Copyright (c) 2004 - 2006 by the author piecemealcranky. All rights reserved. ____ _____ _____ ______ ___| | / _ || _ \ |_ _ || __ |/ _ | | | | || |_| | ___| || | | || | | | | | | || _ / | _ || | | || | | | | |_| || | | | | |_| || | | || |_| | |___ ||_| | |_|_____||_| |_|\_____| |_____| _ \__ | _ _| |___ | |___ _____ _____ _| |___ |_ ___|| _ || _ || ___||_ ___| | | | || | | || |_| || |___ | | | | | | | || | | || ___|| ___| | | | | | |_| || | | || |___ | | | |_| | |_____||_| |_||_____||_| |_____| _____ _ _ _| |___ _____ |_ _ || | | ||_ ___|| _ | ___| || | | | | | | || | | | | _ || | | | | | | || | | | | |_| || |_| | | |_| || |_| | |_____||_____| |_____||_____| __| \ | \__ \ _` | \ _ \ \ _` | _| -_) _` |(_-< ____/\__,_|_| _| _/ _\_| _|\__,_|_| \___|\__,_|___/ (Thanks to dark52 for the "Grand Theft Auto" ASCII art) READ BEFORE PROCEEDING: I'VE TRIED MY BEST NOT TO SPOIL THE GAME AND TO JUST GO STRAIGHT TO THE WALKTHROUGH, WHILE THE SCENES AND THE MOVIES ARE YOURS TO WATCH. UNLIKE SOME GUIDES AND WALKTHROUGHS, I WILL NOT POST ANYTHING ABOUT THE PLOT OR WHATEVER THERE IS ASSOCIATED WITH THE CUT-SCENES OR THE STORYLINE. I CAN ASSURE THAT THIS GUIDE WILL MOST PROBABLY NOT SPOIL THE GAME. STILL, READ AT YOUR OWN RISK! ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Game Title: Grand Theft Auto San Andreas Platform: Sony PlayStation 2 Author: piecemealcranky Date Created: 26th of October 2004 E-mail: piece_meal_cranky@yahoo.com Last Updated: 27th of May 2006 Version: 2.0 (complete) ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Recent Update: 1st of November 2004 Nothing major. Well, maybe a little. Okay, just did some work on Ryder's missions. Now they're complete. Next one will be up for Big Smoke. Recent Update: 2nd of November 2004 Like I stated above, Big Smoke's section is complete. Will be doing work for the next ones. Happening very soon. Recent Update: 5th of November 2004 Well, completed until Officer Tenpenny's missions. The next update might be a little late, since I'll do until all the missions are covered. I will be updating fast though, so it depends. Recent Update: 6th of November 2004 Just completed Sweet's mission part II. Hopefully I can finish off the storyline section soon, so expect a lot of updates the upcoming weeks. :) Recent Update: 9th of November 2004 I just finished until Catalina's second part mission, though not all were complete. I will be doing a lot of work for the next upcoming weeks. Definitely. Recent Update: 10th of November 2004 Finished Catalina's missions. Now, off to Cesar's and to The Truth and soon I'll be doing work for San Fierro walkthrough. Recent Update: 16th of November 2004 Finished Cesar's part three missions. I was really busy a few days back, and my Internet service was corrupted. Thankfully, it's working now. I'll continue my work again. Next update is happening very soon from now. Recent Update: 19th of November 2004 Finished the storyline mission until Carl Johnson's first mission (man, I'm real slow). I apologize for the real slow update, since I'm having a real busy week. :( The good news is that I've done the Side Missions section, and completed the R3 missions. Hooray! I guess. Though, that's still under work. I will continue this guide to the final version. I will. :) Recent Update: 24th of November 2004 I did all the quarry missions, and they're now available at the Side Missions section. Check them out. Also, I'm working on the side missions for now. A fully complete Side Missions section will be available soon, very soon, but for the meantime, I'll still be a little busy. :) Recent Update: 25th of November 2004 Finally, the Side Missions are complete, at least for now. I'm thinking of separating the 100% required section and the not required ones into another section, so it's easier for people to search around the walkthrough. I'll think about it. Recent Update: 27th of November 2004 Finished all the Import Export lists and now they're available. I've also included 4 small sections, so there's more space for me to explain the whole thing there. Major update coming soon! Recent Update: 29th of November 2004 Finished the courier missions, which are required for 100%. The big update coming soon! Recent Update: 2nd of December 2004 Wow, we're getting closer to 2005. Brace yourselves people. Oh, the big update is here! Unfortunately, some sections are undergoing some serious work. I do apologize, but those will be coming up shortly before 2005 arrives! That's all for now, I guess. Recent Update: 8th of December 2004 Alright, I've finished all the Two-wheel Challenges, the Ammu-Nation challenge and the Stadium Challenges sections. I'll be doing some work for the schools section, and don't mind the tags, oysters, etc. They'll be coming up shortly after the schools section is done, and I'll update from there. Recent Update: 10th of December 2004 I finished the Graffiti Tags Guide section, but the list is from LordFrieza. Thanks a lot for it! You can check his guide at GameFAQs. I'll still need time for the Schools and the storyline walkthrough. Still working my ass on it. :) Recent Update: 14th of December 2004 Alright, I've added the Horseshoes section, and the list comes from gamefreaksl. Thanks a lot! The Carl Johnson section is complete, along with a few of Wu Zi Mu's missions. The next update will be a while since I might not update at GameFAQs too quickly. I'll give it some time before other sections are done. Still, the school section is incomplete, and that will be a lot of work for me as well. Recent Update: 18th of December 2004 Added the Driving School section for 'Schools'. Finished some of Toreno's missions, but others are undergoing some work. I'm updating this guide as fast as I could, but give me some time people; I hope I can finish this FAQ quick! Recent Update: 24th of December 2004 Alright, I did a major work for the storyline missions, and they're very, VERY close to complete. Just the finale section left. The next update is coming in a few more days. Recent Update: 30th December 2004 Alright, just two more days for a new year. First, thanks for being with me for these past months, and happy new year everyone. Also, finally, the first complete version is here, and the storyline section is complete. Go check it out. Recent Update: 2nd of January 2005 I've finished the 100% Checklist section, as well as The Heist Missions section. Glad those are all over right now, so check them out. Spot any mistakes in any of the sections? Please inform. E-mail me. I'll finish the school section soon, as well as the rest of the oysters and the snapshots. Recent Update: 8th of January 2005 Finished and completed the oysters guide section, so check it if you want. I'm doing some work on the snapshots guide, so that section will be rolling in soon. Enjoy the guide for now! Recent Update: 11th of January 2005 Alright, completed the Properties Guide which comes from Menji76 (Nick Bryant). Thanks for the list. Also, remember, I will not respond to e-mails regarding to anything with properties since the list is not mine. Read his guide at GameFAQs for further info (and other respective websites which he allowed). The Schools section might be up in the next update. God how many updates are there? Recent Update: 18th of February 2005 People, I apologize! As you all haven't been notified, I had problems with my computer, and a approximately a month ago I had a fatal error with my computer, and eventually the hard disk crashed. I couldn't do anything, and all my updates up to that point for this guide was gone, completely gone! Believe that! Well, you have to, since I can't get those back. Now, alright I already gotten back my desktop computer, and I've added a new contribution from Ihmhi (i_have_mental_health_issues@yahoo.com) to the basics section, at the bottom. It specifies everything about the basics which you couldn't find in this guide, at the basics section of course. Well, I'd like to thank him for the e-mail sent to me, and well, updates will resume as usual. Hopefully this doesn't happen again. :) Recent Update: 23rd of February 2005 Finally, after the disaster with my computer, and the problems I fixed for this guide (my apologies for the format problems for those who had difficulty reading), I finally finished the Schools section, and it's up and ready for you guys! Also, I've added the Controls section, and a few notes so that that you won't be asking my where the L3 button is (it's the left Analog stick 9where you push it down), I told you! Anyway, read the controls section if you're having problems. Next update would most probably be for the Snapshots Guide section! Damn I'm running out of time. Recent Update: 26th of February 2005 Like I promised, the Snapshots Guide section is up and running. The list is from R Carr (Robert Carr). The next one will take some time because my exams are shortly arriving, and the next update would most probably be for the basics, but more in-depth. Recent Update: 14th of March 2005 Alright, I've added two new contributions for the Gray Imports mission. Check them, and I'd like to thank those people who contributed. I've added a few new sections in the miscellaneous section (check them below) and a few are undergoing for some major work for me. I've also fixed a few errors and cleaned a few stuff. I'm not sure how it appears this time, but hopefully it's good. Those are the heads-up for now. next update is expected soon. Recent Update: 15th of April 2005 It's been a full month I left this guide without any updates. Just to keep a track and informing you guys out there that I AM STILL NOT finished with the guide, here's an update. This time, comes a list for the Miscellaneous Section, Item Locations (NEW!) and Weapon Lists & Locations (NEW!) sections. No big update yet, but it's coming. Next one is expected to happen anywhere around May or so; if not, something could be wrong. I would need some time people. Recent Update: 24th of August 2005 It has been so long since I've updated this guide. Trust me, I'm not lying. I've been extremely busy the entire year, simply because I'm having a major examination by early October. Please excuse my presence and the guide. It will not be complete just yet, but if you're wondering, those are the non- storyline and 100% sections. So, if you're aiming for 100%, you can use this guide and it will, apparently help you. So don't fret. The next update will definitely arrive within two months or so. Remember; I cannot guarantee. I'm working on the sections labeled [incomplete] so far. Some are halfway complete, and others are just about to start. So for now, enjoy the guide! Recent Update: 5th of April 2006 Oooh yeah... I'm back on the guide. Well, since I did not make any new updates lately I have been extremely occupied with school... and other personal things on my desk. But, since I have concluded that the FAQ is in fact complete, I assume that other information you cannot find in this guide are to no use to you, and they do not contribute any percentage to the game but just fun, example; the min-games. I did not list the unique jumps, the weapons and items hidden around the game because they are the only fun things you can discover and try to find yourself, so that's the beauty of it. And even so, I don't think you would even want to read through the list to discover them, unless you're pretty damn bored. So well, only the Cheats & Secrets section is under update. The rest are all complete. I'll catch you guys later. Recent Update: 27th of May 2006 I'm done with guide, finally. Thank you to those who have helped me made this guide sort of a success. It is, and hopefully the glory continues in the future. I shall still answer any questions that may arrive at my mailbox, and I will check on mistakes whenever I'm alerted. The Cheat section is now complete, but you may find lots more on the cheat section of gameFAQs. In addition, please do not send me contributions for the Cheat section. I will not update it anymore. So, farewell everyone. TABLE OF CONTENTS ----------------- You can use the search function to find the sections you want (CTRL+F). Type the codes at the sides to find them, whether it's the main section or the missions, or other non-storyline related sections. :) 1. Introduction (a101) 2. Legal Info (b102) 3. Basics (c103a) * Basic Controls (gcontrol) * Running, Jumping, Swimming & The Clock (c103b) * Vehicles (c103c) * New Features (c103d) * Getting Wasted & Busted (c103e) * Protecting Self & Removing Wanted Stars (c103f) * Your Character (c103g) * Weapons (c103h) * Basic Skills (c103i) * Gangs (c103j) * Miscellaneous (c103k) 4. Storyline Walkthrough (d104) ``````````````````````````` LOS SANTOS WALKTHROUGH ``````````````````````````` A. [Sean Johnson/Sweet] (d105a) I. big smoke (d105b) II. ryder (d105c) III. tagging up turf (d105d) IV. cleaning the hood (d105e) V. drive-thru (d105f) VI. nines and ak's (d105g) VII. drive-by (d105h) VIII. sweet's girl (d105i) IX. cesar vialpando (d105j) B. [Lance Wilson/Ryder] (d106a) I. home invasion (d106b) II. catalyst (d106c) III. robbing uncle sam (d106d) C. [Melvin Harris/Big Smoke] (d107a) I. og loc (d107b) II. running dog (d107c) III. wrong side of the tracks (d107d) IV. just business (d107e) D. [Jeffery Martin/OG Loc] (d108a) I. life's a beach (d108b) II. madd dogg's rhymes (d108c) III. management issues (d108d) IV. house party (d108e) E. [Cesar Vialpando] (d109a) I. high stakes, low-rider (d109b) F. [Officer Frank Tenpenny] (d110a) I. burning desires (d110b) II. gray imports (d110c) G. [Sean Johnson/Sweet II] (d111a) I. Doberman (d111b) II. los sepulcros (d111c) III. reuniting the families (d111d) IV. the green sabre (d111e) ``````````````````````````` COUNTRYSIDE WALKTHROUGH ``````````````````````````` H. [Officer Frank Tenpenny II] (d112a) I. badlands (d112b) I. [Catalina] (d113a) I. first date (d113b) II. tanker commander (d113c) J. [The Truth] (d114a) I. Body Harvest (d114b) K. [Cesar Vialpando II] (d115a) I. king in exile (d115b) L. [Catalina II] (d116a) I. first base (d116b) II. local liquor store (d116c) III. gone courting (d116d) IV. against all odds (d116e) V. made in heaven (d116f) VI. small town bank (d116g) M. [Cesar Vialpando III] (d117a) I. wu zi mu (d117b) II. farewell, my love... (d117c) N. [The Truth II] (d118a) I. are you going to san fierro? (d118b) `````````````````````````` SAN FIERRO WALKTHROUGH `````````````````````````` O. [Carl Johnson] (d119a) I. wear flowers in your hair (d119b) II. 555 we tip (d119c) III. deconstruction (d119d) IV. photo opportunity (d119e) V. jizzy (d119f) VI. t-bone Mendez (d119g) VII. mike toreno (d119h) VIII. outrider (d119i) IX. snail trail (d119j) X. ice cold killa (d119k) XI. pier 69 (d119l) XII. toreno's last flight (d119m) P. [Wu Zi Mu] (d120a) I. mountain cloud boys (d120b) II. ran fa li (d120c) III. lure (d120d) IV. amphibious assault (d120e) V. the da nang thang (d120f) VI. yay ka-boom-boom (d120g) ``````````````````````` DESERT WALKTHROUGH ``````````````````````` Q. [Mike Toreno] (d122a) I. monster (d122b) II. highjack (d122c) III. interdiction (d122d) IV. verdant meadows (d122e) V. n.o.e (d122f) VI. stowaway (d122g) R. [The Truth III] (d123a) I. black project (d123b) II. green goo (d123c) ```````````````````````````` LAS VENTURAS WALKTHROUGH ```````````````````````````` S. [Wu Zi Mu II] (d124a) I. fender ketchup (d124b) II. explosive situation (d124c) III. you've had your chips (d124d) T. [The Truth IV] (d125a) I. don peyote (d125b) U. [Ken Rosenberg] (d126a) I. intensive care (d126b) II. the meat business (d126c) III. freefall (d126d) V. [Wu Zi Mu III] (d127a) I. fish in a barrel (d127b) W. [Officer Frank Tenpenny III] (d128a) I. misappropriation (d128b) II. high noon (d128c) X. [Madd Dogg] (d129a) I. madd dogg (d129b) Y. [Salvatore Leone] (d130a) I. saint mark's bistro (d130b) Z. [Wu Zi Mu IV] (d131a) I. a home in the hills (d131b) ```````````````````````````````````` FINALE/LOS SANTOS II WALKTHROUGH ```````````````````````````````````` A1. [Carl Johnson II] (d132a) I. vertical bird (d132b) II. home coming (d132c) III. cut throat business (d132d) B2. [Sean Johnson/Sweet III] (d133a) I. beat down on b-dup (d133b) II. grove 4 life (d133c) C3. [Finale Missions] (d134a) I. riot (d134b) II. los desperados (d134c) III. end of the line (d134d) 5. Side/Optional Missions (e70) I. R3 Missions (e71a) 1. Vigilante Mission (e71b) 2. Taxi Mission (e71c) 3. Paramedic Mission (e71d) 4. Firefighter Mission (e71e) 5. Burglary Mission (e71f) 6. Pimping Mission (e71g) 7. Freight Train Mission (e71h) II. Trucking Missions (e72a) III. Valet Parking Missions (e73a) IV. Quarry Missions (e74a) V. Import/Export Crane (e75a) 1. Import & Export (e75b) 2. Export & Import Lists (e75c) 3. Locations of Vehicles (e75d) 4. Key Factors (e75e) VI. Courier Missions (e76a) 1. Courier Mission 1: Los Santos (e76b) 2. Courier Mission 2: San Fierro (e76c) 3. Courier Mission 3: Las Venturas (e76d) VII. Race Tournaments (e77a) 1. Los Santos Races (e77b) 2. San Fierro Races (e77c) 3. Las Venturas Races (e77d) 4. Las Venturas Airport Checkpoints (e77e) VIII. Two Wheel Challenges (e78a) 1. BMX Challenge (e78b) 2. Chiliad Challenges (e78c) A. Scotch Bonnet Yellow Route (e78ca) B. Birdseye Winder Yellow Route (e78cb) C. Cobra Run (e78cc) 3. NRG-500 Challenge (e78d) IX. Ammu-Nation Challenge (e79a) 1. Pistol Challenge (e79b) 2. Micro-SMG Challenge (e79c) 3. Shotgun Challenge (e79d) 4. AK-47 Challenge (e79e) X. Stadium Challenges (e80a) 1. 8-Track (e80b) 2. Blood Bowl (e80c) 3. Dirt Track (e80d) 4. Kickstart (e80e) XI. Graffiti Tags Guide (e81a) XII. Oysters Guide (e82a) XIII. Horseshoes Guide (e83a) XIV. Snapshots Guide (e84a) XV. Schools (e85a) 1. Driving School (e85b) a. The 360 b. The 180 c. Whip & terminate d. Pop & control e. Burn & lap f. Cone coil g. The '90' h. Wheelie Weave i. Spin & Go j. P.I.T Maneuver k. Alley Oop l. City Slicking 2. Pilot School (e85c) a. Takeoff b. Land Plane c. Circle Airstrip d. Circle Airstrip & Land e. Helicopter Takeoff f. Land Helicopter g. Destroy Targets h. Loop-The-Loop i. Barrel Roll j. Parachute Onto Target 3. Bike School (e85d) a. The 360 b. The 180 c. The Wheelie d. Jump & Stop e. The Stoppie 4. Boat School (e85e) a. Basic Seamanship b. Plot a Course c. Fresh Slalom d. Flying Fish e. Land, Sea & Air XVI. Properties Guide (e86a) I. Los Santos {prols} II. Countryside (procountry) III. San Fierro (prosf) IV. Las Venturas {prolv) XVII. Zero's Missions (e87a) I. Air Raid (e87b) II. Supply Lines... (e87c) III. New Model Army (e87d) XVIII. Wang Autos Missions (e88a) I. Zeroing In (e88b) II. Test Drive (e88c) III. Customs Fast Track (e88d) IV. Puncture Wounds (e88e) XIX. The Heist Missions (e89a) I. Architectural Espionage (e89b) II. Key To Her Heart (e89c) III. Dam and Blast (e89d) IV. Cop Wheels (e89e) V. Up, Up and Away! (e89f) VI. Breaking the Bank at Caligula's (e89g) XX. Gyms (e90a) I. Ganton Gym - Los Santos (e90b) II. Cobra Martial Arts Gym - San Fierro (e90c) III. Below the Belt - Las Venturas (e90d) 6. Miscellaneous Section (miscsect) I. Your Statistics (miscstats) II. Haircuts (mischair) A. Old Reece's Barber Shop (oldreece) B. Barber Shop (barshop) C. Barber Salon (barsal) D. The Barber's Pole (barpole) E. Gay Gordo's Boufon Boutique (gorbouf) III. Tattoos (misctattoo) IV. Food Places (miscfood) A. Well Stacked Pizza Co. (wsp) B. Cluckin' Bell (cbell) C. Burger Shot (burshot) V. Girlfriends (miscgf) VI. Triathlon Races (miscrace) VII. Gangs & Wars (miscgang) 7. 100% Requirements Checklist (100check) 8. Cheats (cheatsec) 9. Frequently Asked Questions (faq6117) 10. Credits (cr318) Author's Note: This walkthrough, is and will be listing missions required for 100% completion, and also other non-storyline missions which aren't required for 100% completion. Whether you're going for 100% or not, this guide will cover all the basic and non-basic needs. Feel free to send a reply anytime! 1. I N T R O D U C T I O N (a101) Welcome to my sixth FAQ, and my first time doing a walkthrough for the Grand Theft Auto series! I always wanted to write a guide, but had a lot of plans for the previous years. Now, hopefully this time, this guide would help you readers out there better, and without further questions. Well, this is my first time experience of writing a guide with games like these, so I apologize if there are any mistakes during the start to the end of the walkthrough. If you do see mistakes, please don't hesitate to e-mail me. Do include the subject Grand Theft Auto of something similar, or I'll just delete your mail without hesitation. As you all know, this is the fifth game in the series and is known famous for the city's size. Rockstar has made a lot of improvements for the game, for the sake of the players. From the vehicles to the city, to the gun-fights (game-play) and to a whole lot of better sceneries and graphics in the game, everything has been improved. I'd like to thank them for the hard work. San Andreas is really a different one from Vice City. Despite its gigantic size, the weather here is a little different. If you've played Vice City before, you can probably notice the difference in this one. The vehicles have been improved. You can see cops on bikes, gang members grouping and acting more realistic, a lot of radio stations in the city, a better and improved game-play, and of course a very sweet and smooth storyline. Once you advance, you'll see what the game has to offer you. So, I hope you'll get some info on this guide, whether it's good or not, depends on you. If you're going to e-mail me for some questions, do it only when you're 100% sure that the info you're looking for is not available here. Thanks for reading and do check the contents of this guide and search the section you want. About the contents of the guide - Well, this guide contains all the stuff you need to either complete the game's storyline, or 100%. The 100% sections include the Storyline Walkthrough section of course and the Side/Optional Missions section (see the contents). The Miscellaneous section is not required for 100%, because they're all the addition to the game, which goes in-depth in this guide. The same goes to the Item locations section; everything listed there aren't required for 100%. So, if anything goes wrong, or you have any suggestions which don't really seem to burden me so much, feel free to send an e-mail. Make sure the subject is clearly stated as what you wanted to inform or ask me. 2. L E G A L I N F O (b102) All further questions NOT available within the FAQ/Guide can be emailed to the following address: piece_meal_cranky@yahoo.com Please include a proper title (with proper grammar) in the subject column associated with the game Grand Theft Auto: San Andreas. The author may discard emails without a proper subject in the "subject" column. _-__------_--_-__--_--__-_--__-_____ No part of this FAQ may be reproduced in any form, shape, or transmitted, in any ways, or in any forms by any means (electronically, mechanically, through various recording devices, or otherwise) without prior permission from the author. This means no copying, no publishing, or any other illegal activities. This FAQ is for personal use and for viewing purposes only. Readers may print a copy of the FAQ for he or she's own personal use without publicly or discreetly distributing a copy in order to earn money or make profit. This FAQ is protected by the International Copyright Law and all its contents are limited for the use of the websites which hold responsibility and have authorized permission to host it. This FAQ is hosted by sites which hold the responsibility of not permitting any sort of publishing, selling, or copying the contents and materials present in the FAQ. 3. B A S I C S (c103a) Alright, here are the important stuffs you should know while cruising around San Andreas. Most of them are told during the game's progress, but if you want to recall your memory, read on. I've separated the side missions into a different section, so for the basics, read here. Basic Controls (gcontrol) Here are the basic controls from the game. In case you're not sure of the buttons, I'll show you where to find them. However, I assume you know where the Analog sticks are, and the directional pad is. Please keep your eyes WIDE opened! L1 - it is the button directly above the up on your D-pad, on the left of course. L2 - below the L1 button. R1 - the button directly above your triangle button, on your right. R2 - underneath the R1 button. L3 - this is the button where you push it downwards to hear a click, where your left Analog stick is (push it in). R3 - exactly as the above but the opposite side (your right Analog stick where you push it in). Any further questions regarding the L3, the R3 button, or any other buttons or anything with the controls (except corrections for the mistakes seen here) would be ignored, since I've had e-mails with the subject 'GTA: San Andreas', but the questions were all about the same case - button problems. ```````` On Foot ```````` TRIANGLE BUTTON: Enter vehicle, secondary attack, activate mini-game, pick-up objects CIRCLE BUTTON: Attack/Fire X BUTTON (hold): Run X BUTTON (tap): Sprint SQUARE BUTTON: Jump/Climb/Block L1 BUTTON: Centre Camera/View Stats/Fire Weapon L2 BUTTON: Cycle Weapon Left R1 BUTTON: Target R2 BUTTON: Cycle Weapon Right L3 BUTTON: Crouch SELECT BUTTON: Change Camera Modes START BUTTON: Pause Menu R3 BUTTON: Look Behind UP DIRECTIONAL BUTTON (D-Pad): Gang Active Mode DOWN DIRECTIONAL BUTTON (D-Pad): Gang Passive Mode RIGHT DIRECTIONAL BUTTON (D-Pad): Respond Positively LEFT DIRECTIONAL BUTTON (D-Pad): Respond Negatively RIGHT ANALOG STICK: Camera Movement LEFT ANALOG STICK: Character Movement ``````````` On Bicycle ``````````` X BUTTON (hold): Pedal X BUTTON (tap): Pedal Faster L1 BUTTON: Bunnyhop L1 BUTTON (hold & release): Bunnyhop Higher ``````````` In Vehicle ``````````` TRIANGLE BUTTON: Exit Vehicle CIRCLE BUTTON: Vehicle Weapon/Nitrous X BUTTON: Accelerate SQUARE BUTTON: Brake/Reverse L1 BUTTON: Vehicle Weapon/Nitrous L2 BUTTON + R2 BUTTON: Look Left/Look Behind R1 BUTTON: Handbrake R2 BUTTON + L2 BUTTON: Look Right/Look Behind LEFT ANALOG STICK: Vehicle Steering/Camera UP DIRECTIONAL BUTTON (D-Pad): Cycle Radio Stations (if radio is available) DOWN DIRECTIONAL BUTTON (D-Pad): Cycle Radio Stations (if radio is available) RIGHT DIRECTIONAL BUTTON (D-Pad): Trip Skip L3 BUTTON: Horn SELECT BUTTON: Change Camera Modes START BUTTON: Pause Menu R3 BUTTON: Trigger R3 Mission (if mission is available with the vehicle) RIGHT ANALOG STICK: Turret Control/Manual Camera/Change Cinematic Camera `````````````````````` First Person Shooting `````````````````````` CIRCLE BUTTON: Shoot/Fire L1 BUTTON: Shoot/Fire L2/R2 BUTTON: Zoom In/Zoom Out LEFT ANALOG STICK: Move Scope/Aim RIGHT ANALOG STICK: Move Scope/Aim R1 BUTTON: Back to Normal Position (let the button go) L3 BUTTON: Crouch ````````` Swimming ````````` CIRCLE BUTTON: Dive Underwater X BUTTON (hold): Sprint (swim faster) X BUTTON (tap): Super Sprint SQUARE BUTTON: Jump TRIANGLE BUTTON: Enter Vehicle (water vehicles) X BUTTON (hold): Swim Toward X BUTTON (tap): Sprint (swim faster) LEFT ANALOG STICK: Navigate Swimming Direction ``````````` Helicopter ``````````` R2 BUTTON: Rudder Right L2 BUTTON: Rudder Left X BUTTON: Ascend (gain height) SQUARE BUTTON: Descend (lose height) LEFT ANALOG STICK: Pitch/Roll L1 BUTTON: Primary Weapon (Hunter, Seasparrow) L3 BUTTON: Hover RIGHT ANALOG STICK: Turret/Camera `````` Plane `````` R2 BUTTON: Rudder Right L2 BUTTON: Rudder Right X BUTTON: Thrust SQUARE BUTTON: Reverse Thrust LEFT ANALOG STICK: Pitch/Roll L1 BUTTON: Primary Weapon CIRCLE BUTTON: Alternate Weapon (countermeasures - Hydra) R3 BUTTON: Raise/Lower Landing Gear RIGHT ANALOG STICK: Turret/Camera Running, Jumping, Swimming & The Clock (c103b) Running: Ok, as you might already know, holding on the X button while you're on foot and navigating the Left Analog Stick to the direction you desire, will get Carl to run, or sprint. You can run for a while and your character will start to slow down once he's tired. You'll find a lot of ways to improve this, and one of them is by raising your Stamina. Look at the list (L1/Start Menu) and see your stamina. To raise it, you need to work out in a gym. Jumping: Ok, jumping works a little different than Vice City, and much more realistic. Carl can jump above anything through any obstacles, well the ones where he can reach of course. If you run towards a gate, a fence, or anything within Carl's height, he can jump and make it to the other side, rather than make himself looks stupid and jumping like a monkey. Ok, run toward it with the Analog Stick and press the jump button (square button). There's also another type of jumping, which is more specific in grapping or climbing. Carl can grab hold a lot of stuff. Example like walls (within his height), roof, etc. Just jump towards the obstacle and Carl will grab hold it. Press the square button again and he'll pull himself up. Piece of cake. Swimming: Isn't it a pain drowning all the time when you touch the sea? Well, now this time around we're in luck. Carl can swim, better yet, he can also dive underwater. Let's start with the basic. To move around the water, just move normally and Carl will swim forward slowly. If you hold the X button, he will swim and sprint faster, but this is limited. He can do it for a short period of time only. Try it. Also, Carl can dive underwater. While you're in the water, just press the circle button and Carl with start to dive in. Tapping or holding the X button while underwater will get him to move faster. While you do this, a blue bar will appear above the screen, which represents how long he could hold his breath. If it reaches zero, your health will start to drain. If you're wearing body armor, your health will decrease, not your body armor, in case you're wondering. To get to a jetty or to reach a higher level of a surface, just jump (square button) and grab hold the obstacle and press again to get up. The Clock: Confused on how the game runs? Days and nights confusing you? Alright, here's how it goes. The game is timed nearly anytime and anywhere you are, so check the clock. It is at the top (right hand corner) of your screen. There are four digits. The first and second digits represent the hour (from left), and the next two represents the minute, not seconds. Since it would take years for the game to advance if it moves by seconds, the old way from the previous Grand Theft Auto games is left remained here. In other words, the game runs the second with minute, and the hour as a minute. Every 1 minute in our real time is one hour in the game. The game runs a normal clock, so checking the time itself wouldn't be difficult. You can also check what day it is. To do so, simply hold the L1 button and a menu will pop up on the left (bottom) of the screen, and at the bottom of the menu, will appear the day (right side). There's no exact date for the game, but the weather changes. You can also check to see how many days you've played the game. This can be done by checking the Stats menu (Start menu). Also remember, saving the game will advance the time six (6) hours. Vehicles (c103c) Carjacking: Very simple. Just go and head to a vehicle, and press the triangle button to get in. Carl will open the door (if it's not locked) and hit the driver's face (or something similar) and throw him out. To prevent him from entering the vehicle after carjacking a driver, hold the circle button or the triangle button (moving the right Analog stick may refrain him from entering). Carl will stay outside. To get out of the vehicle, press the triangle button again (vehicle should stop first). If you're trying to enter a boat, just jump on it and press the triangle button. If you drop, don't worry. You can pull yourself up from the water. Bailing Out: To bail out of a vehicle while on a certain speed, hold the triangle button and Carl will jump outside while the car goes straight. Make sure the vehicle actually moves, and not on a hill or something. Doing Drive-by Shooting: While you're in a car, to do a drive-by, just hold the R2/L2 button (which side you want to fire at) and hit the circle or L1 button. You will fire your gun. Please bear in mind that only submachine-guns will work, however shotguns, pistols, even rifles do not work. In certain missions, you can get your friends to shoot for you. They will shoot enemies, sometimes even cops. You can help them, but they can handle themselves. Honking: Well, to honk, simply press the L3 button. In case you don't know which one, it's the left Analog stick when you press it inside (down). Take note that not all vehicles can honk. Hydraulics: These are special things when it was at Vice City, but not here. Now, you can get other vehicles other than Blade or other similar vehicles to have hydraulics. To make your vehicle go higher, just tap the L3 button and your vehicles' tires will go higher. To tilt the car around, just push the right Analog stick in any direction. Go ahead and try. You can also bounce the vehicle with the R3 button. It's actually quite fun. You can modify vehicles with hydraulics using the mod garages. R3 Missions: Okay, these are special missions, or also known as R3 Missions. These can be triggered when you press the R3 button on any R3 vehicles. This part is a brief intro of what R3 missions are available. You can view the complete list and guide in the Side Missions section (check the contents). In police vehicles, you can use the R3 button to trigger Vigilante Missions. These are missions where you act as a law enforcer and stop criminals. The number of criminals you have to stop will increase when you get to higher levels, so pick a manageable Police vehicle before attempting to start the Vigilante Mission. In Taxi vehicles however, you press the R3 button to trigger Taxi Missions of course. You will be given a certain amount of time and you will need to get a fare. In the allotted time, you will have to drive the passenger to the destinations using the map, and there's a new addition to this game. There's a tip bar. This bar indicates how much extra money you'll get if you get the passengers to their destinations in a safe way and real fast. Safe means that you don't get the car damaged terribly while sending your passengers. When the bar reaches zero, it means that you won't be getting any tip. So you must get your passengers to their destinations quickly without any bumps or damage. Another R3 vehicle mission is Burglary. This R3 mission however, requires a special vehicle and can only be done during midnight. You'll need a Boxville, a type of van vehicle to perform this mission. Once you have one, you can start your robbery mission from 20:00 to 6:00. Once it reaches daylight, you won't be able do it anymore. To know more about this mission (burglary), read on (scroll down). Paramedic missions are also R3 missions. Once you get in an ambulance, you must drive the patients to the hospital without any bumps or crashes. Safety is important, but you must also be fast. Since the vehicle will be easy to flip over, try to use brake and handle the vehicle wisely. Firefighter missions are better now. You can control the water hose now easier and better, making it useful and a lot better to put out fires. Use the right Analog stick and see what I mean. You'll get a number of burning vehicles; the further you go, the harder it gets, example like you start with a burning vehicle, and when it gets tough, you'll get people burned together, running crazily. Then, you'll have moving cars, and 4 people running around in fire. You'll have to manage the huge vehicle wisely, and get a good control of the hose. The train also acts as an R3 mission. You need to jack any type of train; the Brown Thunder will do too. Then you'll be given time and you must send the cargo to the destination by that allotted time. Be warned; going too fast will get the car to get out of the rail, thus failing the mission. Another addition to the Grand Theft Auto series. Pimping missions are allowed in a special vehicle; Broadway. All you do is pick a girl and send them to their customer. Then, pick another one and send to the customer as well. Once they're done, go pick them up. Many things will appear once you progress further; you'll see. Hitting Other Vehicles: When you hit other vehicles on the road, most of the drivers will get out of their cars with a weapon (bat, knife, maybe guns) and hit you. This is a very dangerous situation, so once you carjack a vehicle, quickly drive away before you get pulled out and gets bashed up. Remember, not all drivers do this, but most of them do, and there's a high possibility you'll encounter one. Also, this is really the thing you'll get pissed off with when you're on a timing mission. Stunt Jumps: Sometimes while you're driving fast, either with bikes or cars, and when you jump over a road and perform a move accidentally, you'll get a note telling you the jump. These are normal things that occur during the game, and you shouldn't worry. This happens most of the time while you're on your bike. Take note that these are not Unique Jumps. Read on to learn more about it (scroll down). New Features (c103d) Eating: What's life without food? Yes, this time you can eat. You might already know how to do it, but I'll tell you anyway. You just need to step inside any of the available fast food restaurants, and stand at the red marker. You will be given a certain type of food, and a different amount of money you'll be paying. Usually they are $2, $5, and $10. There are three different main fast-food restaurants, which are Cluckin' Bell, Pizza Stack and Burger Shot. You will find them once you advance through the game. Eating is not necessary for everyday thing. You need to eat, with a right amount. If you gain too much weight, be sure to check out the gym and work out a little. So, make sure you eat at least three times a week, or what you think is right for you. Work Out: When your character is facing gangsters and eating non-stop, be sure to check the gym. This is very important to work out that muscular body of yours and losing your weight. There are four exercising machines you can use, and you can train and learn new move with the guy near the red marker. It depends on what category you're on to raising, and it takes time. You can't work out everything on the same day. You have to give yourself some time. You will have a limit on how long you can practice, until your body rejects it (the screen tells you). So, it is also a basic need, and make sure you train and work out, especially on your Stamina and your Muscle bars. Also, you will need to defeat all three gym leaders for 100%. How to do it? Simple. First, get some muscles, and then find the leader in any gym of the three different cities. Stand on the red marker, and reply positively when they ask you. Now, defeat them and you'll learn new moves, AND get your percentage when you defeat all three of them. Haircut: As you progress through the game, you'll notice quite a number of barbers around San Andreas. There's one mission where you got to get a haircut. Though it's explained there, let's get into more detail. There are lots of barber shops, but the first one you'll meet is Reece's Barber Shop. Just step inside the door and stand at the red marker. You'll then be given a list of what type of haircut you'd like to have. Choose one and the barber will cut it for you (in seconds). Then, you can choose to pay him if you like it, or change into a different hairstyle by canceling (triangle button) and pick a new one, or exit the shop. Buying Clothes: You can now buy clothes and match with your shoes, and anything. You can find a shop when you start the game, and once you progress. Matching your clothes affects your Sex Appeal. So consider buying nice looking clothes. To start buying, walk into the shop, go to the changing room and you can start buying anything you desire. From your torso area, to your legs, to shoes and even watches. Once you pick the one (choose), Carl will start moving outside and you can pick to buy it. Once you buy it, it will stay with you from that onwards, so if you feel like changing to the old outfit again, go back to your home and go upstairs to your wardrobe. You can even be shirtless, but that's entirely up to you. You match your character's clothes, you do everything. So, make decisions wisely, so if you feel like getting a change of your outfit, better do it, especially with the clothes you start with. Tattoo: Ok, another addition to the game. Carl can now get tattoos to gain more respect, and maybe to look better. You can choose which type of tattoo you want. You can search for tattoo chops using the map. Be sure to use it. Once you found the shop, enter it and choose which type of tattoo you want. You can place the tattoo at any parts of your body. Arms, etc. Even though it's great to use tattoos, if you do wear clothes, you'll cover your tattoos if it's around your clothing area. The respect you earn will not decrease, but it covers your physical looks, but it doesn't change anything. Tattoos are actually to make your character looks more into gangster community and to look better. Car Modification Garage: Alright, another new and improved addition to San Andreas. You can modify your car and their physical attraction to you by changing their colors, installing hydraulics and nitrous, and changing into better and sporty tires. If you paint a new color to your vehicle, and if you have a wanted star, the stars will be evaded, but it's cheaper to use Paint & Spray for this matter. Robbing Houses: Alright, one of the best addition to the game. You can now sneak into houses and steal things. To do this though, you'll need a special vehicle. A Boxville would be a suitable vehicle. You'll be given a mission for a robbery, and you will get used to it. Make sure you don't make too much noise, or you'll wake the owner up. Make sure you pay attention to that mission (Home Invasion), and listen to what the game has to tell you. You can only perform robberies once you complete that specific mission, and once you do that, get a Boxville, some kind of a van-type vehicle. It can be found near the first gym (Los Santos), on the right facing the entrance. Also, remember to trigger it by pressing the R3 button. The burglary mission can only be performed from 20:00 to 6:00. To perform the burglary mission, get in the Boxville and start the mission. Go around and search for a house to rob. These can be found near housing areas. If you see a house with a yellow pointer at a door, you can rob that house. So, park your van near the house (the closer, the better). Now, sneak in. It helps if your clothes are dark so it's harder to be detected. Stealth Kills: Well, this is also another addition to the game-play. Sneaking helps a lot in stealth killing, or even robberies. You will learn how to perform stealth kills once you advance through the game, but here's how to do it. The best weapon to use is the knife. Duck by pressing the R3 button (while on foot). Next, aim at the person (R1 button) and move over and stay really close to him, while in a crouching position (don't touch him or move in front of him). Then, you'll notice that Carl's hand will raise a little bit above. You can also stand while doing this. His hand will move (right hand). Then, quickly hold and press the circle button (target must be locked on). He will stab that person's neck and the enemy will automatically be dead. This move would be useful in certain missions. Also, while you're performing a stealth kill, it's also nice to hide in shadows. Your dot on the map (white) will turn blue, meaning that you're invisible for others to see. Replying Negative or Positively: Well, once you start the game (not very far), you'll be told by the game that you can reply to Carl's surroundings. To do it, you have two choices, and whole lot of ways of replying. To reply positively, hit the right at the directional pad. To reply negatively, hit the left at the directional pad. You can reply to pedestrians and other people, but of course not during cut-scenes. You can, however reply through the phone. This will be available when you progress through the game. Also, you can do it to hookers too. :) Two Player Mode: You can now play two players. It's nothing major in the game, just like something for fun to travel around with a second player. To trigger it, you have to find a special icon (red in color) with the two people together. It is usually found around your girlfriends' houses once you progress the game. You will find it at their houses, and once you pick it up, press any button on the second controller to start. On other locations spread around San Andreas, you can choose different characters for the second player. Read the main 2 player Mini-Game section for further info. Getting Wasted & Busted (c103e) Wasted: Well, getting wasted is something you'll never want in the Grand Theft Auto series. When you're wasted or killed, you'll be returned to the nearest hospital in the area. There are lots of ways for you to be killed. Wasted in a gun fight, fighting gangs, in missions, etc. if you're in a mission, and you're wasted, you'll immediately fail the mission. If you have weapons, and when you're wasted, you'll automatically lose all of your weapons, along with your cash (not too much) to the doctors for patching you up. You won't end the game however, but just will fail a mission you were on. Busted: Well, when you're arrested by a cop, you'll get busted and returned to the nearest Police Station. You will lose all of your weapons and some money. If you were on a mission, you'll immediately fail it. There are two basic ways on how you can be arrested. One, when they beat you up or when you drop to the ground, and they're near you and they'll immediately arrest you. Another one is when they managed to open your vehicles' door and arrest you. That's the most famous one. Try not to get the cops attention too much, especially when you're on a mission, unless the mission itself triggers the wanted stars. Also, while you're around San Andreas, you will probably notice a few cops and vehicles chasing after criminals. They will and might probably get you involved. How? Well, if you're driving and you accidentally bumped into the police vehicle or motorbikes, they will without doubt chase you and you'll have a wanted star. So, be careful and get away from these situations. They can mess up your game and your mission sometimes. Body Armor: You can find these around the cities. You can also buy one at Ammu-Nation. This will get another bar above your health bar, which is white in color. You will need these in gunfights, so prepare one frequently. Health Pickup: Health pickups are available with the heart symbol. They will fill up your health whenever you pick one up. They're usually available during taking over territories and will be along the road. Wanted Stars List: Here's the list of the wanted stars, how to get them and what will be on your tail: 1 Star: How to get: Just committing a minor crime would be enough. Crashing into a cop car or a police bike, hit police officers on the road; kill pedestrians in front of a cop, etc. Anything minor will get you one star. Even spraying tags around the city in front of a cop will get their attention. What is it: A cop will be on your tail, or if a police vehicle catches you with one star, they will chase you, but not with a high speed. They tend to not bother you at all, but if you go around town with a gun (weapon), they will shoot at you if they spot you. So, do not equip your gun if you don't want to be shot at. This is really messing with a 6 year old boy with a water-gun. 2 Stars: How to get: Wow, things are getting pretty serious once you reach this level. It's simple to reach this level. Assaulting the police force while on a one star level will get you to this level. Killing more pedestrians, shooting vehicles and exploding them, running over cops on foot, etc. Basically, anything that brings disaster after attaining one star wanted level. What is it: Now, things are pretty messed up. You've caused a bit of trouble, and now you've caught the police's attention, finally. Police bikes will chase you and cops will start chasing you like mad, and at high speed. Tough to lose the cops without giving the Paint & Spray a visit. You might consider fighting back to escape. You will have more police vehicles on your tail while having two stars. 3 Stars: How to get: Well, keep killing the cops and the police forces. Killing pedestrians will also help. Try to blow up police vehicle, shoot at cops all the time, and pretty soon, you'll get yourself a three wanted star level. What is it: At two stars, you got cops around you right? Well, to help the cops, they'll send a chopper to tail you. The helicopter will shoot you the more you act aggressive, and the more you enjoy killing police and people. The chopper can tail you almost anywhere, and when at night time, you will have the 'spotlight' shined directly at you, thus giving a blurry vision to your surrounding, making it harder to escape and see around. 4 Stars: How to get: Just shoot down the helicopter and kill a few more cops or blow their vehicles would get you boost up to 4 wanted stars. You will hardly survive on foot. So, kill them when riding a bike or in cars. Doing drive-bys would help sometimes, but your car will be torched before you even know it. What is it: Well, SWAT (Special Weapons & Tactics) teams will be sent to hunt you, one person only. They will drop down from the helicopter and will come in their truck, the Enforcer with deadly weapons. You will be hunt down like hell, and you will have to go through hard roadblocks and hard ramming race to the Paint & Spray when you get four stars. 5 Stars: How to get: Kill more police officers, ram them down, shoot down the SWAT teams, and blow up their Enforcers. You should be at this level in no time. What is it: FBI teams will be sent it to take you out. They have more deadly weapons than the SWAT teams. When you're on foot without any body armor, you'll instantly get killed by only two to three of them. They have deadly weapons, believe me. 6 Stars: How to get: To get the sixth and final star, just keep on doing what you did before. Blowing up vehicles, shooting down choppers, killing more and more FBI and SWAT teams, and local police force. It will take some time before you reach it, but you will reach it eventually. What is it: Well, since the police force, SWAT and also FBI teams can't seem to stop you, they'll calling in the army. These deadly teams will use Rhino tanks on streets which instantly kills you if you touch them with vehicles on land. They will kill & hunt you at all costs. It will be near impossible to even make it to the nearest Paint & Spray. Don't mess with them, or consider committing suicide. Protecting Self & Removing Wanted Stars (c103f) Protecting: Well, protecting yourself is always important. One of the ways is to buy body armors. You can easily get one at the Ammu-Nation shop with the cost of $200. This will add another bar (white color) on top of your health. This indicates your armor, and how much is left out of it. Once it's gone you will have to rely on your health. Also, you can fill up your health by picking up health icons and even save icons (diskette). Another best way is to try and get stealth kills on certain stealth-possible missions. Do it correctly and no one will notice you're there; which reduces the percentage of you getting killed or wasted. Another way is to save your game every time you completed a mission, so it guarantees your safety, and you can load the game back up if you want for each time you did something wrong (if you want). I've also been aware that at some point in the game, you will get your Max Health raised. This means that you won't be dying too fast (Source: Message Board). You can raise your health bar by completing Level 12 Paramedic mission. Removing Wanted Star: To drop your wanted stars, there are several methods: - For one wanted star level, you can save your game, run away until your star fades away, change your clothes or use the Paint & Spray. - For two wanted stars, you can change your clothes, save your game or use the Paint and Spray. - For three to 6 wanted star levels, you can erase them by saving your game, changing clothes (thanks to Jon P for this little info) or using the Paint and Spray. The best way is to save your game, since it completely removes your wanted stars (6 stars), but it wouldn't be possible during missions. The second method would be the Paint & Spray, and would be the best choice during missions. However, getting to one is a pain. Remember, using the Car Modification Garage will not erase your wanted stars. Your Character (c103g) Respect: Alright, this game is a little different, well maybe not a little. This time, you'll need to earn respect. This is done by completing missions, doing anything that helps your gang in any way, or contributing something. Unlike Vice City, this game has weird missions. Not all missions will be rewarding you with money; it can be respect, money or nothing at all. So, the higher your respect level, the better the chances of you communicating with your gang, like recruiting your gang and taking over the city. Respect can also be raised by getting tattoos or dressing up. Also, if you kill other gang members, you can also earn more respect. Take opportunity and kill other gang members and take down their territories. You'll earn more respect (source: Message Board). Also, the higher your respect level, the more gang members you can recruit. This is extremely helpful when taking over territories. Remember, the fastest way to raise your respect level is to take down territories (when you need to). Stamina: Stamina is raised by training at the gym; sometimes doing any exercise might help you to gain it. You can find a gym when you first start the game, but you'll come to that later if you're new. You have to use the cycling machine to help you gain your stamina, and lose your fat too. Stamina is required for you to cycle, swim, and run or sprint. Very important, so you can consider raising it as soon as you can. Muscle: Muscle is also raised by training at the gym. You can use some exercise machines that will help you gain your muscle status. This is the easiest one to raise, and you shouldn't have any problem. Practice at least twice every week and you should go fine. Muscle is needed when you use melee weapons while battling opponents. The higher your muscle bar, the easier for you to bash up enemies. Fat: Fat is raised when you eat food (obviously). You just order food, and you are ready to fill your fat. It won't be a wise choice if you consider eating too much; it will make you grow really, really fat, and eventually you won't be able to run fast, swim or even jump. Eat with a diet and make sure your bar doesn't exceed a quarter. It might effect your Sex Appeal. Sex Appeal: Well, it is what you wear, your haircut, the way you dress up, and other stuffs that shows. Make sure you're not fat if you want to raise it, have a muscular body (helps), and dress up properly. Well, I do know an easy way. Get a sport car, or a really sleek looking type of car. Get in and get back out. See your Sex Appeal. It will boost up. Give it a try. Also, playing with hookers will also help (thanks to Brian Kashouty for this info). Note: Collecting all oysters will boost your Sex Appeal as well. :) Lung Capacity: Sorry, I forgot to list this in. Anyway, you can raise your lung capacity simply by diving underwater, and train on holding your breath underwater. The easiest way to max out yours is by collecting all oysters. You will be amazed of how it increases your lung capacity. Luck: Yes, yet another one I forgot to list in. Luck is basically a little small, extra benefit you get for collecting all 50 horseshoes. Luck was supposed to help you during gambling in casinos but we've got complains saying luck doesn't help at all. Why don't you guys try out and see if it works eh? Also, to make it clear, luck (how I wish this is true) DOES NOT help missions, or anything other than gambling AT ALL! Well, I hope that's clear enough. :) Weapons (c103h) Aiming: Well, different from Vice City, aiming in San Andreas gets better. You can now auto-lock on enemies with any type of weapons, even with rifles (except sniper rifle). To lock on an enemy in front or around you, face the opponent (or the area the opponent is) and press and hold the R1 button. You will automatically aim and lock on the target. First, it shows off the green color (the target). As you start shooting, it will change it's color into yellow, and then to orange and red. This indicates the health of your opponent. Continue shooting and you will notice that the enemy is losing his health. This is shown when you fire and aim, and the aiming crosshair that surrounds the enemy. Green shows that the aimed person has full health. If it goes to red (darker color), it means that that person is losing his/her health. Keep on shooting and you'll find the person dead. Normal Aiming: Besides aiming with auto-lock, you can also aim normally. This is good when you're sneaking with something blocking your view of auto-locking the enemy. Just press and hold the R1 button and you'll see the crosshair. If there are people around, you'll aim auto-lock. You will be better once you practice. Well, there's another one. In Vice City, we couldn't aim on an enemy when you use your bare hands, but now you can. First, aim using the R1 button, normally. Then, once the target appears on the enemy, either press the circle button or the triangle button. You can learn more tricks as you progress through the game while practicing at the gym. Earning Skills: Once you get used with a weapon, example the pistol, you'll be getting more better with it. You have a certain amount of skill on how good you aiming and how is your accuracy. The more you use the weapon the better you'll be. To check your skill on a weapon, press the L1 button (while on foot) or while at the Start Menu under Weapons. So, practice with a weapon and you'll reach a certain level. Very useful, especially with the submachine-gun because you'll be using the gun a lot of times. Duel Wield Weapons: When you upgrade your skill in a particular weapon, you'll max it out. Once it reaches maximum, you'll get a special kind of upgrade each time. More accuracy, further range, etc. Wielding duel weapons are one of them. You can only wield these weapons: - 9mm (Silenced 9mm Cannot work) - Micro SMGs - Tec 9 - Sawed-off Shotgun Dodging Bullets: You can now perform rolling to avoid gunfire. Anytime when you press the R1 button and crouching, you'll be able to strafe to the left and right by rolling to the directions using the left Analog stick. It works in auto-lock mode and manual aiming. So, if you're in a bad situation. Don't hesitate to use it. Basic Skills (c103i) Cycling Skills: As soon as you start the game, you'll start pedaling. As you pedal more often, you'll increase your cycling skills. Very important and sometimes it burns fat, if you practice a lot. To cycle faster while using the bicycle, you will need a right amount of stamina. Scroll up and see how to gain stamina if you wish to. Driving Skills: Driving would be the first thing that's on your mind. Cars, vehicles, lorries, etc. While you drive it raises your driving skills, but it will take a while for it to go up. It doesn't matter where it levels up; when on mission, cruising around, anywhere. As you progress and spend time with a vehicle, you'll get better, and once your driving skills gets higher, you'll be able to handle vehicles better, and with good and better control. You can also level up driving skills when you take your license, but that's when you progress through the game. Flying Skills: Flying skills will start to go up once you go to the flying school, and once you spend time flying more than driving or using any other vehicles. Flying would be useful since San Andreas is a big place for exploration, and it's easier to get out of the city or go some place else with air vehicles. You will start to boost your flying skills once you go to the flying school. You will receive a pilot's license once you reach a 20% of this bar. Biking Skills: Biking skills are raised when you ride motorcycles a lot of times, and most of the time. When you spend time cruising around with a motorbike, you will raise your skills on it. This is also raised when you go on fast speed and like I told you, when you spend time riding one. Try every single motorbike, because it might raise your skills on it. Also, you can raise your skill on motorbikes by going to the school to take lessons and earning awards. It's situated in Las Venturas. Gangs (c103j) Taking Over Territories: At one point in the game, you'll be able to take over territories of other gang members. This will be shown when the map starts to be flooded with pink and green marker. Well, the green shows your territory and other colors shows other gang member's territories. They will fire without any doubt if they see you cruising around their turf. Make sure you drive fast or avoid getting pinned down or you'll die without any problems to them. These people will be there infinite and you will be attacked if you go to their places. You can, however, take over their territories. To do that, you need to reach a fixed progress of the game. Before this, you can't. To take over gangs, I strongly suggest you recruit a few gang members with you, to ensure the safety of you and to get their turf fast (depends on how high your respect level is, if you want to recruit more members). So, what you do is drive to their territory. Make sure you're on foot; doing it with drive-by or on a motorbike will never get it to work. So, walk on foot and find a few gang members around. If you spot any of them, start shooting at them. Once you get three of them down, the map will flash red and the game will tell you that you just started a war. Next, you will be surrounded by a few members of the gangs and will be heading to you with guns and all. Look at the map to see where they are. The map is your friend. The purple is for the Ballas members and the yellow is for the Vagos members. Crouch down and start shooting at them. Then, you'll be told that you just survived the first wave. Then, you must survive the second wave, and you must survive the third and last wave, and you'll get the territory. Then, your members will start to fill the place up, and you'll earn more respect this way. Make sure you do not run after you started a fight. If you do, you will abandon the fight and will fail the attempt. Also, sometimes the gangs have their own tactics. They could hide around walls, sneak upon you from the back, send help using a vehicle and perform a drive-by, and much more. Watch for these, and learn. It's all about experience and how well you studied their movements and their attack formation. Some attack in groups and some attacks from both sides and group you in together with their crowd. Watch for these; study, don't just sit there and blast your AK. Also, play and listen to the mission 'Doberman' while you work for Sweet the second time. Pay attention to that mission and you'll find everything I've said here inside the game itself. Protecting Your Territory: Once you got a new hood, you must protect it. It will be constantly under attack from gang members, and the map flashes red as always. This means it's under attack, just like when you're taking a territory up. The game will inform you if it is under attack. Usually happens during your visit to it. When this happens, do no run away. If you die, you will be brought away from it, and you can do nothing to stop it. Be sure to help your members, don't run away. If you're low on health, you will have plenty of health and body armor pickups along the road of the territory you're attacking. However if you're on a mission and the map flashes red, simply save your game and it will disappear, and you get to keep it. If you take too long to get to your attacked territory or you ignore it or you're wasted, you'll lost influence. Recruiting Gang Members: At some point you will earn a required amount of respect to recruit your gang members. You'll be told by the game whenever you can and how many members you can recruit. As you gain more respect you'll get the privilege of recruiting more members. Just aim using the R1 button to any of your members and tap the up on the Directional Pad to recruit them. You can take the maximum amount of members you can recruit on a Coach (bus). The boat serves good as well. Restoring Health & Body Armor: As you fight for the territory, you'll see health icons and body armors scattered on the rods on the streets. Use these to restore, and don't hesitate to fall back whenever you need to and run for health icons and body armors. If you reach the third wave, there'll be more armor for you. Look for them during battles; plan a strategy getting to them, especially when you're up against the Vagos since they attack in groups. These people are killing machines; you'll see when you're up with them. Miscellaneous (c103k) Unique Jumps: Well, unique jumps are normal things in Grand Theft Auto series. It is basically a jump which is done on a vehicle (preferred a motorbike) and it goes on a slow motion move. There are 70 unique jumps overall, and you might accidentally trigger some. I recommend that you don't, since it's hard to keep track on which you had done, especially in a big place like San Andreas (though its not a big problem, since its not required for 100%). To check your stats for the Unique Jumps you have done or have found, go to the Start Menu and highlight Stats. Graffiti Tags: Well, as you start the game, you'll start doing this. This is also special type of hunting for graffiti, where you need a special type of spray can and you can spray the logo covering the graffiti the walls. You will find these scattered around the city, and sometimes it's difficult to spot them, but some are visible. These replaced the famous all-time hidden packages, but it's still fine to me. Though it's scattered around the city, you'll have to take some time finding them. There are a total of 100 graffiti tags. This is required for 100% completion. Taking Photographs: At one point in the game, you can start taking pictures. Some of the missions involve your expertise in sneaking and taking pictures. Taking pictures is very simple. Just go to aiming more (R1 button). You will inside the camera angle. Next, if you need to zoom in, just hold the L2 button and R2 to zoom out. To snap the photo, either press the L1 or the circle button. To save pictures inside your gallery through the start menu, snap the picture with the L1 button, NOT the circle button. Then, the game will ask if you want to save the picture you took. Say yes and the picture will be safely under your Gallery. You can also delete the pictures you kept inside the Gallery menu, with the X button. Also, you need to take a total of 50 photographs in order to complete the game 100%. It is required. Destination Marker Info: Alright, you must've seen the red marker right? Well, it shows your next destination will be. The whole mission depends on the marker, and sometimes a yellow dot on the map. These two represent your next destination, which should be on your map and your whole map in the start menu. The red marker usually represents a bigger role (most of the time), but not exactly. It is available when you're ordering food, going through missions and so on. The yellow dot on the map however, has a different use. When the destination is not the same level as yours, meaning that it is not around you, it will either point up (triangle shape) or the opposite. When it points up, this means that the target or the destination is higher than your current position. When it is pointing down, it shows that the target or the destination is lower than you. Using The Map: It's quite simple to use the map, and doesn't require your attention too much. It can sometimes be tricky since the whole area is big. To see the small map, it's on the left bottom of the screen. To see the whole map of San Andreas, go to the start menu and see Map. You'll be able to zoom in and out. To perform the zoom in process, first press the X button. To zoom out, press L2 and R2 to zoom in again. To see the Legend, hit the X button again while in the zooming mode. You can also place a target in the map. This is to help you get to some place which is nor marked in the map, or not necessary in a mission. To place one, hit the circle button while the screen is in the zooming process. To take it out of the map, press the circle button again. Once you have the target on the map, it will be visible while you look at the small map on the left bottom of the screen. Also, you can choose options on what you want to display on the screen. Press the R1 button and see what I mean. Horseshoes: These are required for 100%. What are horseshoe? Let's just say it's a new addition to the series. There's a guide/FAQ for this if you want to find them more in depth. There are 50 of them scattered around Las Venturas. Yes, it's available only in Las Venturas area, so to get to them, wait until you open up Las Venturas and you're free to get them. You get these if you collect all 50 of them: - M4, MP5, Combat Shotgun, Satchel Charges will become available in Four Dragons Casino in Las Venturas. - Your luck will also increase. Oysters: What are oysters? Well, yet again, another new addition. What's so special about them is that they're, first, required for 100%, there are 50 of them scattered around San Andreas. There's a guide for it if you wish to look at, available at GameFAQs. What will you get if you collect all of them? Well, you get to boost your Lung Capacity, and Sex Appeal. Also, again it is required for 100%, so no joke if you're serious about it. Contribution Section from Ihmhi (i_have_mental_health_issues@yahoo.com): Alright, this is contribution section, and since it has all the general info which I think would be useful, I included it in this section. Take note that I do not have anything with this, but If you spot any mistakes anywhere from this contribution, please let me know (please state clearly so confusion doesn't happen). !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! WARNING! - PROCEEDING WITH THE SECTION BELOW IS ENTIRELY UP TO YOU. IT MIGHT CONTAIN SPOILERS SO WATCH FOR THEM, AND I DEFINITELY ADVICE YOU NOT TO READ THE SECTION BELOW IF YOU HAVE NOT COMPLETED THE STORYLINE MISSIONS. YOU'VE BEEN WARNED! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Gambling - When you begin gambling, you are limited to playing at the lowest value tables. You have to earn the right to play at the next level tables, but the game doesn't clearly state how. I spent an hour or so in the casinos, and I soon noticed that you earn the right to play at a table level when you've wagered that particular amount. Regardless of your wins/losses, when you wager $10,000 altogether, you get to play at the $10,000 tables, and so on. Of course, the house will also loan you money up to the table level you can play. (If you can play at the $1,000,000 tables, the house will loan you up to $1,000,000.) This is what I know. What I DON'T know is if you have to spend the money at one casino only or if it is counted regardless of where you play. I am NOT about to spend another 40 hours beating the game (that's how long it took me; I wasn't really in a hurry) just to find this out, save for a memory card failure. I'm willing to wager one of you either has a newer save file where you can test this out, or you have other friends or players who you can ask to find out. My friends aren't really all that interested in the game. Beat the Cock - I don't know whether you've heard of "Beat the Cock", but it is a slightly secretive mini-game. If you look in any of the three gyms, there are yellow posters near the doors. They ask that you try to "Beat the Cock" and show up to Santa Maria Beach or Palomino Beach on weekends. I showed up to the beach (via watercraft, following the shoreline westward), and sure enough there was a pink mission marker on the beach. When I stepped into it, the mission screen came up and "Beat the Cock" was displayed. I then noticed seven other people on the beach in a line in front of me as well as a man in a cock suit. A timer counted down and I ran into the ocean. We all began swimming for checkpoints in the water. Even though I had 100% muscle, 100% stamina, and less than 30% fat, all of the computer opponents were able to keep up with me. Soon I noticed that we were approaching the shoreline, and I saw bicycles parked nearby each other on the road. I soon realized what this was: a triathlon! The crazy bastards at Rockstar put a goddamned triathlon in their game! I ran quickly when I hit the shore and a timer stated that I had 25 seconds to reach my bike before I was disqualified. I hit checkpoint after checkpoint with blazing speed, periodically looking behind me and seeing absolutely no opponents. The traffic and pedestrians are completely absent in this mini game, so I found it a bit strange to seemingly have entire cities and towns to myself. The bicycle race took me through city streets and back country roads. I didn't fall off once, make a wrong turn, or slow down. I was going at maximum speed practically the entire time. Soon enough, I hit a checkpoint and I prompted that I had 25 seconds to get off of my bike. I knew what was next; the running portion. In my own common fashion, I tapped (X) furiously and ran for marker after marker. However, I soon found C.J. was wearing out. After I had hit two or so markers, I noticed other runners coming up behind me. Thankfully I made it to the finish line in just under 8 minutes. I enjoyed the experience so much that, after saving the game, I went right to Palomino Creek beach, south of Palomino Creek. I hit the marker for the mission and the scenario seemed very familiar. Swim, bike, run, wins. Except that the Palomino Creek beach race is a LOT longer and thus a LOT harder. You basically swim from Palomino Creek beach to the outskirts of San Fierro. The bicycle portion takes you through San Fierro, across the Gant Bridge, and finally through Las Venturas, including its infamously dangerous highways.Thankfully, this triathlon disabled pedestrians and traffic as well. As I got to the running portion, people caught up to me. Some passed me even. I got frustrated and punched someone who passed me. I flinched for a second, since GTA:SA has added countermeasures to violent cheating in its races. (Just try to shoot racers on the Mount Chiliad challenges and see if you win. Trust me, you won't.) Thankfully, I wasn't penalized. Sadly, too many people passed for me to punch and I ended up in fifth. Again, I was in top physical condition. At the start of the race, I had less than 25% body fat, and at the end I had around less than 15%. The entire race was over for me in around 18 minutes. Your wrist muscles will certainly be aching from all of the tapping of the (X) button. The only way you find out about this is if you see the marker on weekends or take time to read the posters in the gyms. Thankfully, I did. Remember that this is one of those pesky missions that changes your clothes, so at the end of it you'll be in exercise shorts. Don't even attempt the Palomino Creek Beach race without first running and winning the Santa Maria Beach race, since the former is easily twice as long as the latter. Oh, I almost forgot: victory at the Santa Maria Beach race yields a $10,000 prize. If this trigger is active from the start of the game, it would be a great way to earn money for those players who are smart enough to prioritize CJ's physical fitness at the beginning of the game. Gifts for the Girlfriends - Although many of you have listed "Flowers" as one of the gifts, I know of at least two others. There is a purple double-ender dildo (which you get in the mission that makes Millie your girlfriend), and a silver vibrator. I know that when you go into Millie's house to retrieve the key card, you can pick up another double ender. As for the vibrator, I don't know where you can find it, but I know I've found it in at least one place. Practically Easy Money - This is a technique that worked in GTA:VC, and works even better in this game. When I noticed that the Hunter spawned in a military base in Vice City, I made a point to try and steal it from the military base. I flew a Maverick in, sprayed a few dozen rounds at soldiers, and stole it with minimal damage. I soon realized that you can do Vigilante missions with it. I was a pretty good pilot, so I decided to try and go the distance. I made it up to Level 50 in GTA:VC. After I blew up, I looked at my money and realized it was at a whopping $2,000,000+! When I tried to break my record of Level 50 in GTA:VC, I soon realized why: You can make tens or hundreds of thousands of dollars in the Vigilante missions at the higher levels. Naturally, when I learned that you can get the Hunter at your airfield in San Andreas when you earn all gold medals at the pilot's school, I did it and joyfully lifted off. True to form, I made $2,000,000 at Level 50. This time I gave up, since C.J. was getting hungry and losing muscle. This introduced me to a fundamental principle of the game (hunger) and how it works, which I go over in the next bullet. Anyway, I made yet another attempt to breach my San Andreas record (then Level 51). I managed to make it to Level 54 before C.J. got hungry and his muscle began dropping at an accelerated rate. I decided to attempt a landing at a restaurant. I selected a Cluckin' Bell to the southwest of Area 69/Restricted Area since the small number of roads would reduce the police presence. I landed about 100 meters (about 300 feet) off of the road and ran inside the store. I ordered up a good deal of food and ran outside, only to meet half a dozen sheriffs. The combat shotgun quickly dispatched them, and I ran to the chopper and took off. As an afterthought, I decided it would be a good idea to switch helicopters for added longevity. I returned to the abandoned airstrip and landed, but I was busted as I was taking off. I made it to Level 54. Undaunted, I saved and came up with a new plan. Even though I had over $4,500,000 in the bank, I wanted to reach a higher level. Also, I'm a greedy bastard. I took off again and made it all the way to Level 54 without a problem. Then the hunger pangs began again. This time, I had some fat on my body, so my muscle didn't yet suffer. I put my plan into action. First, I landed at a small town Pay and Spray. I stole the first spray-able vehicle I saw and quickly ditched the cops. I then flew to the nearest restaurant and loaded up on food. I successfully changed choppers and made it all the way to Level 71 before I blew up. (I accidentally fired missiles at three nearby cars when the wind blew me too close. The resultant explosion wrecked me.) At the end, I had nearly $10,000,000. Money is no longer a concern. I also have a steady amount of capital to gamble away if I wish. Now that I've bragged and complained a bit, let me get down to tips. First, no matter how many vehicles you destroy, your wanted level will NOT go above 3 stars unless you attack enough police vehicles. It is very important that you do not engage police vehicles because a Hydra (harrier) appears at 4 stars. As many of us experienced players know, the Hydra has homing missiles. Although the Hunter can take a lot more punishment than its GTA:VC predecessor, it is still quite vulnerable to missile fire. (I've taken up to three missile hits at different places before the engine started giving out and I had to bail out.) The police chopper is easy to outrun and won't fire if you're constantly moving. It is more likely to collide with you in midair than fire its guns at you. (Thankfully, midair collisions don't result in instant destruction with helicopters as they often do with planes.) I've managed to keep it at 3 stars for over an hour before I sprayed a stolen car to ditch the cops. (It takes about an hour to reach Level 50, 10 minutes to change choppers and eat, and another hour or so to make it to around Level 75.) Even if you do engage a Hydra, you can evade the missiles by banking hard and lowering or raising altitude. Also note that the Hydra will have a difficult time targeting you if you are constantly moving, especially if you don't move in a straight line. As for destroying the vehicles, the rockets add an element of challenge to hitting the enemy (since the on-board machine gun auto-targets). The machine-gun should be used as a cleanup weapon to take out errant runaway fugitives or cars that are simply annoying you. Don't get too low to the ground, as the fugitives can shoot you from the car and on foot. As the levels of difficulty go up, the weapons get progressively more powerful. Although the Hunter can take dozens of rounds of bullet fire, a few rockets will bring it down quickly. That's all the advice I can give you. Hunger - If you do not eat for a while, the body begins to consume its own fat. In absence of fat, the body consumes muscle. I haven't reached this point yet, but I assume that absence of muscle and fat results in gradual health depletion. I used to have full muscle and no fat, but I've since tried to keep a store of around 25% fat so the body has a nice buffer in case of emergencies. Air Combat (police helicopters) - Combating police helicopters aren't all that difficult. It all depends on the vehicle, of course. An unarmed aircraft can only evade or outrun police helicopters (or, of course, suicidal crash into them). The Rustler can be difficult to control, and a strafing run at a helicopter is more difficult than an airplane or ground target. (Since you have to face it directly, you run the risk of midair collision or getting caught in the explosion.) The Sea sparrow's machine gun auto-targets, so just face in the general direction of the police helicopter and fire away. Remember that at higher wanted levels they travel in pairs. With the Hunter, it is easier to use the machine gun but you could fire missiles at the enemy if you're one of those people who enjoy being frustrated. The Hydra is the easiest craft to dispatch the helicopters, thanks to the homing missiles. Just lock on and fire away. Pop off at least two for the slight change that the first will miss. Air Combat (Hydras) - Combating a Hydra (harrier) is vastly different from the police helicopters. The introduction of the Hydra has entirely changed the dynamic of air combat in this game. First things first, a Hydra appears when you've attained four stars. Two hydras appear when you've reached five stars. Mind you, at this point, you'll have two choppers, two Hydras, and ground forces after you AT THE SAME TIME. For unarmed craft, your ability to survive greatly depends on the craft. Large and clumsy craft are screwed, so if you're in the AT-400 you should just try to land and run or bail out altogether. If you are in a considerably lighter craft, do not travel in a straight line. The Hydras circle the area you are in and fire missiles when they can travel in a straight line towards you. I've had as many as five missiles after me at one time, and I can tell you that it's difficult to evade all of them at that point. Your best bet for evasion is to bank hard and drop altitude to evade a missile. Once it passes you it won't likely hit you. For the Sea sparrow and Hunter, your best bet is the machine gun. The Hydra travels in a wide circle; your best bet is to either travel in a tighter circle to try and close the distance, or do a 180 and try to close the distance. Get the Hydra in front of you and keep up with it by banking. Both the Hunter and Sea sparrow aren't fast enough to follow behind the Hydra; your best bet is to bank hard and stay perpendicular to it. As for the Rustler, you should follow the Hydra in a tight circle. Again, this aircraft isn't fast enough to stay directly behind; you will likely end up forming a multi-sided polygonal flight path in comparison to the Hydra's circular flight path. (You would fire at each vertices. Imagine a pentagon inside of a circle, and each corner is where you are close enough to fire.) As for Hydra versus Hydra combat, it comes down to who can get behind the enemy to fire off a missile. Definitely fire two or more, since the Hydra is fast enough where the curve of its circular flight can outmaneuver a missile. Lastly, please note that when you are in a boat, Hydras will come after you and fire missiles. They do not attack you when you are on foot or on a land vehicle (as far as I know). Water Doesn't Hurt - After learning that you can skydive in the game, and wondering what happens when you DON'T open your parachute (nothing too spectacular), I wondered what would happen if you bailed out over deep water. I took a Hydra, traveled over the open sea, and flew as high as was allowed in the game. When the plane stalled and peaked, I bailed out. I held (up) on the Analog stick to maximize speed, and I was amazed that when I hit the water, I was completely unharmed. I did fall a considerable distance underwater, though. I surmised that if you were to land in a shallow pool, you would die or be severely hurt. My test, however, proved otherwise. I selected the most shallow body of water with the largest overall surface area (for a better chance of contact from the air) that I could find. I chose the pool surrounding Pirates in Mens' Pants (B5). Once again, I attempted to attain maximum height and I bailed out. I hit the water at the fastest possible speed while skydiving and C.J. suffered minimal damage. The water in Pirates in Mens' Pants is practically as shallow as Madd Dogg's pool. You may re-create these tests for yourself, but I've confirmed it; so long as the water is around two meters (about 6 feet) deep, C.J. can survive a fall by landing in it. I find this information very useful when you have to bail and you don't have a parachute. Of course, it's always wiser to try to get closer to the ground if you're in danger, as my next bullet shows. The Ground Doesn't Really Hurt, Either - I also have conducted some research on emergency ejections over land. First, I tried a high speed pass at very low altitude over the San Fierro runway. When the Hydra was practically skimming the ground, I bailed out. I suffered approximately 25% (at maximum health, minus the ambulance missions bonus, which I have not yet attained). I then decided to try a high speed vertical crash. I flew the Hydra nearly straight down, and then bailed out when I was very close to the ground. I was alive, but barely. I suspect that some of the damage was from the impact, and some of the damage was from the explosions from the plane. Lastly, the best bet for ejection without use of a parachute that I've found is to fly low and pull up so the plane stalls close to the ground. When you bail, you will not likely suffer that much damage. A recent accident also confirmed another way of bailing. When my left wing flap was severely damaged, I decided to try to land the plane horizontally. As I approached the runway, the plane flipped over landed upside down. Though this would normally destroy the plane, I was close enough to the ground where it only caught fire. I bailed out and wasn't harmed at all! Technically, a flaming upside down plane ran over me, and C.J. wasn't hurt. I guess all of that exercise paid off! Hydra Flares - When in the Hydra, pressing (O) releases a flare (countermeasure) from the underside of the aircraft. Although mildly useful for illuminating the ground where you are about to land, their true purpose is to act as a countermeasure against homing missiles. For some reason, this feature doesn't always work (I've found it to work about 1/3 of the time.) I don't know why it is so glitch-y. Even when you first enter the Hydra in the "Vertical Bird" mission, and the game tell you can press (O) to use countermeasures, they don't always work. Turret Faces Camera Directions - If you look behind of the vehicle, the cannon/hose moves to face that direction. It also removes a once-useful trick I employed in GTA 3 and GTA:VC: Aim the Rhino's turret to the rear and continuously fire to propel the tank faster. Now you must look to the rear to engage this feature, thus entirely defeating its usefulness (since you can't see in front of you.) Regrettable... it was fun to have a huge tank careening down Vice City Highways in excess of 100 mph. Car Parking Script - In some places in the game, a car will pull off of the road, park, and the driver (and passengers, if any) will exit the vehicle and walk away. I have noticed this in four different places, but I do not remember exactly where. I have noted that this event occurs in the same place, so if you were to stake it out for a bit you're sure to see it happen again. Make "Vertical Bird" a LOT easier - In the Vertical Bird mission, you'll notice that there are a lot of Hydras to choose from. I've learned that the Hydras you don't steal will be the ones used to pursue you. Each Hydra you destroy on the ship before taking your own is one less Hydra in the air after you. Burning Desire, Cash on Fire - In the "Burning Desire" mission, you have to help Denise escape the house safely. However, all of the fire might distract you from the WADS OF CASH lying around the house. Keep your eyes open and look in every corner to pick up a few extra dollars. Territorial Pissings - When you are fighting for control of territories in the game, it is important to note that only territories adjacent to an enemy territory will be attacked. That is, you only have to worry about territories that share a border with a rival gang. Thus is it useful to try and bring your existing territories together. If you grab up a group of territories elsewhere (like in San Fierro) and wipe out the enemy gangs, you won't have to worry about opposition in that area. Get 100% of them, and you're completely safe from attacks. (I turned gang territories off on my map.) A third is not enough - Before "End of the Line", you might be told that you have to have more territories. I noticed by chance that I had 33.33% of the territories. As soon as I captured one more, Sweet called. Hence I've learned that you have to have more than one third (33.33%) of the territories to play the last storyline mission. Thanks to the contribution, and well, hope you guys got some info from that. 4. S T O R Y L I N E W A L K T H R O U G H (d104) Ok, we're starting the main part right now. Let me remind you that if you see any mistakes during missions, please let me know. If you find this part is hard to read, please inform me and I'll make some changes. Also, do take note that I will not exactly explain every mission step by step like "First, get in the car". No, I won't do that. You will be told by the game, so follow instructions while playing the game too. Maybe I will on second thought. So, here we go! Note: Each mission is represented by the Roman signs (I, II, III, etc.). "Reward" shows what you get by completing each mission. Also, to do a fast search on which mission you're searching for, hold CTRL + F. Then, type the code at the right side of each mission. Example: "CTRL + F" & type in "d144a" in the search box. You'll be sent to the mission immediately. Check the contents for the numbers in the box to get to the mission desired. [ A r r i v i n g A t S a n A n d r e a s ] Once you start off after the cut-scene, go to the bicycle and ride it using the triangle button. Keep an eye for the left side of the screen (up) for upcoming info and the middle of the screen for what you should do. Remember these, because you'll need to see these lots of times. If you didn't have the time to look at it, pause the game and highlight Brief. It shows the recent updates on any info or new available objectives. Look at the map on the left (bottom) of the screen. You can view the whole big area in the pause menu. Get to the CJ icon marked on the map. Ride the bicycle carefully and watch for traffic lights, moving vehicles, and the train nearby. If you fall off, get back on it. Once you reach the destination, get out and go to the red marker. - - - L O S S A N T O S W A L K T H R O U G H - - - A. [ S e a n J o h n s o n / S w e e t ] (d105a) Sweet's place is marked with the 'S' on the map, which is on the left side of your house (facing door). You'll start doing missions for him starting officially from the mission 'Tagging Up Turf'. I. big smoke (d105b) You'll start off facing a bicycle, again. Quickly tap the triangle button to get on it and follow Sweet. He usually is the one at the front. You're not alone. You'll be among the Ballas inside the car with machine-guns doing drive-by. Be careful. If you need to speed up, tap the X button like mad. You can only go fast for a limited time though, since now your cycling skills are low. If you need to look to the left, press the L2 button and R2 to look right (L2 and R2 together to look behind). Use these to check where the Ballas are. Make sure you don't hit any vehicles, polls or trees. If you fall off, quickly run and get your bicycle back. If the Ballas overtake you and blocked you, reverse and use the brake button to turn hard. Keep up with Sweet. He has a blue arrow pointing above him, or he is also on the map. Stay beside him. Follow him. If you lose him, don't worry. The mission won't fail. After that, Sweet splits up with you, Ryder and Smoke and now you must stay behind Ryder. If you lose him, don't worry, the mission still continues. If you dropped down into the bicycle stunt training area, ride fast forward and push the Analog stick to the front. That should help. Once you reach the destination, a cut-scene follows. Next, enter your house and save your game. Reward: Respect + Note: After the next mission, you can start doing missions for Sweet officially. He is located to the right of your house (facing outside). II. ryder (d105c) Note: This mission involves Ryder, not Sweet. Since it's still in the continuation of the previous mission, it's not in Ryder's mission (since his is still not unlocked). You will also receive your first phone call once you exit Carl's house. Go to Ryder's house at the red marker to begin. First, drive to the barber shop (Reece's Barber Shop). Use the map and stop at the red marker. Get in the shop through the door and pick a haircut. I suggest a cheap one will do for now ($50). Then, get out and head to Cluckin' Bell restaurant after the short scene and get in. Go to the red marker and you will be given choices for what food you want. You can pick the $2 meal for now. Next, Ryder shows up and starts pointing a gun to the cashier. The cashier starts shooting, and Ryder runs off with Carl. Once you reach outside, run like hell to Ryder's car. Quickly drive away. Head back to your home, but send Ryder home first and stop at the red marker. Mission complete. Save your game if you like Reward: Respect + III. tagging up turf (d105d) Start by entering Sweet's car. Drive to Idlewood. Stop at the red marker. See the cut-scene and listen to what Sweet has to say. Next, your objective is to find and spray tags on the wall. To spray, hold the target button (R1) and press the circle to spray on the wall. Make sure it is fully sprayed before leaving, and a note will pop up telling you how much you have completed, so pay attention. If a police catches you doing so, you'll have a wanted star. If possible, don't involve the cops. Use the map for finding the tags. They're marked green on the map. You'll be doing this in twice. Once all the tags are sprayed completely, the mission completes. Rewards: $200 & Respect + Note: The Spray Can will be unlocked at your house here, once the mission is completed. IV. cleaning the hood (d105e) Start off with Ryder, and head over to B-Dup's home. You'll have a cut scene once you reach the red marker. Next, get back into the car, and look at your map. Search for the dealer, and stop the vehicle. Get out. He'll be with one of your gang members. Walk towards him while holding the R1 button to target, and when you're near him, pound the living crap out of him with the circle or triangle button. Grab his bat and head to the car and to the next area across the street and stop at the red marker. Once you enter, you'll see a few guys here. Ready the bat, and start beating up the enemies here, one by one (start off with the man with the bat). Ryder will assist you, don't bother him just take care of yourself. Once you beat everyone here, return to your home area. Stop at the red marker. Mission passed. Reward: Respect + V. drive-thru (d105f) Get in the car, and drive to the Cluckin' Bell restaurant. Stop at the red marker. A cut-scene follows. It appears to be the Ballas gang again. When will they ever leave you alone? Never! So, go teach them a lesson. Chase after them once the scene finishes, and let your buddies shoot the vehicle BEFORE they reach your hood. If you have a submachine-gun, you can use it to help them. Stay near them and don't lose control or you might lose the chase. Once you see the enemy's vehicle catches fire, stay back and watch it explode! Some of them might get out of the vehicle when this happens, so reverse and smash them into pieces. After that, drive them back to Sweet's home. Stop at the red marker, and give Smoke a ride back home. Stop at his house, and the mission is complete. Rewards: $500 & Respect + Note: You'll get a phone call once you finish this mission from Sweet. You'll be told to check out the nearby gym. You can go there and work out, or you can just continue doing missions. VI. nines and ak's (d105g) Start off with Smoke, so drive to Emmet's place. You'll have a cut scene once you reach the destination. Now, follow what the game tells you to, and do what Smoke will do shortly afterwards. You must shoot all the targets, which are all bottles. This is a real simple mission just to let you practice with the button combinations. Here are the lists of things that you should do and what you'll be learning. - Aim using the R1 button, and fire either with the circle or the L1 button. - Do as the above, but now cycle through weapons using the L2 and R2 buttons while shooting through targets. - Shoot all the targets and perform some dodging moves (rolling) while crouching down. - Aim manually and shoot the car's gas tank. After that, a cut-scene follows. Now, you can get some pistols from Emmet if you want to. Look at your map and see his icon for reference. Right now, drive Smoke back to his house. Stop at the red marker. After the cut-scene, Sweet calls in, telling you to stop by at a clothing shop and get some colors for yourself. So, follow the map and stop. Enter the shop, and get to the dressing room to change clothes and try on some new ones. It's on the right side when you enter. Go to the red marker. Now, pick the torso section, and pick one yourself. Any cheap ones will do for now, and you'll change when you have enough money soon. Then, continue to your legs and exit the shop. Once you're out, mission passed. Reward: Respect + VII. drive-by (d105h) Start off by entering the vehicle with Smoke, Sweet and Ryder. Now, drive to Jefferson, where the Ballas territory is situated. Stop at the red marker. You'll be given a short scene. This is simple, but can be very difficult if you're bad at controlling the car. Get the feel of it first. Ok, after the scene finishes, drive slowly around the corner, and move at the side of their car. Let your members deal with them. They take some time to really kill those Ballas, so driving too fast will result in nothing. Also, be careful of your damage meter. Make sure you don't take too much damage for this; or it will be a pain for the next area. Once they're dead, head to the next area. You can try ramming them if they're at the alleyways, and that would be a piece of cake. Next, drive to the other area. Let your members deal with them. You can try ramming them, but be careful of not getting too close or stopping your vehicle close to them or too long. After that, head to the final area. This section has a few separated Ballas members. They roam in the field area. Get yourself down there. Now, let your buddies handle them. Ram them a little, since they are far apart sometimes. Once you're done, you'll get another problem. You'll immediately attain 2 wanted stars and you have to lose them, and the cops too. So, use the map to get to the Paint & Spray. Stop at the red marker, and drive the vehicle in. You'll not be charged this time, but don't ram any pedestrians around, or crash to a cop car now, while the stars are blinking. Now, drive back to Sweet's home. Rewards: $500 & Respect + Note: After this mission, you'll be able to do Ryder and Big Smoke's missions. VIII. sweet's girl (d105i) After finding nobody in the house, quickly jack a vehicle or get one from your garage (if you have one) and head to the destination on the map (red). If you need a gun, go to Emmet's place (he has the gun icon on the map). Okay, you don't have much time before the bar runs out. So, here's how to do it. Those people here are all using machine-guns. If you don't have one, here's how to get it. Once you arrive at the area, you'll see a few enemies outside shooting to the house. Drive fast and ram those assholes, and make a tight corner and turn the car around (it doesn't matter in which direction you come, just ram them over). If the car catches fire, don't hesitate to get out. Now, collect their weapons and take cover behind the car, or anywhere you can be safe. Aim one by one with auto-lock and shoot them to pieces. If you run out of ammo, just switch to the pistol (make sure you're not surrounded). Now, all you got to do is finish them off, and wait for a call from your brother. Get a car (jack one in the area) which is a four-door vehicle. Stop at the red marker and let both of them enter. You'll immediately be chased down by a few enemies (these guys won't get enough). Now, Sweet will shoot at those people while you focus on the road and head back to Sweet's. After that, mission passed. Reward: Respect + IX. cesar vialpando (d105j) As soon as you start, head to the blip on the map. It's the Mod Garage. Anyway, you'll need a Lowrider, a special type of vehicle. Don't worry, since you'll get one when you reach there. So, stop at the red marker and you'll get a cut-scene. Now, drive the car into the garage. You can now modify your vehicle, but if you have not enough cash, pick anything cheap for the moment. Now, exit the garage with the triangle button. Drive to the destination on the map for the meeting. Once you arrive, stop at the red marker inside the area. Now, you'll have to bet your money. If you succeed this mission, you'll get the money you're betting now. So, if you think you're up for the challenge, bet for a high prize. So, what you must do is match the combinations on the screen with the bouncing pattern of your vehicle. Just do it and follow instructions, and if you succeed, you'll get your prize. Don't do it too fast and not too slow; follow the music that plays. The beat actually helped me. I bet full and won. A cut-scene follows, and you're done with this mission, and Sweet, for now of course. You're introduced to Cesar. Note: Keep the vehicle you used for the competition. It would be useful the 'high stakes, low-rider' mission. Rewards: Betting Money & Respect + B. [ L a n c e W i l s o n / R y d e r ] (d106a) Ryder is situated on the left side of your house (facing outside from door). He is marked with the 'R' icon on the map. You can start doing missions for him once you finish the mission 'drive-by' from Sweet. I. home invasion (d106b) Once you start off, you'll notice the word 'daylight' on the right of the screen (8 minutes in total). You're doing a robbery mission, so the time limit shows how much time you have left before daylight pays a visit. Quickly drive the truck to the house and use the map. Once you reach there, stop at the red marker. Now, you'll get a short scene. Enter the house quick. Okay, once you're in, you'll get a brief of what you should do here, and what you shouldn't. What you should and shouldn't do are as follow: - Sneak to go through the house. DO NOT run or even walk. Push the left Analog stick forward gently until your see Carl creeps, and navigate left or right using the right Analog stick (makes it easier), or you can just use the left one. - Don't let the 'noise' bar reaches maximum. - Don't take too much time. - You can crouch down if you want, but it doesn't really matter. Alright, so now you know what you should do right? Get the crates full of weapons. To pick up the crates, use the triangle button. After you got one, make your way back outside to the truck and use the triangle button to put it inside. Here's the list of the crates and where you can fine them. There are two crates downstairs and four upstairs. You need to steal at least three of them. Anyway, here's the list. Downstairs: * at the right side when you enter * in the room on the right Upstairs: * on the stairs leading up * at the end of the walkway * in the owner's room near the bed * at the side of the bed Once you stole a total of three crates, you'll get a note of either you can continue robbing some more or go to the lock-up where you can make stash your stolen goods. If you wish to continue, do so, if not, continue the mission. Once you steal all six, you'll get a cut-scene. If you didn't, then you'll get one once you enter the vehicle. Now, just drive to the lock-up and park the vehicle in, and mission passed. Reward: Respect + II. catalyst (d106c) Once the mission starts, drive Ryder's car to the ammo train. Once you arrive at the destination, you'll see a few Vagos members robbing the train. Get out and shoot them. There are around three to four of them here. Easy to be dealt with. Now, a few of the Vagos will arrive in a car. Shoot them and do take cover. Roll to the side and shoot them. Once they're all dead, Ryder will tell you to check the train. Go to the red marker, and climb up the train. Now, the train suddenly moves. Once you get the aiming view, quickly aim at Ryder which is on the train's tail and use the L1 button to throw the boxes to him. This can be very tricky since you don't control the train and you don't know where it goes to (the corners). So, keep an eye for Ryder's vehicle only. To throw further to the back, hold the L1 button. Target at his front window, or his seat. It will slide to the back of the vehicle and he'll catch it. If you think you're going to fail in one attempt, don't load back your game or anything. Just feel the grip of throwing the boxes to him. You have to throw a total of 10 boxes in a few minutes time. The boxes are unlimited though, so throw as many as you can. Once you're done, you'll have a three wanted stars and the cops are on your tail. Get back to the main road and drive to the Paint & Spray on the map. Enter and you'll lose the stars. Drive back safely to Grove Street. Mission passed. Reward: Respect + III. robbing uncle sam (d106d) Once the mission starts, get in the van with Ryder. You must drive to the compound in Ocean Docks. Stop the van at the red marker when you're there, and once you get control again, jump up the wall in front. Equip your gun. Shoot the guard by the gate, and get down. Shoot the switch to open the gate to let Ryder and the van enter. Now, move forward and shoot any guards around. Now, go to the garage and shoot the switch to open the door. Shoot the two guards inside, and proceed to the Forklift. Get on it, and go to the boxes ahead. You need to take 6 boxes here to the back of the truck using the Forklift (heavy maybe). Ryder will be dealing with the guards, and he has a life bar. If you can, do assist him with the guards. Once he was facing an enemy, he took 2 minutes to kill him. Don't let it happen to you. There are boxes inside and outside as well. To take the boxes, push the right Analog stick down and drive forward to put the fork down the box. Now, push the stick up so that it rises and you can put it to the van. So, drive every one of the boxes to the back of the van and you'll get it done. Sometimes a guard will try to pull you out of the vehicle. If he does so, shoot him and get back fats, Try not to get it messed up, or you'll slow the process down. Once you're done, you'll be chased by the army. A wanted star might appear too. Now, you'll be driving. Ryder will tell you if you honk using the L3 button, he will throw a box at the army. Look behind using the L2 and R2 button together. You can see the vehicle at the back this way. So, honk and Ryder will throw the boxes to the vehicle. Now, drive to the lock up and you're done. Reward: Respect + C. [ M e l v i n H a r r i s / B i g S m o k e ] (d107a) You can find Smoke with the icon 'BS' on the map. He's situated in Idlewood, where you may find some Ballas lurking. Anyway, to find him, from the gym, go straight to the alley ahead. You'll spot the red marker a little to the right on the other side once you get to the main road. I. og loc (d107b) As soon as the mission starts, drive the car to Pershing Square to the Police Station. Stop at the red marker. Once you start back, drive to the destination on the map. Stop the vehicle at the red marker, and go up with Jefferey and ring the doorbell by stopping at the red marker. Once you start after the talk, just hold the X button and chase down Freddy. He will be riding very seriously, and I mean fast and without and accidents throughout the chase. Jefferey will shoot him when you're near, but don't pay attention to it often. Look at his bike the route he takes. If you lost him or if you fall of the bike, get on it again and chase him down. This guy won't lose you. He'll wait for you and it's easier that way. :) Now, at some point after the chase, and after passing through the opposite way of the highway, going through the buildings, and railways, he'll eventually stop at some members of his at the staircase leading up. Before you reach there, stop the bike and get out. Take out your weapon and start shooting at his members. Jefferey will assist you too. Take cover if you need to. Now, go there and shoot that damn Freddy. A cut-scene follows shortly afterwards. Now, just drive Freddy to the Burger Shot through the back door. Jack a vehicle if you need to. Stop at the marker, and now you can do missions for Jefferey, or should I say, OG Loc? Reward: Respect + Note: I have been informed that he can die while riding his bike. I never tried it, but I don't know. Try and see if you're lucky. Also, you'll be able to do missions for Jefferey after this mission completion. II. running dog (d107c) Get is Smoke's car, and drive to the meet. Stop by the red marker to continue. Now, you'll get a short scene on that asshole running away, and jumping the fences. Just jump above all the fences and chase him down. Use the red dot on the map and fire him at will. You can use the manual aim if you like. Be warned though; it can get pretty bad sometimes. If you face the gang members, you might get shot at. Run like hell and sprint using the X button to chase him easier. Once he's dead, mission will be passed, and also, get his cash too. Reward: Respect + III. wrong side of the tracks (d107d) First, drive to Unity Station. Stop at the red marker. A cut-scene follows. Okay, the tough part starts, but will not be tough if you know what to do it. First off, tap triangle to get on the bike. Then, move it a little so Big Smoke can jump on it while you're starting to move. Now quickly chase that train. Stay on the right side as far as possible. Don't lose control, and remember throughout this mission DO NOT fall off. If you do, you'll have a big chance of failing it of course, and will be hard to complete the mission or even make it back to the train to keep up with it. Okay, so try to keep up with the right side okay, so when Smoke fires his gun, it won't hit the train's side. It will have some space to hit the assholes up there. So, let him shoot off the first person. He should probably die by now before a train comes and block your view. Kill him first. Also, look out for the car the train will hit because you're staying on the right side remember? So, watch out for it. Now, you'll go through the first tunnel. Shoot the second guy here, and kill him. Make sure you're still on the right side. Don't worry; no trains will be appearing now. So now, move forward and let Smoke finish off the third guy. He will fall, but grabs on the train. Now, go to the side of him and let Smoke handle him. Be sure to stay at the right side. Watch the rail too. Now, if he's still alive and you probably already come out from the tunnel, get to the path on the right when you get out. Go to the left side if you can at all. Smoke can get a good aim from here. Now, follow this path and go straight to the other path. Go down and stay back to the right side again. Shoot this guy down, and aim for the last one. The train might pick up right now, but try to speed up like hell. Just one more guy to go. If you've injured him before, this will be easy. Before the train hits the path to Las Venturas, you would've killed him. In the cornering areas, try to stay fast and corner by staying on the right side. Once he falls off, drive Smoke back to his house. Use the railway back to Unity Station. After you get there mission passed. What makes the mission difficult at first is because you don't understand what you really should do. Here's an image from MC Face from a San Andreas forum with an image showing where you should be shooting from: http://img18.exs.cx/img18/6608/trainpasss2.jpg Reward: Respect + IV. just business (d107e) Okay, another tough mission, but I know you can do it. Really I do. First, drive to Downtown. Stop at the red marker, and watch the cut scene. Now, as soon as you start, you'll have tons of cops here, not to mention on the above floor. Well, use the machine gun and blast them. Use auto-lock aiming, since it'll be easier. If you can't get a shot, use the manual aiming. It helps sometimes. There's an enemy on the above floor, directly opposite of you. Shoot him, and shoot the nearest enemies and continue towards the back. Smoke will help you, but his aiming is bad, but I'm not sure that was him shooting at the Emmet's place that day. :P Now, advance to Smoke and search the area for a body armor. Collect the weapons from the enemies if you wish, or if you're running low on ammo. Now, go out. You'll have more here. Assist Smoke, but who cares. Ignore him for the moment, and shoot the near enemies and then the distant targets. Take cover behind the wall here. Shoot one by one, and use the rolling movement if you have to. Now, once every target is down, you'll get a short scene for where Smoke gets on the bike with Carl. Okay, here comes the pain. Now, you'll have a few cops on your tail, especially cops on bikes. Don't let them approach you at all if you can, they will instantly lower your bike's health. Also, once you shoot a cop on the bike, the rider will shoot you too, so if you have good aiming skills, aim for their wheels. When you see a roadblock ahead, shoot the cars or the cops. They will be in front and at the back, at the left side. Shoot them and don't wait too long or you'll get killed here easily. Now, you will go on like this for quite some time. There will also be a truck here, but worry nothing about it. You should concentrate on the cops on bikes and shoot them. After the scene where the truck rams down to the highway, shoot the bikes where there will be a lot of them here. They will appear and soon cars will also take their position. A little bit more to go, then you'll be fine. Now, you'll get a scene where Smoke goes pass the cops. Shoot the gate and the cops if you can. Now, some police bikes will be on your tail, and soon you'll be done. Shoot the red explosive containers and let them explode and kill the cops. Laugh at them, and a cut-scene appears. You're now done with Smoke and this mission. Reward: Respect + D. [ J e f f e r e y M a r t i n / O g L o c ] (d108a) You can work with Jefferey by visiting him at Burger Shot near the Marina. He's marked with the letters 'OG' on the map. He is available after the mission 'Og Loc' for Big Smoke. I. life's a beach (d108b) Note: Mission can be done only from 20:00 and 6:00. When you start, go to the beach not very far from here. You're going to steal the sound van. Once you're near the destination, you'll get a short scene showing the DJ at the party. Stop your car and go to the red marker to talk to her. Reply with the right on the D-Pad. Now, you will start dancing. All you got to do is get a score of 4000 or more to pass and complete the objective. It's just like what you did when you met Cesar, but this time though, it's the button combinations, not the Analog stick. Alright, let me give you a piece of advice, and a hint. Each time you see the combinations coming, or a three combination in a row, listen to the tune of the song played as the background. It helps actually, if you notice. Try to listen to the song as you keep your eye on the combinations. DO NOT, I repeat, don't do it too fast. People tend to miss since they thought the button is already inside the circle box, but it's not. I did this myself. Don't do it too fast; you'll suit yourself with the beat, trust me. Once you practice the mission, you can. Pressing too fast will result in nothing. If you keep failing it or actually need a few more score to get up to 4000, don't sweat. Try to press the buttons slowly. Maybe you're pressing it too fast. If that doesn't work, try the opposite. You can get three levels, bad, good and perfect. Also, they'll give you a lot of combinations. Try to take your time looking at the combination and pressing it slowly as it appears at the circle. Once you're done, she'll ask you if you want to have a chat. Well, reply positively and she'll ask to go to her office. Now, get in and Carl will throw her out. Quickly drive to the garage on the map. You'll have a few cars on your tail, from the beach all the way to the garage. Try not to flip the cars, since they will damage the vehicle as hard as they can. This van can flip easily. Also, don't try to damage them. It's just a waste of time. Drive and once you reach the garage, mission passed. Here's a little something from Warren Tape. Thanks for this little info; he has a strategy that might help you guys out there: The strategies that got me through the dancing in the "Life's a Beach" mission: - Practice at the club south of the bike park. They play the same music there as the beach party, and you can keep trying it, over and over without having to go through the start of the mission. - When practicing, start by focusing on only three of the four buttons. I suggest ignoring the square because that's what I did. Whenever the square came up, I just let it pass. If this by itself does not get you the 4000 points you need, you'll find your skills quickly improving and it won't be hard to start tapping some of the easier squares. Reward: Respect + II. madd dogg's rhymes (d108c) Go to Madd Dogg's mansion in Red County. Once you're at his house, drive all the way to the garage area and get out. Go to the back and use the door here with the yellow arrow. Now, you'll have a scene showing you to use stealth kills. If you had guns before you enter the house, all of them will not be available. The only weapon available is the knife. Alright, here's how to perform stealth kill (also available in the 'basics' section). First, you should spot the first guard, facing to the front. Crouch down, and sneak up to him with the knife equipped. Slowly now, and once you reach him (make sure you don't target him yet), face him straight and not to the right or anything (this might screw up the control, thus alerting him). Now, target him carefully with the R1 button. You should see Carl's hand rise. Press the circle button, and he'll stab him on the neck. He'll be dead now. Advance and you should see a guard on the pool area. He's making a few rounds. You can hide in shadows (read the basics for more info). Alright, first once he's facing the other side, go to the pillar at the nearest to you and hide in the shadow. Your position on the map (the while icon) should change to blue. It means you're hidden from anyone's view. Now, stay here until he reaches at here again. Now, quickly (do it fast) target and use the circle button. If he notice you, quickly stand and use the knife with the circle button (easier to use stealth). Now, advance and you should see a third guard on the way, Look to the right and hide in the shadow. He should walk and stop at the front. Get out, sneak and stab him. Now, get pass the next room. You should see a guard at the bar. Crouch down and walk pass the bar. He won't notice you. Now, get pass the couch and stop when you see a dark room on your left. There's a body armor pickup. Grab it, and get out through the other entrance of this dark room (you MUST use this route, otherwise the guard whose facing the direction of the hallway would see you). Once you spot the guard whose facing the other direction, sneak up and stab him from behind. Now, Madd Dogg's recording studio is here. Grab it (on the right side when you enter). Get out (now guards will be using silenced pistols) and get back to the dark room, crouched down and hide here and wait until a guard with a silencer enters the room, and stops at the other entrance. Stab him and you're free now. Make your way back outside (watch out for the remaining guards if you want to be silent). You can still use the silencer if you're tired of the knife; don't worry, they're using silencers as well so even if one of them spots you, they won't alert others. Just make your way back outside through the doors you came through. Head back to Burger Shot (you can use the bicycle outside near the door) and stop at the red marker. Mission passed. Note: You can kill the guards and steal the rhyme book without doing stealth. You can grab a machine-gun and blasts one by one until you get it and get out. You won't fail the mission. Also, you'll get a phone call from Officer Tenpenny. He'll have missions for you, but we'll get there later. Reward: Respect + III. management issues (d108d) Note: Mission can be done between 12:00 and 5:00. Alright, once you start, drive to the destination on the map. You need to get one of Madd Dogg's driver's vehicle and meet other drivers before 10pm. Once you're near the destination