dP dP .d888888 8888ba.88ba 888888ba dP 888888ba 88888888b 88 88 d8' 88 88 `8b `8b 88 `8b 88 88 `8b 88 88 .8P 88aaaaa88a 88 88 88 a88aaaa8P' 88 a88aaaa8P' a88aaaa 88 d8' 88 88 88 88 88 88 88 88 `8b. 88 88 .d8P 88 88 88 88 88 88 88 88 88 88 888888' 88 88 dP dP dP dP dP dP dP 88888888P ___ | |_ _ |\/| _. _ _. _ ._ _. _| _ | | |(/_ | |(_|_>(_||_|(/_| (_|(_|(/_ | ___ _ ___ ___ ___ _ ___ _ _ ___ ___ | _ ) | / _ \ / _ \| \| | |_ _| \| | __/ __| | _ \ |_| (_) | (_) | |) | |__ | || .` | _|\__ \ |___/____\___/ \___/|___/|____|___|_|\_|___|___/ Vampire The Masquerade : Bloodlines FAQ/Walkthrough/Guide By vampyri_lestat Version 1.2 GAME INFO ----------- Designed by TROIKA Published by ACTIVISION “Vampire The Masquerade” universe created and owned by WHITE WOLF This document is copyright 2006 by vampyri_lestat. You cannot reproduce it in part or in a whole. This guide is free, you cannot use it for profitable reasons. If you want to use this document in your website ask my permission first. This guide is created and owned By vampyri_lestat. All copyrights and trademarks that are not specifically mentioned in this FAQ are acknowledged. OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO TABLE OF CONTENTS OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO {Use ctrl+f to find what you need in the FAQ} (x) 1.ABOUT | | (x) 2.TECHNICAL | | | ------[] 2a.Patches | | | ------[] 2b.Performance | | | ------[] 2c.Known Bugs | | (x) 3.CHARACTER CREATION | | | ------[] 3a.Clans | | | ------[] 3b.Histories | | | ------[] 3c.Attributes | | | ------[] 3d.Disciplines | | (x) 4.WORLD OF DARKNESS | | (x) 5.STAT BOOSTERS | | (x) 6.GAMEPLAY MECHANICS | | (x) 7.WALKTHROUGH | | | | | ------[] INTRO : EMBRACED | | | | | | | | ------(o) Main Quests | | | | | <+> Jyhad for beginners | | | | | | | ------[] CHAPTER 1 : SANTA MONICA , THE LADY BY THE SEA | | | | | | | | ------(o) Side Quests | | | | | <+> The pain of being Mercurio | | <+> Thinned Blood | | <+> Replanting a Lily | | <+> Bloody Mess | | <+> A bounty for the hunter | | <+> Jumpin the bail | | <+> The Hunter Hunter | | <+> Carnival Of death (part1) | | <+> The Regents riddle (part1) | | <+> Spiritual release | | | | | (o) Main Quests | | | | | <+> Where art thou Mercurio? | | <+> Surf's up | | <+> Explosive beginning (part1) | | <+> The ghost that haunts midnight | | <+> Slasterpiece | | <+> Bad blood | | <+> Sibling rivalry | | <+> Explosive beginning (part2) | | | | | | | ------[] CHAPTER 2 : DOWNTOWN , HEART OF THE JYHAD | | | | | | | | ------(o) Side Quests | | | | | <+> The Regents riddle (part2-end) | | <+> A plague for the angels | | <+> Fun with pestilence | | <+> More fun with pestilence | | <+> Mudd hunt (part1) | | <+> Traffik | | <+> A confession | | <+> And her name was Venus | | <+> Venucide | | <+> Necromantic | | <+> Occultish personality | | <+> Attention whore | | | | | (o) Main Quests | | | | | <+> Elizabethan rendezvous | | <+> Calling dr. Grout | | <+> Patron of the ancient arts | | <+> The epic of the Ankaran sarcophagus (part1) | | | | | | | ------[] CHAPTER 3 : HOLLYWOOD , THE LAND OF FALLEN STARS | | | | | | | | ------(o) Side Quests | | | | | <+> Gargoyle removal service | | <+> A dish best served cold | | <+> Hot Stripper Assassin action | | <+> B rated writer | | <+> Mudd Hunt (part2-end) | | <+> Carnival of death (part2-end) | | <+> Hunters hunting | | <+> Pimpin for Romero | | <+> You only die once a night | | <+> Cover girl | | <+> Model citizen | | <+> Missing data | | <+> A tangled web (1st network hub - Megahurtz computing) | | <+> A tangled web (2nd network hub - Nocturne Theater) | | <+> A tangled web (3rd network hub - Metalhead Industries) | | <+> Gary's email - Prince is promoting you! | | <+> Gary's email - Rocket launcher for sale | | <+> Gary's email - Want to learn vicissitude? | | <+> Gary's email - Cheat codes | | | | | (o) Main Quests | | | | | <+> Dead ex | | <+> Snuff is enough | | <+> Going the way of kings | | <+> The epic of the Ankaran sarcophagus (part2) | | | | | ------[] CHAPTER 4 : CHINATOWN , HIDDEN MYSTERIES OF THE EASTERN LANDS | | | | | | | | ------(o) Side Quests | | | | | <+> A tangled web (4rth network hub - Kamikaze Zen) | | <+> Gone fishin | | <+> Eye gouge hell | | <+> Bad luck farmer | | <+> The hitman Impasse | | | | | (o) Main Quests | | | | | <+> I spy Barabus (part1) | | <+> Kikinapped | | <+> Original Gangster | | <+> Dragon's tail | | <+> Come into my parlour | | <+> I spy barabus (part2-end) | | <+> Italian Dinner | | | | | ------[] CHAPTER 5 : OPENING PANDORA'S BOX | | | | | | | | ------(o) Main Quests | | | | | <+> The epic of the Ankaran sarcophagus (part3-end) | | <+> Society of preservation of professors | | <+> Hell at the hotel Hallowbrook | | <+> The enemy of my enemy | | <+> Out for blood | | | | | ------[] CHAPTER 6 : IT'S THE BLOOD OF CAINE THAT SHAPES YOUR DESTINY | | | | | ------(o) Endgame | | | <+> The Priestess must fall | <+> Kill the Prince | | | (x) 8.ENDINGS | | (X) 9.POWER-BUILDING | | (x) 10.ITEMS | | | ------[] Weapons | | | ------[] Armor | | | ------[] Occult Items | | | ------[] Skill Books | | | ------[] Items For Sale | | | ------[] Blood Packs | | (x) 11.COMPUTER PASSWORDS | | (x) 12.CONSOLE CODES | | (x) 13.INTERESTING STUFF | | (x) 14.USEFULL LINKS | | (x) 15.VERSION HISTORY | | (x) 16.CONTACT - CREDITS +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1.ABOUT +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ =========== The Game =========== Vampire The Masquerade : Bloodlines is an RPG with action and adventure Elements that came out in 2004. It could have easily been praised by all as one of The best RPG’s ever to be created but it never reached that monumental status. This is mainly due to the fact that when the game was published it suffered many bugs and performance issues and the official patches came out too late.Technical issues aside, this game is one of the best RPG's I've played and that’s mainly because of the incredible atmosphere and excellent plot. The game manages to truly make you feel like a vampire roaming the nights of Los Angeles. This is the second Vampire The Masquerade game, the first one was called Redemption and it was also an RPG. Although both games are set in the same universe and both are RPG's , they don't have many more similarities and so you don't need to have played the previous game in order to follow the story.Having said that, the first game is pretty good also , it has it's flaws but the very good story makes up for it. One of the best aspects of this game is it's huge replayability value. The game has many different clans that not only have different abilities but also interact with the game world in their own way.Also most of the quests have multiple solutions.Let me tell you that it's the first game that I've played through more than 2 times. ============ The Guide ============ There are some very good guides for this game out there, in fact JayDarco's and vampireheph's guides at GameFAQ's helped me a lot in my first playthrough, but I felt that a guide that had almost everything about the game was missing. Of course I'm bound to miss a couple of things and probably make mistakes along the way, so you are welcome to sent me any corrections/additions/suggestions that you might have (see the CONTACT section for more details) I'm trying to make this guide as spoiler-free as it's possible so I'm not going to spell out the exact conversations you need to have in order to achieve a goal, I'm gonna give you directions and then it's easy to find out what to do. The walkthrough will be divided in chapters. Each chapter will first give you the general stuff you can do in the area, I've named them "Points Of Interest". Then I'll give you the side quests that are available at that time and then I'll cover the main quests. With this system I'm trying to cover everything that can be done in the game leaving the main quests for last , in order to make the game experience as rewarding as it can be.Those that want to stroll through the game as quickly as possible can simply move on to the main quests.This guide will also have a chronological rate of events to make navigation through the guide (and the game) easier. I'm writing this guide because I really love this game and because I also want to practice my English, it's not my native language so please excuse any mistakes. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 2.TECHNICAL +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ========== 2a.Patches ========== It's essential to install the official 1.2 patch, it resolves some critical bugs that can seriously mess your game up and prevent you from finishing it. I would also recommend to install the unofficial 2.3 patch. This patch fixes some of the bugs left from the previous patch and corrects many minor mistakes. You can get official patch v1.2 from: http://www.vampirebloodlines.com/patch/ You can get the unofficial patches from: http://www.3dgamers.com/games/vampirebloodlines/downloads/ or http://www.worthdownloading.com/game.php?gid=196 About the unofficial patches: ----------------------------- There have been some newer unofficial patches but I have played only up to 2.3 version. Most of the things should be the same though. Anyay I suggest you to fist finish the game with 1.2 patch and then with the unofficial patches. ============== 2b.Performance ============== Another issue with bloodlines is performance , if your pc-specs are not pretty high,and I mean by 2006 standards,you'll probably encounter poor performance and long load times.This is mainly because the game's code wasn't tweaked enough and because the game due to his RPG element and huge amount of dialogues and scripts, needs a lot of memory.If reducing of the visual quality in the options menu doesn't help you a lot ,hopefully some tweaks can be made in order to make the game run smoother.Have in mind that some of the following tweaks may not work for you, or you may not really need them, it's up to you if you'll use them and which ones.Check the descriptions to see if you need them. 1.Enable the console. To do this, right-click on the game shortcut and choose properties.Then add the " -console" command (without the quotes) where it says "target" , so it will look something like this: "c:\...\Vampire - Bloodlines\vampire.exe" -console You can then push the "~" key while in the menu to bring down the console and add your commands there if you like, though I would recommend you to edit the config files as I say below and not add manually the commands each time. The in-game console should be used mostly for testing. 2.The game needs a page file of at least 1.5GB. If you have 1GB of RAM or higher your page file will probably be just right, If you have lower than 1GB of RAM you should change it to at least 1.5GB.To change the page file go to : properties-> advanced-> performance-> settings-> advanced-> virtual memory-> change. 3.To make the game manage the memory better you need to add the command: [ -heapsize xxxxxx] to your game shortcut. Where xxxxx stands for half of your current ram in kb. So if you currently have 1GB of ram you should put : 512000 Open the properties of the shortcut and add the command so that it looks like this: "C:\...\Vampire - Bloodlines\vampire.exe" -console -heapsize 500000 4.GO to : [installation folder]...\Vampire\cfg\ and you'll find the config.cfg file. Open it using notepad and change the following commands to: particles_enable_precipitation "0" [to disable the rain] dsp_dist_max "440" [to lower distance of object render] muzzleflash_light "0" [disables a smooth lighting effect] cl_showfps 1 [shows fps] 5.Your next step is to create an autoexec file in the same folder as the config.cfg to add some more useful commands.All you have to do is open notepad , type the commands and save it as autoexec.cfg (beware not autoexec.cfg.txt !). The game will automatically find the autoexec.cfg file and run it.So the commands are the following: autosave_on "0" [disables autosave and speeds up loading time] cl_smooth "0" [disables a smoothing texture effect] mat_drawwater "0" [disables water animation] r_3dsky "0" [gets rid of sky animation and upper buildings] cl_obfuscate_daylight "0" [Obfuscate discipline runs much better] Note: IMO the 3 first commands in the config file and the disabling of the autosave are a must. Also if your character has the Obfuscate discipline, you should put in the above command also. ============= 2c.Known Bugs ============= Even with the patches there is a slight chance you may encounter some bugs but hopefully the following will help you. A.The Society Of Leopold Crash ----------------------------- When trying to escape the Society of Leopold the game may hang and prevent you from leaving , there is however a workaround (taken from the PlanetVampire forums) : 1. Enable the console: a. Right-click on the shortcut you use the launch the game b. Select properties c. Make sure you are on the shortcut tab d. At the end of the target line add -console, add this outside of the quotes e. The finished line should look like this if you have the game installed to the default directory: "C:\Program Files\Activision\Vampire - Bloodlines\vampire.exe" –console 2. Get to the boat and approach it, do not get into the boat, but get as close as you can 3. Open the console using the tilde "~" key 4. Type the following commands in: If you saved Johansen: SaveJohansen() Then to level transition if you're anybody but a Nosferatu: changelevel2 la_hub_1 taxi_landmark And if you're a Nosferatu, instead use: changelevel2 la_hub_1 sewer_map_landmark 5. If you get to the next level and you do not have any items in your inventory reload your previous save (make sure you have a discreet save and are not just using the autosave) and try it again, but stand closer to the boat." B.The Beckett issue ------------------- Near the end of the game there is an instance where Beckett will confront you in the street and have a conversation with you in order to trigger the game to continue further. It's possible that Beckett won't show up ,thus making you stuck in the game.If this happens reload from a previous save and try again ,hopefully it will work. C.Prince has "memory loss" -------------------------- At certain points the prince may not say the right dialogues and will repeat what he said to you earlier, preventing the game from continuing with the plot.If reloading doesn't help , uninstalling and re-installing seems to fix the problem, just remember to backup your savegames.Generally re-installing seems to be the best solution when nothing else works D.Downtown Theater ------------------ DON'T go into the Nocturne Theatre downtown before you get the appropriate quest.If you go inside before you get the quest then later you won't be able to finish this quest because the game will hang when you try to re-enter the theatre. E.Malicious E-Mails ------------------- DON'T delete any of the e-mails you'll receive in your computer. Deleting them can cause the game to crash. F.Saving -------- Try not to save your game while you have a discipline running, it can cause the game to crash. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 3.CHARACTER CREATION +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ When you start a new game first you'll have to choose the clan your character will belong to and then you'll be given some points to assign to your attributes.You can also enable histories if you like and have your character use one. Check below the appropriate sections. ========================== 3a.Clans ========================== Bloodlines offers 7 different clans to choose from ,each clan has her own different abilities and appearance.Note that every clan shares the discipline "blood buff".Also note that you can choose you characters sex, and this doesn't simply affect your looks , but also how other people will react to you.The experience you'll get in the game will be enough to maximize only two of your tree discipline so you need to make your choice early. ~~~~~~~~~~~ CLAN BRUJAH ~~~~~~~~~~~ Advantages: -1 Frenzy checks Disadvantages: +1 Brawl Disciplines: Celerity , Presence , Potence Brujah is probably the best class for fighters. All three disciplines are good , though celerity should be your first choice and then choose presence or potence as a secondary discipline.Don't be bothered by the frenzy check, if you keep your humanity high you'll never frenzy.Brujah is a pretty good choice for a first character ~~~~~~~~~~~~ CLAN GANGREL ~~~~~~~~~~~~ Advantages: -2 Frenzy checks Disadvantages: +5 to physical skills during frenzy Disciplines: Fortitude , Animalism , Protean Another fighter clan.Gangrels frenzy more often but when they do their bonuses are pretty high.Again if you manage to keep your humanity at the highest level it will not be likely to frenzy.From their disciplines fortitude stands out as the best choice ,then go for one of the other two. Animalism is better for general situations but protean works pretty well against other vampires and especially bosses.Gangrels are a bit more difficult to manage than other clans , but they are a lot of fun. ~~~~~~~~~~~~~~ CLAN MALKAVIAN ~~~~~~~~~~~~~~ Advantages: +2 Inspection , can use dementation in dialogue , Insanity Disadvantages: Insanity Disciplines: Obfuscate , Dementation , Auspex Malkavians are one of the most interesting clans, they have an incurable insanity that makes them have loony dialogue options and a strange insight to many things. The disciplines you should concentrate are obfuscate and dementation. Obfuscate will make a great sneaky character while dementation is a pretty good "magic" discipline , although it's not very effective against vampires it can kill humans with a single hit.Malks are probably not the best choice for a first character , but you should at least try them once. ~~~~~~~~~~~~~~ CLAN NOSFERATU ~~~~~~~~~~~~~~ Advantages: Rats give more blood Disadvantages: Must hide from humans Disciplines: Obfuscate , Protean , Animalism Nosferatu are another very interesting clan, not the best first choice ,but again they should be played since they make for a very different gameplay. Nosferatu can't be seen by humans because they will violate the masquerade, so they must use the sewers to go to their destination.They are the best sneaking characters since the combination of obfuscate and protean can give them very high sneak-attack damage.I wouldn't go for animalism, but it's not really a bad choice either ~~~~~~~~~~~~~ CLAN TOLEADOR ~~~~~~~~~~~~~ Advantages: Humanity shifts are doubled Disadvantages: Humanity shifts are doubled Disciplines: Celerity , Presence , Auspex Toleador are the vampires that are the most close to human society. This fact makes you loose or gain double humanity whenever you make a choice that affects humanity.From their disciplines celerity seems to be the best first choice.If you want to specialise with firearms Aspex can be a good second choice , else go with presence.Generally Toleador are a pretty good starting choice. ~~~~~~~~~~~~ CLAN TREMERE ~~~~~~~~~~~~ Advantages: Thaumaturgy Disadvantages: Can't raise physical attributes above 4 Disciplines: Thaumaturgy , Dominate , Auspex Tremeres can't raise their physical stats above 4 , but who cares, since you'll be putting your XP in thaumaturgy and you can always use bloodbuff to help you in difficult situations.The best advantage of the Tremere is thaumaturgy which is one of the most powerfull disciplines.After that, dominate looks like a pretty good choice.Tremeres are like a mage class , but they can be pretty good at anything.Not a bad choice if you like their style. ~~~~~~~~~~~~ CLAN VENTRUE ~~~~~~~~~~~~ Advantages: Can use dominate in dialogues Disadvantages: Can feed only from upper-class humans, others make them vomit Disciplines: Fortitude , Presence , Dominate Ventrue are the upper-class of vampire society and thus can't feed on low-life humans, so feeding is gonna be more difficult , but you'll manage to find your blood eventually.All three discplines they have are good ,but I would go for fortitude and presence.Except for the feeding thing ,Ventrue are a pretty strong clan and a rather good choice. ======================= 3b.Histories ======================= Histories were left out of the game at the last minute, because the deadlines where pushing the designers to finish the game and the histories hadn't been completely balanced.They make a nice addition though and you can enable them if you want to.If you have the 2.3 patch , histories are already enabled but if you don't ,then you'll have to do it yourself. To do so: 1.enable the console (check TECHNICAL to find how to do it) 2.Open the config.cfg file located in the vampire/cfg/ folder with notepad and add the following line to the bottom: vchar_edit_histories "1" Then save it. I wont dwell into what each specific history does. There is a nice in-depth faq written by Jake Zahn in GameFAQs.com. Check it out if you like. I can give you some recommendations though: 1.[Blunt Fangs] for brujah , Malkavian and Nosferatu seems like a nice choice. You get 1XP each time you gain 3 or more XP .On the other hand it takes 3 bloodpoints to restore one of yours but finding blood is not gonna be a big problem. 2.[Burnout] is very good for Gangrels since it will make it virtually impossible to frenzy (+3 frenzy modifier). The -1 Wits wont really make that difference. 3.[Deceptive Strength] for Gangrel, Toreador, Tremere and Ventrue is another nice choice if you wont be specialising in firearms.It gives a double duration of bloodbuff at the expense of not being able to raise dexterity and perception over 3. Raising dexterity isn't that useful anyway so if you're not a firearms kind of guy , it's worth it. 4.[Highway Drifter] for Brujah and Nosferatu is rather good, I wouldn't advise it for Gangrel though since the cost in humanity may lead to Frenzying more often. But the +1 to melee is nice for those that like this style. 5.[Quickling] for Brujah is very good if you decide to focus on Celerity and presence.It gives you +25% celerity duration but potence costs more to raise. 6.[Anda Gangrel] is good for gangrels that don't want to focus on animalism and [Beastmisress] for the female gangrels that don't care about protean. 7.[Ninja!] is nice for the loony Malkavians that don't want to use any guns at all (max firearms=0) but want to focus on melee only (+1 brawl,melee). 8.[Cleopatra] is good for females Nosferatu that don't want animalism and [Leatherface] for male Nosferatu since you'll never put XP points in humanity because you can raise it with quests. 9.[Beautiful Monster] is rather good for male Toleadors since it gives you +25% Presence duration and the -1 at frenzy and wits are not so important. 10.[Diabolic] For male Ventrue is also pretty good since you get +35% presence duration at the expense of a not-so-important -1 at frenzy and humanity. ======================= 3c.Attributes ======================= <><><><><> HUMANITY <><><><><> Humanity shows how much of your human nature has remained in you now that you are turned into a vampire.Since Vampires have a strong predatory nature they must keep their humanity high or else they will Frenzy and their inner beast will take control.When your character is in frenzy he gains a bonus to his/her stats but you are unable to control him.Killing innocent humans or taunting/torturing them will lower your humanity. You can raise humanity with XP points like any other attribute but I wouldn't recommend you doing so, since you can raise it easily through quests by choosing the "humane" path. <><><><><><> MASQUERADE <><><><><><> Masquerade is the veil that hides Vampires from humanity.All Vampires must keep their unnatural abilities and habits hidden from the eyes of humans.If a Vampire violates the masquerade he will be stalked by human vampire hunters and also anger his own kindred.If you lose all masquerade points it's game over. You can gain "Masquerade Redemption" through certain quests. <><><><><> PHYSICAL <><><><><> 1.Strength: Raises your melee and unarmed feats. Raise strength to max only if you want to specialise in any of those two.If not then you can use bloodbuff anytime you need to.Having a few points in strength are always advisable. 2.Dexterity: Affects your sneaking and lockpicking feat.Raising dexterity is meaningless though, since you can bloodbuff to lockpick and sneaking can be achieved even with low dexterity. 3.Stamina: Stamina affects how much damage you can soak from the blows you take.Again you can use bloodbuff when things get though, but giving a few points in stamina anyway wouldn't be bad. <><><><> SOCIAL <><><><> 1.Charisma: Increases the persuade feat.Persuade is probably the most important verbal feat especially if you are male and you can't extensively use seduction. 2.Manipulation: Manipulation increases the haggle feat which gives you better prices at shops.But Haggle is rather useless so don't go spending any points here. 3.Appearance: It increases the seduction feat. If you're male you better stick to persuasion and if you want to raise seduction a bit use subterfuge which is cheaper. If you play as a female though seduction can help you a lot and it's rather fun. <><><><> MENTAL <><><><> 1.Perception: Raises the Ranged and Inspection feats.Inspection is rather useless so would advise you to first spend point in firearms (which is cheaper) and then with perception if you want a high ranged feat. 2.Intelligence: Raises your research and intimidate feats.Intimidate is useless but research is essential if you want to read skill books and I would advise you to do so.So a few points in intelligence are recommended. 3.Wits: Wits improve the defence and hacking feats.They are both pretty important feats so you'll need to spend some points here. <><><><><> TALENTS <><><><><> 1.Brawl: Raises the unarmed feat which also makes it easier for you to feed on unwilling victims.Early in the game it's pretty important and easier feeding is always good. 2.Dodge: Dodge increases the defence feat.Defence is rather important so spending points at dodge is advisable. 3.Intimidation: Increases the intimidate feat, which is worthless. 4.Subterfuge: Increases secuction.It's cheaper than appearance so spend your first points here if you want to be seductive. <><><><> SKILLS <><><><> 1.Firearms: Increases the ranged feat.you'll need some points here 2.Melee: Increases the melee feat.you'll need some points here 3.Security: Increases the lockpicking feat, you'll need some points here. 4.Stealth: Affects the sneaking feat.No need to spend many points here. <><><><><><> KNOWLEDGES <><><><><><> 1.Computer: Raises the Hacking feat which is rather important. 2.Finance: Raises haggle.Don't spend more than one point here. 3.Investigation: Increases Inspection.Leave it alone. 4.Scholarship: Raises research and persuasion.Scholarship affects two of the most important feats so you'll do well to spend many points here <><><><> FEATS <><><><> Feats are the outcome of all your other attributes and they are the ones that make the difference eventually: 1.Unarmed: Important especially in the beginning of the game.Also makes feeding from unwilling victims a lot easier.Having at least a medium unarmed rating is important. 2.Melee: At the middle of the game melee weapons are gonna do the most damage so it's advisable to raise this feat a bit.Later you'll find a weapon that’s very powerful and you can easily finish the game with it so if you want you can specialise in melee. 3.Ranged: At the start of the game ranged weapons wont be much help, especially against other vampires.But as you come near the end you'll find some very powerful weapons.In endgame, ranged weapons will make the most damage so if it's your style from a point on , you can try to max this feat. 4.Defence: Defence doesn't reduce the damage you take, it rather makes it easier for you to evade attacks.Evading attacks is good so be sure to raise it to at least 5 during the game. 5.Hacking: This feat is rather important , you'll find many computers in the game and you'll need a high hacking feat. 6.Haggle: Haggle is useless, since you will find enough money in the game to buy your stuff.If you want you can spend just one point in finance and later in you can get another two points from a quest reward and a skill book.Haggle gives you better prices at shops and better money rewards at quests. 7.Inspection: Inspection helps you see items lying on the ground. Sure ,a very high inspection can help you find some important items you might otherwise miss ,but it's not worth the XP. If you search every place thoroughly you'll find everything eventually. 8.Lockpicking: Lockpicking is another important feat.Be sure to raise it. Blood buff will help you a lot in the beginning but it's advisable to get security up to level 3. 9.Research: Research helps you read skill books.I would advise you to go with research of at least 6 since it's pretty rewarding.If you play your cards right you can take it up to 9 and gain in the process. A research of 10 isn't worth of the XP though. 10.Persuade: Persuade is very important. It's the most important verbal feat since it can help you in almost all situations.with a persuasion of 8 you can succeed in most of the instances you'll have to use the feat.with a persuasion of 9 you'll succeed in every persuasive attempt. 11.Intimidate: Not much of use, you can't use it many times and the times that it's usable you can also use persuasion or seduction. 12.Seduction: Not much use if you're a male character.You can use it to feed freely in clubs and also to have sex at a certain point, but in conversations persuade will be more usefull.If you're a female though, things change.As a female you can use seduction in many situations and it's almost as good as persuasion.Even if you'll choose not to raise seduction , try to have some points there since it will spice up your game. 13.Bashing: It reduces the amount of damage you'll take when hit.It reduces damage taken from firearms and blunt weapons but if you get hit by a bladed weapon or fire or magic it won't help.It's extremely helpful against humans with guns and you'll find many of those in the game.Stamina and clothing increase this feat. 14.Lethal: Reduces damage taken from bladed weapons.Only armors, fortitude and Thaumaturgy (blood shield) can raise this stat. 15.Aggravated: Reduces the damage you take from fire and electricity.You are defenceless as a vampire against aggravated damage and there is only one item in the game that will increase your defence.Apart from that,only Fortitude and Thaumaturgy(blood shield) can help. ========================== 3d.Disciplines ========================== ------------ 1.Blood Buff ------------ Probably the most useful discipline.Every vampire has it and it doesn't require any leveling-up.When used it maxes out your physical stats , meaning that you get strength,dexterity and stamina at level 5 for a short period of time.This can be very useful in combat since you don't have to spend many points in physical attributes and also helps you a lot with lockpicking since dexterity affects lockpicking. If you use it wisely it can be a life-saver. ---------- 2.Celerity ---------- Increases your speed, A LOT. Makes everyone else seem to move slower. Probably the best discipline out there since the increase in movement speed really pays off in battles.Using it in public areas is a violation to the Masquerade. ---------- 3.Presence ---------- Reduces the abilities of your opponents , especially their attack power, and can really make a big difference in some battles since it affects everyone and even bosses.Using it has no risk in violating the Masquerade. --------- 4.Potence --------- Increases strength.If you want to make a character that’s does huge melee or unarmed damage that’s your discipline , if not , it's not that useful. Using it has no risk in violating the Masquerade. ----------- 5.Fortitude ----------- Fortitude is one of the best disciplines. It gives up to +5 protection from all kinds of damage including aggravated damage. The best defensive discipline. Using it has no risk in violating the Masquerade. ----------- 6.Animalism ----------- Animalism gives you spectral wolf in lvl 4 ,that can kill enemies from a distance(not vampires though) and at lvl5 bloodsucker's communion that steals blood and at the same time damages a target. Not a bad discipline but not as good as others. Using it in public areas is a violation to the Masquerade. --------- 7.Protean --------- It gives you various stat bonuses and at the higher level it gives you an unarmed war form. Not one of the most useful disciplines but against vampires it can do a lot of damage , especially in level 5.Using it in public areas is a violation to the Masquerade. ----------- 8.Obfuscate ----------- The best discipline for a sneaky character. It makes you invisible and at lvl 5 you can run freely in the world interact with objects and stealth kill undetected. A sneak attack that breaks obfuscate ,at lvl 5, deals x3 damage. Using it has no risk in violating the Masquerade. ------------- 9.Dementation ------------- Dementation works wonders against humans, vision of death at lvl 3 kills them at once and at the last level you can dispatch whole packs of humans with a single hit. Against Vampires however it's not that effective , though vision of death cuts a lot of hit-points. Also gives Malkavians more dialogue options. Using it has no risk in violating the Masquerade. --------- 10.Auspex --------- Auspex increases your wits and your perception. It's only useful to those who want to specialise in ranged weapons and do a lot of damage. All others should leave it as it is , the +1 at wits that lvl 1 provides you with is a nice hacking buff. Using it has no risk in violating the Masquerade. -------------- 11.Thaumaturgy -------------- Alongside with celerity ,Thaumaturgy is the best discipline. Thaumaturgy gives you defence, steals blood and does great damage from a distance. If you like playing a mage this is your discipline. Using it in public areas is a violation to the Masquerade. ----------- 12.Dominate ----------- Dominate works well against humans but not vampires. In lvl 5 you can dispatch groups of humans with it. It's kinda like dementation. It also gives you more dialogue options. Using it has no risk in violating the Masquerade. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 4.WORLD OF DARKNESS +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ The "World of Darkness" is the universe that White Wolf has created for her dark-themed pen and paper PRG's. Probably the most successful past of it are the "Vampire The Masquerade" series. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The World of Darkness® (Taken From The Game Manual) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ On a cold, rainy night in Los Angeles, you have been unceremoniously ushered into a world that you never knew existed. This is a world where creatures of the night—vampires, werewolves and ghosts to name a few—coexist with mortals. You’ll learn much throughout your travels, but the following gives a brief breakdown of the inhabitants of The World of Darkness. ~~~~~ Sects ~~~~~ In vampire society, vampires tend to belong to one of two sects—the Camarilla or the Sabbat. As mentioned previously, the Camarilla believes in upholding the Masquerade. Under the rule of a Prince, who’s in charge of the entire city, members of the Camarilla follow the rules of the Masquerade or face persecution and possible execution. Sebastian LaCroix has recently claimed Downtown Los Angeles as Camarilla territory, and established his power base there as Prince. Prior to Prince LaCroix’s arrival, L.A. was under the Anarchs. The Sabbat, who are the enemies of everyone non-Sabbat, believe that humans are cattle. Humans should be used as food and it doesn’t matter if they learn of the Kindred’s existence. It’s an extremely violent sect and its members seek to destroy the Camarilla by any means necessary. The Sabbat hide in the back alleys of Los Angeles, always looking for the opportunity to strike. Not belonging to any particular sect, there’s a group of vampires who reject most of the Camarilla traditions and all the leaders who enforce them. This group is known as the Anarchs. The Anarchs despise the current hierarchy of vampire society and live amongst themselves. The Anarchs are soundly entrenched in Hollywood, but still have members who watch over Downtown Los Angeles, waiting for Prince LaCroix to slip up. Lastly, the Kuei-Jin, who are also known as the Kindred of the East, reside within the heart of Chinatown. If there’s anything that can unite the Anarchs and the Camarilla, it would be their hatred toward the Kuei-Jin. Mysterious and aloof, very little is known about the Kuei-Jin. What is known is that they have been making a move to take over California for the last several years and wrestling territory away from the Anarchs. OOOOOOOOOOOOOOOO The Masquerade OOOOOOOOOOOOOOOO In this series we are introduced to the night of modern times which hides many secrets. There are Vampires , werewolves wraiths and other supernatural beings hiding in the dark corners and under the veil of the Masquerade. In order for Vampires to survive and feast on the offerings of the human world they must hide their true identity from humans. When you'll see the "mask" icon on top of your life meter in means that you're in an area where you must maintain the masquerade and not show any of your supernatural powers. This means you must not be seen use any direct disciplines or feed from unwilling victims. If you do you will attract human vampire hunters and the wrath of your kindred. Breaking human laws does not affect the masquerade but results in police pursuit and killing of innocents results to humanity loss. OOOOOOOOO Elysium OOOOOOOOO Elysiums are the grounds where vampires are forbidden to attack or use disciplines. These are usually the homes of powerful vampires. When you'll see an "E" on top of your life meter ,you'll know you are in an Elysium. OOOOOOOOOOOOOO Combat Zones OOOOOOOOOOOOOO WHen there is a gun on top of your life meter you are in a Combat zone. Here you can freely attack anyone and use any disciplines you like without any risk of violating the masquerade or loosing humanity. OOOOOOOO Havens OOOOOOOO Havens are the places that will be your base of operations. You'll have a computer and containers to stock things. if you have a Ghoul it will be there as well. There are 4 Different Havens in the game: 1.Apartment Above The Santa monica Pawn Shop ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is the first haven you'll get and it's for everyone. 2.Skyline Apartment 4 , Downtown ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You'll get this Haven as a reward for completing the [ELIZABETHAN RENDEZVOUS] and if you've been polite to Lacroix. If you kill any policemen in Elizabeth Dane you need to be extra polite. All clans get this except Tremere and Nosferatu who get their own havens. 3.Tremere haven , downtown ~~~~~~~~~~~~~~~~~~~~~~~~~~ If you're a Tremere you can get this haven from Strauss. It's in the Tremere chantry. In order to get it You need to be nice to him and finish the [A PLAGUE FOR THE ANGELS] and the [GARGOYLE REMOVAL SERVICE] quests. If you decide not to kill the Gargoyle, you can lie to him and still get it. Do not, in any case, betray him to Issac because you'll loose the haven. 4.Nosferatu Haven , sewers downtown. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ If you're a Nosferatu you can get this from Gary. You'll get it after completing the [I SPY BARABUS] quest in chinatown. It's located in the sewers, Downtown, you can't miss it, it's the door with the mailbox. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 5.STAT BOOSTERS +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Through out the game you'll find books that boost-up your skills, items that increase attributes and give various bonuses and also there will be some people that will help you increase your stats. ~~~~~~~~~~~ SKILL BOOKS ~~~~~~~~~~~ In order to use books you need to have the appropriate research level. Each book raises your skill at certain levels, so if you have a Stealth book (1/2) it means it can raise your stealth to 1 if you have zero stealth, or to 2 if you have one point at stealth. If you have stealth already at level 2 you won't be able to gain anything from the book. BOOK TRICK ******************************************************************************* There is a very neat trick with the skill books. If you sell them to one of the vandors then you can buy them back as many times as you want. This means that you can use them twice and gain everything you can from them. This will happen with all the books except the level 5 books which can be used only for that level. So if you find, let's say, the Brawl manual which can be used to obtain level 3 or 4 at brawling, if you sell it you can buy it twice and get both level 3 and 4.This trick can save you many XP. ******************************************************************************* Book Skill level Research level Location ------------------------------------------------------------------------------ Stealth (1/2) (2) [Apartment next to yours,Santa Monica] Computer (1/2) (2) [Pawn Shop, Santa Monica](x2) Firearms (1/2) (3) [Pawn Shop, Santa Monica](x2) Dodge (1/2) (2) [Grout's Mansion,riddle room] Brawl (3/4) (5) [Floor 6, Empire Hotel] Melee (3/4) (5) [Skyline Apartment 2,bedroom] Finance (3/4) (6) [Jezebel's Hotel Room at Empire Hotel] Security (3/4) (6) [Museum Basement, Guard's Room] Dodge (5) (8) [Giovanni Mansion,library] Computer (5) (9) [Internet Cafe , Hollywood] Melee (5) (9) [Fu Syndicate,locked room] Firearms (5) (10) [Society of Leopold,2nd floor] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PEOPLE THAT CAN INCREASE YOUR STATS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Benefactor Bonus Skill level Event --------------------------------------------------------------------------- 1.Nines +1 Brawl [1/2/3] (After the Sabbat Warehouse) 2.Nines +1 Melee [4/5?] (After Elizabethan Rendezvous) 3.Fat Larry +1 Finance [1/2/3] (After his Traffik quest) 4.Beckett +1 Scholarship [1/2/3] (At The Museum Basement) 5.Romero +1 Firearms [3] (After His pimpin/zombie quest) 6.Becket +1 Investigation [1/2/3] (After The Giovanni mansion) or +1 Scholarship [1-5] or +1 A Gangrel Discipline [1/2/3] or +1 Subterfuge [1/2/3] 7.Bentram +1 Computer [1-5] (After you give him his CD) ( If you're a Gangrel you can persuade Beckett to help you increase your Protean Discipline [1/2] when you first meet him in the warehouse ) HUMANITY GAIN: if you dance at a club for about 5 minutes you'll gain a HUMANITY point. You can only do it once in each club though. ~~~~~~~~~~~~~ SPECIAL ITEMS ~~~~~~~~~~~~~ Some of the item locations and the way to acquire them has been changed with the 2.3 patch to make them more logical. Some ,I think, were meant to be this way like Yukie giving you the TAL'MAHE'RA BLADE and Mitnick giving you the BRAID TALISMAN. I'm giving you the locations of the items for each patch. Note that BRAID TALISMAN , ANTIQUE LOCKET and ZHARALKETH are items that were left out from the game before, but with the 2.3 patch they have been restored. In 1.2 Patch: Item Bonus Location/Event -------------------------------------------------------------------------- WEEKAPAUG THISTLE (+1 Defence) [Haunted Hotel] TARULFANG (-1 Frenzy) [Grout's Mansion] BLOODSTAR (2x bloodbuff) [From Strauss as quest reward] MUMMYWARD FETISH (+Regeneration) [King's Way Mansion] GALDJUM (Passive Discipline Duration 125%)[Nosferatu Caves] HEART OF ELIZA (+1 melee) [Tseng's shop] FAE CHARM (+1 Dexterity) [Tseng's shop]/[From Isaac] SAULOCEPT (+1 XP when you get 3) [Zombie crypt,Giovanni Mansion] THE ODIOUS CHALICE (stores bloodpoints) [From Pisha as a quest reward] KEY OF ALAMUT (+1 soak) [From Pisha as a quest reward] DAIMONORI (Thaumaturgy damage 138%) [Tremere haven] RUNE OF THE 3RD EYE (Defence against Gargoyles) [From Strauss] TAL'MAHE'RA BLADE (2x attack speed) [Hallowbrook Hotel] FLAMETHROWER (Devastating against Vamps) [Hallowbrook Hotel] In 2.3 Patch: Item Bonus Location/Event -------------------------------------------------------------------------- WEEKAPAUG THISTLE (+1 Defence) [Haunted Hotel] TARULFANG (-1 Frenzy) [Grout's Mansion] BLOODSTAR (2x bloodbuff) [From Strauss as quest reward] MUMMYWARD FETISH (+Regeneration) [King's Way Mansion] GALDJUM (Passive Discipline Duration 125%)[From Mr.Ox as a quest reward] HEART OF ELIZA (+1 melee) [From Mr.Ox as a quest reward] FAE CHARM (+1 Dexterity) [From Issac after the sewers] Saulocept (+1 XP when you get 3) [Zombie crypt,Giovanni Mansion] THE ODIOUS CHALICE (stores bloodpoints) [From Pisha as a quest reward] KEY OF ALAMUT (+1 soak) [From Pisha as a quest reward] DAIMONORI (Thaumaturgy damage 138%) [Tremere haven] RUNE OF THE 3RD EYE (Defence against Gargoyles) [From Strauss] TAL'MAHE'RA BLADE (Damage x2) [From Yukie as a quest reward] FLAMETHOWER (Devastating against Vamps) [At the Leopold Monastery] BRAID TALISMAN (+1 Computer) [Nosferatu Hacker reward] ANTIQUE LOCKET (+1 security) [Downtown haven] ZHARALKETH (obfuscate duration 140%) [Nosferatu haven] KUEI-JIN CROSSBOW (Flaming arrows) [At the Leopold Monastery] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 6.GAMEPLAY MECHANICS +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ***************************** SOCIAL ***************************** In this game conversations play a very important role. You'll complete many quests with conversations by using your social skills and also gain extra bonuses if you say the right thing. Especially in the beginning of the game it's more important to focus on your social skills since you'll really need them. If your skills meet the requirements for them to work ,in the conversation they will appear as coloured responses: PERSUASION : Appears in BLUE colour SEDUCTION: Appears in PINK colour INTIMIDATION: Appears in GREEN colour Which skills to raise is up to you, but persuasion is probably the best skill to raise and then seduction, but it's really what kind of character you want to make. I would advise you at the beginning of the game to raise your persuasion and seduction up to 4, and then focus more on your combat skills and persuasion. In order to use persuasion successfully in all situations that it's possible to use it, you'll need to raise it up to 9 and the highest seduction you'll ever need is 8. But you don't really need to do so since the XP points that you'll spend will not be worth it. More or less the same numbers apply for intimidation if you want to take that approach. Also two clans in this game , Malkavians and Ventrues , have two unique speech skills. Malkavians in certain situations can use Dementation to achieve their goals and Ventrue can use Possession. Note that both will drain some blood when they are used. ------ My recommendations for social skills is to raise: Pesuation up to 8 Seduction up to 4 ------ ***************************** COMBAT ***************************** There are three types of combat in this game: unarmed , melee and ranged. In the beginning of the game the most efficient will be the unarmed. Then as you move through the game you'll get some nice weapons , starting with the fireaxe, and melee will do better damage. If you get your hands on the Tal'Mahe"Ra blade , the most powerful melee weapon, you can go melee all the way to the end if you want to. It's a fact though, that at the last part of the game ranged weapons will do more damage and generally will be more useful. I would advise you also to hit the "K" key in-game and assign weapons and disciplines to hotkeys so that you'll be able to change them quickly during combat. Moves: Unarmed and melee have the same combat moves. You can press one of the directional buttons while you push the "attack" button and it will perform 3 different combos, plus one other combo if you just push the "attack" without the directional buttons. You can also defend if you push the appropriate button. When attacking strong opponents, you'll be able to make up to 2 successful hits before they parry and attack back so the best strategy here is to hit them twice and then quickly defend yourself to parry their hit. Melee weapons and claws are the best way to deal with vampires since bullets don't do much damage to them. When you'll use ranged weapons the game will play like a normal FPS. From the weapons you'll get at the first part of the game only the shotgun seems to do some good damage if you're close enough but the time it takes to reload is just too much. Later you'll get your hands on the colt anaconda which does some pretty good damage, but it's during the last part of the game that you'll find very powerfull weapons like the Desert eagle(McLusky .50) , the Steyr Aug , the sniper rifle and the Flamethrower. Have in mind that Vampires are extremely resilient to bullets , but the Steyr Aug can do pretty good damage to them and the Flamethrower can be devastating to them, even the bosses. ------- My recommendations for fighting skills is to raise: Brawl up to 4 Melee up to 4-5 Firearms up to 3-4 ------- Disciplines: Disciplines generally work best against humans. When you have to deal with vampires you should mostly use defensive disciplines , especially those that soak aggravated damage, and disciplines that buff your stats. For more info check the DISCIPLINES section Feeding from enemies: During the battle you're bound to use some disciplines so you'll loose blood-points. You can use blood packs, but being able to feed from your enemies is also essential. The unarmed feat determines how good you are at that so you'll need at least to have some skill in that. Dementation and Dominate ,if you have them, will help you greatly since you can use it on humans to incapacitate them and then feed easily on them. Remember That you can't feed on other Vampires. There are also some Disciplines that will steal blood from your enemies, these are Thaumaturgy and Animalism. ***************************** KEY BINDING ***************************** Almost all of the game keys are configurable from the options menu. What is not so obvious is the fact that after the 1.2 patch a hotkey menus has been added. While you're in-game if you press the "k" key the menu will appear and you can assing weapons, disciplines and blood-packs to the number keys (0-9). While this is very helpfull there is also a way to bind diciplines to any key you like and make your life even easier. What's really good about this is that all the passive diciplines like bloodbuff and celerity will be excecuted at the moment you push the assigned key (pressing the right mouse button will not be required). The downside is that with a discipline that has many sub-diciplines you can only assign the first one so it's better to use those with the "k" key. In order to bind a dicipline to a key you must push the bring down the console and type the following command: bind "key" vdiscipline_int # - "key" is the key you want to use , ex: "x" - # is the number that corresponds to a discipline: 0 = Nightwisp Ravens (Animalism) 1 = Auspex 3 = Celerity 4 = Blood buff 5 = Hysteria (Dementation) 6 = Trance (Domination) 7 = Fortitude 8 = Obfuscate 9 = Potence 10 = Presence 11 = Protean 12 = Bloodstrike (Thaumaturgy) So if you want to bind Blood Buff to the X key you should type: bind "x" vdiscipline_int 4 After you've typed this it will stay in the config file forever so you wont have to type it again. If you want to change the key you can type "unbind" instead of the "bind" command. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 7.WALKTHROUGH +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Almost everything in this walkthrough applies for all clans ,even the Nosferatu. The main difference is that the Nosferatu instead of using the streets to go to certain locations will have to use the sewers and instead of using the Taxi to move to other areas they will have to use the Maps you'll find in the sewers. There are bus stops in each area. Each bus stop has a MAP that can help you figure out where you are and where you want to go. Actually it's quite easy to move around the areas. Have in mind that you gain XP only by solving quests and killing certain quest- related bosses. Killing all other enemies won't grant you any XP. You'll only be able to take their weapons(if you don't have them already) and ammo. Or you can feed on them to restore your blood pool. This means that you can go through the game any way you want, you can sneak unnoticed or attack everyone. For a completely sneaky character though you should have the discipline Obfuscate and this means that your character must be a Nosferatu or a Malkavian. Also note that the money you'll get as quest rewards may not be the same as the one I mention in the walkthrough since it sometimes depends on your Haggle feat. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]][[][][][][][][ INTRO : EMBRACED [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]][[][][][][][][ %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% MAIN QUEST : JYHAD FOR BEGINNERS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% OUTCOME: 2XP After you watch the intro ,you get your first quest which is basically a tutorial. Jack will give you information about your situation and advice on your abilities and how to use them. Everything in the tutorial is very clear and straightforward, so I'll not go into any details, everything is explained thoroughly. If you've played again through the tutorial and want to skip it , just tell Jack so, in your first conversation. Don't forget to grab the BASEBALL BAT and the TIRE IRON. Ending the tutorial will grant you 2 XP Note: If you want to max out your 38 ammo: When Jack gives you the 38 , pick up the ammo from the container and then shoot some bottles. After that if you go near the door infront of you and come back, the container will be full of ammo again. You can do this as many times as you need. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]][[][][][][][][ CHAPTER 1 : SANTA MONICA , THE LADY BY THE SEA [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]][[][][][][][][ -------------------------------------- POINT OF INTEREST : YOUR FIRST HAVEN -------------------------------------- Welcome to Santa Monica ! You'll be taken to your first Haven and be given the quest : [WHEREFORE ART THOU MERCURIO?] .Open the Fridge and take the 3 BLOOD PACKS , if used they will restore your blood-points. Read Mercurio's note and log into your computer using the password "sunrise". Check your e-mails. Read the card on the table to get the [REGENTS RIDDLE] quest. Also open your desk drawer and grab the $100.This will be your main base from now on. Be sure to come back regularly and check your mails. You can open the TV if you like or listen to the radio , they are both pretty funny. Also don't forget to grab the PILL BOTTLE and the NORMAL WATCH from the bathroom Across from your flat is another flat with a locked door. Bloodbuff to pick the lock and enter it. Under the sink in the kitchen you'll find your first skill book "PEEPIN' - A VOYEUR FIELD GUIDE" (stealth +1 needs research 2).Leave, go down the stairs and read the paper on the floor to get the [CARNIVAL OF DEATH] quest. Just before you leave through the front door, look to the right, it's your Mailbox there. It's currently empty but later stuff will be delivered to you and you can also send stuff with it. ----------------------------- POINT OF INTEREST : STREETS ----------------------------- Out on the streets you'll encounter many pedestrians that you can feed on. You can talk to prostitutes scattered around the streets and pay them to come with you in a dark alley and feed on them without violating the masquerade if someone sees you. If you have a high seduction feat (of 6) you can seduce them to provide their services for free. it doesn't matter what your sex is , the prostitutes will come with you regardless of it. When it comes to feeding from other unwilling pedestrians things are more difficult since you must not be seen by others. Fortunately many of them will wonder in dark alleys (mainly homeless people) where you can feed on them with ease. Beware not to drain them dry or you'll loose humanity. If you commit any illegal acts the police will hunt you down. If this happens, you can hide somewhere until they give up pursuit, it doesn’t take that long for them to loose interest. Just outside of your building you'll see a sewer access. If you're a Nosferatu you should go down there. There are many exits from the sewers near every place you need to go. There are also rats in the sewers that you can feed on. Sewers are also a good place for anyone to hide. ------------------------------ POINT OF INTEREST : PAWN SHOP ------------------------------ In the same building your apartment is , in front of the street, is the PAWN SHOP .Go in and ask Trip about weapons to make him show you his secret stash. If you can't make him show you the weapons it's alright ,later when you'll talk to Mercurio or Knox you can learn that Trip sells weapons. Trip has also two] pretty good books , if you're into books that is, buy them twice and read them: "COMPUTERS FOR GRANDMA" (computers+1 needs research 2) and "SO YOU WANNA' SHOOT THINGS?" (firearms+1 needs research 3).You can also buy weapons from him , but I wouldn't advise you to spend you money on them right now. You'll soon have all weapons that trip can offer and right now unarmed you'll probably do more damage. ---------------------------------------- POINT OF INTEREST : UPPER-CLASS VICTIM ---------------------------------------- When you'll reach the street after you leave your apartment you'll see to the right a man in a suit. Depending on your mental feat stats you can do several things with him. You can intimidate him to give you money an his watch , you can persuade him to give you cab fare , and you can seduce/dominate him to come with you in the dark alley to feed on him. I believe he is one of the few male cases you can seduce even if you're a man. If you're a Ventrue he is your best choice for feeding right now, just be sure no one sees you. You need persuasion and seduction at lvl4 to make this work and an intimidation of 3. ------------------------- POINT OF INTEREST: KNOX ------------------------- On the other side of the road from your building , you'll see Knox. Talk to him and learn that he is a Ghoul and a rather happy one I might add. You'll find Knox later in the Asylum and he'll give you [THE HUNTED HUNTER] quest. Now that you know about Ghouls maybe it's time to get your own... ------------------------------------------------------ POINT OF INTEREST : HOSPITAL - HEATHER AND BLACKMAIL ------------------------------------------------------ Right beside Knox is the Santa Monica Hospital. If you enter from the front the receptionist will stop you if you try to move further into the hospital. You can persuade/dementate/dominate(?) her to let you inside. If you can't do that then there is always the "back" door: go to the alley right from the hospital and you'll see a door ,with a light on top, saying "blood bank". Get in and to your left there is a locked door, open it (bloodbuff if your skill is not high enough). In one of the rooms there you'll find a heavily injured girl. If you decide to give her your blood you'll save her life and gain HUMANITY. Her name is Heather and if you want she can later be your Ghoul. You'll meet her again when you get Downtown. Don't say you're a Vampire cause you'll freak her out and violate the masquerade. Also in another room you'll find a PILL BOTTLE. Now time to get some dirty money. Open the door of the dr.Martin's office and check his mail. If you can't hack the computer go to the top floor and check the restroom to the right, there you'll find his password. After reading his mail go to him and blackmail him. You can persuade/intimidate him to give you $75 or even more depending on your feat level. You'll find the money in your mailbox. Also in Martins office you'll find 3 MORPHINE BOTTLES , sell the 2 and keep one for Mercurio. If you go to the basement you'll find Vandal. He sells blood bags. ---------------------------- POINT OF INTEREST : ORACLE ---------------------------- If you go to the parking lot you'll see a sign saying "beach access" , go down the stairs and you'll reach the beach. There you be confronted by a woman. She has the power of seeing fragments of the future, so listen to what she has to say. If you want you can pay her $20 to tell you more. IMO it's worth it, since she'll tell you some interesting things that as you proceed in the game will start to make sense. She will also point you to "E" to who will give you the [THINNED BLOOD] quest. --------------------------------------- POINT OF INTEREST : THE NAIVE VAMPIRE --------------------------------------- At the beach there is a thin-blood vampire that wants to reverse his vampiric condition , fortunately he doesn't have a clue about his situation so with a persuasion of 3 you can con him into giving you his money. Tell him that he needs a transfusion of unicorn blood and sell him your 3 blood packs for $100 each. Then sell him the stake that lies on the beach to the left for another $100 and tell him that he needs to kill with it the "head" vampire to be totally free. Since killing Nines or LaCroix would be impossible for him, better point him to the president where at least he has a chance at succeeding ^_^. ------------------------------- POINT OF INTEREST : EASY KILL ------------------------------- At the beach if you go up the stairs to the right and to the pier, you'll find a lone cop patrolling the area. Since the pier is considered a combat area you can kill him without loosing humanity and grab his 38 pistol. ---------------------------------------- POINT OF INTEREST : ASYLUM BLOOD DOLLS ---------------------------------------- Behind the hospital is 2nd street and it's main attraction, the club Asylum. The club is runned by two sisters Therese and Jeannette. In the club you'll find your first 2 blood-dolls. Blood dolls are women that you can seduce to willingly give their blood to you. You'll need a seduction at lvl3 to seduce them and it doesn't matter if you're a man or a woman. If you dance for about 5 minutes in the club, you'll gain one point of HUMANITY. You can do this, for one time, in all the clubs you'll find. ------------------------------------------ POINT OF INTEREST : IN BED WITH JEANETTE ------------------------------------------ When you'll first enter the Asylum you'll meet Jeanette, a very hot and very insane babe. If you want to get her to bed you'll have to have seduction at level 3 , say seductive lines when you have them and always be nice to her. When she later asks you for a certain gift, you must give it to her (even though it fails a quest) and in her dispute with Therese you must choose her. From then on every time you go to her, you can experience again forgotten, human pleasures... --------------------------------------- POINT OF INTEREST : HEALTH INSPECTION --------------------------------------- Enter the diner and talk to the old lady at the counter. Pretend to be a health inspector and she'll bribe you with $50. Also you can have a little chat with the man standing alone, you'll meet again with him later... -------------------------====+<[ Q U E S T S ]>+====------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SIDE QUEST : THE PAIN OF BEING MERCURIO ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ OUTCOME: 1XP , HUMANITY GAIN When you first meet Mercurio and get his [SURF'S UP] quest, ask him if he is in pain and get this quest. Enter the Hospital and go into Dr.Malcom’s office. There you'll find 3 MORPHINE BOTTLES. Give one to Mercurio and sell the others. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SIDE QUEST : THINNED BLOOD ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ OUTCOME: 4XP In the beach talk to E , the naked form the waist and up guy. He'll tell you about Lily and the thin-bloods. Say that you'll help him and head for the Diner. Ask the old lady behind the counter about a pale girl and the phrase "thin blood". She'll tells you about Lily and give you some belongings that she forgot. You get LILY'S KEY , a BAIL BOND and a GIRL'S PHOTO. Note: If you are a Nosferatu the Lady behind the counter wont talk to you. What you must do is go behind the counter and pick up the bag youself. Leave the diner and go further up the road and enter "Killpatrick’s Bail Bonds" Talk to him to get [A BOUNTY FOR THE HUNTER] quest. Hack arthur's computer go to the s-z folder and check the name Totten, R. that’s in the bail bond. It says he has a red car. Go to the parking lot and find the red car. Open the trunk with Lily's key and take her DIARY (+1XP) Read the diary and learn that she went to the Blood bank. Go there and talk to Vandal. Persuade him to open the door if you can or else pick the lock to the left. Get in and enter the first door to the left. Continue through the next door and talk to the male nurse. Persuade him that you're here for the blood and he will tell you the code to the freezer (+1XP).Another way to learn the code is to hack the computer in the next door down the corridor , though you don't get any XP from that. Then Go to the freezers put the code in and talk to Lily. You can blackmail her f you like but you will loose humanity. set her free (+1XP).Vandal will then confront you and refuse to sell you any more blood. To make him change his mind you can give him some extra cash ,or use dementation or him, Or do the [REPLANTING A LILY] quest. I think that if your humanity is low you can also persuade him by telling him a story about how you've slaughtered innocent people. Go back to "E" and talk to him (+1XP) to finish the quest. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SIDE QUEST : REPLANTING A LILY ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ OUTCOME: HUMANITY LOSS If You don't want to pay Vandal to let you shop from him again, you can tell him that you'll bring him a new blood "donor". Go then to the Asylum and persuade or seduce the girl that is up the stairs, to go to the bloodbank. You'll loose humanity for that. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SIDE QUEST : BLOODY MESS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ OUTCOME: 2XP , MASQUERADE REDEMPTION , $150 After the [SURF'S UP] quest if you check your e-mails you'll find a new one. It's called "A Favour" and it's from LaCroix. He wants you to snatch a pack of werewolf blood that has been sent to the hospital for analysis. Go through the blood-bank door and up the stairs. There is a guard up here. You can now do things with 2 ways, you can either pick the lock to the door to your right and sneak through the vents trying to get unnoticed by the guard or you can simply sneak-kill him or even seduce him and drink him dry, since this area is considered a combat zone. Get his key and also the maintenance room key from the security room. Use the computers to disable the cameras and open the safe. Grab the WEREWOLF BLOOD from the safe (+1XP). Also check out the maintenance room for a locked chest. Pick the lock and get some pill bottles and a DRUG BOX for sale. Go back to your building and leave the blood in your mailbox. Leave and re-enter and check your mailbox for $150. Also check your pc for a congratulatory e-mail(+1XP). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SIDE QUEST : A BOUNTY FOR THE HUNTER ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ OUTCOME: 3XP , $201 Arthur Killpatrick will give you this quest. Go to Carson’s apartment which is right across Mercurio’s and check the room. There is a poster on the wall and there lies the password to his computer. Open the McGee file (+1XP) in his PC and listen to the answering machine. Don't forget to pick-up the TATTOO PARLOR KEY thats on the TV and also the MONEY CLIP on the table. There is a locked chest in his flat but probably your lockpicking , even with bloodbuff, isn't high enough yet. Go across the Pwan shop and Enter the Tattoo parlor. Head to the basement and answer the ringing phone. Agree to go to Gimble Prosthetics and pose as a model. TO reach Gimble prosthetics go all the way down the main street and then turn right. Ring the buzzer and he'll let you in. After you talk, he leaves you and heads to the basement. Follow him , take the BLOOD PACK from the fridge an eventually reach his inner chamber where he slaughters and dismembers his victims .Find Carson talk to him and then kill Gimble (+1XP).Free Carson and go back to Killpatrick (+1XP) to report and get some money for a reward. Now you can get from Arthur the [JUMPIN THE BAIL] quest. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SIDE QUEST : JUMPIN THE BAIL ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ OUTCOME: 2XP , $150 After you've informed Arthur about his hunter quitting , he'll ask you to help him with a bail-jumper. Go to the apartment across from yours and listen to the answering machine (+1XP).Inform Arthur that his man has fled Downtown (+1XP) and ask for your money. After that you get the [MUDD HUNT] quest that will be continued in the next chapter, when you'll reach Downtown. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SIDE QUEST : THE HUNTED HUNTER ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ OUTCOME: 2XP Knox will give you this quest if you speak to him in the Asylum. He wants you to uncover the Asian vampire that has been stalking him. His only clue is a driver licence. Go to Killpatrik's computer at Bail-Bonds and check the name that’s on the licence (Crumb, Vigil),apparently he is in the morgue. Go to the blood bank in the hospital and enter the room in the back with the Laundry. There is a crack on the wall , remove the wooden cover and enter the morque. Hack the computer if you like and then lockpick the box to find a keycard for the FOXY BOXES shop. It's across the road from the Asylum. Enter the building and check the PC if you want to find out more about the Asian vampire. Enter through the door to the main storage area and you'll be confronted by him. It's a rather tough battle since he is probably the first Vampire you face , but with bloodbuff things get easy. Kill him (+1XP) and report to Knox (+1XP) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SIDE QUEST : CARNIVAL OF DEATH (PART1) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You'll get this quest when you'll read the newspaper in your building. Head over to the Santa Monica Pier and check the murder scene. It's obvious now that the murders were made from a supernatural being. This quest will continue in chapter 3 after you've complete the [MUDD HUNT] quest in Hollywood. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SIDE QUEST : THE REGENTS RIDDLE (PART1) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You'll receive this quest when you read the card that’s on your desk in your haven. This quest can only solved in chapter 2, when you reach downtown. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SIDE QUEST : SPIRITUAL RELEASE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ OUTCOME: 1XP You get this quest during [THE GHOST THAT HAUNTS MIDNIGHT] quest , when you find the DIARY in the kitchen. You'll successfully complete this when you'll give the pendant to Therese and not Jeannette. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% MAIN QUEST : WHEREFORE ART THOU MERCURIO? %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% OUTCOME: 1XP After you exit your building go right and into the first door you'll find, the one with the bloodstain in front. There talk to Mercurio (+1XP) to get the [SURF'S UP] and [THE PAIN OF BEING MERCURIO] quests. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% MAIN QUEST : SURF'S UP %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% OUTCOME: 1-2XP Go to the beach and head up the iron stairs to the right. You can finish this quest with many ways. You can assault them on sight and kill them all. Or you can persuade/seduce the guard to let you in and then persuade the drug lord to give you the Astrolite, or seduce him and feed on him. There is a sneak way in also. Go to the right of the fence and remove the board to get inside. Then go to the back and close the electricity. then sneak in. To get the money go to the laundry room and open the vent, inside is the envelope with $250.You get 1XP for the Astrolite and 1XP for the money. There is also a CAR STEREO in the kitchen for you to take and sell for some cash. Go back to Mercurio and get the [EXPLOSIVE BEGINNING] quest. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% MAIN QUEST : EXPLOSIVE BEGINNING (PART1) %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% You must now find Bertram Tung, the local Nosferatu. He is currently in a feud with Therese Voerman and he is hiding. you need to go and talk to her. GO into the Asylum and talk to the Bartender, persuade him to let go see Therese. Use the Elevator and go to 2nd floor, take the GOLD RING from the ground and hear the conversation behind the door. After it ends enter and talk to Therese, she'll give you [THE GHOST THAT HAUNTS MIDNIGHT] quest and the OCEAN HOUSE SEWER KEY. Check also Jeannette’s e-mails , if you want , by hacking her laptop. This quest will continue after you've sorted out the sister dispute. Whatever you'll say to them from now on will affect how things might end with them. I've mentioned before about how to get laid with Jeannette. If you want them in the end to forgive each other and coexist happily , you'll have to be extra nice to both of them during your conversations. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% MAIN QUEST : THE GHOST THAT HAUNTS MIDNIGHT %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% OUTCOME: 2XP Go down the sewers an find the locked iron door. Use the key Therese gave you, and climb up the ladder into the ocean's house yard. Enter the cabin and grab the OCEAN HOUSE FRONT DOOR KEY. Use it to open the front door and get inside. The house is haunted. Beware of the various stuff that the house throws at you, they will hurt you. Go a few steps ahead and read the old paper on the table. Try then to go aup the stairs and you'll fall in the gap. You're now in the basement. Head forward and then turn right at the intersection and go into the only unlocked door. The door behind you will now lock. Break the wall and enter the next room. Read the old newspaper and now go to the laundry room. Open the half-opened washing machine , to get the BOILER ROOM KEY. Go into the boiler room and activate the generator , now you can use the elevator to go to the 1st floor. Head to past the middle section and read the newspaper on the table. Continue and enter the next room and check the child-drawing on the floor. Go to the other room and take the UPSTAIRS KEY from the drawer. Go to the other side of the 2nd floor and you'll see an apparition pointing to a door, use your key to unlock the door and enter the room. Smash the boards on the flood and jump down into the bar. Read the paper and use the food-lift to go down to the kitchen. Pick up the DIARY infront of you to get the [SPIRITUAL RELEASE] quest, and hide in the corner until the ruckus calms down, then go through the door and into the vent. The vent will take you to the elevator shaft, quickly run forward to avoid the falling elevator and use the ladder to reach the top floor. Go inside the first door to the left and get the WEEKAPAUG THISTLE from the drawer. Contimue through the corridor and to your left read the newspaper. Now go back to the elevator and take the right corridor. Go to the end of the corridor and enter the last room to the left. Climb up to the next floor, leave the room , jump over the gap and duck under the gas that comes out of the walls. Go through the last door and reach the ruined area. When you proceed it will transform to it's condition before the killings. Take the PENDANT (+1XP) from the table and things will turn back to their present state. Fall own go back to the elevator shaft and finally leave the house. Go back to the Asylum and you'll find Jeannette there. She will ask you to give her the pendant. If you want to get her to bed later, give it to her, but doing so will fail [THE GHOST THAT HAUNTS MIDNIGHT] and the [SPIRITUAL RELEASE].It's your choice. Whatever you do , she will then give you the [SLASTERPIECE] quest Finish that quest and come back to Asylum to find Therese mad at you. If you haven't gave the Pendant to Jeannette give it to her (+2XP) and complete this quest and the [SPIRITUAL RELEASE] quest. whether you succeeded or failed the quest you'll get from her another quest which is [BAD BLOOD]. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% MAIN QUEST : SLASTERPIECE %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% OUTCOME: 3XP , $0 or ($250 and HUMANITY LOSS) After you've came back from the haunted hotel Jeanette will give you this quest. You must go the gallery Noir and destroy all the paintings. The gallery is right across from Mercurio's place. There is a guard infront of the gallery and you must get past him, you can do this with two ways. You can either persuade/seduce him to let you in , or you can go to the paring lot behind the gallery , remove the iron bars and enter through the back entrance which you can lockpick easily. Once inside you must slash the paintings in a chronological order. Each painting shows a part of Cain's legacy and you must slash it from the earlier to the latest. The right order is , Caine slays Abel , Caine cursed by god , Caine meets Lilith, Caine spurns Lilith. Once you do this a blood guardian will appear and you'll have to fight him. After you've killed him (+3XP) you can also steal the charity box, if you want, and gain $250 but also lose one Humanity point. Return to the Asylum. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% MAIN QUEST : BAD BLOOD %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% OUTCOME: 2XP Therese says that she threatened her sister and that Jeannette is now hiding from her. She wants you to go to the Diner and reassure Jeannette that everything is alright between them. Go to the Diner and a pack of thugs will attack you , kill them (+2XP) and answer the phone. You'll now receive the [SIBLING RIVALRY] quest. Also don't forget to take the shotgun from the thugs and also some ammo for the 38. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% MAIN QUEST : SIBLING RIVALRY %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% OUTCOME: 1-3XP Return to the Asylum to find Therese and Jeannette ready to kill each other. You can take Jeannette’s or Therese’s side and make one kill the other (+1XP), or persuade both of them to coexist (+3XP). In order to persuade both of them you need to have a persuasion and a seduction feat of level 4 and during your previous conversations with them be you'd have to as nice as possible to both. This means that you must tell them exactly what they want to hear all the time. If you're still having trouble there is a nice guide that explains this step by step, by Jake Zahn in GameFAQ's. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% MAIN QUEST : EXPLOSIVE BEGINNING (PART2) %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% OUTCOME: 9XP Now that the sister rivalry is over , the word will be out that the dispute with Bertram Tung will be also over (+3XP) and now you can go and find him. His hiding place is over at Sunco Gasoline, the door is now unlocked. Talk to him (+1XP) and he'll get you inside the warehouse. Once inside , you can either kill everyone or try to go through unnoticed. You'll need a high Obfuscate to sneak through the whole mission though, and I doubt you have one so early, so you'll probably want to get rid of the enemies as easily as possible. --> But if you manage to stealth finish the warehouse, and this means a no-kill untill you place the explosives, you'll gain bonus XP. Once you're in you can stealth-kill easily the first thug , and then enter the next room. Grab the 38 ammo and continue to the next room stealth-killing the second thug. Back to the previous room and move the board off the wall to uncover an opening, kill the bum outside and then go to the back yard to get some shotgun ammo. From then on there are many entrances into the main warehouse building. You can either: 1.Go to through the main entrance which is heavily guarded 2.Go to the train , climb the ladder and go through the vent into the warehouse 3.Go all the way around through the back door. It's really up to you how you wanna do this , but I’ll give you a way that is probably the easiest and the most rewarding. Go past the train wagons and take out the two thugs there. Continue past the wagons and you'll see a train engine in a bunker. Sneak attack the thug there and , take the SILVER RING and open the vent to reach the inner warehouse. You'll be very high with a view over the various thugs. If you climb on the ceiling bars you can make it undetected to the offices if that’s your style, or you can try to kill them all from afar with your 38. It doesn't do much damage but it has a long range so it will be easy to kill every one from this side of the warehouse. Now go back down the ladder, and start moving through the wagons. You'll spot a lone thug there kill him as fast as you can and then take out the other two that will appear. In a wagon near you you'll find some 38 ammo if you need them. Open the door and enter another area with a wagon in the middle. Beware there is a guard on the stairs. If you can take him out silently and then move on to the next area. Here you'll find two thugs. You can kill them with the direct approach or you can do things a bit more entertaining. Pick up the yellow soda can in front of you and throw it over to the left of the tower. When the two thugs will go there to investigate shoot the gasoline under the tower to bring it down on them and kill them with a bang. Also don't forget to picklock the storage and grab some shotgun and 38 ammo. Continue onwards and find a lone thug. Feed on him since you'll probably need some blood, and picklock the back-door of the warehouse. Once you'll enter the warehouse you'll have a tough battle waiting for you. Even if you killed some of them when you were high up before, there will still be many thugs waiting. Use some disciplines to kill them as quickly as possible and also you can climb the ladder and use the switch to throw a huge container on some of them. what you need now is to go up the stairs inside the offices. Kill everyone inside , grab all ammo you can find and then arm the explosives near the desk in the 2nd room. Once you've armed the astrolite a countdown will begin. You'll have to leave quickly the same way you came. As you'll reach the door out of the warehouse a Sabbat Vampire will attack you, use blood buff and any defensive disciplines if you have any. This will probably be your most difficult battle up to now, and remember that you also have a time limit. After you've showed him the final death continue moving until you'll be confronted by another Sabbat. Kill him and continue until you'll find Beckett Beckett is a vampire historian (of sorts). Once you meet him the timer ends and the warehouse blows up (+4XP).Talk to him and if you're a Gangrel you'll have some more conversation options. Afterwards you'll be transported back to Tung's. Ask anything you'd like to know and leave. Now a taxi will be waiting outside the Asylum , take it and head Downtown. When you'll reach downtown right across form where your Taxi is standing, lies Ventrue Tower, get in. Inside you'll meet your old buddy , "Chunk" , get him to call the elevator and head up to Lacroix. Tell him about the warehouse (+1XP) and the quest will be completed. He'll then give you the [ELIZABETHAN REDEZVOUS] quest. If you want mercurio to bring you special weapons for sale later, don't tell Lacroix about his Astrolite misfortune. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]][[][][][][][][ CHAPTER 2 : DOWNTOWN , HEART OF THE JYHAD [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]][[][][][][][][ ------------------------------ POINT OF INTEREST : DOWNTOWN ------------------------------ You've finally reached downtown ! Downtown is the heart of the social and political Vampire struggle. Here you will meet the two opposing parties of the Kindred: the Camarilla and the Anarchs and even the Sabbat later on. You can choose sides , but the choice you make won't really affect how things will proceed, it's more of a "role-playing" choice. It's not until much later ,near the end of the game, that you must make your final choice. --------------------------------- POINT OF INTEREST : A NEW HAVEN --------------------------------- All clans can get a Haven in Downtown. This Haven is located in the Skyline apartments at the 4rth floor, except for the Tremere and the Nosferatu who will get their own Haven. In order to get the Skyline Haven you'll need to be polite to Lacroix and try to finish the [ELIZABETHAN REDEZVOUS] without any killing, right after that quest Lacroix will offer you the haven. If you can't do the quest without killing , then you must really sweet-talk Lacroix into giving you the Haven. Once you've received your new haven your computer will be transported there and also your ghoul, if you have decided to keep her. If you have the v2.3 patch installed you'll find the ANTIQUE LOCKET in the container. Tremere and Nosferatu will get their own Havens in downtown but much later. ------------------------------------------------------- POINT OF INTEREST : YOUR SWEET LITTLE GHOUL , HEATHER ------------------------------------------------------- After the [ELIZABETHAN REDEZVOUS] you'll meet Heather outside the Ventrue tower. She'll say she wants to be with you and help you anyway she can. If you want you can tell her to forget about you and continue with her life and gain HUMANITY. But if you want to have your own little ghoul to play with and if you want to get the best armor in the game, tell her that you want her to stay with you. If you do so she will go directly to wait for you in your Haven , either in Santa Monica or in Downtown if you've acquired it. Once you've got heather you can do some things with her and certain events will occur: 1.if you tell her that you need money now, she'll give you $20 2.You can tell her to change her looks and she will change into a Goth-chick. If you tell her again to change her looks she will change into a more sexy outfit. If you tell her again to change she'll turn back to her first look. 3.You can feed on her at certain times. Don't try to feed on her by using the feed command , feed on her only through dialogue options , or else you might kill her or put her in a permanent trance. 4.She will ask you to feed her your blood another two times in the course of the game. Each time you have the option of freeing her if you want. 5.She will bring you presents. Some time after you've decided to keep her with you , she'll give you her school money ($500). Same time after you've fed her your blood for the first time (after the clinic),she'll lure a guy to your apartment and lock him in the bathroom. You can either let him go and persuade him not to tell a word about this , or you can feed on him. After you've fed her your blood for the second time she'll give you the best armor in the game, the body armor. You must go to her right after you return from the society of Leopold and BEFORE talking to Lacoix , if you want to get the Body armor. ------------------------------- POINT OF INTEREST : FAT LARRY ------------------------------- Behind the van ,next to Ventrue tower, you'll find Fat Larry selling his goods. He'll have for sale the FIREAXE, a very good melee weapon for you right now and also your second armor be sure to take those two. He also has the BROKK pistol and the LASSITER sub-machinegun but unless you're a ranged specialist they are not that important or easy to use right now. Fat Larry will give you the [TRAFFIK] quest, --------------------------------------------------- POINT OF INTEREST : LEARNING NEW MOVES FROM NINES --------------------------------------------------- In the Last round bar you'll find Nines. When you'll talk to him for the first time you can ask him to show you some moves and you'll get +1 in Brawl (if your brawling skill is not already 3 or more).Also after the [ELIZABETHAN RENDEZVOUS] go talk to him again to get a +1 in Melee (If your melee is not already 4 or more).So to get the most out of him it's best to go to him the first time with brawl at level 2 and the second time with melee at level 3. ------------------------------------------- POINT OF INTEREST : CONFESSION BLOOD DOLL ------------------------------------------- There is another club in Downtown called Confession. It's the church-like building. Inside you'll find another blood doll. You'll need a seduction of 4 to make her want your dark kiss. The owner of the Confession, Venus, will give you the [A CONFESSION] and the [AND HER NAME WAS VENUS] quests. ---------------------------------- POINT OF INTEREST : STREET THUGS ---------------------------------- There are thugs scattered around in the streets that will attack pedestrians and can even attack you (well it happened to me only once). Try not to kill any of them though, because it will result to humanity loss. Just give them a couple of hits and they will run away. ------------------------------------------------------------------ POINT OF INTEREST : MERCURIO , THE PAIN OF BEING A WEAPONs DEALER ------------------------------------------------------------------ If you haven't told Lacroix about Mercurio messing up with the Astrolite, when you'll reach the Santa Monica beach for the [ELIZABETHAN RENDEZVOUS] quest you'll find Mercurio waiting for you. He'll then thank you for keeping it a secret and tell you that from now on he will have weapons to sell you and that he can even get you some special ones. From that time on , you can go to his apartment and buy weapons. You can also ask him for special weapons like the SNIPER RIFLE and the FLAMETHROWER. Those two weapons though will be available from him, much later. Try to visit him frequently , especially after you've completed a main quest, to see what he has to offer. ----------------------------------------- POINT OF INTEREST : SKYLINE APARTMENTS ----------------------------------------- You'll find the skyline apartments right next to the Confession club. You'll need to come here for the [MUDD HUNT] , [FUN WITH PESTILENCE] AND [NECROMANTIC] quests and also under certain circumstances you may get to use apt 4 as a Haven. There are some more stuff you can do here though. Go down to the basement and hack into the computer, it seems the janitor has set up hidden cameras all over the place. Check the apt notes and learn the Apartment 3 code. You can check the monitor if you like. You can use the vent to navigate through the apartments but now you need to use the elevator and go to the 3rd floor. Use the code and enter. Hack the pc anD unlock the safe. It's located at the closet. Open it and take the GOLD RING , SILVER RING , FANCY RING and FANCY WATCH. You need hacking at level 6 to pull this off. ---------------------------------- POINT OF INTEREST : EMPIRE HOTEL ---------------------------------- Next to the Skyline Apartments is the Empire hotel. You'll have to visit the suites here for the [FUN WITH PESTILENCE] and [AND HER NAME WAS VENUS] quests. Also here you'll find a bar and a club area, there is nothing else of interest except a locked door that you can pick and find inside a GOLD RING. If you want to feed wait for someone to go to the WC. If you want, you can also hack the hotel PC and get some info about the residents. ------------------------------------------ POINT OF INTEREST : LACROIX'S DOMINATION ------------------------------------------ If you refuse to do any of the main quests Lacroix gives you, he will eventually dominate you into doing them. ^^ -------------------------====+<[ Q U E S T S ]>+====------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SIDE QUEST : THE REGENTS RIDDLE (PART2-END) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ OUTCOME: 1XP Remember about the sun mentioned in the riddle? While facing the Ventrue Tower go right and continue until you see a sun-like graffiti with a skull in the middle. To your left there is a gren door, this is the Tremere Chantry. Inside you'll find that the corridors are bound with magic. In order to reach the Tremere regent , Mr. Strauss , you'll have to turn right in every intersection. On your way to him don't forget to pick-up the THAUMATURGICAL CREATURES book. Talk to him (+1XP) and learn about the Tremeres. If you have a persuasion of 5 then you can get him to tell you what he thinks of Lacroix He will then give you the [A PLAGUE FOR THE ANGELS] quest. Essentially it's the same quest that Damsel will give you and you could have taken Damsels quest first if you liked , but if you are a Tremere and want to get the haven in the chantry then you should first take the quest from Strauss and try not to anger him. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SIDE QUEST : A PLAGUE FOR THE ANGELS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ OUTCOME: You get this from Strauss if you talk to him before Damsel. In order to complete this quest you must first finish the [FUN WITH PESTILENCE] and [MORE FUN WITH PESTILENCE] that Damsel will give you and then come talk to Strauss. As a reward you can choose between the BLODDSTAR which raises the duration of Bloodbuff and some money. Choose the item. If you are a tremere and want to get the tremere haven in the chantry later, you must have completed this quest. This means that you should talk first to Strauss and then to Damsel. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SIDE QUEST : FUN WITH PESTILENCE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ OUTCOME: 3XP , HUMANITY GAIN , MASQUERADE REDEMPTION Go to the skyline apartments and use the vents from the basement to reach apt 5.You'll find the ghoul dead, listen to the answering machine and learn that the code for apt 6 is 1203. Use the elevator and enter apt 6. Pick up the SAFE KEY from behind the vase and enter the bedroom. Talk to Hannah and learn about the Plaguebarer (+1XP) , if you don't tell her about Paul’s death you'll gain HUMANITY. Open the safe and pick up the $200. Now you must go to the Empire Hotel to find Jezebel Locke. Talk to the receptionist there and persuade/seduce him to give you Locke’s key (+1XP). If you can't do that you can go to the room behind the reception and pick up the spare keycard from the desk. Now go to the 5th floor and kill Locke (+1XP) and gain MASQUERADE REDEMPTION. Before you leave don't forget to take the FINANCE MANUAL (+1 Finance [3/4] needs research 6) from the table. Now go back to Damsel and she'll give you the [MORE FUN WITH PESTILENCE] quest. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SIDE QUEST : MORE FUN WITH PESTILENCE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ OUTCOME: 5XP , MASQUERADE REDEMPTION Outside of the Last Round you'll find a homeless man that walks up and down the road. Talk to him and persuade him to tell you about the disease. He'll sent you to Tin Can Bill who is in the alley across from the Last round. Talk to Bill and with his last breaths he'll tell you about the monster from the sewers. There is a sewer entrance right at the end of the alley, enter it. Now either lockpick the iron door to reach the inner sanctum of the second plaguebarer, or go left, jump over the drain and climb over the planks and barrels. When you'll get close to the crucified man in the main room , Brother Kanker will appear. Killing him is not that hard, after you do so, take the brotherhood flyer from the floor (+1XP). Push the switch to raise the bars and leave the sewers. Remember where you've seen before the drawing on the flyer? it's the graffiti next to the Tremere Chantry. To the right of the graffiti you'll find a door, enter it and show the flyer to the man there , he'll let you in (+1XP). Now you'll have to fight Zombies. They are slow and can be killed with one or two fireaxe hits and also a shotgun blast to the head will smash them to pieces. Just don't let them come very close or they will catch you and suck your brains or something, also don't let many of them come around you or things will get tough. If you try to feed on them you might get sick and vomit, so you better don't. The easiest way is to simply just run past them until you reach the last door and find Bishop Vick. Vick can be a pretty tough opponent. he uses celerity and blasts you with his shotgun, so make sure you've bought the second armor and also use any defensive disciplines you have. You could fight him from afar with a shotgun yourself. If you use melee stay away from him until it's time to reload his shotgun and then come close and hit him, continue doing this until he is dead (+2XP) Go back to the last round and talk to Damsel (+1XP) and get MASQUERADE REDEMPTION. If you want you can side with the Anarchs now. It doesn't make any difference in how the game continues, it's more of a Role playing decision. If you side with them you can come to Damsel from time to time and report about Lacoix's dealings. Anyway, the only decision that matters about which side to take will be made near the end of the game, so do what you want now. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SIDE QUEST : MUDD HUNT (PART1) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ OUTCOME: 1XP , MASQUERADE REDEMPTION Go to Apartment 2 in the Skyline building by using the vents. Pick up the two CAR STEREOs and then listen to the answering machine. Also go to the bedroom and take KENDO FOR ADVANCED STUDENTS (+1 Melee [3/4] needs research 5) from the floor. Hmm, the call said about " a warehouse across from the bar ". Go across the last round and enter the warehouse. You'll find another gruesome murder scene in the style of [CARNIVAL OF DEATH]. Talk to the homeless guy and he'll tell you about what he saw (+1XP). Persuade him not to say a word about it and gain MASQUERADE REDEMPTION. Go up to by climbing the boxes and pick up the LUCKEE STAR ROOM KEY and the CAR STEREO from the ground near the dead body. You'll continue this in Chapter 3 in Hollywood. If you score a hoop with the head that's on the ground , you'll hear a crowd applauding. :) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SIDE QUEST : TRAFFIK ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ OUTCOME: 1-3XP , +1 Finance [1/2/3] , $500 Fat Larry will give you this quest after you've bought a weapon from him. He wants you to go and steal a suitcase from an Asian gang. There are two ways of doing this , either a full-front assault or the sneaky way. If you grab the suitcase without anyone noticing , you'll get 2XP bonus , so I suggest the sneaky way. For a full-front assault things are simple, go down the parking level and kill everyone until you reach the gang leader, kill him and grab his suitcase(+1XP) If you want to take the covert path , you must use the vents in order to move through the underground parking. There will be ladders on the wall that will take you to the vents .If you don't have Obfuscate you must see the pattern in which the guards move in order to avoid them. The last vent will land you right beside the gang boss and next to the SUITCASE. Grab it (+3XP) and then you're free to kill everyone if you want. In one of the parking levels you'll also find a CAR STEREO. Now go back to Fat Larry and persuade him to give you a +1 to Finance (if your finance isn't already 3 or more) and finally take your hard earned money ($500). If you haven't talked to Venus yet, or if you are a Nosferatu and Venus wont talk to you, Larry will point you to her and put in a good word for you. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SIDE QUEST : A CONFESSION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ OUTCOME: If you're a Nosferatu you can't talk to Venus until you've done Fat Larry’s quest, if you're not you just need to enter the confession club and talk to the sexy bartender. She'll want you to deal with some Russian guys she owes money. As you exit the Club go right and reach the end of the road. In the parking lot you'll find 3 men. You can persuade them to come back next month or you can simply kill them (+1XP). If you're a malkavian you can dementate them to kill each other. report back to Venus (+2XP) and receive the [AND HER NAME WAS VENUS] quest. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SIDE QUEST : AND HER NAME WAS VENUS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ OUTCOME: 4XP , $600 After you've dealt with the 3 Russians ,Venus will want you to deal with their leader, Boris. She'll give you the EMPIRE MAFIA KEY. On your way out pick up the wallet ($150) from behind the reception. Now go to the 6th floor of the Empire hotel. Here you can either sneak you way to Boris or kill everyone. If you kill them you can grab an INGRAM MAC-10 and some ammo for it. Whatever you do get inside room1 and grab the BRAWLING MANUAL. Boris's room is the one with the guard outside. If you attack the guard you'll have to fight Boris no matter what. If you persuade the guard to let you in you will talk with Boris. There are many things that you can do now: 1.You can persuade him to leave Venus alone (+2XP) 2.He can give you the [VENUCIDE] quest and send you kill Venus instead. 3.You can just attack and kill him. (+2XP) 4.You can dementate him to attack his guard. He only has a 38 while his guard has an Ingram so he'll definately die. (+2XP) Whatever you do, don't forget to pick up the $200 an the FANCY RING before you leave. Now if you didn't take [VENUCIDE] go back to Venus and talk to her (+2XP) and get $250. From now on you'll be her partner in Confession. After you've finished a Main quest come back here and she'll give you some of the earnings. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SIDE QUEST : VENUCIDE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ OUTCOME: 2XP , $1000 , HUMANITY LOSS If you decide to take up Boris's Offer and kill Venus instead then you'll receive this quest. Go to the Confession and when Venus will take you up to her private chamber , kill her (+2XP , -1 HUMANITY). Go back to Boris and he'll give you $1000. This fails the [AND HER NAME WAS VENUS] quest. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SIDE QUEST : NECROMANTIC ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ OUTCOME: 3XP , MASQUERADE REDEMPTION To the left of the Ventrue Tower you'll find the abandoned hospital. Enter through an opening at the fence and go through the door. A man will come running at you, he is a reporter. Speak to him and then open the left door and climb through the vent. Fall down open the next door and break the wall under the stairs. Then open the double doors and crawl down using the boards. In one of the rooms in the corridor you'll find a MORPHINE BOTTLE. Remove the rubble that block your path and eventually you'll reach Pisha. If you decide to help her you'll receive this quest. Go back to where Milligan was and you'll find him gone. Pick up his BUSINESS CARD and find out he resides at the skyline apartments in APT1. Use the Vents and enter the apartment, he is hiding in the closet. If you tell him to run, you'll fail this quest. You have another 2 options now: 1.You can kill him (+2XP , -1 HUMANITY , MASQUERADE REDEMPTION) 2.Persuade him it was all a joke and send him to Pisha to be killed. (+2XP , MASQUERADE REDEMPTION) Pick up the PHOTO from the desk and then go back to Pisha (+1XP). You can then get from her the [OCCULTISH PERSONALITY] quest. Note: With the v2.3 patch sending the reporter to Pisha will also result into loosing humanity. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SIDE QUEST : OCCULTISH PERSONALITY ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ OUTCOME: 2 OCCULT ITEMS After taking care of the reporter, Pisha can give you this quest. She wants you to find 2 occult items for her: 1.The FETISH STATUE, which can be obtained in the museum basement if you break into the glass chamber ,where it's being kept. This can be done only during the [PATRON OF THE ANCIENT ARTS] quest. Give it to Pisha and receive the ODIOUS CHALICE as a reward 2.The GIOVANNI BOOK "VOCE DEL MORTE" , which can be obtained in the Embalming chamber of the Giovanni Mansion. This can be done only during the [ITALIAN DINER] quest. Give it to Pisha and receive the KEY OF ALAMUT as a reward (+1XP). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SIDE QUEST : ATTENTION WHORE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ OUTCOME: 1XP , MASQUERADE REDEMPTION Skelter will give you this quest if you talk about the masquerade with him when you'll meet him in the Last Round. You must go to the Confession Club and meet Patty. She is rather annoying. You can deal with her in two ways: 1.You can persuade her that her master has gone to San Diego. (+1XP) 2.You can take her to the alley and kill her. (+1XP , -1 HUMANItY) Go back to Skelter and receive MASQUERADE REDEMPTION. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% MAIN QUEST : ELIZABETHAN RENDEZVOUS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% OUTCOME: 5-7XP After you've spoken with Lacroix for the first time , he'll give you this quest. First you must go to the last round (if you haven't already) and talk to nines. You can pick up here the [FUN WITH PESTILENCE] quest from Damsel and the [ATTENTION WHORE] quest from Skelter. Then go to the Santa Monica beach , get in the boat and reach the ship. In the ship you can do things the "bloody" way , the "easy" way or the "hard" way. With the bloody way you'll piss off Lacroix and you may not get the Downtown haven. If you choose this way your path will be like that of the hard way only instead of sneaking you'll be slaughtering. So there are two ways to finish the quest without killing anyone: The Easy Way: When you'll reach the ship you'll see a policeman near you. If you approach him he'll talk to you. It seems that he was bribed by someone to let a reporter in the ship. You can persuade him (level 4) that you're that reporter and he'll give you the POLICE REPORT (+1XP) and the password of the security computer. He'll then distract some other guards so that you can get inside the security room. If any other policeman sees you he will attack you at the spot so you must sneak from now on. Also remember that after a while the guard will return to the security room. Go down the stairs and enter the door to the right, continue to the bloody corridor and picklock the next door you'll face. Now you are in a room with some stairs going up and a locked door. Picklock the door and get the SHIP MANIFEST (+1XP) from the table. Now go back to the previous room and up the stairs. Enter the left door, you're now in the security room. Use the computer, enter the folder "controls" and type the password. Then use the command "ship cam on" to enable the cameras. Use the monitor next to the computer and check out the sarcophagus (+1XP). Then sneak your way to the boat. The Hard Way: If you can't persuade the policeman, then you'll have to do it the hard way. If you have Obfuscate though you'll find this very easy. Anyway you now have to reach near the sarcophagus. Your path will be the same as the easy way up to where you get the SHIP MANIFEST (+1XP).If you have a high Hacking feat and have Dementation or Domination , you can still go to the security room, incapacitate with one of those disciplines the guard and then quickly hack into the computer to and watch the sarcophagus from the monitor. If you can't do this, things will get tough. From the room that had the ship manifest open the other door and you'll be on the outside of the ship. This whole area is full of patrolling cops and huge containers. On the side of some of the containers you'll see a little ladder. What you need to do now is to climb onto those containers and try to avoid being seen by the cops. You can throw stuff you find on the containers in order to distract the guards. A little further you'll find a table with the POLICE REPORT , take it (+1XP). Continue sneaking forward and you'll eventually reach the sarcophagus (+1XP). Now leave by taking the opposite path ,over the containers, from the one you took the first time. With a little luck you'll be able to pull this off and reach the boat. Mow, take the boat to Santa Monica beach and if you've avoided killing any cops you'll get +2XP bonus. Go and talk to Lacroix (+2XP) and receive the Skyline Apartment haven as a reward (if you've been polite to him and you're not a Tremere or a Nosferatu).He'll then give you the [CALLING DR. GROUT] quest. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% MAIN QUEST : CALLING DR. GROUT %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% OUTCOME: 6XP , $300 Take the cab and go to Grout's Mansion. On your way in, you'll find Nines coming out of the mansion acting very strangely. Inside the Mansion if filled with Grouts "experiments" that have gone mad. The female are pretty easy to kill, only the "s&m style" males pose some threat. Just block their first attack and then whack them. Have in mind that across the mansion you'll find many recorders with Grouts thoughts in them, be sure to listen to them if you want to find out more about Grout and the reasons behind his disappearance. Now go right and enter the Library, pick up the SCARLET TORKELSON : CIRCUS PERFORMER book (+1 Dodge [1/2] needs research 2) from the floor and then read the note from the table , you'll have to solve a riddle now. Hmm, then note says that the mind effects the other two with various effects, so all you have to do is to flip the mind candle until all candles are lit (since it's results will be random eventually you'll get them all lit and solve the riddle)(+1XP). Now the other door in the main hall will be unlocked, open it and enter the RED hall. Flip the candle on the wall next to the stairs and a secret passage will open above. Go up the stairs , then continue the path downwards until you'll reach the GREEN hall. The doors to your right lead you back to th RED hall. Open the door across from the one you entered and you'll be in a room with a fireplace. Push the switch on the fireplace an a secret door will open, move on up the stairs. You'll find yourself on the 2nd floor of the library and another riddle is waiting for you. Read the note and try to solve it. If you can't seem to find the solution there is an easier way. There a book in one of the bookcases that can be pulled and solve the riddle instantly. A new secret door will open downstairs that leads to the basement. crouch to avoid the electricity beams (they'll kill you instantly) and flip the various switches until all beams are gone. Pick up the TARULFANG from the ground and on you way out of the generator room pull the big switch there. The way into Grouts inner sanctum is now opened (+1XP). Go back to the RED hall and enter the previously locked door. You'll find two laboratories. In the empty room there is a locked refrigerator door. If you can't pick the lock you must go to the other room ,kill the enemies and get the LABORATORY REFRIGERATOR KEY. Open the refrigerator and grab the 3 BLOOD PACKS and 2 ELDER VITAE. Now go down the stairs and reach the detention area. If you want to avoid some enemies you can open the secret door on the wall that will lead you a bit further. If you choose to stay in the main route , in one of the rooms you'll find a MORPHINE BOTTLE. Finally you'll reach a wooden door. Open it and then climb the boards to reach the upper floor. Pick up the MORPHINE BOTTLE from the table and go up the stairs to the "wife preservation" chamber. Use the gramophone and the door to Grouts bedroom will be unlocked. Enter to find Grout remains on the bed (+1XP). Afterwards you'll meet for the first time with Grunfend Bach the crazed leader of the Vampire Hunters. He has set the mansion on fire and you must now find your way out. The fire will easily show you the way out of the mansion, since only one route is possible. The tough part will be facing the burning madmen coming after you. They will deal much more damage since they can burn you. A shotgun might do the trick if you are good enough with ranged, else stick with your fireaxe. Just try to kill them as quickly as possible and watch your back since they'll be also coming from behind. DON'T try to feed on them because you'll burn to death. Finally when you'll reach the final room ,jump out of the window. Go back to Lacroix and report (+3XP).He'll then give you the [PATRON OF THE ANCIENT ARTS] quest. Persuade him for $300 and talk to him to get some more info if you like. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% MAIN QUEST : PATRON OF THE ANCIENT ARTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% OUTCOME: 5XP , +1 Scholarity [1/2/3] Take the cab to the museum. Here you can go in a killing streak if you like, but you'll anger Lacroix. If you do this without killing anyone you'll get some bonus XP in the end. If a guard notices you he'll attack you so you need to sneak by them if you want to avoid bloodshed. Watch the walking pattern of the guards and make your moves when they don't see you. Anyway read the note next to the Raptor and go around the corridor, open the half-opened storage and take the OFFICE KEY. Now you need to go downstairs. Once you're there you'll see a set of doors on one side, these are the offices. Enter the left door by using the key you found. Inside pick up the PRESCRIPTION BOTTLE from one of the desks and then pick the door to reach the basement. If your lockpicking feat is not high enough and you don't want to spend blood on bloodbuff, there is a way to get the key from that door. Go outside and enter the right door where are the toilets. Beware of a guard that maybe in here and get into the maintenance room. Get inside the vents. From there you can either open the vent of the security room and try to pickup the BASEMENT KEY from high above, without being seen by the guard inside or you can get into the next room and use obfuscate , dementation or domination on the guard and pick up the key. Once you're down on the basement, things will get tough if you want to remain unnoticed and you don’t have Obfuscate. There is a guard that patrols around the area and you must time your runs according to his position. The toughest part is that there are many cameras scattered around the corridors. You should wait for the camera to turn and run under it , in it's "blind spot" and then make your next move. Once you get down the stairs you'll see a security room infront of you, with a guard inside. There is a computer in there tha tyou can hack (level 6) and disable the cameras and also on the left desk you'll find the SECURITY MANUAL (+1 security [3/4] needs research 6). Sneaking in there is very hard without Obfuscate but it can be dome if you time your moves right. Now go down the next corridor, turn right and enter the room. Read the note on the desk and learn the door code (2358). Also open the drawer for a GOLD RING and a NORMAL WATCH. Next , go across the corridor and into the lab to your left. Pick up the MUSEUM WORKING KEY from the desk (+1XP) and hack the PC if you want for some info and another mention of the code. If you've taken Pisha’s quest, you'll need to obtain the statue before you move on. Get out the room you're in a go left until you find a big glass window. break the window with your fists ,enter and grab the FETISH STATUE (+1XP).Now leave, go the door with the panel and put in the code. Continue onward and you'll find another security room. If you're the killing type smash the window and kill the guard. Then you can hack the pc to disable the security beams in the next room and the alarm. If you're sneaking , just enter the next room and face the security beams. Smash the panel on your right to make the beams flicker and thus enable you to move past them with the right moves. Open the next door and you'll now be in the museum vaults. The final door leads you to a room where you'll find Beckett again (+3XP). Ask him about how many years he has studied Vampire Lore and you'll gain +1 to scholarity [1/2/3]. If you haven't killed anyone you'll get a 2XP bonus. Go back to Lacroix and report to him (+1XP). He'll give you then, the [THE EPIC OF THE ANKARAN SARCOPHAGUS] quest. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% MAIN QUEST : THE EPIC OF THE ANKARAN SARCOPHAGUS (PART1) %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% The prince now wants you to find Gary and learn the location of the sarcophagus. You'll have to go to Hollywood and talk to Isaac for that. This quest will be continued in the next chapters and will be finished much later. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]][[][][][][][][ CHAPTER 3 : HOLLYWOOD , THE LAND OF FALLEN STARS [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]][[][][][][][][ ---------------------------------------------------- POINT OF INTEREST : ANNOUNCE YOURSELF TO THE BARON ---------------------------------------------------- As soon as you'll reach Hollywood a Vampire will come and talk to you. He says you must announce yourself to the Baron of Hollywood, Isaac. You should do that. You already need to talk to him the main quest and he'll also give you many other quests. Isaac is located at the end of the street behind the jewellery store, across from the abandoned theater. ------------------------------------ POINT OF INTEREST : RED SPOT STORE ------------------------------------ Right across from the taxi you'll see the Red Spot convenience store. Once you're inside go to the coolers to your right and pick up $25 from inside. Then talk to the clerk and ask him about the special, he'll then show you his weapons. He sells the COLT ANACONDA (aka .44 MAGNUM) which is the best ranged weapon up to now, the SLEDGEHAMMER a very nice melee weapon and the next armor for you to wear , which you should buy. Anyway, talk to the guy a bit, he is hilarious. ------------------------------------------- POINT OF INTEREST : A BLAST FROM THE PAST ------------------------------------------- At some point you'll bump on a friend of yours from your old mortal life. She'll recognise you and try to "help" you. You can persuade her that you're not who she thinks you are and she'll leave you alone. If you can't, she'll follow you around until you leave the area. If you manage to persuade Samantha that you're someone else, you'll receive MASQUERADE REDEMPTION. ----------------------------------- POINT OF INTEREST : INTERNET CAFE ----------------------------------- There is an internet cafe in Hollywood called Ground zero. You can hack the computers and get some info about the locals. Inside you'll find another skill book, THE COWBOY'S GUIDE TO CYBERSPACE BY CASE (+1 computer [5] ne