+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | G R A N D T H E F T A U T O: S A N A N D R E A S | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ GAME: GRAND THEFT AUTO: SAN ANDREAS PLATFORM: PLAYSTATION2 GENRE: ACTION CREATOR: Rockstar Games. Copyright 2004 AUTHOR OF THIS FAQ: Kevin Butler AKA War Doc E-MAIL: kevinb(at)technologist(dot)com FAQ VERSION: 1.32 ------------------------------------------------------------------------------- TABLE OF CONTENTS UNIT I: INTRODUCTION 1. Legal Stuff 2. Version Information 3. Acknowledgements 4. Welcome 5. Overview 6. Taking Control UNIT II: MISSIONS 7. Los Santos 7.1 Starting Path 7.2 Sweet Path 7.3 Big Smoke Path 7.4 Ryder Path 7.5 OG Loc Path 7.6 C.R.A.S.H. Path 7.7 Cesar Vialpando Path 7.8 Los Santos Conclusion Path 8. Badlands 8.1 C.R.A.S.H. Path 8.2 Catalina Path 8.3 Truth Path 8.4 Cesar Path 9. San Fierro 9.1 CJ Path 9.2 Jizzy Path 9.3 Woozie Path 10. Desert 10.1 Toreno Path 10.2 Verdant Meadows Path 11. Las Venturas 11.1 Four Dragons Path 11.2 Truth Path 11.3 Caligula Path 11.4 Madd Dogg Path 11.5 C.R.A.S.H. Path 11.6 Robbery Path 12. Return to Los Santos 12.1 CJ Path 12.2 Sweet Path UNIT III: 100% COMPLETION 13. Asset Properties 13.1 Los Santos 13.2 Badlands 13.3 San Fierro 13.4 Desert 13.5 Las Venturas 14. Challenges 14.1 BMX Challenge 14.2 Chiliad Challenge 14.3 NRG 500 Challenge 14.4 Lowrider Challenge 15. Completion/Action Taskings 15.1 Los Santos Tags 15.2 San Fierro Photographs 15.3 Las Venturas Horseshoes 15.4 Oysters 16. Exports/Imports 16.1 Exports 16.2 Imports 17. Gym 18. Races 18.1 Los Santos 18.2 San Fierro 18.3 Las Venturas 19. Safe Houses 19.1 Los Santos 19.2 Badlands 19.3 San Fierro 19.4 Desert 19.5 Las Venturas 20. Schools 20.1 Boating 20.2 Driving 20.3 Flying 20.4 Motorcycle 21. Shooting Range 22. Stadium Events 22.1 8 Track 22.2 Blood Bowl 22.3 Dirt Track and Kickstart 23. Vehicle Missions 23.1 Burglar 23.2 Firefighter 23.3 Paramedic 23.4 Pimp 23.5 Taxi Driver 23.6 Train 23.7 Vigilante 24. Summary UNIT IV: NON-100% ITEMS 25. Arcade Games 26. Gambling 26.1 Blackjack 26.2 ITB 26.3 Pool 26.4 Roulette 26.5 Slots 26.6 Video Poker 26.7 Wheel of Fortune 27. Girlfriends 27.1 Barbara 27.2 Denise 27.3 Helena 27.4 Katie 27.5 Michelle 27.6 Millie 28. Flowers 28.1 Los Santos 28.2 Badlands 28.3 San Fierro 28.4 Desert 28.5 Las Venturas 29. Triathlon 30. 2-Player Fun 31. Unique Stunt Jumps 31.1 Los Santos 31.2 Badlands 1 31.3 San Fierro 31.4 Desert 31.5 Las Venturas 31.6 Badlands 2 UNIT V: APPENDIX 32. Businesses 32.1 Food 32.2 Paint 'n' Spray 33. Car Modification 33.1 Loco Low Company 33.2 Wheel Arch Angels 33.3 Transfender 34. CJ's Look 34.1 Clothing 34.2 Barber Shops 34.3 Tattoo Parlors 35. Law Enforcement 36. Statistic Gauges 37. Vehicle Guide 37.1 Automobile 37.2 Bicycles and Motorcycles 37.3 Helicopters and Planes 38. Weapons and Items UNIT VI: CONCLUSION 39. Conclusion _______________________________________________________________________________ To find a particular chapter or subchapter do the following: 1. Highlight the chapter or subchapter name you wish to find. 2. Press CTRL-C 3. Press CTRL-F 4. Press CTRL-V 5. Press CTRL-F 5. You will arrive at the desired chapter or subchapter. _______________________________________________________________________________ ************** ********************************* U N I T I ********************************** ************** +=================+ | 1. LEGAL STUFF |============================================================ +=================+ This guide may not be reproduced under any circumstances except for personal private use. It may not be placed on any web site or otherwise distributed publicly without advanced permission from the author. Use of this guide on any other web site or as part of any public display is strictly prohibited, and a violation of copyright. All content in this guide is Copyright 2004 by Kevin Butler. Only the sites listed below have permission to publish this work or to display it: www.gamefaqs.com www.cheats.de faqs.ign.com www.neoseeker.com www.wonderdogsoftware.com If you wish to put this guide on your site, e-mail me and ask. Save yourself the headache of putting up with lawsuits and whatnot because you failed to ask a simple "Can I post your guide on ?". If you wish to use info in this guide, please acknowledge that you have done so. If I don't respond or I say no, accept it as fact. This especially goes out to Dave at www.cheatcc.com since he has a habit of taking guides without permission. In addition, do not modify this guide in any way whatsoever to suit your purposes. The latest version can always be found at www.gamefaqs.com. If you see this guide on any other site then the one listed above, please e-mail me. If you wish to ask questions or give input to this guide, please e-mail me. Just have GTASA as the subject so I know it isn't another kooky vendor trying to sell me hair gel or another XXX site telling me I have new friends. +=========================+ | 2. VERSION INFORMATION |==================================================== +=========================+ Version 1.0 11/14/04: A guide is born. Version 1.1 12/06/04: 1. Reworked the TOC. 2. Expanded the overview in Chapter 5. 3. Added the controls in Chapter 6 and shifted all other chapters down. 4. Updated, edited, and adjusted some chapters in Unit 2. 5. Added Unit 3, 100% Completion. Version 1.2 12/19/04: 1. Added Unit 4, Non-100% Items. 2. Added many strategies that were sent in. Version 1.3 12/27/04: 1. Added Unit 5, Appendix. 2. Added more reader submitted strategies and other items. Version 1.31 1/ 2/05: 1. Reader input added. Version 1.32 1/26/05: 1. Reader input added. +======================+ | 3. ACKNOWLEDGEMENTS |======================================================= +======================+ The following are a list of people or organizations that have made this FAQ possible: My wonderful family (who has had to put up with the tapping on the keyboard) Rockstar for making a great game. GameFAQ's for putting up this FAQ Drowfighter for their strategies on Chapter 11.6.5, Up, Up and Away!: Mission 5. Da Hui for their tip on Mission 4 from the Quarry Missions, Chapter 13.4.2. Spencer for their strategy on Chapter 11.5.1, Misappropriation: Mission 1. zosofretts for their strategy on Chapter 9.1.6, Ice Cold Killa: Mission 6. Midwarrior for their strategy on Chapter 9.1.6, Ice Cold Killa: Mission 6. glenJammin for the location of the hidden Paint 'n' Spray in Las Venturas. Sieryu for a different strategy for the picture in Chapter 15.2.3. mw for their strategies on Chapter 7.4.3 Robbing Uncle Sam: Mission 3 and Chapter 7.6.2 Gray Imports: Mission 2 Eugene Ong for pointing out that the Sniper and Country Rifles do not have skill levels. Sundar for their strategies on Chapter 9.1.8 Toreno's Last Flight: Mission 8 Infinity for pointing out the errors in the Helicopter and Aircraft Chapter 37.3 and several other minor improvements. Saint'Hardknox for their input on taking care of CJ's wanted level in Chapter 35. ManaFox for their input on ITB. TonyM for their input on girlfriends. HBK619 for their strategy on Chapter 9.1.6, Ice Cold Killa: Mission 6. <-M.a.B.->SwissToni for thier strategy on Chapter 9.1.6, Ice Cold Killa: Mission 6. Bloody_Smurf555 for their strategy on Chapter 11.5.2, High Noon: Mission 2. +=============+ | 4. WELCOME |================================================================ +=============+ Welcome to my FAQ for GTASA. Since this is an action game that is in a some- what linear format, there is a walkthrough to help with the various missions. This FAQ is broken up into parts. First you will be given an explanation of choices you have for playing the game. Next, you will be given all the possible commands you can give with a brief description of what those commands are. The last part is dedicated to strategy. This strategy will give you an idea on how to fulfill the requirements for accomplishing the various missions. Input is appreciated along with constructive criticism. If you wish to e-mail me thoughts on this FAQ, better ways of doing things, other strategies, etc., feel free. Make sure you put GTASA in the subject. If you don't, I'm liable to discard the e-mail as spam. +==============+ | 5. OVERVIEW |=============================================================== +==============+ GTASA takes place in both urban and rural settings. Your purpose in life is to bring back your gang to the glory days it once enjoyed. This won't be easy considering all the obstacles you will have to contend with including, but not limited to, rival gangs, crooked policemen, and keeping your character in shape for the upcoming battles. You will have a wide array of vehicles and weapons to choose from to accomplish your goals. In addition, you will also have to gain respect and a lot of money to accomplish the things you want to. You will have to go through 96 missions in order to prove that you are made of the "right stuff". These missions are spread out within five areas and they don't necessarily have to be done together. It's a cut-throat world out there and it will be up to you to bring some organization to the chaos that is all around you. Good luck in consolidating your power base and making yourself the lord and master over the world. +====================+ | 6. TAKING CONTROL |========================================================= +====================+ The controls for this game will take some getting used to. The key, of course, is practice to become proficient with them. The default controls are: << ON FOOT/SWIMMING >> +-----------------+--------------------------------+ | BUTTON INVOLVED | RESULT | +-----------------+--------------------------------+ +-----------------+--------------------------------+ | TRIANGLE | ENTER/EXIT VEHICLE | | | ACTIVATE MINI-GAME | | | PUNCH/KICK SOMEONE | | | PICK UP/ACTIVATE OBJECT | | | END CELLULAR CALL | +-----------------+--------------------------------+ | CIRCLE | ATTACK/FIRE WEAPON | | | DIVE UNDERWATER | | | TAKE PICTURE | +-----------------+--------------------------------+ | X (HOLD) | RUN/SWIM | +-----------------+--------------------------------+ | X (TAP RAPIDLY) | SPRINT | +-----------------+--------------------------------+ | SQUARE | JUMP/CLIMB/BLOCK | +-----------------+--------------------------------+ | L1 | CENTER THE CAMERA | | | VIEW STATS AND DAY OF WEEK | | | FIRE WEAPON | +-----------------+--------------------------------+ | L2 | CYCLE WEAPONS LEFT | | | ZOOM IN (SNIPER RIFLE AND | | | CAMERA) | +-----------------+--------------------------------+ | L3 | MOVE/AIM WITH SNIPER RIFLE | +-----------------+--------------------------------+ | L3 (PUSH) | CROUCH/DUCK WITH SNIPER RIFLE | +-----------------+--------------------------------+ | R1 | TARGET LOCK | +-----------------+--------------------------------+ | R1 (HOLD) | USE SNIPER SCOPE | +-----------------+--------------------------------+ | R2 | CYCLE WEAPONS RIGHT | | | ZOOM OUT (SNIPER RIFLE AND | | | CAMERA) | +-----------------+--------------------------------+ | R3 | LOOK AROUND | +-----------------+--------------------------------+ | R3 (PUSH) | LOOK BEHIND | +-----------------+--------------------------------+ | DIRECTIONAL PAD | UP : GANG ACTIVE MODE | | | DOWN : GANG PASSIVE MODE | | | RIGHT: POSITIVE RESPONSE | | | LEFT : NEGATIVE RESPONSE | +-----------------+--------------------------------+ | SELECT | CHANGE CAMERA MODE (UNIVERSAL) | +-----------------+--------------------------------+ | START | PAUSE (UNIVERSAL) | +-----------------+--------------------------------+ << IN VEHICLE/MOTORCYCLE/BICYCLE/CRANE/PARACHUTING >> +-----------------+--------------------------------+ | BUTTON INVOLVED | RESULT | +-----------------+--------------------------------+ +-----------------+--------------------------------+ | TRIANGLE | ENTER/EXIT VEHICLE | +-----------------+--------------------------------+ | CIRCLE | USE WEAPON (WHEN USED WITH L2 | | | OR R2) | | | USE NITROUS | | | RELEASE OBJECT (CRANE) | | | OPEN PARACHUTE | +-----------------+--------------------------------+ | X | ACCELERATE | | | PEDAL (BICYCLE) | | | LOWER CRANE CABLE | +-----------------+--------------------------------+ | X (TAP RAPIDLY) | PEDAL FASTER (BICYCLE) | +-----------------+--------------------------------+ | SQUARE | BRAKE/REVERSE | | | RAISE CRANE CABLE | +-----------------+--------------------------------+ | L1 | CAR WEAPON | | | USE NITROUS | | | BUNNYHOP (BICYCLE) | +-----------------+--------------------------------+ | L1 (HOLD) | BUNNYHOP HIGHER (BIKE) | +-----------------+--------------------------------+ | L2 | LOOK LEFT | +-----------------+--------------------------------+ | L3 | STEER CAR/CAMERA | | | ROTATE AND RAISE/LOWER CRANE | +-----------------+--------------------------------+ | L3 (UP) | DESCEND FASTER (WHEN IN | | | FREEFALL AND PARACHUTE | | | IS OPEN) | +-----------------+--------------------------------+ | L3 (DOWN) | DESCEND SLOWER (WHEN IN | | | FREEFALL AND PARACHUTE | | | IS OPEN) | +-----------------+--------------------------------+ | L3 (PUSH) | HORN | +-----------------+--------------------------------+ | R1 | HANDBRAKE | +-----------------+--------------------------------+ | R2 | LOOK RIGHT | +-----------------+--------------------------------+ | R3 | LOOK AROUND | | | TANK TURRET CONTROL | | | ROTATE LEFT/RIGHT WHEN | | | PARACHUTING | +-----------------+--------------------------------+ | R3 (PUSH) | ACTIVATE MISSIONS/FARES | +-----------------+--------------------------------+ | L2 + R2 (HOLD) | LOOK BEHIND | +-----------------+--------------------------------+ | L2 + R2 (TAP) | RETURN VIEW FORWARD | +-----------------+--------------------------------+ | DIRECTIONAL PAD | UP/DOWN CYCLES THROUGH RADIO | | | STATIONS | | | RIGHT IS TRIP SKIP | +-----------------+--------------------------------+ << HELICOPTER >> +-----------------+--------------------------------+ | BUTTON INVOLVED | RESULT | +-----------------+--------------------------------+ +-----------------+--------------------------------+ | TRIANGLE | ENTER/EXIT CRAFT | +-----------------+--------------------------------+ | CIRCLE | FIRE MISSILES | | | RELEASE MAGNET | +-----------------+--------------------------------+ | X | ASCEND | +-----------------+--------------------------------+ | SQUARE | DESCEND | +-----------------+--------------------------------+ | R2 | ROTATE RIGHT | +-----------------+--------------------------------+ | R3 | LOOK AROUND | | | UP/DOWN RAISE AND LOWER CABLE | +-----------------+--------------------------------+ | L1 | FIRE GUNS | +-----------------+--------------------------------+ | L2 | ROTATE LEFT | +-----------------+--------------------------------+ | L3 | MOVE | +-----------------+--------------------------------+ | L3 (PUSH) | HOVER | +-----------------+--------------------------------+ << PLANE >> +-----------------+--------------------------------+ | BUTTON INVOLVED | RESULT | +-----------------+--------------------------------+ +-----------------+--------------------------------+ | TRIANGLE | ENTER/EXIT | +-----------------+--------------------------------+ | CIRCLE | FIRE SECONDARY WEAPON (IF ANY) | +-----------------+--------------------------------+ | X | INCREASE SPEED | +-----------------+--------------------------------+ | SQUARE | DECREASE SPEED | +-----------------+--------------------------------+ | R2 | RIGHT RUDDER | +-----------------+--------------------------------+ | R3 | LOOK AROUND | +-----------------+--------------------------------+ | R3 (PUSH) | RAISE/LOWER LANDING GEAR | +-----------------+--------------------------------+ | L1 | FIRE PRIMARY WEAPON | +-----------------+--------------------------------+ | L2 | LEFT RUDDER | +-----------------+--------------------------------+ | L3 | MOVE PLANE | +-----------------+--------------------------------+ *************** ******************************** U N I T II ********************************** *************** You must complete the below missions as a big requirement toward 100%. If you are stuck in a mission or cannot move forward, look at the prerequisites for that mission and possibly other missions before it. The missions can all be played once you have completed certain requirements (if any). The missions are broken down like so: +--------------------------------------------------+ | Chapter number, Title of Mission, Mission number |--------------------------- +--------------------------------------------------+ Prerequisites: Are there any prerequisite missions or tasks you must complete before you can play this mission. Reward(s) : Things such as money, respect, weapons, etc. Unlockables : Does this mission give you other paths or unlock certain side jobs. Overview of mission. Walkthrough +=================+ | 7. LOS SANTOS |============================================================ +=================+ Carl needs to re-establish himself in the neighborhood. Los Santos involves Carl's rise to power again. Many of these missions will have Carl as the driver plus additional help as required. There are many challenging missions during this part of GTASA. There are 28 missions for Los Santos. ______________________ / 7.1 Starting Path /________________________________________________________ ---------------------- CJ has just gotten back into town. He has been away from the old neighborhood for a while. A lot has happened since he has been away. Time to head back home. +-------------------------------------+ | 7.1.1 In the Beginning: Mission 1 |---------------------------------------- +-------------------------------------+ Prerequisites: None Reward(s) : None Unlockables : None - Take the BMX bike at the end of the alley and hop onto it. Try not to provoke anybody since CJ is defenseless. - Head toward the yellow blip that represents his mother's house. If you aren't sure of what direction to go, use the map to find the shortest and hopefully safest route. - When you arrive at your destination, a pink marker will be in front of the door. +-----------------------------+ | 7.1.2 Big Smoke: Mission 2 |------------------------------------------------ +-----------------------------+ Prerequisites: None Reward(s) : Respect Unlockables : BMX Challenge It seems a lot has changed. CJ goes to his house only to find it in a severely dilapidated state. A large gentlemen comes in wielding a bat. When he recognizes CJ, he catches him up-to-date on what has been going on. When they are about to depart the cemetery, some of the Ballas gang decide to give a proper homecoming. - Run over to the BMX bikes and hop onto one. CJ's brother Sweet will have a blue arrow above him. Your goal is to not lose Sweet and keep up with him. - Of course, you will be constantly harassed by these Ballas gang members taking shots at you and trying to run you off the road. Use the bikes small size to your advantage by weaving in and out of cars and other tight spaces to slow the Ballas gang down. - You will eventually make it to the Mulholland Intersection. At this point, Sweet will ride off in another direction to divert the Ballas gang members. You will now have to follow Ryder through the streets. - Eventually after a few more twists and turns, you will arrive back at CJ's house. +--------------------------+ | 7.1.3 Ryder: Mission 3 |--------------------------------------------------- +--------------------------+ Prerequisites: None Reward(s) : Respect Unlockables : Sweet Path This is more of a familiarization tour of the neighborhood. Ryder will take CJ around to some different businesses such as the barber shop and the local eatery. These two become necessary for gaining things such as sex appeal and to keep one healthy. Of course, Ryder tries to rob the pizza shop only to be met by a shotgun toting employee. Time to get out of here and head back home. ___________________ / 7.2 Sweet Path /___________________________________________________________ ------------------- These series of missions will help establish CJ back with the Grove Street families again. Many of these missions have CJ causing trouble in enemy territory or serving as support to Sweet (or others) in cleaning up the neighborhood. +------------------------------------+ | 7.2.1 Tagging Up Turf: Mission 1 |----------------------------------------- +------------------------------------+ Prerequisites: Complete Starting Path missions Reward(s) : Respect and $200 Unlockables : Respraying all tags in Los Santos It seems at one time, the Grove Street gang was something to be feared. This was evidenced by the tags that were spray painted all over the city. Since the gang splintered, other gangs have moved in and sprayed their own tags on top of the Grove Street ones. Sweet wants CJ to go out and reclaim some lost tags. - Sweet will take CJ down to the second underpass, as you leave the cul-de-sac. He will then use a can of spray paint to demonstrate how to paint over another gang's tag. He then tells CJ to do the same with other tags in the neighborhood. - Keep in mind that spraying tags on the wall, in the presence of a policeman, will earn you a one star wanted level. Go to the house across the street and spray over that tag. - Get back on the main road and look for the brick-lined alleyway. The tag is on the eastern wall. Spray that one also. If you are confused on location, look at the map, these tags are marked. - After you have taken care of things here, Sweet will have you drive over to East Los Santos to take care of a few more tags. Drive into the pink marker to start the show. - Sweet goes off elsewhere to spray tags. The first one is on the corner of the restaurant. After this, head north to the alleyway. You will see two Ballas gang members hanging around the tag. - You can use the paint as a weapon to incapacitate and eventually kill your enemies. Keep this in mind when spraying the tag on the fence. You can either do a hit and run or take care of the Ballas gang members first. - Get out of the alley and turn right (south) and head across the street. You will see a tag on the upper wall of the building. Go around to the right and jump the fence. Then turn left and get on the small building. - Climb to the top to spray the tag then hop down off the roof and into the car with Sweet. You will both then go back home. +--------------------------------------+ | 7.2.2 Cleaning the Hood: Mission 2 |--------------------------------------- +--------------------------------------+ Prerequisites: None Reward(s) : Respect Unlockables : None Seems that the Grove Street gang is willing to fight back. The problem, though, is that many of them are high on the drugs being pushed in the neighborhood. Sweet decides that it is time to clean up the neighborhood so that they can be feared once again. - Ryder joins CJ for a ride to an individual names B-Dup. Seems that B-Dup has been a big help in the past so CJ wants to enlist him. Ryder hops into the car to help out. Follow the target dot to the apartments south and west of CJ's house. - Go into the pink marker and CJ and Ryder will find out that B-Dup isn't the same person he used to be. In addition, another crony, Big Bear, is just a drugged up waste. CJ and Ryder leave more determined then ever to stop the flow of drugs. - Head back north to a house. In the front yard you will see a pusher busy doing business. After the buyer leaves, give the dealer a business deal with extreme physical violence. Don't forget to get the bat he drops. - Now you will head west and south to some apartments by the railroad tracks. Enter the pink marker to let the games begin. After a brief speech and action by Ryder, beat everyone to death in this apartment. When you leave, you may be followed so be prepared. - Head back home to complete this mission. +-------------------------------+ | 7.2.3 Drive-Thru: Mission 3 |---------------------------------------------- +-------------------------------+ Prerequisites: None Reward(s) : Respect and $200 Unlockables : The Gymnasium Big Smoke states that he is hungry and wants to go out for something to eat. The rest of the gang obliges and makes CJ the driver. While going through the drive-thru, the gang notices a carload of Ballas gang members heading toward Grove Street to make a hit. - After the cinematic of the Ballas car speeding away ends, floor the gas and take up pursuit. You will need to either ram them off the road or let the other guys in the car shoot them up. - Try to keep as close to the car as possible to allow your gang the best opportunities to shoot it up. Ram them to slow them down since you don't have a lot of time to destroy their car or kill the Ballas gang members. - Remember, you must kill all the Ballas gang members to pass this mission. If they escape by foot, run them over or give your guys a clean shot at them. - Head back home after completing this mission. +----------------------------------+ | 7.2.4 Nines and AKs: Mission 4 |------------------------------------------- +----------------------------------+ Prerequisites: None Reward(s) : Respect and a 9mm pistol Unlockables : Big Smoke Path You will be introduced to another facet of the game. The clothes you wear determines the respect you gain. Also, you will meet an arms dealer. - Hop into the car with Big Smoke. He will tell you that you are going to an arms dealer. This is located in Willowfield. - When you arrive, a crazy individual named Emmet draws his weapon wanting to blast you for a case of mistaken identity. After that mess is cleared up, Emmet shows you his wares. - You will then get a chance to do some target practice with the 9mm. This will also serve to improve your skill with the 9mm. - After blasting bottles, you will take Big Smoke home. After dropping him off, Sweet will call informing you that CJ needs to get in the right clothes to represent the Grove Street family. Head over to Binco Clothes to purchase some new duds. - Go home to finish this mission. +-----------------------------+ | 7.2.5 Drive-By: Mission 5 |------------------------------------------------ +-----------------------------+ Prerequisites: None Reward(s) : Respect and $500 Unlockables : Ryder Path Seems that the attempted drive-by the Ballas gang was going to do needs to be avenged. After Sweet gives CJ a hard time about his driving, he then states that CJ will be driving them through Ballas territory for payback time. - Go to the pink marker to start the mission. Ballas gang members are indicated by red markers on the map. You will also see a CAR HEALTH indicator. Don't let this get too low or the car you will be driving will be blown up and you will fail the mission. - Drive slowly by the targeted Ballas gang members to allow your gang to shoot them down. If you possess a weapon, join in the fun to make things go by quicker. You will be doing two groups of drive-bys. - After you finish the second drive-by, you will get a two star wanted level. It's time to shake the police and get rid of that wanted level. Follow the roads south (use the map) to get to the nearest Paint 'n' Spray located in Idlewood. - Quickly get in there to get a "new" vehicle. This one is on the house in terms of cost. - After getting your car refurbished, head back to your house to complete the mission. +---------------------------------+ | 7.2.6 Sweet's Girl: Mission 6 |-------------------------------------------- +---------------------------------+ Prerequisites: None Reward(s) : Respect and Micro-SMG Unlockables : None CJ goes to see Sweet but Sweet isn't home. CJ then gets a call from Sweet. Apparently Sweet is in Seville Families turf. What is worse is that they are all gunning for him. You will need to rescue Sweet and his girl from the combat zone. - You will need a car with four doors so jack one if you don't have one already available. You can also recruit a couple of gang members (if your respect is high enough) to assist you. - Go to where Sweet is located at. This will be in the Playa del Seville so don't waste time getting there. In addition, you will see Sweet's health bar displayed to show you that time is of essence. - When you get to the road that the Seville Families are occupying, disembark from the vehicle and start heading toward them. Use all available cover and make your fire count. Try for headshots if at all possible. When you draw attention to CJ, it will give Sweet some breathing room. - Keep yourself exposed as little as possible. It will take some time but with patience, you can take care of them. Don't forget to get their weapons once they are down. - After you have cleared the threat, go back and get your car and drive it into the pink marker. Sweet and his woman will get in. The threat, though, isn't quite over yet. Seems a few of the Seville Families gang members have loaded up into cars and are trying to take your car out. - Aggressive handling should keep them at bay. Drive into the pink marker to finish this mission. +------------------------------------+ | 7.2.7 Cesar Vialpando: Mission 7 |----------------------------------------- +------------------------------------+ Prerequisites: None Reward(s) : Depends on what you bet Unlockables : Cesar Vialpando Path, Lowrider challenge Seems that sister Kendl is seeing a guy from the south side of town. Only problem is, Sweet doesn't want her to see him. He sends CJ down to see what's going on. - First, CJ needs to fit into the southside crowd. Fortunately, this will be accomplished by going first to the Loco Low Co. garage just southeast in Willowfield. It is here that CJ will get a lowrider with hydraulics installed. - Next, head over to the train station to go to the lowrider meeting in El Corona. First, you must prove you can "hang" with the lowriders. You will have to move your car to the beat of the music. This translates to a circle at the bottom of the screen. From the right side, a series of joystick moves or button pushes will be indicated. You must perform these actions when they enter said circle. You get points for doing it right and your competition gets them if you mess up. - After you successfully complete this challenge, Kendl introduces you to Cesar. After a little hostility, CJ accepts that fact that Kendl is dating Cesar and he thinks Cesar is alright. +-----------------------------+ | 7.2.8 Doberman: Mission 8 |------------------------------------------------ +-----------------------------+ Prerequisites: C.R.A.S.H Path Burning Desire: Mission 1 Reward(s) : Respect and territory Unlockables : Ability to invade territories to take them. CJ will get a call from Sweet. It is time to start claiming more turf in typical gangland fashion. This will be a tough mission unless you have enough firepower to withstand the repeated attacks you will soon be subject to. - First, you will have to head to Ammu-Nation and acquire the weaponry you need. Automatic weapons and shotguns do good. In addition, a grenade can take out whole groups of enemies. Remember, this is total war, no holds barred. - Next, head toward the purple area marked on your map. This is Ballas turf and it will soon come under new management. To provoke a gang war, you must shoot up three Ballas gang members. Once this happens, the territory starts to flash red indicating a gang war in progress. - You will be hit by three waves of Ballas gang members. They will come from different directions so watch your radar. It is best to put yourself into a good defensive position. If you see a large group of them, chuck a grenade to clear them out. Also, armor and health icons will randomly appear on the battlefield. - Once you survive the three waves, life will return to normal and you will now own the territory. Don't forget to get all the weapons and money off the dead bodies. Your job, though, isn't quite over yet. You now need to take care of the traitor Grove Street gang member. - Use the radar to find him. When you get to him, take care of his bodyguards and then give chase to him. Kill him to finish the mission. +----------------------------------+ | 7.2.9 Los Sepulcros: Mission 9 |------------------------------------------- +----------------------------------+ Prerequisites: Enough earned respect Reward(s) : Respect Unlockables : None You can only do this mission between the hours of 0900 to 1700. It looks like Sweet has a plan to kill a bunch of Ballas in retaliation for the Ballas making a hit at Sweet and CJ's mother's funeral. - Recruit as many gang members as your respect will allow. You will need this extra firepower to keep the Ballas at bay. Once you have recruited and gotten into your car, you will have four minutes to make it to the Los Sepulcros Cemetery in Vinewood. - During the ride, Sweet explains that this will be a sneak attack while CJ mentions that Kane, a leader of the Ballas, will also be there. - Go into the pink marker next to the cemetery wall. A cut scene shows the gang going over the wall. When CJ approaches Sweet, Sweet gives the go ahead to storm the cemetery. Go after Kane since he will try to run out. - Kane is wearing body armor so go for exposed areas. Once you have brought him down, Sweet goes for the getaway car. Mop up any Ballas resistance and get into the car. Head for the Paint 'n' Spray to the east since the police are now gunning for you. - After that, the mission is completed. _______________________ / 7.3 Big Smoke Path /_______________________________________________________ ----------------------- These missions are a little more violent in nature. Make sure you are well stocked in the firearm department since Big Smoke tends to provoke the violent side of people. +---------------------------+ | 7.3.1 OG Loc: Mission 1 |-------------------------------------------------- +---------------------------+ Prerequisites: Sweet Path Nines and AKs: Mission 4 Reward(s) : Respect Unlockables : OG Loc Path You get to drive Big Smoke to the police station to pick up Jeffrey, one of your gang. Of course, when Jeffrey gets into the car, he informs everyone his new name is OG Loc due to wanting to enhance his music career. It also seems that some Brazilian named Freddy rubbed him the wrong way in the joint and he wants Freddy rubbed out. - Go to East Los Santos to Freddy's apartment. Park in the pink marker so that only CJ and OG go up the steps to see if Freddy is home. After a verbal exchange, Freddy escapes, via motorcycle, from the apartment. Hop onto the available bike and give chase. - Just concentrate on keeping up with Freddy since there is no real way to catch up. Freddy will taunt you along the way. Don't lose him or you fail the mission. - Eventually after many winding turns up and down hills, Freddy will stop with four Vagos gang members as reinforcement. Gun everyone down to fulfill this part of the mission. - Your final act will be to drive OG to his new job at Burger Shot in Verona Beach. +--------------------------------+ | 7.3.2 Running Dog: Mission 2 |--------------------------------------------- +--------------------------------+ Prerequisites: None Reward(s) : Respect and 9mm Unlockables : None Seems that Big Smoke wants to visit a cousin of his in northeast Los Santos. Of course, this cousin named Mary turns out to be marijuana. Big Smoke gets violent and strikes one of the Vagos gang members while the other takes off. - This is basically a foot race. Chase down the other gang member either on foot or vehicle. Track him via the red marker on the map. - If he gets out of sight, he gets into a car to speed away; prevent that from happening. - Killing him completes the mission. +---------------------------------------------+ | 7.3.3 Wrong Side of the Tracks: Mission 3 |-------------------------------- +---------------------------------------------+ Prerequisites: None Reward(s) : Respect Unlockables : None Seems that Big Smoke is chatting with a couple of officers. After his talk with them, he tells CJ they need to take a trip to the train station. - When you get to the station, apparently there is some kind of gang meeting going on. When they spot you, they hop on the train and move away. - Get on the motorcycle and Big Smoke will ride "shotgun". Concentrate on driving alongside the train while Big Smoke picks the gang off the train. Watch for incoming trains and other obstacles. - Once the last of the gang members has been shot off the train, take Big Smoke home to end the mission. +----------------------------------+ | 7.3.4 Just Business: Mission 4 |------------------------------------------- +----------------------------------+ Prerequisites: None Reward(s) : Respect and a MP5 Unlockables : None One of my more favorite missions. This mission is actually broken up into two parts. The first part has you rescuing Big Smoke while the second has you riding shotgun while Big Smoke drives. - Big Smoke wants you to head downtown for a meeting with the Russians. It seems everyone is involved in all the gang violence. Once you arrive at the building, Big Smoke goes in while you wait outside. This lasts only a short period since Big Smoke has gotten himself into trouble. - You will notice a health bar for Big Smoke. Your job is to protect him at all costs. Space is tight in this room but use the obstacles to pick off the Russians. Don't forget about the ones on the balcony. After you clear the room, collect their weapons and money. Also, grab the armor behind the counter and head for Big Smoke. - You will then be outside to take care of the rest of the Russian mob. After you gun them all down, a cut scene will show Big Smoke hopping on a motor- cycle and CJ riding shotgun. You will also notice a BIKE health bar. - First you will be pursued by motorcycles. Either shoot the riders off or shoot at their gas tanks to take care of them quickly. Keep in mind, you must constantly readjust to account for Big Smoke's erratic driving. - Soon a big car-carrier will come alongside. Don't bother shooting at it since you can't destroy it. Just concentrate on the bikers. - You will reach a "S" curve. Swing your gun around to see the three car roadblock with Russian mobsters between the cars. Shoot the middle car to blow it up and take out the rest of the cars and mobsters. - Swing the gun quickly to the left to take out the solitary car. Big Smoke will then enter the drainage ditch. - Again, you will start with motorcycles in pursuit. They will be eventually joined by cars. Shoot the windshields and hoods of the cars to destroy them. A big cut scene will show the car-carrier jumping off the above bridge to take up pursuit. Again, don't worry about shooting it, just take care of the bikes and cars in pursuit. - When you come to another roadblock, Big Smoke guns the motor and uses the car-carrier as a ramp to jump over it. You will then go up a concrete ramp. - Take out the car to the left and quickly swing right. Shoot out the grate over the sewage pipe to enter it. Use the red barrels within the pipe to take out enemy bikes. - After you get through all of this, Big Smoke drops CJ off and the mission ends. ___________________ / 7.4 Ryder Path /___________________________________________________________ ------------------- Ryder's missions are more robbery oriented. This doesn't mean you won't see a lot of action but you will definitely be stealing things. +----------------------------------+ | 7.4.1 Home Invasion: Mission 1 |------------------------------------------- +----------------------------------+ Prerequisites: Sweet Path Drive-By: Mission 5 Reward(s) : Respect Unlockables : Burglar Vehicle Missions You get to learn the wonderful world of home burglary. The primary objective is to maintain stealth so the owners don't wake up. You will have a NOISE meter to tell you if you are making too much noise. You can only access this mission between 1200 and 2000. - The basic premise of this mission is to collect three crates of guns within eight minutes. Failure to do either will result in mission failure. - The first crate is in the room you are in, the second is in the kitchen. The third is at the upstairs landing. A fourth is at the end of the hallway while the fifth is in the Colonel's room. - Watch your time and make sure you keep the noise level low. Sneak crouched so you can quickly go from place to place. Once you have a crate, you cannot crouch so be quiet in the house. Once outside, run to the van and retrieve another crate. - Once the van is loaded up, head to the lockup and park the van. Once you exit the van and garage, the mission is complete. +-----------------------------+ | 7.4.2 Catalyst: Mission 2 |------------------------------------------------ +-----------------------------+ Prerequisites: None Reward(s) : Respect Unlockables : None This time, you get to throw crates from a moving train. This mission is only available from 2000 to 0600. It seems that a train has some interesting items for the taking. Looks like CJ and Ryder will be going to said train to take these items. - Head over to the train tunnel indicated by the yellow marker and be prepared for a firefight. Take down the three Vagos gang members and prepare for more action as four Ballas gang members come to the party. - Once you have cleared out the competition, go into the pink marker to hop onto the train. Of course, things can never be easy since the train starts moving. You must now throw the crates to Ryder as he moves behind the train. - You have 1:30 to throw ten crates from the train. Use the L1 button to adjust the distance of the throw. You have an unlimited number of crates to throw. Just be sure to adjust for Ryder's speed and the turns in the track. - Once all crates are taken, you will get into Ryder's car to drive home. Unfortunately, the police are very interested now at two stars so go into the Paint 'n' Spray to take the heat off. Then head home to end the mission. +--------------------------------------+ | 7.4.3 Robbing Uncle Sam: Mission 3 |--------------------------------------- +--------------------------------------+ Prerequisites: None Reward(s) : Respect Unlockables : None Looks like Ryder wants even heavier artillery and the only people that possess that kind of firepower are the military. Luck would have it that there is a military base at the docks. So guess what, CJ and Ryder will be making a little trip out there. - Go to the pink marker outside the National Guard depot. The gate closes behind a vehicle entering so you need to get that gate open. The best way, since an alarm will be raised anyway, is to toss a grenade over the right wall. It takes out the guard and blows the gate switch. - Head inside to the warehouse almost in front of you. Pick off the guards that attack. Keep in mind that their M4's can do a lot of damage very quickly. - After you clear the warehouse, a bar with RYDER appears. This is the trucks, and Ryder's health, so you must work quickly. After offloading each crate, help Ryder to fight off the sporadic resistance. Keep up this pattern until you load all six crates. Four are in the warehouse and two are to the right side of the main door. - Once all crates are loaded, it's time to leave. Of course, the army isn't about ready to let you off that easily so they dispatch a couple of Patriots to make your journey more interesting. You can take care of the pursuers by using the L3 button to drop an explosive crate. Time it right to take out the Patriots. - Get to the lockup in Willowfield. Once you exit the van, the mission is over. _______________________________________________________________________________ mw's strategy: In the Robbing Uncle Sam mission, the easiest way to do it is to climb the wall, shoot all the guards, stack all of the boxes neatly in front of where Ryder is going to park, & THEN open the gate for him. ____________________ / 7.5 OG Loc Path /__________________________________________________________ -------------------- This set of missions involves you stealing sound equipment and musical scores so that OG Loc can become a big rap artist. +-----------------------------------+ | 7.5.1 Life's a Beach: Mission 1 |------------------------------------------ +-----------------------------------+ Prerequisites: Big Smoke Path OG Loc: Mission 1 Reward(s) : Respect Unlockables : Dancing OG Loc needs a sound system and he knows where to get it. He wants you to go to a beach party and steal the van that contains this sound system. You can only access this mission from 2200 to 0600. - Head down to the beach and enter the pink marker. You must prove that you are worthy of entering the van by winning a dance contest. This works the same as the lowrider competition except you will be using the symbol buttons to do the dancing. Timing is everything to get a score of 4000 or better. - Once you win the dance contest, the DJ invites you over to look at the sound equipment. This is your chance. Hop into the drivers seat and take the van. Of course, the rest of the people on the beach aren't happy with this so they will give chase. - You must get the van to the lockup in Commerce to successfully complete the mission. It is easy to keep the pursuers at bay. +---------------------------------------+ | 7.5.2 Madd Dogg's Rhymes: Mission 2 |-------------------------------------- +---------------------------------------+ Prerequisites: None Reward(s) : Respect, Knife, and a silenced 9mm Unlockables : C.R.A.S.H. Path Now that OG has the music equipment, he needs some good lyrics to put with said music. Of course, he needs help in this area so he asks CJ to "borrow" the music of the famous rapper Madd Dogg to help him along. In semi-true Syphon Filter or Metal Gear tradition, CJ must infiltrate Madd Dogg's mansion to take his book. - When CJ arrives at the mansion, he is in the foyer area. Watch the radar for the guards. When the blip representing CJ is white, he can be clearly seen. When it is blue, he is under cover in the shadows and cannot be seen. If you alert the guards, their retaliation will be short and painful. - Sneak up behind the first guard and kill him. Then sneak around to the pool area. A guard is patrolling the perimeter. Hide in the shadows and when he passes, take him down. - Go into the next hall and go into the closet on the left. Wait until the guard stops to look at the pool area. Get behind him and take him down. - You will then get to the lounge area. Crouch and walk along the bar to avoid the guard and sneak past the other guard in the TV room. - In this hallway, go into the game room and go behind the guard to kill him. Go into the studio to take the book. When you exit, the guards are on alert and they have silenced 9mm pistols. - Take out the guard that is in the hallway when you leave the studio and snag his gun. Continue to backtrack picking off the guards as they get in your way until you have exited the mansion. - Get back to Burger Shot and give OG the book to end the mission. Of course, Officer Tenpenny calls to tell you to meet him in the donut place. +--------------------------------------+ | 7.5.3 Management Issues: Mission 3 |--------------------------------------- +--------------------------------------+ Prerequisites: None Reward(s) : Respect Unlockables : None Seems that Madd Dogg's manager doesn't think too highly of OG and wants to prevent him from entering the music business. OG suggests that the manager has outlived his usefulness and must be eliminated. - OG tells CJ that the managers chauffer has left the Burger Shot in Market. Look for the red marker and head toward it. When you get to the car, ram it to force the chauffer out. Gun him down and take the limo. Go to the Paint 'n' Spray to repair it. Then head for the yellow marker. - Make sure you don't damage the car in any way on your way to the assembly point. If you do damage it, you must get it repaired. Plus, you have to make it to the assembly point by 2200. Go into the pink marker facing the same direction as the other vehicles. - The caravan will then move out to head for the theater. Maintain your distance between the two vehicles. You eventually arrive at the show. After the usual fanfare, the manager gets into the limo and instructs you to take him back to Madd Dogg's. Of course, there will be a slight course deviation. - Gun the motor and head for the Verona Beach pier. It is the first gray pier jutting south from Verona Beach. You can easily outrun the other two cars. When you get on the pier, gun the motor and jump out right before the car goes over the edge. After the cut scene, the mission is completed. +--------------------------------+ | 7.5.4 House Party: Mission 4 |--------------------------------------------- +--------------------------------+ Prerequisites: None Reward(s) : Respect Unlockables : None Looks like OG violated his parole by quitting the Burger Shot. He figures one big blowout before he goes back to prison is in order. - It is recommended that CJ get some new threads and hairdo. Head over to Rodeo and take care of these items. Then head toward the party in Grove. - When you get to the party, things are really moving along until a Grove Family member comes in to tell the party that the Ballas gang has launched a major attack. - With cars as barricades, the first wave of eight hits you head on. The second wave of four hits from the bridge above while the third wave of twelve hits from the alley next to Ryder's house. It will be a wild melee so make sure you are constantly "scooting and shooting". - When the smoke clears, CJ is amazed that that Ballas attacked with that much force. After this the mission is over. _______________________ / 7.6 C.R.A.S.H Path /_______________________________________________________ ----------------------- These missions involve you doing some "favors" for Officer Tenpenny. It seems that keeping the gangs at war with one another helps him in his job. Of course, he isn't above receiving payoffs or other bribes. +-----------------------------------+ | 7.6.1 Burning Desire: Mission 1 |------------------------------------------ +-----------------------------------+ Prerequisites: OG Loc Path Madd Dogg's Rhymes: Mission 2 Reward(s) : Respect, Molotov's, Fire Extinguisher Unlockables : Sweet Path, Mission 8, Girlfriend Denise Tenpenny wants CJ to take care of a Vagos gang member. Basically, he wants him to torch his house. - First head for the green marker indicating where the Molotov's are located. This is in an alley in downtown Los Santos. - Head to East Los Santos and use the yellow marker to identify the house. Drive into the pink marker to initiate your next action. - When you arrive, take out the Vagos gang members hanging around the house. Once you clear them out, go to each of the five windows and toss a Molotov through them. - Once you have successfully torched the house, you learn that there is a girl trapped inside. Being the hero that he is, CJ goes to save the girl. Work around the flames and get to her upstairs. Of course, the flames are too intense so you need to quell the flames. - Go back to the kitchen to get the fire extinguisher. Go back upstairs and put out the flames blocking the room from the hall. Have her follow you and extinguish a path back to the front door. Once you have escaped, CJ will give her a ride home to end the mission. +---------------------------------+ | 7.6.2 Gray Imports: Mission 2 |-------------------------------------------- +---------------------------------+ Prerequisites: None Reward(s) : Money from Russian arms dealer Unlockables : None Tenpenny likes all the gangs to be equal, that way there is always a status quo existing. Unfortunately, the Ballas gang might be getting an advantage from the Russians in the form of heavier firepower. Tenpenny wants CJ to go to the warehouse to check into this. - Load up on weapons and gang members since you will definitely need the support to get through this mission. Then head to the warehouse. - Stealth works good on the beginning of this mission. No need to tip your hand too early. Pick off the outside guards and workers before you head inside. Using the explosive cargo strewn about and on the forklifts, you should be able to finish your work quickly. - Shoot the lock and enter the warehouse. Be prepared for a major battle through the warehouse. Use the boxes for cover and whittle the Russians down. They have good weapons that can cut you down quickly if you aren't careful. - Work your way through the warehouse to the stairs up to the second landing. Eventually, you will get to the office. Take care of the Ballas gang members and attempt to eliminate the Russian arms dealer. He is wearing body armor so it will take some time to knock him down. - He will run out of his office and to the outside staircase. From there, he will run across the open lot toward his car. Blocking your path are more Russian mobsters. Clear out who you can because your primary target is the Russian arms dealer. - If he does get in his car before you finish him off, then grab the motor- cycle and give chase. If you lose him, you fail the mission. - Take him out to complete the mission. _______________________________________________________________________________ mw's strategy: In the Gray Imports mission, don't enter the last room with the Russian arms dealer. Instead, stand near the door until you can just barely see him & shoot whatever you can until he's dead. _____________________________ / 7.7 Cesar Vialpando Path /_________________________________________________ ----------------------------- This side mission allows you to establish CJ with Cesar, Kendl's boyfriend. +-------------------------------------------+ | 7.7.1 High Stakes, Low-Rider: Mission 1 |---------------------------------- +-------------------------------------------+ Prerequisites: Sweet Path Cesar Vialpando: Mission 7 Reward(s) : $1,000 Unlockables : Lowrider Challenge This is your typical street race. You will be the number six car. You must go through the city and win the race to complete this mission. - Get your car modified before you start the race. Usually a few shots of installed nitro can sometimes be a help. Go to the starting line and enter the pink marker. NOTE: You cannot destroy nor jack the cars participating in the race. - When the signal indicates it, floor the gas an move quickly. Since this race is street illegal, you will have to deal with cross-traffic in addition to the other drivers. Just keep your speed steady and avoid obstacles and you should be in good shape. A pretty high driving skill helps immensely with this mission. - You will track down the double lane highway paralleling Verona Beach. You will then go north up the double highway going through the Marina and Vine- wood. At the tunnel, you will go left. - Here you will make a series of "stair-step" curves. Cut the curves to save yourself time. When you make the last turn onto the Santa Maria pier, pour on the gas to get to the Bar and Grill. - With practice, you can make really good times on this race. ___________________________________ / 7.8 Los Santos Conclusion Path /___________________________________________ ----------------------------------- Well, this is what all your previous missions have been leading up to. Sweet wants to reunite the families so they can permanently establish themselves once and for all. +-------------------------------------------+ | 7.8.1 Reuniting the Families: Mission 1 |---------------------------------- +-------------------------------------------+ Prerequisites: All missions prior to this one must have been completed Reward(s) : Respect Unlockables : None Sweet has set up a meeting of the splintered family factions. He wants the families united once and for all to push the other gangs out and reestablish the Grove Street families. Of course, this doesn't go as planned. Another favorite of mine due to the chase sequence. - The meeting is scheduled to occur at the Jefferson Motel. So CJ drives Sweet, Big Smoke, and Ryder to the meeting place. When you arrive, Sweet instructs everyone to stay outside. - Of course, the police decide to raid this little meetings by throwing every- thing into the mix. Police cars, helicopters, and SWAT teams swarm over the area to put a stop to the meeting. - Big Smoke and Ryder immediately bug out while CJ maintains his loyalty to his brother. This loyalty translates into him going into the hotel to rescue his brother. - Avoid a protracted gun battle in the parking lot and immediately run to the door to enter the hotel. You will have to clear the staircase, hallway, and room to make it to Sweet. Constantly move around and keep under cover to avoid unnecessary damage from the SWAT team. - Keep alert to SWAT team members dropping in from above; mainly the skylight and ductwork. When you reach Sweet in the room, he leads you both to the roof. - Unfortunately, a police helicopter is hovering over the roof and shooting at CJ and Sweet. A health bar for SWEET appears. Take your AK-47 and shoot down the police helicopter. Use the air conditioning units for cover and be quick about it since the helicopter's guns can do some major damage. - After taking down the helicopter, Sweet leads CJ down the outside stairs and to the road. Big Smoke and Ryder pull up and CJ and Sweet hop into the car. CJ is handed a rifle and told to hold off the police. A CAR health bar now appears. As you did last time you rode shotgun, pick off your pursuers and be especially wary of the motorcycle cops who get onto the car. - This chase ends in grand style as you all ride the flaming car through a billboard onto the freeway below to end the mission. +--------------------------------+ | 7.8.2 Green Sabre: Mission 2 |--------------------------------------------- +--------------------------------+ Prerequisites: None Reward(s) : Respect Unlockables : None Sweet wants to end the wars once and for all. He tells everyone to go get weapons and meet under the Mulholland Intersection to show the Ballas what total war is like. - When CJ leaves the house, Cesar gives him a call. At first, CJ explains he is too busy to meet but Cesar is insistent so you will need to go meet Cesar. A cut scene shows some Ballas gang members leaving a building. Then Big Smoke and Ryder come behind them. Then Officer Tenpenny is seeing driving a green Sabre, the same one that was used in the drive-by on CJ's mother. - CJ then realizes that Sweet and the rest of the gang are walking into a trap. Get to the parking lot under the Mulholland Intersection as quickly as possible. When CJ arrives, he sees Sweet take a hit. Out of loyalty, CJ stays with his brother to hold off the Ballas hordes. - There will be a lot of action coming from all sides. In addition to the foot soldiers, the Ballas gang will also employ automobiles to do drive-bys. Go after things that give the biggest punch, namely, the cars. Blowing them up can take out waves of attackers. - Continue to fight this battle until the police arrive. Unfortunately for CJ, his misfortune is just beginning. He awakes to a hood over his head. Officers Tenpenny and Pulaski are standing over him. Tenpenny explains that Sweet is in a prison hospital and he now wants CJ to do some favors for him. +===============+ | 8. BADLANDS |============================================================== +===============+ CJ has stumbled onto something that is much bigger then himself. It appears that Big Smoke is totally loyal to Officer Tenpenny and he does exactly what he is told. Tenpenny warns CJ to stay away from Big Smoke or Sweet will suffer. Tenpenny has a few loose ends that need to be taken care of at the same time CJ is trying to re-establish himself. There are 14 missions for the Badlands. ________________________ / 8.1 C.R.A.S.H. Path /______________________________________________________ ------------------------ This mission involves doing a "favor" for Officer Tenpenny. +-----------------------------+ | 8.1.1 Badlands: Mission 1 |------------------------------------------------ +-----------------------------+ Prerequisites: None Reward(s) : Respect, Camera Unlockables : Catalina Path It seems that an ex-policeman has the goods on Tenpenny and plans to take him down. Of course, Tenpenny has a good thing going and he isn't going to let anyone stand in his way. He tells CJ to take care of the problem. Also, CJ is handed a camera to prove he did take care of the problem. - Grab the Sanchez dirt bike and make a left out of the trailer park. Follow the curve of the road and make your next left and follow that road to the end. Make a left and then make a right onto the mountain path. - Follow this road up the side of the mountain. When you get to the fork, go left and follow the winding road up. Also, look at your map for the yellow marker. - The witness is guarded by a few FBI agents. To avoid any prolonged conflicts or wanted stars, it is better to sneak in to avoid alerts. - Park the bike in the woods and go through until you are at the back of the cabin. Two FBI agents patrol around the cabin. When both of their backs are turned, get your weapon ready and rush into the cabin. Gun down the snitch and quickly take a couple of photographic keepsakes. - By now, the agents are alerted so sprint out of the cabin to your bike in the woods. Odds are very good that you were so quick, the FBI agents won't pursue. If they do, use the superior maneuverability of the bike on the narrow mountain roads to keep them at bay. - Once you get back into town, drop the film off at the trailer to finish the mission. After this, Cesar calls to tell you that things are OK and he wants you to meet him in Dillimore. ______________________ / 8.2 Catalina Path /________________________________________________________ ---------------------- When you arrive in Dillimore, you get to meet Catalina for the first time. She is very heavy on attitude and her appetite for destruction and sex seem to be unparalleled. See also has a very serious payback streak. This missions will be colorful to say the least. NOTE: The four Catalina Missions involving soft targets do not have to be done in a particular order. You can do them in any order contrary to how they are listed. After doing the first mission, though, you must do a couple of side missions before resuming to finishing off the other three soft targets. +-------------------------------+ | 8.2.1 First Date: Mission 1 |---------------------------------------------- +-------------------------------+ Prerequisites: C.R.A.S.H. Path Badlands: Mission 1 Reward(s) : Respect Unlockables : Soft target missions When CJ enters the pink marker in front of the Welcome Pump, he sees Catalina holding off a couple of men with a knife. It seems she has all the makings of a career criminal. - After the cut scene shows her busy holding a couple of guys at bay, Catalina follows CJ out of the store and onto/into the vehicle CJ has appropriated. She explains that she is going to take every stinking cent from this county. +-------------------------------------+ | 8.2.2 Tanker Commander: Mission 2 |---------------------------------------- +-------------------------------------+ Prerequisites: None Reward(s) : $5,000 Unlockables : Trucking Asset missions, Truth Path The first soft target is a fuel truck. Catalina wants to rob the gas station. Of course, the gas station is well protected, even from her. Instead, Catalina decides she wants to hijack the tanker truck and take it to a friend. - After this cut scene ends, head over to the truck. You will need to back it into the tanker trailer. Once it is locked in position, the truck driver comes storming out. He is sick of having his trucks hijacked so he would rather destroy the tanker then let it be stolen. - He hops into his car and plans to harass you throughout your journey to the designated area. A good way to prevent this from happening is to disembark from the truck after hooking up. Then pick off the driver's car. Don't blow his car up next to the tanker or the tanker will also go up, a sure mission failure. Also, don't let anything happen to Catalina. - Take the truck to the designated spot to collect you reward and to get the Trucking Missions. - Someone named The Truth will call saying he needs some help and that you both have a common business partner. +-------------------------------+ | 8.2.3 First Base: Mission 3 |---------------------------------------------- +-------------------------------+ Prerequisites: Truth Path Body Harvest: Mission 1 and Cesar Path King in Exile: Mission 1 Reward(s) : None Unlockables : Resumption of soft target missions You meet Catalina at her cabin. She gets the drop on CJ by holding a gun to his head and explaining that she loves him. Get in the car and go to your next soft target. +-------------------------------------+ | 8.2.4 Against All Odds: Mission 4 |---------------------------------------- +-------------------------------------+ Prerequisites: None Reward(s) : $2,000 Unlockables : Off-Track Betting When you drive into the pink marker in front of the Off-Track Betting place, CJ enters to find Catalina already has stuck up the place. She threatens to kill anyone who doesn't cooperate. Unfortunately, she doesn't need much of an excuse and starts to gun down people. - After the above cut scene, Catalina instructs CJ to place the satchel charges on the safe door and blow it. After that door is blown, CJ is then instructed to place another satchel charge on the safe to open it up. - When you emerge from the OTB place, you now have a three-star wanted level. Go to the Paint 'n' Spray in Dillimore to take care of the problem. All the while, Catalina is busy shooting at the police and hurling insults at them. - Then take Catalina home and she will give CJ a cut of what was taken. - After completing this second soft job, Cesar calls to tell CJ about some racing south of Montgomery. +----------------------------------+ | 8.2.5 Gone Courting: Mission 5 |------------------------------------------- +----------------------------------+ Prerequisites: None Reward(s) : None Unlockables : None Catalina takes CJ into her cabin for a little "tenderness". After they emerge, it is time for another robbery. +---------------------------------------+ | 8.2.6 Local Liquor Store: Mission 6 |-------------------------------------- +---------------------------------------+ Prerequisites: None Reward(s) : $1,000 Unlockables : None Seems that the next place Catalina wants to nail is a liquor store in Blue- berry. When you get to your destination, four individuals emerge from the store with some money. Catalina takes out one and the other three scatter on their quad bikes. - Hop onto the available quad bike and take up the pursuit. The three quad bikes will be going over some very rough terrain so watch your driving. - Your goal is to kill them and worry about picking up the money later since you will fail the mission if they get away and nobody else will take money from the dead bikers. - They may split up at times. Don't worry about it and just pursue the one or two you already have in your sites since they eventually come back together again. Just get near them so Catalina can get a shot at them. Assist if you have the right weapon to speed up the process. - After you have cleared out all the bikers, backtrack to retrieve the dropped money. Then return Catalina to her cabin to get your cut and end the mission. - You will receive a call from Cesar explaining how Big Smoke's drug running business works. Every Monday and Friday, a courier from Los Santos brings money to San Fierro. Every Wednesday and Saturday, a courier from San Fierro brings the drugs back to Los Santos. +-----------------------------------+ | 8.2.7 Made in Heaven: Mission 7 |------------------------------------------ +-----------------------------------+ Prerequisites: None Reward(s) : None Unlockables : None Just another exchange between our "lovebirds" CJ and Catalina. Of course, now Catalina has fallen out of love with CJ and just wants to be friends. I'm sure we can almost hear the sigh of relief from CJ. +------------------------------------+ | 8.2.8 Small Town Bank: Mission 8 |----------------------------------------- +------------------------------------+ Prerequisites: None Reward(s) : $10,000 Unlockables : None This is the last soft job on the Catalina Path. This one is probably the roughest of the four jobs due to the hornets nest they will stir up. - Catalina puts CJ in charge of making sure the people in the bank behave themselves while she empties out the vault. CJ guards a group of four people. Use the target lock and move around the group to ensure they keep their hands up and don't call for help. - Unfortunately, someone finally triggers the alarm. Before you depart the bank, Catalina instructs CJ to blast the three ATM's to get the remaining loot. She then blasts open a door and leads CJ into the alley. - With a three-star wanted level, this won't be easy. Fight your way down the alley and make sure nothing happens to Catalina. When you get to a couple of motorcycle cops, take their bikes and head out. Follow Catalina and don't lose her. - Well, Catalina makes it into another town and is promptly knocked from her bike. Ride close to her and pick her up. Then get to her hideout in the hills to collect your money and finish the last Catalina mission. ___________________ / 8.3 Truth Path /___________________________________________________________ ------------------- Seems that The Truth is a throwback from a generation ago. He lives free and believes that the government is just an evil conspiracy. In addition, he likes to grow weed. +---------------------------------+ | 8.3.1 Body Harvest: Mission 1 |-------------------------------------------- +---------------------------------+ Prerequisites: Complete one Catalina robbery mission Reward(s) : Respect Unlockables : Cesar Path It seems that The Truth grows the finest weed in the county. It will be CJ's job to deliver this harvest, however, CJ must come up with the bucks to pay for it. As a test of faith and trust, The Truth wants CJ to steal a harvester from some survivalist right-wingers. - Go to the pink marker outside of the farm to see where the harvester is. You also will see a few people out working the fields. I'm sure they won't give a pleasant reception to some stranger entering their land. - Head off to where the harvester is. When you get close to it, take charge and throw out the driver and hijack the harvester. Of course, the survivalists will be pretty ticked and will come gunning for CJ. Remember, the harvester isn't only for grasses and grains... - As you head off onto the road, a couple of pickups will try to ram the harvester. Again, use the blades to turn their pickups into scrap. - Drive into the pink marker inside Truth's barn. He will thank you and will give CJ word when the crop is ready for pickup. In the meantime, it is time for CJ to raise some money. - Cesar calls to tell CJ that his gang has fallen apart and that their is a price on his and possibly Kendl's heads. CJ tells Cesar to meet him in Angel Pine. +------------------------------------------------+ | 8.3.2 Are You Going to San Fierro: Mission 2 |----------------------------- +------------------------------------------------+ Prerequisites: Complete Cesar Path Farewell My Love: Mission 2 Reward(s) : Respect, Flamethrower, RPG Unlockables : None When CJ makes it to The Truth's farm to pay for the goods, the police swoop in to try to bust them. The Truth gives CJ a flamethrower and instructs him to torch the fields. - You have 5:30 to burn the fields. To burn the weed fields, turn the flame on the plants until you hear a beep. Then continue on to the next plants. - Once most of the plants are destroyed, The Truth rushes off to get his vehicle. When the last weeds are burned, head over to the van and talk to The Truth. Unfortunately, a police helicopter is bearing down quickly on their position. - Fortunately, The Truth has another surprise in the form of a RPG. He hands it to CJ and tells him to bring the copter down. - After bringing the copter down, The Truth has CJ drive him into San Fierro. Along the way, CJ calls Cesar and tells him to bring Kendl to his new property. Follow the yellow marker to the Doherty district and to start out your missions in San Fierro. ___________________ / 8.4 Cesar Path /___________________________________________________________ ------------------- These missions more involve CJ just proving his worth and getting some money. It also gives him the truth of what is going on with Big Smoke. +----------------------------------+ | 8.4.1 King in Exile: Mission 1 |------------------------------------------- +----------------------------------+ Prerequisites: Truth Path Body Harvest: Mission 1 Reward(s) : None Unlockables : The rest of Catalina's robbery missions Cesar, with Kendl's help, convinces CJ that not only is Big Smoke a dealer, but he is also a user. Cesar also explains that money comes from Los Santos and drugs come down from San Fierro. +-----------------------------+ | 8.4.2 Wu Zi Mu: Mission 2 |------------------------------------------------ +-----------------------------+ Prerequisites: Complete two of four Catalina robbery missions Reward(s) : $5,000 Unlockables : None Seems that Cesar knows of a man who loves to race, or should I say observe races. Although his name is Wu Zi Mu, he prefers to be called Woozie. They play for keeps in these races for either money or pink slips. The course is treacherous to say the least so you had better have a high driving skill to attempt it. - First, you need a fast car that isn't prone to spinning out. The Buffalo at Catalina's will serve that purpose. Drive into the pink marker to start the race. - The beginning of the race is pretty easy. You can take a few shortcuts to get ahead of the other drivers. Watch out for the narrow roads along the waterways and the bridges. - During the last part of the course, it is constantly winding and turning up and down hills. Plus the fact that if you oversteer, you will spin out and possibly lose the race. Take it easy on this part. - Eventually you will finish and complete this mission. After you complete this race, Woozie will hand CJ a business card and tell him to call him when he is in San Fierro. +-------------------------------------+ | 8.4.3 Farewell My Love: Mission 3 |---------------------------------------- +-------------------------------------+ Prerequisites: Cesar Path Wu Zi Mu: Mission 1 Reward(s) : Property in San Fierro Unlockables : None When you arrive, Catalina takes a crowbar and starts to beat on your car. It seems that Catalina is "disappointed" that you believed her when she just wanted to be friends. Anyway, she has a new man from Liberty City that she is in love with. Good riddance. - This course is the exact reverse of the race Wu Zi Mu. You have to do all your fancy curves and driving at the beginning, instead of the end of the course. - When you win, Catalina accuses CJ of cheating. No matter, she hands him the deed to some property in San Fierro. - The Truth calls to tell CJ the shipment is ready. +=================+ | 9. SAN FIERRO |============================================================ +=================+ Things are starting to look up a little for CJ. He now owns a dilapidated garage and a close circle of allies to assist him in his rise to power. San Fierro offers a variety of missions to help CJ become even stronger in his quest to return to Los Santos. San Fierro has 18 missions ________________ / 9.1 CJ Path /______________________________________________________________ ---------------- These series of missions help to establish CJ as a major player and to strengthen his ties to allies such as Woozie. It also serves to help CJ and his new gang to establish a legitimate business in San Fierro. +----------------------------------------------+ | 9.1.1 Wear Flowers in Your Hair: Mission 1 |------------------------------- +----------------------------------------------+ Prerequisites: None Reward(s) : None Unlockables : Buying Zero's shop for $30,000 unlocks the Zero Asset Property Missions This is basically a familiarization tour of San Fierro. The Truth takes you around to the hospital, Dwaine's Hotdog stand, police station, Zero's shop, and back to the garage. All the while, The Truth continues to babble about different things, some that are way out in left field. After you return, Zero calls stating his landlord is selling the building and CJ states he might be interesting in investing in this property. +-------------------------------+ | 9.1.2 555 We Tip: Mission 2 |---------------------------------------------- +-------------------------------+ Prerequisites: None Reward(s) : None Unlockables : Unlocks Valet Parking job to acquire hotel asset It appears that Officer Tenpenny is still being hounded about corruption, even after you took out the informer. The local DA is trying to bring him and Pulaski down. He tells CJ that he needs to frame the good DA to stop him permanently. - Head downtown to the hotel and park in the pink marker. CJ learns that the hotel has a valet service. Perfect for taking vehicles to get modifications. - Wait for a valet to take a care to the underground parking area. Follow the car down into the parking area. When the valet gets out of the car, take him out and take his uniform. Now CJ looks like any other valet. - Head back up to the entrance of the hotel and wait for the DA's car. Let the other valets get the other cars. Usually, a couple of cars come through before the DA's. The valets also assist by pointing out the DA's car which is dark blue in color. - Make sure you are the first to the car so that you can properly "park" it. Immediately get to your garage as fast as possible. You have four minutes to get the drugs planted and get the car parked. In addition, you cannot damage the vehicle in any way. - Depart from your garage and get the car into the parking spot. A valet soon comes down to retrieve the DA's car. Head over to the pink marker by the hotel to place an anonymous phone call. Soon police are swarming all over the place and bust the DA for drug possession. +-----------------------------------+ | 9.1.3 Deconstruction: Mission 3 |------------------------------------------ +-----------------------------------+ Prerequisites: None Reward(s) : None Unlockables : Unlocks Driving School and the Racing Tournaments Seems that some of the construction workers were disrespectful to Kendl. Of course, CJ has been considering plans to expand so what better place then the construction site next door. - Head over to the construction site and prepare to level six of their trailers. Of course, the workmen and guards will attempt to stop CJ in this endeavor. There are many tools at CJ's disposal besides guns. He can also use a bulldozer, crane, and explosive barrels to assist in his efforts. - You need to be relatively quick since the police don't much care for this kind of activity in the city. Once you have destroyed the six buildings, it's time to end the foreman's career permanently. - Get the bulldozer and push he and the porta-potty into the nearby hole. Then get into the cement truck and drive into the pink marker. A cut scene will show the hole, containing one foreman and porta-potty, being forever encased in concrete. Jethro then calls about the driving school up the road. +--------------------------------------+ | 9.1.4 Photo Opportunity: Mission 4 |--------------------------------------- +--------------------------------------+ Prerequisites: None Reward(s) : Respect, Camera Unlockables : None Cesar informs CJ that a meeting may be going down involving some Ballas gang members. He wants you to pick him up then head down to Angel Pine to see who is involved in this. - Go to the blue marker to pick up Cesar. It should be near Blueberry. Then head down southwest to the town of Angel Pine. - Once you arrive in Angel Pine, get out of the car and climb onto the roof. Get your camera ready to do some quick photography. Fortunately, the game helps you along by telling you that the zoom is correct by displaying the message "Take the Photograph". All subjects that need to be photographed will have red cones above their heads. - Your first shot is down the alley in front of you. Take a picture of Ryder as he departs his truck. - Your second shot will be a little farther down of T-Bone Mendez as Cesar identifies him. - Pan to the right and a brown sedan pulls up. Zoom and take his picture. - Your last picture will involve a Broadway coming in from the left. As the passenger emerges, take his picture quickly since he turns around to meet the others. - After taking the pictures, CJ and Cesar head down to the local gas station to figure out what just happened. Mission passed. +--------------------------------+ | 9.1.5 Snail Trail: Mission 5 |--------------------------------------------- +--------------------------------+ Prerequisites: Jizzy Path Outrider: Mission 4 Reward(s) : Sniper Rifle Unlockables : None This mission will have you traveling a long way back to Los Santos to take care of a journalist who became a bit too nosy. Officer Tenpenny wants you to not only eliminate said journalist, but also his contact. - Go to the construction site and get the Sniper Rifle from the pipe. Then get a vehicle (motorcycle preferably) and head for Cranberry Station. You will see the reporter getting onboard the train. - This is a long journey. Basically, you will need to follow the train all the way to the Market Street train station in Los Santos. Once you make it there, a SPOOK -O- METER is displayed. If you spook out the journalist, you fail the mission. - Follow the reporter up to the street level and when he gets into a cab, grab a vehicle and follow him. Make sure you watch the meter to ensure you are not tailing the cab too closely. - The cab takes a route to the Santa Maria pier. When the cab stops, the reporter will get out and meet with his contact. Go halfway down the pier and get your Sniper Rifle ready. When the reporter and his contact are next to each other, pick them off to pass the mission. +-----------------------------------+ | 9.1.6 Ice Cold Killa: Mission 6 |------------------------------------------ +-----------------------------------+ Prerequisites: None Reward(s) : Respect and $12,000 Unlockables : None It seems that some Ballas pushers are coming in for a meeting. CJ, though, needs Jizzy's phone to find out where this meeting is occurring at. You can only do this mission between 2000 and 0600. - Head over to the Pleasure Dome and a couple of gorillas will tell CJ that he is not welcome. - Turn to your left and head for the scaffolding that goes up the bridges leg. Get onto the bridge support and walk until you are over the roof of the club. Jump down and head for the skylight. - CJ will be on a catwalk after going through the skylight. Work your way downstairs and try to be as stealthy as possible to avoid unnecessary conflicts. Keep going until you get to a pink marker. Enter it to see Jizzy calling to find out the meeting location. - CJ goes up to Jizzy with a gun pointed at him demanding that phone. All hell breaks loose as Jizzy's boys come to his rescue while Jizzy runs out the door. - Clear a path to the door and run out. Jizzy takes off in his Broadway so you need to snag the limo and give chase. Your goal is to destroy Jizzy's car so you can retrieve the phone. After you do get the phone, CJ calls Cesar and tells him to meet him at Pier 69. _______________________________________________________________________________ zosofretts' strategy: A quick & fun way I discovered to beat the 'Ice Cold Killa' mission is to shoot out the tires in Jizzy's Pimpmobile (forgot the actual name of the car) before you enter the club. When you chase Jizzy back out of the club, after the gun- fight, he tries to drive off in his car with flat tires. You can now just sit back & watch him flounder all over the road & pick him off at your leisure with your sniper rifle or whatever. _______________________________________________________________________________ Midwarrior's strategy: If you drive Jizzy's Broadway in the water, he will drive a pizzaboy without any bodyguards. _______________________________________________________________________________ HBK619's strategy: Get to the pleasure dome. You'll be told by the guards to get lost so you must go onto the roof and enter via the skylight. First, shoot out the tires of the pimpmobile. Then jack the limo and drive to the bridge. Next, go past about two sets of barriers (you can just jump over them or drive around them). Go past his roof, then a bit past one of the pillars on the bridge. Adjust the camera angle and you should see a red platform. Jump onto it and follow it in the direction of Jizzy's club until you are just above the skylight. Go right to the middle of it (where it arcs up), then jump (remember to tap SQUARE while you are falling in order to break your fall). If you do this right you wont lose any health, go to the marker. You will now be in Jizzy's club. Do a 180 degree turn and walk off the edge of the platform, if you have done this right you will land right on Jizzy and a cut scene will play. Shoot the guards, taking their guns/money as you go. Once you kill them, Jizzy will make a run for it. Luckily you have already shot the tires out of his car so he wont be getting far. Jump in the limo and ram him a few times. Then shoot the car 'till it explodes. Jizzy will get out so kill him and take his phone. _______________________________________________________________________________ SwissToni's strategy: Before entering the club leave a Sanchez on the path in front of Jizzy's Broadway (Though any bike will do). Once in through the sky light, just jump off the cat walk directly in front of you and the cut scene will start immediately. Run straight to the door and don't bother shooting anyone. Jizzy will drive off, but the Sanchez should still be there. With the help of the Sanchez and the SMG of your choice, he shouldn't get more than 50 yards up the road before the car explodes. +----------------------------+ | 9.1.7 Pier 69: Mission 7 |------------------------------------------------- +----------------------------+ Prerequisites: None Reward(s) : Respect and $15,000 Unlockables : Unlocks Boating School CJ and Cesar plan to attend this little meeting. Of course, not being invited is not a concern. - Meet Cesar on the roof of the building. CJ's first task is to snipe the six Syndicate guards blocking the Triads from advancing. Once the way is clear, T-Bone arrives followed by Ryder. - Toreno comes in his helicopter but immediately bugs out when he sees what is going on. Now it is time for CJ to start cleaning up some loose ends. The first one is taking care of T-Bone. - Cross the street and make sure Cesar is with CJ to give support. Gun down all who stand in your way and make it to the helipad if you need a AK-47. Go to the end of the pier to permanently retire T-Bone. - Another cut scene shows Ryder running toward the water's edge. As a last act of defiance, he flips off CJ and jumps off the pier and swims to a nearby boat. Jump in the water and get a boat and take up the chase. - Just get beside Ryder and shoot his boat up enough so that it blows up. When you have done that, the mission is accomplished. +-----------------------------------------+ | 9.1.8 Toreno's Last Flight: Mission 8 |------------------------------------ +-----------------------------------------+ Prerequisites: None Reward(s) : Respect and $18,000 Unlockables : None Looks like Toreno is planning to bug out and he has a lot of merchandise in his holds. Time to take care of the boss himself. - Get a vehicle and head downtown. Eliminate Toreno's guards at the bottom of the helipad and work your way up. Then another battle as you go to the stairs of the helipad. Before you get there, though, Toreno's helicopter takes off. - Fight your way to the helipad and collect the RPG. Get a motorcycle and take up the pursuit. You will note a HELI HEALTH bar now appears. You want to get that down to zero to destroy the helicopter. - Fortunately, Toreno makes for an easy target. He follows the freeway going south through Foster valley. Just gun the motor and get ahead of him. Then set up and wait for him to get in your sights and launch a couple of rockets at the helicopter. - If you miss this opportunity, go to the end of the freeway and give chase. Toreno's helicopter stops every now and then to take shots at CJ. You must take him down, though, before you hit the next intersection. When you bring down the helicopter, the mission is over. _______________________________________________________________________________ Sundar's strategy: Since the mission starts at San Fierro, you can head over to the Naval Base and fly the Hunter that spawns there to the Doherty save point and then save your game to get rid of the stars and then do the mission. or if you cannot find the Hunter: If you find this mission to be difficult because your rockets do not hit the helicopter, head to the Easter Bay Airport and take the heat seeking rocket launcher which is available between the three white containers and then do the mission. The heat seeking rocket can really make the mission a lot easier. If you cannot find the rocket launcher, you can always use an AK-47 on the helicopter because there are men shooting at you who can be auto-targeted and by doing this, the heli health bar goes down in the process +-------------------------------------+ | 9.1.9 Yay Ka-Boom-Boom: Mission 9 |---------------------------------------- +-------------------------------------+ Prerequisites: Complete the Woozie and previous CJ Path missions Reward(s) : Respect and $25,000 Unlockables : None There is one more task CJ has to perform to permanently cripple the Syndicate. He must take out the Yay factory that he escorted the van to earlier. - Head over to the bomb shop to pick up the car bomb. He finds out that the car has a delayed-time bomb so that he can get out of the factory. - Go to the factory and snipe the guards at the gate. More guards come out for you to deal with. Once they are cleared out, go into the compound. - Head through the compound and turn right. There is a ramp for you to drive your car onto. Once your car is inside, get out and clear a path to the chemicals. - Get back in your car and park in the pink marker. Activate the bomb and get out of there. You now have 40 seconds to leave the factory. Shoot only those guards that are an immediate threat and escape through the nearest door. Once out, you will see the factory go up. - Guards are now pouring out everywhere so use cover and keep moving to avoid massive amounts of damage. When you get to the gate, the guards close it to trap CJ inside. You are in luck, though, as a car enters the compound as the gate closes. - Take the car and drive quickly to the other side of the compound. Get up speed and use the ramp that is right next to the wall. Jump over the wall and get back to the garage. ___________________ / 9.2 Jizzy Path /___________________________________________________________ ------------------- Woozie comes calling at the garage. He states he is impressed and wants CJ to help him out. CJ reciprocates and asks Woozie who the people in the pictures, they were unable to identify, are. Woozie's assistant says they are part of the Syndicate and they are big time. He suggests that CJ get to know someone named Jizzy, who runs the Pleasure Dome, to learn more. +--------------------------+ | 9.2.1 Jizzy: Mission 1 |--------------------------------------------------- +--------------------------+ Prerequisites: CJ Path Photo Opportunity: Mission 4 Reward(s) : Respect and $3,000 Unlockables : Woozie Path and Pimping Jobs Time to go into the shadowy world of the San Fierro underground. CJ must meet up with the town's biggest pimp: Jizzy. Jizzy is quite famous and knows a lot of people. CJ needs to earn Jizzy's trust so he goes volunteers himself to help Jizzy solve problems. - Head for the Pleasure Dome located under the Gant Bridge. Step into the pink marker to take your first step into the unknown. - Jizzy seems kind of impressed with this stranger coming off the street offering to help him out. Jizzy decides to put CJ to the test. His first instruction is to drive one of his gals downtown. Further taskings will be relayed by the car phone. - This one is easy, just drive the girl to the area of the map indicated by the yellow marker. She tries to engage CJ in conversation to no avail. - Once the girl is dropped off, Jizzy calls in the next tasking. It seems that a rival pimp in Hasbury is hassling one of Jizzy's girls. Head to that location and eliminate the pimp either by running him over or just getting out of the car and dealing him justice. - The next phone call sounds a little more serious. A couple of deranged individuals have been whacking out Jizzy's girls. As a matter of fact, one of his girls is being beaten up under the overpass leading to the airport. A HO indicator is displayed showing the girl's health. Get over there quickly and eliminate these creeps that would infringe on Jizzy's business. - CJ's last tasking is to take care of a do-good minister who wants to convert and save these poor girls from their sins. Jizzy wants this guy eliminated because he is bad for business. Go to the hotel and you will see a limo and SUV take off after the girl is escorted into the limo. Take out the SUV escort and go after the limo. Shoot it up and try to force it into situations that will cause it to crash (I caused the limo to roll over after a spectacular jump off a hill). Once this is done, Jizzy is pleased with CJ's report. - Woozie calls and asks CJ to come by and visit some time. +----------------------------------+ | 9.2.2 T-Bone Mendez: Mission 2 |------------------------------------------- +----------------------------------+ Prerequisites: None Reward(s) : Respect and $5,000 Unlockables : None As CJ returns to the Pleasure Dome, Jizzy and T-Bone are discussing the business operation. T-Bone gets an urgent call telling him that one of the cash runs was ambushed. CJ gets recruited for this mission. - First order of business is to hightail it to the van that was ambushed. This is indicated by a blue marker on the map. Once CJ arrives, four motor- cyclists take off with their ill-gotten gains. Hop onto the nearby bike and give chase. - There are two ways to get the packages back. The first basically involves gunning down the rider and collecting the package. This method may take too long and allow the others to escape. The other method just involves getting up beside them and hitting the L1 button to grab the package. The downside to this method is that the rider will start pursuing CJ. - The riders split up all over the city but they aren't too much trouble to catch. They are indicated by red markers on the map. You should have plenty of time to get the packages. - After a period of time, however, all remaining bikers will head to a rendezvous point. You must get them before they reach that point or fail the mission. +--------------------------------+ | 9.2.3 Mike Toreno: Mission 3 |--------------------------------------------- +--------------------------------+ Prerequisites: None Reward(s) : Respect and $7,000 Unlockables : None This is a timed mission so speed is of essence. As CJ is hanging around the Pleasure Dome, an urgent call comes in. Apparently Mike Toreno, the Syndicate leader, has been kidnapped by some punks who hijacked his van. The problem is, his cellular phone only has a little life left on the battery. You have four minutes to find Mike. - Mike Toreno will attempt to give descriptions of what he sees. Once those descriptions are used to positively identify where he is at, get to that location quickly. This will continue on through two more areas before it is ascertained that Mike is at the airport. - Go through the gate at the airport and head to the airfield. The homing beacon is now active and should pinpoint Mike's location in no time. Watch the SIGNAL indicator. When it is filled up, you are right on top of Mike. - Of course, you will see the van and a couple of motorcycle escorts well before that. Don't pour too much fire into the van. If it blows up, Mike dies and you fail the mission. - Wait for them to stop and take down the wanna-be hijackers. Once that is done, destroy the van. Your wanted level will now be three stars. Head immediately to the Paint 'n' Spray located across from CJ's garage to shake the heat. - Once that is done, go back to the Pleasure Dome to complete the mission. +-----------------------------+ | 9.2.4 Outrider: Mission 4 |------------------------------------------------ +-----------------------------+ Prerequisites: None Reward(s) : Respect, $9,000, Sniper Rifle, and a RPG Unlockables : None This mission starts as a cellular phone call from Jizzy. He wants CJ to meet T-Bone at the gas station by the docks. - Go to the Xoomer station and park in the pink marker. CJ will get into the car parked by the pumps. T-Bone immediately puts CJ in a strangling head- lock to extract information on who he works for. Mike Toreno gets in the car and tells T-Bone to lay off and for CJ to drive them to the van. - When you get to the van, Mike states that he is hauling a load of yay to his factory. Unfortunately, the authorities and everyone else is wise to this plan so they have set up a series of roadblocks in the city. - Grab the RPG and Sniper Rifle and hop on the motorcycle. Head to the first roadblock up north. Stop close enough for effective range but far enough to avoid collateral damage. You must be quick about eliminating roadblocks because the van isn't too far behind. - Put a couple of rockets into the cars to eliminate most of the roadblock. Go to melee weapon to mop up and speed off to the second road block. - This time, in addition to troops on the ground, there are also troops in the windows to the left. Again, a rocket up there plus one between the cars should clear out most resistance. Mop up and head for the third road block. - This roadblock is a little trickier. They have snipers on a distant over- pass to your left. Clear out that which is in front of you then use your Sniper Rifle to pick off the last resistance. - Another roadblock with snipers on high. Use the same tactic of clearing out the ground and sniping the snipers. By now, the van will probably be very close behind your bike. - When the last roadblock is blown, escort the van into the walled compound. CJ volunteers to lead the police on a merry little chase since his wanted level is now three stars. Go to CJ's garage to save or use the Paint 'n' Spray to clear his record. The mission ends either way. ____________________ / 9.3 Woozie Path /__________________________________________________________ -------------------- When CJ goes to visit Woozie, he learns that the man is blind first of all. In addition, Woozie is in charge of settling disputes between the various Triad factions. Woozie is very ambitious and is busy setting up his Four Dragon's Casino in Las Venturas. +----------------------------------------+ | 9.3.1 Mountain Cloud Boys: Mission 1 |------------------------------------- +----------------------------------------+ Prerequisites: Jizzy Path Jizzy: Mission 1 Reward(s) : Respect and $5,000 Unlockables : None The Mountain Cloud Boys are a Triad Gang headed by Woozie. When CJ enters his office, Woozie wishes CJ go along with him to take care of some business. - Woozie explains that his car is in the shop so he has CJ drive him to the meeting place. On the way, he explains some Vietnamese gangs have been encroaching on his territory. When you arrive at the meeting place, people are running around in a panic. - Follow the path around to a steel fence. Woozie opens it and CJ tells him that all of the delegates have been killed in some kind of ambush. A WOOZIE health bar appears as the Vietnamese gang members return to complete their work. Take care of the gang members directly in front then cautiously move to the corner of the alley. - When you turn the corner, take out the sniper and prepare to be rushed by more gang members. Clear them out and watch out for gang members hiding in the alcoves in the alley. A cut scene shows CJ and Woozie jumping into their car. Another group of Vietnamese show up to block the alley off but CJ breaks through the roadblock. - Soon there is a running gun battle between CJ and the two Vietnamese cars. Woozie tells CJ to drive while he eliminates the attackers. After the smoke clears, take Woozie back to his place. +------------------------------+ | 9.3.2 Ran Fa Li: Mission 2 |----------------------------------------------- +------------------------------+ Prerequisites: None Reward(s) : Respect and $6,000 Unlockables : None It seems that a Vietnamese crime family is coming over to take over operations. Woozie doesn't want to see this happen. CJ is tasked with getting a package from the airport that is very important. - Drive to the airport and go into the parking garage. Note the way the garage is set up because you will having to come back through at high speed. - Get to the car that is marked on the map. Hop into the car and a cut scene will show Vietnamese gang members coming in to ambush CJ. A DAMAGE meter also appears. Don't let this get down to zero or the car gets destroyed and you fail the mission. When you try to escape via the most direct routes, the exits are blocked by vans. - Make your way back to the central road leading outside and exit via the entrance road. Once you get free, a couple of gang members on motorcycles take up pursuit. They are easy to shake as you wind through the city. - Go to the lockup garage, located in the northern part of the city, to complete this mission. +-------------------------+ | 9.3.3 Lure: Mission 3 |---------------------------------------------------- +-------------------------+ Prerequisites: None Reward(s) : Respect and $8,000 Unlockables : None It seems that the Vietnamese want to assassinate Ran Fa Li. Woozie, of course, doesn't want to see this happen. CJ suggest that a decoy be driven to lure the assassins out to the countryside while the real Ran escapes unnoticed. - Head to Angel Pine to pick up the decoy car. When you enter it, you will notice a DAMAGE meter. This indicates how likely the Vietnamese will notice that CJ is not the real Ran. This means a lot of evasive driving and keeping ahead of them. - To add to the fun, you will have to go through eight checkpoints scattered along the country roads. Once you have passed through the eighth check- point, the Da Nang gang realizes it has been fooled and roars off back to San Fierro. +---------------------------------------+ | 9.3.4 Amphibious Assault: Mission 4 |-------------------------------------- +---------------------------------------+ Prerequisites: High lung capacity Reward(s) : Respect and $11,000 Unlockables : None It seems that a Triad member has turned traitor and is informing the Da Nang gang. Woozie wants a bug planted in the Da Nang meeting area to see what is going on. This mission is only available from 2000 to 0600. - Go to the docks and you will see a cut scene showing the boat with its spot- lights and Da Nang patrol boats roaming around. Jump into the water and swim toward the boat. Watch you air capacity and only surface when the coast is clear. - Follow the series of tunnels and be sure to get the knife in the second cave. Once you are in the open water, avoid any contact with the patrol boats and ship's spotlights. Swim under the ship and surface at the plat- form on the other side. - Sneak on board and eliminate any guards between you and the meeting area. Once that is accomplished, jump off and swim back to shore and go to the pink marker to finish the mission. +--------------------------------------+ | 9.3.5 The Da Nang Thang: Mission 5 |--------------------------------------- +--------------------------------------+ Prerequisites: None Reward(s) : Respect and $15,000 Unlockables : None Seems that the main bulk of the Da Nang crime family is shipping over. On board are a lot of gang members, weapons, and heroin. Woozie counters this threat by sending Little Lion out to do fly-bys. CJ, of course, offers to assist and takes up position as gunner. - The helicopter will take a direct hit from a RPG and crash. CJ survives so now you have to swim to the pink marker by the ship. CJ climbs on board with a knife and a lot of attitude. - Do your best to remain unseen and take out the guards to collect their weapons. Eventually, you will reach a high stack of containers that will finally force you into a firefight. Work your way down and around the crates to a hatch in the deck. Move around this hatch and use the crates as a staircase. - Clear out the guards as you move around the crates. Eventually, you will make it to a crate full of refugees. Shoot the lock off to let the refugees out. They tell CJ that Snakehead is the one leading this party. Time to head up to the ship's cabin. - When you reach the cabin, take out the remaining guards and prepare to confront Snakehead. Snakehead wants to fight the old-fashioned way; with swords. He throws CJ a sword and in true Highlander fashion, they go at it. - After cleaning Snakehead's clock, go back to where the hatchway in the deck was and chat with the refugees. They give CJ a dinghy to get back home in. Mission completed. +=============+ | 10. DESERT |================================================================ +=============+ These series of missions have more of a fun and adventuresome ring to them. CJ will be doing some rather strange things on some missions. In addition, you get to learn how to fly which will come in very handy later on. There are nine missions for the Desert. ____________________ / 10.1 Toreno Path /__________________________________________________________ -------------------- Head toward the question mark located in Tierra Robada. It is here that you will get your next set of instructions and missions. You will also get a surprise as you progress through these missions. +-----------------------------+ | 10.1.1 Monster: Mission 1 |------------------------------------------------ +-----------------------------+ Prerequisites: None Reward(s) : Depends on your time Unlockables : None When you walk into the pink marker, a voice over the loudspeaker explains what is going on. It instructs CJ to take a monster truck and go through designated checkpoints in a set period of time. This is a test to determine what CJ is made of. - You will go through 35 checkpoints scattered around the ranch. You have approximately seven minutes to make it through all those checkpoints. Some things to keep in mind when driving the monster truck: - First, it has a high center of gravity so tipping over is very easy. - Due to weight and top mass, stopping is slow process once you get up to speed so make sure you anticipate obstacles well before you have to react to them. - You will be going up some pretty sheer cliffs so try to hit them straight on. If not, you may tip over. - Watch for cross-traffic on the roads. - When you finish, your time will be displayed against the top times and you will be rewarded accordingly. +------------------------------+ | 10.1.2 Highjack: Mission 2 |----------------------------------------------- +------------------------------+ Prerequisites: None Reward(s) : $7,000 Unlockables : None CJ learns that the voice over the speaker is none other then Mike Toreno, who you had believed got killed in the helicopter. Toreno explains that he is part of a government agency trying to get inside the Latin America drug trade. He further explains that CJ pretty much makes a good soldier so Toreno doesn't have to dirty his hands. - For this mission, CJ will be taking Cesar along for the ride. The plan is simple, pull alongside the truck, Cesar jumps over, overpowers the driver, and takes the truck. First of all, to locate the truck, look for the red marker on the map. - Pull alongside the truck and get as close as you can while matching the speed of the truck. You don't have a lot of time to pull this off since the southbound freeway isn't that long. - Cesar will tell CJ to pull up, pull back, get closer, etc. Make sure you follow these instructions so that Cesar has a smooth jump over. - When you are successful, jump into the truck and drive it back to your garage in Doherty. Once you do that, the mission is over. +----------------------------------+ | 10.1.3 Interdiction: Mission 3 |------------------------------------------- +----------------------------------+ Prerequisites: None Reward(s) : $1,000 Unlockables : None When CJ enters Toreno's ranch, he is talking on the radio in some sort of strange code. When Toreno gets off the radio, he gives him a status report on his brother Sweet. It seems that Toreno may be of some help if CJ is willing to help him. Toreno wants CJ to go to a distant desert hilltop and set up a flare to guide a helicopter coming in with "precious" cargo. - Jump in the dune buggy and head for the yellow marker. You will be doing some twisting and turning along both the paved and dirt roads to make it to the little settlement. Once there, Toreno instructs CJ to grab the weaponry and bike and head up the hill. - Follow the path around the hill until you are at the top. Once at the top, drive into the pink marker to trigger a scene of CJ touching off the flare. - Of course, nothing ever goes as planned. As soon as Toreno's helicopter arrives, four helicopters come from nowhere and start hammering at Toreno's helicopter. A HELI health bar now appears. You are responsible for protecting Toreno's helicopter. - Get out the rocket launcher and start hunting. The enemy helicopters have a nasty habit of coming in low. This, in turn, makes them ideal targets. Unfortunately, these helicopters will also drop troops on CJ if you aren't quick enough. One good tactic is to line up a helicopter dropping troops, then shoot it down. You then can collect their weapons and money. - Make sure you are quick about getting rid of the enemy choppers since they can do a lot of damage to Toreno's helicopter in short order. - Once you have disposed of the enemy, Toreno's helicopter drops the package a distance away. CJ now has to travel over more territory to retrieve said package. - Head back down the hill and head toward Verdant Meadows. Just north of the abandoned airfield, there is a chasm that you can travel through. When you get to the oceans edge, you should find the package next to the cabin. A speaker at the cabin instructs CJ to drop the package back at the hideout. - Backtrack to the first area you stopped at to collect the weapons and vehicle. Drive into the pink marker to end the mission. +-------------------------------------+ | 10.1.4 Verdant Meadows: Mission 4 |---------------------------------------- +-------------------------------------+ Prerequisites: None Reward(s) : Verdant Meadows Airstrip for $80,000 Unlockables : Flight School, Verdant Meadows asset Path CJ has really impressed Toreno. He has impressed him so much, Toreno wants to give CJ some tougher assignments. Unfortunately, CJ needs to learn how to fly before he can take on these assignments. Toreno tells CJ he needs to purchase Verdant Meadows so that he can become a pilot. Head out there, buy the property, and have fun. _____________________________ / 10.2 Verdant Meadows Path /_________________________________________________ ----------------------------- This next series of missions introduces CJ to the joy of flying. To me, these missions are some of the greatest fun in the game. In addition, you acquire some very unique planes and flying aids later on in the game. These missions represent the second part of Toreno's missions for CJ. Once you have completed all these missions, you will be rewarded by being able to pick up a Flamethrower, Mini-Gun, RPG, or Heat Seeking RPG at Toreno's cabin in Tierra Robada. +-------------------------------------+ | 10.2.1 Learning to Fly: Mission 1 |---------------------------------------- +-------------------------------------+ Prerequisites: Complete the Toreno Path Reward(s) : Respect Unlockables : With enough skill, ability to get onto any airfield and unlocks Motorcycle School CJ will have to go through a series of nine tests in order to get through flight school. Once you have completed these lessons, the Verdant Meadows airstrip is open for missions. See Chapter 20 for how to complete these lessons. +----------------------------+ | 10.2.2 N.O.E.: Mission 2 |------------------------------------------------- +----------------------------+ Prerequisites: None Reward(s) : Respect and $15,000 Unlockables : None Well, now that CJ has become a pilot, Toreno has a few jobs for him to complete. It seems some operatives are in trouble and need some equipment pronto. Toreno taps CJ for the job. - Head over to the plane and get ready for your first mission involving flying. There are a couple of things to keep in mind. First, you must get to Angel Pine in ten minutes. That isn't too much of a problem except for the second part. You must fly low to keep under the radar. - For the second part, you will have a VISIBILITY bar. If it fills out, then be prepared to be pursued by some very aggressive forces. You must go to and from the designated target under the radar. - If you keep at treetop level and stay in the canyons, you should be able to keep under the radar. Once you get to the target site, you must fly through the red ring in order to drop the supplies. - Once the supplies have been dropped, head back to base and park in the pink marker to complete the mission. +------------------------------+ | 10.2.3 Stowaway: Mission 3 |----------------------------------------------- +------------------------------+ Prerequisites: None Reward(s) : $20,000 Unlockables : None CJ comes out of the hanger to see a large cargo plane land on his field. If this isn't bad enough, some government vehicles appear to be escorting the plane. Toreno explains that this plane is loaded with materials nobody should get. He gives CJ the green light to destroy the plane. - When you have control, CJ is on his PCJ 600 and is ready to roll. Take off quickly and lean forward to gain that extra speed. Once the pilot detects what you are up to, he will start to run the plane down the runway for take- off. - Go wide right to avoid boxes and crates coming from the back of the plane. Then quickly line up to the back ramp and gun the motorcycle into the plane. A cut scene shows the bike being pushed out of the back by some barrels. - You will now have to work your way forward. Each alcove has somebody ready to put out CJ's lights. In addition, the center passage seems to constantly have barrels rolling down it. Dodge or jump over the barrels and clean out the alcoves. - Eventually CJ will get to the front of the plane. Take out the guard and take his parachute. Plant the explosives and run to the back of the plane. Detonate the charges and immediately jump. The plane blows up and CJ gets a nice panoramic view of the countryside to end the mission. +-----------------------------------+ | 10.2.4 Black Project: Mission 4 |------------------------------------------ +-----------------------------------+ Prerequisites: None Reward(s): Jet Pack Unlockables: None The Truth comes to visit CJ. He is being his usual introspective self. He tells CJ that there are some strange goings on at the air base. As a matter of fact, they are doing things nobody has a clue about in their secret research lab. The Truth wants CJ to infiltrate the lab and bring something back. You can only do this mission from 2200 to 0600. - The Truth takes CJ out to the secret air base and drops him off. He explains to CJ that he has until 0530 to gain entrance into the lab. Of course, this item is contained within a room with heavy blast doors. The slightest hint of trouble and those doors will close forcing CJ to use a ventilation shaft. - When you have control again, get out the Sniper Rifle and pick off the soldiers in front of the gate and in the watchtower to the right. Keep in mind that in addition to the soldiers, the spotlights can also raise a warning. If you are spotted, the base goes to Condition Blue. This means you need to hide until things clear out. If the base goes to Condition Red, everything gets locked down and they will be actively hunting for you. - Go up into the right tower and snipe any guard that is on the path to the doors. Also snipe the guards in the towers. Take out the searchlights covering the blast door and in the southeast corner. Taking out more then two searchlights will trigger the alarm. - Once inside, either use stealth or firepower to get past the guards. Your first goal is to disable the SAM site. You will definitely be happy you did this later. - Backtrack a little and go into the next room under the catwalk you used to get to the SAM control room.