------------------------------------------------- Super Mario Galaxy strategy guide Author: Kylohk Version: 1.3 Platform: Wii Date: 2008-6-2 ------------------------------------------------- Table of contents: [Search Key] ===I. PREFACE=== 1. Updates 2. Basics [BASIC] 3. Enemies [ENEMY] ===II. THE GAME ITSELF=== 4. Celebration interrupted [START] 5. Exploring the terrace [TERRACE] 6. Splashing about the fountain [FOUNTAIN] 7. Mooching the kitchen [KITCHEN] 8. Snooping around the bedroom [BEDROOM] 9. Trials and tribulations [TRIAL] 10. Spicing up the engine room [ENGINE] 11. May I return, to the beginning? [GATE] 12. A stroll in the garden [GARDEN] 13. Journey to the centre of the universe [BOWSER] ===III. AFTER THE FUN=== 14. So you've collected 120 stars [120] 15. Rosalina's Storybook [STORY] 16. The Grand Finale [FINALE] 17. Conclusion [CON] +----------------------------------------------------------------------------+ | I. PREFACE | +----------------------------------------------------------------------------+ No Nintendo system can be complete without its flagship Super Mario game. Ever since the success of the first Super Mario Bros. for the NES, the short Italian plumber has become the icon of Nintendo. From the SNES onwards, Nintendo decided to dedicate only 1 Mario game per system. As a result, gamers had to wait up to 6 years for each new Mario platformer to surface. After a poor showing with Super Mario Sunshine, Nintendo has provided the Wii with an out of this world (literally) experience with Super Mario Galaxy. This new game features Mario going through the galaxies in space to search for Princess Peach Toadstool, kidnapped by Bowser for the umpteenth time. As far as the story goes, Super Mario Galaxy takes place during the centennial Stardust Festival in the Mushroom Kingdom. Ever hundred years, a comet flies in the sky above the Mushroom Kingdom. In one of those many years, many shooting stars fell down onto the Kingdom from the comet. The Toads brought those stars into the castle, with which they used them to build a great Power Star. Every 100 years from that day onwards, the citizens of the Mushroom Kingdom would be celebrating. Princess Peach invited Mario to her castle that night to give him something. However, she was kidnapped by Bowser before Mario's arrival. Mario now has to travel through the galaxy to find Peach! This guide is meant to be posted exclusively at GameFAQs, so don't bother mailing me for permission to post it on your site. --------------- 1. Updates --------------- Version 1.3: Added an enemy list in this guide. Changed the format to match that of all the other guides for my Wii games. Version 1.2: Tidied up some prose, added search keys for the later chapters. Version 1.1a: Added star lists for each level, tidied up some more grammar. Version 1.1: Added a section on the Grand Finale Galaxy. Tidied up the prose. Version 1.0: Added a section about Rosalina's Storybook. Tidied up some prose and grammar. Version 0.99: All 120 stars have been covered! The Guide has been divided into 3 big parts. Version 0.92: Almost all the stars are covered, except those of one regular galaxy and two bonus galaxies. Version 0.91: Added the strategies for the stars in the Gold Leaf and Sea Slide galaxies, as well as the strategies for the Purple Comet Stars of the Good Egg, Honeyhive, Space Junk, Battlerock and Gold Leaf galaxies. --------------- 2. Basics --------------- [BASIC] Super Mario Galaxy is played with the Wii Remote (held in the vertical direction) with the Nunchuck attachment. --------------- Controls --------------- Control stick Moves Mario around. Tilt it slightly to walk, tilt it all the way to run. Control pad The control pad is used to control the camera. Press up to zoom in and down to zoom out. Press left and right to rotate the camera left and right respectively. Note that camera controls will not be available at all times. A button The A button is the jump button. As in his previous games, Mario can perform a higher double jump if you press the A button twice in a row. Mario can perform even a triple jump if you tap the A button three times in a row while running. In addition, you can swim with the A button. Tap the A button repeatedly while Mario is in water to swim using the breaststroke. Holding down the A button will make him paddle. The A button also serves as the action button. Press A when near a friendly character to talk with him. B button The B button is used to fire Star Bits at enemies. Use the Wii Remote to move the pointer onscreen over your target and press the button to fire. C button Resets the camera so that it goes behind Mario. Z button Press the Z button to crouch. While crouching, Mario can do a backflip if you press the A button. In water, press Z to dive. Wii Remote Move the pointer around the screen by moving your Wii Remote while pointing it at the TV screen. Star bits can be collected by moving the pointer over them. Furthermore, the pointer is used as an aiming reticule to fire Star Bits at the enemy. Shaking the Wii Remote makes Mario spin, which can be used as a melee attack or to extend the range of your jump. In addition, shaking the Wii Remote makes Mario climb up vines. --------------- Interface --------------- While playing the game, you will find several numbers displayed in the corners on the screen. The counter in the upper left corner shows the number of power stars you have collected. Mario's life meter is shown at the upper right. The life meter's capacity is limited to three in this game, but can be temporarily doubled if you collect a Red Mushroom. The number of lives you have is shown at the lower left, while the number of coins and starbits collected in the current level is shown at the bottom right. ----------------- Starting a level ----------------- Super Mario Galaxy features a hub called the Comet Observatory. It's a mobile space station run by a mysterious woman named Rosalina. The Observatory is divided into many domes, more of which will become available as you collect Power Stars. Each dome provides an access point to a choice of galaxies. To enter a galaxy, point at the pull star inside a dome and hold the A button to suck Mario in. You will be shown a galaxy selection screen. Move the pointer over the Galaxy you want to enter and press A. Click the "Fly to this Galaxy" button. As Mario soars through space, you will be presented a scenario selection screen. Select the scenario you would like to tackle by moving the pointer over the corresponding star. Press A and Mario will arrive at the galaxy. --------------- Jumps --------------- There are countless ways to jump in a Mario game. To do a double jump, press A twice in a row. A triple jump can be done by press the A button three times in a row while Mario is running. Meanwhile, a long jump is performed by running towards the target and pressing the Z and A buttons in quick succession. To perform a backflip, press and hold Z, then press A. A side somersault can be performed by running in one direction, quickly jerking the control stick to the opposite direction and pressing A. Wall jumps can be performed by jumping into a wall and pressing A as soon as Mario makes contact. If two parallel walls are present, Mario can quickly scale them if you press the A button whenever he comes in contact with a wall. Whenever you are in the air, press Z to make Mario pound the ground beneath him. This is useful for pressing switches or breaking certain blocks. --------------- Movement --------------- When you are near a pole, jump towards it. Mario will grab it automatically. Use the control stick to make Mario climb up and down by tilting it in the desired direction. Pressing the A button enables Mario to jump off the pole. Underwater, tap A rapidly to swim with the breaststroke. To swim in the slower freestyle, hold A. When you are at the surface of the water, press Z to dive down. Mario has limited air in this game. To replenish his air supply, swim into an air bubble or collect coins. When you are on ice, shake the Wii Remote to make Mario skate. Skating allows for faster movement compared to running. --------------- Fighting --------------- There are two melee attacks in Super Mario Galaxy: Spinning and stomping. Shake the Wii Remote when you are near an enemy to perform a spinning attack. Enemies defeated by spinning usually drop star bits. Most enemies can be killed by stomping too (with the exception of spiky ones, for instance). Just jump on it and it's flat. You get coins from doing that. Certain items can be picked up. To do so, either run into the item or shake the Wii Remote when you are near it. To throw the item, turn Mario so he faces the direction you want to throw it in and shake the Wii Remote again. --------------- Collectables --------------- Coins Coins are the healing items of Super Mario Galaxy. Collect one to refill your health by 1 point. Your game score is also determined by the number of coins you collect. Whenever you collect 50 coins, you gain an extra life. 100 coin stars no longer exist in this game, so there really isn't any incentive to collect coins unless you are badly hurt. When you are underwater, collecting coins restore a little of Mario's air supply. Star bits: Star bits serve as fodder for feeding hungry Lumas (the friendly star beings in the game). Once you've fed enough star bits to one, he will transform into various contraptions. Collecting 50 star bits gives you an extra life. Green mushroom: The green mushroom gives Mario an extra life. Red mushroom: The Super Mushroom is back. These mushrooms double your health meter, providing a total of 6 points of health. If Mario's health drops to 3, the extra health meter will be lost, so be careful. Star chips: They are the fragments of Pull Stars and Launch Stars. Collecting all 5 pieces will restore the specific star, allowing you to reach new places. Pull Star chips are blue in colour, while Launch Star chips are golden. --------------- Contraptions --------------- Super Mario Galaxy features a number of contraptions that bring Mario to different places. Launch stars are like springboards, only that they launch Mario between planets. To use a launch star, jump into one and shake your Wii Remote. Pull Stars act as stepping stones through space. To get to a pull star, move the pointer over one and hold the A button. Mario will be sucked into that star for the time being. The cannon from Super Mario 64 is back. Climb inside and you'll see an aiming sight on the screen. Use the Wii Remote to aim at your desired destination and press A to fire. Mario can float using Bubbles in this game. Jump into one and press A to blow it around. Press Z to exit the bubble. Be careful not to bump into anything while in the bubble or it will burst, setting you up for a fall. --------------- Power-ups --------------- This is one feature I like about Super Mario Galaxy. The old school power-ups are all back! Fire Mario Red flowers transform Mario into Fire Mario for a short period of time, allowing him to throw fireballs by shaking the Wii Remote. It's a pity that the effect isn't permanent. Fireballs can be used to defeat most enemies. Rainbow Mario Grabbing a rainbow coloured star is equivalent to getting a Starman in the 2-D Mario games. Mario will become invincible for a short time and defeat all enemies he runs into! Bee Mario Some funny powers include Bee Mario, obtained by collecting a mushroom with brown and yellow stripes. As a bee, you can fly. Hold the A button to do so, using the control stick to steer. A fly meter will be displayed showing how much more energy you have to stay airborne. In addition, you can stick to honey walls as a bee. Just fly over to the honey wall and Mario will automatically get a foothold, no matter what angle the wall is slanted at. When you are in Bee form, avoid contact with water or bumping into enemies since that will make you lose your power. Boo Mario Hehe. Mario becomes a Boo with a red cap and a moustache. All you have to do is to collect a white mushroom with a grim expression on it. You can go through certain walls by shaking the Wii Remote when you are next to it. Tapping the A button will cause Mario to float upwards. Boos won't hurt you in this form, nor will other enemies! To revert to normal Mario, float into a light source. Ice Mario The blue flowers are now different from the red ones. Grabbing a blue flower turns Mario into ice. This allows him to run on the surface of water, creating an icy path on the way. This perk expires after a certain amount of time though. Spring Mario Grab a grey mushroom to transform into a human spring! Mario will bounce along the place. Pressing the A button when he touches the ground to make him jump much higher than usual. Jumping into walls will allow Mario to perform a wall jump automatically. --------------- Finding stars --------------- Super Mario Galaxy features 120 stars, just like Super Mario 64. There are two types of galaxies in this game: Regular galaxies and bonus galaxies. Star lists are provided for the regular galaxies, which usually have 6 stars, in which: 3 are collected by completing standard missions (Stars 1-3 on the list), 1 is collected by completing a special mission, available when a Prankster Comet is in orbit over the galaxy (Star 4), 1 is collected by completing a mission that requires you to collect 100 Purple Coins, available when a Purple Comet is in orbit over the galaxy (Star 5), 1 is hidden, found only by deviating from the normal route of any of the 3 standard missions (Star 6). Most bonus galaxies feature only 1 standard mission, hence they only have 1 star to collect. In addition, 2 of the regular galaxies and 1 of the bonus galaxies sport 1 extra Green Star, taking their star totals to 7 and 2 respectively. Finally, there are 7 Grand Stars in this game, collected by beating the first challenge you encounter at the start of the game, 5 standard enemy bases and the final fight with Bowser. The game is very user friendly in the respect that it actually helps the player find the hidden stars. Once you've collected all 3 regular stars of a level, reenter it. On the mission selection screen, a speech bubble with a small shadow of a star will appear above one of the missions. This means that the star is hidden somewhere along the route of that mission. It's time to replay that mission and search carefully. Note that some hidden stars cannot be obtained until you rescue Luigi from the Ghostly Galaxy. Once he's freed, Luigi will offer to look for those stars for you. Once you receive a letter from him telling you where he is, return to that galaxy and select the appropriate mission (marked by the same speech bubble). ---------------------------- The special stars explained ---------------------------- Prankster comet star: Every now and then, certain prankster comets will fly into orbit over certain galaxies. When one of those comets is in orbit, a new star will be up for grabs. You can check whether a comet is present by examining the "universe map" from the Luma standing next to Rosalina in the observatory. To unlock such comets, one must have collected at least 12 stars from the levels. *****NOTE***** If no comets are currently in orbit over a galaxy despite the presence of a greyed out comet in the star tally, consider redoing the 3 regular missions of that galaxy to trigger the arrival of the comet. Such stars are obtained by completing certain challenges that differ according to the type of comet. For instance, if you enter a galaxy while a Speedy Comet is in orbit, you will be asked to complete a given objective within a certain time limit. Hidden star: In addition, hidden stars are available in certain galaxies. They are often found by straying off the normal route of the mission you have selected. The best way to find them is by closely inspecting the galaxies for out-of-place or hard to reach contraptions or enemies. Hungry Lumas are also a sign that a hidden star is nearby. Purple comet star: Once you have beaten the game for the first time, Purple Comets will start to appear randomly over the regular galaxies. When you enter a galaxy while such comets are in orbit, you'll be presented with a new mission for an extra star: To collect the 100 Purple Coins in the level. --------------- Star types --------------- Through the guide, you will see a number of letters enclosed in brackets beside the titles of some of the missions. This implies that either a hidden star can be found by choosing that mission, or a harder version of that mission is available when a prankster comet is in orbit over the galaxy. Here is the key to the notation. (H) = Hidden star (L) = Star discovered by Luigi (S) = Speedy comet star (C) = Cosmic comet star (F) = Fast foe comet star (D) = Daredevil comet star (G) = Green star (P) = Purple comet star (Available after you beat the game for the first time) Comet stars are often marked by arrows and listed beneath the regular star with a similar strategy/area visited (for example, speed runs, daredevil runs of regular star missions etc). Hidden stars are always listed beneath the regular stars that should be selected in order to find it. (For example, if a hidden star can be found by deviating from the main path of the mission for the 2nd star, it will be listed beneath that star.) --------------- 3. Enemies --------------- [ENEMY] Here's where I list out all the enemies that can be found in the game. Most enemies can be defeated by either: Spinning at them to stun them before you run into them, just plain stomping on them (in case you don't know, stomping means jumping on the enemy). The latter method is preferred since it is often the only way to make coins appear when the enemies are defeated. Coins count towards your score in this game, while star bits do not. Therefore, always try to get coins from enemies whenever possible. Some enemies can never be defeated: Avoid them at all costs. Goomba: Goombas are citizens of the Mushroom Kingdom that have gone bad. These brown mushroom men try to run into you upon seeing you. They can be defeated by jumping on top of them. You get a coin every time you stomp a Goomba. Mini Goomba: These are slightly smaller versions of Goombas. They behave the same way as regular Goombas, only that you can spin into them to get a coin, in addition to stomping them. Goomba with helmet: Some Goombas have decided to play it safe by wearing helmets, preventing you from stomping them directly. In this case, spin into them to flip them around. Jump onto their soft underbelly to flatten them! Just like most enemies in the game, doing so yields a coin. Jack-o-Goomba: These are Goombas dressed up for Halloween. They spit small blue flames which can burn Mario. The best way to kill these pumpkin mask wearing enemies is to ground pound them. Piranha Plant: The good old man-eating plants are back! Piranha Plants tend to wait for Mario to get close before lunging in for the bite. Unlike the previous Mario games, Piranha Plants can be stomped for a coin. Giant Piranha Plant: These are giant versions of the Piranha Plant. They attack by slamming their giant head down at you when you get close. Coax it into doing so before ground pounding them in the head! Koopa Troopa (Green and red): Koopa Troopas are the basic turtle troops of Bowser's army. The Koopas in this game have a very laid back attitude: They walk around casually with a long face and will not actively chase you around. Stomping one will cause him to hide in his shell, allowing you to pick it up and throw it at various things. If you ever happen to toss the Koopa into oblivion, another will appear to take his place. Remember that green shells fly straight on while red ones will home in onto their nearest target. Blue Octopus: Found in early levels, Blue Octopuses bounce around left and right and will try to headbutt you when you get close. Fortunately, they are no match for a simple stomp. Red Octopus: Red Octopuses fire rocks at Mario. These enemies are smart and will try to back up when you give chase. The trick to deal with these enemies is to stand close, wait till it has fired the rock before you jump onto them from the side. Green Burrower: Every now and then, you'll see a trail of dust moving around the ground, in conjunction with some puffing sound. Run after the front of the trail and spin into it. After a few tries, you'll flush the Burrower out of the ground. Spin into it once more to defeat it, causing it to release 20 star bits. Mandibug: These purple bugs just love to charge at you when you enter their line of sight. All of these bugs have a biological flaw: Their back has a giant "Pound me" symbol on it! Ground pound these bugs and you'll be rewarded with star bits. Blue blob: Blue blobs like to bounce onto Mario, where they slowly leech your health away. Repel these enemies with a spin to defeat them. Clumsy bug: I don't know what these small brown insects are up to, but they tend to try to fly away whenever they see you, only to fail miserably and fall on their backs! While the bug is lying on the ground, stomp it for a coin. If you are impatient, you can always stomp one pre-emptively to flip it over before finishing it off with another stomp. Bullet Bill: Bullet Bills are black missiles which are fired from cannons. They'll home in to Mario upon detecting him. These enemies explode upon contact, avoid at all costs. However, these missiles do have their uses. In many parts of the game, you'll find many useful objects encased in glass. You can hence lure the Bullet Bills into the glass casing to destroy it, giving you access to whatever's inside. Torpedo Ted: These are the underwater equivalents of the Bullet Bills. Torpedo Teds move much slower than Bullet Bills. In addition, you'll be warned of any approaching Torpedos by a whirring sound that increases in intensity the closer it gets. Torpedo Teds can also be used to break glass casings underwater if you take the effort to lure them around. Bob-omb: Yet another classic explosive in the Mario series, the Bob-omb is a walking bomb that automatically arms itself when detecting Mario. They can be picked up by spinning at them. Run near your target, take aim and swing the Wii Remote to throw it. Bob-ombs can be used to destroy glass casings as well as certain hard to crack enemies. Chain Chomp Head: The Chomps in this game are free of their shackles. As a result, they roll around the place and will hurt you if you bump into them. Chain Chomp Heads cannot be destroyed by any of Mario's attacks. What you should do is to either: Knock a green punching bag plant into them, throw a Bob-omb at them or just charge into them while you are invincible. These guys only drop star bits when they are destroyed. Garbage Bug: These giant insects hang around Space Junk Galaxy, where they block your path. They tend to jump in place, and quite high too. Wait until they've landed on the ground before stomping them. Red Topman: Topmen are a tribe of aliens which resemble spinning tops. They love to charge into Mario and knock him around, much like the Bullies in Super Mario 64. Red Topmen have spikes on their heads, making them impossible to stomp. What you should do is to knock them back by spinning at them. A Red Topman can be defeated by knocking him into an electric fence; He will leave a coin behind after he explodes. Mini Topman: These are smaller variants of Topmen, but they can still knock you around. They are so week that they can be destroyed by simply spinning into them. Green Topman: This variant of Topman is beneficial to Mario's cause. This is because jumping onto one will convert him into a springboard, allowing you to reach high places. Spider: Spiders are masters of surprise: They wait for you to get close before dropping down, hanging on a thread. These enemies can be killed by stomping them right after they drop down. However, this is much harder than just spinning into them twice (but it nets you a coin, rather than star bits). Swooper: Swoopers are bats that love to swoop down on you. It's easier to kill them by spinning than stomping, but only the latter method yields coins. If you want the coin, coax the bat to swoop down, dodge it and quickly stomp it before it can fly back up again. Ice Swooper: Found in Freezeflame Galaxy, Ice Swoopers behave like Swoopers, only that they are so cold that they freeze you upon contact. The only way to kill these enemies is by throwing fireballs at them (as Fire Mario). Boo: Boos are ghosts which thrive on fear. Face them, they'll stay still and cover their faces, turn away and they'll give chase! The Boos in this game can only be defeated by luring them into the light. Keep your back turned to the Boo and run through a light source. The Boo will run into the light and be instantly vaporised, leaving a coin behind. Urchin (Blue and red): A mere annoyance, Urchins will try their best to roll into you. Avoid them at all costs. If you have a Fire Flower handy, you can roast them instantly with fireballs! This yields star bits only though. Coal (Blue and red): These airborne lumps of coal can be either freezing cold or burning hot. They try to ram you, causing Mario to either freeze like hell or run around in flames. You must first neutralise them by spinning at them. The coal will lose its powers and fall to the ground, where it helplessly bounces about. At this point, you should quickly run into it to smash it into pieces. If the coal falls into lava or icy water, it will regain its powers. A lump of Coal drops a coin upon defeat. Clockwork Toy: I don't know what kind of toy these are, but they resemble walking green toy cars with eyes. Clockwork Toys attack by breathing fire, but you can always tell when they are winding up for the attack. A single ground pound is enough to smash one to pieces and get the coin it is holding. Blooper: Bloopers are white squids which swoop around underwater. They can be defeated by spinning at them. Jellyfish: Jellyfish love to stay still underwater, and will not actively go after you. Just like the Bloopers, they can be defeated by spinning into them. Puffy: Remember Super Mario Sunshine? Puffies are green plant balls with a flower on their heads. They love to pop out the ground in an attempt to ambush you. But still, they are slow and easy to stomp. Pokey: Pokeys are towering cacti each with 3 lower body segments and a head. You should always cut them down to size by jumping up and spinning several of the lower segments away. When only the head remains, stomp it before the segments grow back. Bomber Chicken: Found in Dusty Dune Galaxy, Bomber Chicken fly around and drop bombs on you. Since they are usually hovering high above the ground, your best bet will be to jump up and spin them away. Wrench Throwing Mole: In certain levels, you'll find Moles popping out of steel hatches on the ground which throw wrenches at you. If you get close to them, they'll just duck into their hatch, the cowards. There is a way to outsmart them, however. Stand at a distance, wait for the Mole to pop out and fire a star bit at him. The Mole will be stunned, allowing you to get close and stomp him flat. Monty Mole: Monty Moles burrow underground, leaving a trail of dug up ground behind them. Run after the Mole and pound the ground near him to flush him out. While he's stunned, spin into him to defeat him. Crab (Red and green): Crabs are extremely defensive in this game. They'll try their best to stop you from getting at their soft behinds. Spin into a crab to stun it, then run around it and spin into its bum to defeat it. Red Crabs drop star bits while Green Crabs drop Green Mushrooms. Cheep Cheep: It's been a long time, but these red bouncing fish are back. Cheep Cheeps bounce so high, making them hard to stomp. Instead, just jump in their direction and spin at them. Magikoopa: Magikoopas are blue cloaked turtle magicians that fire spells at you from their wands. They teleport around the place, but you can anticipate where they'll appear next by following the golden trail that moves around in the air. Once the Magikoopa has reappeared, spin into him before he can cast another spell at you. Dry Bone: Dry Bones are skeletal versions of Koopa Troopas and are much meaner than previous incarnations in the Mario series. Dry Bones chase after Mario and move quite fast. Stomping them will only shatter them temporarily. Since there is no Cape Feather in this game, the only way to destroy these enemies for good is by picking up a Rainbow Star and running into them while you are invincible. Thwomp: Another staple enemy of the Mario series, Thwomps are large slabs of stone which love to brutally (look at his facial expression!) slam down at you. There is no time to be reckless when facing Thwomps: You'll die instantly if you get squashed by one! As soon as the Thwomp rises up from the ground, run underneath him quickly. +----------------------------------------------------------------------------+ | II. THE GAME ITSELF | +----------------------------------------------------------------------------+ Now, here's the guide to the game itself. Start the game and press the A and B buttons simultaneously on the title screen. You'll come to a file selection screen. Select an empty planet to create a new file. You can make the "planet" look like one of the in-game characters or a Mii you have created. --------------------------- 4. Celebration interrupted --------------------------- [START] You are told the story about the Stardust Festival. Afterwards, you'll be shown the invitation from Peach. Dear Mario, I'll be waiting for you at the castle on the night of the Star Festival. There's something I'd like to give you. From Peach It looks like everyone's celebrating happily in downtown Mushroom Kingdom. Move Mario through the town towards the castle, collecting any star bits that you come across. Feel free to talk to any toads That you run into, but for some reason, no Toadettes are present. As you reach the large square, explosions rock the town. Toads hit by the cannon are crystallized. Looks like Bowser's at it again! His fleet of airships head for Princess Peach's castle, where the princess is shown hugging a grey star creature in her hand. Bowser stops his ship in front of the castle balcony. "Princess Peach!" He yells in incomprehensible Koopa-speak, "I formally invite you to the creation of my new galaxy! Gwahahaha! The festival is over!" Bowser casts a spell, revealing a giant flying saucer. And at this point, all Peach could do is to stare at it with fear! We now come back to Mario. Run up the hill to Peach's castle, if you are not sure where it is, a Toad will show you the way as you run around the square. You hear Peach yelling "Help me!" repeatedly. Hurry! However, you are too late. The flying saucer fires 3 beams at the land around the castle, disconnecting it from the earth. The saucer literally uproots the castle to the sky. What does Peach have to say about it? "Mario!" She cries. As Mario is trying to come into terms with what is going on, a Magikoopa appears in front of him. He taunts Mario in Koopa-speak, "So long! Have a nice flight!" He fires a spell at Mario, sending him flying out to space! Is this the end of our hero? Peach cries again, "Mario!" =============== Gateway Galaxy =============== Mario wakes up in a field of daisies. He is on a little planet out in space, just like those in the Little Prince. A star creature finds Mario, turns into a rabbit and says, "Finally, you're awake! Let's play!" Run after the rabbit and he will lead you to two others. They want to play hide and seek, it seems. If you catch them all, they will tell you where you are. Your mission is to find 3 rabbits on this planet and catch them. Running into one will be enough to catch one. Start by running to that large black crater on the planet. A rabbit will pop up. Run after him and catch him. He will turn back into a star creature. He mutters, "If I've hidden in the pipe." That's where you'll be looking. Jump into a pipe. When you pop out on the other side, you will find a second rabbit. Catch him and he will talk about hiding in the grass. Search the grass. See the glimmering bush? Run into it and the rabbit will pop out. Catch him as well and he will revert into a star creature. The star creature tells you that you might be able to help their Mama. A podium appears on this planet. Go up to the top and talk to the lady in the green dress. She tells you that you are in the gateway to the starry sky. She introduces herself as Rosalina. Her job is to watch over and protect the cosmos. Rosalina tells Mario that he needs power to travel through space to save Peach. Rosalina waves her wand, revealing another of those star creatures. It's a Luma, he will accompany you for the rest of the way. Mario can now spin! Rosalina tells you that someone's stolen the Grand Stars and wishes you luck in your journey. She disappears. You are now left to play. Spin when you are next to that giant crystal on the podium. It will break, revealing a Launch Star. Use it to fire Mario to a nearby planet to continue his way. The music now changes to a battle theme. You are to go through an obstacle course for the first grand star. A Luma on the planet tells you that a Launch Star has been smashed into 5 pieces. Walk around the surface of the planet you're on to collect them all. Do so, avoid the holes on the planet so as not to fall into the black hole. If you do, Mario will be sucked into a singularity where his body is stretched to an infinite length! In short, you will lose a life. Just smash all the crystals on the planet to get the coins, green mushroom and the star chips. When you have all 5 of them, a launch star will appear. Use it to reach the next planet. You land on a metallic orb. A Luma is trapped inside a glass case. Kill the largest Goomba for the key. When the Luma is freed, he tells you of his buddy trapped on a nearby planet. The Luma transforms into a Sling Star. Sling to the next satellite. On this planet, kill the giant Goomba to get the key. The Luma is freed and shows you a pipe under him. Enter the pipe. Inside this satellite, you will be informed that the enemy is using the Grand Star to power a machine and you have to turn it off to retrieve the star. To do so, run around the inside of the satellite, avoiding the moving electrical fences and step on all the switch blocks you find. Make sure they are all blue. In addition to the 12 switches surrounding the Grand Star, 4 more are at the outer perimeter, guarded by moving electrical walls. When all the switches are blue, the machine will be deactivated. The Grand Star is yours for the taking. You can take the star now or kill the rest of the Goombas if you like. Mario grabs the star. A music theme similar that to "Captain Mario" is played! How touching, heh. The Grand Star sends Mario to a blacked out space station. Upon arrival, the Grand Star flies into the power beacon. Thanks to the star's energy, parts of the station are lit up. Mario meets Rosalina again. She tells him that he is at her home, the Comet Observatory. The Comet Observatory is a mobile space station that passes near Mario's planet once every 100 years. However, this year, some unidentified force managed to suck away all their stars and star bits, rendering the station immobile. Rosalina reveals that some evil force (the Koopas) has learnt to utilize the stars' power to travel through the universe. However, thanks to Mario's recovery of a Grand Star, parts of the observatory, known as domes, regained power. The only dome with power at this point is the terrace. In each dome are projectors that show images of different galaxies. Those projectors act as portals to the galaxies. Now that a galaxy is revealed, Mario can enter it to recover the stars there. As more stars are collected, more galaxies are revealed for Mario to explore. As more galaxies are revealed, the closer you can get to Bowser and his minions! Once you have control of Mario, enter the terrace. There is a pull star inside. Grab into it and you will be shown the galaxies that are available for play. It's the Good Egg Galaxy. Fly to it now! ------------------------- 5. Exploring the terrace ------------------------- [TERRACE] The terrace features 3 regular galaxies and 3 bonus galaxies. The star requirements of the regular galaxies are as follows: Good Egg Galaxy: 1 star Honeyhive Galaxy: 3 stars Bowser Junior's Robot Reactor: 8 stars ================ Good Egg Galaxy ================ This galaxy is named after all the egg shaped planets. In fact, one of them is shaped like a Yoshi Egg! *****STAR LIST***** 1. Dino Piranha --> 4. Dino Piranha Speed Run (S) --> 6. Luigi on the Roof (L) 2. A Snack of Cosmic Proportions 3. King Kaliente's Battle Fleet 5. Purple Coin Omelette (P) ------------------ Dino Piranha (S,L) ------------------ Mario lands on the starting planet. Take out the 2 Blue Octopuses. Run around the lawn to collect any star bits that pop out. When you're done, follow the path to your left (the brown one). You will walk onto the underside of this planet. See the star bits? Jump off the path for now and collect as many as possible. More can be found in the Question Block. When you are done, get back onto the path and follow it until you reach a Luma. He will transform into a Launch Star. Use it to propel Mario to a peanut shaped planet. Some star chips are scattered around the place. Collect them while avoiding the boulders. A launch star appears. Use it to get to the next planet. There is a Piranha Plant. Kill it and a vine will grow. Go onto the underside of the planet and collect the Question Coin. A number of star bits will appear on the vine. Go over and climb it to the next planet. You are on another holed planet. Follow the path while avoiding the boulders and holes. A number of fat green plants are found on this planet. Spin near them to knock them into incoming boulders, much like a punching bag. The boulder will break, revealing many star bits. You will find a purple Piranha Plant at the end of the obstacle course. Use the fat "punching bag plants" to defeat it and another vine will sprout. Climb to the next planet. On this new planet, follow the burrowing enemy in the earth and spin it out. Kill it for more star bits. Head to the main side of the planet and you will find a series of stone steps guarded by blue headbutting enemies. Make your way to the top and break the crystal, revealing a launch star. As you fly through space, collect the star bits that fly around you. Mario crashes into an egg which starts to move. Before you engage whatever's inside, let's collect all the star bits trapped inside the crystals. When you're done, spin at the large brown orb at the tip of the creature's tail. The brown sphere stretches out and smashes into the egg, revealing the Dino Piranha inside! It's time to fight! To beat him, run behind him and spin at the brown sphere 3 times. The more times you hit him, the angrier he becomes! If you happen to be hurt, look for seedlings on the ground. Fire a Star Bit at it and a coin will pop out. Once you have hit the Dino 3 times, he will make one last screen and drop dead, revealing a Power Star. *****SPEEDY COMET STAR***** When a Speedy Comet is in orbit above this Galaxy, you will be asked to complete the Dino Piranha objective in only 4 minutes. Hurry up and get the star! A typical player should be able to complete the level with a little more than 1 minute remaining on the timer. *****LUIGI'S DISCOVERY***** When you receive a letter from Luigi with a picture of him standing on the roof of a house, head back to the Good Egg Galaxy and select this star, which is now marked with a question mark. As soon as you arrive, perform a running triple jump at the house in front of you to get onto the roof (Use an extra spin if you barely miss it). Talk to Luigi, it seems he doesn't know the way down from the roof! Don't you know you can just jump? Idiot. Anyway, he gives you a power star he's found so a join celebration begins! ------------------------------ A snack of cosmic proportions ------------------------------ As the title of the star suggests, your objective is to find a hungry Luma and feed him. At the starting planet, do your usual star bit collecting. You will find a blue Luma on the underside of the planet, talk to him and he will tell you about a hungry friend up ahead. He transforms into a pull star. Use him as a stepping stone along with the other pull stars to reach a launch star. Fire away. On the grassy planet that follows, kill the spiky plants with the punching bag plants to get their star bits. Find the launch star and use it. As you soar through space, ignore the launch star on the way and you will be on a red planet with boulders on it. Collect as many star bits as possible (some are inside a crystal, others are above a sling star), find the launch star and move on. You are now on a planet that resembles a Yoshi Egg! A hungry Luma is waiting. He wants 100 Star Bits. Aim at him and hold B to fire. If you don't have enough star bits, go back to previous areas with the Launch Star to search for more. Once he's well fed, the Luma will transform into a new planet! I wonder how does THAT work. Use the new pink Launch Star to get to that planet. Make your way to the top. Note the Green Mushroom on one level. It's guarded by 3 spiky plants which are easily dealt with by the fat punching bag plant. Use the Launch Star when you reach the summit of the planet and you will be sent into some giant transparent container with an interesting platforming sequence inside. Feel free to kill the Goombas for coins and star bits as you like. The entrance is covered by a crystal. Jump inside. You will notice that gravity works in a special way inside the container. In fact, you will always be sucked in the direction of the arrows. The gravity points downwards in blue areas and upwards in red areas. Move right from where you are. You will eventually be sucked upwards by the inverted gravity. Continue right while upside down and collect the star bits on the way. You reach an area in which the top part is red and the bottom part is blue. You are to get to the other side of the area while remaining upside down. There are two downward moving pillars which attempt to push you into the blue zone, the starting area. As soon as they are both up, run to the right. At the end of the area, jump right and allow yourself to be sucked up. At this point, you can either go right to collect the Green Mushroom (watch out for the pillar) or go left for the launch star. Walk along the blue path and then jump into the red zone at the end so to be sucked up to the top of the container. There is a Launch Star waiting. Use it to reach a giant star shaped platform. There are 5 blue star chips scattered on both sides of the platform. Find them and 5 Pull Stars will appear. Pull into one and go towards another one on the opposite side of the platform. After some trial and error, you can manoeuvre Mario into the Power Star. ---------------------------- King Kaliente's Battle Fleet ---------------------------- Get onto the underside of the starting island and enter the orange pipe. You will be in the centre of the planet. Run up the green wall with the ramp provided, and then run to the left with the ramp there. See the Question Coin? Take it and a trail of music notes appears. Follow the trail to an orange pipe. Before you jump in, get the Green Mushroom that has appeared. A launch star is waiting for you at the other end of the pipe. Use it to reach a tropical beach planet. This planet has many spiky plants and coconuts. Kick coconuts at the plants to kill them. One should reveal a Sling Star. Before you use it, go over to the palm tree and perform a backward somersault. Once the cache of star bits is visible, fire one at it and they will break open for easy collection. Sling to the next tropical planet. Your target is the Pokey. Kick a coconut at him to drop his head on the ground. Spin at his head to kill him and release another launch star. Use it to reach a small brown planet with chain chomp heads rolling on its surface. Enter the green pipe, take the Question Coin and Mario will turn into Rainbow Mario. With the invincibility, head back out and destroy the two chain chomp heads. With the star bits in hand, sling to the next planet. The underside of the planet is guarded by electrical fences. Make your way through the gaps and get onto the top side. This side of the planet is heavily defended by Bullet Bill emplacements. The Launch Star is at the top of the cannon array. Break open the crystal and you will be sent to the battle fleet. On the first ship, free the Toad if you like. Head to the edge of the ship facing the next ship and two cannons will pop up. The cannons fire red cannonballs and green cannonballs. Green shells can be knocked back at the cannons by spinning at them. When the two cannons are destroyed by the green cannonballs, a bridge is lowered, allowing you to reach the 2nd ship. One of the crates on the second ship holds a Red Mushroom. Use it to double Mario's life meter. After that, go up to the steering wheel of the ship and launch onto the underside of King Kaliente's satellite. Get onto the upper side of the satellite to fight this king octopus. Kaliente fires green and red cannonballs. Knock the green ones back at him. After you have hit him once, he will attempt to block the cannonballs. In that case, you will have to knock them back repeatedly until he is hit. When he is hit twice, the King will be enraged and intermittently send blue fireballs after you. I'm sure you can easily avoid them. If you are badly hurt, there are always yellow lights on the ground. Fire a star bit at them to free coins inside. Once you have hit him three times, the King will sink into the lava pool, releasing the star. Be sure to get the star bits inside the crystals before you leave with the star. ------------------------ Purple Coin Omelette (P) ------------------------ You will gain access to purple comets once you have defeated Bowser for the first time. You get to tackle this challenge whenever a purple star is in orbit above the galaxy. The objective is to simply collect 100 purple coins. This is star is quite a no brainer. Just go from planet to planet using Launch Stars, collecting all the purple coins you find in the way. Be sure to use all the Launch Stars that appear while flying through space, since those lead to more purple coins. Notice that you are travelling in a circular path that eventually leads back to the starting planet. The power star appears there once you have collected them all. ================= Honeyhive Galaxy ================= Once you have 3 stars, you will have access to this giant beehive in space! *****STAR LIST***** 1. Bee Mario takes flight --> 6. Luigi in the Honeyhive Kingdom (L) 2. Trouble on the tower 3. Big Bad Bugaboom 4. Honeyhive Cosmic Mario race (C) 5. The Honeyhive's Purple Coins (P) -------------------------- Bee Mario Takes Flight (L) -------------------------- At the start of the level, go left and jump over the railings. There is a Green Mushroom. Afterwards, go right and follow the path. You will come to a fountain. Kill the Clumsy Bugs, grab the star bits and take the Question Coin. A brown and yellow striped mushroom appears on the left path you've just skipped. Jump down there and take the mushroom. You'll transform into Bee Mario! Note: Hungry for more star bits? As you may notice, there is a gap in the wall to the right of the first fork. Jump up to get to the other side. Follow the path and wall jump up the parallel walls. You are now on a hill guarded by several Piranha Plants. Kill them all and enter the pipe. With this newfound power, fly up onto the ledge above. Avoid contact with water at all costs so as not to lose your power. Fly up into the cave, go to the other side and drop down the hole. You'll come to a new path. Move along, collecting the coins on the floating flowers. There is a Launch Star at the end of the path. Use it to reach another planet with a giant pool of water on it. Jump from lotus to lotus to reach dry land. Look for a dandelion on the grass. Jump at it and shake the Wii Remote. Mario will propel himself high up. Fly onto one of those floating flowers. Fly from flower to flower, avoiding the water jets. You will find another Launch Star at the top. Use this to whizz all the way to the Queen Bee's castle. You will come to a honey wall. Fly up into the wall to latch onto it. Now, you can move Mario up the wall with just the control stick. Make your way up, flying from wall to wall. If you are hungry for coins, there is a Question Coin to the upper right side of the wall. Pick it up and a trail of coins will appear that lead up to the Queen's terrace. See the Piranha Plant on the ledge to the left? Kill him and a vine will sprout. Climb up the vine to reach a high leaf facing the Queen. The Queen Bee says hi to you. She asks you if you were a physician, as she has some dreadful itch caused by the star chips on her body. Fly onto her body and walk around to get the star chips. When you have them all, she thanks you and another Launch Star appears behind her. Get down to the terrace and collect all the goodies there. When you are done, get into the Launch Star. You arrive on a treetop high above the level. A team of toads are waiting for you. Apparently they managed to escape the castle, but got lost. One toad has found a Power Star. He gladly gives it to you. Back in the observatory: The team of toads have arrived. Rosalina asks you to talk to them. They will show you a spaceship under construction. In fact, from now on, Toads will appear and assist you throughout the game. Break the crate by the ship for a Green Mushroom and head on your way. *****LUIGI'S DISCOVERY***** Eventually, Luigi will send a letter to you, telling you that he's stuck on a tree in the Honeyhive Galaxy. The picture shows him grabbing onto the tree with the fountain in the background. Head back to this galaxy and choose the "Bee Mario Takes Flight" star. Get the Bee Mario power up and fly into the cave. Turn around, facing the waterfall and look up. See Luigi on the tree up there? In fact, you are so close, yet so far away! You have to complete the entire course and reach the tree top where the entourage of Toads are. Once there, jump down the tree. As you descend, guide Mario to a plateau with a tree stump on it. Land there and you will find Luigi grabbing onto a tree. Jump up and spin at him several times to knock him down. Luigi explains that he was merely hiding from a giant insect! He gives you the star, what a wimp. --------------------- Trouble on the Tower --------------------- It seems that a number of rocks have fallen from the sky. The rocks can be ground pounded for star bits. Run up the path and pound the rocks. The second one you see will reveal a vine when you destroy it. Climb it and Mario will jump over to another vein to reach an enclosed area to the left. Run around the lawn and break a boulder for more star bits. The Question Block can be reached by breaking the boulder beneath it, revealing a springboard. Once you have collected all the Star bits, get into the Sling Star and sling up to the tower above. There is a Wiggler guarding a switch. Spin into him, knock him upside down and stomp. There we go. Stomp the switch and a bridge appears, cross it. There is a series of steps on the wall. Stomp the switch to lower them, providing enough clearance for Mario to jump up. There is a part of the wall where you have to wall jump up there. At the top, follow the path, jump into those yellow plants for more star bits. See the parallel wooden walls? Wall jump up to reach a Launch Star. Blast off! You find yourself on a planet that looks like a twisted pepper pot. Kill the Piranha Plants on it and go to its base. On its base, jump and you'll automatically be pulled towards the next "pepper pot". This pepper pot is guarded by Wigglers. Continue towards the base and use the Sling Star. You come to a floating tower with a hole in the middle. Before you jump down the hole, grab the Question Coin and a Rainbow Star will appear. Take it and kill all the enemies on the tower for their star bits. Now, jump down the hole, collecting all the star bits as you fall. You are now at the entrance of the bees' observation deck. Looks like some Mandibugs have taken over! Go left, jump over the gap and ignore the swing vine. See the chequered platform below? Jump down there, kill the Mandibug by ground pounding his back and take the Red Mushroom. With your life meter doubled, use the spring board to the left to head back up. To the left are a pair of parallel vertical walls. Wall jump up to the ledge above. Kill the Mandibug and stomp the switch. The windmill to the right will start to move. Jump onto a ledge on a fan blade and make your way up, collecting the star bits you see. It seems a giant Mandibug and his son are guarding the top of the tower. Ground pound the smaller bug on the father's back to take him out. His daddy is enraged that you've killed his kid! However, he's just as easily ground pounded. When he's flattened, go get his Power Star. ----------------- Big Bad Bugaboom ----------------- As you may notice, the music has changed to a much more chaotic tone. The Mandibugs are invading the kingdom! Run up the path, killing any Mandibugs that get in the way and turn right at the first fork. See the big arrow sign? Jump onto the block in the middle of the fountain and a bubble will send you to the tower area to the left. Instead of a Wiggler, you'll see a Mandibug. Kill him and get the Red Mushroom. Slide down the pole to the left and look for a Bee Mario power up. Now that you are Bee Mario, climb back up the pole and go right. Fly into the cave. It's now guarded by three Mandibugs. Feel free to kill them or avoid them as you please. Go see the queen. She tells you that their neighbours are causing trouble again. A Launch Star appears in front of her. Blast off! You'll come to an island with several coins and a dandelion. Grab the coins and use the dandelion to swing onto the tree island in front of you. Once you have landed, the resident Mandibug leader will get angry at you. He charges around the place. For some reason, he has a giant "stomp me" sign on his back! So, fly above him and pound down on him when he's directly beneath you! When you have stomped him, he will sprout wings and take flight, dropping bombs over the place. Fly up, hover over his path and ground pound when he's directly beneath you. At this point, he is enraged and flies even faster! Pound him again and he will be knocked out, releasing the power star. Before getting the star, feel free to check the outer edge of this island for a branch sticking outwards. There is a Green Mushroom on it. ------------------------------- Honeyhive Cosmic Mario Race (C) ------------------------------- When a Cosmic Comet is in orbit in this Galaxy, you will be required to race a "cosmic" version of yourself to the Power Star. The route is very similar to that of "Bee Mario Takes Flight", only that blocks have been placed along the way so you can jump up in several areas that normally require the Bee Mario power-up. The trickiest part is the end. Avoid the honey at all costs, since it only serves to slow you down. -------------------------------- The Honeyhive's Purple Coins (P) -------------------------------- The purple comet star of the Honeyhive Galaxy requires much more exploring than that of the Good Egg Galaxy. First, turn around at the start and collect the single Purple Coin behind the fence. Collect the other 10 coins that are in plain sight. Run up the path and collect the Purple Coin in the air near the edge. At the first fork, go right and jump onto the ledge between the two high walls to the right marked by the Purple Coin. Jump down the other side, follow the path and wall jump up the parallel walls to the right to the plateau above, collecting all the Purple Coins you see. Next, sweep up the Purple Coins in the fountain area, including the one in the air to the right of the swing vine. Get back to the fork and follow the path to the left. Wall jump up the ledge with the waterfall, get all Purple Coins and enter the pipe. You are in the area with the sticky honey on the ground. Follow the honey path, collecting all the Purple Coins and get the Green Mushroom at the dead end. Backtrack to your entry point and jump down to the pipe below to return to the fountain area. Pound the boulder at the fork to sprout a vine. Climb it to reach the enclosed area to the left. Use the springboard to the left to jump onto the brown solid block above-There's a single purple point above the block. Sweep up any other Purple Coins in this area and sling Mario to the ledge above. Before you pound the red switch, search the plateau for more purple coins. Watch out for one behind the tree and three at the end of a narrow cliff. Pound the red switch to form a bridge. Cross it and pound the brown switch to lower the wall sections, revealing a set of steps you can jump up. Make your way to the peak, getting the Purple Coins on the way. At the top, run up the path and get the single Purple Coin on the wall to the left. You'll see some brown blocks below. Drop down and collect the Purple Coins there. You are now in the area behind the lowered gate. Collect the 3 Purple Coins by the gate and drop down the hole, collecting the Purple Coins on the slide. Use the pipe and get back to the fountain area. Make your way back to the peak. Grab all the coins you can find in the area (there are 3 at the parallel walls, another one on the wall to the left). Jump onto the plateau to the right and run around. There is a line of 3 Purple Coins. Grab them and walk off the cliff beyond them. You land on a ledge below. Move right and collect all the Purple Coins. You will reach a plateau with a fountain. Collect all the Purple Coins there too. You should have 97 Purple Coins at this point. Head back to the start of the level and jump up the slope to get the last three (or climb the nearby vine to the enclosed area above and slide down from there.). The star appears at the start of the level. This is one hell of a collectathon! ================== Flipswitch Galaxy ================== You call this a galaxy? Looks more like an enclosed platforming space to me! Just look at all the classic Mario pictures! Anyway, this galaxy is the upper Question Block in the selection screen. -------------------------- Painting the Planet Yellow -------------------------- This planet is simply an array of flipswitches. Your objective is to complete a path around the planet, turning all the tiles yellow. Start by turning left from your starting block, going over to the left side. Run through this side in a clockwise direction, using the red moving platform to boost you over the gap. Once you have painted every single square yellow, go back onto the top side of this "planet" and run through it in a clockwise direction, avoiding any squares that are already yellow. Watch out for the moving electric fences and the shockwave generator. You can stun the generator momentarily by jumping on it. If you do it right, you will be on the bottom right square on this top side. Run over to the right side of the planet. Go all the way to the bottom right, ignoring the moving platform for now. The final square can be reached by jumping onto the platform from the bottom right. Once all squares have turned yellow, the planet turns green and all the contraptions stop working. A power star appears above the deactivated shockwave generator. Jump on the generator (it now acts as a springboard) and bounce up to the star! =================== Loopdeeloop Galaxy =================== This is the lower Question Block galaxy in this particular system. It consists of a giant twisting stream of water floating in the middle of space! -------------- Surfing 101 -------------- You are in penguin paradise. Jump up the steps to talk to the giant black penguin. He will give you a brief tutorial on the ray surfing controls. You have to persistently perform the instructed actions to go through this scene. First, point the Wii Remote to the screen until the confirmation appears on the bottom right. Then tilt it to the left until a giant tick appears, then tilt it to the right. Now, you can go on your way. The A button acts as the accelerator while the Wii Remote acts as the steering wheel. Tilt it in the direction you would like to turn! However, this is easier said than done because the controls are extremely sensitive! Practise through the initial stretch of water, collecting the long line of coins on the way and head to the course itself. Your objective is to surf through this twisted course without falling off. Although the best time is 1 minute 30 seconds, don't try to break the record. Instead, focus on getting through the stage. It's quite difficult, I say, but you will eventually make it through. Once you have completed the course, the big penguin will award you with a gold medal, a Power Star! =================== Sweet Sweet Galaxy =================== After collecting 7 stars, a Hungry Luma will appear outside the dome. Talk to him and he will ask for 400 star bits. Feed him the amount and he will transform... into a new galaxy! Use the provided Launch Star to get to this Sweet Sweet Galaxy! -------------- Rocky Road -------------- Ah, a lovely candy themed world with lovely "sky world" music from Super Mario Bros. 3! Your objective is to make your way through this conveyor belt style path, avoiding the holes on the way. At first, you will be running against the flow of the belt. You should be fine as long as you don't jump excessively. The only times you have to jump are to go over the electric fences. Turn around the corner. You will come to the next path, where the conveyor belts shift left and right. This is much more easily dealt with. Jumping is not needed at all, but don't get forced into the electric fences on the sides. The next path also features a left and right shifting path, only this time it's curvy in nature. There is a Green Mushroom on the path if you need one. Eventually, the star will be in sight. You have to run against the flow of the belt to get it. This is made harder as parts of the path consist of floating platforms, so jumping is absolutely necessary. Once you reach the double electric fences blocking the way, you should jump in place on the floating pink platforms until you see a solid path is in front of you. Jump fast over the fence or you will have to wait again. Once you've done so, the rest of the way is easy. Some toads are waiting for you by the star. Now that they are there, why haven't they grabbed it on your behalf? ============================== Bowser Junior's Robot Reactor ============================== This is the first enemy base you will find in the game. It looks like Bowser's son has taken over a moon with a giant long legged robot! --------------- Megaleg's Moon --------------- You start on an artificial satellite riddled with holes. Be careful not to fall in. There are also a number of items encased in glass: a Green Mushroom, 3 coins and a Launch Star. To break the glass, go over to the Bullet Bill cannon and let a bullet come after you. Lure it over to the glass casing and run behind it. The bullet will blow up the glass, providing access to the goodies inside! Launch over to the next satellite. Bowser Jr. is expecting you; He sends his robot Megaleg after you! Run around the satellite and wait for one of his legs to come down in front of you. Jump onto his leg and run up the robot, following the arrows. Avoid the bullet bills protecting the robot. As you get onto Megaleg's head, you will find his grand star encased in glass, which in turn is protected by a metal cage. Run in front of the Bullet Bill cannons below and lure a bullet over to the cage. Boom! The cage is destroyed, the star is vulnerable! An alarm sounds and more Bullet Bill cannons come out beneath you. Some chain link fences rise up around the star casing. You now have to run beneath one of those new cannons and lure a Bullet Bill into the fence, creating a gap that lasts a short time. You then have to lure yet another Bullet Bill through the gap you made and blow up the glass casing protecting the Grand Star. You should be able to succeed after a few tries, exposing the Grand Star. Megaleg begins to disintegrate and explodes into hundreds of pieces. The Grand Star is yours! Back in the observatory: Mario sends the Grand Star into the beacon. Now, it radiates a yellow light. A new dome, the fountain is powered up. You can go there now. Run on to the pad with the water jet and Mario should be sent up to the fountain along the way. More galaxies for you! -------------------------------- 6. Splashing about the fountain -------------------------------- [FOUNTAIN] As in the terrace, the fountain gives access to 2 regular galaxies, 3 single star bonus galaxies and an enemy base. The star requirements for the regular galaxies are as follows: Space Junk Galaxy: 9 stars Battlerock Galaxy: 12 stars Bowser's Star Reactor: 15 stars ================== Space Junk Galaxy ================== Heh, Super Mario Galaxy is making fun of the concept of space trash! This galaxy features a very soothing piano theme that can be used for slow dancing. Pffftt... Imagine dancing in a junkyard. *****STAR LIST***** 1. Pull star path --> 4. Pull star path speed run (S) 2. Kamella's airship attack 3. Tarantox's tangled web --> 6. Yoshi's unexpected appearance (H) 5. Purple coin spacewalk (P) ------------------- Pull star path (S) ------------------- From the start, pull Mario into the nearest pull star before performing a spin. Mario will land on that blue green coloured floating debris. Run around the debris, spinning out the star bits from the crystals. Go over to the other side and pull the stars there. Using the pull stars as stepping stones, make your way along the level, collecting the star bits and coins you see. You reach a series of 3 floating spheres. Spin when you are near them to get on. Collect the 5 star chips scattered among the spheres and a Launch Star will appear in the middle. Blast off! You land on an abandoned rocket. Smash the crystals for coins and run to the top. See the pull stars in the middle of the floating spheres? Latch onto them and make your way through the series of pull stars between the brown debris. You come to a blue green coloured metallic platform guarded by brown Garbage Bugs. Kill the insects by spinning at them or stomping them. At the end of the path, you find members of the Toad Brigade trapped inside crystals. Free them. Looks like these bunglers have been deserted by their captain! Once you have freed everyone, the captain comes down in his ship and tells you that he's found a shortcut to the power star. Jump onto his ship and go onto the top. Use the sling star to go to the next area with menacing underground level music. This area is fitted with Quickfit platforms, i.e. platforms that are assembled when you get close to them and quickly disassembled when you get away! Run forward and you will come to a junction with 3 paths. First, turn right and follow the path that appears for a Silver Star. Get back to the junction, head forwards and you will come to a T junction. Turn right for a 2nd Silver Star, turn left for 2 others. Head back to the first junction and follow the left path. You will have to jump over 2 Quickfit platforms to reach the 5th and last Silver Star. Once you have done so, the 5 stars come together, forming a power star. Head back to the starting platform and get it! *****SPEEDY COMET STAR***** After some time, a Speedy Comet will come into orbit over this galaxy, giving you a new challenge. The Comet Star requires you to beat this level in 4 minutes. The hardest part has got to be the final bit. Don't let the pressure overcome you! You should be able to beat it with around 30 seconds to go. ------------------------- Kamella's Airship Attack ------------------------- Doomship music is playing: this galaxy is under attack! Jump onto the ship and the captain will tell you that his brigadiers have not returned from the fleet of airships above. Use the launch star to blast to the fleet. On the first ship, kill the Goombas and break open the crates for goodies inside. Jump up onto the bridge for a Question Block with star bits inside. Once you have all the items, go over to the lever, spin near it and the bridge will be lowered providing access to the next platform. A couple of rabbits are on the platform. They tell you to spin while jumping to boost your jump. Let's do as they say. Jump to the left platform, walk beneath the Green Mushroom, jump up and spin! Extra life for you. Jump back to the main platform and collect the coins by the same method. Break the box for a sling star and sling yourself to the next ship. Several Toads have been crystallized. Free them. They tell you to pick up the Koopa shell and throw it at the treasure chests. Do so, and they will open, revealing star bits and a coin. A Magikoopa is guarding the bridge. Kill him with a Koopa Shell. Throw another shell at the treasure chest. A Launch Star appears. Blast off! You are on the upper deck on the next ship. Jump onto the teetering platform, kill the Goomba and break open the Question Block for star bits. You will notice a pull star above a chimney to the left. Long jump off the platform and grab onto the pull star. Let go of the pull star and Mario will drop through the chimney into a secret compartment within the ship. Collect all the star bits and use the sling star to get back to the deck. Some Koopa Troopas are on patrol. Stomp on one to stun him. Pick up his shell and throw it at the cannons on the ship opposite. A bridge will be lowered providing access there. Before you cross the bridge, break open the two treasure chests. The right one holds a Red Mushroom; use it to double your health meter. Cross the bridge and sling up to the lower deck. It's Kamella, the giant female Magikoopa! She has two attacks, a red spell and green spell. The red spell should be dodged while the green spell will eventually turn into a Green Koopa Shell. Run after it, spin up close to pick it up. Throw it at Kamelia! You are to throw Green Koopa shells at her two more times. Eventually, she will summon two Magikoopas after you. Spin them away, catch one more Green Shell and hit her with it. She will scream one last time before disappearing. She leaves her wand behind which turns into a Power Star. Feel free to punch the Question Block on the ship for coins before collecting the star. Back in the observatory: If you have 13 stars at this point, you will be informed that a Prankster Comet is in orbit over one of the galaxies. Check the map, it seems a Speedy Comet has appeared at the Good Egg Galaxy. Quickly go back there and complete the challenge for an extra star. From now on, you should regularly check the universe map for comets, just in case. --------------------------- Tarantox's Tangled Web (H) --------------------------- We are back to a romantic theme. As before, follow the path as indicated by the pull stars. Be sure to break out all the star bits that are inside the crystals and on the brown bugs on the first piece of debris. It seems the Pull Stars are leading you a different area compared to last time. You will eventually land on a gigantic glass sphere. *****HIDDEN STAR***** You find a Hungry Luma on the sphere. He asks for 50 star bits. If you don't have enough, enter the sphere, fight some Goombas and break open several crystals for the bits. Feed him the star bits and the Luma will transform into an asteroid that resembles Yoshi's head. Use the new Launch Star to get there. This asteroid is infested with Goombas. Kill them all and the Power Star appears. *****END HIDDEN STAR***** Jump into the sphere and make your way through the maze to the launch star. Blast off. You come to a gauntlet guarded by some jumping Garbage Bugs. Make your way past them and you will come to a Toad stuck inside some spider wool. Fortunately, that lump of wool is very elastic. Move your pointer over the wool, hold down the A button and move the pointer to the lower left direction, as if you are pulling back this so called sling pod. Let go of the A button and the Toad will be slung onto the next piece of debris. It's now your turn. Jump into the sling pod and sling to the next piece of debris. Find the sling pod and hurl yourself to the abandoned rocket. There is a Red Mushroom on the other side of the rocket, run around and collect it. Meanwhile, the sling pod can be found on its exhaust. Continue slinging from debris to debris until you reach a giant ball of wool. When Mario crashes into it, it will break open revealing a giant spider's web. Jump onto one of the sling pods at the base of the web and hurl yourself towards the cocoon in the centre. A giant spider, Tarantox is revealed. You now have to defeat him by hurling yourself at him repeatedly with the sling pods while avoiding his venom spray. If you are hurt, free the coins entangled in the web by pointing at them with your Wii Remote. When you have hit him three times, he will flip over, revealing his soft underbelly. See the three red spheres? You are to hurl yourself over to them to damage the spider. Once you have hit all three spheres, Tarantox will flip right side up and attack again. This time, he's spraying venom in 4 directions! The best way to avoid the acid is to sling pre-emptively. Aim at his behind or at the green spheres on the side of his body for maximum damage. Once he's flipped over again, sling into the red spheres again and he will be destroyed. The whole spider web disintegrates, leaving behind a Power Star in the middle. Sling yourself at the star to get it. -------------------------- Purple Coin Spacewalk (P) -------------------------- There are 10 circles of Purple Coins with 10 coins each scattered in space. You have 2 minutes to run around the maze of Quickfit paths to get them all and the star. Although the maze can be confusing, you should be able to get them all within the time limit after some trial and error. A helpful hint is that there will always be a large platform beneath the coin circles. If you see a coin circle within jumping range, just jump over to the coins to save time. In addition, the 10 clusters of coins are arranged in a triangle (like bowling pins), with 1 cluster in the nearest row, 2 clusters in the next row, 3 clusters in the row after that and 4 clusters at the back row. I recommend that you collect the coins in the following order to save time: 4 5 6 7 3 9 8 2 10 1 Also consider leaving a coin or two in cluster 1 for last. This makes it easy for you to find your way back to the start of the level when you're finished. Once you have collected the last of the coins, the star will appear at the start of the level, which is a straight shot from where cluster 1 was. ================== Battlerock Galaxy ================== This Galaxy is a battleground with a giant space fortress flying around. Some cheesy Star Trek rip off music is being played! This is one of two galaxies in the game with seven stars. Star list: 1. Battlerock Barrage --> 5. Purple Coins on the Battlerock (P) --> 7. Luigi under the saucer (G) 2. Breaking into the Battlerock --> 6. Battlerock's garbage dump (H) 3. Topmaniac of the Topman tribe --> 4. Topmaniac's daredevil run (D) ------------------------ Battlerock Barrage (G,P) ------------------------ You start on a series of metallic disks. Search both sides of each disk for 5 blue star chips. Once they are collected, a pair of pull stars will appear, providing access to a Launch Star. Before you blast off, get the Question Coin for a small coin bonus; also break open the box on the underside of one of the disks for a coin. You land on a platform with a springboard. Use it to bounce onto the platform above. Jump onto the blue screw and spin Mario around to screw it in. The platform starts to move right. What you have to do now is hang on: The Battlerock is firing cannonballs at you! Whenever the platform goes near an electric fence, avoid the fence by running to the other side of the platform. If you want some star bits, collect the Question Coin and a stream of star bits will come out of the Battlerock. You eventually reach a platform with a power star encased in glass. You'll need explosives to break it out. Go over to the platform on the right and some Bullet Bills will be fired at you. Lure them over to the glass cases on this platform to free the goodies inside. The springboard can be used to reach a Question Block with more star bits inside. In addition, a Green Mushroom is found on the flipside of this platform. It takes a bit more work to lure a Bullet Bill down there. When you have had enough, go and lure a Bullet Bill all the way to the star and free it. It's all yours. *****LUIGI'S DISCOVERY***** You will eventually receive a letter from Luigi telling you that he's found a star in this galaxy, but he's trapped in a glass case on the underside of the platform on which you found the star. With the letter in hand, select this star and head to the area with the Bullet Bill cannons as before. Lure a bullet over to the underside of the platform with the standard star and let him blow up Luigi's prison for you! When Luigi is freed, he hands the star to you on condition that you should give him credit for it. Hey, it's a Green Power Star! *****PURPLE COMET STAR***** In this Purple Coin challenge, you will be riding the moving metallic disk past the Battlerock defences which are now peppered with a large formation of Purple Coins. This challenge is very unforgiving. Once you miss a coin, you cannot get it again. If you finish the ride without collecting all the coins, talk to the Gearmo at the end and he will take one life off you! Therefore, you should always get the Green Mushroom in the middle of the ride so as to get a virtually unlimited number of tries at this challenge. The trickiest coins to collect have to be the ones hovering over the electric fences. To collect them, turn your back to the wall and backflip when you get close. Mario should flip right over the wall and collect all the coins in the way. Back in the observatory: Rosalina tells you that Green Power Stars have special powers. She asks you to talk to a Green Luma about it, since they will turn into one someday. The Green Luma tells you that Green Power Stars unlock gateways to trial galaxies. To unlock that particular portal next to this Luma, you need 2 more Green Stars. -------------------------------- Breaking into the Battlerock (H) -------------------------------- Jump from disk to disk as before. There are a lot of encased star bits at the beginning. The implement to break them out is provided free of charge. There are Bob-omb dispensers around the place. Pick one up and throw it at the cases. You should get 20 star bits this way. Pick up another Bob-omb and throw it at the encased Launch Star to liberate it. Blast off. You arrive on a sculpture that consists of 4 balls glued together. Let's get rid of the Chain Chomp heads. On the tip of one of the balls is a Bob-omb dispenser. Use it to free the Rainbow Star in one of the glass casings. While invincible, destroy as many heads as possible, collecting the star bits that drop. *****HIDDEN STAR***** Ignore the trapped Luma for now, talk to the hungry one. He asks for 30 star bits. Feed him and he will transform into a metallic hemisphere far off. Use the Launch Star provided to get there. You are at an ammo depot. The Gearmo custodian is very angry because people are dumping trash all over the place. Offer to clean it up using the Bob-ombs, you have 30 seconds to do so. The trick is to throw the Bob-ombs so that they are right in the middle of 3 piles of rubbish. This enables you to destroy as many piles as possible in a short time. The Bob-omb fuses are quite long, so don't miss your early throws! When you've completed this mini-game, the Gearmo will be impressed by the strength of bombs as an "industrial strength cleaner"! Haha, just try cleaning your office with grenades, while you are at it! He gives you a Power Star he found earlier as a reward. *****END HIDDEN STAR***** Free the trapped Luma and he will transform into a sling star which can be used to reach a Launch Star. Blast over to the next area. You arrive at a floating minefield. Use the pull star to manoeuvre past the mines. Avoid moving too fast in case you overshoot the mark and hit a mine. There is a Red Mushroom in the middle of the minefield. Use it to double your health meter. You come to another Launch Star, blast off to what appears to be a ventilation shaft of the Battlerock. Bump the Question Blocks for coins and star bits. If you want more star bits, perform a triple jump-spin combo to reach the red switch. Go through the pipe. There is an encased cannon portal. Grab a Bob-omb (they are armed!) and break open the casing. Enter the cannon and launch yourself at the giant crystal in your sights. You'll reach another platform with an encased cannon portal. Blow open the portal and enter the cannon. This time, aim at the Luma who's trapped inside a crystal. Free him and he will transform into a launch star. Spin while you are still in the air to soar through space to a cigar shaped satellite. Grab a Bob-ombs and run to the other end of the satellite while avoiding the electric fences. Throw the bombs at the glass casings to free a Green Mushroom and another cannon portal. Jump in and aim at the power star. Blast off just as the rotating obstacles are out of the way and you are home free. ---------------------------------- Topmaniac and the Topman tribe (D) ---------------------------------- What could be crazier? A race of top like people! The initial disks are now guarded by Wrench Throwing Moles. Defeat some yellow mini-Topmen on the flip side of one of the disks to get some star bits. Head back onto the top side and turn your back to their hatches. Once he pops out, fire a star bit to stun him. When he's stunned, spin into him and he will die. If you want more star bits, grab the Question Coin beneath one of the metallic disks. Use the pull star to boost yourself up. You arrive on a platform guarded by some laser gun. Don't bother with it; just get to the next platform. The platform moves through a floating minefield, so move accordingly to avoid them. You arrive at a platform with an imprisoned Luma. As you can see, a Red Topman is on patrol. To defeat a Topman, spin him into the electric fence. Once he's defeated, the Luma will be freed. As a token of appreciation, he transforms into a Launch Star. Fly to a secret ledge on the Battlerock guarded by another Wrench Throwing Mole. Defeat the mole, break the boxes and enter the pipe that appears. You are inside the Battlerock, which is a 2-D zone. The gravity currently points up. Go to the lever to the right and spin it around. Once you have dropped down below, make your way right, getting the star bits from the Question Block guarded by the fire bar if you wish. Cross two rotating bridges and you will come to a dead end with a pointer. Spin it around to invert the gravity, propelling Mario to the ceiling. Once you are on the ceiling, make your way left. Don't let the downward moving pillars force you back to the red zone, or you will fall down to the bottom again. There is one particularly large pillar with a depression in the middle. If you aren't fast enough, drop into the depression halfway to avoid being pushed down to the bottom again. Get up to the next level. On this level, make your way right through the pillars. The ones with red stripes on them can crush you if you don't go past them fast enough. At the far right, use the springboard to reach the red zone. You are right side up again. Enter the pipe. You are in a cave that is guarded by a shockwave generator. Break open the question block for some star bits and jump on the generator. It turns into a springboard which can be used to reach a Sling Star. Sling onto the ceiling and you will be sent up on a lift. Now, you are at the exit which is guarded by a pair of electric fences. Spin the Topmen into the fences to deactivate them. The exit opens up and you will be sucked out into space! You arrive on the underside of a satellite. Shock the Topmen dead if you want to and get to the top side, where a blue Luma Shop has been set up. If you need it, purchase a Red Mushroom for 30 star bits. The Blue Luma will devour the star bits before transforming into the Mushroom! Jump into the ring at the top to start the battle with Topmaniac. Topmaniac is accompanied by several yellow Mini-Topmen which ram you around. Destroy them by some simple spins. Now, we turn our attention to the boss. Topmaniac is protected by spiky blades which stick out the side of his body. You have to stun him by stomping on him. Once he is stunned, his spikes will be withdrawn, allowing you to spin him into the fence. Do this three times to defeat him. Once you have shocked him twice, he will summon two regular Red Topmen after you. Take them out beforehand if you wish. *****DAREDEVIL COMET STAR***** Right after you defeat Topmaniac, a Daredevil Comet will be in orbit in this galaxy. You will be challenged to defeat Topmaniac again, this time with only 1 point of health in your health meter! Be extremely careful this time, since you can't take damage at all. ===================== Rolling Green Galaxy ===================== Wow, that's exactly what we need, a bowling green in the middle of space! This galaxy is the closer of the two Question Blocks in the Fountain. ---------------------- Rolling in the Clouds ---------------------- Your objective is to complete the course by rolling through it on a star ball. Follow the instructions from the billboard. Jump onto the ball, and use the Wii Remote as a joystick. Hold the Wii Remote upright to begin at the neutral position. Tilt the Wii Remote accordingly to roll the ball in the desired direction. At the start, aim for the hole at the end of the island you are on. You will be boosted to the next one. Roll down the slope and collect all the coins, then go down the hole. Mario and the ball will be on a pair of metal tracks. Tilt the Wii Remote to the right to roll it along the tracks. You will come to a long course will many holes for you to fall through. Although there are many goodies for you to collect, I suggest you focus on beating the level. Tilt the Wii Remote only slightly to manoeuvre around the holes while preventing Mario from spinning out of control. You eventually reach a fork in the course. If you are feeling unconfident, roll along the right. Jump over the gap at the end by pressing the A button and get into the hole. Mario and the ball will be blasted to the final island. Roll the ball into the goal hole to complete the stage. Climb up the pole to get the power star. ==================== Hurry-Scurry Galaxy ==================== This is a galaxy that consists of a giant piece of green origami with a black hole in the middle. This is the outer Question Block Star of the Fountain. -------------------- Shrinking Satellite -------------------- Run along the green path. As soon as you step on the first tile, it starts to shrink! Run fast to reach the solid platform at the other end. If you have guts, you may try to get the Green Mushroom in the corner. Go over to the Question Block and bump it repeatedly as the tile beneath you shrinks. Fall through into the Launch Star and head towards the "satellite". A trail of music notes will appear. Follow them and collect every single note. There is one point where you have to jump, since you have stepped on that tile a few seconds before. Once you have collected every single music note, the black hole in the centre of the satellite will disappear, revealing a Power Star, just fall through a hole and you will be automatically sucked into the star! ================= Sling Pod Galaxy ================= Go feed the hungry Luma outside the dome. He wants a whopping 400 star bits to be satisfied. The Luma transforms into the Sling Pod Galaxy. ------------------------ A very sticky situation ------------------------ This is one annoying level indeed. Your objective is to go from sling pod to sling pod to reach the end. You have to avoid many cannon balls in the first area. If you are brave, you can attempt to get the Green Mushroom by releasing Mario just as the rotating walls move out of the way. The bit that really takes the cake is the parallel cannons. You have to go right between the 4 lines of fire from both left and right at the right time! You will eventually reach an array of pull stars. Proceed carefully while avoiding the mines. You come to another sling pod. Use a pull star to get onto it. The final area is guarded by fire bars! How fun. Make your way through and get the Green Mushroom if you are daring enough. At the end of this obstacle course, you will have to sling Mario through 2 pairs of parallel fire bars. Pull Mario back and consider letting go just before the bars are completely vertical. Once you have gone through, you have to time your next sling so that a hole just appears in the middle of the 2 rotating walls. If you can time it right, the star's yours. ====================== Bowser's Star Reactor ====================== This is the second enemy base in the game. Looks like Bowser's built a space station that looks a lot like one of his castles! This place is complete with the Bowser in the Sky music theme of Super Mario 64. --------------------- The Fiery Stronghold --------------------- Run along the starting path, avoiding the fire bars. Don't worry about going upside down. You'll eventually reach a Thwomp guarded by a flame nozzle. Run under the Thwomp and board the green lift. The lift takes you to the next area via a rather twisted route. You are now at a 2-D area divided by blue and red zones (gravity pulls downwards and upwards respectively). Move right and jump up into the red zone. Jump over the fire bars and stop just before the black hole above you. Wait until the lift appears beneath you and jump on board. Once the lift has reached the other side, jump up to the red zone, go over the fire bars and under the Thwomp. You will reach another lift. The lift takes you to a platform perpendicular to it. Jump onto the platform and run in a clockwise circle to avoid the quadruple fire bars. Grab the Green Mushroom and run to the top of the platform. Continue along the path, avoiding the Thwomp and flame nozzles on the way. Apparently they kill you instantly when they squash you! Make your way past the fire bars and get onto the green checkered path. As you run along the path, Bowser discovers you. He spits mini meteors onto the path, causing it to disintegrate. Run fast! Always grab the Red Mushroom from the crystal. Eventually, you reach the tower where Bowser is. He taunts you in incomprehensible Koopa-speak that he will stomp you flat! The two of you are taken to a special arena satellite. Bowser will attempt to stomp you, sometimes giving out shockwaves when he hits the ground, which you will have to jump to avoid. Notice the blue glass windows on the satellite? Go near Bowser and stand on one of those windows. When he jumps into the air, run away from the window and Bowser will smash right through when he lands. Bowser will get burnt by the molten metal core underneath. When Bowser is running around in pain, intercept him by running in his opposite direction. Bowser attempts to turn around when he sees you, stopping in place for a second. Spin him and he will roll around the satellite lying on his shell. Intercept him and spin him again. Bowser jumps back up right, firing a few fireballs at you after doing so. Avoid them. Now, all you have to do is to repeat the above procedure two more times, watching out for the increased number of shockwaves that he throws at you. When you spin Bowser for the third time, he will roll around the satellite randomly. You need to react faster to spin him two more times to defeat him. After the battle, Bowser taunts you that his plan is too far along now for you to stop. He leaves, leaving the Grand Star behind. Take it. Back in the Observatory: You've restored power to the Kitchen of the Observatory. The beacon turns green in colour. The music theme is now accompanied by string instruments. Rosalina tells you that Bowser has taken Peach to the centre of the universe! ------------------------ 7. Mooching the kitchen ------------------------ [KITCHEN] The kitchen is on top of a brick tower to the right of Rosalina. A Green Mushroom can be found by following the anti-clockwise path to the right of that tower. If you have collected most of the stars above, you should be able to access all the galaxies in the kitchen but one. Either way, let's reveal the star requirements for the regular galaxies and the enemy base. Beach Bowl Galaxy: 16 stars Ghostly Galaxy: 20 stars Bowser Junior's Airship Armada: 23 stars Let's go to the first one, the Beach Bowl Galaxy. ================== Beach Bowl Galaxy ================== This Galaxy is built like an artificial beach. It's penguin paradise! An important technique comes into play here: The spin-swim. While underwater, swing the Wii Remote repeatedly to make Mario shoot forward while spinning his body. Not only does this make Mario move faster, it's an attack that can be used to defeat enemies or retrieve items. *****STAR LIST***** 1. Sunken treasure 2. Passing the swim test --> 6. Wall jumping up waterfalls (H) 3. The secret undersea cavern --> 4. Fast foes on the cyclone stone (F) 5. Beachcombing for purple coins (P) ---------------- Sunken Treasure ---------------- Your objective is to find the 5 star chips in the sea. Before we dive in, let's search the pier. There are a number of crates with star bits inside. In addition, there is a vine hanging over the water which can be reached by a spin jump. Use it to collect the star bits around it. Dive into the water and swim around the place, avoiding the urchins. 2 of the star bits are found in bubbles in the main area. 1 is found inside a crate by a penguin. The 4th star bit is found inside a clam; collect it while it's open. The final star bit is guarded by two eels hiding in caves in a far corner. Swim along the outer edge of the level away from your starting point and you should eventually find it. Once you have the star bits, a Launch Star appears. Swim towards it and launch Mario to the top of the level. Follow the path and get the Question Coin. A trail of music notes appear, collect all the music notes and a Green Mushroom will appear above the waterfall. Stomp the blue switch to make a wooden bridge appear, allowing you to reach it. You can reach the bridge by performing a spin right after a backflip. Get the extra life and get onto the left edge before the time expires. Stomp the switch here to make a pair of vertical parallel walls appear. Wall jump up them to reach the power star. Spin the crystal twice to free it. Shine get! Just kidding. -------------------------- Passing the Swim Test (H) -------------------------- Go over to the big black penguin. He asks you whether you are there to take the final swim test. Say yes and he will tell you the objective. You are to find a golden shell underwater and bring it to him. Dive under water and you will find a penguin swimming around holding a Golden Shell. Be a bully and spin-swim into him. The penguin will drop the Golden Shell. With the shell in hand, you can either hand it over to the penguin coach for the star, or you can use it to access a hidden area in the level. *****HIDDEN STAR***** Carry the Golden Shell up the beach and jump up the ledges. Move right, get past the waterfall and jump down at the other end. You find a treasure chest. Use the shell to break it open and a Launch Star will appear. Use it to launch Mario to a secret planet high above the beach bowl. This area is populated with Cataquacks. Lure one Cataquack beneath the Question Coin and let him fling you up to it. A Blue Flower appears on the lawn below. Take the flower and you transform into Ice Mario. You can now run on water! Run between the two waterfalls coming from separate platforms above you and wall jump up. Once you get onto the lower platform, sling yourself up the higher one and continue wall jumping your way up to the next platform. You must hurry, since the power wears off after a short time. Keep wall jumping up and you will reach another sling star facing a waterfall. Wall jump off the waterfall into the Sling Star to get to the entrance of the frozen beach bowl. Look up and you will see a star high above one of the small islands. Grab the Blue Flower and run on the water, creating a path between the Cataquack and the piece of dry land beneath the power star. Once the path has been made, lure the Cataquack to that piece of dry land and let him flip you up to the star! Hidden shine get! --------------------------- The Secret Undersea Cavern --------------------------- There are no swimming lessons today. If you talk to the penguin swimming coach, he will warn you NOT to crash into the sea wall while holding a Koopa shell. Of course, when someone explicitly tells you to NOT do something, you couldn't resist doing it. Could you? Dive into the water and swim over to the penguin by the cracked sea wall. (He's on the opposite side of the level opposite your starting point.) Grab a Koopa Shell and throw it at the wall to reveal a cavern. Before you swim through the cave, grab another Koopa shell and throw it at the chest in front of the cave. A Green Mushroom pops out. Swim through and get back into dry land. It seems some Swooper bats live in this cave. Break open the boxes, especially those blocking the hole in the bars. In the following enclosed area, pound the giant stump into the ground for a Launch Star. Use it to propel Mario to a special gauntlet high in the sky. Move along the path and run under the Thwomp. There is a Green Mushroom on a platform off the path. Be careful when crossing the shrinking tile. The path ahead is guarded by a Tox Box which is a heavy rolling block of stone. Fortunately, Tox Boxes are hollow. Look for the hole on its bottom. Run onto the square on the path marked by the grey star bit. When the Tox Box rolls on the square, you will be unharmed since the hole came down on you. Once the Tox Box passes the square, continue along the path. You will reach a series of rotating cylindrical strips. To prevent Mario from falling into the water and flushed into the black hole, stay on the first strip and wait for a rectangular platform to come from the right. Jump on the platform, go left and collect the Green Mushroom. Afterwards, long jump over to the other rectangular platform and let it carry you to the right. Jump onto the ring path and run in an anti-clockwise direction until you see a path to the right. Follow this path, getting past the Tox Boxes as before. Several shrinking tiles are present in case you want to bypass the boxes. After getting past a few of them, all you have to do is to get past one more Thwomp and the star will be waiting for you inside a big crystal. *****FAST FOE COMET STAR***** When a yellow Fast Foe Comet is in orbit within this Galaxy, you will have a much harder time winning. You are to complete the same obstacle course, but with much faster Thwomps and Tox Boxes! You need to know the exact squares on which the Tox Boxes will roll on with the hollow side facing down. The same strategy for the normal mode star applies. The Green Mushroom at the start of the course will be vital, since you will have unlimited tries if you keep collecting them. ---------------------------------- Beachcombing for Purple Coins (P) ---------------------------------- The whole beach is littered with Purple Coins! Search the whole area for them. You will have to literally comb everything: from the seabed, the pier, and the palm trees to the hills above the beach. There are no tactics here. Just be observant and search everywhere. For your information, there are only 5 Purple Coins in the sea. Once you've found them all, there is absolutely no need for you to go in again. Use the Spring Mario power-up to jump onto the tall palm trees and the hills. =============== Ghostly Galaxy =============== An entire galaxy dedicated to Boos? How quaint. To be precise, this galaxy consists of a giant spooky mansion floating about in space! Guess who's trapped in the mansion? It's Luigi! *****STAR LIST***** 1. Luigi and the Haunted Mansion 2. A very spooky sprint --> 6. Matter splatter mansion 3. Beware of Bouldergeist --> 4. Bouldergeist's daredevil run 5. Purple coins in the bone pen ------------------------------ Luigi and the Haunted Mansion ------------------------------ Looks like our roles have been reversed, eh Luigi? It's your turn to be rescued. Go onto the underside of the ship and launch yourself to the mansion entrance. The garden is patrolled by pumpkin boys who spit blue flames at you. Spin into them to reveal the Goombas inside and stomp them flat. Break open the boxes for whatever is inside and head towards the mansion. The tarantula can be killed by spinning into it twice. Follow the path and avoid the Chain Chomp head. You will arrive at the mansion soon enough. Enter now. As soon as you enter, the door closes behind you and a Boo comes after you. Trigger the lever to turn on the spotlight. Keep your back turned to the Boo so he follows you and lure him into the light. The Boo will vanish as soon he comes in contact, leaving a coin behind. Break open the boxes on the ground floor for the goodies inside and head upstairs. The Boo comes out of his painting and goes after you! Lure him into the light and he will vanish, leaving a key. Grab it and the door at the top of the stairs will open. Before you go through, bump the Question Block on the right side for some star bits. You will find a number of star chips and pumpkin boys in the next room. Run along the walls with the help of the ramps and collect the moving chips. Watch out for all those black holes! (Believe it or not, black holes can be that small in real life.) A Launch Star appears in place of one of the black holes. Fly through the air outside the mansion, collecting all the star bits that pop out of the purple spheres on the way. You come to Luigi's cell. He cries, "Mario!" However, the tone of his voice is hardly distressed, more like bored to me! A key is to the right. Use the pull stars to sling around in space and you will eventually get it. A locked door to the right opens. Go through the corridor, avoiding the Boos. You enter a large room with a Question Coin. Get the coin and a white ghastly mushroom appears. Grab it and be transformed into Boo Mario! As Boo Mario, float over to the bars to the left and shake your Wii Remote to become transparent. Go through the bars. In the next room, draw the Boo out from the painting; it seems this Boo is female and she is attracted to you! Lure her into the light to vaporize her. See the springboard behind the bars? Turn transparent and go through them. Float into the light to revert back to normal Mario. Jump over to Luigi and talk to him. He apologizes for losing contact with the Toads. However, he's found a power star, which he gladly gives it to you. This time, both Mario and Luigi will celebrate together! Back in the observatory: Rosalina informs Mario that Luigi has arrived and that he will help you to search for more power stars. Go to the garage and talk to him. Luigi tells you that you have missed a star in Good Egg Galaxy and he will find it for you. So, in the future, check your mail from the Mail Toad often just in case he finds something! ------------------------- A very spooky sprint (H) ------------------------- Go to the bottom of the ship and launch yourself to the garden. *****HIDDEN STAR***** Run clockwise along the garden until you reach a shining rock. Spin at it to break it. A Launch Star appears, use it to reach a secret area. Don't let the green spooky background freak you out, you are actually inside some ghastly mansion where only parts of the floor can be seen and stood on. You should try your best to follow the visible areas so as not to be thrown into the abyss. There are Boos here and no light sources, so avoid them at all costs. Try to face as many of them as possible to keep them from chasing you. At the start, follow the visible floor to the right, then jump over to the piece of floor to the south and quickly grab the key. The door to the right opens. Go through and get the Question Coin. The floor beneath you begins to move, so follow it and go up the stairs that are revealed. The first Question Block holds some star bits. Continue to the right, jumping over the gaps that appear. The next question block holds more star bits. Follow the path south as it appears and bump the next Question Block for a coin. The next block holds more star bits. Eventually you will arrive at a large room with a piano. Grab the key to unlock the 2 doors directly to your north. Grab the star bits and the Question Coin. A stream of star bits leads up, and the floor starts to shift again. Jump onto the piano and then onto the cupboard to the left. Backflip on the ledge above, grab the key to open the locked door to the north for a coin. Follow the ledges to get to the next level. Grab the key to open the 3 doors, revealing some coins and a Green Mushroom. Take these goodies and jump up to keep up with the moving floors. You are at the top now. Take the key to open the 4 locked doors to reveal a few more coins and most importantly, the hidden star. *****END HIDDEN STAR***** Defeat all enemies in the garden and grab onto the pull star. Make your way to the mansion, going from star to star. You will reach a launch star and blast off to a far away planet where a number of Toads are frozen in fear. There is a helmet wearing Boo here it seems. He challenges you to a race. You have to race him to the finish using a large number of pull stars. A large number of obstacles are in the way, so watch out. The nastiest obstacles have got to be the rotating bone gates and the mines at the end. To get past the first one, stay to the right of the course at all times. When it comes to the mines near the end, you have to react very fast with the pulling to slot Mario through, otherwise the momentum created by quickly changing stars will fling you into the mines, most likely causing you to fly all the way back to the metallic spheres! If you want to win, you must complete the cause in less than 1 minute 12 seconds. I've barely made it with a record of 1 min 10.55 sec, so the cut off time should most definitely be there. Once you beat this racing Boo, he will award you a Star. ----------------------- Beware of Bouldergeist ----------------------- The garden is now inhabited by many Swoopers and Tarantulas. Defeat them all and grab their star bits. Run along the bent path into the mansion, avoiding the Chain Chomp head on the way. There is now a Black Boo portrait in the mansion foyer. Lure the Black Boo over to the Bowser statue to the far left of the room and spin when he is close. Mario will grab the Boo by his tongue and swing him at the statue, blowing it up! That's right, these Black Boos are highly explosive! Blow up the other 4 statues for the coins and star bits inside. When you are done, jump out through the hole, get the star bits from the Question Block and propel Mario through space to the next area. You arrive at the base of a high wall guarded by brown bugs and tarantulas. Kill these pests and make your way up the wall with the sling pods. Use the sling star to reach the Launch Star at the top. There you go. You arrive at another wall. Use the Black Boo to destroy the two Bowser statues. Afterwards, make your way up the wall with the sling pods, grabbing the 5 star chips as you do so. When the Launch Star appears, make your way there with the pull stars and blast off. You will land on a follow spherical frame with a bouncy ball in the middle. Get the Green Mushroom in the centre and bounce over to the Launch Star. After a short time, you arrive at Bouldergeist's arena. Purchase a Red Mushroom from the Luma Shop and go down and face Bouldergeist. This guy is a rocky ghost. He attacks by hurling boulders at you. Watch out for the black ones, as they will turn into Black Boos which can be used against him. Yellow boulders turn into coins which can be used to recover health. In addition, he sometimes summons a line of stalagmites on the ground. When you see a black line appear, run clear as they will soon rise up and impale you! Once you have blasted him with enough Black Boos, Bouldergeist will only be a shadow of his former self, quite literally since you can only see his eyes and throat! Swing another Black Boo at him and he will be defeated, not! Bouldergeist reforms and two stony hands appear around him. He can use his hands to punch or slam you into the ground! To truly defeat him, you have to avoid all his attacks while continuing to hit him with Black Boos. Eventually, he will make one last scream and disappear into a puff of smoke, leaving the star behind. This is one tough boss, and tough bosses are usually accompanied by a certain prankster comet... *****DAREDEVIL COMET STAR***** When a Daredevil Comet is in orbit above this galaxy, you will have to fight Bouldergeist again, but with only 1 point of life on your meter! Considering the number of attacks he will throw at you, I can only say, cross your fingers and stay focused-It is easy to be caught off guard, resulting in your untimely demise. -------------------------------- Purple Coins in the Bone Pen (P) -------------------------------- The purple coin challenge in this level requires you to fling Mario around a bone pen using Pull Stars and collect 100 Purple Coins in 1 minute! Don't be intimidated by the stringent time requirements. Adopt a rapid point and click strategy and collect all the Purple Coins that you fly into. Don't worry about missing a coin or two along the way, since there are more than 100 Purple Coins in the whole of the bone pen. Once 100 Purple Coins are collected the power star will appear in the centre of the bone pen. Fling Mario into the centre to get it. ===================== Bubble Breeze Galaxy ===================== This is the inner Question Block galaxy in the Kitchen. Its name implies you need to use a bubble to blow Mario around the place. Jump into a bubble and move the cursor so that it is at the opposite direction at which you want Mario to go. Press A to blow the bubble in the desired direction. (For examine, if you want to go north, move the pointer so that it is directly to the south of Mario and press A.) ---------------------------- Through the poisonous swamp ---------------------------- You are in a swamp filled with some murky purple liquid. Don't fall in at all costs, otherwise you will die instantly! Must be cyanide, I presume. From the starting position, go north to the bubble dispenser. Listen to the billboard for the instructions on how to use bubbles before jumping into one. Blow Mario back to the starting point and go northwest, avoiding the mines on the way. Collect the star chip and follow the air currents generated by the fans to the east. Float through this narrow channel and go northwest at the other end, collecting the other 4 star chips on the way. The Launch Star appears on an island. Float over there and leave the bubble by pressing the Z button. Blast off. In the next area, get into the bubble. Follow the path as shown by the arrows. You will reach a rotating stump. Wait for a gap to appear on your side and blow Mario in. Get the first Question Coin you come across and a lot of star bits will appear on the other side of the rocks from where you are. Collect the star bits and get back into the rotating stump, exiting at the next Question Coin. A stream of coins appear. Follow them and you will reach a junction. If you want some coins, stomp the switch and quickly go through the gate to the east before it closes. Otherwise head south and follow the path there. After some careful manoeuvring past some more mines, you'll reach the final island with the Power Star. ================= Buoy Base Galaxy ================= This is the outer Question Block galaxy in the kitchen. It is an abandoned marine fortress. Take note that this isn't a typical bonus level. In fact, there is a green star hidden somewhere! You got to love the music here, it's just epic. ------------------------- The floating fortress (G) ------------------------- *****GREEN STAR***** At the start, swim to the bottom of the level. There is a pipe that is blocked off with glass. To gain access to the pipe, swim near a Torpedo Ted cannon and lure a torpedo towards the pipe. Once the glass is broken, swim into the pipe. Surprise! You are in a special area beneath the base. It seems this area is heavily guarded by Bullet Bill cannons. Follow the path to the left while avoiding the Bullet Bills. In case you get hurt, bump the Question Block for several coins. This path leads to the centre of the area. Wonder why there are so many cannons around? It seems they are guarding this Star in the case. Lure a Bullet Bill into the casing as before to break it. The star is yours for the taking, and it's a Green one as well! *****END GREEN STAR***** Dive into the water again and look for a glass sphere hanging from a chain. Lure a Torpedo Ted into it to break it. With this deadweight gone, a series of submerged ledges will float to the surface, giving you access to the fortress. Swim back to the surface and jump back onto your starting island. Jump onto the floats to get to the base. First, go right and jump up the ledges there for a Question Block with star bits. Afterwards, get back down to the floats and go left. Wall jump up, go right and avoid the bubble cannon. There is another pair of parallel walls that you can wall jump up. Wait until the moving wall has retreated before you jump up. On the next level, kill the two red rock throwing enemies and follow the path to the left, going past 3 Thwomps and a couple of bubble sprayers. You come to a robot. He tells you of a valve to the left of the two bubble sprays that will turn them off. Go over there, jump on the valve and spin in place. The valve is closed and the bubble sprayers are deactivated. A topman appears. Jump on him to temporarily transform him into a springboard which you can use to reach the coins above. Lure him to the circle and use him to boost you up. Jump on the screw and spin it in. A series of revolving platforms starts to move above you. Jump up on those columns and collect the blue star bits you find. The trickiest one has to be the one above one of the Thwomps at the bottom of this column. Also watch out for the floating platforms with a Question Block (Star bits inside) and a Green Mushroom on them. Once you have 4 star bits, make your way to the top of this column. Jump onto the green spring board and bounce up to the final star bit. A pull star appears above you. Grab it to reach the large metallic sphere high above you. There is a pair of shockwave generators here. Make your way to the other side of this sphere and jump onto the shockwave generator there. It's a screw in disguise. Spin in place to unscrew it and this sphere will open up, revealing the water inside. Swim in, grab all the star bits and the star itself. Galaxy complete. ================= Drip Drop Galaxy ================= This is the "Hungry Luma" galaxy of the Kitchen. This Luma is greedier than the two before him. He wants a total of 600 star bits! Feed him and blast off to this sphere of water far away. ----------------------- The Giant Eel Outbreak ----------------------- This is penguin paradise, or it used to be. Three giant eels infest the waters, preventing the resident penguins from catching any fish. Your objective is to swim around the place and kill them with Koopa Shells. Use the Red ones if you have trouble aiming. Once you have killed the 3 eels, the power star will appear above the sunken ship. There are a number of treasure chests under the water, but many of them are booby trapped with puffer fish inside. The two ones which actually hold something good are next to the bow of the sunken ship (Green Mushroom) and behind one of the underwater walls (Red Mushroom). This really is a very simple galaxy. =============================== Bowser Junior's Airship Armada =============================== Ah, a classic airship level from Super Mario Bros. 3. How lovely. --------------------- Sinking the airships --------------------- Wow, that's a lot of airships, complete with airship music of Super Mario Bros. 3. At the start, run onto the first ship, kill the blue and red enemies, get the star bits in the crystal and jump into the cannon portal. Inside the cannon, aim at the pole and blast off. If you miss, there is always the pull star above the pole to stop you from zooming into the unknown. Slide down the pole to the ship below. This ship is guarded by 2 laser cannons and a Magikoopa. Defeat the Magikoopa (watch out for his teleports) and jump into the cannon portal. Aim at the pole on the next ship and blast there. Slide down the pole. This ship is guarded by Wigglers, pound them to get their star bits. Go over to your left and jump onto the valve. Spin around and some Star bits will pop up on the ground around you. Talk to the Luma Shop and buy a Red Mushroom for 30 star bits. If you are still short on star bits at this point, consider jumping to the right of the ship and get the star bits from the Question Block. Cross the bridge leading north and get on the small flying boat there. Pull the lever to activate the boat. Now, you have to try your best to stay on the boat while avoiding all the cannon balls that fly towards you and the tarantulas that dangle from above. You'll arrive at another ship. Kill the Magikoopa there and sling yourself up. It's Bowser Junior! It's a one on one cop for the Grand Star! The strategy for this fight is exactly the same as that of Kamelia's airship attack in the Space Junk Galaxy. Jump on the Koopas to stun them, pick them up by their shells and throw them at Bowser Jr's ship. His ship is such a big target that it's hard to miss. Meanwhile, Bowser Jr. mainly attacks with his cannon, sending cannon balls and Bullet Bills on your way. If you want a Green Mushroom, consider luring a Bullet up the deck to your right. There is one sealed in glass. Once you have hit Bowser Junior's ship twice, he will send a Magikoopa against you. Either kill or avoid that enemy and continue throwing shells. Another Magikoopa will appear after you have hit him 3 times and the cannon fire will intensify. Still, the attacks aren't too hard to avoid. In fact, this battle is one of those situations where you can adopt a hit and run tactic. Grab a shell, run to the north side of the ship and fling it in the direction of Bowser Junior. You should more than often hit him! Once you have hit him a total of 6 times, his ship will be critically damaged. Bowser Junior gets away in an escape pod just before the ship blows up, revealing a Grand Star. Go get it! This is the 4th Grand Star of the game. Back in the observatory: The beacon now glows with a blue green colour. A new dome on another end of the Observatory has opened. It's the bedroom. Rosalina tells you that all domes on the lower level have been activated. Once the engine room is activated, the Comet Observatory can function as a starship. When that happens, you can go find Princess Peach at the centre of the universe. ------------------------------- 8. Snooping around the bedroom ------------------------------- [BEDROOM] Run around the lower level of the Observatory in an anti-clockwise direction and you will eventually reach the Kitchen. This dome provides access to 3 regular galaxies, 1 bonus galaxy and the enemy base. The regular galaxies and the enemy base require the following number of stars before they can be entered: Gusty Garden Galaxy: 24 stars Freezeflame Galaxy: 26 stars Dusty Dune Galaxy: 28 stars Bowser's Dark Matter Plant: 33 stars I assume you have much more than 33 stars by now! ==================== Gusty Garden Galaxy ==================== This is another galaxy with a garden theme, requiring only 24 stars to enter. It features a new way to get from asteroid to asteroid: The Floaty Fluff. These airborne plants can be uprooted by spinning while standing near them. Jump up and hold A to hold on. To give Mario a boost in the air, shake the Wii Remote. However, you can only do that three times. *****STAR LIST***** 1. Bunnies in the wind --> 5. Purple coins on the puzzle cube (P) 2. The dirty tricks of Major Burrows --> 4. Major Burrow's daredevil run (D) 3. Gusty Garden's gravity scramble --> 6. The Golden Chomp (H) ----------------------- Bunnies in the Wind (P) ----------------------- Heh, this must be a parody of the Elton John song Candle in the Wind. At the start of the level, kill all the Goombas and get all the star bits from the crystals. Go to the underside of this planet you are on. There are even more star bits to be collected. Stand in the middle of the 8 circles and spin. The buried star bits will pop out. Once you have all the goodies, grab a Floaty Fluff and float to the next planet. On the next planet, kill the Piranha Plants on the lawn. Grab the Question Block and a circle of star bits will appear in the sky above you. Take them and get onto the flip side of this planet. The underside is guarded by 2 wrench throwing moles. Take them out, get the star bits and enter the pipe. You are inside the centre of this planet. Get the Question Coin and a lot of star bits will appear in this compartment. Get them all and leave. Float to the next planet. Get the Question Coin in the air if you want more star bits. You will most likely land on the underside of the planet. Kill the Wrench Throwing Moles and let the small bud grow into a vine. Get onto the main side of the planet and kill the Piranha Plants. A vine sprouts leads to a Green Mushroom. Float to the next planet, grabbing the Question Coin in the air if you want more star bits. The next planet is guarded by Piranha Plants. Kill them and a vine will sprout. If you need a coin, go onto the underside of the planet and fire a star bit at the seedling. Climb the vine to the next planet. Stay on the upper side of the planet, kill the Piranha Plant and climb the vine that sprouts. You are on a planet guarded by a Puffy and a Purple Piranha Plant. The Puffy can be defeated by spinning into him. To defeat the Piranha, run near him and he will try to slam his head on you. Dodge him and ground pound him in the head! A vine sprouts, climb it to reach a Green Mushroom. With the extra life in hand, get onto the flipside of this planet and sprout the vein there. Climb the vine to reach the underside of the next planet. If you need coins at this point, fire star bits at the seedlings. Get onto the top side of the planet and kill the Purple Piranha Plant. A Launch Star appears. Blast off to the planet that resembles a maze garden. The rabbit there challenges you to catch it. Chase it around the garden. Note that the rabbit will jump into a hole along the way. Jump into the tunnel after it and you will find a Green Mushroom inside. Once you have caught the rabbit, he will give you the Power Star. *****PURPLE COMET STAR***** This Purple Comet star is very simple. Just run around the puzzle cube where you caught the rabbit and get any 100 of the Purple Coins (Yes, there are more than 100 in total here, so it's just a mad scramble like the one in Ghostly Galaxy.). Although there is a time limit of 2 minutes and 30 seconds, you should have enough time to get the coins and the star, which appears on the fountain. ------------------------------------- The Dirty Tricks of Major Burrows (D) ------------------------------------- Go onto the underside of your starting planet. There are a number of boulders with star bits inside that you can pound into the ground. Pound the stumps if you want to fight several Goombas. Float to the 2nd planet while avoiding the spiky plants in the air. Enter the pipe on its underside and get the Question Coin. A Rainbow Star appears in this small compartment. Turn invincible and destroy all the plants around you for even more star bits. If the power hasn't expired yet, you can get out through the pipe and destroy the plants outside as well. Talk to the rabbits and you will find that Monty Moles have been digging up their garden and that they can be flushed out by pounding the ground near them. Float to the next planet. Follow the mole and flush him out with a ground pound. Spin him out of existence and a sling star will appear. Grab the coin from the boulder before slinging off. You land on a long bendy landmass that resembles a Question Mark. Seek and destroy the 3 Monty Moles and a launch star will appear. Blast off towards that metallic ring with thorny vines coiled around it. When you reach the ring, grab onto a pull star to stop Mario from flying into oblivion. There is a series of Question Blocks on the ring which generates a long chain of star bits. Once you are done, u