============================================================================== S H A D O W H E A R T S : F R O M T H E N E W W O R L D + Import Play Guide ver. 0.99 + ============================================================================== "Perhaps, after all, America never has been discovered. I myself would say that it had merely been detected." -Oscar Wilde "America is so vast that almost everything said about it is likely to be true, and the opposite is probably equally true." -James T. Farrell ============================================================================== F A Q I N F O R M A T I O N ============================================================================== Begun: 7/4/05 Last Update: 6/24/07 Currently: 99% complete ... just a little bit further... To Do List: -Ricardo's Final Roots Item ~ Song Names -Complete "The Gate" and Final Boss sections of the walkthrough -complete sidequests: snap trading, pit fights -check/complete item/magic lists -update FAQ -complete bestiary, update boss information This FAQ is based on the Japanese version of Shadow Hearts: From the New World. Character, location, spell and skill names are subject to change with localization. This FAQ contains Japanese characters, you will need Japanese character support enabled on your browser to view the Japanese text portions properly. This file has been written by a fan of the series for fun and to aid non-Japanese speaking players in getting the most out of their Imported version. It's designed, when possible, to be user-friendly to those who don't read/understand Japanese, but some knowledge of katakana and kanji recognition is advisable before playing any import game. This guide is not intended to compete with or replace any other published game guides. All translations are my own property and are not to be reproduced without permission. While the file is in its current, unfinished state, I ask that no one but Gamefaqs(www.gamefaqs.com) host it. Simply because it's easier to update and correct one file in one location than it is to keep track of 30. Until it's at least 1.0, this FAQ may not be posted on any 3rd party sites. I can be contacted about this FAQ at tsurara(a-t)gmail(d-o-t) com free to email with suggestions/corrections. Please note that I will not give help to people reguarding further translations, bootlegged copies, or technical support. Due to the inclusion of some translations and summaries, this FAQ may contain minor/moderate spoilers... consider yourself warned. If you find any mistakes (I'm sure there are a lot) please let me know. I'm happy to credit you for any corrections made. ============================================================================== V I E W I N G J A P A N E S E T E X T ============================================================================== Since the #1 Frequently Asked Question about this FAQ has been "How can I see the Japanese?!" I figured this addition was in order. First right-click anywhere on the browser window with your mouse, choose "Encoding", Choose "Japanese (Shift JIS)" or "Japanese (Auto Select"). If that doesn't work, you probably don't have Japanese character support installed on your browser. Try the following websites for more information about installing Japanese support for Explorer other browsers. http://language.uaa.alaska.edu/Japanese/support/installing.html http://weblog.delacour.net/archives/2003/07/japanese_text.php http://penguinppc.org/~hollis/linux/nihongo.shtml http://www.msu.edu/~sunmingy/japanese/font.html ============================================================================== G A M E I N F O R M A T I O N ============================================================================== Shadow Hearts: From the New World is an indirect sequel to ARUZE's "Shadow Hearts" and "Shadow Hearts 2" (in turn, spin-offs of the Playstation survival horror game "Koudelka"). It requires no previous knowledge of the series to play, but does carry over system elements, characters and story elements from the previous games in the series. Released on 7/28/05 (7/27/05 in Hong Kong), the game is available for both individual sale and as part of a special "Premium Box" set. The box set includes a T-shirt (labelled "free-size"... but very large!), a keychain modelled after Shania's earring, a cellphone strap featuring the three Valentine siblings as bats, a "Special Sound cd", a making-of DVD and a B5 notebook modelled after the in-game porno mag "N.Y. Heaven". Retail price for the game itself is 7,329 yen. The box set is suggested to retail at 12,390 yen. Dissappointing Japanese sales, especially of the over-produced box set resulted in a dearth of cheap boxes available both new and used for very little more than the cost of the game itself. A 2nd Edition of the game was also published and sold pre-packaged with a strategy guide. Preorders of the game's 1st edition included an ARUZE-issued 44-page sketch booklet with line-art from the Shadow Hearts game series. The age rating for this game in Japan is CERO 12 (for users 12 and over). The series' webpage is located (in Japanese) at http://www.shadowhearts.net The game is liscenced in North America by XSeed. The game is liscenced in Europe by Ghostlight. ============================================================================== T A B L E O F C O N T E N T S ============================================================================== I. Story Information a. Prologue b. Opening Movie Translation II. Characters a. Playable Characters 1. Johnny 2. Shania 3. Natan 4. Frank 5. Mao 6. Hilda 7. Ricardo 8. Recommended Parties b. Supporting Cast III. System/Controls a. The System b. Controls c. Menu Translations 1. Start Menu 2. Command Menu 3. Ring Custom Menu 4. Property Menu 5. Character-Specific Menus IV. General Tips V. Walkthrough VI. Sidequests a. General sidequests b. Johnny c. Shania d. Natan e. Frank f. Mao g. Hilda h. Ricardo VII. Items/Accessories a. Items b. Accessories c. Key Items d. Ring Customization Items VIII. Stellar Magic a. Stellar Charts b. Setting Stellar Magic c. Using Stellar Magic d. Baigen's Pricelist e. Spell List f. Combo Magic IX. Bestiary X. Additional Translations a. End Song: "Spread My Wings" b. Weekly Famitsu 8/5/05 Review XI. Related Merchandise a. Premium Box Contents b. Preorder Bonuses c. Other Merchandise XII. Frequently Asked Questions XIII. Credits ============================================================================== I. S T O R Y I N F O R M A T I O N ============================================================================== a. PROLOGUE "The year 1929. The American continent is seized by violence and the power of darkness. Several years before, Johnny was involved in a big accident, one that robbed him of his family and his precious memories. His father left an enourmous inheritance but, Johnny hates what he's inherited and now operates a Detective Agency together with his butler. From the moment he awoke after the accident to the present, there have been whispers of strange phenomenon occurring across the United States. Pale green distortions in the sky are appearing from which terrible monsters seem to be spawned, the people call them "windows." A woman of Native American blood, Shania, makes it her job to dispatch the monsters that the windows spawn and has travelled the continent doing just that. One fateful day, Johnny recieves a request. It seems a suspect in a violent incident has escaped while on bail and Johnny is to look for him. Almost as if the whole situation were a setup, Johnny finds his quarry all too easily. However, something goes very very wrong. From the window at the man's back, an ominous distortion appears from which emerges an odd-looking creature. Swallowing the man in one gulp, the monsters turns its fangs toward Johnny, but in an instant a figure crashes down from the heavens and descends between Johnny and the monster. A fantastic figure like that of a bird and human combined... shining pale light from her body--" (translated from shadowhearts.net) b. OPENING MOVIE TRANSLATION (Johnny's Monologue) "along with my memory... my family is gone when I woke up in the hospital the doctor told me that there had been a terrible accident my father and older sister died in a blaze of crimson fire and what's more I can't even remember how horrible it must have been..." ============================================================================== II. C H A R A C T E R S ============================================================================== (basic profiles are my own cruddy translations from www.shadowhearts.net) a. PLAYABLE CHARACTERS ~characters that can be switched in and out of your main party~ 1. + JOHNNY + Real Name: Johnny Garland Japanese: ジョニー・ガーランド Age: 16 Sex: Male Affinity: None Weapon: Malice Blade (knives) Specialty: Handy Tools (Malice) Joins in: New York Child Private Detective. He's lost his father and older sister in an accident that left him with significant gaps in his own memory. After recovering and leaving the hospital, he didn't much care for the idea of taking over his father's business and instead opened a Detective Agency. Business was good, but the requests that came in were mostly nonsense (things like missing cats and cheating wives). That is, until a suspicious man files a request with the agency, one that will make him face his own forgotten past. He likes to win and is almost always straining to be taken more seriously because of his age. He's reckless and sticks his nose into all sorts of things but often finds himself too weak to handle the consequences. Staff Comment: "He's a selfish boy who thinks he can do anything. But I think he's got himself in over his head this time. Please watch over him carefully." Voice actor: Kuwamoto Kunihiro Other roles: Hien (Shadow Hearts II), Komaza/Sumisu Tsurugi (Naruto) Probable Name Origin: History points to two probable "John Garland" namesakes ~ a soldier in the Mexican and Civil Wars who lived from 1792-1861 and died in New York City; a 13th century English poet and student of John of London (who was one of Roger Bacon's masters). Strengths/Evaluation: Johnny starts out the game as a good mid-level fighter and mid-level magic user. Later he's limited by his max-3 hit areas and low SP, but through his sidequests and a later plot development he becomes the probably the most balanced and competant offense/support team member you'll have. His stock manipulation skills are unmatched and more or less required to survive some of the boss fights (including the last). You'll want him in your party at all times (and need him there if you intend to collect snaps or want information on bosses). Ideally, Johnny should be equipped with a larger stellar chart than his default (I tend to use Gemini) and should be fitted with a variety of offensive and support spells. Get his Suitoru ability and the "Panoramic Lens" accessory as soon as possible to make Johnny a bit more of a force to contend with. = Random Battle Quotes = はい、こっち見て!笑って笑って!  Alright, look over here! Say cheese! ニューヨーカーを嘗めんなって!  Don't make light of New Yorkers! = Handy Tools = -Snap (スナップ) cost: 1 MP Johnny uses his trusty camera to take a snapshot of his foes. The snapshots fill out monster stats in your Bestiary and are also converted to cards that can be traded for items. -Suitoru (スイトール) cost: 44 MP Johnny uses the office vacuum clearner to suck the enemy's stock. Enemy 100% stock down, Johnny 100% stock up. -Call Phone (コールフォン) cost: 84 MP Johnny uses a cellphone to call Rene, who delivers a royal beating to whoever happens to be picking on his precious "botchama". It's good to have a butler with Godhand :) = Emancipate = -Awaker (アウェーカー) cost: 4 MP Transforms Johnny into a much more powerful Malice-fueled version of himself. ie. Gay Incan Stripper Johnny ^_^/ -Dual React (ヂュアルリアクト) cost: 88MP non-elemental damage, 24 hits -Iisaa Purge (イーサーパージ) cost: 300MP non-elemental damage to all, 33 hits = Weapons = Clip-Point (クリップポイント) cost: 580 P-Atk +11, S-Atk +11 Wish Knife (ウィシュナイフ) cost: 870 P-Atk +14, S-Atk +14 Guru Kakukuri (グルカククリ) cost: 1300 P-Atk +20, S-Atk +20 Assault Knife (アサルトナイフ) cost: 1960 P-Atk +29, S-Atk +29 Claria Dagger (クレリアダガー) cost: 2940 P-Atk +41, S-Atk +41 Oirun Knife (オイルーンナイフ) cost: 4400 P-Atk +56, S-Atk +56 Dragon Tail (ドラオンテイル) cost: N/A P-Atk +64, S-Atk +64 note: found in Garland mansion Cherry Boy (チェリーボウイ) cost: N/A P-Atk +72, S-Atk +72 note: Ultimate Weapon, obtained in Roswell ... "cherry boy" is popular Japanese slang for a virgin 2. + SHANIA + Real Name: Shania Japanese: シャナイア Age: 21 Sex: Female Affinity: Dark Weapon: Tomahawks Specialty: Entreating Spirits (Fusion) Joins in: New York Woman of the Galvoy tribe, possessing the beauty of the spirits. Shania possesses a unique power allowing her to contract spirits in exchange for the use of special abilities. Now, having left her village, she travels from place to place subduing monsters to earn a living. At first glance she seems an imposing figure, but every so often a very gentle smile tugs at her lips. However, deep in her eyes, a core of strength and hatred burns bright. During the incident in New York, she meets Johnny by chance and, feeling a strange power in their encounter, they continue to travel on together, but... Staff Comment: "An independant and mature young woman. And with those tomahawks of hers, she gives off a really strong impression. If Shania is really our heroine, who's the hero?" Voice actress: Nagata Ryoko Other roles: Eclair (Kiddy Grade), Cynthia (Heat Guy J) Probable Name Origin: Ojibway (Northeastern North American Indian) for "I'm on my way" Strengths/Evaluation: Shania is the Uru of the game. She's your best physical attacker, has a 5-hit area max ring and can use her fusions to become even more powerful. This time the fusions lack a bit in raw offensive ability... most of the offensive spells are either just normal mid-level stella spells or are dark elemental (which, incidentally, means they don't work against quite a few enemies you'd like them to). She makes up for her lackluster offensive abilities with a host of Arc-support spells (which can be unlocked much earlier than they can be found as stellas) and some very nice original support spells like "Howling". Less versatile and customizable than your other characters, but one of the most straightforward to use. = Fusions = note: Shania's fushions all come with summon sequences. While pretty, they suck up a lot of time and get old pretty quick. If you'd like to turn them off, you can do so through the "Options" menu. -Thunderbird (サンダーバード) Fetish: Eagle Fetish, Swan Fetish, Owl Fetish, Hawk Fetish Affinity: Dark (Wind) Skills: Mind Assault (マインドアサルト) - 1 MP, drains MP from target Gathering (ギャザリング) - 32 MP, warps all enemies into a close grouping that can be easily hit in multiple-target spells Arc Gale (アークゲイル) - 18 MP, party speed up 25% Arc Mirage (アークミラージュ) - 18 MP, party evasion up 30% for 5 turns Baaru Load (バールロッド) - 20 MP, wind damage, 7 hits Baaru Blast (バールブラスト) - 18 MP, wind damage, 8 hits Evil Eye (イビルアイ) - 20 MP, dark damage, 1 hit Dusk Proud (ダスクプラウド) - 20 MP, dark damage, 4 hits Evil Shade (エビルシェイド) - 24 MP, dark damage to wide area 1 hit Ebony Cluster (エボニークラスタ) - 18 MP, dark damage, 6 hits Slash Rain (スラッシュレイン) - 34 MP, dark damage, 8 hits -Ta Tanka (タタンカ) Fetish: Wolf Fetish, Bison Fetish, Horse Fetish, Bear Fetish Affinity: Dark (Earth) Skills: Howling (ハウリング) - 44 MP, nonelemental, return SP to all characters Inspire (インスパイア) - 52 MP, party's Stock accumulation up for 5 turns Arc Rage (アークレイジ) - 36 MP, party's phys attack up 30% for 5 turns Arc Surge (アークサージ) - 36 MP, party's S-attack up 30% for 5 turns Rock Bump (ロックバンプ) - 20 MP, earth damage, 5 hits Rock Bust (ロックバースト) - 36 MP, earth damage, 2 hits Red Nova (レッドノヴァ) - 28 MP, fire damage 1 hit STKdown Red Bounce (レッドバウンス) - 36 MP, fire damage, 2 hits Dusk Proud (ダスクプラウド) - 20 MP, dark damage, 4 hits Ebony Cluster (エボニークラスタ) - 18 MP, dark damage 6 hits Rumble Roar (ランブルロア) - 68 MP, dark damage, 6 hits -La Siren (ラシレーン) Fetish: Orca Fetish, Shark Fetish, Dolphin Fetish, Whale Fetish Affinity: Dark (Water) Skills: Cure Plus (キュアプラス) - 12 MP, restores large amount of HP to a single target Ressurection (レザレクション) - 20 MP, revives one character with full HP Arc Shield (アールシールド) - 18 MP, party's physical defense up 30% for 5 turns Arc Barrier (アークバリヤ) - 18 MP, party's special defense up 30% for 5 turns Hail Dust (ヘイルダスト) - 10 MP, Water damage, 3 hits Hail Solid (ヘイルソリッド) - 18 MP, Water damage, 3 hits Clear Race (クリアレイス) - 10 MP, Light damage, 2 hits Clear Oracle (クリアオラクル) - 18 MP, Light damage, 2 hits Dusk Proud (ダスクプラウド) - 20 MP, dark damage, 4 hits Ebony Cluster (エボニークラスタ) - 18 MP, dark damage 6 hits Current Press (カレントプレス) - 34 MP, dark damage, 4 hits -Tirawa (ティラワ) Fetish: Faruru Fetish, Hotoru Fetish, Shakuru Fetish, Chafuru Fetish Affinity: Dark (Non-Elemental) Skills: Shine Zephyr (シャインゼファー) - 84 MP, mid-level, 1 hit, drains enemy HP, same HP amount drained is restored to each party member. Sunlit Bell (サンリットベール) - 72 MP, a mega-buff... speed, atk, and def up 30% for 5 turns. Luminali Flare (ルミナリフレア) - 120 MP, all levels, large area, NE damage, 30 hits = Weapons = Littlecrow (リトルクロウ) cost: 620 P-Atk +12, S-Atk +10 Crazy Horse (クレージーホース) cost: 930 P-Atk +15, S-Atk +13 Sitting Bull (シッティングブル) cost: 1400 P-Atk +21, S-Atk +19 Whirlwind (ワ−ルウインド) cost: 2090 P-Atk +30, S-Atk +28 Red Cloud (レッドクラウド) cost: 3140 P-Atk +42, S-Atk +40 Black Hawk (ブラックホーク) cost: 4710 P-Atk +57, S-Atk +55 Big Elk (ビッグエルク) cost: N/A P-Atk +65, S-Atk +63 note: Pit Fight reward Wild Mist (ワイルドミスト) cost: N/A P-Atk +73, S-Atk +71 note: Ultimate Weapon, obtain in Galvoy Valley 3. + NATAN + Real Name: Natan Japanese: ナタン Age: 35 Sex: Male Affinity: Wind Weapon: 2 guns Specialty: Gun-Style (Gun-Fu) Joins in: New York He calls Shania "Ohime-sama" ('Princess') and follows her through sun and shadow. A taciturn soldier of the Galvoy people. He wields two guns as weapons and has adapted his own original style of physical fighting called Gun-fu to match. He's a man of few words so it's easy to mistake him for a cold person but, the truth is that he's simply a calm person and prefers not to waste words over useless things. Staff Comments: "His character design started out a lot more 'biseinen' (pretty boy) but we kept playing with the design and this is his form as he is now. Now he's a much more imposing figure." Voice actor: Kanemitsu Nobuaki Other roles: Kato (Shadow Hearts II) Probable Name Origin: Lakota (Plains North American Indian) for "Charge/Charging" Strengths/Evaluation: Natan is a mid-level offensive character. He hits fairly hard on regular attacks and has a few hard-hitting abilities (when pumped with the UMA hunt sidequest). He's not much of an offensive magic user but he can be set up to buff and heal just as well as the others. His special skills are quite limited, all carry the "Wind" element and are, frankly, pretty uninteresting ^^; But darn it, he LOOKS cool. Probably the least interesting character to play with, but still, by no means a bad one. You'll need to use him for at least some of the UMA hunts if you intend to get all of Shania's fetishes and the good ending, so it's probably not a good idea to leave Natan on the bench for the whole game. Natan should get a new stellar chart asap if you intend to use him long term. = Gun Fu = -Slug Shell (スラッグシェル) cost: 16-64 MP wind elemental shooting skill, 8 hits -Rapid Shot (ラピッドショット) cost: 20-68 MP wind elemental shooting skill, 9 hits -Soul Baretto (ソウルバレット) cost: 84 MP wind elemental shooting skill, 26 hits = Weapons = -Peacemaker Revised (ピースメーカー改) cost: 640 P-Atk +11, S-Atk +11 -Scofield II (スコフィールドII) cost: 960 P-Atk +14, S-Atk +14 -Alligator 45 (アリゲーター45) cost: 1440 P-Atk +20, S-Atk +20 -Tyrant M26 (タイラントM29) cost: 2160 P-Atk +29, S-Atk +29 -Mauser Custom (マウザーカスタム) cost: 3240 P-Atk +41, S-Atk +41 -Diablos (ディアボロス) cost: 4860 P-Atk +56, S-Atk +56 -Moutarubenon (モータルべノン) cost: N/A P-Atk +64, S-Atk +64 note: Found in the last dungeon -Missing 51 (ミッシング51) cost: N/A P-Atk +72, S-Atk +72 note: Ultimate Weapon, obtained in The Grand Canyon 4. + FRANK + Real Name: Frank Goldfinger Japanese: フランク・ゴールドフィンガー Age: 46 Sex: Male Affinity: Light Weapon: Handmade... swords? Specialty: Brazilian-style Ninjutsu Joins In: Arkham University (Underground) An abnormal highstrung ninja who uses a suspicious style of fighting and speaks broken-English (Japanese in the case of the Japanese version). His sense of justice is strong and he's quick to react to any he sees but he's too honest and trusting... to the point of being a bit of an idiot. When he was young, he flew a one-man plane but crashed into the jungle of South America and apprenticed under the ninjas he met there. He has a bad habit of finding odd things by the roadside and using them to construct his own ninja swords. Staff Comments: "the guy says he's serious but, I think he's turned out... not to be. The demon (hannya) he wears has a secret. If you use him you'll find out (laugh)." Voice actor: Ginga Banjo Other roles: Giren Zabi (Mobile Suit Gundam), Zahha Torte/Narrator (Bakaretsu Hunters), Clayton (Kingdom Hearts), Captain Blue (Viewtiful Joe)*** *** Frank's voice actor is 72 years old and by far the most senior voice-actor in the cast with over 70 roles in anime/games dating back to 1975. Probable Name Origin: ??? Strengths/Evaluation: Frank is a lot of fun to watch, and quite a lot of fun to play. His first skill is kind of annoying in that it's a mid-air only attack (not terribly useful or user-friendly so early on in the game)... but you'll need it for some of the pit fights and quite a few more varied skills can be gotten through a series of genuinely funny sidequests. Frank should get a new Stellar Chart asap if you intend to use him long-term. = Ninjutsu = - Ninpou.Flying-Back-Sword-Pitcher(忍法.飛投手・剣) cost: 20MP summons a giant shurikan to deal light-elemental damage, 3 hits mid-air damage only - Ninpou.Rolling-High-Wave(忍法.怒濤畳反転) cost: 36 MP light-elemental damage to enemies in a single line, 7 hits - Ninpou.Big-Hannya-Explosion (般若大爆発) cost: 68 MP Frank uses the Hannya he wears to deal light-elemental damage, 4 hits - Ninpou.Snow-Cave-Fastball (忍法.雪洞剛速球) cost: 84 MP Frank goes bowling for monsters, light-elemental damage, 11 hits = Weapons = -Strike Katana (伐刀) cost: 680 P-Atk +12, S-Atk +12 -Needle Katana (針刀) cost: 1020 .... or picked up in Grand Canyon village P-Atk +15, S-Atk +15 -Petal Katana (弁刀) cost: 1530 .... or picked up in Roswell (Town) P-Atk +21, S-Atk +19 -Cold Sword (冷刀) cost: 2300 .... or picked up in The Carribean P-Atk +30, S-Atk +28 -Point Sword (点刀) cost: 3440 .... or picked up in Rio P-Atk +42, S-Atk +40 -Wood Sword (木刀) cost: 5160 .... or picked up in Moana Village P-Atk +57, S-Atk +55 -Saintly Sword (聖刀) cost: N/A ... picked up in Unyu Salt Lake P-Atk +65, S-Atk +63 -Hot Sword (熱刀) cost: N/A P-Atk +73, S-Atk +71 note: Ultimate Weapon, obtained from Britney in Rio 5. + MAO + Real Name: Mao Japanese: マオ Age: 100 or more Sex: Female Affinity: Water Weapon: Sake Bottle Specialty: Drunken Mastery (NyanCoins) Joins In: Alcatraz A gigantic housecat that can speak in human words. Having come all the way from Asia to America, though many twists and turns, she has somehow become a chronic dinner (and drinking) guest of the Mafia in Chicago. Her enormous love of alcohol leads her to be more often drunk than not, but Mao's senses are actually sharper when she's had a bit too much to drink and has mastered use of "Drunken Arts". Though she's a bit of a villain at heart and a natural crime boss, she's the victim of a one-sided student-master relationship with Frank. Staff Comments: "Loves alcohol. The large appearance and striking voice make for an interesting feeling. There will also be cat-specific events available for Mao. Normal people can't enter them." Voice actor: Gujira Other roles: ?? Probable Name Origin: Chinese for "cat" Strengths/Evaluation: Mao can be an amazing hybrid offensive/support character, but requires quite a bit of work to reach her full potential. If you don't want to devote hours to killing enemies with Neko touch and defeating the cat masters to level up and obtain skills for Mao, you might want to pass on using her. If you don't mind the extra hassle, Mao has a fun cure-all-status spell, a raise-all spell and can power up Neko touch to be damn devistating. Mao is also a decent magic-user, but given her special abilities, you really don't need to equip her with very much to make her a powerhouse. The stellar chart she comes with is fine for the first half of the game, if you've got better ones lying around, switch her chart to one of those... but chances are, you'll use Mao mostly for her special abilities: not her magic. = Drunken Cat-Mastery = -Neko touch (ネコタッチ) cost: 16 MP physical, water-elemental, 3 hits -Neko touch Lv 2 (ネコタッチLv2) cost: 32 MP physical, water-elemental, 5 hits -Neko touch Lv 3 (ネコタッチLv3) cost: 64 MP physical, water-elemental, 7 hits -Feast of Purity (浄化の宴) cost: 18 MP clears all ring and status affects from all party members -The Best Medicine (百薬の長) cost: 64 MP raises all dead party members -Holy Grail (廟清の杯) cost: 88 MP water damage to a large area, 5 hits = Weapons = -Prosperity Rain (及時雨) cost: 990 P-Atk +13, S-Atk +15 -Bubble Man (泡沫人) cost: 1490 P-Atk +19, S-Atk +21 -Cactus Drop (カクタスドロップ) cost: 2230 P-Atk +28, S-Atk +30 -Corrida Joraru (コリーダジョラル) cost: 3340 P-Atk +40, S-Atk +42 -Heaven's Drops (天幕ノ雫) cost: 5010 P-Atk +55, S-Atk +57 -Snowman Container (雪樹門) cost: N/A P-Atk +63, S-Atk +65 notes: found on the 6th floor of Uyuni Salt Lake -Dragon Flask.Heaven's Virtue (龍角泉・天徳) cost: N/A P-Atk +71, S-Atk +73 notes: recieved in the back room of the speak-easy after the Gate has been opened = Nyancoins = 鯖 - "mackerel" - blue 蛸 - "octopus" - red 帆立  - "scallop" - bronze 海老 - "shrimp" - silver 鯛 - "bream" - gold 6. + HILDA + Real Name: Hildegard Valentine Japanese: ヒルデガルド・ヴァレンティーナ Age: Unknown (a bit under 400) Sex: Female Affinity: Earth Weapon: Magic Stick Specialty: Calorie Count (Magical Arts) Joins In: Roswell A vampire from the Blue Castle in Europe. She likes to pretend that she's the real heroine this time. She came to America by rush travel in a friend's place but lost momentum and crashed prematurely. As a result, she's been mistaken for an alien. By consuming calories she can transform into various forms. While her her true self is the brash and selfish little girl at the center of it all, when transformed she becomes much more kind and ladylike, but there's a catch... Staff Comments: "To make it perfectly clear, she transforms into that (laugh). She's kind of a brat but, when she changes to her other form, her personality undergoes a big change too." Voice actor: Kanda Rie Other roles: Izumi Sakibara (Asagiri no Miko), Anna (Gakuen Alice) Probable Name Origin: Scandinavian "Protector", possibly after Saint Hildegard (12th century) Strengths/Evaluation: Hilda is THE magic-junkie's character. Hilda is a phenomenal magic user, limited only by the pain inherent in maintaining and changing her forms. Like Mao, lazy people will probably want to park Hilda on the bench and keep her there, especially since aquiring many of her abilities requires her to talk to specific NPCs in specific forms (meaning you can't just choose a form and leave her there). If you DO use Hilda, you're really choosing to use three different characters: Glamour Hilda (a support magic guru and hard-hitter), Slim Hilda (the offensive magic freak) and the Pink Bat who is an overpowered physical attacker but has no access to magic. As a bonus, Hilda comes with probably the best default-stellar chart... too bad it's got so much crap auto-equipped on it >_<; Wipe the whole thing off and do your worst. With a chart full of good offensive spells and some good support spells, Hilda can bring a whole lotta pain. = Magical Arts = -Calorie Drain (カロリードレイン) form: all forms cost: 20 MP drains calories from enemies to alter Hilda's calorie count -Energy Charge (エナジーチャージ) form: bat cost: 59 MP damage up 125% for the next turn = Weapons = -Kind Star (カインドスター) cost: 1350 P-Atk +19, S-Atk +21 -Brave Moon (ブレイブムーン) cost: 2030 P-Atk +28, S-Atk +30 -Sunshine Love (サンシャインラヴ) cost: 3040 P-Atk +40, S-Atk +42 -Trust Heart (トラストハート) cost: 4560 P-Atk +55, S-Atk +57 -Crystal Orb (クリスタルオーブ) cost: N/A P-Atk +63, S-Atk +65 note: Found in final dungeon -Demon Key Hilding (魔鍵ヒルディング) cost: N/A P-Atk +71, S-Atk +73 note: Obtained in Chelsea 7. + RICARDO + Real Name: Ricardo Gomes Japanese: リカルド・ゴメス Age: 27 Sex: Male Affinity: Fire Weapon: Altered Guitar Specialty: Guitar Performance Joins in: Las Vegas A free-living mariachi with a guitar always in hand. Travelling alone in a dangerous world, he's equipped his beloved guitar with various "extras" as a means of self-defense. He has a weak spot for women but he has yet to cross the line and holds back for the sake of maturity. For the last several years, he's been drifting from town to town using various names but he's settled in Chicago of late and plays every night standing on the same stage in the same bar. The reason for this is rumored to be a certain shady man's little sister, with whom he seems to have fallen in love... Staff Comments: "I guess he's Shania's male counterpart, huh? He's pretty cool, so we hope you'll enjoy him. He's got some interesting stuff crammed into his guitars, we wanted him to be kind of flashy." Voice actor: Ebara Masashi Other roles: Ziggy (Xenosaga), Hoenheim Elric (Fullmetal Alchemist) Probable Name Origin: Spanish "Brave One", possibly named after the American artist Ricardo Gomez (born in New York in the 1940s) Strengths/Evaluation: Ricardo is the man. No really. Officially. His support spells require a bit of strategizing, but used in combination and at their higher levels, the seranatas are a godsend. He's also got some fire based elemental spells that hurt quite a bit and he comes pre-equipped with an awesome stellar chart WITH arc support spells on it!!! As the game goes on and your other characters become a bit stronger and arc support spells easier to come by, you might find yourself not needing to rely on our mariachi friend quite so much. He does tend to become less orgasmic a character later on in the game when your other characters refine their own support abilities and become hard hitting all-arounders. You'll definately want to use him for awhile after you get him... but how long you use him is ultimately up to you (and how you choose to build your other characters). = Seranatas = Roots Item: Unfading Flower (色・せぬ乾花) -Melody of Joy (歓喜のメロディ) "Rainbow-Colored Oath" (虹色の誓い) cost: 20 MP returns a small amount of HP to each party member per turn -Melody of Rage (激怒のメロディ) "Blood Tide" (迸る熱き血潮) cost: 36 MP fire-based damage to a large area, 8 hits -Melody of Sorrow (哀愁のメロディ−) "Legend of the Red Bond" (赤い絆の伝説) cost: 20 MP returns a small amount of MP to each party member per turn -Melody of Love (愛情のメロディー) "Road to Glory" (栄光への道) cost: 20 MP returns a small amount of SP to each party member per turn Roots Item: Old Person's Diary (老人の日記) -Melody of Joy (歓喜のメロディ) "Storm of Star Tears" (涙雨流星群) cost: 35 MP party immunity to bad and ring status for 3 turns -Melody of Rage (激怒のメロディ) "Boiling Firey Spirit" (燃え滾る闘志) cost: 35 MP party crit rate up 50% for 1 turn -Melody of Sorrow (哀愁のメロディ−) "Poem that Echoes in the Night" (月夜に響く詩) cost: 35 MP party evasion up 100% for 3 turns -Melody of Love (愛情のメロディー) "To the Unknown Tomorrow" (まだ見ぬ明日へ) cost: 35 MP party's stock accumulation up 50% for 1 turn Roots Item: Girl's Letter (少女からの手紙) -Melody of Joy (歓喜のメロディ) "Treasure of a Lifetime" (一生の宝物) cost: 50 MP party's p-def up 25% for 3 turns -Melody of Rage (激怒のメロディ) "Some Far Off Day" (遠き日の決着) cost: 68 MP fire-elemental damage, 13 hits -Melody of Sorrow (哀愁のメロディ−) "Evening-glow Memory" (夕焼けメモリー) cost: 65 MP party's strike zone 20% increase for 3 turns -Melody of Love (愛情のメロディー) "If you cry" (もし君が泣くなら) cost: 50 MP party's P-atk & S-atck 25% up for 3 turns Roots Item: Handwritten Musical Score (書きかけの楽譜) -Melody of Joy (歓喜のメロディ) "" cost: 65 MP 20% HP restored to all party members each turn for 3 turns -Melody of Rage (激怒のメロディ) "" cost: 750 MP Third Key effect on all party members for one turn -Melody of Sorrow (哀愁のメロディ−) "" cost: 65 MP 20% MP restored to all party members each turn for 3 turns -Melody of Love (愛情のメロディー) "" cost: 65 MP 60% SP restored to all party members each turn for 3 turns = Weapons = Refinado (レフィナード) cost: 1990 P-Atk +29, S-Atk +29 Salsarosa (サルサロッサ) cost: 3540 P-Atk +41, S-Atk +41 Domidonaru (ドミドナル) cost: 5320 P-Atk +56, S-Atk +56 Espurosion (エスプロシオン) cost: N/A P-Atk +64, S-Atk +64 note: won in Harlem lottery Diossa (ディオッサ) cost: N/A P-Atk +72, S-Atk +72 note: Obtained in Harlem 8. RECOMMENDED PARTIES Balanced: Johnny + Shania + Mao + Hilda (slim) Johnny + Shania + Frank/Natan + Hilda (fat) (two of your four characters should have a range of support spells available) Physical Offense-Heavy: Johnny + Shania + Frank/Natan + Mao (with arc support spells equipped on either/both Johnny or Mao and Mao's abilities up-to-date) Magic-Heavy: Johnny + Shania + Hilda (slim/fat) + Ricardo (Johnny needs a new stellar chart) In reality, any party can be built out of any combination of characters without much consequence to the final outcome of the game. So feel free to choose whoever the heck you like most. Just make sure you've got at least two characters who can heal, two who can res and one immune to status with a clear-status-all spell. Work on the sidequests for the characters you use as they open and you'll do fine with whoever you choose. b. SUPPORTING CAST ~reoccurring characters who feature heavily in the storyline~ + RENE + Real Name: Rene Curtis Japanese: レニ・カーティス Age: 40 Sex: Male Affinity: Earth Specialty: Everything from Accounting to House-work Johnny's constant and able butler. By day he's got his hands Real accounting for the Detective Agency. By night he doubles as a homemaker and works hard at housework for Johnny's sake. At first everyone in the neighborhood tended to distance themselves from him because of his scary appearance but his gentlemanly behavior has earned him quite a bit of popularity around town. Voice actor: Nakamura Daiki Other roles: Haohmaru (Samurai Spirits), Date Seiji (Yoroiden Samurai Troopers/Ronin Warriors) + KILLER + Real Name: Unknown Japanese: キラー Age: 24 Sex: Male Affinity: Fire Specialty: Unknown For his own pleasure, he's stained himself with every sort of evil; a man who hides himself in the American underworld. Wounded and surrounded by police in Brooklyn he was aided by a mysterious woman. From then on, he became totally devoted to the woman he calls "Lady" Voice Actor: Ishii Kouji Other roles: Mitsukake (Fushigi Yuugi), Kimura (Azumanga Daioh), Ryuji Yamazaki (The King of Fighters) + LADY + Real Name: Unknown Japanese: レディ Age: Unknown Sex: Female Affinity: None Specialty: Red Light A mysterious woman who appeared at night in Brooklyn. In front of a group of relentless policemen she appeared suddenly and in the blink of an eye, robbed each and every one of life. Her countanance registers no emotion and never does a single word pass from her lips. What she's thinking, her goal, what drives her behavior... no one knows. Voice actor: none worth noting + GILBERT + Real Name: Unknown Japanese: ギルバート Age: Unknown, but he looks like he's in his 40s Sex: Male Affinity: Dark Specialty: Suspicious Research A University Proffessor with a quite suspicious appearance. He seeks out Johnny with a strange story and an even stranger request. From his ominously smiling mouth comes a strange sort of laughter, and he speaks with an obnoxiously cocky manner. He seems to know something about Johnny's lost memories... Voice actor: Niko Yasushi Other Roles: Keiji (Ghost in the Shell: Standalone Complex) + BAIGEN + Real Name: Baigen Japanese: バイゲン Age: 38 Sex: Male Affinity: Light Specialty: small-scale metal-work Astride his beloved bike, this metal-worker travels around America. And riding in the side-car is his precious partner. He works with your party in mysterious magic called "Stellar Charts" and can manipulate the lithographs that store spells. From beneath his open-chested shirt, his chest gives off a dangerous male pheremone... Voice Actor: none + MAZYMELL + Real Name: Gerard Mazymell Japanese: ジェラール・マジメル Age: 64 Sex: Male Affinity: Water Specialty: Serving the Customer A vendor who travels America with his new lover. It seems that nowhere in the world is off-limits for this globe-trotting merchant. This time around he's intent on following Johnny and Company to cater to their every item need however remote the locale. Though his body's gotten old, he still has the heart and naievite' of a maiden. Voice Actor: none + ANNE + Real Name: Anne Lafite Japanese: アン・ラフィート Age: 8 Sex: Female Affinity: Water Specialty: Piracy The captain of the Lafite Pirates who make their den by the Carribean Sea. Her ill-fitting hat is a memento from her grandfather, the former Captain (the historical Jean Lafitte). She's still quite inexperienced but, bolstered by the support of everyone on her crew she's rapidly becoming a fine pirate. Though she's still just an 8 year-old girl, she tries to speak with civility and refinement but sometimes shows a spark of cruelty and ruthlessness characteristic of a pirate without thinking. Voice Actor: Wada Michiru Other Roles: Sukeeru-chan (Soreike! Anpanman) + EDNA + Real Name: Edna Capone Japanese: エドナ・カポネ Age: 21 Sex: Female Affinity: Water Specialty: Domestic Things Al Capone's beautiful younger sister. Quite contrary to her brother, Edna has no interest in his underhanded business dealings, she only wants to live a quiet life. She had a love affair with a wandering Mariachi but decided to keep it a secret from her brash older brother, who would no-doubt dissapprove. However small the happiness, those were good days but after one of the boys from an Irish Gang falls in love with her, everything begins to change... Voice Actor: Sonozaki Mie Other Roles: Aya Hasabe (Comic Party), Kei Kurono ~child~ (GANTZ), Uruka (Steel Angel Kurumi) ============================================================================== III. S Y S T E M / C O N T R O L S ============================================================================== a. THE SYSTEM + The Judgement Ring + It wouldn't be Shadow Hearts without our old friend the Judgement Ring. Once again the ring factors into everything from basic attacks to magic, combos and shopping. Those new to the ring will likely find it frustrating/perplexing at first but the ring system here is smoother than ever and should offer no troubles to returning franchise fans and patient gamers. For those new to the ring: the yellow areas (hit areas) result in regular hits while red areas (strike areas) result stronger hits. Green and blue areas are prerequisites for magic or non-physical skills (again, hitting the red strike area will maximize your spell's affect, while hitting the darker blue areas nearer to the strike zone will increase the regular power of your spell... the green areas have no affect on strength). If you miss a character's hit-area in battle, you'll lose the rest of that character's turn. Item-use in battle works the same way, with red areas often enhancing the affect of any given item and misses resulting in failure. Some monsters can inflict bad status on your ring: contracting the hit areas, speeding up the ring or removing the visable hit-areas altogether. These bad statuses can be a pain in the butt, but items can be equipped to hold them off (like the "pocketwatch"). Your ring performance also affects your game "score" and perfect performance during some battles can result in special items being dropped. Even simple tasks like shopping and minigames like the lottery involve the Judgement Ring and being handy with it can be a real advantage. The ring allows several customization options: adding more hit areas, expanding normal hit areas, adding status effects to your attacks, expanding critical strike areas, and changing the type/appearance of your ring altogether. Those who tire of the ring or would rather play with a more orthodox RPG system can set their rings to "auto", at which point you'll be freed from the Judgement Ring in battle, but likely end up with a lower strike rate than you would if you played the ring manually. + Ring Status + The following ring status can be inflicted: Blind Ring - the hit areas on your ring become invisable Fake Ring - the hit areas on your ring will be randomly replaced with fakes Fast Ring - your ring will speed up about 50% Fickle Ring - the speed of your ring will change at random Slow Ring - the speed of your ring will slow down Small Ring - shrinks your ring to half it's regular size Tight Ring - the hit areas on your ring will contract drasticly Up Ring - your ring will gradually build up speed throughout your turn only one item protects against ring status: the pocketwatch, fortunately that one item protects against them all. There will, however, be situations in which a pocketwatch won't help you. Some pit fights have mandatory status infliction and certain items also carry default ring-status (Mind's Eye, Coral Lariet, etc) + The Stock Guage + The big new introduction to the battle system this time around is the Stock Guage. Located in a long yellow/green bar underneath your character's other stats, the Stock Guage fills when you deal or receive damage. Monsters can also take stock using special attacks or hard hits and the "Hard Hit" attack now consumes one stock every time you use it. When the Stock Guage fills, the tally on the right (your "stock") increases by one. Stock can be used to pull of combos, doubles and double-combos. Depending on the amount of stock you have accumulated, new options will be unlocked on top of your battle menu: combo, double, and d. combo. If you haven't got enough stock for the option it will appear in shadow. Enemies can also accumulate stock and utilize it to unleash combos, doubles and double combos against your characters. The "hard hit" option, as well as a number of spells and special abilities can drain the enemies stock guage, preventing more damaging attacks. Unfortunately, enemies can also hard hit you or inflict status that will hinder your stock accumulation (Spiritless). - Doubles - The new double option allows a character to have, in essence, a double turn. Choosing a double will delay your turn a bit, but when it does come around, you get to choose two actions in succession. You can choose to double however you like: combining skills, spells, regular attacks, defending, covering, and healing options but you can't perform the same action twice during a double (ie. you can't double 2 normal attacks, two stellar magic spells, or two special abilities). Using doubles consumes 1 stock. When using a double, the judgement ring will change to reflect the two actions you've chosen in a single ring-face. These rings will usually include both phsyical and magic/special hit-areas. - Combos - Combos involve attacking with multiple characters in a chain. When comboing, each attack in the chain will gain a damage bonus in being linked with the previous... as you continue to link characters, the damage bonus grows. Chaining all 4 characters can result in some devistating damage, especially when using Double-Combos (next). The combo system has been refined a bit from the last game, no longer requiring you to lump characters together into an easy-to-squash pile. Now, your ability to combo is based on your stock guage. For one stock you can initiate the combo system, which is pretty much identical to the previous one. After your first character attacks, the enemy is temporarily frozen and the judgement ring begins to spin with a random key symbol. Hit the key shown on the ring and you'll be given the choice of a second character to join the combo. Multiple characters can be used in a combo (all of them if you like) but if you miss a hit-area with any character or mess up on hitting the correct button to initiate a combo: your combo will be broken. If you successfully chain combos between all your characters you'll end up hitting for quite a lot more than attacking solo. Please note that though it only takes 1 stock to initiate a combo, each character who joins will also lose 1 stock in the process (and will require at least 1 stock available to appear on the combo menu at all). Combos now carry over from one enemy to the others in any attacking group. So a combo doesn't necesarily end when the initally targetted monster dies. - Double Combos - If you've got the stock: this is where the real power is. Each character you want to join the double combo will need 2 stock available. Otherwise this is exactly what it sounds like. You'll be given the menus for a double but with the option to chain your doubles between characters through the combo system. + Regular Attacks + Normal Attack - default mid-level attack Hard Hit - an attack that drains the enemy's stock guage, costs 1 stock High Hit - knocks an enemy into the air for another enemy to attack with a "mid-air" spell/ability or "knockdown" attack. Knockdown - knocks an enemy out of the air for more damage + Area of Attacks + Each offensive special attack or spell hits from one of three areas: High Medium Low Each attack also sends the enemy to a new position depending on the direction of the attack: Upward Forward Downward Information about the hit-area and trajectory of spells and skills appears on the bottom line of the screen whenever a spell or skill is highlighted in the battle or property menu. The attack's target area is shown by blue highlighted portions of three vertical bars, it's trajectory by an arrow pointing up, one or two pointing to the right or one pointing down. Attempting to attack a flying enemies with an ground-based (low) spells or enemies that have been knocked to the ground with mid-air (high) attacks will result in miserable failure, broken combos and lost turns. Don't do it! NOTE: the trajectory of the last attack will only affect the next character in line if you're combo-ing. Otherwise, enemies return to their original positions automatically. + Bad Status + Death - instant death Mind Break - automatic loss of MP each turn Paralysis - inability to act, automatic skipped turn Poison - automatic loss of hp each turn Seal - inability to use anything requiring MP Slow - reduces speed, turn frequency down Spiritless/spiritless - no stock accumulation Stone - inability to act, automatic skipped turn, suceptable to instant death if all of your characters are afflicted with a status affect that makes them unable to take their turns, you'll automatically get a GAME OVER. + Bonuses + Extra items and stock-guage bonuses can be earned through exceptional performance in battle. Any bonuses earned will show on in the top portion of your Success window. Bonuses can be earned for (among others): - High hit count in combos - defeating monsters in very few turns - defeating monsters without allowing them to attack - ring perfect - combo magic finishes There is also one in-game item related to your overall game score, it can only be obtained with a high overall perfect rating. Your game score will depend most heavily on your success rate with the judgement ring. If you're playing for score: always try for ring perfect. + Customizing Your Ring + Each character has a unique default judgement ring that can be customized using certain items. The Ring Custom Menu can be accessed through the main menu by choosing "リングカスタム" followed by whoever's ring you'd like to tamper with. The menu that appears is translated below .------------------------------------------------. | Customize Selection | |------------------------------------------------| | Hit Area Width | |------------------------------------------------| | Added Effect (Effect Name)(LV) | |------------------------------------------------| |Number of Chances to Attack| (number) times | |------------------------------------------------| | Ring Type | (type of ring) | |------------------------------------------------| | Auto Ring | (ON/OFF) | .------------------------------------------------. = Hit Area Width = Increasing the width of the hit or strike areas on your ring can be accomplished by collecting and using "Hit Area Expand" (ヒットエリア拡張) and "Strike Area Expand" (ストライク拡張) items. These items are reuseable. Decreasing the width of your Hit areas will return any used Expand items to your stock. = Added Effect = Added effects is used primarily to inflict status on enemies. Ring effects can be added or removed at any time once their corresponding items have been found. 毒 - poison 麻痺 - paralysis 封印 - seal 石化 - petrification 即死 - instant death 無気 - spiritlessness 物理攻撃減 - physical attack decrease 特殊攻撃減 - special attack decrease 物理防御減 - physical defense decrease 特殊防御減 - special defense decrease スロウ - slow 回避串減 - evasion decrease = Number of Chances to Attack = Each character has a maximum number of hit areas (between 3 and 5) that can not be exceeded. Up until that set limit, characters can be given additional chances to attach by using special items obtained from the Ring Soul: Attack Number Increases (攻撃回数増). Like the other Ring Custom items, these items are resuable. = Ring Type = For those looking for a challenge, or just to tweak the style of gameplay to fit their own preferences, there are a number of different default ring configurations to choose from: ノーマル (Normal) - the default ring プラクティス (Practice) - no strike areas, only hit areas テクニカル (Techinal) - narrower hit areas, very narrow strike areas ギャンブル (Gamble) - only one narrow hit area controls all attacks = Auto Ring = Either you choose an auto ring or not. There's not much more to it than that. If you've chosen auto ring, you won't need to deal with the judgement ring but you will be penalized with a higher than average miss-rate. b. CONTROLS Circle Button - issue a command, inspect, talk X Button - cancel a command, used in combination with the left analog stick to "walk" Triangle Button - pulls up main menu, cals up list-style stellar charts from stellar chart menu, calls up visuals and detailed descriptions of items from the item menu Square Button - pulls up the "sort" menu when used from the item menu, toggles character action animation from the "Personal" and "Libarary" menus, switches between battle teams R1 Button - toggles between stock guage options in battle, calls up a navigation map in dungeons R2 Button - used to scroll within the item list, to switch between location lists on the world map and to scroll through the combat list in battle L1 Button - switches between battle teams in the field, toggles between stock guage options in battle, switches the floor shown on the navigation map L2 Button - switches between battle teams in the field, used to scroll within the item list, used to switch between location lists on the world map, used to scroll through the combat list in battle and and switches the floor shown on the navigation map Right Analog Stick - used to rotate characters/monsters in the "Personal" and "Library" sections Left Analog Stick/arrow keys - character and cursor movement Start Button - skips movies Select Button - hides/triggers subtitles c. MENU TRANSLATIONS Note: at the risk someone is playing an import version and doesn't already know this: This (はい) means "yes" This (いえ) means "no" even if this is the only Japanese you manage to master through import gaming... please, for the love of God, learn it :) It will save you a lot of headaches. Also useful: the suffix "ーない" is negative, usually when you see this as one of the optional answers to a question, it's your "don't do it" option. 1. = Start Menu = -Start begins a new game -Continue continues from save -スロット1 (Slot 1) -スロット2 (Slot 2) -Option バイブレーション (Vibration) Off Low Hi BGM音量 (BGM Volume) SE音量 (SFX Volume) 画面の明るさ(Screen Brightness) 字幕(Subtitles) On Off フィルター(Filter) On Off 2. = Command Menu = -アイテム (Items) brings up a list of normal items, useable items in white, un-useable in gray -ヒーリング (Healing) all characters with heal spells become optional, clicking the character brings up a list of their healing spells. -ステラチャート (Steller Charts) -ステラカスタム (Stellar Custom) from this menu you can set stella (spells) onto the nodes in the chart grids -チャート装備 (Stellar Grids) allows you to assign charts or swap charts between characters -装置 (Equipment) basically an "Equip" option, sets characters' weapons, armor and accessories NOTE: the Square Button here can be used to "auto-equip" the best armor and weapons. -パーソナル (Personal) brings up character-specific menus to access abilities, stats and all character-related menus ...see #5 "Character Specific Menus" -リングカスタム (Ring Custom) Judgement Ring Customization panel, see #3 "Ring Custom Menu" -パトルメンバー (Patrol Members) sets up to three parties that can be switched between -プロパティ (Property) Game information, collected items, bestiary, NPC library, spell list, etc. see #4 "Property Menu" -ヘルプ (Help) home of the "help" files, assuming you're reading menu translations at all, these will be of little help to you, since all explanations are in Japanese. You probably don't need it anyway :) -オプション (Options) an expanded option menu バイブレーション (Vibration) Off Low Hi サウンド出力 (Sound Output) モノラル (mono) ステレオ (stereo) BGM音量 (BGM Volume) ~slide-bar~ SE音量 (SFX Volume) ~slide-bar~ 画面の明るさ(Screen Brightness) ~slide bar~ 字幕(Subtitles) Off On メッセージ速度 (text speed) 普通 (normal) 速い (fast) 一括 (bunch) カーソル位置 (cursor location) 記憶しない (don't remember) 記憶する (remember) フィルター(Filter) Off On フュージョン演出 (Fushion Intros) 短縮 (short) 通常 (normal) 一括入力 (combo entry batch) Off On -データ (Data) save/load menu セーブ (save) save your game, only appears when standing over a save point ロード (load) load a saved game 3. = Ring Custom Menu = -ヒットエリア幅 (Hit Area Width) allows you to expand or contract the hit and strike areas on your Judgement Ring -追加効果 (Effect-Added) allows you to add status affects to your attacks -攻撃回数 (Number of Attacks) increases or decreases number of attacks on your Judgement Ring -リングタイプ (Ring Type) -ノーマル (Normal) standard, default Judgement Ring -プラクティス (Practice) no strike areas -テクニカル (Technical) smaller strike areas that do increased damage when hit -ギャンブル (Gamble) Only one, smaller hit area controls all actions -リング自動化 (Automatic Ring) sets ring to auto, game will play like a regular turn-based RPG 4. = Property Menu = 所持品一覧 (Personal Items Summary) キーアイテム (Key Items) shows key items アイテム (Items) shows regular (useable) items ステラ (Stella) shows collected Stella ステラチャート (Stellar Charts) shows collected Stellar Charts 武器 (Weapons) shows collected Weapons 防具 (Armor) shows collected Armor アクセサリ (Accessories) shows collected Accessories リングアイテム (Ring Items) shows items that can be used to alter your Judgement Ring スナップ (Snap) shows Johnny's collected snapshots フェティッシュ (Fetishes) shows Shania's collected fetishes にゃんコイン (Nyancoins) shows Mao's collected nyancoins ルーツアイテム (Roots Items) shows Ricardo's collected roots items スキル一覧 (Skill Summary) ステラマジック (Stellar Magic) summary of Stellar Magic Spells 運勢魔法 (Combo Magic) summary of special Magic Spells ハンディツール (Handy Tools) summary of Johnny's special skills 特抜 (Fusion Magic) summary of Shania's fushions' special skills 銃風 (Gun Fu) summary of Natan's special skills 忍法 (Ninpou) summary of Frank's special skills 猫酔の奥義 (Drunken Cat Mastery) summary of Mao's special skills       マジカルアーツ summary of Hilda's special skills セレナータ summary of Ricardo's special skills ライブラリ (Library) モンスター (Monsters) bestiary including all monsters encountered in the game. If Johnny has taken a snapshot of the monster, a red check-mark will appear beside its name and additional stats will be available using the Triangle Button. キャラクター (Characters) NPC database スコア (Score) your game standing and rank according to several different categories 5. = Character Specific Menus = ->Johhny 能力値 (Abilities) displays Johnny's stats, circle button on this menu brings up a list of equipped stellar chart + spells スナップ (Snap) shows a list of Johnny's collected snapshots + tally of cards currently in possession, circle button on this menu lets you view the snap individually. ハンディツール (Handy Tools) shows a list of Johnny's Handy Tools skills, circle button on this menu previews the ring configuration for each ability. 解放 (Emancipate) shows Johnny's transformations, circle button on this menu brings up stats for the forms. アフィにティ (Affinity) shows Johnny's compatability in combinations with other characters プロフィール (Profile) about Johnny's character... ->Shania 能力値 (Abilities) displays Shania's stats フュージョン (Fusion) shows available fusions, circle button on this form brings you to specific fusion sub-menus. 特技 (special) displays spells and abilities for the chosen fusion プロフィール (Profile) about the chosen fusion form ソウルチャージ (Soul Charge) brings up a list of fetishes for the chosen fusion clicking each fetish individually will bring you to a bar that can be powered up with soul you've collected アフィにティ (Affinity) shows Shania's compatability in combinations with other characters プロフィール (Profile) about Shania's character... ->Natan 能力値 (Abilities) displays Natan's stats, circle button on this menu brings up a list of equipped stellar chart + spells UMAの情報 (About UMA) displays hints about various UMA given to you by the shaman or collected while tracking, circle button lets you view UMA information individually. 銃風 (Gun Fu) shows available Gun Fu skills and their cost, circle button previews ring configuration for each ability. アフィにティ (Affinity) shows Natan's compatability in combinations with other characters プロフィール (Profile) about Natan's character... ->Frank 能力値 (Abilities) displays Frank's stats, circle button on this menu brings up a list of equipped stellar chart + spells 忍術 (Ninjutsu) shows available Ninja skills and their cost, circle button previews ring configuration for each ability. アフィにティ (Affinity) shows Frank's compatability in combinations with other characters プロフィール (Profile) about Frank's character... ->Mao 能力値 (Abilities) displays Mao's stats, circle button on this menu brings up a list of equipped stellar chart + spells 五重の塔 (Five-Level Tower) show's Mao's progress in fighting the Cat Masters. Circle button will bring up a list of defeated masters and their profile/stats 猫酔の牽奥義 (Drunken Cat Mastery) shows available skills for Mao and their cost, circle button previes ring configuration for each ability. アフィにティ (Affinity) shows Mao's compatability in combinations with other characters プロフィール (Profile) about Mao's character... ->Hilda 能力値 (Abilities) displays Hilda's stats, circle button on this menu brings up a list of equipped stellar chart + spells カロリーメータ (Calorie Meter) displays Hilda's current calorie meter マジカルアーツ (Magical Arts) shows available skills for Hilda and their cost, circle button previes ring configuration for each ability. アフィにティ (Affinity) shows Hilda's compatability in combinations with other characters プロフィール (Profile) about Hilda's character... ->Ricardo 能力値 (Abilities) displays Ricardo's stats, circle button on this menu brings up a list of equipped stellar chart + spells セレナータ (seranatas) shows Ricardo's available roots items, circle button lets you choose individual roots sets and view abilities contained within. You can also preview ring configuration by clicking the circle button on any given seranata within the roots sets アフィにティ (Affinity) shows Ricardo's compatability in combinations with other characters プロフィール (Profile) about Ricardo's character... ============================================================================== IV. G E N E R A L T I P S ============================================================================== -> Snapping monsters has become even more important this time around. Snap EVERYTHING. If you're collecting snaps with intent to trade or open purgatory, either consult a walkthrough before entering a new area and make a checklist of how many of each snap you need or take 3-5 snaps of everything you encounter. Nothing is more frustrating than coming up short when it's time to open purgatory and realize the snaps you need are gone forever. There's more than one way to snap a monster. So don't PANIC if you find you've missed something. Most monsters in the game appear again in Lovecraft's Pitfights and are snappable there. Just be careful not to clear the only fight that includes a monster you need to snap before you have enough snaps!! Some snaps (like the cat masters) are not snappable in the context of the regular game. They can only be gotten through the pit fights. -> Use everyone. Now stop groaning... it's easier than it sounds. Since sidequests open throughout the game and often require already visited locations to be tackled again, you can take a lot of the monotony out of the process by creating 2 core parties. One for your main game and one for getting UMAs/Nyancoins/Hilda-form-changes outside of the main quest. If you intend to tackle all of the sidequests, you'll be forced to use everyone anyway, so you may as well just go with the flow and do it all along. -> Don't leave Johnny in his Awaker form too long!! Johnny has very low base SP to start, leaving him in Awaker sucks SP like crazy. Unless you're using him in conjuction with Shania's Ta Tanka form and "Howling" every few turns, he's going to go insane on you. Not to mention Johnny has a host of useful abilities that are unavailable when he's in the Awaker form. Unlike Shania, chances are you won't want to fuse Johnny and leave him that way for the duration of the battle. Fuse into Awaker when you need Awaker's abilities... and fuse OUT when you're only using base phys attacks. The stat bonuses aren't worth losing control of Johnny (especially if you've built him to support). -> Use base stat boosting items IN-BATTLE. The seals that permanantly boost stats add more base stats when used in battle. Using a seal out of battle will only add 1-2 points, using it in battle will double that (best results being in conjunction with hitting the strike zone on your item-use ring). -> Don't upgrade your stellar charts early in the game. You won't have any access to lv. 3 and 4 spells until the halfway point anyway... and by then you'll have MUCH better stellar charts at your disposal. There's no point at all to upgrading your early charts beyond a few necessary tweaks to equip single, already- obtained spells (like "Raise Up"). Don't go overboard. Save your money. -> Save often. Sorry to insult your intelligence by including this... but you'd be surprised how many people still need to be reminded ^^ ============================================================================== V. W A L K T H R O U G H ============================================================================== = NEW YORK: UPPER WEST SIDE (アッパーウェストサイド) = First things first, head back into the Agency Office and collect a "medileaf" out of the chest behind the sofa and another from the chest in the main office area. Upstairs you'll find a Pure Leaf in Johnny's guitar and a rest area that can be used for free HP/MP restore throughout the game. There's also a "Talisman of Luck" hidden in the vase by the save point just outside the door. Go down the stairs to hear Johnny's introduction and learn a little more about his family and his lost memory. When you regain control, you'll be on the stoop. Talk to Joshua, the little to the left of the screen and he'll give you a tip about Times Square. Leave the area and "Times Square" will appear on the map. = NEW YORK: TIMES SQUARE (タイムズスクエア) = Heading forward down the main drag, check behind the "Business Doors Times" signboard for another "medileaf". As you make your way onto the 2nd screen in Times Square, you'll meet your amazingly gay Item Dealer Mazymell and his life-partner Baigen, who will help you out with Stellar Magic. After "Johnny-chan" endures a bit of sexual harrassment Mazymell will give you a point card and Baigen will give you your first Stellar Chart (Cancer) which will automatically be attatched to Johnny along with the "Hail Dust" and "Ice Edge" stellas. You only have 300 by way of cash at the moment, so you won't be able to buy very much. Still, it's a good idea at this point in the game to grab a few medileaves. Don't bother buying tents, you'll find a bunch right away. You can't do anything with Baigen just now, so leave the couple to their own devices... At the corner of Gepetto and Cornelia's you'll find a chest with a "tent" inside. Now look around in front of Gepetto and Cornelia's for an NPC walking around in a plaid shirt, talk to him and he'll tip you off about the next location. *if you can't find him, leave to the first screen and come back. His animation rotates so he'll be on the right side coming toward you when you re-enter. Leave the area and "Chelsea" will appear on your Worldmap. = NEW YORK: CHELSEA (チェルシー) = To the right of the black car parked on the street is a hidden chest containing a Coral Lariet. Talk to the man on the street corner staring at the ERICK theatre and he'll give you a hint that the man you're looking for probably went inside. The door to the theatre is now unlocked, so save your game and then go inside... Hidden in the bottom left of the 2nd screen you'll find a Mana Leaf. In the first big room you enter you'll get into your first fight. Here you can choose either to watch a tutorial and have the battle fought for you, or you fight it yourself. Since the battle system is nearly identical to that of SHII, returning players will definately want to skip this tutorial (the 2nd option). New players may find the explanation useful. If you choose to fight the battle on your own, make sure to get in the habit of taking snapshots with Johnny's "snap" ability right away! Snapshots can be used to fill in your Bestiary and to trade for valueable items later on in the game, always take a few snaps the first time you see any new monster. After you've taken a few portraits, just use your normal attacks to wipe these guys out. There are no random encounters in this dungeon, but there will be a few more fights like this one, so if your health is low, don't skimp on the healing items, also watch your SP in battle since it only takes a few turns for Johnny to go insane. Though it may be worth dying at least once in this dungeon just to see Rene's dramatic rescue ^_^/ Go up the stairs and you'll automatically trigger a conversation with a little girl who's lost her brother while playing in the theater. Being the upstanding Detective you are, you offer to help find him and tell her to wait for you right where she is. As you try to pass another thug will run out at you from the stairs. This fight has an optional Stock Guage tutorial. The option is new but fairly self-explanatory, so it's up to you if you want to let the tutorial handle this one or do it yourself (once again, to skip the tutorial, use the 2nd option). When they're gone, Johnny will recieve the "cure" stella and get the option for another tutorial, this one on attatching stella to the Stellar Charts. You can skip the tutorial by choosing the 2nd option. If you watch the tutorial, the stella will be equipped for you, if not, go ahead and do it manually. Ignore the stairs for now and head all the way to the far right side of this floor and down the stairs, which are blocked by another thug-fight. The stairs are blocked off but examining the rubble you'll fing a "Seal of Luck". Back-track, there's nothing in the first corridor to Johnny's right but if you're looking to complete your map of this area, go ahead and take it to the empty room at the end and back. Then take the next set of double doors on the way back toward the entrace. To the right of this room is a thug guarding a chest. Make sure you're alright on health then go for it. Inside the chest you'll find the "Aqua Edge" stella, go ahead and put it on. Leave this room and go on to the next corridor which has a visible chest at the end holding a "medileaf". Inside the door here is another thug in front of a chest, get rid of him and you'll get a "leather belt". Might as well put it on right here too since it'll give you a bit more of an edge with the remaining thugs. Go back to the staircase where you met the little girl and go up. The creepy opera music is getting louder... must be getting close. Once again, start waaaay down on the far right where you'll find a chest holding another "medileaf", down the nearest corridor is another thug blocking your path and a door. In here is the little boy you've been looking for, so be sure to talk to him, you'll be attacked again while you do. In the upper righthand corner of this room (toward the screen) is also a hidden "pure leaf". Back-track and go for the central door. Inside the room you'll find a chest with a "tent". Skip the last corridor for now and bring the little boy back to his sister downstairs. In return for your kindness, you'll get a tip about the man you're searching for (and the room will unlock). After the kids run off, head back upstairs and down the corridor you passed by before. You'll get into another fight on the way. In the door at the very end of this corridor is a man complaining about how loud the creepy opera music is, you don't need to visit him, but you can if you like (and complete your map of the area while you're at it.) Save your game and head out the wooden doors the little boy just told you about. Cross the stone balcony and climb the fire escape to reach the 4rth floor. Go through the doors and trigger an FMV. You'll enter into a boss fight with Deep One using Shania's Thunderbird form. Deep One Element: Water HP: 160 MP: ?? Exp: ?? Cash: ?? Special Attacks: Hail Dust Just beat on him with physical attacks and Dusk Proud, using healing items when you're low on HP. There's not too much to this guy, but be sure to watch your sanity points. When you beat him, you'll see another pair of movie sequences. = NEW YORK: UPPER WEST SIDE (アッパーウェストサイド) = You wake up back at the Agency and meet your new companions: Natan, Shania and Shania's boobs. And because you'd love to give Rene a heart-attack, you're going to head off with them to find your customer and explain to him that the person he's looking for has been eaten by a monster. As you leave the agency you'll be propositioned by a strange man who promises to give some illicit item that will blow your mind, result in instant happiness and orgasmic pleasure. Johnny freaks out appropriately but is probably a little dissapointed to get nothing but a "Lottery Ticket". The strange guy who wants to rock your socks off is, in fact, a Lottery Member. Give it a go and try to win the "Baaruroddo" stella from him. And while you're here, grab the "mana leaf" from the swanky black car parked out front. Head out of the Upper West Side and go to Arkham University. ->"Chelsea Revisited" Sidequest is now unlocked .--------------------------------------------------------------------. |= Chelsea Revisited = | | | |Available: after Deep One is defeated | |Reward: "Heat Edge" stella | | | |Not so much a sidequest as an after-the-matter single item fetching | |mission. | | | |Going back to Chelsea any time after the boss fight and go back into| |the Erick Theatre. You'll find that the room that once held the boss| |now holds a chest with the "Heat Edge" stella. | | | |While you're here, go ahead have Johnny check out the psychotic | |decor :) | | | .--------------------------------------------------------------------. = BOSTON: ARKHAM UNIVERSITY (アーカム大学) = Welcome to Arkham University. It's inclusion is a bit odd in that it doesn't actually exist! It's a fictional University created by H.P. Lovecraft. Megami Tensei fans might recognize it as the birthplace of "Craft", the A.I. originally responsible for all the digital-devil chaos. With origins so steeped in occult, you'd think there were all sorts of dark and devious things afoot here... Unfortunately the most shocking thing to be found at Arkham is your new comerade's accent. NOTE: Arkham is the most "trigger-happy" portion of the game. While it would make much more sense to just grab the item you need and walk through the underpass doors ~ every link in the chain is required to get the right doors unlocked, the right NPCs to appear, etc. I know, it's lame... but that's just the way it is. As you enter the University you'll meet a fairly normal-looking man in a suit who speaks katakana (ie. very oddly). He wanders off without being of much help... but you're going to meet him again. Check out the monument in the square for a "Talisman of Luck", then get the "pure leaf" out of the chest in the entryway of the main building before going inside. Through the doors, to the left is a library where you can get another "Cure" stella wedged between the books at the back of the indented section of shelves. Go upstairs, through the left door and talk to the boy in the orange vest sitting near the front of the classroom and he'll tip you off about Gilbert's office. While you're here, get the "Seal of Life" from the chest in the lower left corner and the "tent" from the chest on the lower right. Now head to the West side of the campus to find that Gilbert's office is locked. Oh well, while you're here, grab the "Mirage" stella from the chest hidden behind the leftmost lamppost. Go back inside the main building, up the stairs and into the classroom on the right where there's now an NPC looking out the window. Talk to him to ask about the office and he'll tell you that the office might be connected to the Underpass somehow. Now head over to the far East Side of the University where you'll meet more insane people. This particular batch is obsessed with walking around in circles for no apparent reason. The brains behind this operation is a man who looks uncannily like Maya Angelou in a dashing blue scarf. He'll try to recruit you into his little cult and make you shout "Yessah!" a few times before giving you a "pedometer". Put it on and keep it on, much later on it can be traded for one of your characters' Utimate Armors. To the right of the insane people is your goal: the giant red doors emblazoned with the words "Caution". Try to go inside and come right back out because it's too dark to navigate inside. Now run back to the main building one last time. To the right is a Chemistry lab with a "medileaf" hidden in the cupboard closest to the front of the classroom and a lantern sitting on the professor's desk, examine it to receive the key item "Cantera". As you head back toward the underpass, the vendors pull up on their bike and are more than happy to supply items and tinker with your charts before your dungeon crawl. Restock if you need to, Shell Bracelets would be nice, but you can't afford them just yet. You can now have Baigen customize your Stellar Charts whenever you want. There's a another tutorial available here if you'd like to see how it's done, if not, choose to skip the demonstration (2nd option). After you're done with the duo, head back to the Underpass entrance and go inside. Save your game before going too far, then follow the only path available at this point. The first battle in this dungeon has an optional combo demonstrations attatched. Watch it if you feel so inclined. Choose the 2nd option to skip. At the end of the path you'll reach a locked door, head past it through the smaller door to your left. What follows is a pretty linear path full of doors that are opened by levers. Though it seems like it might be a difficult puzzle: it's not. Just yank away at the levers and plow on through. Occaisionally you'll come to a gate with monsters behind it and be given the choice to open it or pass. Go ahead and open them all (with the 2nd option), the exp doesn't hurt and some of the monster gates also conceal treasure chests. The path appears to branch about halfway through the dungeon... but in reality it just loops around to connect at the same point. If you'd rather avoid one battle, you can pass over the door with the lever right after the first monster gate and instead take the path straight past it, it will loop around to the same location anyway (though you'll miss a "manaleaf" inside if you do). The rest is pretty small and straightforward. Use your navigation map (B1) to check any areas you've missed for chests and keep yourself oriented if you get turned around. Be careful not to miss the "shell bracelet" behind the gate to the lower right of the map) Before long you'll be at a save point. Save your game and go through the doors to meet your friend in the suit again... and save him from the monsters he was silly enough to unleash on himself. After a normal fight with 3 gaku, you'll hear Frank's very engrishy backstory and get Frank as a companion. Head back into the room where you met Frank after the scene and grab a "Spirit's Blessing" from the chest to the right. Now head back to that big locked door at the beginning of the dungeon and Frank will open it for you. Go through and head up the path until you see some oil barrels at the top of the stairs, examine them to get a "Dark Edge" stella. Another boss fight is coming up, so save at the top of the stairs and take the opportunity to set and new stella you've aquired. When you're ready, go up the stairs and into the room at the top. Get the "Leather Cap" from the chest under the table. If you have any Shell Bracelets, equip them now, the next boss has poison. In the next room you'll learn that Gilbert set you up and knows a lot more than he originally let on... in particular, something about the red light that suddenly appears from Johnny's knife. Before you can learn too much, you're attacked by the next boss... Igorunak (イゴルナーク) Element: Dark HP: 500 MP: 125 Exp: 80 Cash: 150 Soul: 30 Special Attacks: Poison, SD Down, Evil Eye Igorunak is the first remotely challenging fight in the game and he's not really very tough. The trouble is your low HP, SP and his poison. To make it easier on everyone, fuse Shania to Thunderbird and hit him for as much as you can straight off with the new double combos option. Igorunak hits hard, and he's fast, so be careful to keep people healed and out of the danger zone. And don't forget to watch Johnny's SP... the last thing you need is Johnny cheerfully snapping pictures of the boss while he eats all of your other party members alive. As usual, a hard hit now and then will keep Igorunak from filling his own stock guage and launching his own doubles. There are also some extra items dropped by this boss for good combo performance, so do your best and you might walk away with some extra stuff... After the boss fight, Gilbert will have escaped and you'll be taken back to Manhattan on the World Map. = NEW YORK: UPPER WEST SIDE (アッパーウェストサイド) = After leaving the Agency, Joshua will inform Johnny that a monster is living around the corner. After getting a piece of the poor thing from the little boy, head around the corner and return it to our old friend, The Ring Soul. He'll give you a "Hit Number Increase" and offer a tutorial about the Ring Customization menu. If you'd like to watch it, choose the first option; to skip, the second. When you're done with the Ring Soul, leave the Agency and you'll automatically end up on the World Map with a new location unlocked: The Grand Canyon = THE GRAND CANYON (グランドキャニオン) = When you first enter the canyon, Shania will explain the point of the 3 time-zone detour to Johnny: she's after a new spirit... On the very first screen of the Canyon there's an "SD Decrease Lv1" hidden in the brush by the cliff's edge. Once you've gotten it, head down the path and into the Indian Village. Lots to do here, so without futher ado and in no particular order: - New Weapon for Frank - On the far opposite side of the village, behind the last lodge is a cactus... go check it out up close and get a new weapon for Frank (just don't forget that it needs to be equipped before you can use it) - Natan's UMA Hunt - In the teepee to the right side of the village is the village Shaman. Talking to him will introduce the system to obtain Natan's special skills: UMA Hunt. You will also recieve the items: "Gada Pottery", "Honey", "Grapefruit", "Field Rabbit", "Morpho Butterfly Dust", "Maiden's Black Hair", "Goldstone", and the "Flypaper" along with your first target assignment... the Sasquatch. - The Rest - Open the chest behind the first teepee to get a "Spirit Animal's Tail". Check the pottery in the first teepee for a "Silver Ash Bracelet". Get the "Poison lv. 1" out of the chest in the Chief's lodge, then talk to him to trigger a dialogue, during which you'll recieve the "Raise Up" stella, the "Barrier" stella, and the "Eagle Fetish". At this point you'll be given an option for another tutorial, this time on Fetishes and levelling up fusions using Soul Energy. The first option is to watch the demonstration, the second is to skip it. If you choose not to watch the demonstration you'll want to check out Shania's fusion menu on your own and level up Thunderbird using the Soul Charge option. Mazymell and Baigen have set up shop near the canyon mouth and stock new weapons for everyone, so take a few minutes to shop and re-equip before moving on to the random encounter portion of the canyon. If you're low on money, just run around the first random encounter area until you've gotten enough for the new weapon upgrades you want, then come back to buy them before moving on. Behind the teepee closest to Mazymell and Baigen is a chest with a "Hit Area Expand" - The Canyon Puzzle - The Grand Canyon is home to one of the more frustrating puzzles for non-Japanese-Speakers in the game. It consists of three seperate areas, all guarded by two totem poles on one side and with a series of cliff drawings on the other... After examining the drawings, return to the totem poles to be asked a question about the drawings you've seen. The trouble here is that the questions aren't only in Japanese, but are randomly asked. You're never quite sure what you're going to be asked about the pictures (or how) until you're expected to choose an answer. If you choose correctly: you can move on to the next area. If you're wrong: you get warped back to the beginning of the area. The only saving grace is that any puzzles you clear open the path permanantly. When you're ready to start, leave the village and follow the path to the first intersection guarded by totem poles. On your way, inspect the bush to the right of the path for a Ring Fragment. After you've had the puzzle explained to you, go to the left area and examine the cave paintings on the wall. you'll find: 太陽(sun)   兎(rabbit)  鹿(deer) 鹿(deer)  狩人(hunter)  蛙(frog) 兎(rabbit) Get the "Talisman of Luck" from the chest and then head back and speak to the totem poles. They'll ask if you've seen the picture answer that you have (the 2nd option) and you'll be asked a question about the picture. Look for the kanji for the items you've seen in the picture to get a hint as you what the question is asking... most questions have numbers involved... so it's helpful to be able to count to 10 in Japanese 一 二 三 四 五 六 七 八 九 十 Be careful with the character "匹" ("hiki" the counter for animals) since it's quite similar to "四" ("yon" the number 4) and appears in almost every question. Ex. Questions: -"In the picture, how many animals are running from the hunter?" answer: 3 (三匹) -"In the picture, how many animals are being aimed at?" answer: 3 (三匹) -"The sun shines over all, but it shines directly over which figure?" answer: the hunter (狩人) Passing the first set of poles, you'll find a chest on the path about halfway to the second. Open it for a "pure leaf" and go on to talk to the new set of totem poles. After that, head to the right path and inspect all the pictures on the way. This time all the pictures are sheep (羊) or people (人), so a tally should be enough to answer your question. Be sure to examine all of the pictures here on both branches of the path or the totem poles will send you back and say you haven't seen them all. There is also a chest holding a "Shield" stella hidden in the brush along the path leading to the picture area on the far right, and a "pocketwatch" in a chest to the side of the picture area to the left, so be careful not to miss them. In total you should end up with: sheep: 4 people: 7 When you've seen them all, go talk to the poles again, they'll ask if you've looked at all the pictures. The answer to move forward is the 2nd option ("of course"). Ex. Question: -"In total how many people appeared in the pictures?" answer: 7 (七人) -"In total how many sheep appeared in the pictures?" answer: 4 (四匹) This one is a bit easier to trick... since most questions are about the total number of one or the other you're pretty safe guessing 7 (七) or 4 (四) In the next area of the path you'll find a save point before the last set of totem poles. Save your game, then head left, hugging the lower canyon wall until the path branches downward. Follow the lower branch to get the first of your pictures and a treasure chest containing a "Spirit's Blessing." Head straight across to the overlook from here and keep to the left side of the path. An icon that looks like a piece of meat will appear. This is the icon to indicate one of Natan's UMA Hunts. Make sure your party is at full health and then trigger the UMA Hunt. You'll be asked if you want to start a hunt, the 2nd answer is affirmative, you'll then be brought to a menu asking which item you'd like to use as bait. Choose honey (ハチミツ) and you'll be pulled into a boss fight with the invisible enemy Sasquatch. Sasquatch (サスクワッチ) Element: Fire HP: 330 MP: 145 Exp: 100 Cash: 265 Soul: 10 Special Attacks: Red Nova Sasquatch hits hard but tends to stick to straightforward physical attacks and doesn't have a heck of a lot of HP. So just keep everyone healed and attack him until he's down. Aqua Edge on your best physical attackers can make things go even faster. You may also want to hard hit him a few turns in to make sure he doesn't double. Don't forget to snap him before he goes down. As a reward for defeating him, the UMA will be transferred to the pottery that Natan's carrying. You will also recieve the Swan Fetish, necessary to get the good ending. At the end of this path is your second picture. Look at it and then go to the edge of the cliff near the canyon wall to find a "Third Key" (woo!). Now, on your way back, check the small area you initially looped around for a chest containing the "Red Nova" stella. To recap: 魚 (fish) 魚 (fish) 兎 (rabbit) 牛 (cow) 魚 (fish) 鳥 (bird) 魚 (fish) 牛 (cow) 鳥 (bird) Time to go harrass the totem poles again. But before you do, save and heal Shania, you'll be using her in a one-on-one fight shortly. Once again the poles will ask if you're ready, choose the 2nd option. This around time, the totem poles' question will most likely be about how many of the animals you've seen swim in the sea (海) fly in the sky (空) or live on the land (陸) Ex. Question: -"In the pictures you've seen animals that swim in the water, soar in the sky and graze the land. But one of the pictures didn't have one type of animal, which was missing?" answer: ones that soar in the sky (空を舞うもの) All clear! Now continue on the path and Shania will step forward and tell you that she needs to do this part alone. Shania will then step forward through the pillars and into a boss fight with Ta Tanka. Ta Tanka (サスクワッチ) Element: Earth HP: 200 MP: ??? Exp: 300 Cash: 2100 Soul: 30 Fuse into Thunderbird first thing and use as many doubles as the stock guage allows. Make sure you stay healed, since Ta Tanka can also double and knock two-thirds of your HP in the process (hard hitting him should prevent doubling if you'd rather use some of your stock for a hard hit than a double). Whatever you do, don't use Baaruroddo!! Earth damage has no affect on Ta Tanka. SP might also be a concern if the battle takes awhile... Like most fights, rewards for this battle vary depending on your performance but either way you will recieve Ta Tanka's first fetish: the wolf fetish. After the battle, Shania will recieve the Ta Tanka fusion and you'll see a pretty FMV and a pair of cut scenes before transporting you back to the agency. = NEW YORK: UPPER WEST SIDE (アッパーウェストサイド) = While you're here, return the ring fragment to the Ring Soul for another customization item (a hit number increase) then exit the Upper West Side and a new location will appear on the World Map... *Now is a good time to head back to the Grand Canyon and visit the village Shaman to claim your reward for your successful UMA hunt (Natan's "rapid shot" Gun Fu skill). = CHICAGO (シカゴ) = When you first enter Chicago you'll see a pair of scenes inside the Four Dueces involving a mysterious stand-in Mafia boss with a hoarse voice and a liking for alcohol... When you regain control, use the save point to save your game. Just to the South of the save point is Lottery Member No. 11. He has the Pisces Stellar Chart. When you're through gambling, head down and left to Prospect of Whitby, talk to the man standing there to hear something odd about a cat before restocking with Mazymell and Baigen who have set up shop nearby, they now have new armor for everyone so be sure to upgrade your equipment. Grab the "Hit Area Expand" from the chest opposite the vendors, then head into Prospect of Whitby. Inside you'll hear a bit more about Ed Capone's leave of absence from the men sitting together at the table in the back room and will find a "Physical Defense Down LV1" hidden in the lower left corner of the room closest to the entrance. Now head around the block and toward the back-side of the same building. As you approach the back door to Prospect of Whitby some Mafia guys will ambush you. They have high hp, combo often and use both fast and tight ring effects. They can be tough if you're lower level, especially in groups this large, so be sure to get rid of a few quickly to prevent some nasty combos being used against you. Pocketwatches help if you've got them... When they're gone, grab the "lottery ticket" from the chest in this area and head back into Prospect of Whitby through the back door. Inside, inspect the barrels for another "lottery ticket". Leaving the way you came in (out the back) check the top left of this screen for another hard-to-see chest holding a "Spirit Animal's Tail." Now head back to toward the Four Dueces and you'll be called over by Masatoshi, a photo-collector. He's interested in trading snapshots with Johnny (see the "Snapshot Trading" section under sidequests for more info). Just around the corner from Masatoshi is a chest containing a piece of the Ring Soul. Go into the Four Dueces and try to go up the staircase on the right side and you'll get an audience with Frank's "master" and Al Capone's stand-in: a giant cat. She seems to know something about Gilbert after all but she's not giving it up until you help her out in return. She wants you to go into Alcatraz and free Al Capone from solitary. After agreeing to her proposition, Edna will interrupt and invite you to Ricardo's performance... enjoy. After the performance you'll get another pair of cutscenes involving Edna and Ricardo. If you haven't been lulled into a stupor by the huge chunk of movies, grab the "Rage" stella from the chest in this room head back out of Mao's office and down the stairs into the main room. Near the front is a woman sitting alone at a table in front of the stage, hidden by her table is a chest holding a "Rivet Belt". Now you need to collect the members of your party from around Chicago before you can go on. It's not too hard, Chicago's a small place ^^ Natan is standing in the intersection and Frank is in the back room of Prospect of Whitby. Now head back and talk to Mao, choose the 2nd option to call it a night. Another set of cut-scenes will show you how Al's doing in prison and a major plot twist involving Edna. Enjoy the coolest thing to happen in the game thus far ^_^/ ->the first part of "Rene's Math Adventure" Sidequest is now unlocked. ->You can return your ring peice to the Ring Soul in the Upper West Side for an "Attack Number Increase" .--------------------------------------------------------------------. |= Rene's Math Adventure Part 1 = | | | |Available: After leaving for Chicago | |Reward: Johnny's Suitooru Handy Tool | | | | | |After leaving the agency for the last time, go back and talk to Rene| |to get a clue about the combination for the new chest in the office.| |The solution is attained through a complicated mathmatical problem..| | Hope you're good at Sudoku... | | | |A = the first number in the combination | |B = the second | | | |The trick here is to use every number from 1-9 only once in the | |slots so that each line adds up to the numbers along the side and | |bottom... | | | |(answer. 59) | .--------------------------------------------------------------------. = ALCATRAZ PRISON (アルカトラズ刑務所) = We know it was impossible to escape, but who knew how easy it was to get in!?!? After your party enters through a convenient drainage pipe you'll probably want to save your game at the entrance (that's a heck of a lot of movies to watch again if you happen to die). Inspect the first door to have Mao open it for you then head up the staircase and through the door at the top. At the lower right corner of this new hallway area you'll find a "Seal Level 1" on the ground. On entering the next room you'll find a small cellblock and will be immediately attacked by Alcatraz guards. If you're collecting snapshots, be sure to take 3 snaps of these guys now since they'll be unavailable later on in the game. Once the guards are cleared out check the first cell for a "Talisman of Luck". As you approach the far side of the same room, another group of guards will attack. Dispose of them and then check the left side of the screen near the door to the next area for a "Seal of Heart". When you go on to the next area you'll see another cut-scene in which your party thwarts the McManus Family's assassination attempt (yay!). After the scene, Mao will finally join your party and the "Patrol Member" option will appear on your main menu. Once again, there's a tutorial option to show you how to set and switch beteween parties (the 2nd option is to skip). Reguardless of what you choose, you'll be asked to make a new party. Mao is mandatory, you can fill in the rest of the slots with whoever you like. The room that Al was locked in has a chest holding a "holy edge" stella by the head of the bed and a save point. Save your game then head back out and through the door to your left. You'll be attacked by monsters confirming Shania's suspicion that something fishy's going on. After a short cut-scene you'll enter a large room with two big two-story cellblocks. First of all, go examine the gate between the two cellblocks to find it locked. Once you've been buzzed at, go back to the very first line of cells and speak to the prisoner inside, Smith the Swindler. Smith will ask for a spoon from the kitchen and promise you something to help you pass through the gate in return. Before going to search for utensils, head up to the second level of the cellblock Smith is in and check the left corner for a "Spirit's Blessing". At the base of the staircase on the other cellblock is a "Lottery Ticket" and the last cell on the right side of the same cellblock has another. Now go through the door opposite the locked gate to find the kitchen. Inside the kitchen you'll find "Spikes" in a chest hidden in the center of the little room-within-a-room at the center of the map. In the gated-off area just to the right is the actual kitchen. You'll see a pink sparkling object on the counter, inspect it to recieve the "prison break spoon" key item. Hidden between the same counter and the stove is a treasure chest containing a "SD Down Lv. 1". Bring the spoon back to Smith and you'll recieve the "insulation sheet" key item. Now you can open the previously off-limits gate. Now you have access to the other half of the cellblocks. Taking a right around the cellblock, inspect the base of the staircase for a "medileaf" and the upper right corner of the room for a chest holding a "hail dust" stella, then keep going around the corner to find some familiar faces. Restock with Mazymell and upgrade any weapons and armor that you haven't already. I'd also recommend upgrading one of Mao's healing nodes to level 2 so you can equip the "Raise Up" stella. Hold off on upgrading your other charts since money is scarce and you'll find much better charts in due time. You may also want to invest in a "Small Bell Bracelet" since the next boss has seal. When you've finished with the vendors, head to the other side of the cellblock and check the lower left corner for a "Hit Area Increase". Move on to the next area and through the half-gated doorway to see a short scene. The door to the outside area is locked electrically, if only there were some way to turn off the power to this area... Grab the "Mana Leaf" in the chest and save your game, then head back to the previous room and follow the hallway to your right and around the corner to find two chests holding a "Dark Edge" stella and a "Tent". The other door in this area leads to the control room. In the small room adjoining the control room there is a "Pure Leaf" in one of the cabinets. Now it's time for another puzzle. Examine the breaker on the wall to pull it up. This puzzle can be solved manually by speaking to the prisoners in the cellblocks for clues (or you can bypass the clue collectiong process altogether and solve the puzzle with the solution beneath the clue chart): PRISONER'S NAME LOCATION Smith (スミス) 1st area, 1st cellblock, ground floor, right Maddock (マードック) 2nd area, 1st cellblock, 2nd floor, right Beck (ベック) 1st area, 2nd cellblock, 2nd floor, left Barakas (バラカス) holding cells, right side Talking to the prisoners in this order will lead to an explanation of how the puzzle works. In short: the number on the end of each row should equal the number corresponding to the switches flipped. ex. 1 2 3 4 5 6 15A X X X X X 1+2+3+4+5 = 15 Solution: 1st row, first five switches flipped 2nd row, second and fifth switches flipped 3rd row, second, third and fifth switches flipped Note: there are other solutions, as long as the switches flipped add up to the number at the end of the row, the response will be correct. Now heal, save, make sure you have someone equipped with "Aqua Edge" and "Hail Dust", then head outside for another cut-scene and a boss battle. Wrong Way (ロンウェ) Element: Fire HP: 700 MP: 256 Exp: 600 Cash: 2800 Soul: 45 If you're going to combo, you may want to do it straight-away. Wrong Way has a ton of stock-draining attacks that will make combo-ing later on in the fight difficult. Hail Dust and Aqua Edge work especially well on this guy, just trash him with water-spells and water-element attacks, ocaisionally knocking out his stock gauge with a hard hit or Johnny's suitoru skill. He'll be gone in no time. This boss has a seldom-used seal-all attack that can throw a bit of a wrench in things, but chances are he'll be nearly dead by the time he throws it at you. If not, you can cure it easily enough with "Spirit's Blessing"s. When he's dead you'll see another short scene and then be sent back to the World Map with "Chicago" as your only location option. = CHICAGO (シカゴ) = After escorting Al home and seeing him back to his very important crime syndicate work, Mao will be freed up to travel with the party. It seems Gilbert's had some past dealings at a research lab in Roswell, so that's the next target. While in Capone's office, check the bookshelf for a "Gale" stella. On leaving Chicago, Mao will suggest a small detour and "Nyaaramount Studios" will appear on the World Map. = NYAARAMOUNT STUDIOS (ニャラマウント撮影所) = It seems Mao isn't just a Drunken Master and Part-Time Crime Boss. She's also a movie producer and actress in Hollywood Martial Arts films for the all-cat studio: Nyaaramount. When you enter Nyaaramount you'll meet the crew and hear all about Mao's movie career and her movie-themed sidequests. You'll also receive Mao's first skill "Neko touch" MAO'S MOVIES In order for Mao to star in a film, she needs to collect the production costs in Nyancoins. Nyancoins are special enemy drops that only fall when Mao finishes off an enemy with "Neko touch". Nyancoins are seafood-themed, but also have a trademark color. Talking to Hamanyan (the cat in the hat at Nyaaramount) any time after your first visit will pull up a production cost sheet for Mao's next film. Required coins will appear on the menu to the left, while Mao's current coin-count will appear on the right. Once you've collected enough coins to meet the production costs on the left sheet, choose the 2nd option to begin filming. THE CAT MASTERS Mao's co-stars are 5 famous feline martial artists modelled after Hollywood, Japanese and Hong Kong celebrities. In order to successfully shoot a movie, Mao needs to beat one of them in paw-to-paw combat :) If you win, Mao will gain a power up for "Neko touch" or a new skill. If you lose, you can have a second chance, but the production costs need to be met all over again. Since Mao has only just received her "Neko touch" ability, there's nothing more to do here just yet. For more information about Mao's movies, see the "Nyaaramount Pictures Purrsents" section filed under Sidequests = ROSWELL (ロズウェル) = After the cut-scene and a short in-game scene you'll get free run of the vast environs of Roswell... yes, that's sarcasm. Oh well, at least with only one screen it's impossible to get lost in this town! Examine the short Bus Stop sign by the road to get a new weapon for Frank then check the other roadside sign for a "Lottery Ticket". To the left of the hotel, near the back of the building is a chest with an "Evil Eye" stella inside. The woman standing in front of the blue pickup truck is Lottery Member No. 10 whose best item is "Bloodloss Lvl. 1" Inside the hotel check the table to your right for a "Tent" and inspect the wreckage of Roger and Hilda's ship to find the item dispenser is intact!! You can buy new weapons for everyone here. After you've re-equipped, head out of the hotel and right one screen to find the entrance to the Roswell Research Facility. Approach the entrance and you'll be turned away by the guards. Head back to the town screen and talk to the man in blue standing in front of the gas pumps. He'll tell you that covered trucks come and go from the facility... Head back to the entrance and your party will have a chance to stow-away in a truck on its way into the lab (choose the 2nd option). In the garage climb the ramp behind the truck and open the chest holding a "Raise Up" stella before saving your game in the next room and moving on into the first small research lab. After a short conversation with a scientist in this room you'll recieve "Card Key No. 1". Examine the machines in the upper right corner of this room to find a "mediseed", then take the door to the far left of the room to trigger another cut-scene. After the scene Hilda will join your party in her default "Glamour" mode. You won't be able to change her out of it just yet, so hold your horses. You'll also get a chance to name Roger... the default is "hen na ikimono" (the weird creature), and it's just a joke. Your naming won't really affect anything. Once again you'll have to reshuffle your party. Hilda is mandatory in this dungeon. If you've decided to use Mao as a primary party member and/or complete Mao's sidequests, it's a good idea to use Mao's "Neko touch" to finish off five enemies. Grab the "Red Nova" stella out of the chest in this room then leave through the entrance at the back of the room. Take a right in this hallway. Grab the "Daphne's Fruit" from the chest at the end of the hall then use your card key on the nearest set of doors to enter the next lab area. Speak the the scientists nearest the door to recieve "Card Key No. 2" then check the bottom right corner of the lab for a "Hit Area Expand". There is also a Scientist in this room with a clue about the password to the main lab (ま) Now head back to the hallway you came from (through the doors on the left side) and use Card Key 1 on the door all the way on the opposite end, then use Card Key 2 to open the next door. You should be in a blue room with a bunch of aliens in lavalamps :) Here you'll have your first run-in with Britney the Valley-Ninja. Britney will give Frank the "Secret Letter" key item which will trigger another event for him soon. Examine the alien tubes for a "Seal of Wisdom" then enter the room at the end of this hallway. There's a chest near the entrance with a "Surge" stella inside. Speaking to the scientists in this room will reveal a clue about the password in the main lab (ち) and unlock the location of the next card key. Now return to the blue room and check the upper righthand side of the screen to see something shining from the corner. Examine the area for "Card Key No. 3." -> Frank's first ability is now available .----------------------------------------------------------------. |Available: after recieving Card Key #3 | |Reward: Frank's 2nd ability, Ninpou.Rolling-High-Wave | | | |The process of getting this first ability starts by default and | |there's something else you need in this room anyway, so there's | |really no reason to skip getting this skill for Frank. Just | |follow the regular walkthrough, I've included it. | .----------------------------------------------------------------. Now that you've got Card Key No. 3, backtrack to the first hallway (outside where you first met Hilda and Roger). This time follow the hallway to the doors on the far left which can now be unlocked with Card Key No. 3. At the bottom left of the warehouse is a chest containing a "Tent" and a scientist who will give you another clue about the password in the lab (は). Now examine the blue oil drum at the top of the room to trigger an event for Frank. For a short time you'll be in posession of a bonafide Atomic Bomb!! Unfortunately, Britney will show up and deprive you of your brand new nuclear arsenal ~_~; At least Frank receives the "Ninpou.Rolling-High-Wave" skill in return. Now return to the hallway on the opposite side of the room where you "rescued" Hilda and take the right route through the lab where you found the 2nd Card Key. Take the northern exit into another hallway area. Check the first corner for a "Mana Seed" then use Card Key 3 to open the leftmost door at the upper branch. In this room you'll find Baigen and Mazymell as well as a chest in the lower left corner holding a "Lottery Ticket". The vendors haven't really got anything new, but if you're short on items you can take this opportunity to stock up. You may also want to invest in an "Ash Bracelet" or two, since the next boss has paralysis. Another good idea is to have a stash of mana-restoring items, since you're going to go through a lot of MP in the next big fight. Also by way of boss preparation: you may want to upgrade one of Hilda's support nodes for your other "Raise Up" stella. When you're done shopping, climb the stairs into the main lab. As you enter, you'll see a short scene of Hilda charming the pants off another hapless scientist. When it's finished, check the far left side of the lab for a chest holding a "Heal" stella. There's also a "Talisman of Luck" hidden in the 2nd empty chair to your right. When you're ready, examine the empty workstation in front of the big display screen to pull up the password input. You will be given three lines of hiragana to choose from: は る ち か く (nearby spring) は な ま つ り (flower festival) い な か ま ち (country town) The solution is made up of the three clues given to you from the scientists throughout the lab: は ま ち After inputting the correct password, head back down to the room with the vendors and go into the small balcony area in the upper right corner of the room. Head right around the narrow circular balcony to get a Ring Fragment out of the chest. Then go back to the hallway and take the other door (to the right). You'll take an elevator to another area... one that, thankfully, has a save point!! Be sure to check over your stellar charts now and equip any new spells you've gotten. The next boss is immune to physical, so you'll need to make sure everyone has something offensive attatched to their chart. Also level up Shania's "Ta Tanka" fusion until she has access to "Red Nova" and "Rock Bump" (lv. 2). If, for whatever reason, you haven't got enough soul to level her to this point, leave Shania OUT of the next battle and sub someone with access to stellar magic. When you're ready, head into the adjoining room for a scene and a boss fight. Prokion (プロキオン) Element: Wind HP: 1110 MP: 300 Exp: 1500 Cash: 3500 Soul: 60 Calories: +10 Special Skills: Immunity to Physical Attacks, Paralysis, "Big Bang" "Red Nova" is a great spell to have in this fight, since it does a reasonable amount of damage and empties the enemy's stock gauge at the same time. "Rock Bump" is the best spell damage-wise against this enemy... so use Hilda and Shania to spam it and leave your other characters to drain stock with "Red Nova" and heal/handle status. If you've got immunity to paralysis, this fight is a snap and even if you don't it's not too bad ^_~ As usual, keep an eye on your sanity. Unfortunately, as you'll learn in the next scene, Gilbert's not here anymore... he's gone off to Chitchen Itza and, naturally, you're going to follow him there. But first you need a boat. Johnny seems to think Rene will know how to get one (because Rene knows everything!!) But before you head of to NY to ask him, Roger convinces Hilda to follow along (gee thanks, Roger -_-; ) = NEW YORK: UPPER WEST SIDE (アッパーウェストサイド) = You'll automatically end up back at the agency where you'll get a bit of a rest while Rene checks out your options (and Mao drinks all of your booze). While Johnny's asleep, Rene will have a run-in with the cuteness that is Glamour Hilda. Here you'll get a tutorial screen about Hilda's various forms and her "Calorie Drain" skill. Rene will also give Hilda her first issue of Magical Arts, unlocking Glamour Hilda's "Grand Slam" skill. Another tutorial screen will appear explaining how Hilda aquires her skills. Then it's lights out. Save your game, reform your party (whoever you like, no one's mandatory for the next section), and get the heck out of there. As you step out of the agency, your friend, Joshua, will tell you a ghost has appeared at Arkham University. You can also return the Ring Fragment that you picked up in Roswell while you're here. On leaving the Upper West Side, Chitchen Itza will appear on the World Map. -> Pit Fights Sidequest is now open. The "Horse Fetish" (required for the good ending) is available now as a prize for one of the fights (see "Sidequests" section for more information). -> Mao's first movie can be shot for 5 blue, "mackerel" nyancoins (see "Sidequests" section for more information). = CHITCHEN ITZA (チェチェンイツァ) = ...well then, nevermind that :) You've been captured by pirates, so much for Chitchen Itza = CARRIBEAN SEA (カリブの海賊砦) = After a cut-scene introducing your captor, Anne Lafite, you'll be given brief control of Anne to choose a party member to torture. Use the left analog stick to face the different party members and select the 2nd option to choose which you want to torture. * this part works exactly the same as Veronica's torture scene in SHII. -answer 1st to all the questions and you'll be spared, you'll also recieve a "Third Key" in the treasure chest in your cell. -answer all questions with the 2nd answer and you'll receive a weapon for the character who was tortured. -any other choice combinations will get you a "Strike Expand" -if you answer with a lie on the last question, each character will have a different animation/reaction to Anne's giant sword. JOHNNY 1st question ~ what's your name? 1st answer - Johnny Garland 2nd answer - Rene, I'm not lying! 3rd answer - Help! I'll listen to whatever you say! 2nd question ~ how did you know about this island, did someone tell you about it? 1st answer - It was just a coincidence 2nd answer - Someone named Rene told me about it 3rd answer - How about a ransom? I can pay a ransom! 3rd question ~ What's your real reason for coming to this island? 1st answer - We're following someone, that's all 2nd answer - That Rene guy made us 3rd answer - I'm so sorry, we really are after your treasure... SHANIA 1st question ~ what's your name? 1st answer - Shania 2nd answer - Get me out of here this instant! 3rd answer - What will you do to me if I don't answer? 2nd question ~ how did you know about this island, did someone tell you about it? 1st answer - I didn't know about it, you captured us and brought us here 2nd answer - Get me out of here now, do you want me to get angry? 3rd answer - I wonder? How do you think I did? 3rd question ~ What's your real reason for coming to this island? 1st answer - I'm travelling for my own purposes 2nd answer - What if I say I'm here for your treasure? 3rd answer - All the treasure in the world is mine! NATAN 1st question ~ what's your name? 1st answer - ...Natan 2nd answer - It's rude not to introduce yourself first, isn't it? 3rd answer - ..... 2nd question ~ how did you know about this island, did someone tell you about it? 1st answer - Coincidence 2nd answer - Everything is the will of the spirits 3rd answer - ......... 3rd question ~ What's your real reason for coming to this island? 1st answer - I have no interest in pirate treasure. 2nd answer - There's no human without at least a little interest in wealth 3rd answer - ...because I could. FRANK 1st question ~ what's your name? 1st answer - MAI NEMU IZU FURANKU! 2nd answer - Please call me Mr. Lawyer! 3rd answer - I have no name to likes of you pirates! 2nd question ~ how did you know about this island, did someone tell you about it? 1st answer - It's a misunderstanding, I knew nothing of this place! 2nd answer - I was just going for a little excersize! 3rd answer - I don't know a thing! 3rd question ~ What's your real reason for coming to this island? 1st answer - Not treasure! 2nd answer - I will find your treasure for the sake of justice! 3rd answer - The truth is... my mother is quite ill and... MAO 1st question ~ what's your name? 1st answer - Mao 2nd answer - Pick on a cat and you earn an eternity of pain 3rd answer - I'm a cat. I have no name... 2nd question ~ how did you know about this island, did someone tell you about it? 1st answer - I had no idea about it. Trust me. 2nd answer - What's that? I'm going hard of hearing at my age... 3rd answer - meow~~ purrrrpurrr... 3rd question ~ What's your real reason for coming to this island? 1st answer - I have no business on this backwater island 2nd answer - Well who wouldn't have interest in treasure? 3rd answer - Enough bullshit, gimme the treasure! HILDA 1st question ~ what's your name?