'########:'####:'##::: ##::::'###::::'##::::::: ##.....::. ##:: ###:: ##:::'## ##::: ##::::::: ##:::::::: ##:: ####: ##::'##:. ##:: ##::::::: ######:::: ##:: ## ## ##:'##:::. ##: ##::::::: ##...::::: ##:: ##. ####: #########: ##::::::: ##:::::::: ##:: ##:. ###: ##.... ##: ##::::::: ##:::::::'####: ##::. ##: ##:::: ##: ########: ..::::::::....::..::::..::..:::::..::........:: '########::::'###::::'##::: ##:'########::::'###:::::'######::'##:::'##: ##.....::::'## ##::: ###:: ##:... ##..::::'## ##:::'##... ##:. ##:'##:: ##::::::::'##:. ##:: ####: ##:::: ##:::::'##:. ##:: ##:::..:::. ####::: ######:::'##:::. ##: ## ## ##:::: ##::::'##:::. ##:. ######::::. ##:::: ##...:::: #########: ##. ####:::: ##:::: #########::..... ##:::: ##:::: ##::::::: ##.... ##: ##:. ###:::: ##:::: ##.... ##:'##::: ##:::: ##:::: ##::::::: ##:::: ##: ##::. ##:::: ##:::: ##:::: ##:. ######::::: ##:::: ..::::::::..:::::..::..::::..:::::..:::::..:::::..:::......::::::..::::: '##::::'##:::::::::::'#######:: . ##::'##:::::::::::'##.... ##: :. ##'##::::::::::::..::::: ##: ::. ###::::'#######::'#######:: :: ## ##:::........:'##:::::::: : ##:. ##::::::::::: ##:::::::: ##:::. ##:::::::::: #########: ..:::::..:::::::::::.........:: Game: Final Fantasy X-2 (North American version) by Square-Enix Platform: Playstation2 All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. FAQ/walkthrough by Blackestmage, copyright 2006 Legal stuff: This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission (see e-mail section). Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Table of contents 1- Introduction 2- E-mail 3- The characters 4- The battle system A) Dressphere list B) Garment Grid list C) Special Dresspheres 5- Walkthrough 6- The endings 7- General tips 8- Conclusion 9- Credits Before reading: Please note that using this guide while you haven't beaten Final Fantasy X first is not a good idea due to the numerous references I will be making in order to explain several aspects (the story, especially) of Final Fantasy X-2. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 1- Introduction -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Hello there! Me contributor name is Blackestmage and it's a pleasure to meet you! My college session is finally over so I have two months of total liberty ahead of me! Summer, to me, equals FAQing season, but I wasn't feeling like starting a new project. I checked out my contributor page and spotted this walkthrough. Since I wanted to get back into Final Fantasy X-2 (made over a year that I haven't played the game), I decided to update this FAQ as well. Personally, I prefer Final Fantasy X over Final Fantasy X-2, but this title is still a strong and solid sequel. While the concept of this game is totally different, Final Fantasy X-2 is definitely for those interested in obtaining MORE from Final Fantasy X's universe, to actually see what happens after the dramatic Final Fantasy X ending. With that said, I hope you will enjoy the game! -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 2- E-mail -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ In order to contact me, you can write me an e-mail at blackestmage (at) yahoo (dot) fr (at = @ and dot = .). Please, use this feature for stuff about the game only. While it may sound mean, I'm a little bit busy and I don't have much time to chat with my readers. If you have problems with the game, it will be a pleasure for me to help you out. If you want to use my FAQ on your website, e-mail me for permission. Before e-mailing me for questions though, make sure you can't find your answers in my guide. Also, please be clear. I'm not asking you to speak perfect English, heck, my English is far from being perfect, but just make sense in your sentences so I can understand what your message is about. On the subject of the language, je suis francophone alors mes camarades français n'hésitez pas à m'écrire dans notre langue! Last thing, include the game title in the topic of your message or else it will be automatically put in the Spam trash. Thanks a lot! -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 3- The characters -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Just like in every games of the series, Final Fantasy X-2 contains a vaste variety of characters. First, there are the three playable characters. Yuna: She is the protagonist, the main character of the game. Two years ago, she fought and defeated Sin with the help of her six guardians. Though she did her pilgrimage to complete the task, Yuna didn't obtain the Final Aeon. Destroying Sin with the Final Summoning costs the life of the summoner and only results in a temporary Calm, because Sin is always reborn with the fayth of the Final Aeon. Instead of following Yevon's teachings, Yuna and her friends took on Sin by themselves and won the battle after they defeated Yu Yevon, the one that was summoning Sin for a a millenium. With such a victory, the Eternal Calm was brought to Spira and so Yuna became the most successful summoner of the planet's history. Back in Final Fantasy X, Yuna was quite the model woman, doing her prayers, following Yevon's teachings, etc. Now, she changed a lot. She threw away her summoner attire to put on new clothes that, huh, "reveal" more about her personality. She is part of a group called "Gullwings", which consists of a team of sphere hunters. Remember those spheres you could use to view recorded scenes in Final Fantasy X? Well, sphere hunters travel all around the world in order to search for these spheres. Rikku: The cutest character of the serie! More energetic than ever, Rikku brings the funniest scenes to the game. In Final Fantasy X, she was quite the party girl. In Final Fantasy X-2, she is... well, still quite the party girl! She was one of Yuna's guardians so she also did her part to save Spira from Sin. She is the High Summoner's cousin as well, but both are acting as if they were sisters. In two years, Rikku changed physically, to the gamer's pleasure. Though it doesn't seem like it from her way of acting, she is also more mature. She is a member of the Gullwings so she too, just like Yuna, is a sphere hunter. Paine: A new character, Paine is a mysterious person. She isn't as sociable as Yuna, and she's absolutely not goofy like Rikku. On contrary, it's rare that she even smiles. She is more of a mix between Lulu and Squall. Paine doesn't reveal much about herself until later in the game, and even then, she keeps her initial role. But she is strong in combat and can be somewhat seen as the strength of the Gullwings, because she is also part of the group as a sphere hunter. Then, there are the playable characters of Final Fantasy X, which you can't control anymore in the sequel. Wakka: Former coach of the Besaid Aurochs, Wakka was also one of Yuna's allies in the last showdown with Sin. Though Spira is in peace, he considers himself to be the guardian of Besaid. That is because he has things to protect, like a pregnant wife. Who's that woman? Take a guess... Lulu: Of course, Lulu is the pregnant woman! She finally moved on with Chappu and fell for Wakka. She was very mature in Final Fantasy X, now she has grown up even more since she will be a mother soon. Lulu doesn't combat fiends anymore, but she is still a strong ally for Yuna as a confident and a counselor. Kimahri: Though Kimahri is at least seven feet tall, he is considered a small individual because of the fact that he is from the Ronso Tribe, tribe in which the children are as tall (if not taller) than human adults. He used to be Yuna's main guardian and participated well in the victory against Sin. He is now the Elder of Mount Gagazet, which gives him even more credibility as one of the saviors of Spira. And finally, the new characters. Leblanc: She, with her two acolytes, is a sphere hunter. She is far from being a member of the Gullwings though. Her team is actually a rival to Yuna's group. Using her sex appeal as her main weapon, don't worry if you're seduced the very first minute you see her in the game. Ormi: One of Leblanc's two acolytes, Ormi is the "strong but dumb" type of bad guy. He doesn't think much by himself, which is probably why Leblanc hired him. However, his style can still be seen as a source of credibility for his character. Logos: Unlike Ormi, Logos is brilliant and under the control of Leblanc because of her ideology and not because of her Lady Luck clothes. Many Final Fantasy X-2 gamers are fans of him for the mystery of his personality. He is a bad guy, but he's fighting for the benefit of his team and not to simply annoy the heroes. Brother: Remember him? He is Cid's son, which also makes him Rikku's brother. He is part of the Gullwings as the driver of the Celsius (the airship). Brother is now learning how to speak in our language, so you will finally be able to understand him when he speaks his mind (though there isn't much to say about it- sorry Brother!). Another information to add about him is the fact that he seems to have a "crush" Yuna. That is a little bit scary, since they're cousins. Buddy: His name is Buddy for the very simple reason that he's a cool buddy to have with while you're hunting spheres in Spira. Is there something else to say about him? Probably, but since nobody is reading this, I guess I'll just move to the next character. Har! Shinra: The youngest member of the Gullwings, he is ironically the most intelligent one. He knows about everything there is to know (except the fact that he looks kind of dumb in his costume...). Shinra is simply the "brain" of the team. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 4- The battle system -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Square-Enix decided to play oldschool for the battle system of Final Fantasy X-2. Remember the Job system from Final Fantasy V? Well, Final Fantasy X-2's dressphere system is a lot like it. If we get back to the basic concept of the Final Fantasy universe, each abilities that you can use are normally linked to a certain type of in-battle character. For example, Fire is a black magic spell used by Black Mages. Well, in Final Fantasy X-2, dresspheres are these types of in-battle characters. When you equip one of your girls with the Black Mage dressphere, you gain the abilities of a Black Mage. You can also learn new ones by obtaining AP from the fiends you defeat using that dressphere. The interesting aspect about this system is that it's possible to change your dressphere WHILE you're in a battle. Dresspheres are dispatched on nodes of a grid called Garment Grid. You customize these grids by yourself, putting the dresspheres you want on its nodes. When you're in combat, press the R1 button to open your Garment Grid and select the dressphere next to the one you're currently wearing to have your character switch to it. Some grids will also give you bonuses, like stats or skills (which are granted to your character for the battle). For the level-up system, it's back to the old one. When you win a battle, you gain EXP for the enemies you defeated. When you have obtained enough EXP, your character level up and her stats increase. As for the enemies, they also see their stats increased while they're under Oversoul status, which is a form they morph into once you killed ten fiends of their species. a) Dressphere list )()()()()()()()()()()()()()( Dressphere: Gunner Abilities: Attack, Trigger Happy, Potshot, Cheap shot, Enchanted Ammo, Target MP, Quarter Pounder, On the level, Burst shot, Tableturner, Scattershot, Scatterburst, Darkproof, sleeproof, Trigger Happy Lv.2, Trigger Happy Lv.3. )()()()()()()()()()()()()()( Dressphere: Thief Abilities: Attack, Steal, Pilfer Gil, Borrowed Time, Pilfer HP, Pilfer MP, Sticky Fingers, Master Thief, Soul Swipe, Steal Will, Flee, Item Hunter, First Strike, Initiative, SLowproof, Stopproof. )()()()()()()()()()()()()()( Dressphere: Gun Mage Abilities: Attack, Blue Bullet, Scan, Shell Cracker, Anti-Aircraft, Silver Bullet, Flan eater, Elementillery, Killasaurus, Drake Slayer, Dismantler, Mech Destroyer, Demon Muzzle, Fiend Hunter Lv.2, Scan Lv.2, Scan Lv.3 Blue Bullet Abilities: Fire Breath, Seed Cannon, Stone Breath, Absorb, White Wind, Bad Breath, Mighty Guard, Supernova, Cry in te Night, Drill Shot, Mortar, Annihilator, Heaven's Cataract, 1000 Needles, Storm Cannon, Blaster. )()()()()()()()()()()()()()( Dressphere: Warrior Abilities: Attack, Sentinel, Flametongue, Ice Brand, Thunder Blade, Liquid Steel, Demi Sword, Excalibur, Power Break, Armor Break, Magic Break, Mental Break, Delay Attack, Delay Buster, Assault, SOS Protect. )()()()()()()()()()()()()()( Dressphere: Alchemist Abilities: Attack, Mix, Potion, Hi-Potion, Mega-Potion, X-potion, Remedy, Dispel Tonic, Phoenix Down, Mega Phoenix, Ether, Elixir, Items Lv.2, Chemist, Elementalist, Physicist. )()()()()()()()()()()()()()( Dressphere: Samurai Abilities: Attack, Spare Change, Mirror of Equity, Magicide, Dismissal, Fingersnap, Sparkler, Fireworks, Momentum, Shin-Zantetsu, Nonpareil, No Fear, Clean Slate, Hayate, Zantetsu, SOS critical. )()()()()()()()()()()()()()( Dressphere: Dark Knight Abilities: Attack, Darkness, Drain, Demi, Confuse, Break, Bio, Doom, Death, Black Sky, Charon, Poisonproof, Stoneproof, Confuseproof, Curseproof, Deathproof. )()()()()()()()()()()()()()( Dressphere: Berserker Abilities: Attack, Berserk, Cripple, Mad Rush, Crackdown, Eject, Unhinge, Intimidate, Envenom, Hurt, Howl, Itchproof, Counterattack, Magic Counter, Evade & Counter, Auto-Regen. )()()()()()()()()()()()()()( Dressphere: Songstress Abilities: Darkness Dance, Samba of Silence, MP Mambo, Magical Masque, Sleepy Shuffle, Carnival Cancan, Slow Dance, Brakedance, Jitterbug, Dirty Dancing, Battle Cry, Cantus Firmus, Esoteric Melody, Disenchant, Perfect Pitch, Matador's Song. )()()()()()()()()()()()()()( Dressphere: Black Mage Abilities: Fire, Thunder, Blizzard, Water, Fira, Thundara, Blizzara, Watera, Firaga, Thundaga, Blizzaga, Waterga, Focus, MP absorb, Black Magic Lv.2, Black Magic Lv.3. )()()()()()()()()()()()()()( Dressphere: White Mage Abilities: Pray, Vigor, Cure, Cura, Curaga, Regen, Esuna, Dispel, Life, Full-Life, Shell, Protect, Reflect, Full-Cure, White Magic Lv.2, White Magic Lv.3. )()()()()()()()()()()()()()( Dressphere: Lady Luck Abilities: Attack, Bribe, Two Dice, Four Dice, Attack Reels, Magic Reels, Item Reels, Random Reels, Luck, Felicity, Tantalize, Critical, Double EXP, SOS spellspring, Gillionaire, Double Items. )()()()()()()()()()()()()()( Dressphere: Trainer Yuna's abilities: Attack, Holy Kogoro, Kogoro Blaze, Kogoro Freeze, Kogoro Shock, Kogoro Deluge, Kogoro Strike, Doom Kogoro, Kogoro Cure, Kogoro Remedy, Pound!, Half MP cost, HP stroll, MP stroll, Kogoro Lv.2, Kogoro Lv.3. Rikku's abilities: Attack, Sneaky Ghiki, Ghiki Gourge, Ghiki Gag, Mugger Ghiki, Pesky Ghiki, Bully Ghiki, Ghiki Meds, Ghiki Pep, Ghiki Cheer, Swarm, Swarm!, Half MP cost, HP stroll, MP stroll, Ghiki Lv.2, Ghiki Lv.3. Paine's abilities: Attack, Carrier Flurry, Poison Flurry, Stone Flurry, Death Flurry, Flurry Guard, Flurry Speed, Flurry Shield, HP Flurry, Recovery Flurry, Maulwings!, Half MP cost, HP stroll, MP stroll, Flurry Lv.2, Flurry Lv.3. )()()()()()()()()()()()()()( Dressphere: Mascot Yuna's abilities(Moogle): Attack, Moogle Jolt, Moogle Cure, Moogle Regen, Moogle Wall, Moogle Life, Moogle Curema, Moogle Regenja, Moogle Wallja, Moogle Lifeja, Moogle Beam, Ribbon, Auto-Shell, Auto-Protect, Swordplay, Arcana. Rikku's abilities(Cait Sith): Attack, Cait Fire, Cait Thunder, Cait Blizzard, Cait Water, Power Eraser, Armor Eraser, Magic Eraser, Mental Eraser, Speed Eraser, PuPu Platter, Ribbon, Auto-Shell, Auto-Protect, Instinct, White Magic. Paine's abilities(Tonberry): Attack, Dark Knife, Silence Knife, Sleep Knife, Berserk Knife, Poison Knife, Stone Knife, Stop Knife, Quartet Knife, Arsenic Knife, Cactling Gun, Ribbon, Auto-Shell, Auto-Protect, Bushido, Black Magic. )()()()()()()()()()()()()()( B) Garment Grid list As I said it earlier, there are 60 Garment Grids, listed below. First Steps Vanguard Bum Rush Undying Storm Flash of Steel Protection Halo Hours of Need Undwavering Guard Valiant Lustre Highroad Winds Mounted Assault Heart of Flame Ice Queen Thunder Spawn Menace of the Deep Downstrodder Sacred Beast Tetra Master Restless Sleep Still of Night Mortal Coil Raging Giant Bitter Farewell Selene Guard Helios Guard Shining Mirror Covetous Disaster In Bloom Scourgebane Healing Wind Heart Reborn Healing Light Immortal Soul Wishbringer Strength of One Seething Cauldron Stonehewn Enigma Plate Howling Wind Ray of Hope Pride of the Sword Samurai's Honor Blood of the Beast Chaos Maelstrom White Signet Black Tabard Mercurial Strike Tricks of the Trade Horn of Plenty Treasure Hunt Tempered Will Covenant of Growth Salvation Promised Conflagration Supreme Light Megiddo Unerring Path Font of Power Higher Power The End C) Special Dressphere Since Final Fantasy VII, the characters have special attacks that they can use when they're in limit break, Trance, or Overdrive mode. In Final Fantasy X-2, the formula is a little bit different. Each girl has a unique dressphere that only her can use: a "Special Dressphere". With it, the girl has "superior" (easily arguable, but let's not take away the credit of this feature already =P) abilities. In order to have your character dressed with the "Special Dressphere", you must have worn every dresspheres of his (actually her) Garment Grid in the battle. At that point, press the L1 button and the girl will put it on. You must do that every times you want to equip the "Special Dressphere". Below is the list of the Special Dresspheres' abilities. To learn them, it's the same concept of the normal dresspheres: select an ability that you want to learn and win battles wearing the Special Dressphere in order to gain the required AP. )()()()()()()()()()()()()()( Special Dressphere: Yuna's Floral Fallal Abilities: Attack, Libra, Heat Whirl, Ice Whirl, Electric Whirl, Aqua Whirl, Barrier, Shield, Flare Whirl, Great Whirl, All-Life, Ribbon, Double HP, Triple HP, Break HP limit, Break Damage limit. Rignt pistil's abilities: White Pollen, White Honey, Hard Leaves, Tough Nuts, Mirror Petals, Floral Rush, Floral Bomb, Fallal Bomb, Floral Magisol, Fallal Magisol, Right Stigma, Ribbon, Double HP, Triple HP, Break HP limit, Break Damage limit. Left pistil's abilities: Dream Pollen, Mad Seeds, Sticky Honey, Halfdeath Petals, Poison Leaves, Death Petals, Silent White, Congealed Honey, Panic Floralysis, Left Stigma, Ribbon, Double HP, Triple HP, Break HP limit, Break Damage limit. )()()()()()()()()()()()()()( Special Dressphere: Rikku's Machina Maw Abilities: Attack, Revival, Death Missile, Bio Missile, Break Missile, Berserk Missile, Stop Missile, Confuse Missile, Shockwave, Shockstorm, Vajra, Ribbon, Double HP, Triple HP, Break HP limit, Break Damage limit. Smasher-R's abilities: Howitzer, Sleep Shell, Slow Shell, Anti-Power Shell, Anti-Armor Shell, Scan, Shellter, Protector, HP repair, MP repair, Homing Ray, Ribbon, Double HP, Triple HP, Break HP limit, Break Damage limit. Crusher-L's abilities: Howitzer, Blind Shell, Silence Shell, Anti-Magic Shell, Anti-Mental Shell, Booster, Offense, Defense, HP repair, MP repair, Homing Ray, Ribbon, Double HP, Triple HP, Break HP limit, Break Damage limit. )()()()()()()()()()()()()()( Special Dressphere: Paine's Full Throttle Abilities: Attack, Fright, Aestus, Winterkill, Whelmen, Levin, Wisenen, Fiers, Deeth, Assoil, Sword Dance, Ribbon, Double HP, Triple HP, Break HP limit, Break Damage limit. Dextral Wing: Venom Wing, Blind Wing, Mute Wing, Rock Wing, Lazy Wing, Violent Wing, Still Wing, Crazy Wing, Stamina, Mettle, Reboot, Ribbon, Double HP, Triple HP, Break HP limit, Break Damage limit. Sinistral Wing: Steel Feather, Diamond Feather, White Feather, Buckle Feather, Cloudy Feather, Pointed Feather, Pumice Feather, Ma'at's Feather, Stamina, Mettle, Reboot, Ribbon, Double HP, Triple HP, Break HP limit, Break Damage limit. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 5- Walkthrough -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ The main section of this guide. Using it, you should be able to obtain every percentage points in the game. However, before reading, let me warn you once again that it is not a good idea to use this walkthrough if you haven't beaten Final Fantasy X. Since Final Fantasy X-2 is the sequel to it, I will be making a lot of references to the first previous title. Something else you need to know before taking on the game is the fact that you can now skip scenes with the Square button while your game is paused. However, doing so isn't much of a good idea because not only will it make you miss out on the story, you also won't get the % points that you would normally obtain by viewing those scenes. And how are % points important? Well, having 100% completion when you beat the game is a prerequisite for the Perfect Ending. With that said, let's start! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Chapter 1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Pop in your Final Fantasy X-2 disc in your PS2 and listen to the song at the main menu. Beautiful isn't it? When you're done, make sure you have room on your memory card and select "New Game". The FMV intro takes place at Luca, where Yuna is singing and dancing in front of a huge audience. Rikku and Paine are introduced to you as they take care of goons that are trying to arrest them. When the musical show is over, Rikku and Paine get on the scene to take on Yuna, or should I say, to take on the Yuna-looking woman; from her voice, you can tell it's an imposteur! --------------------------------------------------------------------- Bosses: ????? 2 X Goons HPs: 82 29 each EXP: 3 1 each Difficulty: Easy --------------------------------------------------------------------- Your first battle is, indeed, very easy. Take that as an opportunity to make yourself familiar with the controls and the battle system of the game. Your opponents aren't doing much: the goons' physical attacks are so weak their damages are not even worthy of being typed here. Rikku is equipped with the Thief dressphere so make full use of her Steal command to mug items from your three opponents. Paine is wearing the Warrior dressphere, which makes her your offensive character. Use her to deplete your enemies' HP in a few attacks. Don't even bother healing Rikku and Paine, just finish this battle quickly once you're friendly enough with the gameplay. When the battle is over, the Yuna-looking woman will be fleeing on the docks outside of the stadium. When you obtain the control of Rikku, goons will be after you. Follow the screen north and battle the enemies that dare to challenge you in battle. Steal them with Rikku and kill them with Paine: they're very weak, one hit or two and they're history. When you reach the next screen, examine that person disguised as a moogle to regen your HP/MP. Do it even if you do not need to replenish your health, because it gives % points. On the next dock, you meet up with two stronger enemies: Logos and Ormi. Just before taking on them though, the real Yuna joins the scene to form the YRP (which stands for Yuna, Rikku and Paine). Your second boss battle begins! --------------------------------------------------------------------- Bosses: Logos & Ormi HPs: 86 each EXP: 3 each Difficulty: Easy --------------------------------------------------------------------- Well, though this battle is harder than the previous ones, it's still relatively easy. I would suggest you use Rikku to support your party once she's done stealing both targets while Yuna and Paine will be taking care of Logos and Ormi, physically attacking them both at the same time for chained damages. Being the unprofessional contributor that I am, I took absolutely no notes of the bosses' attacks, but it's not like you needed to learn something about them anyway. This battle will be over before you can say "Fuck Capitalism!". They're defeated, but it isn't over yet. The fake Yuna will give the Garment Grid she stole back to Yuna, revealing her identity: Leblanc. One more boss battle! --------------------------------------------------------------------- Boss: Leblanc HP: 130 EXP: 8 Difficulty: Easy --------------------------------------------------------------------- Now that Yuna got her Garment Grid back, you have the privilege of receiving a mini-tutorial on how to use it. Press the R1 button to open your Garment Grid. With it, you can select a new dressphere for your character to wear, so switch Yuna's Gunner dressphere for the Songstress dressphere. Afterward, use the Dance of Darkness from her Dance command in order to blind Leblanc with the Darkness status. Because of it, Leblanc won't be able to attack you physically for the simple reason that she will miss every time until the Darkness status is off (it will take a few turns, just re-cast the Dance of Darkness to blind her again). Leblanc will cast Thunder (lightning elemental black magic) but it won't deal much damage. Steal some Silver Braces with Rikku and have Paine physically attack the boss until her 130 points of health are depleted. Victory! Leblanc and her two acolytes quit and leave the area: congratulations Gullwings! Yuna can now introduce herself to you: she sure changed a lot in two years didn't she. It's the same woman that you were controlling in Final Fantasy X, yet "same" doesn't seem to fit. Oh well, the Celsius arrives at Luca so everyone aboard! ======================================================= Celsius ======================================================= You witness a scene in which Brother makes a fool out of himself, begging Yuna for a dance. When you can control your character, I suggest you speak to everybody on the bridge for a few lines of introduction about the group. Talking to Rikku, you learn that Yuna became a sphere hunter because of a certain sphere that caught her attention. When you talk to Paine, Yuna says that nobody knows her very well for the simple reason that she isn't the talkative type. These two women are Yuna's partners in battle for the whole game. But you can talk to the other members of the team too; Brother, Rikku's brother that you met in Final Fantasy X; Buddy, a guy that was supposedly aboard Cid's airship two years ago; and Shinra, the smart kid that knows everything. Use his tutorials to learn the basics of the game (battle system, dresspheres, Garment Grids, etc). When you're done, leave the bridge up the stairs south of the screen to meet a Save Sphere. You can use these to replenish your HP/MP and to save your game. Enter the elevator and select "Engine room" to be taken to the... well, engine room of the airship. There, you will find four chests on the lower level. Open them to obtain the next items: Phoenix Down (X 4), Remedy (X 3, Potion ( X 4) and an Ether. These four treasure chests are refilled with different items at the beginning of each chapters, so come back to this level whenever you complete a chapter to claim new treasures. Back at the elevator, use it to go up to the cabin. There, speak to the Hypello behind the counter to learn that he is the barkeep of the Celsius, named Barkeep (Al Bhed originality right there!). You can shop with him, buying or selling items. The stairs to your left lead to the bedroom where you can take a nap by selecting the "Rest" option from Barkeep's list. In order to trigger a certain scene much later in the game, rest at least once during each chapters. If you don't, the scene won't be triggered and you won't obtain the % points linked to it. When you're ready to continue on with the game, accept to take a nap. Good night! When Yuna wakes up, leave the cabin and Brother will be requesting Yuna's presence at the bridge. Use the elevator to access it and Buddy will inform the team that a sphere has been detected at Mount Gagazet. Sacred mount, here we come! ======================================================= Mount Gagazet- Floating Ruins ======================================================= The YRP is dropped on the floating ruins, which are floating (oh really?) over the top of the mountains. For some reason, this place reminds me of Fort Dragonia from Chrono Cross. Oh well, when you can control Yuna, you will have to get through this area by following the mini-tutorials about jumping and climbing. Nothing complicated, it is just practice for future areas. At the second point that you have to jump from a gap to another, let yourself fall on the level below to find a chest. Open it for a Yellow Ring and climb back up the higher ledge and jump across to the other side. Go down the stairs and use the Save sphere if you wish, otherwise just go left to the switch and use it to take the elevator down. When it's stopped, jump down from it. From now on, you can run into random encounters. Set your dresspheres with the abilities you want to learn so you can get AP for them while winning the battles you be will obviously running into. With your jump ability, make your way past the waterfall to your left until you reach a platform with a treasure chest on it. Open it to obtain an Elixir. Afterward, just climb the ledges to your right to make your way up the area, where you will run into Leblanc and her two allies. Once they exchanged a few words, both teams are engage in battle. --------------------------------------------------------------------- Bosses: Leblanc Logos Ormi HPs: 120 100 130 EXP: 20 10 10 Difficulty: Easy --------------------------------------------------------------------- Meh, an easy battle once again. There isn't much to say about it really... Stealing them, you can obtain a Tiara (Leblanc), Gauntlets (Ormi) and a White Cap (Logos). Afterward, basically just attack them physically with chained attacks. You could use the Songstress's Dance of Darkness in order to blind the enemies, but the battle is so insignificant that you should just deplete their HP quickly and be done with it. When you're victorious, Leblanc decides to ignore the fact that she lost and attempts to steal the sphere you're seeking in the ruins. Mission time! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Outrun the Leblanc Syndicate You have a six minutes timer on your screen, along with a bar featuring the Leblanc Syndicate running from left to right. When the six minutes have passed, the Leblanc Syndicate will have reached the top of the ruins before you. You don't have to win the race, but if you don't, you won't be able to obtain a Muscle Belt accessory, so since you're here, let's win! Quickly proceed forward on the path and run passed the ramp leading up to a treasure chest. Open it for a Mega-Phoenix item and get back to the ramp and use it to reach an higher level. Drop down on the other side and jump over the gap to the temple entrance, where Logos ambushes the party with goons. Defeat them in a few attacks and enter the temple. Inside, head north and stop at the intersection. Take a left turn to meet up with a switch. Touch it and get back to the intersection. Take the right path now to meet a new switch. Touch it as well before running back to the intersection to follow the north path. Drop in the pit on the way to find a chest with a White Ring inside. Climb back up and continue north until you reach the next intersection. Take the right path to proceed into a new screen. There, just follow the way and jump over the gap using the column that appeared when you activated both switches a few seconds ago. Keep running until you find an exit out, which leads to a balcony outside. Open the treasure chest there for a Red Ring and get all the way back to the intersection, taking the north path there. Back outside, follow the balcony to the left until you reach the end of the road, where Ormi summons a few fiends for you to kill. Climb the ledges afterward and jump on the central structure. Follow the tight path around to your right to find another treasure chest, this one containing a Star Pendant acessory. Back to the ledges, climb them up to reach the top of the ruins. If you arrived here before the Leblanc Syndicate, you'll see them hanging from the plateform with a chest on it. Open it to obtain the Muscle Belt. Use the save sphere and climb up to the summit of the structure. The sphere isn't yours though, because an enemy is guarding it. --------------------------------------------------------------------- Boss: Boris HP: 480 EXP: 26 Difficulty: Easy --------------------------------------------------------------------- Compared to the enemies you fought before, Boris is actually decent. But this battle is still not offering much of a challenge. The boss will use some strong physical attacks, striking one target twice in the offence. Use the Songstress's Dance of Darkness to fix this problem. The other attack you should worry about from Boris is Sticky End, which inflicts Stop on one target. If it does happen, steal him with a Thief for a Remedy, ideal to reverse the spell. For your offence, basically just pummel him with the attacks you have at this point and the battle will be over rather quickly. The Gullwings can now claim the sphere they've been seeking. Too bad it doesn't seem to be in superb conditions. Leblanc, unhappy with her lost, will laugh at you for finding a "dull" sphere. Oh well, mission complete! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ======================================================= Celsius ======================================================= Brother, in the excitement, jumped out of the ship to go at Yuna's rescue. Well there he is, laying on the floor, nearly unconscious. Go to him with Yuna and comfort him for a scene (which gives % points so... do it!). Talk to Shinra in order to view the contents of the sphere you just found in Gagazet. Unfortunately, the sphere is very old so the image quality is low. To summarize it, it shows Zanarkand, the city destroyed a thousand years ago. You can also hear the voice of a man happy that he finally shook someone's hand. While Paine qualifies the sphere as "junk", it still can be used as a dressphere: the Black Mage Dressphere! Afterward, Buddy locates some new spheres around the world. You get a mini-tutorial on the Hotspots. To explain it quickly, you have a list of locations from all over Spira. You can travel to them with the Celsius while you select them from Buddy's list. Some of them are marked though, as "Hotspots". When a location has an Hotspot marker, it means that you must do the events there in order to advance in the story, to progress to the next chapter. At this point, Besaid and Zanarkand are marked as Hotspots, which means you could just visit them both to progress in the chapter. However, it isn't because a location isn't marked as an Hotspot that there is nothing interesting over there. During each chapter, it is a good idea to do a world tour, visiting every locations of Spira in order to take on optional missions, viewing scenes and acquiring tons of goodies like items, Garment Grids, etc. For now, head to Besaid. ======================================================= Besaid Island ======================================================= Nostalgia... From the save sphere, proceed to the village down the road. The girls meet Wakka, who seems pretty nervous: he is going to be a father soon! Once Yuna introduced Paine to him, Wakka gives you the advice of visiting Lulu. Before that, you can explore the village a bit but if you do, do not visit the shop in the tent southwest, nor the chambers in the temple. Just don't. Enter the tent to your right and talk to Lulu. As Rikku points it out, Lulu doesn't look pregnant one bit... I guess the creators of the game got lazy and decided not to bother designing a pregnant Lulu. That, or another cultural reason I ignore. Oh well, Lulu suggests that a walk outside of the village would be appropriated to discuss the good old times with Yuna. In the conversation, Yuna shows Lulu the contents of the sphere Kimahri found on Gagazet. From his voice (check the sphere from Shinra's list to hear it) and physical appearance, the prisonner looks relatively familiar. He actually looks just like Final Fantasy X's main hero: Tidus (default name)! That is quite a shock. How? Well, last warning for those who are reading this walkthrough while they haven't beaten Final Fantasy X first: I'm about to spoil its ending so unless you don't mind having your endings spoiled to you, stop reading here! Two years ago, Yuna and her six guardians (Tidus, Wakka, Auron, Kimahri, Lulu and Rikku) defeated Sin all by themselves, without the use of Yevon's teachings, which consisted of summoning the Final Aeon to slay Sin for a short amount of time only. They entered Sin's body to find its core, Yu Yevon, who had been summoning his evil armor for a thousand years. Problem with it is the fact that Tidus was a citizen of Dream Zanarkand, meaning he was a dream himself. Defeating Yu Yevon, the fayths (who where summoning Dream Zanarkand) would finally be able to rest in peace, and therefore the dream city, along with its citizens, would disappear. Yuna and her guardians did defeat Yu Yevon, which brought the Eternal Calm to Spira, but unfortunately the vanquishing of Tidus as well. Seeing him recorded in the contents of a sphere two years later is, especially for Yuna (Tidus' lover), a shocking event. Back to the village, Lulu suggests you take a nap. Enter her tent and accept to rest. Once Yuna woke up, head out of the hut and go talk to Lulu. You will learn that Wakka left the village by himself without saying anything. While she isn't worried about Wakka's safety (he's strong enough to defend himself on the island), it isn't like him to act like this, so accept to take on the mission of searching for Wakka! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Where's Wakka? Your goal is to find Wakka. From what Lulu told you, it's likely that he left to visit a hidden cave somewhere on the island. If you talk to the woman standing near the tent southeast in the village, she will confirm the existence of that mysterious cavern. If you talk to the man walking around wearing yellow shorts, you learn about the four ciphers, which can be used as a password when combined. These ciphers can be found somewhere on the island. Let's find their locations. See that woman walking around with her dog? Talk to her to learn about the locations of the second and third ciphers. Inside the Crusader Lodge (third blue tent on the left), talk to Jassu to learn about the first cipher, then go to Keepa for the fourth cipher. You can now leave the village to find the ciphers on the island, using the villagers' hints. OR, you could just read this walkthrough if you want the exact locations. - Outside of the village, walk up the road passed the save sphere to access the next screen, where you meet an intersection. There, you can see a red dot on your map. Examine it to get the first cipher number. - From here, head north to enter the area with multiple ruined pillars (where Tidus and Kimahri had a duel back in FFX). See that broken pillar on the right of your screen? Climb it with the Circle button and mash the X button on top of it until you obtain one more cipher (this one being the fourth of the combination). - Continue north to the next screen, which is the waterfall area. There, as you reach the first bridge, run beside it (to the left) and let yourself down in the water under the bridge. Open the chest for Chocobo Wing items (two of them). Back up the bridge, cross it and follow the path to the next screen. In this area is located the cave (to your left), but you don't have all of the ciphers so take the south path to access the beach. Check your map for a red dot, which seems to be on the higher level. See that little girl playing with her friend? Press the Circle button near her to climb up the level. Bypass the ruins to your right and jump down on the other side where you will find two chests for the next treasures: Hi-Potion and 1000 gil. Climb back up the level and search the ruins mashing the X button until you obtain the third cipher. - Jump down the level back on the beach and head to the dock. Run passed it (to the left) until you reach a rock. Climb it and search around on the level to find the last cipher. Head back to the cave (to the left in the the intersection area just between the beach and the waterfalls) and enter your ciphers to open yourself a path. Inside the cave, you find Wakka sitting on the ground, troubled with his mind. He informs you of the presence of an old sphere in this cave, but he isn't sure if he wants to see its contents. Well, I know WE want the sphere, so we will search this cave to find it. Walk north and take a left turn at the intersection to find a chest with Potions inside. Back at the intersection, take the right path and jump across the gap using the elevated rocks. On the other side, use the save sphere and check out the sphere at the end of the path. Just like in Gagazet, you are not getting it without a fight. --------------------------------------------------------------------- Boss: Flame Dragon HP: 980 EXP: 60 Difficulty: Toughest one yet! --------------------------------------------------------------------- Finally, a somewhat solid battle. While this boss isn't hard, he's still offering a bigger challenge than the previous enemies you fought. His flame breath offence attacks the whole party for 150-200 points. His physical attacks aren't bad either. To win, make full use of the Flame Dragon's weakness: ice. Therefore, attack it with ice elemental abilities only. The Black Mage's Blizzard is a superb spell to use here. Have one or two girls equiped with that dressphere, constantly casting Blizzard. If you want, switch a Black Mage for a Warrior with the Ice Brand attack, which can do pretty good damages as well. Your last character should be supporting the party with Potions. Keep in mind that since the Flame Dragon can attack the whole party for up to 200 points of damage in one attack, you could lose the battle with overall HP below ~ 200. If you wish, you can steal an Hi-Potion from the boss but playing around with a Thief isn't the greatest idea in this combat. Just conclude this encounter as soon as possible. Congratulations! You now have the White Mage Dressphere! Use the save sphere to replenish your health but don't board the airship yet! Head back to Wakka for a scene. Outside of the cave, the group checks out the contents of the sphere. It shows various images of the island. Wakka then reveals the reason why he went into this cave. Back when he was younger, he fought with Chappu (his little brother that joined the Crusaders only to be killed by Sin shortly after) and to upset him, the defunt brother told him that he found a sphere in which their parents could be seen. Wakka doesn't remember what they looked like due to the fact that they were killed by Sin when he was very young, so the opportunity of seeing them in the sphere was very tempting. Chappu accepted to reveal the location of that sphere only if Wakka would apologize. Indeed, he didn't because of his pride, so he never got to see it and forgot about it until today. But right now, he doesn't care anymore about what his parents looked like. He always imagined them in a certain way, and that is the image he wants to think about them, real or not. Well, mission complete! You obtain the Protection Halo Garment Grid as a reward! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= For now, board the Celsius. You could take on one more quest in Besaid but doing it in Chapter 1 won't be much of a benefit, so let's just wait until later. ======================================================= Celsius ======================================================= Pick Luca from Buddy's list. Don't worry, I haven't forgotten about Kilika Island, but we'll visit it later. ======================================================= Luca ======================================================= A few citizens are congratulating Yuna for her concert. But as you know already, it was Leblanc using Yuna's physical appearance. Visiting Luca now, you will learn what really happened during these events. Mission time! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Behind the scenes The Gullwings knew that someone would take Yuna's appearance for a concert in the Blitzball stadium. Their plan consisted of unmasking the impostor, which would've been the task of Rikku and Paine only. Yuna had to stay outside of the stadium meanwhile, disguised as a moogle. This way, she wouldn't be recognized (because if she was seen while another Yuna was singing inside the stadium, the Gullwings' plan would've failed). Controlling Yuna while's she wearing the moogle disguise, head down the stairs to enter the plaza. Here, since Yuna is like a mascot in her costume, some employee will think that she is promoting the concert, so he will give her the task of giving 10 balloons away to the peoples in here. Basically just speak to everyone in the area, giving them balloons. Note that two persons are sitting behind the window left of the entrance to the café. Examine it to raise it, allowing you to speak with them, giving them balloons. When you're done with this quest (it was kind of silly, wasn't it?), you get to view the scenes revealing what happened with the real Yuna during the intro movie of the game. Still disguised as a moogle, she went to the ticket counter in order to enter the stadium. Some Goon refuses to let her in though, because it's full already. At that moment, another Goon arrives to inform his collegue that there is an invasion of sphere hunters in the stadium (Rikku and Paine taking care of the guards), so both goons leave. A few seconds later, Leblanc attempts to escape from the stadium after being defeated by Rikku and Paine, so Yuna hides from her on one of the docks. Remember that moogle you could examine to have your health replenished as Rikku and Paine earlier? Well, it was Yuna! As she sees Logos afterward, she realizes that things could get ugly for the Gullwings, so she finally removes her costume and goes at the rescue of her friends, joining them in the battle with the Leblanc Syndicate. You know what follows. Well, mission complete! You obtain the Healing Wind Garment Grid as a reward. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The YRP boards the Celsius automatically after completing the mission, but head back to Luca. From the save sphere, head right and go down the stairs. Before entering the plaza, jump in the grass to find a chest with Light Curtain X2 inside. Head to the stadium entrance (at the ticket counter/information booth) and enter the right passage (as if you wanted to visit the Aurochs' locker room in Final Fantasy X) to meet with Rin. He is Al Bhed, as well as the owner of the Rin Travel Agency shops established all around Spira. He will introduce his new business: Sphere Break. Sphere Break is a FFX-2 mini-game, a little bit like the card games were for Final Fantasy VIII and Final Fantasy IX. While Sphere Break is entirely different concept-wise, you will have to deal with a tournament in a future chapter, forcing you practice yourself playing the mini-game. As you can see from my Table of Contents, I have no section explaining the mini-game for the simple reason that... huh, wait, I don't have any valuable reason. I'm just too lazy to make one while you could use the Sphere Break FAQ found in the In-Depth FAQ list on www.gamefaqs.com, or simply the tutorials from the little midget in the passage to the left of the ticket counter/information booth. Using his tutorial, you can learn the basics of the game. You can even obtain a couple of coins with which you can practice playing the mini-game. Well, when you're done with Sphere Break (remember, there is a tournament in Chapter 3 so make sure you practice your skills with the mini-game), head back to the save sphere you were dropped to by the Celsius and ascend the stairs to enter Mi'ihen. ======================================================= Mi'ihen Highroad ======================================================= Yuna recalls having crossed this road during her pilgrimage. Before the Yevon church fell, the teachings accused the machinas of being the reason why Sin was created. The Yevonites, who were ruling Spira, said that Sin was a punishment. But now as you can see, humans are using machines without any second thoughts. While the Mi'ihen Highroad used to be crossed by mounting a chocobo, the hovers are now pretty popular. Consequence? There are no chocobos anymore around here =(. Well, at this chapter, you just need to follow the Highroad until you reach the next location on the map. If you wish, you could just use an hover to be taken there in an instant, but I suggest you cross it by foot. This way, you can run into random encounters, gaining EXP for your characters. You could also obtain the various treasures found on the road (both Highroad and Oldroad). What ever you do, enter the gates at the end of the Highroad to penetrate into what served as the battlefield for operation Mi'ihen two years ago. ======================================================= Mushroom Rockroad ======================================================= Go forward to meet Yaibal, member of the Youth League. After he's done giving you information about his clan, head north and take a left turn when you can. Press the X button on the elevator to be lifted on the higher level. Search behind the statue of Mi'ihen to find a chest with 1000 gil inside. Back to Yaibal, speak to Clasko. Do you remember him? He was with Lucil and Elma in Final Fantasy X. He seems down, as always. Well, head into the next screen to begin a mission. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Foggy Fiend Frenzy The mission is fairly simple: cross the Mushroom Rockroad. Up the elevator, follow the road. At a certain point, the YRP spots Ormi and Logos, fleeing into the ravine. Jump down there and proceed north on the map until you reach the save sphere. Enter the next area afterward. Logos and Ormi are examining a mysterious door when the YRP joins the scene. Seeing them, the two villains flee using a smoke bomb. They drop a sphere though, named Crimson Sphere 9. If you try to leave, you meet Maroda. Remember him? He was one of Isaaru's guardians in Final Fantasy X! He and Pacce are now members of the Youth league. But as for Isaaru, he will avoid the subject, ignoring Yuna's questions about the former summoner. Seems like he is hiding something... Well, he informs you that this area is known as the Den of Woe. For now, he asks you to leave because the Den still needs to be explored. You can't open the door now anyway, so obey and leave. Back in the previous screen, climb your way out of the ravine and follow the Rockroad to the north until you reach the elevator. You meet Elma there, who also joined the Youth league. After exchanging a few words, you get your "Mission Complete!" screen. You receive a Glass Buckle and the Heart of Flame Garment Grid as rewards. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= You aren't done here yet though. Open the chest south for a Favourite Outfit accessory and ride up the elevator to the higher level. ======================================================= Youth League headquarters ======================================================= Welcome to the Youth league headquarters! Down the small path to your right is a chest with the Restless Sleep Garment Grid inside. Proceed forward in the headquarters after and speak to Lucil at the entrance. She was the captain of the Chocobo Knights in Final Fantasy X. Talking to her twice will allow you to learn more about the Youth League, mainly about the clan leader: Mevyn Nooj, who was once a Crusader (those who protected Spira from Sin's attacks when no summoner with a completed pilgrimage was around). Right to Lucil is Maechen, a scholar you could chat with at many different points back in Final Fantasy X. Since he knew so much about Spira, you could learn a lot of interesting facts listening to his stories. Talk to him now and accept to listen to his story. Meanwhile, options such as "Please go on" and "Enough, enough!" will appear on your screen. Do not select any! Even if you're bored, let Maechen speak and do not interrupt him so you can get the % points linked to the scene. Paying attention, you can learn about a man named Trema. When he's done, Maechen will have one last request: to shake Yuna's hand. Accept, which is important for later on. Well, you have one last thing to do here before leaving. Back to the entrance to the Mushroom Rockroad, speak to Clasko to notice the fact that he isn't feeling too well. Troubled by his career, he is just not happy with his life. Odd, because back in Final Fantasy X it was possible to take on a mini-quest that consisted of suggesting Clasko to become a Chocobo Breeder instead of a Chocobo Knight. When convinced, he would tell Lucil and Elma about his new ambitions to finally find inner peace. Now in Final Fantasy X-2, it seems that it never happened. But meh, accept to let him aboard the Celsius so he can travel with you in order to search for his real place. ======================================================= Celsius ======================================================= You can find Clasko in the cabin if you want to talk to him, but he doesn't have anything pertinent to say in particular. The point of going aboard the Celsius now is to check out the sphere Logos and Ormi dropped in the Den of Woe. Its contents are rather scary. The sphere is basically showing dead bodies with pyreflies while two guys are saying that no one survived during the execution of some operation. Hm, I guess we will learn more about it later on in the game. Let's keep going with our Spira tour. Next destination: Djose! ======================================================= Djose Temple ======================================================= The Al Bhed are using the temple of Djose for the business of the Machina Faction, which is a group of people that dig treasures in the Bikanel desert. The individuals hanging around in front of the temple will all be impressed by the presence of Yuna: this place isn't very interesting for the High Summoner who brought the Eternal Calm to Spira. Only one individual will totally ignore Yuna: Gippal. He seems to be the boss around here, since he is the one handling the interviews. To get one, you must enter the shop to your right, but there is a line of people waiting in front of it already. Meanwhile, grab the chest to the left of the screen for a Phoenix Down and speak to the people standing around until the line in front of the shop is no more, allowing you to get in and obtain permission to enter the temple. Inside, Gippal finishes interviewing a candidate before getting to you. When he leaves the temple, follow him outside and head to the bridge south. There, Gippal exchanges a few words with the YRP in general before accepting to give Yuna her digging license. He hands over a Letter of Introduction, which must be given to Nadhala in Bikanel Desert. We will do that later. ======================================================= Moonflow ======================================================= Use the Celsius to enter the Mooflow so you can be dropped at the bank, where you will meet Tobli, a nervous midget. Talk to him and he will ask you to help out his friend at the entrance of the Moonflow. Head there to meet the troubled Hypello. He wants to cross the Moonflow with his wagon, but without having his cargo stealed by the numerous bandits on the road. Well, let's help him out! Mission time! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Shave the Hypello? What you have to do is extremely simple: chocobos are pulling the wagon, walking north on the road to reach the banks. Just follow it, staying close to it. At various points, the wagon is stopped because of thieves attempting to steal the Hypello's cargo. Just run up to them to start a battle. Dealing with them is relatively easy, one turn should be enough to end the encounter. Afterward, chocobos will be pulling the wagon again. So basically just follow the road, staying close to the wagon, punishing every bandits that dare appearing. You must not let a single one get away with a box. When you reach the banks, Tobli rewards you with the Gun Mage dressphere, a Circlet and the Helios Guard Garment Grid. What a generous midget! Mission complete! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Ride the shoopuf to cross the river, taking you to the northern part of the Moonflow. There, simply proceed west, following the road to the Guadosalam. ======================================================= Guadosalam ======================================================= As you can see, the Guadosalam is now a hangout for Sphere Hunters. The Guado were forced to leave due to everything they did to Spira as Yevonites, or I should say due to everything Lord Seymour did to Spira as a Maester, controlling his people like puppets to attack the Al Bhed, attempting to use Yuna to become the next Sin, etc. There isn't much to do here during Chapter 1. Seymour's manor became Leblanc's chateau, and two goons are guarding it. Go to the Farplane entrance (highest level of the Guadosalam) and talk to the guy guarding it to learn that the area is off-limit. However, Yuna admits that she wouldn't have entered even if she could. The thought of seeing "him" there scares her. Well, you can now leave via the path to the Thunder Plains (on the bottom level). ======================================================= Thunder Plains ======================================================= Impressive how the creators of the game messed up the Thunder Plains in Final Fantasy X-2 when you think about the amazing atmosphere it had in Final Fantasy X. First, the Al Bhed found a way to protect the plains from the thunder, which means you don't have any more lightning bolts to dodge. Then, they replaced the original theme with some new dull generic music. Oh well, as you enter the place, Yuna informs you that Rikku finally managed to get rid of her lightning phobia when she camped in the plains. Other than that, there are no scenes to view at this point, so just cross the plains heading north, stopping at the Inn in the middle left part of the place for old time's sake. There are a few chests to open on the way, though none of them contain very interesting items. ======================================================= Macalania Wood ======================================================= This place is as beautiful as it was two years ago, but the musician predict that the wood will soon be no more. Get on the tree branch path and follow it to the next screen. You must cross the Macalania Wood, which can also be done by following the shimmering path left of the tree branch path. However, doing so is taking a short-cut. Handy in a way, but you won't get much EXP using that route. The other one is much longer, thus forcing you to run into more random encounters, which means more EXP and AP for you. Plus, you will meet Pukutake on the way, who is another musician you have to talk to during this chapter (you talked to the first one when you entered the place) in order to trigger a mission later on in the game. Also, you can obtain the White Ring from a chest by following the tree branch path. Finally, I'm simply saying that you're not being very wise if you take the short, shimmering path =). After crossing the wood, you find yourself in the four paths area (a bit like an "X"). Take the upper right one to access the place where you fought Spherimorph in Final Fantasy X. In there, you finally get to meet a few Guado. Proceed forward in the area to spot an old enemy: Tromell. He isn't hostile anymore though. Speaking to him four times, you learn about how the Guado were kicked out of Guadosalam. Two years ago on Mount Gagazet, Seymour was searching for Yuna and her guardians. However, the Ronso were guarding the gates and attempted to block Seymour. As a result, the powerful Maester killed them. Now, the remaining Ronso seek revenge on the Guado, which explains why they left Guadosalam to hide in the wood. Tromell, while being aware of the fact that the grief he caused to Yuna cannot be forgiven, wishes to help the Gullwings in their quest as he gives Paine her special Dressphere, the Full Throttle, along with the Unerring Path Garment Grid. Well, you can leave afterward. Back in the X area, take the upper left path. A few Al Bhed are at the Rin Travel Agency, searching for someone. But, hey! Look behind you, it's O'aka! As soon as he sees the Al Bhed, he just runs off in the wood! Before following him, open the chest right of the agency to obtain an Hi-Potion. The Macalania Temple can't be visited anymore, just get back in the wood. In the X area, you get the "Mission Time!" screen. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Follow that O'aka! Extremely simple mission here, you just have to follow O'aka, as the title says. Take the lower right path to access the shimmering path I informed you of earlier. It is a shortcut that will allow you to get back to the other side of Macalania Wood, near the entrance to the Thunder Plains (where you came from). In the second screen on this shimmering path, you can obtain a Turbo Ether from a chest near the Celestial plant. Enter the next screen (to the west) to access the end of the shimmering path, back to the save sphere. Use it if you need and follow the road to the right, passed the Guado. In the next screen is an intersection. The path to the north leads to Bevelle, but we aren't heading there now. Take the other path to enter yet another intersection, this one with four paths. Take the south one to access the beautiful lake. You talk to Donga there, the last of the three musicians. Back to the intersection, take the north path to enter a small area. Search behind the Guado to find O'aka, who's hiding on an higher level. We finally caught him! He explains his goofy story. He purchased the Rin Travel Agency of Macalania (the one you were at a few minutes ago) but the temple of Macalania sank (which is why you couldn't visit it). As a result, O'aka's business sank along with the temple as there were no tourists visiting the place anymore, using O'aka's agency. The Al Bhed are now after him because of his debts. Well, since he's an old pal, let's help him out by accepting him on the Celsius! Mission complete! You get the Ice Queen Garment Grid as a reward! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ======================================================= Celsius ======================================================= O'aka can now be found in the cabin. As you know, he has a debt to pay if he wants his shop back. He owes a total of 100 000 gil to the Al Bhed. To obtain such an amount, he will count on the Gullwings to shop with him. Whenever you buy an item from O'aka, the price it costs is subtracked from his debt. From now on, do your shopping with him! In order to have him re-open his shop at the Rin Travel Agency in Macalania during Chapter 5, you must free him of his debt before Chapter 3. If you can't achieve it, his debt will be carried over in your New Game+. However, 1000 gil will be added to the amount, as a penalty. Well, let's go on with the world tour! Bikanel Island here we come! ======================================================= Bikanel Desert ======================================================= Home, which was the home of the Al Bhed (they like original names don't they?), used to be here. However, the Guado attacked it and Cid (leader of the Al Bhed, he is also Rikku and Brother's father) blew it up with his airship's missiles to have the last word on the Yevonites. There are still Al Bhed in the desert though, digging in the sand for treasures. Rikku will attempt to lead the team there, as she knows the Sanubia desert pretty well. Unfortunately, she won't find her way this time. After hours of searching, the YRP will collapse, exhausted. Luckily, a flying machine patrolling the sand will spot the girls. When Yuna wakes up, you find yourself in the Al Bhed camp. Rikku and Paine are talking with some Al Bhed to the right, so join the conversation to learn about what happened. Rikku couldn't find the camp for the simple reason that the Al Bhed had to move it to avoid a sandstorm. Oh well, here we are at least. Time to dig now! Talk to the guy sanding near the hover to your left and reveal him that you are unexperienced in the domain. He will respond that you need Nadhala's permission before going out there in the desert to dig. Speak to the two Al Bhed just left of the hover to trigger the arrival of Nadhala. Controlling Yuna, go to her and give her the Letter of Introduction that you obtained from Gippal. Once she read it, you now have the permission to dig for items! Mission time! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Can you dig it? Ask the pilot near the hover to take you to the Western Expanse. There, let me explain how you proceed. It's very simple: on your map, you have a bunch of X's. These represent the points where you can dig in order to find treasures such as Sphere Break coins, Al Bhed Primers, machina parts, gil, etc. You simply run to one of them, position Yuna on it (helping yourself with the map) and press the X button to have her dig. Sometime, you will be ambushed by a fiend. In that case, just defeat it. Note that you can also go into random encounters while running around in the area. Finally, be aware of the fact that you are timed. For some reason, a digging session has a 60 seconds timer. You must head back to the hover before the 60 seconds are expired. Alright, let's get started! For your first digging session, look on your map for a yellow X. Dig there. Yellow X's contain the best items, so they should always be your first targets. Once you obtain the item at the yellow X point, run back to the hover. Back at the camp, you get your mission complete screen, along with the Still of Night Garment Grid and an Elixir. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= You're done at Bikanel for this chapter. You could dig some more if you want, but I wouldn't recommend it, because digging too much before the last chapter could actually result in a failure. Finally, I have one last thing to inform you about. While you're digging (if you still decide to do so despite my warning), Picket could spot an unidentified object approaching you: Angra Mainyu. At this point of the game, fighting him is a waste of time so simply escape from battle. Don't worry, we will take care of him, but later. Board the Celsius via the save sphere near the merchent. ======================================================= Celsius ======================================================= Shop with O'aka if you need items (remember, freeing him of his debt before the third chapter will be rewarding later!) and pick Bevelle from Buddy's list. ======================================================= Bevelle ======================================================= Yuna grew up in Besaid, but she was born in Bevelle. Coming back here is never a pleasure for her though. It was here that Mika, Grand Maester of Yevon, lived before vanishing. That regrettable man contributed a lot to the corruption of Yevon, as every Grand Maesters did before him. Two years ago, Yuna and her guardians were judged here in Bevelle for the murder of Seymour. What Spira ignored is the fact that Seymour was actually the villain when he fought them in Macalania temple. He simply got what he deserved for murdering his father and attempting to crush Yuna's guardians to then use the summoner in order to become the next Sin. Yuna and her guardians managed to escape from the Yevonites, but visiting Bevelle brings back a lot of bad memories for Yuna, even now that the Yevon church has fallen. Hm... I talk a lot huh? That's what my girlfriend keeps telling me. Wait, I don't have a girlfriend at the moment. I wonder why? Ahem. So, in Bevelle, follow the highbridge to the north. Enter the gates to proceed inside the city. At the entrance to the temple, a monk will summon the praetor of New Yevon for you: Baralai. He will explain the latest events that occured in New Yevon. The chairman and his son seeked too much power so Baralai told them off, asking them to leave. He is on top of New Yevon now, and he would be very proud and honored to have Yuna join his clan. Once he left, follow him into the temple. There, ride the lift in front of you to be taken up the gallery on which is Baralai. Talk to him to receive a Tiara accessory. Superb! You can now head back to the save sphere. There, don't board the Celsius. Just enter the screen to the south. ======================================================= Macalania Wood ======================================================= In the intersection, take the path to the right. In the next area, take the right path again and enter the... ======================================================= Calm Lands ======================================================= The Calm Lands have changed a lot in two years. While it used to be mainly a battlefield on which the summoners would fight Sin once they had the Final Aeon, it nearly became an attraction park. The creators of the game picked the right song to express how commercial this place is now as well. Go down the path to your left to access the plains. There, run to the right, hugging the higher level until you reach the southeast corner of the plains. Open the treasure chest there for an Ether. Afterward, you could just leave the Calm Lands. However, doing so would make you miss out on the opportunity of starting a quest. During the intro scene to the Calm Lands, Rikku and Paine talked about "Argent" and "Open Air" credits. These are the names of the two companies in competition for the monopoly of the commercial attraction that the Calm Lands became. The quest consists of you making the publicity of the campaign you're representing. To sum it up quickly, you simply try to convince people around Spira to use the campaign you're working for when they're seeking entertaintment in the Calm Lands. Once you chose a campaign (Argent or Open Air), press the Square button on a random person around the world and a list of five options will appear if he/she is involved in the mission. Depending on the option you pick, the interest of said random person will be go up or down. You have to pick the right option. Another very similar quest you can take on is the Marriage mission. In the central shop (in the center of the Calm Lands), a poor guy is seeking a wife. Talk to his father and accept to help out his son by attempting to find him a wife. The concept of this quest is the same as in the PR mission, just that only women are involved. You approach women around Spira and press the Square button and select the Marriage option. Afterward, you must pick one of the five options available to interest the woman in meeting the homebody in the Calm Lands. To know which person to talk to and which option to pick, I suggest you use Shuuin X2's very helpful PR mission guide found in the In-Depth FAQ list for Final Fantasy X-2 at www.gamefaqs.com. The guide covers which person you have to talk to, and which option to choose in order to build up your Publicity level. It also covers the Marriage mission. Before Chapter 5, you must obtain at least 400 points as a prerequisite to obtain a certain dressphere. If you need more help regarding these missions, feel free to e-mail me. Cross the plains to the northeast part of the Calm Lands to reach the passage leading to the next location we're headed. At this point, the Monster Arena can only be visited for nostalgia matter, since there is nothing to do there right now. ======================================================= Mount Gagazet ======================================================= You meet Kimahri here. He was one of Yuna's guardians two years ago, but he had also been her personal bodyguard ever since they met when Yuna was still very young. He is now the Elder of Gagazet, which is why he isn't travelling with Yuna anymore. A gigantic Ronso named Garik will interrupt the conversation, reporting the disappearance of Lyan and Ayde to Kimahri. From what he heard, they left the mountains to search for a way to restore the Elder's horn. The scene ends with the next sentence: "Garik know Yuna save Spira, but Ronso not saved yet." To this, you must reply one of the three options that appear in your screen. Pick the middle one: "We'll take care of Lian and Ayde". Though he walks away without saying anything, you just added one point to your compability with the Ronso. As Tromell told you in the Macalania Wood, the Ronso are still angry at the Guado for what Seymour did to them two years ago. As it's been stated earlier, Seymour murdered the Ronso that tried to stop him from getting to Yuna and her group. If you remember Biran and Yenke, the Gagazet warriors that Kimahri defeated to regain his long lost Ronso pride, they were also killed at the hand of the furious dark mage. Your goal here is to raise your compability level enough with the Ronso to convince them that seeking revenge on the Guado for what Seymour did won't lead them to inner peace, on contrary. To achieve this task, you must chat with the Ronso around and pick the right replies to their comments. You have third options each time: one that adds a point to your compability level with the Ronso, another one that decrease your compability level with them by one point, and the last one being neutral to the compability level. Indeed, since you want to build up your relationship with them, you must reply with the option increasing your compability level. These are listed below: 1- "Ronso youth grown horns of hatred for Guado." by Kimahri. Answer: Second one. 2- "Must ask High Summoner Yuna: Find Lian and Ayde." by the female standing beside Kimahri. Answer: First one. 3- "Many friends and kin die two years ago. Ronso grief deeper than mountain snow." by the tall Ronso near Garik. Answer: Second one. 4- "Never forgive Seymour, never forgive Guado!" by the Ronso in red walking around at left of Kimahri. Answer: Second one. 5- "Guado leave Guadosalam. Guado plan dark schemes!" by the female near Garik. Answer: Second one. 6- "Many Ronso lost live in battle to defend High Summoner Yuna." by the Ronso walking around at the right of Kimahri. Answer: Second one. 7- "Power of the fayth wane, cave water disapears. Change will come to Ronso, too." by the Ronso in the Cave of Gagazet. Answer: Second one. Note: There is no particular order to follow. As you can see, the last Ronso in the list is found in the cave of Gagazet, which means you have to climb the mountain to reach him. You could use the teleport pad to be transported to him in an instant, but I'd suggest you cross the moutain by foot, fighting fiends for EXP and AP, admiring the atmosphere for nostalgia matter. Our next destination... ======================================================= Zanarkand Ruins ======================================================= The most sacred of all places has become a vulgar tourist attraction. Yuna, who lived her most memorable moment here, isn't pleased with the fact that the peace she brought to Spira is actually used as an opportunity to turn everything into commercial matters. On this, you get a "Mission Time!" screen. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Claim the treasure sphere! The radar on the Celsius detected the presence of a sphere here. You guessed it, your mission is to find it. When you can control Yuna, head up the slop to your right to meet an old friend: Isaaru. He is employed by Cid to bring excitement to the tourists. Yes, turning Zanarkand in a tourist attraction was the idea of Cid. After the conversation, head out to the left. In the next area, you can see a trio of kids. Follow them into the dome. Do you recognize the leader? It's Pacce! As Maroda told you in the Den of Woe, the young man is in the Youth League. Better yet, he has his own group: the Kinderguardians! In the scene, you are informed that the password is "key". Once they left, follow the curving path to reach the Goon that was spying on your conversation with the Kinderguardians. While he is tele-communicating with one of his comrades, you can hear him talking about the password being actually "mon". If you combine the two passwords you heard of so far, you obtain the word "Monkey"! After stomping the goon, follow the path to the right. At the intersection, follow the upper right passage to a chest with a Mega Phoenix inside. Proceed north afterward, then to the right. On the way, another goon will try to take you out. Silly goons... Once he's out of the picture, keep going to the right to meet yet another g- oh sorry, it's a fem-goon! Hihi, this will be EVEN easier. *gets slapped* Oh come on female gamers, it was just a joke! But even then... females on the internet? Meh, there is no such thing. Okay, bad sense of humour, I'm sorry. Ahem, back on the FAQ. Beat down the fem-goon's back up and enter the temple. In the next room, there are even more tourists. Just proceed north into the cloister. There, enter the passage to the left, leading to the elevator room. The Kinderguardians are there, happy to have found a chest with four potions inside. Ride the elevator down to the lower level. In the antechamber, meet up with Cid. Rikku, who's angry at her father, will ask him about the point of his idea. When you get the chance, pick the "You bet I do!" option. If you don't, certain events won't be triggered later. Afterward, enter the door north to access Yunalesca's old throne room. In here, there are six treasure chests for you to open, containg the next items: Elixir, Phoenix Down, Hi-Potion, Ether and Remedy (three of them). The catch for such generosity from the game? Monkeys! There are plenty of them in the room, and as you might have experienced it already, they snatch gil from you if you get too close. Make sure you don't approach any of them while going for the chests. Once you're done, climb up the stairs to enter the chamber of the Fayth. Memories... It was here that Yuna and her guardians fought Yunalesca two years ago. A mysterious voice will emerge from the dark, asking for a password. As Rikku yells "Monkey!", the mysterious seems shocked. For the second question, you obtain a list of options. Pick the last one "Isaaru, is that you?" and the ex-summoner will reveal himself, ashamed. It's his job to "entertain" the tourists this way, litteraly making a clown out of himself. As a summoner, he wasn't able to reach the ruined city. Being here, even if it's to act like such a fool, is somehow a way for him to satisfy his wish. To apologize, he gives the Heart Reborn Garment Grid. Well, your mission isn't over yet. Head down the stairs north of you to penetrate into the next area. In there, just follow the passage until you reach its end. We found the sphere, but indeed, we have to earn it. --------------------------------------------------------------------- Boss: Guardian Beast HP: 2886 EXP: 170 Difficulty: Medium --------------------------------------------------------------------- This boss looks just like Sanctuary Keeper from Final Fantasy X, but from the difficulty of this battle, we can assume that he's just a weaker version. To win, use the strongest black magic you have (level.2 grade, higher would be even better), along with your best abilities from the Warrior Dressphere. To talk about his attacks, he will mostly use repeated swipes for moderated damages. He could use Curse too, which inflicts several abnormal statuses. He has other attacks, but they aren't really worthy of being typed here. What? Okay, I admit I didn't bother writing them down. In all honesty though, this battle isn't hard. While he may be the highest HP user you met so far, he shouldn't cause too much trouble. Don't forget to steal a Defense Veil from him before finishing him off. The sphere is actually only half of one. But we didn't do this for nothing, taking it won't do any harm, as Rikku says it. Mission complete! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ======================================================= Celsius ======================================================= The radar detected an "awesome" sphere in Kilika, the place we have yet to visit. Well, let's go! ======================================================= Kilika Island ======================================================= If you remember, Sin destroyed Kilika in Final Fantasy X. But two years later, it has been rebuilt by the Youth League. They did an impressive job! When you can control Yuna, turn around and jump on the canoe behind you, then jump a second time on the dock to find a chest with an Ether inside. Back at the starting point, jump across another canoe in front of you (north in the screen) to a plateform with a chest on it. Open it for a Mana Tablet. Back at the save sphere, proceed east, up the second level to your left. Cross the canal using the bridge north in your screen to reach the dock on the other side of the port. There, follow the dock south, grabbing the chests on the way, until you meet a woman with a monkey. Talk to her to learn about the Squatter Monkeys. 13 of them can be found in the wood. Once you found them, you can talk to her for a reward. We are not taking on this mission RIGHT NOW though, but in a few minutes. Also, we won't be able to come back until Chapter 3, so we will only get the reward later. Don't sweat it though, there is no alternative anyway. Head back to the dock on the other side and keep going north for a scene. Looks like Yuna and Rikku can't wait to see the Awesome Sphere. Keep going for the next screen. Head up the higher level to your left and attempt to enter the hut. Barthello will emerge from it, troubled. Once he left, head inside the hut to meet with Dona. She was one of Yuna's rivals in Final Fantasy X, and she doesn't seem to be very pleased to see Yuna. Dona will still explain the deal with Barthello though. He is with New Yevon while she is with the Youth League. Since then, their relation went downhill. Oh well, up the stairs is a chest with 1500 gil inside. Leave the hut afterwards and cross the bridge to your right to access the dock on the other side. There, spot a few persons on a boat to the east staring at the construction of a certain base. Talk to the one with a camera to learn that the Youth League are working on a base, then accept to take a look at it using his gadget. You will understand why later. Well, once you're done with the goodies on the port (like opening the few chests found on the docks and leveling up your levels for the PR and Marriage missions), proceed north to the gates. You will witness a scene there, in which you finally get to see the leader of the Youth League: Nooj. Indeed, a charismatic man he is. Cool looking, his physical appearance is. Talking like Yoda, why am I? Not respectful, this is. Offended, he would be. A lightsaber up my ass, he would cram. Er... To get back on Nooj, the speech he is giving to the members of his clan is basically about the plan they have. The Awesome sphere contains an important part of Spira's past and New Yevon would be trying to hide it from the world, keeping it for themselves. Nooj wants the Youth League to take that sphere by force. That is his plan though. The YRP isn't going to just sit here... Mission time! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Awesome Sphere Heist The goal? To grab the awesome sphere before the Youth League! Proceed inside the wood. ======================================================= Kilika Wood ======================================================= SP | | | |______ |_______ \ ________ \ \ |_____M \ \ \ \ \ | | ______\ \_____|M | | __ M_ M__ M | | | |___| / _______| |_____| _____/ \ ___ _____ | M \ |M | | \ \ |M M | \ \ || | | M ||____ M |___________ \_________ ______ M | | \___ | M M: Monkeys SP: Save Spgere Above is the map representing the locations of all 13 Squatter Monkeys. Yes, I know, it's a shitty map. I do have an excuse though: this is my only guide in which I draw maps using a keyboard, so I don't have any experience in the domain. Oh well, you should still be able to understand it and find your way in the wood, grabbing all 13 Squatter Monkeys. If you proceed via the main path, you will witness an altercation between New Yevonites and Youth League members, blocking the way. Following the path to the left, stop halfway and check for a narrow passage inside the forest. Follow it to the other side. There, keep going north deeper in the forest and take a right turn when you can. At the intersection, follow the path to the north and you will get the option "Just a little peak". Select it to peak on New Yevon guards revealing their passwords. When the number of guards is ODD, the password is "Carved Monkey". When the number of guards is EVEN, the password becomes "Craven Monkey". Back at the last intersection, take a right turn and follow it to the next intersection, where you shall take the path leading north. At the end of it is a save sphere for you to use. Proceed to the next screen after. You will have to climb the stairs, stopping at the four checkpoints to give away the passwords. Here is the point where you must use what you've learned by peaking on the guards a few minutes earlier. If you don't feel like playing the mini-game by yourself, just use the answers below. First checkpoint: Craven Monkey Second Checkpoint: Carved Monkey Third Checkpoint: Craven Monkey Fourth Checkpoint: Carved Monkey Fourth Checkpoint(again): Carved Monkey. If you succeeded in giving every passwords correctly, you obtain the next items: Hi-Potion, Ether, Turbo-Ether and Menace of the Deep Garment Grid. Upstairs, Dona is arguing with the New Yevonites for the Awesome sphere. A few Youth League members will arrive from the temple, holding the sphere. The monk won't let them get away though, as he summons an intimidating mech enemy. Guess who will be its first target? --------------------------------------------------------------------- Boss: YSLS-ZERO HP: 1935 EXP: 350 Difficulty: Medium --------------------------------------------------------------------- Why hello there Defender Z/X-looking boss! YSLS-ZERO's most dangerous attack is Blast Punch, which takes away half of the target's HP. His Haymaker, while less dangerous, should also be considered since it can take away a decent amount of HP. A fine party for this battle would be made of two Warriors and a White Mage. While the Warriors use their best abilities to deplete the enemy's HP, the White Mage will support the party with the best white magics you have at this point (Cura, for example, should do the trick). Steal the Mythril Gloves from YSLS-ZERO before finishing the battle! Once the enemy has been taken care of, Yuna reveals the fact that she's a sphere hunter and the YRP grabs the awesome sphere before Dona to then quickly proceed to escape on the Celsius. Mission complete! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ End of Chapter 1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Chapter 2 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ======================================================= Celsius ======================================================= Yuna, Rikku and Paine are happy for the way they outperformed the Youth League by grabbing the Awesome sphere before them, but they're still feeling a bit ashamed. The way they behave isn't very mature. When you can control Yuna, speak to Shinra in order to check the sphere. Its contents are very mysterious, yet scary. You can see Tidus, or that Tidus-looking guy, walking toward an enormous, intimidating machina. From what we can understand, he's intending on using the monster to save a girl named "Lenne". From Brother's point of view, keeping the sphere isn't a good idea. It's true that the machina seen in it looks very dangerous. The group comes to the conclusion that giving it back would be smart. But then, they decide to do a party. Hm, though I like this game, some parts are just... strangely written. Meh, controlling Yuna, go to the engine room to collect the refilled contents of the four chests (Remedy X 4, Ether X 2, Potion X 8, Phoenix Down X 5). When that is done, ride the elevator up to the cabin. From Barkeep's list of options, take a nap by selecting "Rest" (remember, you must sleep in the cabin at least once during each chapter in order to trigger a scene later). Back in the corridor before the elevator, there are three musicians. Talk to the third one and let him know that you're ready for the concert. You must then push all three musicians in the elevator (...yes, the one who came up with this idea for a mini-quest was probably... under the influence of a certain substance). When that is done, the screen switches to the Gullwings on the deck of the Celsius. Yuna, musically accompagnied by the three musicians, is singing for the other members of the Gullwings. If you accepted to take Clasko and O'aka on the airship, they will be here, clapping their hands. During the concert, Yuna leaves the group temporary to have a seat, alone. She and Tidus were in love. Now, she just saw a guy looking just like him who's seeking the control of a machina weapon in order to save a girl named "Lenne". In the Journey's Start sphere given by Kimahri, the same guy looked like he had been put in a cell for trying to save his "girl" using a weapon. The fact that she wasn't that "girl" makes her jealous, which explains why she asks, out loud, who the heck is Lenne. Well, she goes to bed afterwards. Poor Yuna, her misfortune isn't over for now. She has a dream, or actually a nightmare in which she's running with Tidus, fleeing from a group of monks. They are finally caught in front of that scary-looking weapon, where they are shot by their pursuers. The next morning, Paine and Rikku are at Yuna's bed when the poor thing wakes up, rushed because of her bad dream. On the bridge, the group is wondering about what to do with the Awesome sphere. Which clan to choose? New Yevon or the Youth League? Baralai looked credible, but so did Lord Seymour. Nooj seemed thrustworthy, yet the Youth League likes to pick fights with everything that moves. To the Youth League: Nooj receives the Gullwings in his command center and reveal that the machina seen in the sphere is called Vegnagun. It's a weapon so strong that just thinking about using it is dangerous. It's being kept in the underground base of Bevelle, which is why he's worried: if they wanted, the New Yevonites could try to control it, and that would be very bad for the future of Spira. He doesn't know about the young man's identity seen in front of Vegnagun though. Choosing this route, you make yourself an enemy of New Yevon. Also, you can obtain 100% in your very first playthrough by giving the Awesome sphere to Youth League. To New Yevon: The New Yevonites bow to the Gullwings, who are then welcome in the temple by Baralai. The praetor admits that Vegnagun is being kept in Bevelle, and that would be to prevent the Youth League from using it. From his version, they are the ones seeking the powers of the colossus. But just like Nooj, Baralai ignores who is the Tidus-looking man. Giving the Awesomesphere to New Yevon, the Youth League are now against you. Plus, you can only get 99% in your first playthrough. This shouldn't influence your choice though, because I strongly advice you not to aim for 100% in your first save file anyway. After the scene with the group you chose, your presence is requested aboard the Celsius. ======================================================= Celsius ======================================================= The half of a sphere you found in Zanarkand temple was robbed. The thieves let a sphere that reveal their identities: Leblanc and her two acolytes. How evil... Now, in that sphere, I need you, dear readers, to tell me if I'm insane or not. Watching the sphere (Leblanc's last laugh), you can see Leblanc (duh). Look at her chest (yes, her CHEST!): there is a nipple slip right? Tell me I'm not the only one seeing this! If I'm correct, that is totally wrong. A nipple slip in a video game? Come on, why not a thong shot while we're at it? Oh wait, what about Rikku you ask? O_O! Ahem, sorry for that. Back on the FAQ, Brother comes up with a smart plan (yes, that is odd). The YRP will put on fem-goons uniforms so they can enter Chateau Leblanc without being recognized. That's your main mission for this chapter. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Strip Search? While we could find these three fem-goons right now to grab their syndicates in order to complete this mission quickly, leading to the next chapter, it would be smarter to do yet another world tour. Starting with Besaid. ======================================================= Besaid Island ======================================================= Speak to one of the Besaid Aurochs for a scene. While the girls are chatting with the Blitzers, some stiff individual arrives. You learn that he is Beclem, from the Youth League. He is the new Aurochs' coach, and let's say that he's one of the meanest characters in the game. After snobbing the Aurochs, Beclem picks on Yuna, calling the summoners "worthless". What an ungrateful individual. To make him regret his words, pick the first option when you have the choice. Mission time! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Run the Gunner's Gun Gauntlet! This mission consists of a simple shooting mini-game. You have seven minutes to reach the beach from the point you are initially, gunning down the fiends on the road with your gun in order to score at least 500 points (to successfully complete the mission). You have various types of ammos, listed below. Normal ammo: Deals 1 point of damage per shot. Aims one target. Dual shot ammo: Same as Normal ammo, but aims for two targets. Death ammo: Best ammo, instantly kills the target. I've heard of Quick ammos too, but I've never found any of these. To obtain ammos, you open the chests dropped by the fiends you gunned down. Use the L1 or R1 button to switch between the ammos you have. Something else you need to know is about the combo bar in the bottom of your screen. It will be charged as you kill enemies. The points you score will be multipled by the number of times that you charged up the combo bar. It can be filled three times, which means you can triple the points you score by killing fiends. Should you be attacked by an enemy, the bar will be reset to 0. For more information regarding this mini-game, check out Beclem's tutorial. On this, let's start! As the game begins, Yuna is standing in the intersection area up the path from Besaid village. Gun down the two fiends in here and open the chests they drop for ammos. Proceed in the north path afterward, entering the area with the ruined pillars. Simply follow it to the next screen, gunning down the fiends on the way, doing your best to stay un-touched. In the waterfall area, run until the point from which you have a good view of the wood bridges. Stand there and gun down the fiends coming from the waterfalls. When you killed about three of them and that the path seems safe, proceed to the chests they drop and open them for ammos. Head back to where you were standing and wait for new enemies to come. The idea is to stock up on ammos and to charge up your combo bar to the maximum. When that is done, clear the bridges of fiends and follow the road to the waterfalls (stand between the first and the second one). At this point, it's business time. Gun down every enemies that dare trying to lay a hand on you. Use your Dual shot ammos for best results. Only use your Death ammos as a last resort (when too many fiends are getting close) since they're relatively rare. It shouldn't take long before your score is up to about 450 points. When that occures, proceed to the next area, where you meet a solid mech enemy. No sweat, one Death ammo and he's gone, giving about 70 points. Make sure you have 500 points and proceed to the beach. Talk to Beclem there to end the mission. Mission complete! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= If you're doing the PR/Marriage missions, it would be wise to start the second level of these in Besaid. Once you're done (or if you aren't interested in these missions), travel to Kilika. ======================================================= Kilika Island ======================================================= Whether you joined the Youth League or New Yevon, you can't visit Kilika in this chapter. Simply grab both chests from the plateforms left and right of the starting dock for items and use the save sphere to board the Celsius after. ======================================================= Luca ======================================================= From the save sphere, run to the stairs to the right. Down them, jump over the ramp to reach the chest with Light Curtain items (two of them) inside. Proceed south to the bazaar. Shelinda is there, doing an interview about the various clans formed since the Eternal Calm began. You can switch view with the recording sphere, using the L1 and R1 buttons (L1 for left, R1 for right). Shelinda will ask you a question or two as well, but the answers you pick won't have any impact on the game. After the interview, Shelinda explains how she became an interviewer. She leaves rather quickly though, as her presence is requested somewhere. Once the scene is over, you can leave Luca, assuming you've done everything you wanted to do regarding the PR/Mariage missions (or Sphere Break if you need to practice). ======================================================= Mi'ihen Highroad ======================================================= If you're doing the PR/Mariage missions, I suggest you enter Mi'ihen via Mushroom Rockroad. This way, you will be able to gather the points from the people found in the Oldroad (the right path from the gates to Mushroom Rockroad). Proceed to the Rin Travel Agency afterward. Inside, a young girl is searching for a Chocobo. Unfortunately, the woman at the counter informs her that no chocobos can be ridden right now. Disappointed, the girl leaves. Follow her out of the agency to meet her. Can you remember her? It's Calli! You saw her on the Highroad two years ago while Yuna was crossing Mi'ihen with her guardians. She was such a little girl, very impressive to see how she has changed. I mean, if you compare her to Pacce, who hasn't even grown an inch... Oh well, let's not be picky =). Calli is feeling sad because of the way that Mi'ihen has changed since the start of the Eternal Calm. Nowadays, hovers and machinas are all over the place, no room for the chocobos. Ironically, a big yellow bird passes by at the same moment: a chocobo! Accept to help Calli to trigger the next mission. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Cuckoo for Chocobos! The mission is divided into three "mini-games" (if I may call them that way). The first one is in the area south of the agency. There, you just have to follow Rikku south on the Highroad. Feathers of the creature that you're chasing can be seen on the ground. You can collect these in order to obtain a treasure, which will be based on the number of feathers you picked up in this first area. 0 feather: Nothing 1-8 feathers: Gold Hourglass 9 to 15 feathers: Chocobo Feather 16 to 20 feathers: Chocobo Feather x 2 You can obtain another treasure, though this one could cost you the achievement of this mission. On the road, Rikku stops by three side areas to inform you that the chocobo changed route. She's wrong in all cases, but if you do accept to change route, you find a chest with the contents based on the number of feathers you collected, listed below. 0 feather: Nothing 1-3 feathers: Chocobo Feather x 2 4-14 feathers: Chocobo Feather x 3 15-17 feathers: Chocobo Wing x 2 18-21: Chocobo Wing x 3 Basically, you just need to follow Rikku. If you stop, she may lose sight of the chocobo, which won't do any good to your mission. Just make sure that you're always after her. In the next area, the girls change their strategy once they spotted the chocobo. Rikku will block one side of the road while Paine will be standing at the other one, which leaves Yuna to catch the bird. Run to it to start the mini-game. The chocobo is trapped on the road, but it will still try to dodge Yuna. While she's standing in front of it, it will run you by using the left, center, or right. You must guess which one it's going to take. When you do, you can hear a "ting" sound, which means you were able to guess which way it tried to go. You must be successful four times in order to move on with the mission. It may be hard at first, but after a while, the chocobo will lose its concentration. At that point, you can easily guess which way it's intending to go. If you miss it too many times, you fail the mission. In the last area, the rest of the mission is all about triggering scenes. You don't need my help here, simply head to the arrow-dots you can see on the map. At the end of the road (the entrance to Luca), the YRP is just tired of chasing the chocobo. When you can control Yuna, speak to the woman near the hover and request her help. Thanks to her machine blocking the path, the girls are able to finally catch the chocobo! No time to celebrate though, because some guy runs to you, requesting your presence at the Oldroad: Calli is stuck over there with a Chocobo Eater after her! From the agency, head north on the bridge. You can see Calli lying unconscious on top of a ruin. It isn't possible to access her from here though. Clasko joins the scene with a bunch of chocobos in order to make a distraction, which gives you some time. When you can control Yuna, quickly follow the bridge north (you have two minutes). At the gates to the Mushroom Rockroad, take the right path south and follow the Oldroad until you reach Calli, or should I say, the Chocobo Eater. --------------------------------------------------------------------- Boss: Chocobo Eater HP: 2350 EXP: 350 Difficulty: Medium --------------------------------------------------------------------- This guy can cause some serious damages with his massive fists. I'd suggest you use Mental Break on him with a Warrior to cut down his Magic Defense a bit, allowing your Black Mages to deal better damages with their best magics. Just like in FFX, the Chocobo Eater can also fall on his back, making him more vulnerable to your physical attacks. There isn't much of a strategy here, other than attacking the boss while regulary healing your party. Before finishing him off, steal two X-Potions from him with the Masterthief ability (from the Thief dressphere). Calli is saved! She can now safely ride her chocobo! Mission complete, you obtain the Selena Garment Grid as a well deserved reward. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The girls board the Celsius automatically, but visit Mi'ihen again and speak to Calli and Clasko north of the agency to take them aboard (along with the chocobo). ======================================================= Mushroom Rockroad ======================================================= If you sided with the Youth League, your visit in the Mushroom Rockroad will be a pleasure, thanks to the guards located there and there on the road that will protect you from random encounters. If you gave the Awesome sphere to New Yevon though, get ready to meet some hostility, as these guards will attack you instead. As for Yaibal, he still has faith in the Gullwings and cancels the red alert you enhanced if you sided with his rivals. Follow the road on the way to the Youth League headquarters. Like I just told you, you won't even need to worry about random encounters if you're with the Youth League. Halfway, the YRP receives a message from the Celsius, saying that vibrations of a sphere can be felt in the ravine. Well, let's check it out! Jump down there and follow the map to the north. Use the save sphere if you wish and enter the Den of Woe. You meet with Nooj there. The conversation with him depends on which clan you picked when you wanted to give back the Awesome sphere. If you're with him, he will explain the reason why he's here to then offer you a sphere (Crimson Sphere 7). If you're with Baralai however, his attitude will be totally different, as he will be very arrogant with the girls. You will still receive the Crimson sphere though. When he's gone, you witness a scene between the young women. As you could notice, Nooj and Paine seemed to know each other. The mysterious character won't reveal anything to Rikku or Yuna though, other than the fact that something DID happen in the past. You just won't know what it is, for now. Leave the Den of Woe when you can control Yuna and climb back up the higher level. Keep going north on the Mushroom Rockroad, fighting the Ochu fiends on the way (you could avoid them but I suggest you battle them for the generous EXP that they give). Once you reached the blue elevator, the events are, once again, based on which clan you gave the Awesome sphere to. If you sided with New Yevon, Elma won't let you pass. --------------------------------------------------------------------- Bosses: Elma League Warriors X 2 HPs: 1640 EXP: 200 70 70 Difficulty: Easy --------------------------------------------------------------------- Talk about easy boss battles... Focus on the guards first (you can take them out very easily) and simply pummel Elma with your physical attacks. If you have the Masterthief ability from the Thief dressphere, mug her for Mega Phoenix items (two of them). If you picked the route of New Yevon, your trip on the Mushroom Rockroad stops here. You obtain a Kinesis Badge and the Shining Mirror Garment Grid. Otherwise, ride the elevator up to the headquarters. ======================================================= Youth League Headquarters ======================================================= You get to see a scene with Commander Lucil and Elma. They realize that while the Gullwings are supporting their cause, they aren't official members of the Youth League. Afterward, you could speak to Yaibal to learn that a war is about to begin with New Yevon. Hm, looks like serious matters are finally starting. Once you opened the chest of the area, you can board the Celsius. ======================================================= Celsius ======================================================= Check out the mysterious contents of the Crimson sphere you obtained in the Den of Woe. Rather scary... Well, to Djose! ======================================================= Djose ======================================================= There is nothing to do at the temple so exit to the bridge south. A female goon can be seen there, so follow her to the next screen. At the intersection, take the west path for a scene. It seems that two female goons lost something on the Djose highroad. Mission time! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Two birds, one stone Yet another very simple mission, you just have to find the sphere that the female goons are seeking before them. Thing is, I'm not even sure if it's possible to fail in this mission. Oh well, just follow the road to the west and eventually, you should spot a glowing sphere on the ground. Examine it to receive Yuna's Floral Fallal (her Special Dressphere). Congratula... Ah indeed, this mission could not be THAT easy huh... --------------------------------------------------------------------- Bosses: Ormi Logos Fem-Goon HPs: 1150 1030 EXP: 80 80 10 Difficulty: Easy --------------------------------------------------------------------- Well, though you aren't completing this mission without a fight, this battle is a walk in the park. Take down the Fem-Goon first, since she will support her partners with her magic skills (but even then, she isn't very effective). Afterwards, you can concentrate on Ormi and Logos, once you stole them with the Thief's Masterthief ability that is (which will add two Elixir items to your inventory). The enemies run off after the battle and you obtain your first Syndicate Uniform! Mission complete! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ======================================================= Moonflow ======================================================= At the banks, little Tobli's in hot water! He has a show organized for the night, but he wasn't able to sell any tickets! Well, Gullwings to the rescue! Mission time! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= YRP, the Scalpers Three! Let me explain yet another very simple mission. You have ten tickets for Tobli's show. You must sell them to the people located in the Moonflow so that Tobli can have an audience tonight. When you approach somebody with the Square button, a list of prices appears. Depending on the offer you choose, the person will accept or refuse the ticket. Whether he/she accepts or not, it's called a pitch. You have ten of them. To complete this mission, you must sell at least six tickets. However, selling all ten tickets is a prerequisite for a great reward much later in the game. Plus, you can make profit out of this mission. A ticket is 1000 Gil, so if you sell it to someone for 2000 Gil, you just made a 1000 Gil profit. If you talked to Tobli before taking on the mission "Shave the Hypello?" back in Chapter 1, the tickets are 500 Gil each, meaning you can make even more profits. Use the information below to make the highest profit possible. 200 gil: - Offer to a guy wearing brown and yellow on the right side of the path hallway on the Moonflow road. 500 gil (and less): - Near the entrance to the Guadosalam you'll see a guy talking to a woman that will trade you. - The sleeping guard standing next to the bench on the northern portion of the Moonflow. 1000 gil (and less): - Left of Tobli in the bank, there's a young lady standing beside her kid that will trade you. - There is a guy sitting on a bench left of the only save sphere of the Moonflow that will trade you. 1500 gil (and less): - Near the entrance to the banks while you enter from the southway, there's a woman with a red bandana that will accept your offer. - At the beginning of the road in the Moonflow, there's a girl wearing red clothes. She'll trade you too. - In the save sphere area, there's a woman wearing some yellow dress across from the bench. - In the area with the shoopuf, there's a guy in green sitting on the stairs to the dock. - On the road to the Guadosalam there is a guy with a blue shirt standing on the left side of the path. 2000 gil (and less) - The little boy standing near the Hypello in the northern part of the Moonflow. - The person standing at the top of the ramp to the right of the little boy mentioned just above. - There's a guy wearing green clothes standing near the dock in the shoopuf area. - In the bench area in the northern part of the Moonflow, there is a woman wearing green. Indeed, the 2000 gil and 1500 gil crew should be your targets. Dealing your tickets with them will help you obtain the best profits. The rewards you get for completing this mission are based on a few different factors. If you followed my walkthrough and did the right actions, which are the next ones: completing the mission "Shave the Hypello?" in the first chapter, sold all ten tickets in "YRP, the Scalpers Three" (this mission) and made profits, you get these rewards: a Muscle Belt, the Seething Cauldron Garment Grid, along with your profits. Mission complete! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= You can proceed to the Guadosalam afterwards. ======================================================= Guadosalam ======================================================= If you were playing Final Fantasy X-2 without a walkthrough, the Guadosalam would be the best place for you to get hints about the locations of the Leblanc Syndicate uniforms. For the rest, there isn't much to do here in Chapter 2. Approach Leblanc's chateau for a scene with the goons. You can then leave. However, we could stay and take on a mini side-quest in order to boost our gil amount. If you speak to the guy behind the counter at the Inn, you have the option "Got any data?". Select it and accept to buy his datas for 10 000 gil. What's the point to this item? You can sell it back for profits. The seller of the datas will give you an hint on the individual that will accept to buy the datas from you. The buyer is randomly chosen though. Below are the three best deals you can obtain. Hints: - "It is a woman": There's a room you can enter on the second level. Right to the door, there is a woman standing still, talking with an Hypello. She'll offer 70 000 Gil for the datas. - "This guy's in a place you wouldn't expect": In the shop just above the Inn (on the second level again), the merchant behind the counter will offer 80 000 Gil for the datas. - "It's the last person you'd expect, no question": This one's the funniest. It's the guy who sold you the datas himself, behind the counter of the Inn! Selling some datas for 10 000 gil to then buy them back for 100 000, quite a smart one. There are other buyers, but the ones above should be your targets. Simply save before buying the datas from the merchant in the Inn and reset until you get one of these three hints. ======================================================= Thunder Plains ======================================================= In the southern part of the plains, you can see a red X on your map. It represents the location of Cid, talk to him for a short scene. You won't find him if you didn't tell him about your anger in Zanarkand though (back in Chapter 1). At the first tower in the Thunder Plains, you can see an Al Bhed beside it, on his knees. Talk to him twice and accept to help him out in his quest, which consists of caliberating all ten towers of the Thunder Plains. You walk up to a tower and examine it with the X button. A mini-game ensues, in which the point is to click the right buttons on your screen, following the directives of the mini-game in question (there are four different kinds of them). To successfully caliberate a tower, you must obtain 30 hits with under three missed hits (if you miss the trials three times, you fail to caliberate the tower). You don't absolutely have to successfully caliberate these ten towers, just attempting to will be enough to obtain the reward we are seeking, which is the Samurai's Honor Garment Grid (given by the Al Bhed in the Rin Travel Agency once you attempted to caliberate all ten towers). However, caliberating the first three towers would also lead to a few interesting items much later in the game. To talk about the locations of these ten towers, nine of them are shown on the map as green dots. For the tenth one, you must find it by yourself. Or actually, simply by following this walkthrough =). From the agency, head north, hugging the left. At a certain point, Yuna spots a tower, but it's out of reach for caliberation. Just keep running north, hugging the limit to your left, mashing the X button. Eventually, the tower will be within your reach, allowing you to caliberate it. Once you caliberated all ten towers (or at least attempted to), you can claim your well deserved Garment Grid at the agency. To Macalania! ======================================================= Macalania Wood ======================================================= Up the tree branch path is Tobli's assistant, that Hypello you helped back in Chapter 1. He has a new request! All tickets for the show are sold, but Tobli hasn't been able to recruit any musicians. Well, guess who's going to land a hand again? You receive a letter for the musicians from the Hypello. When you can control Yuna, proceed to the area where you met Tromell in Chapter 1 (use the shimmering short cut) and talk to Bayra. Mission time! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Track down the troupe! Backtrack to the intersection of the shimmering path and notice a circle of butterflies, right in the middle of the path. Examine it to reveal Donga, one of the three musicians! He accepts to be part of Tobli's show. Controlling Yuna, head back to the save sphere at the entrance to the Thunder Plains and follow the path east. In the next screen, keep going east to the next area, which forks in four different paths. Take the south one to the lake, where you can spot a second circle of butterflies. Examine it to reveal Pukutak. Just like Donga, she's interested in helping out Tobli. You are automatically brought back to the spring, where the three musicians are having a reunion. Speak to Bayra to learn that they will happily handle Tobli's concert. However, this will be their final concert, as they're meeting their end soon, or so as they say. Well, mission complete! An Haste Bangle accessory is your reward. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= You are offered to board the Celsius but decline the offer. Instead, head back to Tobli's assistant (the Hypello) at the start of the tree branch path and talk to him to receive the Bitter Farewell Garment Grid. In addition, you also obtain a Minerva's plate for helping him out in Chapter 1 in the Moonflow. Well, once you're done with the PR/Marriage mission (if you care about them that is, =P), we can proceed to our next destination. ======================================================= Bevelle ======================================================= Whether you gave the Awesome sphere to New Yevon or to the Youth League, there isn't much to do in Bevelle right now. If you sided with the Youth League, the monks scattered around will attack you as you advance on the highbridge. At the gates, you are forced to retreat as the guards summon their arsenal. If you sided with New Yevon, you will be allowed through the gates, though you will be prevented from entering the temple. Just talk to Pacce, who's with his crew, in order to receive a Cat's Bell. That's it for now, to the Calm Lands! ======================================================= Calm Lands ======================================================= If you accepted Clasko to travel with you on the Celsius (as I told you to), you witness a short scene in which he finally leaves on his own. Well, let's follow him! You find yourself in the Monster Arena, or actually, what USED to be the Monster Arena in Final Fantasy X. As you could've witnessed in Chapter 1, this place is now deserted. Oh actually, it isn't. Fiends took over, which is causing an obstacle for Clasko's plan. YRP to the rescue! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Clean sweep Clasko was right, there are a lot of fiends around here. One in each stable of the area, which has two levels. However, there is a trick! Not every fiends found in here is real. In fact, only ONE of them is. The other ones are illusions that you can't touch. To locate the real fiend, you must pay attention to the positions of the illusions, as they are looking at its direction. You can't tell with the elemental fiends, so simply pay attention to the other kinds of fiends. When you see a fiend that isn't facing the direction that the other fiends are, run into it and defeat it. If you touch three fake fiends, the location of the real fiend changes. After you managed to find and defeat the five real fiends of the place, three blue elementals appear in the first stable (right of the save sphere). They're no threat though, especially while you're using a party made of Black Mages. When you're victorious, the mission is complete. You obtain the Alchemist Dressphere and the Highroad Winds Garment Grid as rewards. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Now that you cleared this place, Clasko can use it as a ranch to finally fulfill his dream of breeding chocobos! There is one problem though: he cannot raise anything without a chocobo. Looks like it is going to be our job to catch one for him! Since the beginning of the game, you might have met chocobos in random encounters, though they probably always fled before you could do anything. From now on, you have the stuff (given by Clasko) to catch them: greens. In an encounter with a chocobo, feed it with a Gyschal Green once all enemies are defeated. As a result, the chocobo will be captured and put (automatically) in one of the stables of Clasko's ranch. You can also feed it with a different kind of green at the start of the battle, which will give you more time to defeat the fiends before the escape of the chocobo. You must have caught at least one of them before the end of Chapter 3. Back in the Calm Lands, head to the central shop (in the middle of the plains). You meet two young Ronso there, Lian and Ayde. They left Mount Gagazet to search for a way to restore Kimahri's horn. Though they are very kind to care so much for their Elder, the Ronso are also worried about their safety. The girls suggest that they take them back home, but meanwhile, they run off. Too late! Check out the PR/Marriage points that you gathered during Chapter 2 and leave for the mountains. ======================================================= Mount Gagazet ======================================================= Head to Kimahri and talk to him to learn about a few people that he just spotted climbing the Fayth Scar area. Like Payne says, they were probably Leblanc's goons. Going after them would be a good plan, but before that, let's converse with the Ronso like we did in the first chapter. Again, I will list the concerns of the Ronso around, along with the replies to pick in order to increase your compability's level with them. 1- "Kimahri doesn't know what to do!" by Kimahri. Answer: Second one. 2- "Worry is great burden on Elder's shoulders." by the female standing beside Kimahri Answer: First one. 3- "Al Bhed, too, suffer at hands of Guado. Guado is source of much chaos!" by tall Ronso near Garik. Answer: Second one. 4- "Elder is weakling, Garik move too slow! Guado will escape us!" by the Ronso in red walking around at left of Kimahri. Answer: Second one. 5- "Guado must die for Ronso future!" by the female near Garik. Answer: Second one. 6- "Garik will march, fight Ronso enemies. Fight Guado!" by the Ronso walking around at the right of Kimahri. Answer: Second one. 7- "Many people come to scared mountain uninvited. Sphere hunters are problem!" by the Ronso in the Cave of Gagazet. Answer: Second one. 8- "Ronso youth grow strong, destroy hated Guado. Garik swear to mountain! Garik avenge murdered Ronso!" by Garik. Answer: Second one. Quick note: There is no order to follow in particular. Well, now that your relation with the Ronso got even better than it was before entering Gagazet, let's move on. Step on that teleport pad and select "Moutain Trail" to get transported there. Again, just like in the first chapter, climbing the moutain to that point by yourself is also an option (so you can get some EXP and AP). Either way, head to the screen north once you're on top of the moutain. Speak to the female Guado in the place if you wish, and then follow the path passed the pillars. The girls arrive to the wall you couldn't climb back in Chapter 1 and spot the Fem-Goon that Kimahri was talking about earlier. Mission time! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Spring into action You have the choice between two scenarios as for how the mission goes. Which one to pick? Simple. One sucks, the other one rocks. I'll be covering the one that rocks, and that's that, which means you're forced to follow that one or else you have to use another walkthrough. Yes, you can call me a dictator =). Climb the ledges to reach an higher level and run to the right, passed the entrance. Actually, WALK. See that rock pillar with a chest on it? It goes out of your reach if you're too fast, so slowly walk toward it and jump on it to access the chest (with an Elixir inside). Back on the level, enter the cave and make your way to the other side to exit back outside. Follow the goon until she jumps over a certain ledge. From that point, stop chasing her and climb the ledges up to an higher level instead. There, proceed to the left and slowly approach once again a pillar that you won't be able to access if you're running to it. As you did earlier, just walk to it and jump on it for a chest containing a White Cap. Back on the level, follow the path to the right and head inside the entrance on the way. Get the Phoenix-Down from the treasure chest found in this room and get back outside the cavern. Keep following the path on your map until you can't climb higher because of the wind. Follow the pathway to the left for a scene. The YRP spies on the two female goons that just found out about some hot spring. They seem scared about it though, since Gagazet is also known as "Sacred moutains". You have to admit that the word "sacred" is terrifying, ah yes. Well, Ormi joins them but for a few seconds only, as the Leblancists run off when the level on which the Gullwings are standing crumbles. The girls find themselves in the spring, which seems comfortable enough for them to get in bikinis and have a girly fight. This scene shocked a few gamers, though I don't understand exactly how it could be considered offensive, unless you're a monk or something. Alright, that was the last cheap shot taken at religi