriet. Find Birrh for healing. Head South and open the door. You should see some waters. Head in a South-West direction and go through the West door. Continue all the way South to the end before entering the West door. Talk to Althea and ask her "Magic Scrolls". Buy all that you want from her. Alert: There are Goddess's Flowers which boosts your stats permanently on this island. Go to section 5.Goddess's Flower Locations for more information. When you are all done, head into the North passage in the large room where everyone are in. Walk into the light to teleport to a place of your choice. It is wise to get Sira and Melthas from Srimalinar. Choose Maini, in the South of the Great land to get to Beloveno or Maini, in the North of the Great land and head West to reach Srimalinar. The two lovers are in the inn, just talk to Sira and let them join. Now go to the South of Kounos where you are below the cliff and can see the Southernmost huts(Follow the broken path but don't go North and climb the vine). Keep heading East till you see a waterfall and a cave. Enter the treasure cave. First head all the way South and search the locked chest(3 Torch, Poison Antidote, Turquoise Healing Potion, 2 Red Potion, Jewel & 4.8 G). Now go into the passage North-East and jump down the hole(if you have a rope that is). Jump down the hole that is beside you. From the place you land, go West and turn North, then down the hole at the end of the passage. Search the trash(80 Rations & 4.0 G) after you fight some Kritahs. Head West and then South and turn East and down the hole. Go all the way South and search the trash(42.0 G). Go back to the hole and go West. Pillage the chest(cursed Shadowsword, violet Potion, Blue Healing Potion, 3 Red Potion, 7 Torch, Rope, Silver Torque, Chain with Gold, Large Dagger, Iskai Knife, Blue Potion, Ice Ring, 10 Arrow & 10.0 G) . Area cleared, now climb back up. From here climb up the nearest hole. Go East and climb up the hole. Go East again and drop down the hole. Search the trash( 20.0 G). Go South, climb up the hole. Search the chest for a light staff. Go East and climb up the hole. Go West and search the trash(8 Ration). Continue West then South down the hole. Search the chest(20 Rations & 9.0 G). Backtrack by up one hole, down 2 hole, up 1 hole. Go East and enter the passage. Climb up 1 hole at the end of it. Go South and down the hole. Go South, Ignoring the first hole and search the trash (12.0 G). Then go South and down the hole and search the locked chest(Jewel, 8 Red Potion, 25 Ration & 38.0 G). Now backtrack to the hole you ignored and jump down. Go North and down. Search the chest(4 Green Healing Potion, 3 Red Potion, Violet Potion & 12.7 G). Head West and then North down the hole. Go South and pillage the locked chest(Lugh Hand's Helmet & 20 Rations). Backtrack up one hole, then go all the way South. Climb up at the end of the passage. Go South and climb up the nearest hole. Follow the passage and search the chest(19.8 G). Backtrack and go down the hole to the East where you came from. Go West and then North to jump down. Go down the hole on this level. Go South ignoring the first hole up. Follow the passage until you see many trash on the map. Take all 18 Herbs from all the plants. Return to the hole you ignored and up you go. Continue along the passage and climb up the nearest hole. Search the chest at the end for a Fire Ring and 8 Rations. Now go back down one hole and continue exploring the passage. At the split, go East for a chest(Crystal Throwing Axe, 5 Torch, Red Sword, Poison Antidote & Silver Ring). Go East and up the hole. Climb up one more hole and follow the passage. At the split, go East and climb up. Search the chest(2 Torch, Fire Ring, 5 Rations & 38.2 G) to the West. The hole beside this chest leads to an exit to the cliff near Beloveno. Backtrack to the split by going East down a hole from the chest. Don't go West, instead return to the North hole and go down. From here down one hole, and then go all the way to the North hole down. Go up and up then up again. Go to the hole beside the chest and down. From here go up twice and you will resurface at he entrance level. Nope, we are not done with this cave. Go East from the chest on this level. Go down 2 holes. Go South this time and down the hole. Go up a hole, and then another 2. You will find yourself in a cave full of crystal. Search those that appear as trash, 4 in total for Jewels. Go back by down 3 holes, up 3 holes and leave this cave. Alert: Have you noticed that the Shadowsword is cursed and drains many stats? Never mind, it is still a good weapon for Drirr as its high damage compensates for its negative effects. Decide for yourself whether to use it or not! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ f)Umajo -- City of the Metalmakers Use the Goddess's cave to access Umajo. When you first step on the desert, you will see the city on the left. The gate's over at the North. Heres Umajo's map: Key: ________________ _________________ / O|X| | (1)City Gates _ | XXXXX (1) XXX | (2)Miner's Guild |O|_| XXXXO(3) X OXX XXX | (3)Ore Mine Inn |(2) XXX X (8) XXX | (4)Weapon-smith | XXXXXO XXXXXX | (5)None Shall Pass | XX XXXXXX(4) XXX (5) | (6)Food | XX |__ X | (7)Mixed Goods | ~~ XOX XX | (8)Equipment Maker's Guild |~ ~~ XX XXX XXX XX | (9)Diamond Polisher's Guild |~~ XO XXO XXXXX | (10)Residence |~~~~ (6) (7) XXXXX _ | | - Wall ~~~~~~~~~~~ XXXXX(10 | |/ ~ - Water ~~~~~~~~~~~~________________________| X - Building O - Checkpoint Alert: There's a jail to the extreme North-West of Umajo. At 11.00 A.M, a guard will leave Umajo to go there. Follow him if you want to see. First you need to prepare for the trip. Go find Merger in the Equipment Maker's guild and ask him about "Porenoil". But some from him(Each cost 15.0 G and last for 8 hours). This drink prevents dehydration in the desert. The guard walks all the way to the residence to get food first. He leaves the residence around 1.00 P.M and start leaving Umajo at 2.00 P.M. There are Sand Divers who will attack you suddenly. The prison is locked and you can't enter. I lost the guard in the night when i can't see. Hmm, will the guard open the prison? Anrie van Dyk(anrie.vandyk@gmail.com) has solved this mystery. quoting his amazing findings: "I found the prison by accident while exploring (because I get lost easily I explored each continent/island only by following its coastal line). I started at the NW corner of Umajo and followed the coastal line North. It took quite a while to get there and is not exactly a direct route, but when I found it I just waited for the guard to show up (near 0100 or 0200 - not quite sure)* and when you try and follow him inside he invites you to come and have a look. Once inside the prison you can free one of the prisoners, Nelly. She is in the NW cell. Upon returning you are greeted by a small girl at the gates who then says her mother has just been stabbed to death by Nelly and she is now an orphan (major guilt-trip!) She also mentions that Ohl saw her on the streets a bit earlier. I looked around the back alleys a bit (admittedly, not too hard) but couldn't find her. I realised that it was close too 12:00 so I went to visit Ohl in the Miner's Guild and asked him about Nelly. He just talks about it some more - not really valuable information. I left the guild and it was just a few seconds when I was presented with a still image and the words (I'm paraphrasing) "A few streets away there's a loud ruckus and some people caught Nelly". Someone shouts "Got you, you bitch!" (Or something like that, but they do use the b-word!) and it's all over. I'm not quite sure whether it is possible for you to spot Nelly first (maybe it is a timed event or her capture is triggered by you visiting Ohl?) and what would happen if you do, but I thought you might find this interesting." *I confirmed the timing. Its around 23:10 so go there and wait at the prison for the guard. Anyway I found that you will eventually see the cutscene about Nelly after the little girl talk to you. You need not speak to Ohl. Anyway I still haven't found Nelly before the cutscene too. Thanks for the save file. The Diamond Polisher's guild has few place of interest. First a merchant called Mykonou sells chains and jewels. If you find Coskon and speak to him, ask him untill he says he will tell Kemilo to teach you. Then find Kemilo in the polishing room with many machines. He will teach lockpicking(15.5 G). Go to the residence to get a free Turquoise Healing Potion on a table. Then shop to your heart's content(This place offers the highest price!). To leave and find the Toronto, you need to talk to Konny, or listen to me. To find Konny, go to Ore Mine's Inn and talk to a girl seating near the middle top. Ask her about "Guide" and promise her not to tell anyone. She tells you to find Ohl in the mines at 12.00 P.M sharp. So go to the Miner's Guild and find the mines. Ohl will appear at 12.00 P.M and stay for an hour. Tell him Konny sent you and agree to the payment of a Jewel. Wait for him outside the gates from 6.00 to 7.00 P.M. If you have the Jewel, he will lead you. However, if you feel that a Jewel is too much to ask, read the next paragraph. To walk without Ohl the guide, go East from the gates passing 1 large stone and go North-East past 2 large stones. Continue East passing the large stone on your North. Keep walking till you see the waters. When you hit the edge, go South. Walk behind the large stone that is squared in shape near the waters. Then continue South passing a large stone on your left to reach a squared big stone with a sand mushroom on the right. Go East now behind that stone and you should see the goddess's eye on the wall. Get any character to manipulate it. Inside, Head South and ignore the first East exit. When you see the chest, just reach across the gap to search it(Iskai Armor, Big Iskai Shield, Jewel, 22 Blue Healing Potion, 9 Blue Potion, 32 Rations & 64.0 G). Leave through the South exit and head South for the cut-scene. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ h)Toronto Again! -- The Bitter Truth Wait patiently after you regain control for Joe have to take some time to rescue you! In 9 hours time, you would be able to leave. When you go out of the door, head East all the way then South. The first room on the East has a chest which contains a notebook with "1001" written on it. Leave the room and continue South and then East. Use the code "1001" on the panel when Joe says so . Search the chest beside the stairs for a Green Code Card. Enter "1712" on the service panel door. In the service level, follow the passage till you see a flashing plate in front of a door. Go North and find a service robot in an alcove. Activate it and follow it till it opens the door. Look through the metal grating and observe the light. When it is green, press the switch to open the grating. Go South and then go North-East to a switch. Press it and quickly run to the North-West corner to press another switch before the red lights go off. A passage appears and search the cupboard for Code-Note Part 1. Go South into a passage from East to West with switches on both ends. Press the West switch and quickly run to the East one and press it before the lights turn off. If you do this timed event fast enough, a passage appears on the East wall. Enter it and follow the passage, ignoring the North room. Go East into the maze and navigate first South Easterly and then North following the passage to a small room with a switch on the wall and 9 plates on the floor. Press the switch and observe the pattern. Enter the North room you ignored just now. Create a pattern on the 9 floor plates similar to the one you saw just now. If you make a mistake, press the switch on the plexiglass on the left to reset. OOX XXX O--Lighted OOO X--Unlighted If you have done it correctly, also press the switch to raise the plexiglass on the walls of the 4 corridors. Press the switch beside the East door and quickly press all 4 switches in the 4 corridors. The East door should be opened. But, now go to the switch in the 4th alcove. It is un-pressed. Press the switch and enter the room. Take the Code-Note Part 2 from the wall cabinet. Go through the East door now. Follow the passage to a large room. Release all the service robots by pressing the switch on the plexiglass. In the 3rd room from the left in the South, step on the unlighted floor plate to open a room. Get the Code-Note Part 3 from the wall cabinet and return to the large room. Now wait till the doors on the East open as the service robots do their jobs. Beyond the 3 doors, there is a security pad in the next room's exit. Enter "4312" as written on the Code-Notes in reverse. Enter this large room and exit through the large open door to access the reactor room. Walk straight North to see a U-shaped console. Examine it and agree to let Joe do his work. Watch the cut-scene and you will return to Dji-Cantos island and get 1500.0 G! The next chapters can be done in any order, but i recommend Kenget Kamulos first because you would want to enjoy powerful items longer, right? If you want to go Kenget Kamulos now, be sure to get Khunag for you cannot enter without him. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ i)Kenget Kamulos -- The Hunt for the High Knowledge Go to Maini in the North using the Goddess's cave. Go East till you see 2 guards. Speak to the right one and tell him you came to make a deal. After you regain control, go out of the East door. Open the South-East door and go onto the passage. Head West until Khunag says that you are in the cells of the Novice. Go North and turn East at the end. Enter the first East room you see and wait till 8.00 A.M. The person there will then leave the room. Then search the cupboard for a Thief's Amulet. Manipulate the fire beside the cupboard to reveal a secret passage. Enter it till the path splits East and West. Go West first and search the chest(6 Violet Potion, 8 Red Potion & Big Iskai Sword). Alert: There will be an endless battles in the next paragraph which will be a chance to get ultra rich. Rewards Double Battle-Axe(583.3 G), Long-Sword(358.3 G) and Bolt-Throwers(516.6 G) per battle. Sell this at Umajo for 130% of normal prices. But, try to keep to Bolt-Throwers as they are 516.6 G per kg but Double Battle-Axes are 47.8 G per kg and Long-Swords are 71.7 G per kg. It all depends on whether you have the strength or space. Anyway, heres a trick for fast and lasting fight. Bring many Violet Potions as they are easier to find than blue and more efficient than red ones. Train Sira's Frost Avalanche and Fungification to maximum. Train Khunag's Thunderstorm to maximum. Put Drirr in a position where he can hit all the magicians if you advance party. Now enter the endless battle by not surrendering. Have Sira wear the Speed Amulet and do a Frost Avalanche. Drirr should attack the Magician 1 and Khunag cast Thunderstorm. The Kledo Kamulos 1 and Magician 1 will fall. Advance and have Drirr attack Magician 2. Now have Sira cast Fungification on Magician 3 for 78 damage and Khunag still casting Thunderstorm. All the rest will die and the battle will end. Sort all your booties and repeat till you are satisfied. Of course, you have to use your potions to restore SP. But think, at most 2 Potions per battle exchanges for a Bolt-Thrower. Its a 22.0 G(If you buy unlimited but more expensive Violet Potions in Umajo) for 516.6 G(If you intend on only Bolt-Throwers, which you should). I had 50 over Bolt-Throwers and had 4 characters' backpack used up -- that's enough to train all my characters in critical hit, buy the Bolt-Rifles, many Poison Bolts, and many Violet Potions . Now walk all the way East and you will eventually be discovered. There will be Magician 1,2 & 3 and Kledo Kamulos 1,2 & 3 attacking you if you do not surrender. If you want to fight, there will be endless supply of battles. Tips are written above. After you surrender and is brought to the prison area, you will be robbed of all your gold. Khunag will open the cell door during the cut-scene. Manipulate the door and leave. Go East all the way and turn North. Open the door and kill the Kengets. Search the chest(Blue Healing Potion, Blue Potion, Red Potion & Dungeon Key) left of the door. Leave the room and go South, using the Dungeon Key on the locked gates. Beyond the doors, go East into the passage first. Enter the first South door and search the chest on the left(146 Rations). Then go North-East and enter the room for some battles. Else, if you wish to avoid, go East and then into the South passage. The first South room and the first North room has some battles but no treasures. Search the second South room for a chest(5 Turquoise Healing Potion, 4 Blue Healing Potion & 6 Violet Potion). Leave this room and enter the North passage. Keep on going and enter the door at the end. Search the chest(Gaze Of Kamulos, 2 Light Staff & 8 Torch) in the middle of the room. Leave this area by going into the hall where you left the prison to the South(through the door opened by the Dungeon Key). Now go West by the arch in the South-West and open the door in the North. Khunag will remark that you have reached the defence facilities. Enter the stairs there. In this 3D dungeon, enter the East room. Step on the plate in the North in front of the flame. Quickly run to the red floor plate beside the East door and wait till the fire comes after you. As it hits the plate, go through the East door that will be opened. In this room, the North and South walls have holes which will shoot fireballs. Step on the plates beside both walls and hide between the columns in the middle of the room. When the fireballs all hit the columns, the door will open. In the next room, go North. Turn West at the end. You will eventually come to a large area with curtains after you kill some Kengets. Animal 2, 3 and Fear 2 resides in the curtains so you might want to avoid them. Anyway, go into the passage South-West and follow it North. At the end are 2 stairs. Choose the left one first. On this level, go South and take the right path first. Manipulate the switch near the top of the flag(Try clicking around the top part of the flag). Do the same for the left path. The door in the South is now open, go in there and search the West locked and booby trapped chest(6 Blue Healing Potion, 3 Fire Rain, Poison Antidote & 6 Torch). Similarly the East chest(Fire Ring & 3 Light Staff) is locked and booby trapped. Equip the Thief's Amulet to make things easier. Now go back upstairs and go down the other staircase. On this level, go North through the door. The small room South-West has only some Magicians to fight, so go East into the room with chests. Open the locked North chest(42 Torch & 114 Rations) and the locked South chest(52 Rations). Leave and go through the North-East door. In this large area, you should see 3 corridors with portcullis and coloured floor plates. Go South and you should see a small room. Go to the back(West) and press an orange button. The portcullis will rise. Go to the front and step on the floor plate. The doors of the room will be raised and the fires will chase you. Run quickly to the first corridor and run to the end, hiding behind the orange floor plate. As the fires follow you and hit the floor plate, they will distinguish. After all fires dissapear, you are safe to enter the small room and pull all the switches on the walls. Repeat for the other rooms for the green and blue flames. Here's a summary of what to do: 1.Go to the back of the room and press the orange button. 2.Step on the floor plate in front and run to the respective corridor. 3.As the 3 coloured flames follow you to the corridor and hit the floor plate of the same colour, they will distinguish. 4.Finally, return to the now safe and open room and pull ALL 4 switches on the wall. If you did everything correctly(pulled all the switches), the door in the South -East will open. Go through and into the gap in the North-East. Follow it to the South to a floor plate in front of a portcullis. Stand on it for a while and the portcullis will raise. Search the most North-Western trash(Lugh's Hand Helmet) and the most North-Eastern trash(Frostbringer). Now backtrack to the room where you entered the gap on the North-East wall and go through the North door. In this large area, there are many rooms with curtains. Monsters lurk inside most but one contains treasure. The 3rd room from the left contains a chest(6 Turquoise Healing Potion, 4 Blue Healing Potion, Poison Antidote, Sickness Antidote, 3 Light Staff & Iskai Long-Sword). Now head through the passage in the South-East. There will be fireballs shooting out. Try to avoid the fireballs and quickly go West. You should then go to the stairs at the end of the passage. Go South and confront the Monsters. Step on the floor plate at the entrance of the next room. Wait as the torches light up. When all torches light up, leave the floor plate and go through the door. Welcome to the Beastmaster's level. From this hall, go through the North-West door to search a chest(6 Violet Potion, 2 Blue Healing Potion, 2 Blue Potion & 2 Light Staff). Now go through the East door and follow the passage till you see a pile of trash before a door . Search it of course(4 Blue Potion, Personal Protection & Sickness Antidote). Now go through the door. There are many cells in this place with Monsters to fight. But to find the Beastmaster, Go East to the end of the corridor from the door, then South to the 3rd room(It is the second door and the last room you will see). He is accompanied by 2 Magician 3s. He only has 250 LP. Use Thorn Snare for him since he is immune to Frost spells. He drops Beastmaster's Key, Heavy Chainmail & Shoes. After the fight, you will still need to kill his Minions. Return to the hall South of the stairs. Go through the North-East door and then into the North-East room. Fight the Magicians and then go through the South door. Search the locked chest(Ice Ring). Return to the hall again. The ramain unexplored doors contain Monsters. Go open all the doors you can find and slay all of them for experience. When you finish the massacre, go East from the hall and unlock the door with the Beastmaster's Key. Follow the passage and use the stairs at the end. At this level, you will see 3 fireballs shooting at you. Wait behind the torch till the fireballs hit the torch, then run South and turn into the East gap in the wall. If you are agile enough, you will avoid a serious burn. First navigate your way to the East door. Open it and kill the Storms. Press 2 buttons on the North wall close to the East side(one near the centre pillar & another near the corner). Go to the North door and kill the Fears. Press the button on the North-East corner and another to the South-East corner. Now go back to the room with magma. You should see 2 rooms in the North and 2 rooms South without doors. Go to the North-West one. You should notice that a fireball will periodically appear. It will either fill the ground with magma or if the ground already has magma, it will remove the magma. You just have to wait till the fireball removes the magma and quickly step on the blue floor plate. Once you have done that, all fireballs and the magma it creates will disappear. Do the same and step on the blue floor plate in the North-East , South-West and the South-East rooms. Now it's safe to enter the gap between the North and South door in the magma maze. Follow it till it splits North or South. Go South first. At the end is a room with giant flames chasing you. Avoid it and go to the North-West corner and press the orange button on the West wall. Then run and use the stairs at the alcove to the East. At this level , step on the floor plate and wait till the fire extinguishes. Follow the corridor and do the same for another flame except that there will be a fireball coming towards you. Wait till the fire goes out and strafe to the side by pressing ALT to avoid it. After that just go North and pull the switch on the West wall. Go back upstairs and now backtrack to take the Northern path. Press a button between the 3rd and 4th arch from the split and an opening will appear . Don't go in yet. Come back later and now go further North to a place with many portcullis dividing the area. First use the South-East portcullis to search a trash(2 Violet Potion, 3 Blue Potion & 4 Light Staff). Then go South twice and search the trash(Turquoise Music Crystal & Speed Amulet). Go South once more then go East and open the door, go down the stairs. Go North to reach a large area with green flames. You can go to a South-East passage for some fights and a chest containing a Kenget Note(Go get it if you are curious about what it says) but it is useless. Go down the South-West passage and pull the switch in the East alcove. Go back upstairs and leave the portcullis area( Go North,East,North twice). Find the passage that appears on the West wall when you press a button in the North passage. Go in there and down the stairs. Go South and down another stairs. Go through the South-East gap on this level. You will see grey floor plates in this room. Walk on one of the plates and the flames on the orange square will move. Go South to another similar room with grey floor plates. You have to walk in a path similar to the path the flames took. Use the map and follow the orange path mapped out by the flames. If you do it wrongly, you will fall through the plates. Go to the North-East door to go back upstairs. When you are safely across, go East and then North. Press an orange button behind the flag in the North-West corner. Return South and go West this time. Step on the floor plate and wait till the portcullis raise. Go through and head East to search a locked chest(Flame Bite, Fire Hail & 5 Torch). Go into the North gap where fireballs are shooting around. Go North and step on the floor plate beside the torch to make the torch move South. When the fireballs hit it, they will dissapear. Go South and step on the lighted plate to move the torch North. Repeat till all the fireballs have disappeared. Now you should have noticed the 2 unlighted floor plates in the middle. To turn them grey, let the torch move, step on them and wait till the torch stops again. After both turns grey, go through the North opening. Head West and follow the passage till it collapse and you fall through. Head North from your location to reach a junction. Go North first and open the locked North-West door(it can hurt you if you pick it). Search the South middle trash(4 Violet Potion, 2 Blue Potion, Remove Trap, Lightning Trap, 2 Poison Antidote & Insanity Antidote). Go back to the junction and head West. Go South in the large room and open the door. In the next room, use the South door. You should see a portcullis and a door. Go into the door beside the portcullis first. Use the South door and go search the chest in the North-West alcove for a cursed Blackstone Helmet. Now step on the floor plate to raise the portcullis. Go South until you see a door and a passage leading South. Use the door first and search the trash(8 Green Healing Potion, 6 Turquoise Healing Potion & Lightning Trap) and the locked chest(green Crystal Dagger, Thunderstorm & 5 Light Staff). Go outside and go South till you see another door. Use it and search the North trash(4 Blue Healing Potion, 2 Steal Life, 2 Steal Magic & 8 Torch). Go outside and then South and through the portcullis. Go East through another portcullis. From here, go East all the way till you get past another portcullis. Go through the North door in this room and follow the passage till you can go North. Do so and use the North-West door for some fights but go North to continue. Search the trash(Sickness Antidote, 5 Turquiose Healing Potion & 5 Blue Healing Potion)in the North-West corner. Backtrack one room to the South and go East now. Navigate your way through the maze till you emerge before 3 doors(You will return here later). Use the middle door to get to a large room. Go to the North and exit to another large room. Go search the trash(5 Violet Potion, Sickness Antidote, Insanity Antidote & Poison Antidote) in the North-West corner. You are almost done. Return to the 3 doors(Go South into the large room and then South again). Go to the East door and turn around the bend. As you walk into the South passage, the door closes. As you continue further South, A flame will appear to chase you. Retreat as far as possible and wait as the flame comes closer. Then the floor will collapse due to the flames. Jump down the hole. You will leave the 3D dungeon now. Go North and use the East door for some fights. Else go through the West door and go West. Turn North when you can( There are fights in the rooms on both side). Go through the door at the end and then another 2 North doors. Khunag will comment that the High Knowledge is beyond so go all the way North and open the North door. Enter it and watch the cut-scene. After that, you will fight Kamulos(650 LP). He can attack 2 times or cast Kenget Kamulos spells. The trick is use Thorn Snare on him and attack. He leaves behind the High Knowledge and total of 3000 Exp after being defeated. You will be escorted out of Kenget Kamulos. Congratulation, you finished this section! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ j)Equipment Makers in Umajo -- Finding the Scroll of Metal Magic Now sell all you booties and buy new equipments. Go train some more, then proceed on to Umajo. Find Merdger in the Equipmetnmaker's Guild and ask him about "key". Go to the Miner's Guild and find Zebenno in the room with the mine shafts. Tell him Merdger sent you and that you want to enter the test chamber. Ask him about "Test Persons" and tell him you wish to test the mechanisms for him and that you will be careful. You will then get the Equimentmakers' Key. Enter the mineshaft on the extreme left. Once you get in, you must not be seen by anyone else. If you are discovered, you will be thrown out. Do not be mistaken if Tom is chased out and he claims to know the secret word--it is a fake one! Hide in the alcove on the right once you enter. The man in red will go North, stop, South, North, then South again and stop again. Sneak behind his back to the North and hide in the alcove on the left. Wait and the man in red will come into sight, then walk out of sight to the North. Wait a little while and he will double back for a final check before going North. Follow him now and quickly sneak into the final alcove on the right. Wait till a third guy comes and seat before the fire and the ceremony will begin soon. After the ceremony is over, you would have heard the secret word: "Umajo Danu" and Tom will retreat out of the shafts. Now go to the place where is labelled "None shall Pass" on the map of Umajo in the previous part of the walkthrough. Talk to the guards and they will now let you in. The chef in the South-West corner gives free Ration. You can find Sojesko in the main hall and he will assist you on your quest. Ask him about "Kossotto" and then "Location". Now you can find him by going to the Equipmentmakers' Guild and use the key you got on the door North of the room where Merdger is in. Go down the stairs. From here, go North and follow the passage where you can see a switch and knives on the ground. There is a locked door East of the switch. From here, ignore both the switch and the door and go North all the way till the path goes West and you can't go further North(You should have skipped 2 side branches). Follow the West path to eventually reach a room with knives on the ground. Take Bucket and Hammer lying around and return to the place with the switch and knives on the floor. Enter the passage heading West a little North and follow it till the path splits North and South. Go South first to a room with knives surrounding a chest. Ignore the chest first and pull the switch behind. Go back to the first switch(to the West of the locked door) and pull it. The knives can now be hammered in. Go get the chest that you ignored by hammering the knives. It contains Door Key, Lockpick, Metal Helmet, 35 Bolt, Axe, Cellar Map, 1 Ration & 18.4 G. Use the Door Key on the locked door you found just now. You should find yourself in a room with 3 switches. To make the switches to be down ,up and down as shown in the picture behind, do the following. 1. Pull the single switch to the North. 2. Pull the middle switch of the 3 switches to make 2nd and 3rd switch down. 3. Pull the North switch again. 4. Pull the leftmost switch of the 3 to create the desired positions. Leave the room and go North. Remember the place where the path split North and South and you took the South path to reach the chest room? Go there and take the North path now to reach a large room with the Equipmentmaker's symbols on the floor. The North-West chest is locked. We shall go get the keys to it now. Leave this room by the North. You will reach a junction that goes East or West. Go East and search the chest(Chest Key, 2 Lockpick & 24.5 G). Go back and unlock the locked chest with the Chest Key to get a Door Key & 16.7 G. Now leave through the North again and go West this time. When you reach the room with a fire and green plates, use the bucket of water on the fire and step on the luminous green plates in the dark. When you end the path in the North-West, you should have stepped on the stone plate and make a chest appear. Use a light source to illuminate the area and search the chest(Silver Ring, Gold Ring, Jewel Chain & 29.0 G). Go West from the chest till you reach a split to the North and East. Go East and use the yellow Door Key on the door. Wait till 8.00 - 11.00 A.M and a switch will appear so pull it. Return to the split and go North. When you reach another split, go South first and pull the switch in a room behind an open door, then go North. Beyond an open door to the North, you should find a mine shaft so go in. From here, go down one stairs. Go North and ignore the door to the left. Go East and open the South door. Go in and then follow the passage to the South-East to a place with many doors. The 3 doors to the North cannot be opened, so enter the first South door. Go South and open the door to the West. You will eventually reach a room with Kossotto. Talk to him and tell him the magic word. He will give you the Metalmagic Scroll. Search the chest in this room for a Sun Dagger & 40.1 G. The magic field in the middle of the room can be manipulated to heal yourself. Now backtrack to the stairs of this level. Go to the door to the North which you ignored and enter it. From here, go South and go up the stairs. Go up another stairs. Climb down the hole on this level. You will land in a room with a spinning wheel. Go out of the North door. Search the chest(Crystal Staff, Ring of the Goddess, Blue Dagger, Gold Torque, Ring with Gold, 10 Torch, 5 Ration & 8.0 G) on the table. Use the Crystal Staff on the flames to turn all of them blue. The North door opens so go through and head East. Follow the passage South to a closed door. Pull the switch North of the door. Continue furthur East and pull the switch on the South wall (beside the pink wall). Now go West from the door where you came from the room with blue flames. Pull the switch on the wall and enter to search the trash( Turquiose Healing Potion, 3 Violet Potion, Jewel, 21 Ration & 38.7 G). Go into the South passage and search the trash(10.0 G), then open the East door. Search the trash in this room for 55 Ration. Leave and find the switch on the North wall somewhere West from the room with blue flames. Pull it and return to the room with blue flames and press the orange button on the West of the door. A gaping hole will appear on the ground in front. Climb down. Follow the passage and search the first barrel (Blue Potion, Red Potion). Continue going to the end and use the stairs again which leads to the room with the spinning wheel. When you end up on the spinning wheel again. You should notice that the opening has shifted to the East. Go through and walk past the magic curtain. Continue along the East passage and go North to a large room. Pull the switch on the North wall. Return to the magic curtain and stand in the middle of it. The North door is open so go through, use the hole in the room with blue flames and make your way back to the spinning wheel room. The opening is South now so go through. Head all the way South till you are between 2 "Special" icons as shown on the map. The "Special" on the West is a fake wall so walk into it and make your way to the South, then go East. Enter the first door you see to search a chest for 36 Ration. Go back out and search the trash to the East for 20.0 G. From the trash, go North all the way and pull te switch. Backtrack to the room South-East of the spinner room(It is the room North of the chest with 36 Ration ). Go through the magic curtain and make your way back to the spinner room via the hole. Go through the West door now. You should see a blue floor plate. Alert: The blue floor plate summons 16 Animal 3 which will attack you. An advice is place all character in the last row and have Melthas cast Demon Exodus. They gives 5760 exp in total which means 960 exp for every member for a 6 people party! Use this place to gain level till 50. Drink Violet Potions for SP refill. If some characters have maxed out their level, knock them out so they would not share in the exp. Go South and search the chest(Stone of Visions, 8 Ration & 48.7 G) and the trash(38 Arrow(Horizontal), 3 Lockpick & 28.7 G). Look at your map, go to the West wall below the room West of the blue plate. Walk into the wall where the pattern changes from brick wall to wall with green vines. Search the trash( Turquoise Healing Potion, Staff with Serpent & 18.0 G). You are done so make your way out using the magic curtain, the hole in the room with blue flame and out of the mineshaft. Then use the cellar map to navigate out of the guild. Alert: To see the effect of the Stone of Visions, go to the Jeweller's Guild and enter the front gate. You should see a large circle with a red circle on the top-right. Use the Stone of Visions on it and the stone enlarges. It can heal you if you manipulate it. If you show it to the Coskon before you set it into the ornament, he will exclaimed and doubt its authencity. Well, true enough, it really doesn't allow you to read someone's mind as the real one does. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ k)Dji Cantos & Toronto -- "The Seed" and the destruction of Toronto Now, the final confrontation shall come. First, go to Dji-Cantos and watch the creation of "The Seed". You will receive the seed and video footages. You can now get Joe to join by kicking someone out. Go and deposit all unwanted stuff and retrieve your Pistol and cartridges(if you have any left). Please be reminded that if you don't have Joe, there will be lot more battles to fight later. When you are ready, you should return to Toronto via the path which leads to the cave East of Umajo(The cave that Ohl led you to). Enter it and make your way to Toronto. Once on it, there is no return. Anyway, go South and open the door. Continue further South and examine the console. Then go through the South door and turn East. Follow the path until you see a table with a screwdriver like thing. Take the Special Screwdriver. Go to the console to the East and manipulate it. The ships security forces will attack you after you upload the documentary. Dispatch them and go through the South door where they came from. You will eventually reach a door which leads to the service level. Key in "1712" as the code. Once below, go through the South door. You should fight for your first time Service Robots. They are really tough so be careful. Turn West first and walk up to a place with lasers. Look to the East wall and use the screwdriver on it. Have a character manipulate it(Whenever you have to manipulate electricity, you need Joe. Otherwise, you will get a nasty shock!). Look at the plexiglass on the North-West wall. Press the switch on the plexi-glass when the light on the right turns green. Go through quickly. As you head South, you should see a small room. Go there and step on the floor plate in front of the door. A service robot will appear. It will follow you so quickly run to the other side of the laser field so that the robot will crash into the laser, destroying itself and the laser. Enter the door. Follow the passage to the end and use the screwdriver to reveal the circuit, then manipulate it. Return to the place where you headed South from the ladders that lead to this level. Head East now and take the Southern split. You should see a pattern on the wall. Now take the Northern split. Keep going till you reach a large room with some robot fights. Reveal the circuit on the East wall and manipulate it. You should see a revealed circuit in the South beside a door. Have Joe repair it if you have him . Otherwise, go through the East door. Find the circuit on the North wall and do the usual(reveal it then manipulate it). Beware, now you should press the switch on the plexi-glass which triggers many robots to battle. You will fight 106 Service Robots in 13 battles. Alternatively, lure the robots into the large room and avoid them, making your way to the plexi-glass switch East of the small room to escape into the new passage. Try using Goddess's Wrath for easy fight. Anyway, go East and turn North when you can to find lasers going on and off in intervals. Make your way carefully through. You will find another similar laser field and so make your way through this one too. Go through the East door and fight the AI Body 2. After you win, go through the East door and head South. Follow the passage and go through 2 North doors. You should see a door to the North with a codecard reader and 1 to the West. Head through the West door until you reach a laser field. Go South and go into the middle of the field. At the North end, manipulate the circuit. Head back South and go through the gap that appears on the West of the laser. Look at the pattern in the 2 U-shaped alcoves. Backtrack and use the North door with the card reader. Go through an East door to find some plates which lights up upon walking over. Press the switch on the plexi-glass and enter the gap that opens up in the South-West corner. The last sequence is shown. Make the patterns you see just now. Or if you want to skip going back, do this: [ ][O][ ][ ] [ ]--Off [ ][O][O][ ] [O]--Lighted [O][ ][ ][O] [O][O][O][O] If you make a mistake or completes the pattern, press the switch on the plexi- glass on the East of the plates. If you do it correctly and pressed the switch , a large gap will appear in the South. You will see AI Bodies standing guard. Charge in and fight! After you kill a group of 4 AI body 2 and 2 AI body 1, you will get the Red Codecard. Use it on the cardreader beside the South door. Go through another door at the end to reach a large room. Enter the open door in the middle of the room. You will be confronted by Colonel Priver. If you say offensive stuff, you will be attacked by 15 Secu 2. However, to avoid this unnecessary fight(which the items you get are useless as the final boss is immune to weapons), say the following:1,2,2,1,2,1. Then, the security forces will retreat. Anyway, Tom will lead the party to the reactor and be attacked by the AI housing. AI has 4500 LP and is immune to all weapons. You can use spells but they do 1 damage only. It is immune to frost spells. Trap it with Thorn Snare if you want to try to kill it. Hoever, to end the game, just let the AI kill one of your character and do nothing. Then Tom will throw the seed .....Enjoy the ending. ------------------------------------------------------------------------------- 2.Shop Prices ------------------------------------------------------------------------------- *Jirinaar* *Aballon* Rabir :110% Rifrako :100% Wania--Mixed Good : 80% Snird-Weapon-smith :100% *Vanello* *Beloveno* Winion--Mixed Good :125% Riolea--Mixed Good Tamno--Weaponsmith :100% -Buy :100% -Sell : 75% Porsch--Weaponsmith:100% Bagga-Armour-smith :100% *Kounos*--Never sell your wares here! *Srimalinar* Women--West Hut : 38% Nadje--Mixed Good :100% Peddler--Inn : 60% *Umajo*--Best place to sell! Jeros--Weaponsmith -Buy :130% -Sell :130% Zeibe--Mixed Good :130% Mykonou :130% Prices of shops listed are selling prices. Buying prices are 120% of selling prices. E.g. Gaze Of Kamulos sells for 2500.0 G (100%) at Tamno but goes for as high as 3250.0 G (130%) at Jeros. However, if you do sell it for 2500.0 G, you need to pay 3000.0 G (120%) to buy it back. ------------------------------------------------------------------------------- 3.Shop Wares ------------------------------------------------------------------------------- *Jirinaar* ------------------------------------------------------------------------------- Rabir |Qty| Price |Snird(Weaponsmith) |Qty| Price ------------------------------------------------------------------------------- Big Iskai Dagger | 1| 4.4 G |Iskai Short-Sword | 3| 22.0 G ---------------------------------------|Big Iskai Stiletto | 3| 68.0 G Wania(Mixed Goods) |Qty| Price |Iskai Sword | 3| 64.0 G ---------------------------------------|Big Iskai Saber | 2| 140.0 G Green Healing Potion | 1| 3.6 G |Iskai Long-Sword | 2| 380.0 G Rope | 2| 3.0 G |Iskai Lance | 1| 750.0 G Torch | **| 0.6 G |Iskai Chest-Plate | 3| 40.0 G Pick-axe | 3| 6.4 G |Iskai Metal Plate | 4| 65.0 G Compass | 1| 68.0 G |Light Iskai Armor | 3| 150.0 G Blue Music Crystal | 1| 88.0 G |Iskai Armor | 3| 520.0 G Lockpick | 5| 8.0 G |Big Iskai Sword | 1| 410.0 G Crystal Dagger(green) | 1| 120.0 G |Small Bow | 3| 32.0 G Light | 1| 2.0 G |Bow | 4| 80.0 G Fragrant Water | 50| 1.6 G |Arrow | **| 0.7 G Iskai Shoes | 5| 11.2 G |Small Iskai Shield | 2| 19.0 G ---------------------------------------|Iskai Shield | 4| 50.0 G |Qty| Price |Big Iskai Shield | 3| 250.0 G ---------------------------------------|Iskai Leather Cap | 3| 40.0 G Trifalai Seed | **| 1.5 G |Iskai Metal Cap | 3| 95.0 G | | |Iskai Metal Helmet | 2| 450.0 G ------------------------------------------------------------------------------- *Aballon* *Vanello* ------------------------------------------------------------------------------- Rifrako(Mixed Goods) |Qty| Price |Winion(Mixed Goods) |Qty| Price ------------------------------------------------------------------------------- Poison Antidote | 20| 9.0 G |Short Dagger | 1| 1.5 G Violet Potion | 4| 8.5 G |Boots | 6| 6.8 G Trifalai Seed | 30| 1.5 G |Green Healing Potion | 99| 5.6 G Fireblade | 1|1250.0 G |Rope | 8| 4.7 G Dream Shield | 1| 750.0 G |Fire-Ring | 1| 625.0 G Crystal Dagger(green) | 1| 150.0 G |Torch | **| 1.0 G Protection Amulet | 1| 380.0 G |Lockpick | 4| 12.5 G Rope | 11| 3.8 G |Turquoise Healing Potion |110| 10.0 G Pick-axe | 6| 8.0 G |Poison Antidote | 15| 11.2 G Red Music Crystal | 1| 125.0 G |Insanity Antidote | 12| 17.5 G Light Staff | 45| 3.5 G |--------------------------------------- Sleep Spores | 1| 20.0 G |Tamno(Weapon Smith) |Qty| Price Blinding Spark | 1| 8.5 G |--------------------------------------- Monster Eye | 1| 450.0 G |Sword | 4| 45.0 G Insanity Antidote | 15| 14.0 G |Two-Hander | 1| 180.0 G Sickness Antidote | 20| 20.0 G |Double Stab | 3| 9.5 G ---------------------------------------|Throwing Dagger | 48| 5.0 G |Axe | 5| 80.0 G *Arjano* |Small Battle-Axe | 4| 80.0 G ---------------------------------------|Battle-Axe | 1| 220.0 G Roves(Magic Wares) |Qty| Price |Bow | 4| 80.0 G ---------------------------------------|Arrow | 50| 0.7 G Berserk | 8| 11.0 G |Long Arrow | 50| 1.2 G Banish Demons | 9| 34.0 G |Round Shield | 5| 62.0 G Demon Exodus | 6| 90.0 G |Big Shield | 1| 250.0 G Magic Shield | 4| 30.0 G |Framed Shield | 1| 420.0 G Banish Demon | 4| 14.5 G |Leather Cap | 4| 14.0 G Thunderstorm | 1| 77.0 G |Studded Cap | 4| 42.0 G | | |Leather Vest | 5| 44.0 G | | |Studded Leather | 2| 190.0 G | | |Light Chainmail | 2| 250.0 G ------------------------------------------------------------------------------- *Beloveno* ------------------------------------------------------------------------------- Riolea(Mixed Goods--Buy) |Qty| Price |Porsch(Weapon Smith) |Qty| Price ------------------------------------------------------------------------------- Torch | **| 0.8 G |Knife | 46| 1.0 G Boots | 18| 5.5 G |Short Dagger | 22| 1.2 G Shoes | 25| 1.2 G |Dagger | 18| 2.5 G Knife | 9| 1.0 G |Large Dagger | 6| 3.5 G Rope | **| 3.8 G |Short-Sword | 1| 12.0 G Blue Healing Potion | 2| 20.0 G |Sword | 2| 45.0 G Violet Potion | 9| 8.5 G |Two-hander | 3| 180.0 G Red Potion | 36| 5.0 G |Lugh's Dagger | 8| 900.0 G Green Healing Potion | **| 4.5 G |Danu's Light | 4|2250.0 G Turquoise Healing Potion | 12| 8.0 G |Double Stab | 5| 9.5 G Blue Potion | 6| 16.0 G |Heavy Short-Sword | 3| 12.0 G Jewel | 2| 28.0 G |Decorative Sword | 2| 78.0 G Silver Ring | 2| 12.0 G |Long-Sword | 2| 430.0 G Ring with Gold | 3| 19.0 G |Small Battle-Axe | 2| 80.0 G Bolt | **| 2.5 G |Big Battle-Axe | 2| 390.0 G Bow | 6| 80.0 G |Double Battle-Axe | 1| 700.0 G Arrow(Vertical) | **| 0.7 G |Battle-Club | 2|1100.0 G Bolt | **| 2.5 G |Battle-Hammer | 2|2000.0 G Bolt-Thrower | 3| 620.0 G |Bolt-Thrower | 2| 620.0 G ---------------------------------------|Long Arrow | **| 1.2 G Riolea(Mixed Goods--Sell)|Qty| Price |Bolt | **| 2.5 G ---------------------------------------|Poison Bolt | **| 8.0 G Sword | 1| 33.7 G |--------------------------------------- Red Potion | 3| 3.7 G | ---------------------------------------|*Kounos* Bagga(Armour Smith) |Qty| Price |--------------------------------------- ---------------------------------------|Woman |Qty| Price Small Leather Shield | 34| 23.0 G |--------------------------------------- Leather Shield | 18| 41.0 G |Round Shield | 1| 23.5 G Round Shield | 11| 62.0 G |--------------------------------------- Big Shield | 4| 250.0 G | Framed Shield | 2| 420.0 G |*Srimalinar* Metal Shield | 2| 850.0 G |--------------------------------------- Leather Cap | 22| 14.0 G |Nadje(Mixed Goods) |Qty| Price Studded Cap | 8| 42.0 G |--------------------------------------- Metal Half-Shell | 3| 220.0 G |Iskai Shield | 3| 50.0 G Metal Helmet | 1| 380.0 G |Big Iskai Shield | 2| 250.0 G Leather Vest | 17| 44.0 G |Big Iskai Stiletto | 5| 68.0 G Leather Armor | 10| 86.0 G |Iskai Short-Sword | 1| 22.0 G Studded Leather | 6| 190.0 G |Iskai Sword | 2| 64.0 G Light Chainmail | 3| 250.0 G |Big Iskai Saber | 1| 140.0 G Heavy Chainmail | 1| 680.0 G |Iskai Long-Sword | 5| 380.0 G Boots | 12| 5.5 G |Iskai Lance | 3| 750.0 G Shoes | 8| 1.2 G |Big Iskai Dagger | 5| 4.0 G | | |Iskai Short Stiletto | 1| 30.0 G | | |Big Iskai Sword | 3| 410.0 G | | |Iskai Metal Cap | 5| 95.0 G | | |Iskai Metal Helmet | 3| 450.0 G | | |Iskai Armor | 1| 520.0 G | | |Light Iskai Armor | 3| 150.0 G | | |Iskai Shoes | 8| 14.0 G | | |Violet Potion | 24| 8.5 G | | |Blue Potion | 17| 16.0 G | | |Blue Healing Potion | 21| 20.0 G | | |Turquoise Healing Potion | 20| 8.0 G | | |Torch | 40| 0.8 G ------------------------------------------------------------------------------- *Dji Cantos Island* ------------------------------------------------------------------------------- Althea |Qty| Price | |Qty| Price ------------------------------------------------------------------------------- Fireball | 25| 10.0 G |Regeneration | 12| 30.0 G Banish Demon | 34| 34.0 G |Lifebringer | 11| 58.0 G Demon Exodus | 10| 90.0 G |Goddess's Wrath | 20| 150.0 G Panic | 11| 50.0 G |Thunderbolt | 15| 35.0 G Magic Shield | 10| 30.0 G |Thunderstorm | 12| 77.0 G Frost Avalanche | 8| 60.0 G |Big Lightning Trap | 4| 42.0 G Blinding Storm | 9| 46.0 G |Big Lightning Mine | 4| 40.0 G Heal Paralysis | 14| 10.0 G |Steal Life | 11| 11.0 G Heal Blindness | 12| 10.0 G |Steal Magic | 10| 13.0 G Fungification | 15| 72.0 G |Personal Protection | 7| 38.0 G ------------------------------------------------------------------------------- *Umajo* ------------------------------------------------------------------------------- Jeros(Weapon Smith-- Buy)|Qty| Price |Zeibe(Mixed Goods) |Qty| Price ---------------------------------------|--------------------------------------- Poison Bolt | **| 10.4 G |Heavy Short-Sword | 26| 15.6 G Bolt | **| 3.2 G |Two-Hander | 20| 234.0 G Arrow | **| 0.9 G |Sword | 8| 58.5 G Long Arrow | **| 1.5 G |Double Stab | 54| 12.3 G Bolt-Rifle | 3|3640.0 G |Longbow | 6| 442.0 G Large Arrow | **| 0.9 G |Bolt | **| 3.2 G Arrow(horizontal) | **| 1.0 G |Green Healing Potion | **| 5.8 G Throwing Dagger | **| 6.5 G |Turquoise Healing Potion | **| 10.4 G Two-Hander | 10| 234.0 G |Blue Healing Potion | 68| 26.0 G Long-Sword | 30| 559.0 G |Red Potion | 50| 6.5 G Battle-Axe | 50| 286.0 G |Violet Potion | **| 11.0 G Big Battle-Axe | 21| 507.0 G |Blue Potion | 38| 20.8 G Double Battle-Axe | 5| 910.0 G |Boots | 25| 7.1 G Battle-Club | 8|1430.0 G |Rope | 25| 4.9 G Battle-Hammer | 15|2600.0 G |Fire Ring | 1| 650.0 G Heavy Short-Sword | **| 15.6 G |Torch | **| 1.0 G Double Stab | 8| 12.3 G |Pick-Axe | 3| 10.4 G Metal Shield | 25|1105.0 G |Arrow(Horizontal) | **| 1.0 G Metal Helmet | 30| 494.0 G |Lockpick | 1| 13.0 G Heavy Chainmail | 25| 884.0 G |Jewel | 1| 41.6 G Crystal Dagger | 1| 195.0 G |Jewel | 1| 37.7 G Crystal Throwing Axe | 1|1950.0 G |Framed Shield | 8| 546.0 G ---------------------------------------|Light Chainmail | 18| 325.0 G Jeros(Weapon Smith--Sell)|Qty| Price |Hammer | 40| 0.1 G ---------------------------------------|--------------------------------------- Stab | 1| 10.4 G |Mykonou(Diamond Polisher)|Qty| Price | | |--------------------------------------- | | |Jewel | 15| 32.5 G | | |Jewel | 8| 41.6 G | | |Jewel | 9| 36.4 G | | |Jewel | 6| 31.2 G | | |Jewel | 12| 67.6 G | | |Jewel | 5| 39.0 G | | |Jewel | 14| 37.7 G | | |Jewel | 3| 67.6 G | | |Luck Chain | 1| 325.0 G | | |Protection Amulet | 1| 455.0 G | | |Silver Chain | 18| 49.4 G | | |Jewel Chain | 4| 104.0 G | | |Gold Chain | 3| 84.5 G | | |Chain with Gold | 9| 58.5 G | | |Silver Torque | 3| 19.5 G | | |Gold Torque | 2| 58.5 G | | |Silver Ring | 5| 15.6 G | | |Ring with Gold | 6| 24.7 G ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 4.Item Lists ------------------------------------------------------------------------------- How to use the list: E.g. (Weight) (Users) (Damage) (Price--Cursed & Useless) Red Sword* <--(Name) | 2000|T,D,Sb,M | 2| (C)U|Str -25,CLO -25 | | | | |Firehail(3/4) (Can activate Firehail, 3 Charges maximum & 4 recharges maximum) Key: ~Spells & Missiles~ Spells Available (*) Requires Arrows (<) Requires Bolts (-) Requires Canisters (=) ~Character~ Tom (T), Rainer (R), Drirr (D), Sira (S), Melthas(M), Siobhan(Sb), Khunag (K), Harriet(H), Joe (J), ~Attributes~ ~Skill Bonus & Tax~ ~Prices~ Strength (Str) Close Ranged Combat (CLO) Cursed (C) Stamina (Sta) Long Ranged Combat (LON) Useless (U) Speed (Spd) Lock-picking (Lock) Vital (V) Luck (Luck) Critical Hit (CRI) Unknown (-) Dexterity (Dex) Intelligence (Int) ~LP-max & SP-max~ ~Others~ Magic-Talent (M-T) Max Life Point (LP) Protection (Pro) Magic-Resistance(M-R) Max Spell Point (SP) Damage (Dmg) ---------------------------a)Close-Ranged Weapons------------------------------ Type: Close Ranged Weapon ------------------------------------------------------------------------------- Name |Weight|Users |Dmg|Price |Modifiers/Spells ------------------------------------------------------------------------------- Iskai Knife | 100|All | 1| 5.4| Knife | 300|All | 1| 0.8| Iskai Dagger | 150|All | 2| 6.6| Short Dagger | 300|All | 2| 1.0| Red Sword* | 2000|T,D,Sb,M | 2| (C)U|Str -25,CLO -25 | | | | |Firehail(3/4) Big Iskai Dagger | 260|D,S | 3| 3.3| Stab | 300|All | 3| 6.6| Dagger | 400|All | 3| 2.0| Kitchen Knife | 120|All | 4| 0.8| Iskai Stiletto | 380|D,S | 4| 7.9| Large Dagger | 550|All | 4| 2.9| Iskai Short Stiletto | 300|D,S | 5| 25.0| Small Axe | 3000|All | 5| 20.8| Double Stab | 200|All | 6| 7.8| Fine Iskai Dagger* | 450|D,S | 6| V|Str +10,CLO +10 | | | | |Sleep Spores(12/15) Iskai Short-Sword | 800|D,S | 6| 18.3| Short-Sword | 1200|All | 6| 10.0| Flame Bite* | 400|All | 7| 150.0|Fireball(20/20) Bradir's Stiletto* | 420|D,S | 7| 208.3|CLO +8 | | | | |Frost Crystal(15/15) Big Iskai Stiletto | 850|D | 7| 56.6| Crystal Dagger(Green)*| 250|All | 8| 125.0|Lightning Strike(8/8) Iskai Sword | 1100|All | 8| 53.3| Heavy Short-Sword | 1800|All except D,S| 8| 10.0| Sword | 2300|All | 8| 37.5| Small Battle-Axe | 2500|All except D,S| 8| 66.6|CLO -2 Decorative Sword | 2200|All except D,S| 9| 65.0| Axe | 4500|T,D,M,J,Sb | 9| 70.8|CLO -5 Sun Dagger* | 800|All | 10| 533.3|CRI +2 | | | | |Blinding Ray(12/12) Big Iskai Saber | 1500|D | 10| 116.6|CLO -3 Battle-Axe | 5500|D,Sb | 11| 183.3|CLO -7 Two-Hander(2-H) | 7000|All | 11| 150.0|CLO -5 Crystal Dagger(Orange)| 1200|All | 12| (C)U|Str -20,CLO -30 Lugh's Dagger | 3200|All | 12| 750.0|Pro +4,Str +10,CLO +15 Long-Sword | 5000|T,D,Sb,M | 12| 358.3|CLO -10 Big Iskai Sword | 1800|D | 13| 341.6|CLO -4 Iskai Long-Sword | 2100|D | 13| 316.6|CLO -5 Big Battle-Axe | 6800|T,D,Sb | 13| 325.0|CLO -10 Fireblade* | 1800|All except D,S| 14|1041.6|Thunderbolt(15/10) Frostbringer* | 2400|All except D,S| 14| 725.0|Frost Splinter(50/15) Danu's Light* | 2500|All | 14|1875.0|LP +10,Spd +20,CLO +15 | | | | |Pro +5 | | | | |Lifebringer(10/10) Shock Staff | 500|All | 14| -| Double Battle-Axe(2-H)| 12200|Sb | 15| 583.3|CLO -15 Blue Dagger | 1500|All | 16| (C)U|SP -30,M-T -50 Battle-Club | 5800|Sb | 17| 916.6|CLO -15 Iskai Lance(2-H) | 2500|D | 18| 625.0|CLO -6 Battle-Hammer | 12000|Sb | 20|1666.6|CLO -20 Shadowsword* | 1500|All | 25| 250.0|LP -30,Sta -50,Lock -30 | | | | |Steal Life(30/20) Gaze of Kamulos(2-H)* | 500|All except D,S| 26|2500.0|Kamulos's Gaze(6/5) ------------------------------------------------------------------------------- ----------------------------b)Long-Ranged Weapons------------------------------ Type: Long Ranged Weapon ------------------------------------------------------------------------------- Name |Weight|Users |Dmg|Price |Modifiers ------------------------------------------------------------------------------- Stone | 200|All | 2| U| Poison Stone | 200|All | 5| U| Throwing Dagger | 300|All | 5| 4.1| Small Bow(<) | 800|All | 5| 26.6| Bow(<) | 1200|All but K,J,H | 8| 66.6| Mini Bolt-Thrower(-) | 400|All | 10| 133.3|LON +10 Longbow(<) | 1600|T,D,Sb,S | 11| 283.3| Crystal Throwing Axe | 1200|All | 12|1250.0| Bolt-Thrower(-) | 1000|All | 14| 516.6|LON +15 Bolt-Rifle(-) | 3500|All | 18|2333.3|LON +20 Pistol(=) | 2600|T,R,J | 30| U|LON +60 Heavy Firearm(=) | 1000|T,R,J | 40| -|LON +80 ------------------------------------------------------------------------------- Type: Ammo ------------------------------------------------------------------------------- Name |Weight|Users |Dmg|Price |Ammo Category ------------------------------------------------------------------------------- Canister | 10|All | 0| 6.6|Cannister Arrow(Vertical) | 50|All | 0| 0.5|Arrow Bolt | 80|All | 0| 2.1|Bolt Arrow(Horizontal) | 60|All | 1| 0.6|Arrow Long Arrow | 80|All | 3| 1.0|Arrow Large Arrow | 50|All | 4| 0.5|Arrow Poison Bolt | 80|All | 4| 6.6|Bolt ------------------------------------------------------------------------------- -------------------------------------c)Armour---------------------------------- Type: Normal(Clothes & Overall)/Armour ------------------------------------------------------------------------------- Name |Weight|Users |Pro|Price |Modifiers ------------------------------------------------------------------------------- Clothes | 1000|All but D,S | 1| 2.0| Overall | 1100|All but D,S | 1| 2.9| Iskai Chest-Plate | 800|D,S | 2| 33.3| Leather Vest | 1800|All but D,S | 3| 36.6| Iskai Metal Plate | 1200|D | 4| 54.1| Leather Armor | 2600|All but D,S | 5| 71.6| Light Iskai Armor | 2100|D | 6| 125.0|CLO -2 Studded Leather | 3500|All but D,S | 7| 158.3| Iskai Armor | 3800|D | 8| 433.3|CLO -4 Light Chainmail | 6500|All but D,S | 9| 208.3|CLO -3,LON -3 Heavy Chainmail | 12500|All but D,S | 11| 566.6|CLO -6,LON -5 ------------------------------------------------------------------------------- -------------------------------------d)Shield---------------------------------- Type: Magical Item(Serpent Staff)/Shield ------------------------------------------------------------------------------- Name |Weight|Users |Pro|Price |Modifiers/Spells ------------------------------------------------------------------------------- Small Iskai Shield | 300|D,S | 3| 15.8| Small Leather Shield | 1500|All but D,S | 3| 19.1| Iskai Shield | 900|D | 4| 41.6|CLO -3 Leather Shield | 1800|All but D,S | 5| 34.1| Round Shield | 2200|All but D,S | 6| 51.6| Big Iskai Shield | 1400|D | 7| 208.3|CLO -5 Big Shield | 4500|All but D,S | 8| 208.3|CLO -3 Serpent Staff* | 500|S,M,H,K | 10| 150.0|LP +10,SP +25 Can equip W 2-H weapon| | | | |Regeneration(10/15) Framed Shield | 5200|All but D,S | 10| 350.0|CLO -6 Dreamshield* | 2500|All | 12| 625.0|Sleep Spores(20/20) Metal Shield | 6800|All but D,S | 12| 708.3|CLO -8 ------------------------------------------------------------------------------- -------------------------------------e)Helmet---------------------------------- Type: Helmet ------------------------------------------------------------------------------- Name |Weight|Users |Pro|Price |Modifiers ------------------------------------------------------------------------------- Leather Cap | 900|All but D,S | 2| 11.6| Iskai Leather Cap | 370|D,S | 3| 33.3| Studded Cap | 1500|All but D,S | 4| 35.0| Iskai Metal Cap | 600|D,S | 5| 79.1| Metal Half-Shell | 2000|All but D,S | 6| 183.3| Iskai Metal Helmet | 1500|D,S | 7| 375.0| Metal Helmet | 2800|All but D,S | 8| 316.6| Helmet with Crystal | 1900|All | 15| 250.0|M-R +25 Blackstone Helmet | 3000|All | 16| (C)U|LON -20,CRI -20,CLO -30 | | | | |Str -20 "Lugh's Hand" Helmet | 2500|All | 20|1166.6|Luck +35 ------------------------------------------------------------------------------- --------------------------------------f)Shoes---------------------------------- Type: Shoes ------------------------------------------------------------------------------- Name |Weight|Users |Pro|Price |Modifiers ------------------------------------------------------------------------------- Shoes | 340|All but D,S | 1| 1.0| Iskai Shoes | 240|D,S | 2| 11.6| Boots | 1100|All but D,S | 2| 4.5| ------------------------------------------------------------------------------- ------------------------------------h)Amulets---------------------------------- Type: Magical Item(Danu's Collar)/Normal(Strength Amulet)/Valuable(Silver Chain, Chain with Gold, Jewel Chain, Silver Torque, Gold Torque)/Amulet ------------------------------------------------------------------------------- Name |Weight|Users |Pro|Price |Modifiers ------------------------------------------------------------------------------- Danu's Collar | 1200|M | 0| 500.0|LP +40,SP +30,Luck +25 Luck Chain | 170|All but H | 1| 208.3|Luck +30 Silver Chain | 300|All but H | 1| 31.6| Speed Amulet | 310|All but H | 1| 258.3|Spd +30 Chain with Gold | 350|All but H | 1| 37.5| Thief's Amulet | 350|All but H | 1| 208.3|Dex +30,Lock +30 Strength Amulet | 360|All but H | 1| V|Str +10 (Give to Tharnos) | | | | | Jewel Chain | 450|All but H | 1| 66.6| Power Amulet | 500|All but H | 1| 450.0|LP +25,Str +50 Silver Torque | 400|All but H | 2| 12.5| Gold Torque | 650|All but H | 3| 37.5| Goddess's Amulet | 50|H | 8| V|Luck +15 Protection Amulet | 380|All but H | 10| 291.6|M-R +30 ------------------------------------------------------------------------------- ------------------------------------i)Rings------------------------------------ Type: Valuable(Silver Ring, Ring with Gold, Gold Ring)/Magical Item ------------------------------------------------------------------------------- Name(R--right hand) |Weight|Users |Pro|Price |Modifiers ------------------------------------------------------------------------------- Fire-Ring(R)* | 80|All | 1| 416.6|Fireball(20/16) Ring of the Goddess(R)| 80|All | 3| 291.6|SP +40 Ice Ring(R)* | 80|All | 4| 350.0|LP +15 | | | | |Frost Splinter(20/16) Silver Ring | 80|All | 1| 10.0| Ring with Gold | 90|All | 1| 15.8| Gold Ring | 100|All | 1| 20.8| ------------------------------------------------------------------------------- -------------------------------------j)Tools----------------------------------- Type: Specified beside the name ------------------------------------------------------------------------------- Name |Weight|Users |Price |Effects/Spells ------------------------------------------------------------------------------- Hammer(Tool) | 3500|All | U|Hammer knives on the floor Torch(Normal) | 110|All | 0.6|Lights up area (~3 h) Fragrant Water(Normal)| 100|All | 1.6|Repel biting insects Light Staff(Torch) | 300|All | 2.9|Lights up area (~6 h) Rope(Tool) | 450|All | 3.1|Climb up or down holes Pickaxe(Tool) | 1500|All | 6.6|Break cracked walls Crystal Staff(Magical | 1600|All | 83.3|Light(50/5) Item)* | | | | Porenoil | 250|None | 10.0|Supposed to prevent | | | |dehydration. Can't use. ------------------------------------------------------------------------------- ------------------------------------k)Drinks----------------------------------- Type: Drink ------------------------------------------------------------------------------- Name |Weight|Users|Price |Effects ------------------------------------------------------------------------------- Stimdrink | 450|All | U|Recovers LP Green Healing Potion | 350|All | 3.7|Recovers 25% LP Turquoise Healing Potion| 350|All | 6.6|Recovers 50% LP Blue Healing Potion | 350|All | 16.6|Recovers 75% LP Red Potion | 300|All | 4.2|Restore 20% SP Purple Potion | 300|All | 7.1|Restore 40% SP Blue Potion | 300|All | 13.3|Restore 60% SP Poison Antidote | 350|All | 7.5|Cures "Poison" Insanity Antidote | 350|All | 11.6|Cures "Insane" Sickness Antidote | 350|All | 16.6|Cures "Ill" -------------------------