K I N G D O M H E A R T S ------------------------------------------------- ------------------------------------------------- 1. Version History 2. Using this Guide 3. Walkthrough Destiny Islands Traverse Town Wonderland Olympus Coliseum Deep Jungle Traverse Town 100 Acre Wood Traverse Town Olympus Coliseum Agrabah Traverse Town Monstro 100 Acre Wood Olympus Coliseum Atlantica Neverland Halloween Town Traverse Town 100 Acre Wood Olympus Coliseum Hollow Bastion Traverse Town 100 Acre Wood Olympus Coliseum End of the World Destiny Islands 4. Trinity Section Green Trinity Red Trinity Blue Trinity Yellow Trinity 5. Optional Quests The Postcards The Dalmations Optional Bosses 6. Synthesis Basic Synthesis Intermediate Synthesis 7. Frequently Asked Questions 8. Credits ------------------------------------------------- ------------------------------------------------- - - - Kingdom Hearts Game Guide By Aaron Busch Version: C Created: Wednesday, March 8th, 2006 Platform: Playstation 2 E-mail: Undernet01@Shaw.ca Primary Source: http://www.gamefaqs.com (C) 2006 - 2007 - Kingdom Hearts Game Guide Created by Aaron "Aaron21" Busch - - - I. VERSION HISTORY Version A1 X01 (Updated 10:55 PM 08/03/2006) - Started Kingdom Hearts Game Guide. With the release of Kingdom Hearts II, I've decided to create a Game Guide for Kingdom Hearts. Version A1 X02 (Updated 3:54 PM 11/03/2006) - Updated Walkthrough. Game Guide has been completed up to and including the Pegasus Cup. - Updated Trinity Section. Completed the Trinity Section up to and including Monstro. I have also given the Trinity Section a whole new layout. - Added a Gummi Section. Gummies for Dummies has been added to the Game Guide. Read the Gummies for Dummies section to find all the locations of various Gummi Ships in Kingdom Hearts. - Updated the Using this Guide Section. Make sure you read the Using this Guide Section for quick acces to the various sections throughout this Game Guide. Version A1 X03 (Updated: 10:20 PM 14/03/2006) - The Walkthrough for Kingdom Hearts has been completed. - Updated Trinity Section. - Postcard Section has been completed. - Boss Sections have received a new layout. Version A1 X04 (Updated: 3:36 PM 19/03/2006) - Updated the strategy for the Ice Titan in the Optional Bosses Section. - Added a lengthly strategy for Kurt Zisa of Agrabah. - Added a lenghtly strategy for The Phantom of Neverland. - Added a lengthly stategy for Sephiroth in the Optional Bosses Section. Version A1 X05 (Updated: 12:30 AM 21/03/2006) - Updated the Game Guide. I have redesigned, and practically re-written the entire Game Guide. I have also fixed many margin errors. - Removed the Gummi Ship Section. Version B1 X01 (Updated: 9:06 PM 18/04/2006) - Completed the Item Synthesis Section. - Fixed some errors in the Version History Section. Version C (Updated: 6:59 PM 22/11/2007) - Updated Contact Information. - - - II. USING THIS GUIDE Within this Game Guide, each new section for the Walkthrough will be spaced out. For example, "Agrabah" will be written as "A g r a b a h". You will be able to skip all the stuff in between and head straight for this section if you do the following. INTERNET EXPLORER / MOZILLA FIREFOX USERS = Select 'Edit', located on the toolbar at the top of your screen. = Select 'Find, or simply hold Ctrl, then hit the F Key. = Input the name corresponding to the specific section you are having difficulties with, then select 'Find'. NETSCAPE USERS = Select 'Edit', located on the toolbar at the top of your screen. = Select 'Find in This Page', or simply hit Ctrl, then the F Key. = Input the name corresponding to the specific section you are having difficulties with, then select 'Find'. Basically, this means that when you want to head straight to one section in particular, such as "Agrabah", you would type "A g r a b a h" in the search parameters, then select 'Find Next'. Remember, because of the game mechanics for Kingdom Hearts, there will be a few occasions where you will be visiting the same place more than once. For example, when returning to the Olympus Coliseum for the second time, you'll type "O l y m p u s C o l i s e u m", and then press 'Find' twice, rather than once. If the location has more than one word, such a "Traverse Town", or "Olympus Coliseum", add the spaces between the letters as usual, and then add three spaces between the word. This is much less confusing than it sounds. Now go have some fun playing Kingdom Hearts. - - - III. WALKTHROUGH SNOW WHITE PLATFORM The first platform is designed to build your character, leading you through a series of steps that will instruct you through the basic commands of this game. Move to the center of the platform to raise three pedestals. You will not see these pedestals until you have entered into the light. The Sword Raises Strength. Increases Attack Power. The Staff Raises Intellect. Increases Mana and Magic Power. The Shield Raises Defense. Increases Attack Reduction. Once you have selected an ability, you must then select an ability that you must sacrifice in return. You will have three options to choose from. After selecting a power you wish to sacrifice, you will be asked to confirm. When you confirm the path you seek, you will not be able to change your mind. The Sword Sacrifice Strength for Defense / Intellect. The Staff Sacrifice Magic Power for Attack Power / Defense. The Shield Sacrifice Defense for Strength / Intellect. CINDERELLA PLATFORM You are now placed on the Cinderella Platform to begin the battle tutorial. You'll want to read through the on-screen instructions to get a basic idea of how to battle your opponents in Kingdom Hearts. Press the X Button to attack, and watch the green gauge, found in the lower right-hand corner. The green gauge displays your current Hit Points (HP). Should the green gauge be depleted, you will be taken to the continue scren where you can either select to return to an area just before the battle, or return to the last Save Point. Each time you defeat an enemy, you can claim several rewards. You will find experience from each enemy you defeat, including HP Balls / MP Balls used to restore lost health or mana. Most enemies will drop Munny, or even items used to help in Sora's travels. Some items may not be used until you open the Synthesis Shop in Traverse Town. Another feature that will definitely come in handy is the Target Lock. This can be used by pressing R1, and automatically targets the closest Heartless in the area. While locked on to a target, press L2 or R2 to switch the lock to a different target. You'll be able to remove the target lock at any time simply by pressing R1 a second time. THREE HEARTS PLATFORM Approach, and then examine the door directly ahead. You will not be able to open this door just yet, as it's currently invisible. After you've examined the door, a treasure chest appears behind you. Open the treasure chest behind you to reveal a crate. You will then need to move the crate. You can do this simply by standing next to the crate, then walking in the direction you want to move it. Once you have moved the crate attack it with your keyblade to break it. This will yield a Potion and also remove the first invisible seal on the nearby door. Next, press the R1 Button to target the barrel. If you are locked on to the door intead of the barrel, press either the L2 or R2 to move your lock onto the barrel. Lift the barrel, then walk in any direction to remove the final invisible seal from the door. Proceed towards the door, and then select the 'Examine' option to exit the Three Hearts Platform. DESTINY ISLANDS Here you will encounter Tidus, Selphie, and Wakka. They will each ask you a multiple choice question that will effect you in such a way that it changes when and how certain abilities will be learned. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O | Adventure Begins / Dawn | | Difficulty: Easy | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O | Adventure Begins / Midday | | Difficulty: Medium | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O | Adventure Begins / Night | | Difficulty: Hard | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O SLEEPING BEAUTY PLATFORM You must now put your battle skills to use. Approach the stream of light to initiate a battle against several Heartless. You'll activate a Save Point once you have defeated all the Heartless. Step into the Save Point and save your progress. Ascend the stairs to the Beauty and the Beast Platform once you've defeated all the Heartless. BEAUTY AND THE BEAST PLATFORM Proceed into the stream of light to initiate your first Boss Battle. A Boss Battle will work the same as a normal battle. Typically, a Boss Battle will either mean or follow an important event. They also require strategic moves to defeat your oppoonent. _______________ | | O =-=-=-=-=-=-=-=-=-=-=-=-= | BOSS BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O | |_______________| | | | | Boss Name: Darkside | | | | HP: 240 | | EXP: 18 ITEM: N/A | | | | | | Start by avoiding any of Darkside's basic attacks. You will be | | able to avoid the blasts of energy emanating from his chest by | | running around the platform. You'll be able to attack Darkside | | when he lowers his hand into the ground. | | | | Once Darkside has lowered his hand into the ground, attack the | | Heartless for HP Balls, and strike at Darkside's hand, as this | | is one of the only few ways to defeat him. | | | | Your second option is to wait until the blasts of energy start | | to emanate from Darkside's chest. Use your sword to strike the | | ball of energy shortly before you get hit. The attack will now | | reflect off of your sword and hit Darkside. | | | | You will need to time your attack correctly, otherwise it will | | not work. | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O O - = - = - = - = - = - = - = - = - = - = - = O D E S T I N Y I S L A N D S O - = - = - = - = - = - = - = - = - = - = - = O There are several things you can do on Destiny Islands upon awakening. For starters, you can either duel Riku, Wakka, Tidus, and Selphie, or continue with the story. _______________ | | O =-=-=-=-=-=-=-=-=-=-=-=-= | MINI-BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O | |_______________| | | | | Boss Name: Wakka | | | | HP: ? | | EXP: 1 ITEM: N/A | | | | | | When Wakka throws his blitzball at you, strike back to reflect | | his attack. You need to time your strike carefully, and attack | | just before the blitzball hits you. If timed correctly, you'll | | rebound the attack and hit Wakka. He should now be temporarily | | dazed, giving you the opportunity to attack. | | | | Run up to Wakka and attack him as many times as you can before | | he regains his focus. At that time you will want to back off. | | Don't get too close to Wakka, as he will quickly back away and | | throw his blitzball at you. This can be difficult to evade. | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O _______________ | | O =-=-=-=-=-=-=-=-=-=-=-=-= | MINI-BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O | |_______________| | | | | Boss Name: Selphie | | | | HP: ? | | EXP: 1 ITEM: N/A | | | | | | Listen for when Selphie says, "You ready?". She will step back | | and run towards you waving here whip. Once Selphie is within a | | close enough range, you will need to strike her whip with your | | sword. If timed correctly, you should deflect Selphie's attack, | | causing her whip to hit her, rather than you. | | | | This is where Selphie becomes temporarily stunned. Now is your | | chance to deliver as many blows as you can, before she regains | | her concentration. | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O _______________ | | O =-=-=-=-=-=-=-=-=-=-=-=-= | MINI-BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O | |_______________| | | | | Boss Name: Tidus | | | | HP: ? | | EXP: 1 ITEM: N/A | | | | | | The idea for Tidus is to keep moving. Try to keep behind Tidus, | | as he is extremely quick. You will have enough time to see him | | attack, and then quickly move out of the way to avoid damage. | | | | I'd suggest attacking Tidus a couple of times, then stand back, | | make your way around to his backside, and then attack again. | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O _______________ | | O =-=-=-=-=-=-=-=-=-=-=-=-= | MINI-BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O | |_______________| | | | | Boss Name: Riku | | | | HP: ? | | EXP: 5 ITEM: N/A | | | | | | Riku is on average about equal to Sora. Riku shouldn't be that | | difficult unless you are an inexperienced gamer. Here's what I | | would recommend. | | | | First, Riku will frequently jump behind Sora and attack. It is | | a bit to dodge, mainly because you do not have your Dodge Roll | | or Guard abilities as of yet. Should you manage to attack Riku | | with a combo finish, you will knock him onto his back. You may | | want to move out of the way at this point, as this immediately | | prompts a powerful counterattack that will deal quite a bit of | | damage. | | | | You cannot simply attack Riku. Strike at him, and then get out | | of the way, or move to Riku's backside and strike back. | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-=-=- O | Destiny Islands: Day 1 | O =-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=- O | Obtain Two Logs | O =-=-=-=-=-=-=-=-=-=-=-=- O = Underneath the bridge leading to Riku. You'll find it on the shore. = On the small island where Riku awaits. O =-=-=-=-=-=-=-=-=-=-=-=- O | Obtain One Cloth | O =-=-=-=-=-=-=-=-=-=-=-=- O = Make your way up the enormous tree. You can find a piece of cloth hanging off the wall inside the treehouse. O =-=-=-=-=-=-=-=-=-=-=-=- O | Obtain One Rope | O =-=-=-=-=-=-=-=-=-=-=-=- O = Directly behind Tidus. O =-=-=-=-=-=-=-=-=-=-=-=- O Once you have obtained all four materials, return to Kairi. She will give you a Hi-Potion for your efforts. O =-=-=-=-=-=-=-=-=-=-=-=- O | Destiny Islands: Day 2 | O =-=-=-=-=-=-=-=-=-=-=-=- O You will now be able to access the second part of the island through the door where Kairi previously stood. This brings you to the Cove. Speak to Riku on your right, then select a name used for your vessel known as a Gummi Ship. The Gummi Ship will be explained later in the Game Guide, and Kingdom Hearts. Before continuing with the scavenger hunt, cross over the bridge and look to you left. Here you'll see a cave above you, but unforunately the cave is too high to reach from where you're standing. Opposite of the cave, near the stairs is a crate. Lift the crate and throw it towards the cave behind you. This will allow you to jump to the cave above. Inside is a treaure chest containing a Protect Chain. O =-=-=-=-=-=-=-=-=-=-=-=- O | Obtain Two Coconuts | O =-=-=-=-=-=-=-=-=-=-=-=- O = Yellow coconuts that are randomized throughout the palm trees in the Cove or the Beach. O =-=-=-=-=-=-=-=-=-=-=-=- O | Obtain Three Fish | O =-=-=-=-=-=-=-=-=-=-=-=- O = Randomly placed on the beach. You will see them swimming around in the shallow water. O =-=-=-=-=-=-=-=-=-=-=-=- O | Obtain a Seagull Egg | O =-=-=-=-=-=-=-=-=-=-=-=- O = On top of the right palm tree, near the entrance to the Seaside Shack (Upper Level). O =-=-=-=-=-=-=-=-=-=-=-=- O | Obtain a Jug of Water | O =-=-=-=-=-=-=-=-=-=-=-=- O = Obtain the empty bottle from Kairi in the Cove, and then continue to the waterfall next to the Secret Place. Next, just approach the waterfall. O =-=-=-=-=-=-=-=-=-=-=-=- O | Obtain Three Mushrooms | O =-=-=-=-=-=-=-=-=-=-=-=- O = Left side of the ladder that leads to the lookout tower. = Behind the rock guarding a small cave, next to Kairi and the raft. = Inside the Secret Place. Wakka will point it out to you. O =-=-=-=-=-=-=-=-=-=-=-=- O You can now return to Kairi. Make sure you've finished everything on Destiny Islands that you need to do. You'll receive a Hi-Potion once you have handed in all the supplies. O =-=-=-=-=-=-=-=-=-=-=-=- O | Destiny Islands: Day 3 | O =-=-=-=-=-=-=-=-=-=-=-=- O You'll be unable to do anything else on Destiny Islands. Return back to the island where Riku was hanging out on day one. Ignore the Heartless, as they cannot be killed with a mere wooden sword. To defeat the Heartless, we must first obtain what is known as the Keyblade. After the cutscene, you will have the keyblade in your possession. Now head towards the Secret Place. _______________ | | O =-=-=-=-=-=-=-=-=-=-=-=-= | BOSS BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O | |_______________| | | | | Boss Name: Darkside | | | | HP: 240 | | EXP: 18 ITEM: N/A | | | | | | Start by avoiding any of Darkside's basic attacks. You will be | | able to avoid the blasts of energy emanating from his chest by | | running around the platform. You'll be able to attack Darkside | | when he lowers his hand into the ground. | | | | Once Darkside has lowered his hand into the ground, attack the | | Heartless for HP Balls, and strike at Darkside's hand, as this | | is one of the only few ways to defeat him. | | | | Your second option is to wait until the blasts of energy start | | to emanate from Darkside's chest. Use your sword to strike the | | ball of energy shortly before you get hit. The attack will now | | reflect off of your sword and hit Darkside. | | | | You will need to time your attack correctly, otherwise it will | | not work. | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O O - = - = - = - = - = - = - = - = - = - = - = O T R A V E R S E T O W N O - = - = - = - = - = - = - = - = - = - = - = O You will eventually find yourself in Traverse Town. You'll be in the alley behind the Item Shop. Exit the alley, then continue to the Accessory Shop. Enter the Accessory Shop, and then speak to Cid. Access the treasure chest on the cupboard to obtain a Mythril Shard. Exit the Accessory Shop, continue up the stairs to the right, and then head to the left to find the entrance to the Second District. Traverse Town - Second District You'll immediately be ambushed by several Heartless that you must fight in the Second District. Any door you enter through triggers an entrance from Donald and Goofy, but you won't encounter either of them until your second visit to the Third District. For now, defeat all the Heartless in the Second District, then trigger all of Donald and Goofy's entrances. Once you have done this, head through the alley across from the hotel to reach the Third Distric. Traverse Town - Third District Scout the entire area for Heartless. After defeating all the Heartless in the Third District, return to the First District. Traverse Town - First District All the Heartless have now infested the First District. Defeat all of them, and then enter the Accessory Shop. Speak to Cid, and then access the Save Point. Once you've exited the Accessory Shop, you'll encounter a familiar character outside. _______________ | | O =-=-=-=-=-=-=-=-=-=-=-=-= | BOSS BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O | |_______________| | | | | Boss Name: Leon | | | | HP: 120 | | EXP: 18 ITEM: N/A | | | | | | Squall jumps around quite a bit, and packs quite a punch. When | | you see his hand light up, quickly move out of the way. He can | | deal a crippling blow to your health if the attack hits you. | | | | Leon can be quite difficult at this stage of the game. However, | | the battle is completely optional. | | | | Simply attack when you find Leon is too close, and try to stay | | behind him, rather than in front. | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O Traverse Town - Second District Access the treasure chest to obtain an Elixir, and then speak to Leon when you are ready to leave. Once you are outside, head through the alley until you reach a dead end. Locate a treasure chest in the corner, and then open it to receive a Potion. Once back in the Second District, make your way back to the Third District. Start down the staircase to encounter Donald and Goofy. This will initiate a cutscene, followed by a battle through several Heartless. _______________ | | O =-=-=-=-=-=-=-=-=-=-=-=-= | BOSS BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O | |_______________| | | | | Boss Name: Guard Armor | | | | HP: 700 | | EXP: 110 ITEM: Brave Warrior | | | | | | First, remove the Guard Armor's hands, then his feet, and then | | the torso. If you run low on health, Donald and Goofy can heal | | you, but don't rely on them. Use your best judgement, and then | | back off. | | | | You will receive HP Ball by destroying the Guard Armor's hands | | and feet. When you destroy the Torso, you will have completed | | the battle. If you're finding this battle too difficult, then | | return to the Second District and gain a few levels. | | | | Simply attack when you find Leon is too close, and try to stay | | behind him, rather than in front. | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O Traverse Town - First District There are several Trinities and Postcards in Traverse Town. There are also several Dalmations you can find throughout the different worlds of Kingdom Hearts. For more information on this, Read the 'Optional Quests' Section. Exit Traverse Town through the front entrance, known as the World Exit. It will bring you to your Gummi Ship, and the world selection screen. You can now select one of two different worlds. Read through Donald's navigation instructions to learn how to control your Gummi Ship. O - = - = - = - = - = - = - = - = - = - = - = O W O N D E R L A N D O - = - = - = - = - = - = - = - = - = - = - = O Upon arriving in Wonderland, you will see the White Rabbit rush past. Exit the Rabbit Hole to enter the Bizarre Room, then examine the wooden door to enter the Bizarre Room. You will see the White Rabbit enter through another door. Examine the door to initiate a cutscene, and then push the bed on the left side of the room into the wall. This grants you access to the Queen's Castle. Drink the potion on the table, then continue into the Queen's Castle. When the cutscene has finished, you need to bring proof of Alice's innocence. You must find at least one piece of evidence, everything else is optional. Start by clearing Lotus Forst of all the Heartless. This will make all the work so much easier. = Clue #1: Antenna Head down the path until you find three large mushrooms that are grouped together. Jump atop the middle mushroom, and then to the green leaf support on the right. Examine the box and you'll find the Antenna. Jump to the leaf support in the distance, and then to the nearby treasure chest. Open the chest to obtain a Thunder-G. Backtrack to the three large mushrooms, and then jump on top of the leaf support to the left. Here you will find Dalmations 16, 17, & 18. Jump on top of the tree branch, then down below. There is an entrance that leads to the Bizarre Room on the other side of the tree. Leap = Clue #2: Stench Enter the Bizarre Room via the side of the tree to reach another box that contains the Stench. Head back to Lotus Forest. Now you've probably noticed several flowers in the area. Locate the yellow flower near the entrance to the Queen's Castle, and then give it a Potion to make Sora grow. Stemp on the stump, and then examine the acorn on top of the branch. If you cannot see the branch, you will need to strike the tree with your keyblade. Eat the acorn to return to normal size, and then search for the red flower near the entrance to the Queen's Castle. Enter the small area on the right. = Clue #3: Footprints Lying in the corner is a box holding the Footprints. Jump on top of the nearby mushroom, and proceed along the leaf supports to an alternate entrance of the Bizarre Room. This isn't the one found on the side of the tree. = Clue #4: Claw Marks You will land on a faucet above an urn engraved in the floor. Now jump to the nearby cupboard to find a box holding the Claw Marks. Return to the Queen's Castle and speak to the Two of Hearts. You'll now be asked to select one of five boxes. Four of the boxes hold Sora's evidence, while another holds the Queen of Heart's evidence. _______________ | | O =-=-=-=-=-=-=-=-=-=-=-=-= | BOSS BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O | |_______________| | | | | Boss Name: Cards / Tower | | | | HP: N/A | | EXP: 100 ITEM: N/A | | | | | | The difficulty of this battle will be solely based on both the | | amount of evidence you have collected, and the contents inside | | the box you selected. You will either fight this battle alone, | | or with Donald and Goofy. Either way you start the battle, you | | will want to avoid fighting the cards. | | | | Since the cards can only be temporarily incapacitated, you'll | | want to focus on destroying the tower. You need to attack the | | wooden wheels on each side of the tower. Once they have been | | destroyed, attack the roof of the tower to finish the battle. | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O After the battle, return to Lotus Forst and you will find the Cheshire Cat once again. After the cutscene, give the yellow flower a potion to make Sora grow. Push the rock into the pond, and then use the leaf supports to find an alternate route to the Queen's Castle. Here you will find a chest. Head back to Lotus Forest. Remember the route you took to access the alternate entrance to the Bizarre Room? We need to go back there, as now the gravity has shifted. Once inside the Bizarre Room, turn the faucet, and then proceed through the vase. You should now be back at the Queen's Castle. Here you will find a treasure chest containing Dalmations 58, 59, & 60. Head back to Lotus Forest, then back to the Bizarre Room. You should still be on the side wall. Head over to the fireplace, as this will bring you to the wall on the other side of the Bizarre Room. Deafeat the Heartless and light the two torches, then open the nearby chest to obtain a Defense Up. Examine the picture that just appeared to return to Lotus Forest. Here you will find several flowers and a White Trinity. Use the flowers to restock on items, health, and mana, then return into the Bizarre Room. Head to the teddy bear in the corner and strike it with your keyblade. Head back to the Bizarre Room so you are right-side up. Drink the Potion to grow large, then locate the teddy bear and select 'Move'. Next, move the clock out of the way to access a hidden passage into the Tea Party Garden. Return to normal size and proceed through the door where the clock used to be to enter the Tea Party Garden. Open the Treasure Chest to obtain an Aeroga-G, jump down below, examine the note beside the picture of Mad Hatter twice, then sit down in various seats to receive some MP Balls, HP Balls, Munny, and Items. Head into the house to return to the Bizarre Room, only this time you'll be on the roof. Here you will need to defeat all the Heartless, and then light the torches to bring out the Trickmaster. Release the latch on the other side of the room. This opens up a passage to the Queen's Castle. Continue to the Queen's Castle, then open up the nearby treasure chest containing Dalmations 13, 14, & 15. Head back to the Bizarre Room via the entrance next to the Save Point at the Queen's Castle. Jump up on the table and get ready to fight the Trickmaster. _______________ | | O =-=-=-=-=-=-=-=-=-=-=-=-= | BOSS BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O | |_______________| | | | | Boss Name: Trickmaster | | | | HP: 600 | | EXP: 150 ITEM: Ifrit's Horn | | | | | | This battle gets somewhat technical. The Trickmaster will only | | receive incoming attacks in one place. You can lock onto the | | Trickmaster to see where it must be attacked. You can't attack | | anywhere beneath that point. | | | | Jump up on to the table, and then towards the Trickmaster. Now | | while you in the air, attack the Trickmaster as best you can. | | Doing this will eventually stun the Trickmaster, giving you an | | opportunity to strike from the ground. This is all you need to | | know. | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O Return to the Gummi Ship, as you can now visit one of two new worlds. Go back to Traverse Town, and then navigate to the Olympus Coliseum. O - = - = - = - = - = - = - = - = - = - = - = O O L Y M P U S C O L I S E U M O - = - = - = - = - = - = - = - = - = - = - = O You've arrived just in time for the tournament. Unfortunately, you're not invited, so you will need to do some work before Phil will allow you to enter. Start towards the Coliseum Lobby, and look under the right guard statue to find a Blue Trinity containing Dalmations 22, 23, & 24. You will be coming to the Coliseum quite a bit. Talk to Phil, and then head over to the pedestal. Attempt to move it, then return to Phil and speak to him once again. Following the cutscene, speak to Phil once more to start the trials. DESTROY THE BARRELS - BEGINNER This first test is rather easy. You have a certain amount of time to break all the barrels in the area. You shouldn't have any difficulties with the first trial. DESTROY THE BARRELS - ADVANCED The next round is a little more advanced. Here you'll need to concentrate by using one barrel to destroy a group of others, and you must be quick about it. This might take several attempts to complete, but don't give up. Once you have completed both training exercises, head back to the Coliseum Gates to speak to Hades. After receiving the ticket to the Preliminaries, head back to the Coliseum Lobby and speak to Phil once again to start the Preliminaries. O - = - = - = - = - = - = - = - = - = - = - = O P R E L I M I N A R I E S O - = - = - = - = - = - = - = - = - = - = - = O = Round 1: Shadow Scout = Round 6: Big One (4) Soldier (1) Large Body (3) Blue Rhapsody (4) Red Nocturne (4) Blue Rhapsody = Round 2: Sinisters = Round 7: Cloud (3) Blue Rhapsody (1) Cloud (10) Soldier = Round 3: Heat & Freeze (5) Blue Rhapsody (5) Red Nocturne = Round 4: Shadow Platoon (3) Blue Rhapsody (3) Red Nocturne (2) Shadow (2) Soldier Round 5: Blue Revenge (10) Blue Rhapsody _______________ | | O =-=-=-=-=-=-=-=-=-=-=-=-= | BOSS BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O | |_______________| | | | | Boss Name: Cloud | | | | HP: 300 | | EXP: 80 ITEM: N/A | | | | | | Similar to Leon, you don't need to defeat Cloud to continue the | | story. Regardles of who wins, the real battle will come after | | Cloud. Here is the strategy to defeating Cloud. | | | | First, when Cloud jumps in the air to do his Braver attack, you | | will need to back off, as his impact will cause a shockwave. It | | can deal quite a bit of damage. | | | | Second, Cloud will charge through you several times. Should you | | have Guard, you can use it to interrupt Cloud from charging, or | | simply dodge roll to evade the attack. Here's how Cloud will go | | down. Wait for Cloud's Braver, then jump in the air in the same | | direction where Cloud landed. | | | | Quickly strike at Cloud while he pulls his weapon out from the | | ground, and then back off. | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O _______________ | | O =-=-=-=-=-=-=-=-=-=-=-=-= | BOSS BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O | |_______________| | | | | Boss Name: Cerberus | | | | HP: 600 | | EXP: 80 ITEM: Inferno Band | | | | | | This is by no means an easy battle. Fortunately, this battle is | | optional, so walk out of the Coliseum with your head held high. | | | | But where is the fun in that? You will need to keep moving, as | | Cerberus has one of several attacks that will hit you directly, | | should you stop for a brief amount of time. | | | | First, Cerberus will spew out enormous fireballs that, and will | | thereafter follow you until you either dodge roll out of sight, | | or reflect it back towards Cerberus. | | | | Next is Cerberus's Shadow Breath attack. This will cause quite | | a few dark auras to burst out of the ground beneath Sora. You | | will see it the attack coming once Cerberus begins to inhale a | | black substance. You will then need to start running. | | | | This is where Cerberus makes a third attack. Cerberus makes an | | aggressive stance on the ground. This is where you can either | | decide to run up and start attacking, or play it safe and stay | | back. | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O Head back to the Coliseum Gates and speak to Cloud. Exit through the World Exit once you have finished, as there is nothing else you will be able to do here at the present time. You'll now have one more place to visit until you can return to Traverse Town. O - = - = - = - = - = - = - = - = - = - = - = O D E E P J U N G L E O - = - = - = - = - = - = - = - = - = - = - = O This is the last stop before we need to return to Traverse Town. After you have landed in the Deep Jungle, you'll be seperated from Donald and Goofy, and then thrown into an immediate battle. _______________ | | O =-=-=-=-=-=-=-=-=-=-=-=-= | BOSS BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O | |_______________| | | | | Boss Name: Sabor | | | | HP: N/A | | EXP: 15 ITEM: N/A | | | | | | Sabor cannot be killed right now. You will only be able to stun | | him momentarily before he retreats to recover. A good plan of | | action is to continuously attack Sabor until you knock him to | | the ground. Once he is down on the ground, dodge roll to Sabor | | quickly and attack again. | | | | This makes it somewhat difficult for Sabor to strike back, and | | will make the battle much easier for you. | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O It's time to take a nasty fall. Follow Tarzan and jump off the tree house to the area below. Accesss the Save Point, then look for a ledge near the Save Point. Jump to the ledge directly above it to find a treasure chest. Open it to obtain a Mega-Ether. Continue through the door to reach the Treetop. Walk straight ahead to the Climbing Trees. Look for a hole in the ground leading to Vines 2, and then read through the on-screen instructions so you are aware of how to make it through this area. Swing your way through to the next area. There's some more vines here. You will also find a treasure chest containing a Mythril. Start swinging along the vines, then climb down the vine ahead to the Hippos' Lagoon. Next, jump across the first pond using the hippo in the water, and then to the second pond, making your way to the ledge on your left. Here you will find a bunch of small trees you can climb up, leading to two chests. Open the first to obtain a Mega-Potion. The second, though a bit difficult to reach contains an Esuna-G. Jump back down to the hippo below to reach the last treasure chest in the area. Open it to obtain Dalmations 25, 26, & 27. Next, use the nearby vine to return to the vines above, and then swing across to find a treasure chest holding Dalmations 28, 29, & 30. Jump back down to the Hippos' Lagoon. Locate a cave across from a vine that leads to the vines above. This will take you to the camp. O =-=-=-=-=-=-=-=-=-=-=-=- O | Collect the Slides | O =-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-= O | Slide #1: Hollow Bastion | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-= O Use the crates on the right side of the orange tent to reach the top. Slide #1 is at the top of the orange tent. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-= O | Slide #2: Proposal | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-= O Underneath the white canopy on top of the dresser. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-= O | Slide #3: Gorilla | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-= O Next to the blackboard with a drawing of Tarzan. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-= O | Slide #4: Boat | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-= O Look on top of the several nearby crates. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-= O | Slide #5: Swordplay | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-= O On top of the white canopy. Use the orange tent to reach it. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-= O | Slide #6: Woman | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-= O At the top of a stack of crates on the right side of the orange tent. This next part is completely optional. You'll need to find two recipe cards in the Camp. One is at the base of the flag pole, while the other is inside the grandfather clock, near the entrance to the Bamboo Thicket. You'll find a stove near the blackboard. Strike the stove with your keyblade, then light it using Fire, then examine the stove to receive a Hi-Potion. If this didn't work, it means you do not have a Potion in your inventory. Enter the tent to see Goofy and Donald. A Mythril Shard can be found inside the nearby treasure chest. Now you should already have the slides with you. If not, scroll up and read through the locations of the six slides. Examine the projector to see the images on those slides. Leave the tent when you've finished. _______________ | | O =-=-=-=-=-=-=-=-=-=-=-=-= | BOSS BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O | |_______________| | | | | Boss Name: Sabor | | | | HP: N/A | | EXP: 15 ITEM: N/A | | | | | | Sabor cannot be killed right now. You will only be able to stun | | him momentarily before he retreats to recover. A good plan of | | action is to continuously attack Sabor until you knock him to | | the ground. Once he is down on the ground, dodge roll to Sabor | | quickly and attack again. | | | | This makes it somewhat difficult for Sabor to strike back, and | | will make the battle much easier for you. | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O Enter the Bamboo Thicket, then the Cliff. Here you'll encounter a familiar opponent. _______________ | | O =-=-=-=-=-=-=-=-=-=-=-=-= | BOSS BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O | |_______________| | | | | Boss Name: Sabor | | | | HP: N/A | | EXP: 15 ITEM: N/A | | | | | | Sabor cannot be killed right now. You will only be able to stun | | him momentarily before he retreats to recover. A good plan of | | action is to continuously attack Sabor until you knock him to | | the ground. Once he is down on the ground, dodge roll to Sabor | | quickly and attack again. | | | | This makes it somewhat difficult for Sabor to strike back, and | | will make the battle much easier for you. | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O Continue to the Cliff, only to come to a dead-end. There are two chests in the area. One contains a Mega-Potion, while the other contains a Mythril Shard. Return to the Bamboo Thicket, and then back towards the Camp. There is a Blue Trinity in the Camp next to the stack of crates. This reveals a treasure chest containing Dalmations 34, 35, & 36. Continue to the Hippos' Lagoon, then climb up the ivy to to the vines above. Once there, swing to Vines 2 to initiate a cutscene. You'll then be prompted to continue to the Tree House. Following the cutscene at the tree house, return to the Camp to initiate a battle. _______________ | | O =-=-=-=-=-=-=-=-=-=-=-=-= | BOSS BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O | |_______________| | | | | Boss Name: Sabor | | | | HP: N/A | | EXP: 15 ITEM: N/A | | | | | | Sabor cannot be killed right now. You will only be able to stun | | him momentarily before he retreats to recover. A good plan of | | action is to continuously attack Sabor until you knock him to | | the ground. Once he is down on the ground, dodge roll to Sabor | | quickly and attack again. | | | | This makes it somewhat difficult for Sabor to strike back, and | | will make the battle much easier for you. | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O Enter the orange tent to intiate a cutscene, then return outside to see the Heartless have arrive. You must now clear several areas in the Deep Jungle to rescue the gorillas. Start at the Camp, then head to the Bamboo Thicket, then the Cliffs, and finally the Tree House. Look for a Blue Trinity in the Climbing Trees to find a treasure chest with Dalmations 31, 32, & 33. Defeat the Heartless in the Tree House, and then return to the Camp. Speak to Jane, and then head towards the Cliffs. _______________ | | O =-=-=-=-=-=-=-=-=-=-=-=-= | BOSS BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O | |_______________| | | | | Boss Name: Sabor | | | | HP: N/A | | EXP: 15 ITEM: N/A | | | | | | This will be the last time that you need to fight Sabor before | | you kill him. This time, Sabor will use the Bamboo Thicket to | | hide. Sabor will then randomly jump out any side of the Bamboo | | Thicket. | | | | You'll want to keep a lock on Sabor at all times, and head over | | to the center of the area when Sabor retreats into the thicket. | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O Retirm to the Camp, and then enter the tent. Use the Save Point, and then head back to the Cliff. _______________ | | O =-=-=-=-=-=-=-=-=-=-=-=-= | BOSS BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O | |_______________| | | | | Boss Name: Clayton / Stealth Sneak | | | | HP: 250 / 750 | | EXP: 240 / 30 ITEM: Mega-Potion | | | | | | First, you will want to defeat the Heartless surrounding this | | area, as they will only present problems. Once they are dead, | | start focusing your attacks on Clayton. He will use a shotgun, | | and will have incredible aim. | | | | Fortunately, Sora seems to be impervious to bullets. Just keep | | attacking Clayton, and don't let him strike back. After you've | | dealt enough damage, this part of the battle will be completed. | | Clayton will then call out Stealth Sneak. | | | | It's invisible, so you will need to lock on to it. Clayton can | | and will still attack with his shotgun, only this time, you're | | not going to be able to attack Clayton until the Stealth Sneak | | becomes incapacitated. | | | | The Stealth Sneak will only be stunned momentarily, but we can | | now attack Clayton, so ignore the Stealth Sneak, and focus on | | Clayton, as he will not return back to the Stealth Sneak once | | he is off. | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O You'll now be able to access the area beyond in the waterfall, beyond the cliff. Make your way through the cave to several treasure chests in here. Their only importance is basic synthesis and Gummi Ship design. You will need to ascend the cave to reach the top, where you will find a cave that leads to the heart of the waterfall. O - = - = - = - = - = - = - = - = - = - = - = O T R A V E R S E T O W N O - = - = - = - = - = - = - = - = - = - = - = O Now might be a good time to restock on items and accessories, as you'll be diving into much deeper waters from this point onward. However, we cannot leave Traverse Town until we seal the keyhole. Bring the Gummi you picked up from Deep Jungle to Cid, and then head to the Second District. Traverse Town - Second District Head to the alley behind the hotel and look for a barred sewers with a Red Trinity. Use the Red Trinity to gain access to the sewers, and then speak to Leon twice. Head through the door between the two braziers and locate a treasure chest on the left. Open the treasure chest to release Dalmations 10, 11, & 12. Return to the First District and speak to Cid. Traverse Town - First District Speaking to Cid will give you access to the 100 Acre Wood, and quite a few more worlds outside of Traverse Town. You'll also hear the bell on top of the Gizmo Shop begin to ring, which means it's time to seal Traverse Town. Head back to the Second District. Traverse Town - Second District Continue through the Gizmo Shop and out the door on the other side. Climb the ladder to reach the roof, then use the Red Trinity. Now examine the string next to the bell, and ring it three times. Return to the surface at the bottom of the Second District and approach the fountain to begin a battle. _______________ | | O =-=-=-=-=-=-=-=-=-=-=-=-= | BOSS BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O | |_______________| | | | | Boss Name: Guard Armor > Opposite Armor | | | | HP: 900 | | EXP: 390 ITEM: N/A | | | | | | You will start off fighting the Guard Armor, which eventually | | transforms to the Opposite Armor. First, take out the hands, | | then the feet, and then the torso. You'll receive HP Balls by | | destroying the hands and feet. There are two attacks to keep | | note of, being it's energy cannon and torso spin. | | | | The Opposite Armor will spin frequently which will deal damage | | to anyone nearby. The Opposite Armor will also detach certain | | parts of it's body. This will create an energy cannon that can | | shoot massive energy balls. You'll need to dodge roll out of | | the way to avoid this attack. | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O Traverse Town - First District Before heading to the Accessory Shop, there are two more things that we'll need to do. First, back to the alley behind the Item Shop is a Red Trinity on the wall leading to the alley in the Second District. Here you can find a treasure chest containing Dalmations 4, 5, & 6. Traverse Town - Third District Now it's time to head to the Magician's Study in the Third District. You'll be able to access this either through the sewers where Leon trains, or head back to the Third District, and then enter the Magician's Study through the Mystical House Entrance. Speak to Merlin regarding the Old Book that was given to you, then speak to the Fairy Godmother to obtain Simba. Examine the book on the table to enter 100 Acre Wood. O - = - = - = - = - = - = - = - = - = - = - = O 1 0 0 A C R E W O O D O - = - = - = - = - = - = - = - = - = - = - = O Right now you can only visit the empty meadow. Here you'll find Winnie the Pooh. Follow Pooh back out to gain access to Pooh's House. It shouldn't be too difficult to find, as it's the only other area that you can access. Open the cupboard in the corner to receive an Elixir, and then exit Pooh's House. Return to the empty meadow before you leave. You'll see a treasure chest underneath the log that contains a Mythril Shard. Return to the map and use the glimmer of light to return to the Magician's Study. O - = - = - = - = - = - = - = - = - = - = - = O T R A V E R S E T O W N O - = - = - = - = - = - = - = - = - = - = - = O Return to the Third District, and then continue up the stairs leading back towards the Second District. Enter into the house near the entrance to the Second District, and then return to the First District. Speak to Cid outside the upper level entrance to the Accessory Shop. We'll call this the Synthesis Shop entrance from this point onward. You will now be able to buy parts for your Gummi Ship. Head back to the World Exit when you are ready to leave Traverse Town. O - = - = - = - = - = - = - = - = - = - = - = O O L Y M P U S C O L I S E U M O - = - = - = - = - = - = - = - = - = - = - = O Returning to the Olympus Coliseum gives you access to the Phil Cup. You'll have to go through nine rounds this time, rather than seven. O - = - = - = - = - = - = - = - = - = - = - = O P H I L C U P O - = - = - = - = - = - = - = - = - = - = - = O = Round 1: Jungle Vice = Round 6: Hard Hitters (4) Power Wild (4) Shadow (3) Soldier (3) Rhapsody (1) Gauntlets = Round 2: Monkey & Magic = Round 7: Indomitable (3) Power Wild (2) Large Body (10) Green Requiem (6) Green Requiem (2) Red Nocturne (5) Yellow Opera = Round 3: Big Feet = Round 8: Wild Corp (4) Power Wild (1) Gauntlets (1) Hammer Legs (1) Hammer Legs (4) Power Wild = Round 4: Magic Alert = Round 9: Shadow Battalion (5) Red Nocturne (1) Armored Torso (5) Yellow Opera (4) Blue Rhapsody (4) Yellow Opera Round 5: Nightwalkers (1) Large Body (5) Power Wild O - = - = - = - = - = - = - = - = - = - = - = O A G R A B A H O - = - = - = - = - = - = - = - = - = - = - = O To reach Agrabah, you must have the modification added to your Gummi Ship. You will have to successfully seal Traverse Town, Wonderland, and the Deep Jungle prior to Agrabah. There's two treasure chests in the first area. First, jump on to the stack of crates to the right to reach the upper balcony. Open the treasure chest to obtain a Mega-Ether. Open the second treasure chest near the entrance to the Storage Room. This will give you a Mega-Potion. Enter the Storage Room, then break a barrel near the Save Point, then open the treasure chest to receive a Mega-Potion. Return to the Plaza, and then head for the Main Street. Look for a vase with a wooden board on top. Jump on to the vase, and then the several nearby platforms. Head to the red canopy, then jump across to a treasure chest containing a Mega-Ether. Drop down, and then look for an entrance with a wooden pole. Climb up the wooden pole to enter Aladdin's House, and locate the treasure chest to release Dalmations 37, 38, & 39. Locate the trapped carpet nearby and move the object out of the way. Follow the carpet back to the Main Street, then enter the Alley and you'll find Jasmine. Clear the Heartless, and then jump to the upper balcony. Now open the treasure chest to obtain a Mega-Potion. Use the nearby keyhole to unlock a door on the Main Street. Use the nearby shutters to reach the other side of the alley, then take the upper balcony back to Main Stret. Head back to the Plaza, and then exit to the Desert. Talk to Carpet to be taken to Aladdin. You will then need to clear out all the Heartless before you can rescue Aladdin. Upon returning to Agrabah you will encounter a new Heartless that is a bit similiar Large Body. The main entrance to Main Street is blocked, so you will need to enter through the Alley. Use the shutters once again to reach entrance to Main Street, and then enter Aladdin's House. Following the scene, exit Aladdin's House, and then jump to the red canopy. Jump across, and then enter the Bazaar. Use the stack of crates to reach a balcony above, then cross the Bazaar using the shutters to reach a balcony on the other side. Open the nearby treasure chest to obtain a Shell-G, and then use the stack of crates to reach th balcony above. Jump across to the ledge on the other side and open the treasure chest for a Fira Ring. Unlock the door on Main Street using the nearby keyhole, and then jump down to the balcony below. Head back to Main Street, then return to Aladdin's House (Upper Level). Jump across to the yellow canopy to the Palace Gates. Jump down to Jafar to initiate a cutscene. _______________ | | O =-=-=-=-=-=-=-=-=-=-=-=-= | BOSS BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O | |_______________| | | | | Boss Name: Pot Centipede | | | | HP: 600 | | EXP: 250 ITEM: Ray of Light | | | | | | Here you will be dealing with several Pot Spiders. You won't | | need to worry about Jasmine, as she eventually disappears no | | matter how hard you try to save her. Once detached don't let | | the Pot Spiders get too close to the Pot Centipede. This can | | make the Pot Centipede re-attach itself. | | | | After the Pot Spiders have all been detached, Start attacking | | the Pot Centipede until it has been eliminated. | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O Head back to the upper level of the Palace Gates and jump to the wooden support. You'll find a treasure chest on the upper ledge, on the other side of this area that contains a Protera Chain. Exit the Palace Gates and return to the Desert. _______________ | | O =-=-=-=-=-=-=-=-=-=-=-=-= | BOSS BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O | |_______________| | | | | Boss Name: Cave of Wonders | | | | HP: 380 | | EXP: 400 ITEM: N/A | | | | | | First, the Cave of Wonders will emit lasers from it's eyes. It | | can either be reflected, or simply avoided. To attack the Cave | | of Wonders, you need to climb up it's side, and then strike it | | | | You do not want to be down where Donald and Goofy are, as the | | Cave of Wonders will be exhaling fire quite a bit. If you do | | not find it easy to climb up the side of the Cave of Wonders, | | then wait until it dives it's head down into the ground. Once | | this happens, climb up the back of it's head. | | | | Should you run low on health, you can kill some of the nearby | | Heartless for some HP Balls. | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O Agrabah - Cave of Wonders This is where the Heartless get much more annoying. You'll be inside the Cave of Wonders upon entering through it's mouth, however, the Heartless seem to occupy this space as well. They will do their best to make you fall into the Relic Chamber below. Use melee attacks when they are not too close to the ledge, then use magic when they try to steer your down into the Relic Chamber below Jump up on to the ledge and open the treasure chest and you will receive a Mega-Ether. In the next room, continue down the corridor. Here you can find a barrel located just before the wall totems. Jump on top of this barrel, and then to the platform above. Here you can obtain an Elxir from the nearby treasure chest. Jump down to reach the lower platform in the distance. Follow this platform to the other side, then locate the treasure chest in the dark alcove to the left. Open the treasure chest to obtain a Mythril Shard, then drop to the ground below. Look for the two lit braziers and continue down the stairs to the Silent Chamber. There are several directions you can travel from the Silent Chamber. Start down the stairs to the left, and enter the Hidden Room. There is a pillar within this chamber you can either break using fire magic, or jump towards it and slash it with the keyblade. Head back to the Silent Chamber, then return up the stairs. Head into the water, then enter into the Dark Chamber. Climb up to access the Save Point, and then jump across to the nearby platform holding a treasure chest. You will need to strike your keyblade while in the air to gain an extra boost from you jump, or you will not reach the ledge. You will find a Torn Page in the tresure chest used for 100 Acre Wood. Before leaving the Dark Chamber, access the Save Point, and then switch to Aladdin. There is one more treasure chest in this area, but that too will be temporarily unreachable. Continue into the Relic Chamber to find a few more treasure chests. Once containing a Thundara Ring can be reached very easily, the other chest can be accessed by using the same strategy as you used back in the Dark Chamber. Open this chest to obtain a Mythril. Jump back into the water and proceed to the stairs that leads back to the entrance. Use Aladdin to call Abu, which will open an alternate entrance to the Dark Chamber. Jump across to the treasure chest holding a Dispel-G. Swim up the waterfall to the second part of the Dark Chamber. Call on Abu to lower the platform behind you. Open the chest to find a Protega Chain. Continue throught he next toom, and then look to your right. You will see a waterfall leading to another part of the Silent Chamber. Now touch the statue to open a door in the Silent Chamber. You'll be able to acces this at a later point in the game. Return to the Hall and enter the Bottomless Pit. Continue through the next room, and then up the waterfall leading into a different part of the Silent Chamber. Touch the statue to open a door in the Silent Chamber. Return to the Hall, then enter the Bottomless Hall on your right. Use the wall totem to reach the upper platform. You will see a nearby treasure chest containing a Cottage. Make sure the area is clear of Heartless before attempting this next part. From the upper platform, lift the barrel, then throw it down to the area below. This barrel needs to be near the edge of the pit that leads down to the Silent Chamber. Jump on top of the barrel, and then jump over to the pillar holding the treasure chest. Open the treasure chest to obtain an Elixir. Return to the surface on the other side, then follow the corridor until you reach the Treasure Room. Approach the statue to call Abu. You must still have Aladdin in your party to do this. You will be thrown on top of the gold pile holding a treasure chest that contains a Mythril Shard. Use the nearby stone ledges to reach another treasure chest containing a Shell-G, and then jump back down to the surface below. On the opposite side of the statue is another which can be accessed by calling Abu. This will send you on top of a second gold pile holing a treasure chest that contains Dalmations 52, 53, & 54. Stand in front of the stone fireplace and jump to the ledge above. Here you will find a treasure chest containing a Defense Up. Head back down to the surface below, and then continue into the Lamp Chamber to start a battle. _______________ | | O =-=-=-=-=-=-=-=-=-=-=-=-= | BOSS BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O | |_______________| | | | | Boss Name: Jafar | | | | HP: 500 | | EXP: 600 ITEM: N/A | | | | | | Keep your focus on Jafar, because Genie is invincible, and can | | attack when you get too close. Listen to Jafar closely, while | | also keeping out from the central area, because it is going to | | be a death trap throughout the battle. | | | | Follow Jafar to whatever platform he is on, and attack until he | | begins to hover in the air. At this point you will need to wait | | until Jafar lands on another platform before striking again. If | | Genie gets too close, he will attack. However, Genie also drops | | several HP Balls upon doing this. | | | | When you see a sparkle of blue light emit from Jafar's staff, | | it's time to back off, as Jafar sends out a shockwave that is | | pretty powerful. | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O Whew! The battle is finally over, the keyhole as been locked, and Agrabah is once again safe from Jafar's evil reign of terror. After speaking to Jasmine, Sora seals the keyhole, keeping the Heartless frome devouring it. After the cutscene... _______________ | | O =-=-=-=-=-=-=-=-=-=-=-=-= | BOSS BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O | |_______________| | | | | Boss Name: Genie Jafar | | | | HP: 750 | | EXP: 730 ITEM: N/A | | | | | | Oops! Did I say the battle was over? I meant it's just getting | | started. You'll need to jump down into the pit to fight Genie | | Jafar. However, Jafar is invincible in this battle, so you are | | unable to directly deal damage to him. | | | | Jafar's attacks HURT! Avoid the large boulders that he throws | | in your direction, as well as the impact from his fist should | | you get too close to Jafar. Do not worry about the lava below, | | as the magical fields surrounding this area prevent you from | | falling into it. Cast Aero on yourself, then start attacking | | Jafar's lamp. You'll see Iago carrying it around. Once you've | | weakened the lamp enough, you can return Genie Jafar into the | | lamp. | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O Similar to the movie, and all the games that went with it, you must now escape from the Cave of Wonders. It's quite simple, just avoid all the falling debris. The carpet will do most of the work, you will just need to steer clear of the several obstacles. Agrabah - Aladdin's House Back in Aladdin's House, you will receive the Tree Wishes Keyblade, and the use of the Green Trinity. Look in the nearby treasure chest for a Megalixir, and then return to the Gummi Ship. O - = - = - = - = - = - = - = - = - = - = - = O T R A V E R S E T O W N O - = - = - = - = - = - = - = - = - = - = - = O Back in Traverse Town, return to the Accessory Shop, and then use the Green Trinity to access the Synthesis Shop. Head up the Synthesis Shop, and then open the two treasure chests to obtain a Mythril Shard, and Dalmations 7, 8, & 9. For more information on Item Synthesis, visit the Synthesis Section. O - = - = - = - = - = - = - = - = - = - = - = O 1 0 0 A C R E W O O D O - = - = - = - = - = - = - = - = - = - = - = O Head to the tall, curious tree buzzing with bees. You will then encounter Piglet. Work your way clockwise around the tree, because Piglet will hide if he sees you coming towrads him. Following the cutscene, the next mini-game will begin. You will need keep the bees away from Pooh while he makes his way up the Honey Tree. Use the Rush command to quickly get to Pooh and swat the bees away from Pooh with your keyblade. Use the Rush command to quickly get to Pooh and swat the bees away if you feel that you cannot get to him in time. You'll receive a Naturespawn for your efforts. Head back to the Fairy Godmother to turn this into Bambi. Once you have finished what you need to do in Traverse Tower, return back to the Gummi Ship. O - = - = - = - = - = - = - = - = - = - = - = O M O N S T R O O - = - = - = - = - = - = - = - = - = - = - = O Your next destination is Monstro. This should be to the left of Agrabah. It should come flying by your ship and swallow you whole. Once inside, head in a bit deeper to initiate a cutscene. Almost every treasure chest within the area will be currently unreachable. You'll be able to access them after you obtain the High Jump ability. Enter through the passage into Chamber 1 to initiate a cutscene. Proceed to Chamber 3, and then open the treasure chest to obtain a Mega-Ether. Proceed back to Chamber 1. Jump up to the surface above, and then enter Chamber 2. First, you need to be careful not to fall down to the area below. Before we enter into Chamber 5, you can jump across to the ledge in the distance, and then to a second nearby ledge holding a treasure chest. Open thest chest to obtain a Megalixir. Use the nearby barrels to reach the surface you just came from. Proceed to Chamber 5, then Chamber 6. Use the nearby barrel to throw against the wall on the surface above. Jump on the barrel to reach the ledge above. Here you will find a treasure chest that contains a Torn page. Continue to the bottom of this chamber to find a treasure chest. Open up the treasure chest to find a Dispel-G. Enter into Chamber 5 to find two more chest that contain a Dispel-G and Mega-Ether. Further up are two more treasure chests. Obtain a Mythril from the one on the ledge, while the other on top of the barrel contains Dalmations 79, 80, & 81. You will need to use a barrel to reach both the treasure chests. Enter Chamber 4, and then enter into the Bowels. _______________ | | O =-=-=-=-=-=-=-=-=-=-=-=-= | BOSS BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O | |_______________| | | | | Boss Name: Parasite Cage | | | | HP: 450 | | EXP: 500 ITEM: N/A | | | | | | You'll be getting some help from Riku for this battle. It's a | | very easy battle, just keep attacking, and watch out for when | | the Parasite Cage swings it's arms. You'll need to attack the | | Parasite Cage from the front, as you will not deal any damage | | attacking from behind. | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O Defeating the Parasite Cage will lower the water level significantly. Open the treasure chest on Geppetto's vessel to obtain the High Jump ability. We have a few treasure chests we can collect now. Head to the front of Monstro's mouth, and then to a platform on the left. It should be at water level, marked with a Blue Trinity. Turn so you are facing the central wooden pillar, then jump up on to the nearby support Jump up on to the one directly above you, then turn around. Here you'll find find another reachable support nearby. Jump to the top of the tower and open the treasure chest to obtain a Watergleam Summon Gem. Jump back down into the water, then return to Geppetto's ship. Near the stairs on the side of the ship is another platform. Use this to to reach a series of platforms that will take you to a treasure chest. Open it to release Dalmations 73, 74, & 75, then turn to the left. Jump to the central support, and then turn counter-clockwise to see a series of ledges against the wall. Continue up the series of ledges to find a treasure chest containing a Cottage, and then head back onto Geppetto's Ship. On the bow of the ship is a plank. Step on to the plank, turn clockwise, and then jump over to board by the nearby tower. Turn counter-clockwise so you are facing towards Monstro's mouth, then look for a ledge that's sticking out of the wall. It's somewhat easy to miss. Jump onto the ledge, then to the top of this tower to find a chest that contains a Tornado-G. Before proceeding to the boss battle ahead, enter Chamber 3 either through Chamber 1 ir Chamber 6. Once the area has been cleared of Heartless, find a treasure chest that contains Dalmations 55, 56, & 57. Head to the platform on the other side, and then High Jump to the ledge above the entrance to Chamber 2. Inside, open the treasure chest that contains Dalmations 76, 77, & 78. Return to Monstro's Mouth. Directly above where you entered the mouth is an entrance to the Throat. It's above the entrance to Chamber 1. Jump from ledge to ledge to reach the top. The Heartless seem to make that impossible, but you can simply avoid them. _______________ | | O =-=-=-=-=-=-=-=-=-=-=-=-= | BOSS BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O | |_______________| | | | | Boss Name: Parasite Cage | | | | HP: 900 | | EXP: 1000 ITEM: N/A | | | | | | Round two against the Parasite Cage, only this time, Riku will | | not be helping you. As before, stay away from it's arms, and | | stay off the acid, otherwise you will lose your health rapidly. | | | | When you hit the Parasite Cage enough times, it's mouth open to | | reveal a dark orb. Attack the dark orb for HP Balls. | | | | The Parasite Cage has one new attack which can be hard to avoid | | in a cramped space. It will breathe corrosive acid over your | | entire party, so you will need to heal, or quickly jump to the | | side. | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O Return to Traverse Town before doing anything else, as you now have a Torn Page, and a new Summon Gem (Dumbo). You can also speak to Merlin for a new Keyblade (Spellbinder). O - = - = - = - = - = - = - = - = - = - = - = O 1 0 0 A C R E W O O D O - = - = - = - = - = - = - = - = - = - = - = O This time you are heading to the broad expanse of vegetable fields. After you have control of Sora, head towards Rabbit's house. You can't get in through the front entrance, so go around to the back. Return to the front entrance, then enter Rabbit's house. Once inside, locate the jar of honey hiding in the ceiling. Examine it to get Rabbit's attention, then head around the back of Rabbit's house and attempt to exit back to the Map. Piglet will come running out in a panic, saying that Pooh is in trouble. You'll now be back inside Rabbit's house. Exit outside, then talk the Pooh. Now get ready to have some fun with T-I-Double-Guh-RR! Just watch Tigger's shadow, and follow it so he bounces off of Sora, rather than the carrots. If Tigger hits a certain carrot twice, then it won't be rescuable. Keep in mind of the Rush Command. Return to Rabbit's house once you have finished at the carrot patch. You're done this part of the 100 Acre Wood. Return to Traverse Town, and then to the Gummi Ship. O - = - = - = - = - = - = - = - = - = - = - = O O L Y M P U S C O L I S E U M O - = - = - = - = - = - = - = - = - = - = - = O Returning to the Olympus Coliseum gives you access to the Pegasus Cup. You will have nine rounds to complete in the Pegasus Cup. O - = - = - = - = - = - = - = - = - = - = - = O P E G A S U S C U P O - = - = - = - = - = - = - = - = - = - = - = O = Round 1: Ghost Bandit = Round 6: Toadstool (2) Search Ghost (3) Black Fungi (3) Air Soldier (1) Bandit = Round 2: Marauders = Round 7: Pots & Barrels (2) Bandit (5) Pot Spider (4) Shadow (5) Barrel Spider = Round 3: Sluggers = Round 8: Giant Impact (1) Fat Bandit (3) Fat Bandit (1) Barrel Spider (2) Large Body (1) Pot Spider (2) Large Body = Round 4: Pots & Bolts = Round 9: Leon & Yuffie (2) Green Requiem (1) Leon (5) Pot Spider (1) Yuffie (3) Yellow Opera = Round 5: The Big Combo (2) Fat Bandit (4) Search Ghost _______________ | | O =-=-=-=-=-=-=-=-=-=-=-=-= | BOSS BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O | |_______________| | | | | Boss Name: Leon / Yuffie | | | | HP: 600 / 300 | | EXP: 300 / 300 ITEM: N/A | | | | | | You will want to focus on Yuffie before Leon. She will only a | | ranged attack that will pummel you out of the competition. She | | will attack from a distance, so dodge roll up close to Yuffie, | | then attack. You will either knock her pretty far back, or she | | will jump pretty far back. | | | | Leon just moves towards you, swinging his sword for no reason. | | When you see his hand light up, back out of the way. When he | | runs towards you, move to your right or left. | | | | After you have managed to weaken Leon and Yuffie past a certain | | point, they will power themselves up. This will increase their | | attack power, making incoming hits much more powerful, so cast | | Aero. | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O O - = - = - = - = - = - = - = - = - = - = - = O A T L A N T I C A O - = - = - = - = - = - = - = - = - = - = - = O Our next stop is Atlantica. To get here, head to the east of Agrabah. You will immediately thrown into a swarm of Heartless, but first, a tutorial on swimming. Follow Flounder around the area. Read through the on-screen instructions as your guide. Hit the large clam to free Sebastian and Flounder, and then exit out of this area to the Undersea Valley. Locate a red clam in this area and cast Fire on it to mind a Mythril Shard. It's amazing that your Thunder & Fire spells actually work in Atlantica. Enter the cave behind the red clam to find a white clam containing a Mega- Ether. Exit the cave, then descend to the bottom of the Undersea Valley. Locate a white clam down here, then open it to obtain a Mega-Potion. You can find a well-hidden cave behind you with a white clam that contains a Mythril. Locate a white clam at the top of the Undersea Valley where you can find a white clam containing an Elixir. Ascend back up to the top of the Undersea Valley and follow the tridents as they lead you towards the Palace. Just past the trident pointing downwards is a white clam that contains a Cottage. Turn around to the trident pointing downwards, and then descend into the chasm. Continue into the Calm Depth, then enter the currennt. Once in the current, make a hard right, but be careful not to enter into the large swirling current within this area. Enter the Undersea Cave, then enter a small alcove to find a white clam. Open it to obtain a Cottage, then ascend to the Undersea Gorge. Follow the tridents to a cave leading into Triton's Palace. Locate a white clam just beneath this cave containing a Mega-Ether. You will find a boulder to the right leading to Ariel's Grotto. Just keep it in mind, as you will be returning here shortly. Left of the Undersea Gorge, facing Triton's Palace is a white clam. Open it to obtain a Cottage. You can find a second white clam to the right of the Undersea Gorge, on the opposite side of the second white clam. Open this clam to obtain a Mega-Either. You'll also find a blue clam, located in the chasm below. Cast Blizzard on it to obtain a Mythril Shard. Enter into Triton's Palace. You'll find two more clams in this area before entering Triton's Throne. There's a yellow clam on the right side of the palace entrance. You'll need to cast Thunder on it to open it. Inside this clam is a Mega-Ether. The other is somewhat hidden on the left side near the palace entrance. This one contains an Elixir. Continue to Triton's Throne to initiate a cutscene. Following the scene, you will be back at the palace entrance. Return to Ariel's Grotto in the Undersea Gorge. You'll find a few treasure chests in Ariel's Grotto, only three of which can be opened. One contains a Torn Page, the second contains a Mega-Potion, and the third contains a Cottage. Return to the Undersea Gorge to initiate a cutscene. You'll se a dolphin swimming around the Undersea Gorge, but to access the Calm Depths, you must clear all Heartless between the Undersea Gorge and the Calm Depths. Once you have done this, search for the dolphin in the Undersea Valley. This will take you through the Calm Depth to the Sunken Ship. Head to the left to reach a small ship with a hole in the bottom. Inside is a treasure chest containing an Elixir. There's another sunken boat to the right with a treasure chest directly behidn it. This one contains a Mythril Shard. Continue towards the large sunken ship. This initiates a cutscene. Once inside the sunken ship, approach the treasure chest, but turn down the volume on your TV first, because if it's loud, this next part will make you jump out of your skin. Open the treasure chest to receive the Crystal Trident, but watch out for the shark. On the other end of the ship is a passage leading down below. Here you will find a white clam that contains a Mythril. Exit the sunken ship to encounter the Shark. _______________ | | O =-=-=-=-=-=-=-=-=-=-=-=-= | MINI-BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O | |_______________| | | | | Boss Name: Shark | | | | HP: 150 | | EXP: 100 ITEM: N/A | | | | | | This shark is pretty quick, and will come at you out of nowhere. | | Cast Aero on yourself for some extra protection, and then start | | attacking it with everything you've got. | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O Return to Ariel's Grotto, and then approach the trident symbol on the wall to initiate a cutscene. Your next destination is Triton's Palace. First, head to the Undersea Garden to find a Mega-Potion in the Undersea Garden. You'll find the Undersea Garden within the Undersea Gorge. From the Undersea Gorge, head back to Triton's Palace to start a cutscene. Enter Triton's Throne to initiate a cutscene, then return to the Sunken Ship. Remember, you will need to clear out all the Heartless to reach the Sunken Ship once again. _______________ | | O =-=-=-=-=-=-=-=-=-=-=-=-= | MINI-BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O | |_______________| | | | | Boss Name: Shark | | | | HP: 150 | | EXP: 100 ITEM: N/A | | | | | | This shark is pretty quick, and will come at you out of nowhere. | | Cast Aero on yourself for some extra protection, and then start | | attacking it with everything you've got. | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O Near the Calm Depths entrance is a small wrecked boat. Behind it, you will find a switch that only Sebastian can reach this, and you can only do this once Ursula has Triton's trident. This will open a chamber to your right, leading to the Den of Tides. Proceed to the right to enter the Cavern Nook. In here you will find two white clams. One holds a Save Point, the second holds a Mega-Ether Return to the previous area and follow the corridor until the path begins to split. Follow the corridor to the right to reach the Tidal Abyss. This will take you into Ursula's Lair. _______________ | | O =-=-=-=-=-=-=-=-=-=-=-=-= | BOSS BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O | |_______________| | | | | Boss Name: Ursula | | | | HP: 450 | | EXP: 1000 ITEM: N/A | | | | | | Ursula requires a bit of strategy, and at no point during this | | battle should you be anywhere near Ursula unless she is stunned. | | When you come too close to Ursula, she'll start spinning around | | the room in circles. This can deal quite a bit of damage. | | | | If you run out of mana, you can use Jetsam and Flotsam, because | | you will gradually resotre your mana by attacking them, Jetsam | | and Flotsam have very little health, and are only incapacitated | | for a short amount of time. | | | | Your task is to pay close attention to the cauldron, located in | | the center of this room. When the cauldron glows blue, you need | | to cast Fire. If it glows red, you need to cast Blizzard. | | | | You must do this three times to make the cauldron explode. This | | will deal massive damage to Ursula, and temporarily stun her. | | This will be your cue to attack. Rinse and repear until she has | | been defeated. | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O You now have the Mermaid Kick ability to use aginst strong currents. Go to the Calm Depths, and swim against the current. Enter through the cave on the right to enter the Ocean. Here you will encounter Ursula one more time. _______________ | | O =-=-=-=-=-=-=-=-=-=-=-=-= | BOSS BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O | |_______________| | | | | Boss Name: Ursula | | | | HP: 900 | | EXP: 1500 ITEM: N/A | | | | | | Ursula has several new attacks. Fortunately, this time she will | | be vulnerable throughout the entire fight. They key to winning | | this battle is to listen to Ursula's voice. You will also need | | to keep an eye on the streaks of light forming above you. When | | you see one, you can either take the damage or move out of the | | way. Here are Ursula's commands. | | | | "Get ready for this!" | | Ursula blows bubbles at you. | | | | "You dare to strike me!?", or "Insolent fools!" | | Ursula exhales a large bright beam of energy. | | | | "Time to each you some respect!", or "This won't be pretty!" | | An enormous circle of lightning forming around Ursula. | | | | Any of these attacks can be dangerous, so you will either need | | to avoid them, or cast Aero and continue attacking Ursula. The | | good news is that once Ursula uses a strong attack, she will | | need a moment to catch her breath, giving you a good moment to | | attack. | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O Speak with King Triton at Triton's Palace, and then head to Ariel's Grotto to examine the crystal trident slot. Head back to Traverse Town and enter the 100 Acre Wood. O - = - = - = - = - = - = - = - = - = - = - = O 1 0 0 A C R E W O O D O - = - = - = - = - = - = - = - = - = - = - = O Head to the swing that hand from a stout tree to find Piglet and Pooh. You will need to jump into the water to find Eeyore. Next, target Pooh, then move towards the swing at the top of the tree. This will thens start the mini-game. Owl will guide you through the on-screen instructions. You will basically need to push Pooh far enough so he lands in the appropriate spot. Watch Owl, and only push Pooh when he flaps his wings. This mini-game will be over once you land next to Eeyore. Return to Traverse Town, and then back to your Gummi Ship. It's now time to visit the next world. O - = - = - = - = - = - = - = - = - = - = - = O N E V E R L A N D O - = - = - = - = - = - = - = - = - = - = - = O You will be greeted by several Heartless upon exiting the prison cell. You will also meet Soria's replica. We'll call him Shadow Sora. Climb up the ladder, and then enter the room on the right. Next, climb down the to the freezer to find a ladder on the other side. This brings you to the Galley. Open the treasure chest in the corner to receive a Dispel-G. Head over to the back wall, then through the left grate above. This will take you to a small corridor. Enter the first door on the left and use the Green Trinity to access the ladder. Get ready to fight a difficult battle. _______________ | | O =-=-=-=-=-=-=-=-=-=-=-=-= | BOSS BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O | |_______________| | | | | Boss Name: Shadow Sora | | | | HP: 750 | | EXP: 2500 ITEM: Raven's Claw | | | | | | This battle is extremely difficult regardless of your level, as | | Shadow Sora can deal crippling damage. Make sure you cast Aero | | and Cure abilities when needed. What makes the battle difficult | | is that Shadow Sora will move around similar to a Shadow. | | | | This basically means that Shadow Sora will be invulnerable while | | moving around underneath the floor. It will also bury itself in | | the ground, then pop out directly beneath you. You'll need to be | | quick, and dodge roll out of the way to evade the attack. | | | | You will definitely want to keep a lock on Shadow Sora. You will | | also want to have Scan equipped as one of your abilities, as the | | battle gets more complicating. | | | | When he's low on health, he will spawn duplicates of himself. It | | means you will have three Shadow Soras to deal with. Only one is | | real, the other two will disperse when you attack them. | | | | The two with the least amount of health can be avoided. Use your | | R2 or L2 to target the real Shadow Sora. Attack it, and then the | | others should disperse. If you hit Shadow Sora with a combo, he | | will disappear, then re-appear behind you. You'll need to dodge | | roll out of the way when this happens. | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O Open the treasure chest before leaving this room to find Dalmations 88, 89, & 90. There's a door on the left side of this room leading to the Deck. This is where you will fight several Heartless, then followed by Captain Hook. _______________ | | O =-=-=-=-=-=-=-=-=-=-=-=-= | BOSS BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O | |_______________| | | | | Boss Name: Captain Hook | | | | | | HP: 3400 | | EXP: 900 ITEM: N/A | | | | | | You can destroy the nearby battleships for HP Balls. Each time | | you do this, a new battleship will emerge. Hook is a master at | | swordplay, so you will want to cast Aero. | | | | Keep track of your health, as Hook has a nasty combo finish if | | you run low on health. When you are low on health, fly up into | | the air away from Hook, and heal. Try to stay behind Hook. You | | can dodge roll up to him and attack to try and keep behind him. | | | | You're not safe in the air either, because if Hook can't reach | | you, he will call the battleship to fire at you. Keep Aero on | | and give him everything you've got. | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O Following the battle against Captain Hook, you will arrive in London. Head around the corner and locate a treasure chest at the far end that contains Dalmations 43, 44, & 45. You will need to fly down to the bottom where you will find four clock on each side of the tower. You can come back here at a later point to battle the Phantom. You'll find more information on the Phantom in the Optional Bosses Section. Three of these clocks should show as midnight, while the other will show as 11:45PM. Head to this side of the clock tower, and then strike to minute hand until it reaches midnight. This will reveal the keyhole to lock Neverland. Access the Save Point to return to the Gummi Ship. Return to Captain Hook's vessel via the Hold, exit the prison cell, and then fly to the top. You'll find two treasure chests containing Dalmations 82, 83, & 84, and a Shell-G. Return to the Gummi Ship and continue to Halloween Town. O - = - = - = - = - = - = - = - = - = - = - = O H A L L O W E E N T O W N O - = - = - = - = - = - = - = - = - = - = - = O Before returning to Traverse Town to install the new Navi-G, we still have one more world we need to explore. You'll see several Heartless upon entering Halloween Town, but they won't attack you. Enter into Guillotine Square, and then up the stairs on the opposite side to initiate a cutscene. Proceed to the Lab Entryway on the left side of the graveyard, and then continue into the lab to initiate a cutscene. Examine the bookcase on the left-hand side of the lab to find a Torn Page, and then return to Guillotine Square. Enter Guillotine Gate, and then the Graveyard. Clear out all the Heartless to find Zero and Sally. Sally will then give you the Forget-Me-Not. Return to the lab and give the Forget-Me- Not to Dr. Finkelstein. Return back to Guillotine Square, and then enter the small graveyard. This is the one between the larger graveyard and the Lab Entryway. Ring the bell at the top of the stairs, then look underneath the stairs to find a treasure chest containing Dalmations 67, 68, & 69. Return back to the Graveyard where you found Zero and Sally. Proceed to the other side of the Graveyard and examine the coffin to enter the Cemetery. Here you will find the Mayor. Watch the order in which the ghosts come out of the graves behind you, and then examine the graves in that order. Afterwards, the large pumpkin will explode, revealing a treasure chest. Open the treasure chest to receive a Jack-in-the-Box. Return to Dr. Finkelstein. You will find the exit back to the Graveyard through a large pumpkin tomb. This takes you to Moonlight Hill. There is a nearby platform you need to cast Fira on to return to the Graveyard. After returning to the lab, you will need to head back to Moonlight Hill. This time you will need to defeat all the Heartless in the area. Head over to the base of the hill and examine one of the small graves on the left to extend the hill. Continue to the bridge and clear the area of Heartless. There's three treasure chests you can obtain in this area. The first under the bridge contains a Dispel-G. The second is across the bridge and to the right. This one contains a Defense Up. The third is on the right-hand side, and contains Dalmations 40, 41, & 42. Continue to Oogie's Manor to start a cutscene. Avoid falling down to the area below. Though the Heartless seem to make it happen quite a bit, just cast magic on them instead of jumping down to the bottom and taking the bathtub back to the top. Approach the front door and select 'Examine' to open it. Approach the lift, then cast Fire to get it moving. Jump on to the lift, then to the upper ledge. Work your way around the manor until you come to a path that leads in two seperate directions. The left path is a dead end, but there is a cage with a small opening just large enough for you to enter. You need to jump on top of the roof behind you to reach the inside of the cage. Obtain the Mega-Ether from the chest. There should be another cage in front of you. You will need Glide to reach it. Jump from the roof, and then glide into the small opening on the cage. You can obtain a Shell-G from the treasure chest. Return to the main path and follow it to the tower at the top, where Lock, Shock, and Barrel await for you. _______________ | | O =-=-=-=-=-=-=-=-=-=-=-=-= | BOSS BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O | |_______________| | | | | Boss Name: Lock / Shock / Barrel | | | | | | HP: 150 / 120 / 180 | | EXP: N/A ITEM: N/A | | | | | | This battle is pathetically easy. One uses magic, and the other | | two just use regular attacks. One will jump around the room, | | another will spin around the room, while the third just stands | | there almost motionless. You can defeat them in any order, it | | doesn't matter. | | | | Defeating them in a certain order will yield a little more EXP, | | but the amount awarded isn't worth it to get technical in this | | battle. | | | O =-=-=-=-=-=-=-=-=-=