;format:gf-markup ;Final Fantasy IV DS Version FAQ/Walkthrough ;v.3.05 by SBAllen (Allen Tyner) ;If you're reading this, I apologize in advance for the mess! ;I had to rush myself a bit to get this ready for demonstration. ;Some of the tables are very messy, but hopefully you get the general idea. ;I used a few different techniques that might give you some inspiration. ;For instance, I formatted the Bestiary in a way that makes the enemy names ;linkable within the rest of the guide. I also chose a somewhat simpler way ;of doing the Weapon/Armor lists that still looks nice but doesn't make them ;into links. A very basic organization is shown for the following sections. ;I'll clean everything up in future updates, enjoy the demonstration! ==The Basics== ===Exploration=== When exploring the overworld, a town, etc, you will see your lead character on the top screen and their immediate surroundings. On the bottom screen you'll see a map of however much of the current area you have explored. As you walk around with the D-Pad or the stylus, the map will automatically complete itself. If you are in a dungeon and get 100% map completion, you will get a free item. This is discussed in greater detail in the walkthrough. Summary of Overworld Map Controls: *D-Pad: **Move character **Navigate menus *Stylus: Move character *A Button: **Interact with Person/Object **Confirm/Select current option *B Button: **Cancel out of menus **Exit modes of transportation *X Button: Opens Main Menu *Y Button: Change leading character *Start Button: Skip cutscenes (press twice) ===Combat=== Enemy encounters in this game (aside from scripted plot battles) are random, meaning you cannot see the enemy on the map and evade it. When walking around, the screen will randomly go black and a battle will start. There are three special battle types that can randomly happen in addition to a regular battle: ''Preemptive Strike:'' The enemies have a ! over their heads, meaning you caught them off guard. All of your characters will be immediately ready to take action. ''Surprised:'' Your characters have a ! over their heads, meaning you are caught off guard. All of the enemies will be immediately ready to take action. ''Back Attack:'' In addition to being caught off guard, your characters will start on the opposite row as normal (meaning front row characters will be in the back row and vice versa). During combat, you'll see your party and the enemies on the top screen, and you'll see your character's HP, MP, and ATB gauge on the bottom screen along with an information window. The ATB gauge determines the order that characters can perform an action. Once the gauge fills, the character is ready to choose an option. Once the option is chosen, the gauge will then fill again and once it's full, the action will be performed. The enemies have invisible ATB gauges as well to determine when they will perform an action. When it is one of your characters' turn to attack, you'll see a small option window on the top screen that you can use to choose what your character does. The basic commands that all characters have are: ''Attack:'' Causes your character to attack with their equipped weapon. ''Items:'' Choose an item to use on either one of your characters or one of the enemies. If you hit Up on the d-pad at the top of the item list, you have access to your equipped weapon and shield. If your weapon has a Use command, you can select it twice then select your target to use it on. You can also change your weapon or shield at the cost of your turn. All of your character's Augment Abilities will also be on this menu. For more information about Augment Abilities, refer to that section of the guide. If you hit Left or Right on the d-pad, you have access to two more commands: ''Defend:'' Causes your character to defend, reducing all damage taken until their next turn. ''Swap Rows:'' Causes all characters to swap rows, moving from the front row to the back row or vice versa. This is mainly used to counter Back Attacks. You can also Escape from battles by holding the R Button, skip the current character's turn by pressing the Y Button, or turn on Auto-Battle by pressing the X Button. For more information on configuring Auto-Battle, see the Main Menu section below. Summary of Combat Controls: *D-Pad: **All directions: Navigate menus **Left and Right: ***Swap between standard commands and Defend/Swap Rows ***Continue pressing in the direction that a group is on to select all targets on that side *A Button: Confirm/Select current option *B Button: Cancel out of a menu *Y Button: Pass current character's turn without doing anything, ATB gauge remains full *X Button: Toggle Auto-Battle *L Button: Confirm/Select current option *R Button: Hold to Escape from battle, if possible *L and R Buttons: Cycle through item/magic/etc pages *Start Button: Pause ===Status Effects=== Below is a list of all possible positive and negative status effects, what they do, and how to remove them: ====Negative Status Effects (Persist After Battle):==== *Blind **Effect: Lowers accuracy **Remove: Esuna, Remedy, Eye Drops *KO **Effect: Character is completely incapacitated, does not earn Experience Points **Remove: Raise, Arise, Phoenix Down, Phoenix (Augment) *Mini **Effect: Physical attack and defense dramatically reduced, immune to Pig/Toad **Remove: Esuna, Mini, Remedy, Mallet *Pig **Effect: Physical attack dramatically reduced, immune to Mini/Toad. Cannot use anything but Attack, Item, Pig, or Hog Call **Remove: Esuna, Pig, Hog Call, Remedy, Diet Ration *Poison **Effect: Small fraction of health lost in small intervals in battle. Life lost every step on the overworld map **Remove: Esuna, Remedy, Antidote, Poisona *Silence **Effect: Cannot cast spells **Remove: Esuna, Remedy, Echo Herbs *Stone **Effect: Character is completely incapacitated, does not earn Experience Points **Remove: Esuna, Remedy, Gold Needle *Toad **Effect: Physical attack and defense dramatically reduced, immune to Pig/Mini. Cannot use anything but Attack, Item, Toad, or Toadsong **Remove: Esuna, Toad, Toadsong, Remedy, Maiden's Kiss ====Negative Status Effects (Wear Off After Battle):==== *Berserk **Effect: Character loses control and attacks randomly targeted enemies, doing 1.5x their normal damage, considered a positive and negative effect **Remove: Esuna, Dispel, Unicorn Horn, Remedy, Basuna *Confusion **Effect: Character performs actions randomly on any target **Remove: Esuna, Unicorn Horn, Remedy, Basuna, Damage, Time *Cry **Effect: Reduces defense by 50% **Remove: None *Curse **Effect: All stats lowered by 20% **Remove: Esuna, Cross *Doom **Effect: When the number counts down to 0, the character dies **Remove: None *Paralyze **Effect: Character is incapacitated for a period of time **Remove: Esuna, Unicorn Horn, Remedy, Basuna, Time *Petrify **Effect: After time passes, character reaches Stone status **Remove: Esuna, Remedy, Gold Needle *Reverse **Effect: Actions that would lower HP raise HP instead and vice versa **Remove: Reversal Gas *Sap **Effect: HP is slowly, constantly drained **Remove: Time *Sleep **Effect: Character is incapacitated for a period of time **Remove: Esuna, Unicorn Horn, Remedy, Alarm Clock, Basuna, Damage, Time *Slow **Effect: Character's ATB gauge fills significantly more slowly **Remove: Dispel, Haste *Stop **Effect: Character is incapacitated for a period of time **Remove: Time ====Positive Status Effects:==== *Blink **Effect: Causes the next 2 physical attacks to miss **Remove: Dispel, Attack target twice *Bluff **Effect: Doubles intellect for the next spell (limit 99) **Remove: Dispel *Brace **Effect: All damage reduced by 75% **Remove: Wait until next turn *Darkness **Effect: Doubles damage for a short duration at the cost of 10% of health lost **Remove: Dispel, Time *Float **Effect: Immune to earth attacks in battle and damage tiles outside of battle **Remove: Float, Leave current zone *Focus **Effect: Damage of next attack is increased, stacks up to three times **Remove: Dispel *Haste **Effect: Character's ATB gauge fills significantly faster **Remove: Dispel, Slow *Hide **Effect: Character is hidden from battle and cannot be attacked **Remove: Must be manually removed *Jump **Effect: Character airborne for a while and lands on target for double damage **Remove: Must wait for character to land *Protect **Effect: Character's physical defense is 1.5x higher **Remove: Dispel *Reflect **Effect: All spells targeting the character are reflected to a target on the opposing side **Remove: Dispel, Time *Shell **Effect: Character's magical defense is 1.5x higher **Remove: Dispel ===Augments=== The Augment system is the new way of sharing abilities in this version of Final Fantasy IV. Augments can be found in two different ways throughout the game: ''Character-Inherited Augments:'' When certain characters leave your party, you will be able to inherit augments from them later depending on how many augments you gave the character before they left. If you didn't give the character any augments, you will only get one from them later. If you gave them one, you will receive two. If you gave them two or more, you will get three from them. There is an exception to this rule that is explained in the [[Augment Abilities]] section of the guide as well as during the walkthrough. ''Plot-Driven Augments:'' These augments are unlocked by advancing the plot of the story, or by partaking in optional sub-plots. These are sometimes well-hidden after unlocking and must be searched for. All of the details to unlocking and finding these augments is covered in the [[Augment Abilities]] section of the guide and in the walkthrough. You cannot obtain every augment on every playthrough. Also, due to the fact that you can only play through the game three times in one save, that means that you have to be very careful with the distribution of your augments in each playthrough to have an optimal party on your third and final playthrough. There is a [[Suggested Augment Path]] for all three playthroughs in the walkthrough that you can choose to follow. Remember that once you give a character an augment, they will always retain it through the current and all future playthroughs. This can be used to your advantage to help unlock multiple copies of the most useful augments. ===Main Menu=== When you hit the X Button while outside of a fight you'll bring up the menu on the top screen along with the thoughts of your current party leader. On the bottom screen you'll see your current party details, your location, and your total gil. Use the A Button to select a menu item and the B Button to go back a menu or to exit the menu completely. You'll also see the thoughts of whomever is your current party leader. A list of the menu options is found below, followed by a detailed explanation of what they do. ====Inventory==== See all of your current items, manually sort them (select an item with the A button then select another item to swap their places), and use items (select an item twice then select who to use it on). To sort the list, hit the B Button to go to the top menu then select the middle option. You can choose the middle option multiple times to sort in various different ways (usable items first, weapons first, etc). To view Key Items, select the third option from the top menu. Augment Ability items are considered Key Items. Select one of these abilities and you can choose who to give it to. Once you choose to equip an augment ability on someone, you lose the item permanently and cannot remove it from the person you gave it to, so choose wisely. ====Magic==== Choose the person whose magic you'd like to browse. The top menu will list the different schools of magic the person knows. From there you can manually sort their magic or use a spell just like sorting and using items. To cast a spell on your entire party, press Right on the d-pad until the finger points at everyone. ====Equipment==== Choose the person whose equipment you'd like to browse. The first option of the top menu is to select a piece of equipment. The left side is for weapons and shields and the right side is for (from top to bottom) helmet, body armor, and hand. The second option at the top is to remove a piece of equipment. The third option chooses the "best" equipment for your character. This isn't always a good option to choose, but if you don't want to figure things out on your own you can just choose the best option for all of your characters and have decent equipment on. ====Abilities==== Choose the person whose abilities you'd like to browse. You'll see a list of their current abilities. You can sort your abilities here by clicking an ability and then moving the cursor up to where you'd like it to go. If your character has any augment abilities, you'll be able to select those to replace the current abilities on the list. Every character is required to keep the Item command so you cannot remove it, but you can sort it on the list if you'd like to move it somewhere. On the right side you'll find the Auto-Battle command for that character. If you turn on Auto-Battle during a fight, this is what will always be chosen for that character. The default Auto-Battle command for all characters is Attack, but you can change it to any action-based ability that your character knows. You cannot use a passive ability such as Counter. When selecting something for Auto-Battle with multiple options, such as Items or magic, you'll see an arrow pointing right. Press Right on the d-pad to choose and you can choose the one item/spell/etc you want to use. ====Status==== Choose the person whose status you'd like to browse. The top screen will show the basic information about your character: Name, Occupation, Level, HP, MP, Total XP, XP to next level, currently set abilities, and all known abilities. The bottom screen shows your character (that you can rotate with the stylus) and current stats in the following categories: *Strength (Enhances Attack) *Speed (ATB fills faster) *Stamina (HP gain from level up increased) *Intellect (Black magic damage increased) *Spirit (White magic potency increased) *Attack *Accuracy *Defense *Evasion *Magic Defense *Magic Evasion ====Party==== The first option on the top menu swaps the row setup back and forth from 3 front 2 back to 2 front 3 back. The second option allows you to swap two individual members or move a member to an empty spot. ====Settings==== Change the options for the game. You must click Accept to keep any changes you make. You can set everything back to default as well if you change something you didn't mean to. *Battle Mode: Active / Wait *Battle Speed: 1-6 *Message Speed: 1-3 *Movement: Walk / Run *Window Type: 1-6 *Subtitles: On Off *Voice: On Off *Accept *Reset Battle Mode set to Active will cause enemies to continue taking action while you are selecting your spells, items, etc. Wait causes enemy activity to stop while you are navigating menus. Battle Speed determines how fast the ATB builds for your characters and the enemies. Message Speed (Japanese version only) allows you to select how quickly text is displayed. Movement chooses whether you walk or run by default. Window Type (Japanese version only) allows you to select the background image for windows. Subtitles and Voice turns one or the other off or on. Choose Accept to keep your changes or Reset to choose the default settings. ====Quicksave==== Suspends play, allowing you to basically save anywhere and turn off your DS in case of a low battery or any other reason. When you turn it back on, you can choose "Continue" from the title screen to jump back to where you suspended gameplay from. Once you load your Quicksave, it is erased so you'll need to really save your game or do another Quicksave or your progress is lost. ====Save==== Allows you to save your game to one of the three save slots. You can only select this option when you are on the world map or at save points in dungeons. Summary of Main Menu Controls: *D-Pad: Navigate menus *Stylus: Spin character in Status menu *A Button: Confirm/Select current option *B Button: Cancel out of current menu *L/R Buttons: **Jump up/down a page in a menu **Change current character in options relating to a single character ==Walkthrough== ===How to Use This Walkthrough=== ====Augments==== Throughout the walkthrough I will frequently suggest what to do with your Augments. At the end of the walkthrough I will give you an entire list of who should get which Augments. These are strictly my personal preference. If you believe that you have a better idea as to who to give one to, by all means feel free to do so. I promise not to take offense. If you plan to use the max stats formula I give you afterwards, do make sure to at least put the Augments detailed there on the correct characters, or ones that are equivalent. ====Item Drops==== This walkthrough is written in a way that prevents the player from having to grind enemies to get particular item drops in order to more easily win an encounter. That means all strategies written use only item bought or treasure chest dropped weapons, armor, and items. There are many great item drops that will make bosses much easier for you. The most important example is the Cursed Ring. This item turns all of your character's current elemental strengths into absorptions. For example, if you have on the Cursed Ring and the Diamond Shield (halves Thunder damage), you will actually absorb Thunder damage instead. This can easily be exploited against bosses that only cast spells of one element. The morale of this story is that if you have better gear than what is suggested in the guide, by all means use it! ====Enemy Encounters==== Most games train you to the point where you don't feel like you have to fight every random encounter in the game and your levels will still be just fine. This game is a notable exception. Unless the fight is beyond the reach of your party (and this will usually be noted within the walkthrough), or unless your party is weakened from previous fights and you forgot to heal, you really shouldn't be running away from fights. Suggested minimum party levels for bosses are listed for every boss encounter within the game. If your party isn't meeting the minimum, you need to get into some random encounters and level up. If you haven't been running frequently, this shouldn't be an issue. If you're ahead of the levels suggested then awesome, the fights should be insanely easy for you. ====Mapping Problems==== A lot of times you'll find yourself with 99% completion and have absolutely no idea where that last little part that you're missing is at. I can almost guarantee that it's in one of the following two places: next to a chest against a wall or at an entrance/exit to the floor. Try walking circles around all chests and walk through all of the entrances/exits and you should find that 1% you need. ====Rare Encounters==== Sometimes on the encounters list for a location you'll see ''RARE'' written beside one. While I would encourage you to attempt to get in the fight by running around, if you get frustrated you can always skip it (make a mental note of it) and come back to that location later with a Siren. Using a Siren on a map always forces an encounter with the rarest encounter of that location. Thus, you can save the pain and annoyance of trying to find the encounter and you can just force it right away. ====Spoilers Ahead==== Unfortunately due to the nature of this game, it's basically required that minor spoilers are listed throughout the walkthrough. There really is no way around it or events can be missed. I try to wait until as long as possible to provide spoilers in the case that I have to. ===The Empire of Baron=== ====Prologue==== *Encounters: **[[Floating Eye]] x2 ''NEW!'' *Treasure: **480 gil, Ether, Tent The game begins with Cecil leading the Red Wings back to Baron Castle after a successful mission. He reminisces on the mission, taking the Water Crystal from the town of Mysidia. He is confused as to why the crystal is so important to his king, and why they had to harm the helpless people to take it, though he tells his confused crew that they are only doing what the King requires and it's for the good of Baron. Suddenly the ship is attacked by two Floating Eyes. This battle is under your control, giving you an opportunity to get used to the battle system for the game. This fight is incredibly easy, just attack the Floating Eyes regularly. 1 to 2 hits per eye will get the job done. As they ponder the sudden increase in monster activity, the fleet will arrive at the Castle. Cecil meets up with Baigan, the Captain of the Guard, and makes his way to the king. He hands over the Water Crystal and then asks his king why it was necessary to take the crystal from the Mysidians, which doesn't please the king one bit. He strips Cecil of his title as Captain of the Red Wings and asks that he slay the Eidolon of Mist that is threatening the town and deliver the townspeople a Carnelian Signet. Cecil's friend Kain enters the room and since he attempts to persuade the king to trust Cecil, the king orders him to accompany Cecil to Mist. After leaving the king's chambers, Kain walks off and Cecil is once again under your control. Head south to the first floor. On the first floor you'll see three chests on your map. Head to those now, pressing the switch to the west of the door to open it. Inside you'll find 480 gil, an Ether, and a Tent. Head to the far west set of stairs and you'll be outside. Walk west and down the stairs. Walk down the stairs on the next screen and as you head down, you'll see a cutscene that introduces Rosa, Cecil's love interest. They briefly talk and Rosa seems a little worried about him and says that she'll come visit him later. Continue south to the door. You're outside again. Head west then north towards the tower on the map. When you near the entrance, you'll see another cutscene with Cid, the chief airship engineer of Baron, who informs you that airships are being made for war purposes. Enter the tower now. Inside the tower you'll see a little bunny known as Namingway. Get used to seeing him as he's an important part of the DS version of the game! He'll offer to change your name for you. The screen is pretty intuitive. The A Button selects a character and B deletes a character. From the left menu you can select the following (from top to bottom): Capital letters, lowercase letters, letters with accenting symbols, number/symbols, delete, and OK (or in the Japanese version: Hiragana, Katakana, English characters, symbols, and Finish). After you choose a name, Namingway will tell you that he can't change your name. Thanks for nothing! Apparently he's lost the ability to change names is plans to set off on a quest to discover his purpose in life. He'll disappear afterwards. Head up the stairs beside you now. Talk to the woman who informs you that your room is ready, then head upstairs again to your bedroom. Click on the bed for another cutscene with Rosa. Cecil seems confused, unsure if what he's doing is the right thing to do. Is he loyal enough to his king that raised him as an orphan to give up his morals? Rosa appears and tells him that she knows he isn't a bad person and that she believes in him then wishes him good luck on his trip to Mist. He says that he'll be fine, especially with Kain coming along. She leaves, but he still feels confused and worried. In the morning, he meets up with Kain and they set off on their adventure. ====Baron and its Outskirts==== *Encounters: **[[Floating Eye]] x3 **[[Goblin]] x4 ''NEW!'' **[[Helldiver]] x4 ''NEW!'' **[[Sword Rat]] x1, [[Goblin]] x3 ''NEW!'' **[[Sword Rat]] x1, [[Floating Eye]] x2 You'll show up on the world map now. You'll notice that the map on the bottom of the screen is all but empty at this point, meaning you'll have to find your way around on your own. For now, head into the town right next to the castle, the town of Baron. *Inn: 50 gil *[[Baron Item Shop]] *Treasure: **Eye Drops x2, Gnomish Bread, Gold Needle **Bronze Hourglass, Phoenix Down x2, Potion x4, Tent x2 Once you're in the town, let's do a quick runthrough of all the freebie treasure! First, you'll find a Potion in the bush to the right of the Inn. Go ahead and enter the Inn now. The first pot beside the entrance has another Potion inside. Go north up the stairs and you'll see three chests. Hit the switch beside the door to open it and claim your treasures: Gnomish Bread, a Tent, and Eye Drops. Exit the Inn and head north past the Inn. There's a Potion in the pot beside the building right behind it on the left side. You'll find another Potion in the bush right next to the pot. Head to the far north. If you're interested, talk to the dancer to get a provocative loli dance then enter the waterway and make your way all the way to the lake in the southeast of town. You'll find a Tent and a Bronze Hourglass there in the water. Head back up to the dancer again. Go south and east. You should see a passageway north with an old lady wandering around. First go south into the dead end and you'll find more Eye Drops. Now head north past the old lady and then go west when you can to a big clearing. In the southeast corner you'll find a Phoenix Down. Walk along the south wall to the west to run into another Phoenix Down. Walk east a bit and when you see two small groups of yellow and blue flowers together, head towards them to get a Gold Needle. Go ahead and exit the town to the north or west and then you can enter again to actually explore the town. Now take a look around. By the entrance to the town you'll see the Item Shop and the Inn. Check the list above to see what's available. You shouldn't need to buy anything at this point so don't really worry about it. The next two buildings are (from left to right) the Devil's Road building and Rosa's house. You cannot access the Devil's Road at this point in time but there's a training room downstairs that teaches you the basics of the game if this FAQ isn't good enough for you. :( You can chat with Rosa's mother in her house if you'd like but Rosa isn't home. The Weapon/Armor shop to the north of the Devil's Road building is locked for now. Heading west you'll find another locked door and Cid's house upstairs from there. Cid's passed out, his daughter is there if you're bored. Nothing else to do here so head out of the town and make your way to the Cave of Mist to the northwest. The enemies here are nothing to be concerned with, just attack regularly to zoom through the fights. Helldivers can turn you to stone with gradual petrify if you aren't fast enough to kill them. You have a Gold Needle to heal one stoned member but if it happens more than once you'll need to go back to town to buy more unless you stocked up. Now might be a good time to get used to the Auto Battle function. Just press X during a fight to swap to Auto Battle mode. You can always press X again if you need to take action. If you're going for the Bestiary completion, be sure to fight at least one of everything before you enter the cave. For your convenience, every time you encounter a new enemy in the game, I put ''NEW!'' beside the encounter so you know to be on the lookout. Also of note is a chocobo forest to the west of Baron in a little clump of trees. You can grab a chocobo there and ride it around, though it's not really necessary. ====Mist Cave==== =====1F===== *Mapping: **Potion x5 *Encounters: **[[Larva]] x6 ''NEW!'' **[[Larva]] x4, [[Eyewing Moth]] x2 ''NEW!'' **[[Sword Rat]] x3 **[[Goblin]] x4 *Treasure: **Eye Drops, Potion x2, Tent As you enter the cave, you will immediately run into Namingway. Well, it turns out that now he chooses to refer to himself as Mappingway. He introduces you to the new mapping feature in the DS version of the game. Basically, there is a map on the touchscreen that fills out as you explore dungeons. Once you have 100% of a map complete, you receive items. This is an easy map to fill out and is a good one to get used to how to fill out a map as you traverse a dungeon. Basically you have to ensure that you walk as close to walls and corners as you can to get the entire wall/corner added to the map. You have a pretty decent map radius so it isn't required that you literally hug walls, you'll get used to the system as you progress through the game. Just remember that I'll inform you as to when a map should be completed, so if your map isn't when I say it should be, you'll have to go back and find what you missed, which usually DOES require hugging every wall and corner. The items you obtain for completing the map are listed with the other floor data in the walkthrough. After the conversation, you're back in control. Head east, watching the map fill out as you walk. Head north up the stairs after mapping out the dead end then head west until you hit the wall. Go north until you get a small cutscene with a mysterious voice. After the cutscene, grab the chest for a Potion then go east across the bridge to see another chest containing Eye Drops. Head south down a few sets of steps and you should see another chest to the west. Follow the path west for a Tent, making sure to map out the entire middle area. Follow the path back east then south to explore the last bit of this small cave. After another brief cutscene with the mystery voice, grab the nearby chest for another Potion. After this chest, make sure your characters have high HP and no negative status effects on them and then head north to run into the Mist Dragon. =--Mist Dragon--= *HP: 556 / XP: 1112 / Gil: 0 *Weak: Darkness / Absorb: Holy *Suggested Party Level: 10-12 =-= This is an easy fight. Just have Cecil attack and Kain use alternate between Jump and attacking. Occasionally the dragon will turn into a mist form. During this time, stop all attacking as you will be unable to hurt it and it will counterattack with a painful breath attack. This is a good time to use a Potion if anyone's health is low. You can usually get 3-4 attacks in with Cecil and 1 jump plus a regular attack with Kain before it transforms into mist. Repeat until it dies. You can use Darkness with Cecil to speed up the fight if you desire, but it isn't really necessary. After the fight, walk north to the exit. You should complete the map at this point and obtain 5 Potions. Outside, unequip Kain and save your game and it's a very short walk east to Mist. See the previous section for monster encounter information here. When you enter Mist, you'll start a cutscene automatically. It turns out that the Carnelian Signet was a trap, as a flood of bombs are released from it to wreak havoc on the city! Kain and Cecil watch the damage in awe, wondering why King Baron would do such a thing to innocent people. Through the mess, they can see a girl crying over a woman's body. The woman's dragon died, killing her. Oops. They realize the intention of the signet now, to kill off the Summoners of the town, and apparently this girl and her mother were both targets as well. Unsure of what to do, Cecil insists that they protect the girl as she's only a child despite the king's orders. However, when they admit to killing her mother's dragon, the girl wants nothing to do with them and runs away as they give chase. In desperation, she summons an Eidolon called Titan who causes a massive earthquake, completely destroying the surrounding area and causing everyone to black out. ====Kaipo Desert==== *Encounters: **[[Goblin]] x4 **[[Sword Rat]] x1, [[Goblin]] x3 **[[Desert Sahagin]] x3 ''NEW!'' **[[Hundlegs]] x1, [[Desert Sahagin]] x2 ''NEW!'' **[[Sand Worm]] ''NEW! RARE'' When the screen returns, we see a strange white creature looking at the young girl. As Cecil starts to stir, it quickly disappears. Cecil notices that Kain is gone and decides to take the child with him to somewhere safe. When you gain control of Cecil again, start walking in a northeast path. You're looking for a small town adjacent to an oasis in the middle of the desert. You should be able to handle most of the fights on your own. However, if you come across a Desert Worm, RUN AWAY IMMEDIATELY! This creature WILL kill you in one hit at this point in the game. Using the in-game map and aiming for the middle of the desert, you should be able to find the town of Kaipo without any trouble. When you enter the town, you'll automatically begin walking towards the Inn where the innkeeper sees the girl and gives you a free stay for the night. Cecil puts the girl down on a bed and attempts to apologize to her. She says nothing and the two lay down for the night. However, in the middle of the night someone barges into the Inn! It's a Baron general, demanding that you turn over the girl immediately. Well, that isn't going to happen now is it? You'll have to fight a General and 3 Baron Soldiers. This fight isn't even worth making a boss section for. Just kill off 2 of the soldiers, then the general, then the last soldier (for extra experience). They will occasionally attack but the damage barely scratches you and you'll be getting all of your HP back after the fight's over. After the fight, the girl decides to trust you. She tells you that her name is Rydia and introduces you to her little friend Whyt. You can rename him if you'd like to, but for this guide he will be referred to as Whyt. For more about him, see the Whyt section of the guide. ===The Light of the Desert=== ====Kaipo==== *Inn: 50 gil *[[Kaipo Item Shop]] *[[Kaipo Weapon Shop]] *[[Kaipo Armor Shop]] *Treasure: Auto-Potion Augment After exiting the Inn, head to the east across the bridge and enter the northeast building. You'll see Nam.. er.. Mappingway inside. After complimenting you for completing the Mist map he'll once again change his name to Livingway and will introduce you to the Bestiary. You can view it now if you wish. It will be accessible at any Fat Chocobo later. Of course, you can always just use the Bestiary provided in this guide as well. After playing with the Bestiary, continue to explore the building. When you walk towards the beds, you'll see Rosa lying on one! She's calling our your name in her sleep, it looks like she got a nasty fever trying to catch up to you. You'll also be given your first Augment Ability here, Auto-Potion. Augment Abilities are considered Key Items. You can equip them to a person in your party to permanently learn that ability for that character. There is a list of these abilities later in the FAQ. I would highly recommend holding on to Auto- Potion for now. If you talk to the person in the building and check the bookshelf, you'll see mention of the "Sand Pearl", which can cure desert fevers. That's convenient. Apparently you'll be able to find out more information about this cure in Damcyan. You're done in this building for now. As you walk out, Livingway will give you a brief rundown of Augment Abilities. A little too late, Livingway, I beat you to it! Unlike Baron, people haven't randomly left items lying all over the place in this town so there isn't a whole lot to do. The shops are all listed on the map. You don't need to visit the weapon shop, but swing by the armor shop and buy two Leather Caps (you'll be using the 2nd one soon enough, don't worry). Put one on Rydia now. Stock up on items if you need to as well. The only other thing of note in this town is the Fat Chocobo sitting in the northwest corner. Livingway will give you another tutorial involving Whyt and how to train him. If you want to play with Whyt now, feel free. See the Whyt section of this FAQ for more information on what you can do. After leaving the town, I would recommend staying near the town and gaining a few levels for Rydia. The encounters are detailed in the previous section. Blizzard works well against the enemies near the town. You can also have Rydia use the Rod as an item (go to Item and press Up to get to her equipped items and then select the Rod and then a target) to do pretty decent damage. Cecil should be able to kill everything in the area in one hit and Rydia can kill them with blasts from the Rod or a Blizzard spell. Watch out for Sand Worms though as they will still own you. You can use Hold on them but they are still very difficult and not worth trying to kill at present. Your best bet is to continue running from them for now; you can get your revenge later. After you are comfortable with Rydia's level (I would suggest at least level 10), head north from Kaipo and then east to find a cave entrance. Use a Tent if you need to recover then head into the Underground Waterway. ====Underground Waterway==== =====South B1===== *Mapping: Eye Drops x5 *Encounters: **[[Tiny Mage]] x4 ''NEW!'' **[[Sahagin]] x1, [[Tiny Mage]] x3 ''NEW!'' **[[Amoeba]] x1, [[Fangshell]] x3 ''NEW!'' **[[Sword Rat]] x2, [[Goblin]] x1, [[Tiny Mage]] x1 *Treasure: **Dry Ether, Ether, Hi-Potion, **Maiden's Kiss, Phoenix Down, Potion, Tent Note that the fights here are going to be a little bit rough here to start. For the time being you'll probably just want to have Cecil attack and have Rydia either single target enemies with Thunder or use the Rod for Mage Arrows. Be careful against the Amoebas, they can cast Raise on all of the enemies you've killed during a fight if you attack them and don't kill them in one hit! Also, don't hesitate to run if the odds are against you. You'll get help very soon. As you enter the Waterway, head north across the bridge and up the stairs for 2 chests containing and a Potion and a Maiden's Kiss. Ensure you map the little dead end down the stairs then go back across the bridge and to the west. Carefully map the area as you go then cross the bridge to the west. To the south there's a chest with a Tent in it. Be sure to walk all around this little area, for some reason the game doesn't like to map it out completely and more than once I've had to go back there to get the 100%. When you head north you'll see someone standing at the end of the bridge. He refers to himself as Tellah, and he's also on his way to Damcyan in search of his daughter Anna, who he claims was tricked into running away with a bard. They decide to team up to get there together. Now you'll find the battles to be quite a bit easier. Go ahead and equip Tellah with the Leather Cap you bought earlier. Now that Tellah is in the group, you have a lot more damage in your arsenal. He can multi-target most enemies and wipe them all out with a single Thunder spell. Thunder should make short work of the annoying enemies like the Amoebas and the Tiny Mages. Also, keep an eye out for Silver Armlet drops from the Tiny Mages. It's a fairly common drop and better than the Iron Armlet that Tellah starts with. You can also give him a Rod if you get one, but that will be taken care of soon enough. Anyway, head east after getting Tellah equipped. At the junction, continue to the east across another bridge. Map out the land area here and then take the steps into the water. Go west then north under the bridge to pick up an Ether. Go back under the bridge then continue to the west to map out what seems to be a dead end. However, if you walk into the waterfall on the west side you'll enter a secret room. You'll find chests here containing a Dry Ether, an X- Potion, and a Phoenix Down. Leave this room and then head back to the land to the east. Go back to the west across the bridge then go north into the unexplored portion of the map. Cross the bridge to the west and you'll run into a dead end. After mapping it all, go back east, south, then west to get back to the area where you first met Tellah. This time go north into the last little bit of unexplored map to obtain 5 Eye Drops and then exit to the next floor. =====South B2===== *Mapping: Antidote x5 *Encounters: **[[Killer Fish]] x3 ''NEW!'' **[[Sahagin]] x1, [[Tiny Mage]] x3 **[[Amoeba]] x1, Fangshell x3 **[[Tiny Mage]] x4 *Treasure: **Ether, Ice Rod, Potion Follow the path to the north until it turns south and enters the water. From there, you'll soon see a path on the west wall going north and out of the water. Go all the way north to reach a treasure chest with a Potion inside. Go back into the water (making sure to map the land you're on completely first), and go all the way to the south and again exit the water. Follow the path, picking up the Ether along the way. When you reach the door, you should be about 60-70% done completing the map. Before entering the door, you might want to get in a few more fights for some extra exp. You're about to get a free rest so you might as well use up your mp reserves if you have any left. Enter when you're ready and you'll see a Save Point. Tellah will explain that you can rest here like you can outdoors and save your game. He'll offer up a Tent for the night. You'll then see a cutscene where Tellah and Cecil exchange stories about why they are heading to Damcyan. Tellah tells of his daughter Anna who fell for a bard from Damcyan. He didn't approve of their love so they ran off together. Cecil talks about how he met Rydia and his need for the sand pearl to cure Rosa. Afterwards, save your game then exit to the north. Head east across the bridge and then north to a chest with an Ice Rod inside. Equip the Ice Rod on Rydia and equip her Rod on Tellah if you haven't gotten a spare one yet. Go south from the chest and enter the water. Go east, exit the water, and follow the path to the door. You should have finished mapping out the 2nd floor map here, which will net you 5 Antidotes. =====B3===== *Mapping: Tent x3 *Encounters: **[[Gigantoad]] x3 ''NEW!'' **[[Killer Fish]] x3 **[[Amoeba]] x1, [[Killer Fish]] x1, [[Fangshell]] x1 **[[Amoeba]] x1, [[Killer Fish]] x2 **[[Amoeba]] x1, [[Fangshell]] x3 *Treasure: **580 gil, Bomb Fragment On the 3rd floor, south side, you'll run into Gigantoads, which are weak to Ice and which like to cast Toad on your people. Rydia and Tellah can remove it with Toad or Esuna. Follow the path west until you reach a junction. So south then east, following the path as it winds around, picking up 580 gil and a Bomb Fragment. Go back to the junction and go west until you reach the exit, picking up 3 Tents from the easy mapping of the floor. =====North B2===== *Mapping: Phoenix Down x3 *Encounters: **[[Toadgre]] x1, [[Gigantoad]] x2 ''NEW!'' **[[Gigantoad]] x3 **[[Killer Fish]] x3 **[[Killer Fish]] x2, [[Fangshell]] x1 **[[Amoeba]] x1, [[Killer Fish]] x1, [[Fangshell]] x1 *Treasure: **Feathered Cap, Potion Another toad is introduced here which is actually weaker than the last one. Walk west to map out the area then go north up the two flights of stairs. There's a chest south from the exit with a Potion in it. You should have mapped just over 60% of the map. To get the rest you'll need to use a secret passageway. To the west of the chest you'll see a path that seems to lead into nothingness. Walk out into it then go north, east, then south until you reach an opening which eventually leads to a chest with a Feathered Cap, which I would recommend giving to Rydia. You also complete the map here, obtaining 3 Phoenix Downs. Head back to the exit and take it. =====North B1===== *Mapping: Ether *Encounters: **[[Zombie]] x5 ''NEW!'' **[[Toadgre]] x1, [[Gigantoad]] x2 **[[Gigantoad]] x3 **[[Killer Fish]] x2, [[Fangshell]] x1 **[[Amoeba]] x1, [[Killer Fish]] x1, [[Fangshell]] x1 *Treasure: **Bronze Hourglass, Ether, Shadowblade, Zeus's Wrath Zombies are introduced here. Blast them with Fire and Cure spells to quickly dispose of them. West from the entrance you'll pick up an Ether from the chest then go north for another chest containing a Zeus's Wrath. After looting the chests, take the nearby path to the north. There's a long path south right next to it. It's a dead end but you need to map it anyway. Do so and then continue to the east. Before exiting, go south for some chests containing a Shadowblade (equip this on Cecil right away) and a Bronze Hourglass. You'll also complete your map, getting an Ether. Exit, use a Tent, and save your game. =====Underground Lake B2===== *Mapping: Potion x5 *Encounters: **[[Red Mousse]] x4 ''NEW!'' **[[Alligator]] x3 ''NEW!'' **[[Zombie]] x5 **[[Toadgre]] x1, [[Gigantoad]] x2 **[[Amoeba]] x1, [[Killer Fish]] x1, [[Fangshell]] x1 *Treasure: **Hades Gloves, Hades Helm Enter the next cave and then jump down the waterfall. When you land on the 2nd floor of the lake basement you will encounter Red Mousse and Alligators for the first time. The Mousse have very high physical defense, but are very weak to fire. Just multicast Fire on them to kill them. You can take out the Alligators with Blizzard. Map out the small body of water then head up the stairs and follow the path as it wraps around. When the path branches south, follow it to get a Hades Helmet and Hades Gloves. Equip these items on Cecil then continue to follow the main path to the exit to the next floor, collecting your 5 Potions for mapping the area. =====Underground Lake B1===== *Mapping: Zeus's Wrath x3 *Encounters: **[[Red Mousse]] x4 **[[Alligator]] x4 **[[Alligator]] x3 **[[Zombie]] x5 *Treasure: **Hades Armor, Hermes Sandals Map out the starting area then go east across the bridge and pick up the Hades Armor and Hermes Sandals. Continue along the path, heading into the water. You'll see some tentacles sticking out of the water at this point, which seems odd. Ignore those for now and map out the water area to get three Zeus's Wrath. Cure everyone and then approach the tentacles to fight the boss of this area, Octomammoth. =--Octomammoth--= *HP: 3350 / XP: 10050 / Gil: 1000 *Weak: Darkness, Thunder / Absorb: Water, Holy *Suggested Party Level: 13-15 =-= This is another simple fight. Have Cecil use Darkness once and attack (don't renew it after it wears off), Tellah should spam Thunder, and Rydia can alternate between casting Thunder and curing anyone whose hp gets low. As the fight progresses, Octomammoth loses his limbs, causing him to attack more slowly but hitting for more damage. At some point he will get down to two limbs and there will be a long conversation. At this point, his attacks will start doing large amounts of damage. If necessary, skip an attacking turn with Tellah and have him help Rydia with curing duties. The fight shouldn't last much longer at this point. After the battle is over, walk into the waterfall to zone out back to the world map and save your game. Don't bother with a tent, you'll get a free recovery soon enough. ====Damcyan and its Outskirts==== *Treasure: **Antidote, Elixir, Ether, Eye Drops, Feathered Cap, Gold Needle **Holy Arrows, Iron Arrows, Phoenix Down, Potion, Power Bow, Ruby Ring, Tent As you approach the Castle of Damcyan, you'll see the Red Wings swoop over the castle and bomb it! Rush to the castle at once! The encounters are the same as Kaipo Desert if you happen to get attacked on the way there. When you enter the castle, you'll want to strip Tellah of his equipment. If you gave him the Ice Rod or Feathered Cap, put them on Rydia now. Also, give Rydia the Gaia Robe he had on. Before rushing to check on Anna, let's score some loot first! Go immediately east upon zoning in, along the outside wall of the castle, and follow the wall to a small door leading to the dungeon. Click on the star shaped decoration in the northeast corner to open a door and go west to find chests containing a Power Bow, Ruby Ring, and a Feathered Cap. Leave the cells and go to the southwest corner of the room. There's a hidden staircase leading downstairs to even more loot! The six chests contain: Potion, Antidote, Eye Drops, Gold Needle, Phoenix Down, and Ether. Click the southwest corner of the room for an Elixir, the southeast corner for Holy Arrows, and the northeast corner for Iron Arrows. Afterwards, leave the dungeon completely and just exit the castle by walking east. Zone in again and just keep walking north to enter the castle proper. Keep walking north to climb up the floors, stopping to grab the obvious chest for a Tent. When you reach the top of the castle, you'll see a body on the floor. It's Anna! The bard walks out at this point and Tellah attacks him in blind rage. Tellah punches away at the Spoony Bard as he pleads for Tellah to calm down. The fight subsides when Anna asks them to stop. Anna explains that Edward is the Prince of Damcyan and that they are deeply in love. She was fatally wounded trying to protect him from the attack. Edward explains that it was a man named Golbez leading the Red Wings that attacked the castle. Edward confirms that the crystal here was taken. When Anna passes on, Tellah swears revenge against Golbez and storms off on his own (good luck to him without any equipment!). Edward sits and sobs until Rydia tells him to grow up and act like a man. When he continues to whine, Cecil slaps him and talks some sense into him, asking that he not let her sacrifice be in vain and asking for his help with curing Rosa. He agrees to help Cecil recover the sand pearl, which he tells them is in the lair of the antlion. To help them get there, he provides a hovercraft that can traverse shallow waters. Now that Edward has joined your group, take a moment to check his equipment. If you obtained a spare Silver Armlet in the Underground Waterway, equip him with it. If not, his current equipment will have to do. Since you're probably still missing hp and mp from the fight with Octomammoth, you'll want to recover before entering the Antlion's Cave. Park the hovercraft and enter the castle again. Go back to the top floor and go to the east. You'll see a pot in the corner. Have Rydia cure herself and Cecil back to full health and then click the pot to fully recover your mp. Note there's also a pot to the west that recovers hp and status, but you shouldn't need to visit that one since you had Rydia cure everyone. After recovering, exit the castle again. Hop in the hovercraft and go directly east from Damcyan Castle to find the Antlion's Cave. ====Antlion's Den==== =====B1===== *Encounters: **[[Adamantoise]] x1 ''NEW!'' **[[Domovoi]] x1, [[Goblin]] x3 ''NEW!'' *Treasure: **Gold Needle, Potion x3, Spider Silk, Tent As you enter the cave there are a few things to keep in mind. First, Edward is going to be weak at the start. He's mostly a bullet shield, just taking hits and using his Salve ability to heal everyone at once. Once he reaches level 10 he'll receive Life's Anthem which is a nice healing Bardsong. The Adamantoise has a lot of health but is weak to ice, so a blast from the Ice Rod will all but kill it. Domovois are just slightly stronger Goblins, nothing to worry about. From the entrance, go west for a Spider Silk then return to the entrance and go down the long flight of steps. Go west and under the bridge for a Potion. Go south from the chest, following along the west wall as it wraps around a long path eventually leading to two chests, a Tent and a Potion. Claim the treasure and then follow the path back until it branches and go east. At the first opportunity, go north and under another bridge for a Potion. There's one more path leading north. Follow it to claim a chest with a Gold Needle in it. You should have mapped out the entire northern half of the map at this point and all of the west, about 85% total. Go south from the chest until you reach the exit to the next floor. You'll have about 90-95% map completion. =====B2===== *Mapping: Phoenix Down x3 *Encounters: **[[Yellow Jelly]] x4 ''NEW!'' **[[Adamantoise]] x1 **[[Basilisk]] x1, [[Goblin]] x3 ''NEW!'' (Lamia Harp Room only) **[[Leshy]] x3 ''NEW!'' (Lamia Harp Room only) **[[Sand Worm]] ''RARE'' (Lamia Harp Room only) *Treasure: **Antarctic Wind, Ice Rod, Lamia Harp, Potion, Shadowblade, Spider Silk On the second basement you'll start to run into Yellow Jelly. Like the Red Mousse before them, these should be killed off with magic. Thunder is their weakness, so have Rydia take them out with a multitarget blast. Follow the path south until you come to a door. Inside is a chest containing a Lamia Harp. This makes Edwards's attacks slightly less useless and he can actually help you in battles now. It also will Confuse the target sometimes, which can be handy. Note that there are some special encounters in this tiny room you might encounter. Leshy and Basilisk are both very easy and should pose no threat. Sand Worm is our friend from Kaipo that you should be able to handle now. Have Rydia cast Hold on the first turn to Paralyze it and then just pummel it until it dies. It's weak to Ice as well. Leave the room and continue south. You'll pass a chest with an Antarctic Wind inside. Grab it then go west. Ignore the exit to the south for now (be sure to walk along it to map it all out!) and keep going west. All the way to the far west there's a chest containing a Shadowblade. Nothing to do with this since you already have one on Cecil. East from the chest you should already see another chest on your minimap. Head to it for another Ice Rod. Backtrack back to the unexplored area leading north. You'll pass yet another exit then go west. Map out the dead end south then go north along the wall to reach a chest with a Spider's Silk inside. In the last unmapped area directly east from here you'll find a Potion. Finishing the map here will net you 3 Phoenix Downs, then enter the nearby entrance. =====B1===== *Mapping: Potion x5 *Treasure: Emergency Exit, Ether, Phoenix Down This will put you back on the first basement where you can complete the map and earn 5 Potions. The next door leads to a Save Point surrounded by treasure, a Phoenix Down, an Ether, and an Emergency Exit. Save your game and return to the second basement, making your way to the other exit in B2 you haven't explored yet. =====B3===== *Encounters: **[[Yellow Jelly]] x4 **[[Basilisk]] x1, [[Goblin]] x3 **[[Leshy]] x3 **[[Sand Worm]] ''RARE'' This leads to the third and final basement of this dungeon. Stay near the entrance and get into a few fights to finish up your bestiary entries here if you haven't fought them yet and are interested. When you're ready, heal up and approach the middle of the floor. Edward will tell you this is where the Antlion, and thus the sand pearl, is found. The Antlion is a passive creature, so taking a sand pearl should be a breeze. However, when he tries the creature attacks him! =--Antlion--= *HP: 2000 / XP: 6000 / Gil: 1500 *Weak: Ice / Absorb: Water *Suggested Party Level: 16-17 =-= The Antlion fight can be tricky, mostly because of the counterattacks the creature does. However, you can avoid these counterattacks as long as you're paying close attention to the creature. During the battle, his eyes will change color. When they are white, he will counter all physical attacks. When they are red, he will counter all magical attacks. Thus, have Cecil attack when the creature's eyes are red and have Rydia use Blizzard when the eyes are white. As usual, you can have Cecil use Darkness (preferably while the eyes are white) to make his attacks more powerful, though that isn't really necessary here. Have Edward use Life's Anthem or if he's taking too much damage, just have him Hide. After the fight, Edward is upset that the Antlion attacked him. Cecil explains to him that the creatures of the world are becoming more and more hostile and they agree to worry about it later and rush to help Rosa with the sand pearl. If you've completed your bestiary, go ahead and leave the Den now. You can use an Emergency Exit if you don't feel like walking. ====Kaipo==== *Treasure: **Item Lore Augment After leaving the Antlion's Cave, get back in the hovercraft and head west back towards Damcyan. After passing the castle, aim southwest towards the water there. Ride along the coast southwards towards Kaipo. Park next to Kaipo and enter the town. Head straight to the building in the northeast corner and use the sand pearl on Rosa! She'll be back on her feet in no time. Rosa warns Cecil of Baron's plans to obtain all of the crystals. Edward tells her the bad news that Damcyan's crystal was already taken. With the crystals of Mysidia and Damcyan already obtained, that would only leave Fabul's wind crystal and Troia's earth crystal. Without an airship, they cannot get to Troia, but they decide to head to Fabul to warn them about Baron's plot to steal their crystal. Edward tells them that the path to Fabul crosses Mount Hobs and that the entrance is blocked by a huge chunk of ice. Rosa says they will be fine as Rydia can burn it down with Fire. Rydia says she can't cast Fire.. Rosa shrugs that off and the group decides to head to Mount Hobs and rests up to travel in the morning. During the night, Edward goes off on his own and laments the loss of Anna. He plays his harp for her, but is attacked by a Sahagin! You can just turn on Auto Battle for this. An image of Anna appears and tells Edward to have courage and to be strong. With her support, he manages to defeat the almighty Sahagin. After the fight, she continues to encourage him and reminds him that he has to be strong and that she loves him. Edward thanks her for giving him strength and goes to bed. In the morning, pull up your menu and move Rosa to the back row with Rydia and Edward. Rosa needs a hat so give her a Feathered Cap if you have a spare. If not, take Edward's and give it to her then give him a Leather Cap. Give Rosa a Silver Armlet if you have one to spare. Give Rosa the Power Bow and Holy Arrows. Before leaving town, head directly north of the Inn and you should see something sparkling on the ground. Pick it up to get a new Augment Ability called Item Lore. Just hang on to that for now. You're ready to go to Mount Hobs now. Before leaving Kaipo Desert, if you haven't fought a Sand Worm yet, they will be trivial with your current party so wander around the desert until you fight one and take it down. Afterwards, get back in the hovercraft. Go to where the Antlion's Cave is and then go a bit further east from there to find the entrance to Mount Hobs. ===Race to the Wind Crystal=== ====Mount Hobs==== =====West Slope===== *Mapping: Hi-Potion x3 *Encounters: **[[Skeleton]] x6 ''NEW!'' **[[Skeleton]] x4 **[[Spirit]] x2 ''NEW!'' **[[Skeleton]] x3, [[Spirit]] x3 When you enter the zone, walk east then west to map the dead ends. Skeletons can be easily killed with Cure or Cura. Spirits are weak to holy attacks, so Rosa's arrows can kill them in one hit. Walk up to the block of ice and trigger a cutscene. Again, Rosa will ask Rydia to cast Fire to melt the block of ice and she'll again say no, she won't do it. She hates Fire. Cecil explains to Edward and Rosa about what happened in Mist, how the bombs rained down fire on the city. Rosa tells Rydia that without their help, the same thing could happen to the people in Fabul, that they have to get to the castle and warn them before it's too late, and that only Rydia can get them there. She silently approaches the ice and casts Fire, melting it away. At this point, Rydia permanently learns Fire. If you're like me and want things sorted properly, go to Rydia's magic menu and sort Fire one spell at a time up to the top-left position on her list, shifting everything else one position to the right. Now that you have Fire, you can even more easily take out the Skeletons. Spirits absorb Fire though, so don't cast it on them! Continue onward, going east to map the dead end then west. Follow the path as it wraps around and goes east, mapping the area completely and obtaining 3 Hi- Potions. Go back to the western exit and take that one. =====Vista===== *Encounters: **[[Bomb]] x6 ''NEW!'' **[[Cockatrice]] x3 ''NEW!'' **[[Gargoyle]] x2 ''NEW!'' **[[Skeleton]] x4 **[[Skeleton]] x3, [[Spirit]] x3 *Treasure: **960 gil, Gold Needle, Potion, Tent You'll enter a Save Point area with several treasure chests containing a Tent, Potion, Gold Needle, and 960 gil. Save here while you're at it. This is the only screen on Mount Hobbs where you will encounter Gargoyles, which like to Curse your party members. It isn't really essential to fight it here since you will be required to kill one shortly as a plot event. The Cockatrice can use Petrify on you but die quickly. The Bombs absorb Fire damage and can explode for massive damage if not killed quickly. They are weak to Ice. Exit this area back to the West Slope and take the eastern exit. =====Summit===== *Encounters: **[[Gray Bomb]] x2, [[Bomb]] x2 ''NEW!'' **[[Gray Bomb]] x1, [[Bomb]] x2 **[[Bomb]] x6 **[[Cockatrice]] x3 **[[Spirit]] x2 *Treasure: **Holy Arrows This area is already mapped out for you. Go east and get the Holy Arrows. Go north, pausing after the first flight of steps to cure everyone. Midway up the second set you'll see a cutscene with a monk being attacked by multiple enemies. He does a pretty good job fending for himself. At one point he'll be attacked by 3 Domovois and you'll be in control of him, where you can see his name is Yang. Choose Focus and then Kick to quickly end the fight. After this, he'll be approached by a huge bomb and your group decides to help him out. =--Mom Bomb--= *HP: 13200 / XP: 4400 / Gil: 2000 *Weak: Ice, Darkness / Absorb: Fire *Suggested Party Level: 18-20 =-= Mom Bomb isn't too tricky of a fight. Cecil should attack. Edward can either attack or use Salve to help with healing. Rosa should cast Slow on Mom Bomb, Protect on everyone, and then attack or Cure as needed. Rydia should cast Blizzard. Yang should Focus 3 times and then attack. After his first charge, just have him attack regularly. Soon Mom Bomb should grow to a much larger size and Yang will warn you that it is about to unleash its power on you and will start counting down. At this point, have everyone Defend and have Edward Hide. Once the countdown reaches 0, Mom Bomb will explode, causing large amounts of damage to everyone and turning into 3 Bombs and 3 Gray Bombs. Heal up your wounded and then take down these bombs with Blizzard, Kick, and regular attacks. After the fight, Yang will thank you for your help and introduce himself as a monk from Fabul. He was training with other monks on the summit on Mount Hobs and they were ambushed and his companions were slain. Your group explains to him that the ambush was surely a plot of Baron's to leave Fabul defenseless. They explain Baron's past attacks and how important it is to protect the wind crystal of Fabul's and Yang joins the party to rush to Fabul's aid. Once you have control again, give Yang a Leather Cap, ensure everyone's health is okay, and take the exit behind you. =====East Slope===== *Mapping: Bomb Core x3 *Encounters: **[[Gray Bomb]] x2, [[Bomb]] x2 **[[Gray Bomb]] x1, [[Bomb]] x2 **[[Skeleton]] x4 **[[Skeleton]] x3, [[Spirit]] x3 **[[Skeleton]] x3, [[Spirit]] x1, [[Bomb]] x1 Head east, being careful to map the wide path as you go. The path is one-way, and you'll get 3 Bomb Cores as you exit the area. ====Path to Fabul==== *Encounters: **[[Gatlinghog]] x2, [[Domovoi]] x1 ''NEW!'' **[[Gatlinghog]] x1, [[Cockatrice]] x2 **[[Bomb]] x3 **[[Bomb]] x2, [[Gray Bomb]] x1 **[[Domovoi]] x2, [[Gray Bomb]] x1 **[[Sword Rat]] x3 The path from Mt. Hobbs to Fabul is very straightforward. Just look at the world map and go the only way you can. Once you get to the large clearing, Fabul is right in the middle. Be sure to fight at least one Gatlinghog before you enter Fabul if you're keeping up your Bestiary. ====Fabul Castle==== *Inn: 100 gil *[[Fabul Item Shop]] *[[Fabul Weapon Shop]] *[[Fabul Armor Shop]] *Treasure: **Antarctic Wind, Bacchus's Wine, Bomb Fragment, Potion, Tent, Zeus's Wrath When you enter the castle, you'll want to unequip Rosa. Walk north to enter the first floor of the castle. Go west and go up the stairs on the far west to enter the Inn and Item Shop. You'll also see Livingway here by the innkeeper. Well now he informs you that he is Recordingway and he unlocks the Event Viewer, which can be accessed via the fat chocobo menu later. This will allow you to watch any cutscene in the game again, a really nice feature. You don't need to stay at the Inn but you might want to pick up some Gysahl Greens from the Item Shop so that you can access the fat chocobo menu when you are at a chocobo forest. Go back down the stairs and go to the opposite side of the map for a set of stairs to the far east. This leads to the Weapon/Armor Shop. This is a good time to clean out your inventory. First, buy one of each item available here, you should have plenty of gil to do so. Equip Yang with the Ice and Lightning Claws for now. Equip Cecil with all of the Demon equipment. Now you can sell all of the following: Hades Helm, Hades Armor, Hades Gloves, Dark Helm, Dark Armor, Dark Gloves, Leather Clothing, Dark Sword, Shadowblade (remember you got two of them), Staff, Rod, Dream Harp, Power Bow, Iron Arrows, Holy Arrows, and Kain's old equipment. Go back to the previous floor then take the staircase in the middle up to the second floor. Go south here and exit back outside. Enter the door to the northwest of where you exited from. Pick up the three treasure chests here for a Potion, an Antarctic Wind, and a Bomb Fragment. There's also a Zeus's Wrath if you click on the candle near the stairs. If you head to the very top of this tower you can speak with Yang's wife. Exit this tower and enter the adjacent one. Go up to the second floor here. There's a Bacchus's Wine in the vase on the northeast side of the room. There's also a somewhat odd dancer here you probably want to avoid. On the top floor there's a chest near the bed with a Tent. If you want to feel like a king, feel free to sneak in a night's rest on his giant bed. Head back to the main castle now. You're about to do several forced battles. If you're feeling nervous, go back outside and save so you don't have to get all these chests again. Otherwise, go ahead and go north to the third floor. You approach the king and inform him of the situation and offer your services to the defense of Fabul. The king takes you up on the offer immediately. He asks that Rydia and Rosa assist the infirmary with their healing magic and for Cecil, Yang, and Edward to join the fight directly. ====Battle of Fabul Castle==== *Encounters: **[[Captain]] x1, [[Baron Marine]] x2 ''NEW!'' **[[Sahagin]] x1, [[Domovoi]] x1, [[Leshy]] x1 **[[Gargoyle]] x1 *Treasure: **Counter Augment, Deathbringer, Demon Shield, Ether **Hermes Sandals, Spider Silk It doesn't take long after preparing for Baron to launch its attack against Fabul. Immediately your group is attacked by a Captain and two Baron Marines. Like the battle in Kaipo earlier, just kill one Baron Marine, then the Captain, then the other Baron Marine. These guys are very weak, just attack them normally. Yang should be able to single-handedly kill all three in one hit each. After they die, the Red Wings begin bombing the castle. Your group has no choice but to retreat into the castle proper. Once inside, your group is charged by a trio of weak mobs: a Sahagin, a Domovoi, and a Leshy. Take them out, no problem. The forces of Baron pressure you too much, forcing you to retreat up to the second floor. Upstairs you are immediately attacked by another set of Captain and Marines. Follow the same strategy as before. After this fight you retreat up to the third floor (not really sure why considering how weak these enemies are...) and lock the door behind you. Suddenly, the guard with you goes and unlocks the door! That isn't a guard, it's really a gargoyle in an incredibly good bald monk disguise. Yang should be able to take him down in one hit. Right after he dies you are ambushed by another Leshy, Domovoi, Sahagin combo. Take it down as you did before. After killing them, your group decides to retreat into the crystal room and defend it directly from there. Not a great strategy but whatever. As you run towards the room, Edward trips and falls, allowing another General/Marines combo to catch up to you. Take them out and you'll finally make it to the crystal room. Once you're inside, you'll line up in front of the crystal to defend it. Then in walks..... KAIN!? Cecil is thrilled to see Kain and asks him to help them defend the crystal. Unfortunately, Kain has other ideas and attacks you. You can just turn Auto Battle on for this, it's a fight you cannot win. Cecil pleads with Kain to come to his senses to no avail. After the ass-whipping, Kain prepares to deliver the finishing blow, but stops when Rosa calls his name. He grabs his head, as if in pain. That's when Golbez decides to make his entrance. He blasts Cecil and the others, knocking them to the ground then demands that Kain take the crystal. Rosa tries to stop him, which again makes him pause. Cecil calls for her to stay back, which Golbez takes as a sign that she's rather important to him. Thus, he kidnaps her! Kain grabs the crystal and they both make their exit. Rydia walks over and Cures all of the guys, getting them back to their feet. They then lament the loss of Rosa and the crystal. Rydia tells them that they will just have to go to Baron and get them both back! When you're back in control, walk to the throne room. Right next to where you enter from the crystal room you'll see a pot to the southwest with Hermes Sandals in it. If you look on your map, you'll see 3 treasure chests far to the east. In order to claim them, just walk to the east and you'll walk through a secret passageway. You'll find a Spider Silk, a Demon Shield, and an Ether. Equip the Demon Shield on Cecil right away. Go back to the first floor and make your way to the Inn. As you approach the Innkeeper, you'll be given a free night's rest for helping with the defense. Your group will talk and decide that the only safe way to approach Baron would be via the sea. In the morning you'll approach the king and talk to him about obtaining a boat to use to go to Baron. He'll supply you with a boat, as well as a Deathbringer sword for Cecil. Score! Equip this beast of a weapon on Cecil and leave the castle. Before boarding the board, there are a few things you'll want to take care of. First, you'll want to unequip Rydia, Edward, and Yang. Yes, all of them. Also, if you have any interest in obtaining either the Save or the Hide Augment Abilities, you will need to give Edward either one or two of your own Augment Abilities respectively. If this is your very first playthrough, I strongly urge you not to give any abilities to Edward, as in doing so you'll be losing out on one of the best Augment Abilities in the game. If this is your second or third playthrough, feel free to dump two of your stockpiled ones on him so you can add Salve and Hide to your collection. When you approach the boat, you'll enter a cutscene where Yang's wife will see you off. She'll give you the Counter Augment Ability, an incredibly useful one. Soon the boat will set sail on a course for Baron. However, shortly after the ride starts your boat encounters a problem in the form of a massive tentacle shooting out of the water. The crew of the boat is amazed to see the legendary Leviathan in person. As Leviathan rocks the boat, Rydia is tossed over the side. Yang immediately dives in after her. Another wave knocks Edward to the ground as Leviathan emerges and attacks the boat personally and causing everyone to fall unconscious. When Cecil comes to, he's on a beach by himself. He calls out for his fellow party members but gets no reply. Looks like he'll have to continue his journey alone. ===Purifying a Tainted Soul=== ====Mysidia==== *Inn: 200 gil *[[Mysidia Item Shop]] *[[Mysidia Armor Shop]] *[[Mysidia Weapon Shop]] Walk east from where you washed up to reach the town of Mysidia. If that name doesn't ring a bell, that's the town where Baron began its snatching of the crystals, a mission that was lead by Cecil himself. Even if you didn't remember the name, the townspeople of Mysidia haven't forgotten you. Most of the townspeople that you talk to will cast spells on you, turning you into a Pig or a Toad or worse. For now, it's your safest bet to not talk to anyone that you don't have to. Walk directly north from the entrance to town to enter the elder's temple. Approach the elder for a cutscene. Cecil asks for permission to use the Devil Road to stop Baron but the elder hasn't forgiven his actions. He decides to make a compromise. If Cecil is willing to climb Mt. Ordeals and atone his sins, the elder will allow him to use the Devil Road. Cecil argues that he doesn't have time for the errand but the elder insists that without atoning for the evil he has caused and renouncing his dark blade that he won't have the ability to defeat Golbez and stop Baron. Cecil agrees to go but the elder doesn't want him to go alone and summons a young pair of twins named Palom and Porom to help him. While they may be young, having a white mage and a black mage for companions will surely help him reach the summit of Mt. Ordeals. Cecil reluctantly agrees. Now that you have something resembling a party again, it's time to get prepared for the climb. First of all, if this is your first playthrough, you've probably been very eager to use Augment Abilities. If you're going to follow this walkthrough completely, now will be the first time for you to equip any, so I'll quickly run you through how it works. First pull up the menu and go to Inventory. Go over to Key Items and you should see your three Augment Abilities listed: Auto-Potion, Item Lore, and Counter. To give a character an ability, you just select the one you want to equip on someone, select who you are giving it to, and then confirm it. Be absolutely sure about this when you do it, because once you equip an Augment on a character you lose the item and you can never remove the ability. The good news is that in subsequent playthroughs of the game your characters retain their Augments so even in the worst case that you accidentally save after giving the wrong character one, you can get it again on another playthrough then both characters can have it. Anyway for the sake of this walkthrough, you'll want to give Counter to Cecil, Auto-Potion to Porom, and Item Lore to Palom. Once a character has learned an Augment, it will be added to the list of abilities for the character. However, it does not become enabled by default. You must actually equip it on your character to use it. To do so, go to Abilities in the menu, then you can edit your character's ability list. Go ahead and add Counter to Cecil's list underneath Item. Replace Palom's Attack command with Item Lore. This will cause his Flame Rod to do more damage when you use it as an item to cast Fire and you won't ever just be attacking with him anyway. Go ahead and change his Auto-Battle command to Flame Rod as well. To do so, go to Auto-Battle, open the menu, go down to Items and hit right on the d-pad. You should see Flame Rod on the list so select it. Don't edit any of Porom's abilities, but select Healing Staff for her Auto-Battle much like you did Palom's Flame Rod. Palom and Porom come pretty well-equipped so you don't need to shop for them. I would suggest giving Porom the Kenpo Gi you took from Yang as it provides a ton of evasion and the fewer things that hit her, the better. You don't need anything from the Weapon Shop, but you'll want to buy all of the expensive armor from the Armor Shop. Before doing so you'll want to sell any of the following items you still have: Gaia Gear, Dark Shield, Iron Armlet, Feathered Cap (keep one), Lamia Harp, Shadowblade, Ice Rod (sell one, you should have two). After doing so you should have enough gil to buy the Lustrous Shield, Lustrous Helm, Knight's Armor, and Gauntlets. Also pick up a spare Silver Bracelet if you don't have one. If you are short on gil, just fight some enemies outside of the town until you have enough. The Zus provide gil pretty quickly. You can also go ahead to the next area then come back after you get a small upcoming gil boost. ====Journey to Mount Ordeals==== *Encounters: **[[Zu]] x1 ''NEW!'' **[[Zu]] x1, [[Cockatrice]] x2 **[[Gatlinghog]] x1, [[Cockatrice]] x2 **[[Tiny Mage]] x4 While the Zu might seem like a pretty formidable foe, they are highly affected to the Added Effect: Death on the Deathbringer that Cecil is swinging now and frequently die in one hit. Also of note is Porom's Healing Staff weapon. When used as an item, it uses the Heal spell, which recovers a small amount of HP (about 30-40) for everyone. This is a great mp efficient way to keep your group healthy. If you set up your Auto-Battle like I suggested you can just turn it on the whole walk to Mount Ordeals aside from the Zu and Cockatrice combo encounter. The path to Mount Ordeals is rather straightforward. Head east and follow the only path you can take. You'll see a huge mountain in the middle of the large area on your map. That's Mount Ordeals. However, that isn't your first target. A little southwest of Mount Ordeals you'll see a round forest area that is symbolic of a chocobo forest. Before you enter, go ahead and fight a few fights to level up Palom and Porom. You'll frequently fight Zus in the forest near Mount Ordeals so this is a great leveling spot. Level 16-17 is a good target goal, as you'll stop rapidly gaining levels every other fight around that point. Enter the chocobo forest when you are comfortable with your level. You can recover your hp and mp in the forest by having Porom cure everyone then talking to the white chocobo to recover mp. You'll also see your best friend Recordingway here. What will he be called today you ask? Well now he wants to go camping, thus Campingway. He needs a tent and he'll ask you for one. You can't disappoint the poor and and you should have some, so choose Yes and select them from the menu. Afterwards he'll take them all and pay you a small amount of gil. After that he vanishes. Assuming you're following the guide pretty carefully you should have Gysahl Greens at this point. Use one now and summon the fat chocobo at the huge nest and check your bestiary to make sure you haven't missed anything. You should have all of the enemies 1-34 (ending with the Zu you've been slaughtering) and the bosses 154-159. If anything is missing, check the bestiary in this FAQ and make a note of what you missed so you can go back and get it later. Grab a chocobo if you're super lazy like me and ride it the 10 or so steps to Mount Ordeals. Save your game then head inside. ====Mount Ordeals==== =====Entrance===== *Mapping: Antidote x5 *Encounters: **[[Revenant]] x1, [[Ghoul]] x1, [[Soul]] x1 ''NEW!'' **[[Soul]] x2, [[Bloodbones]] x2 ''NEW!'' **[[Soul]] x2, [[Bloodbones]] x1, [[Spirit]] x1 **[[Spirit]] x2, [[Soul]] x1, [[Skeleton]] x1 *Treasure: **Potion x2 Enter Mt. Ordeals and follow the path until you reach a wall of fire. Palom will take care of it easily and is quite proud of himself for doing so. Porom gives him a pop on the head for bragging. Afterwards we see a cutscene in Golbez's camp with Kain standing behind him and Rosa being held captive in chains. Golbez summons a minion named Scarmiglione and tells him to go take care of Cecil on Mt. Ordeals. He turns to Kain and comments that things are starting to get interesting. Kain asks to go in Scarmiglione's place but Golbez tells him he wants him staying with Rosa. Rosa whispers for Cecil to be careful. Back at Mt. Ordeals, you'll want to follow and properly map the wide one-way path. You'll encounter ghost type and undead type enemies. Have Palom use the Flame Rod on undead to kill them quickly. Cecil can kill the ghost types. Don't use Fire on them because they absorb it. If it's a particularly large group of enemies, feel free to use Fira on them all with Palom, even if there are ghost types. Just don't hurt the ghosts before Fira goes off and kills everything else, then pick off the ghosts with Cecil. Porom should be fine keeping everyone healed just using the Healing Staff. You can always use Cura if necessary. You'll soon come to a chest with a Potion. Claim your chest and then follow the path north for another chest with another Potion inside. Continue following and mapping the one-way path until you reach the end. You'll receive 5 Antidotes as you leave the area. =====Trail===== *Mapping: Hi-Potion x3 *Encounters: **[[Revenant]] x1, [[Ghoul]] x1, [[Soul]] x1 **[[Soul]] x2, [[Bloodbones]] x2 **[[Soul]] x2, [[Bloodbones]] x1, [[Spirit]] x1 **[[Soul]] x2, [[Ghoul]] x3 Map out the starting area then go north and around, mapping out as you go. When you reach a certain point, you'll enter a cutscene. It's Tellah! He came to Mt. Ordeals in search of the legendary spell Meteor. Palom and Porom explain that they are here to sp..*BONK* er, help Cecil with his quest to purify the evil from his soul. Cecil catches Tellah up on what he's been doing since they parted ways and they decide to work together to take down Golbez. Equip Tellah with a Sage's Surplice, Feathered Cap, Silver Armlet, and Ice Rod. Move him to the back row and set his Auto-Battle command to Ice Rod. You can use the Ice Rod on the ghosts and undead both, which is handy. Head to the exit to the next floor, acquiring 3 Hi-Potions from mapping out this floor as you do so. =====Crossing===== *Mapping: Ether *Encounters: **[[Revenant]] x1, [[Ghoul]] x2 **[[Ghoul]] x2, [[Zombie]] x2 **[[Soul]] x2, [[Ghoul]] x3 **[[Soul]] x1, [[Spirit]] x2, [[Skeleton]] x1 **[[Lilith]] x1 ''NEW!'' ''RARE'' *Treasure: **Ether x2 On this floor, you'll possibly encounter a Lilith. Be careful because they can cause nasty status effects, but otherwise just throw all you've got at them. They are weak to Fire. Map out the starting area and follow the path west for an Ether. Go back to the main path heading north and follow it all the way to the top of the map. You'll see a path branching south here which leads to a chest with an Ether. You'll get a third Ether when you reach the exit to the next floor for mapping. =====Summit===== *Mapping: Red Fang x1 *Encounters: **[[Revenant]] x1, [[Ghoul]] x2 **[[Ghoul]] x2, [[Zombie]] x2 **[[Soul]] x2, [[Ghoul]] x3 **[[Lilith]] x1 ''RARE'' On this floor you'll hear a weird hissing sound almost immediately. Porom tells Palom to cut it out, but he swears he didn't do it. Map around the entrance and then go east and save your game. Assuming you've been mostly relying on your Rods and Staves you should have plenty of mp despite not having any tents to use. Go north up the path and you'll hear the hiss again. Wonder what it is. As you approach the bridge leading west, you'll run into the source of the noise, it's Scarmiglione and his cronies! =--Scarmiglione--= *HP: 1230 / XP: 3690 / Gil: 2500 *Weak: Fire, Holy / Strong: Darkness *Absorb: Ice *Suggested Party Level: 19-21 (Cecil 22-24) =-= =--Skullnant--= *HP: 400 / XP: 800 / Gil: 0 *Weak: Fire, Holy / Strong: Darkness =-= This fight goes down pretty fast. Have Porom casts Cura on them all and Palom cast Fira on them all. Cecil can attack Scarmiglione and Tellah can just cast Cura on Scarmiglione himself. It should be over after the three spells go off. You can go back and save afterwards if you really want to but not really much of a point. Heal everyone back up and then before you cross the bridge, Change the order of your group (putting Cecil in the back row and the mages in the front row). At the end of the bridge Scarmiglione is back and much tougher than the first time. =--Scarmiglione--= *HP: 7046 / XP: 28184 / Gil: 3000 *Weak: Fire, Holy / Strong: Darkness *Absorb: Ice, Earth *Suggested Party Level: Same =-= He comes at you from behind. Luckily we've already taken care of that by swapping rows. This time around, he has a nasty counterattack when you attack him and he silences you when you use offensive spells. What do we do then? We hit him with curing spells! Have Porom and Tellah spam Cura on him. That's it for your offense. You don't even need to cast Slow on this guy. Cecil and Palom can heal people with Potions faster than he can hurt them while Porom and Tellah kill him off. It shouldn't take more than 9 or 10 Curas to finish the job. Finish mapping the area for a Red Fang. Also you'll want to unequip Cecil at this time. Afterwards, approach the monument for a cutscene. A voice talks to Cecil about his inner power and a sword appears. When Cecil takes the sword in his hand, he transforms into a Paladin! Is this enough to defeat the taint on his soul? He is approached by himself, his Dark Knight form. He knows that he must defeat this part of himself alone to truly become pure. As the voice explained, the sword is not always the answer. Just Defend during this fight and you'll win shortly. Afterwards the taint on Cecil's soul is completely gone and he has become a Paladin. The voice fills Cecil with his power then fades away... it called him "My son". What could this mean? After the voice is gone, Tellah suddenly comes to a realization as well. After the light flashed on Cecil, he can remember all of the spells he has forgotten. In addition, he also has found the secret to the Meteor spell. He's eager to rush off after Golbez now, and the group follows. Now that you're back in control again and fully healed, Change your rows back to normal (Cecil front row) and equip Cecil with all the armor you bought in Mysidia. Equip Counter back on him again. Cecil starts off at level one but gains levels very rapidly. Make your way to the Save Point and save your game. Make your way back to the previous floor. =====Crossing===== *Treasure: **Curse Augment Follow the main path and about halfway down on the east side you'll see sparklies on the floor. This is the Curse Augment Ability. Give it to Palom if this is your first playthrough. Don't actually equip it though. Stay on this floor until you fight at least one Lilith if you haven't fought one yet (it's a rare fight so it might take a while but you need to level Cecil anyway) and then you can Teleport out. As you did before, level Cecil to about lvl 15-17 on the Zu enemies (you cannot Death them anymore with Cecil, but Thundara will kill them just as fast) then recover, grab a chocobo, and head back to Mysidia. =====Mysidia===== Enter the town and head straight to the elder. He is impressed to see that Cecil became a paladin after all. The elder then admits to him that he sent Palom and Porom to spy on him, but Cecil understands. Cecil questions the voice he heard and why it called him "son" but the elder has no answer. However, he catches the words written on the Mythgraven Blade, the famous Mysidian legend is carved on the blade! After reading this, Tellah speaks up, saying it's time to go after Golbez. The elder seems surprised but pleased to see Tellah there. The elder dismisses Palom and Porom, but they refuse, saying they are going with Cecil to make up for being spies and because they know they will come in handy again. Tellah agrees and Cecil reluctantly allows them to tag along. Now you're free to enter the Devil's Road and make your way to Baron. However, before we continue with the story, let's take a side trip and check on how the poor people of Mist are recovering... ===Infiltrating Baron=== ====Town of Mist==== *Inn: 50 gil *[[Mist Weapon Shop]] *[[Mist Armor Shop]] *Treasure: **Bomb Fragment x3, Clothing, Gold Hairpin, Polymorph Rod, Ruby Ring You remember the way to Mist, right? Go northwest from the town of Baron to enter the Mist Cave. You already have it mapped out so just follow your map and you'll be there in no time at all. Head east past the Inn and then north. There is a bush here with a Bomb Fragment inside. South from here you'll pass another building and then if you walk against the trees you'll find a somewhat hidden path to a little clearing with two more Bomb Fragments in there. I wonder how many more there were before the townspeople started cleaning up and rebuilding the town? :( Enter the northwest building next. It might seem like the building is empty, however you can enter the fireplace to find a secret area. Walk east as best you can through the darkness and you should come to a small room with two chests in it, a Gold Hairpin and Clothing. South from this hidden area you'll find another hidden area with two more chests, a Polymorph Rod and a Ruby Ring. Give Porom the Gold Hairpin. Checking the shops, you'll see the Dancing Dagger, an interesting item. When used as an item it does an attack that does pretty good damage, especially for Palom with his Item Lore. However, it's not anything that's going to make or break you, and it's rather expensive so I would suggest passing on it. While you're here you can go ahead and clean up your inventory a bit more. Sell all of Cecil's Dark Knight equipment and the Clothing you just got. I would also suggest selling the Polymorph Rod you just picked up. I never use it personally. You should still have one of each element of claw as well, hold on to those. Now that you have more money and a really nice headpiece for Porom, head back to Baron. ====Town of Baron==== *Encounters: **[[Baron Guardsman]] x2 ''NEW!'' *Treasure: **3000 gil, Baron Key, Zeus's Wrath *Inn: 50 gil *[[Baron Weapon Shop]] *[[Baron Armor Shop]] *[[Baron Item Shop]] *[[Baron Item Shop 2]] Enter the Inn and go up the stairs. Hey look, it's Yang! Talk to your good buddy and see how he's doing. Unfortunately he doesn't recognize you, and he sics his friends on you! You'll have to fight 2 Baron Guardsman. These rather annoying people have a counter for both physical and magical attacks. They counter physical attacks with Mini and magical attacks with Pig. Thus, you want to kill them in one hit if at all possible. Luckily for you, it IS possible. Just have Tellah and Palom use Break on them to finish them off quickly. Afterwards, Yang will attack you. There isn't much to do here really other than survive for a bit and hit him a few times to knock him back to his senses. After he comes to, Cecil will ask him about Rydia and Edward. Unfortunately, he saw Rydia get swallowed by Leviathan. He didn't see Edward. Cecil explains that they are in Baron and they go to the Inn to rest up. Introductions are made and Cecil suggests they hunt down Cid. Then he notices the key hanging around Yang's neck. It's the Baron Key! With this key, it will be possible to open those pesky locked doors in the town. Head to the Weapon/Armor Shop and unlock the door. Inside you'll find Campingway or as he's now known, Jammingway. He'll add a Jukebox to the fat chocobo menu for you to listen to the tracks from the game. After talking to him, walk to the box in the southeast corner and you'll notice that you can walk into the darkness beside it. Loop around behind the shopkeepers and jack their loot, 2000 gil and a Zeus's Wrath. Pick up a Thunder Rod from the Weapon Shop and give it to Tellah, giving Palom his Ice Rod. Be sure to update their Auto-Battle commands. Buy two Headbands (you'll want one for another character soon), a Kenpo Gi, and (if you don't have one to spare) a Silver Armlet for Yang. Equip all of that armor along with the Lightning Claws and Ice Claws you should still have. There's one more locked door here, the one on the wall south from Cid's house. Open it up and you'll hear dungeon music when you enter. This is the secret passageway into Baron Castle. Before entering, you'll see a chest on the map. Just walk through the wall to get to it for 1000 gil. Head down the stairs and you'll enter the Ancient Waterway. ====Ancient Waterway==== =====B4===== *Mapping: Hi-Potion x3 *Encounters: **[[Gigas Gator]] x2 ''NEW!'' **[[Splasher]] x3, [[Electrofish]] x3 ''NEW!'' **[[Splasher]] x3, [[Devil's Castanet]] x1, [[Fangshell]] x1 ''NEW!'' **[[Splasher]] x2, [[Killer Fish]] x2 ''NEW!'' *Treasure: **Ether, Hi-Potion, Zeus's Wrath Gigas Gators are weak to Ice and Splashers and Devil's Castanet are weak to Thunder. Yang will do huge damage to all of these because of his claws. The only exception is the Electrofish, which he will heal because it absorbs Thunder. Don't let him attack those! Just take them out with normal attacks and blasts from the Ice Rod. Head all the way south from the entrance. When you reach the end of the path, go east for three chests: Hi-Potion, Ether, and Zeus's Wrath. Continue around the loop and then go north and follow the long path all the way to the exit to the third basement, picking up 3 Hi-Potions from mapping out the floor. =====B3===== *Mapping: Ether *Encounters: **[[Gigas Gator]] x2 **[[Gigas Gator]] x1, [[Splasher]] x2 **[[Gigas Gator]] x1, [[Electrofish]] x2 **[[Gigas Gator]] x1, [[Alligator]] x1, [[Devil's Castanet]] x1 **[[Splasher]] x3, [[Electrofish]] x3 *Treasure: **Bronze Hourglass, Hermes Sandals, Spider Silk This map is a bit confusing with lots of little map sections connected by secret paths. I'll try to describe it as best as I can. Follow the path into the water and continue south. You'll see a chest pop up on your minimap. To get to it take a hidden path heading west. The chest contains a Bronze Hourglass. Go south from the chest and take another secret path south and east to the next part of the map. There's a chest here with Spider Silk inside. Head back to the entrance area and this time take a secret passage to the east, passing through one part of the map and straight to another one. There's a chest here with Hermes Sandals inside. South from the chest is another secret path. Make sure you've mapped the little section to the west and then go to the east to the large map area. Go all the way north to the exit, gaining an Ether for mapping the area. =====B2===== *Mapping: Remedy x3 *Encounters: **[[Hydra]] x3 ''NEW!'' **[[Hydra]] x2, [[Gigas Gator]] x1 **[[Splasher]] x2, [[Killer Fish]] x2 **[[Gigas Gator]] x1, [[Alligator]] x1, [[Devil's Castanet]] x1 **[[Flood Worm]] x1 ''NEW!'' ''RARE'' *Treasure: **Ether A few new enemies pop up here, the Hydra and the Flood Worm. The Hydra is simple, just take it out with Thunder attacks like any other creature here. They do have a Paralyze attack that's annoying but nothing that will cause you much trouble. The Flood Worm however has a huge HP pool and uses Tsunami that hits everyone in the party for water damage that has Added Effect: Death. They are weak to Break though so you take them out in one cast. Now then, map out the starting area and go north. You'll see a chest near the exit to the first basement. To get it, take a secret path to the west right next to the exit. The chest contains an Ether and mapping the floor gets you 3 Remedies. Head to the exit now. =====B1===== *Encounters: **[[Hydra]] x3 **[[Hydra]] x2, [[Gigas Gator]] x1 **[[Hydra]] x2, [[Baron Guardsman]] x1 **[[Baron Guardsman]] x3 **[[Flood Worm]] x1 ''RARE'' *Treasure: **Ancient Sword This floor brings back the Baron Guardsmen. Like before, just quickly take them out with Break. The floor is already mapped, so go west first. Enter and there is a Save Point here. You'll also see a chest on the minimap. Yup, there's a secret path to the east. Inside the chest is an Ancient Sword. Save your game after picking it up. Don't use a Tent unless you absolutely have to. Leave the Save Point area and before going through the east door, make sure you've fought every enemy at least once. Like other strong creatures, the Flood Worm is a pretty rare fight. You'll fight one if you just run around on this floor long enough. Save again if you'd like and then take the east exit. ====Baron Castle==== You'll zone out in the moat around Baron Castle. Walk south all the way down the side of the castle and then enter the castle through the opening in the wall. Why is there an opening like this here anyway? Oh well. Visit Cecil's bedroom for a free rest (it's in the northwest tower if you don't remember). Leave the tower and then enter the castle proper using the door in the southwest quadrant. Once you're in, go east and you'll run into Baigan. He tells you that he's no longer working for Golbez and that Cid is being held prisoner, but that surely they can talk some sense into the king. Baigan joins your party and you head off to talk to the king. As you walk off, Palom and Porom hesitate. They smell a rat, and his name is Baigan. Baigan admits to it, and attacks your group! =--Baigan--= *HP: 4247 / XP: 21235 / Gil: 3500 *Weak: Ice *Suggested Party Level: 22-24 =-= Baigan is actually made up of three parts, his body, his left arm, and his right arm. The arms have about 2000 hp or so, and they will be quickly regenerated when you kill them. Thus, you want to mostly focus on Baigan himself. Start by having Palom use Bluff and Porom use Cry. Yang should Focus three times and then attack. Cecil should Cover Porom and then attack. Tellah should use Haste on Yang and Cecil. After Palom Bluffs, have him use Bio. Baigan will counter spells by casting Reflect on himself, thus why you want to get in the strongest spell that you can, and the damage over time from Bio plus the initial damage from it is really your best bet. After using Bio, Palom defends. Porom uses Protect and Shell on the group and heals while Tellah helps heal. Yang will do massive damage when he attacks. Assuming it's still alive, just use normal attacks with Yang and Cecil until it dies. The arms will explode shortly after the body dies. Try to take them out if you can otherwise people will probably die. It's not really that important since you can heal for free afterwards. After Baigan goes down, make another trip to Cecil's bed to heal up. I would advise going back to the Ancient Waterway and saving your game. You have an incredibly difficult fight coming up and you might lose. No point in having to kill Baigan more than once. Go back to where you killed Baigan and head north. Before entering the Throne Room you will want to unequip Palom and Porom. I know, you have a very difficult boss fight coming up, however if you want to keep their equipment (and trust me, you do), you'll have to do without the equipment. You really shouldn't need it, as this is a finesse fight and gear isn't going to make much of a difference. If you're finding this fight too difficult to do with naked twins, at least be sure to keep the Kenpo Gi and Gold Hairpin that Porom has on. Also remember that this is your last chance to put Augment Abilities on the twins if you want to get their Augment Abilities later. If you're following this walkthrough completely, you should have already taken care of this. Now, go north and approach the king. It doesn't take long for the "king" to admit that he isn't a king at all, but rather the water fiend Cagnazzo, who locked up the king in a basement. He's not impressed that you killed Scarmiglione and plans to show you how a real fiend fights. =--Cagnazzo--= *HP: 10477 / XP: 53285 / Gil: 4000 *Normal- Weak: Ice / Absorb: Water *Surrounded by water- Weak: Thunder / Absorb: Water, Ice *Suggested Party Level: 23-24 =-= This is by far the most difficult boss fight you've encountered yet. The key to winning this fight is to prevent him from using Tsunami. Like the Flood Worm before, Tsunami does a lot of water damage and has Added Effect: Death. This isn't good for you, obviously. The good thing is that he only uses it while he is surrounded by water. During this time, if you hit him with Lightning, the water will dissipate and he'll go back to his normal form. As for strategy, here's the basic plan for the fight. Palom should do nothing but cast Thunder spells over and over. He is your primary go-to guy for removing the water from Cagnazzo and preventing Tsunami. Have Porom Cry and then cast Slow on Cagnazzo then Shell then Protect on your party when health is high. Tellah should Haste Palom and then himself. He's your backup Thunder caster. Yang should Focus three times and then attack, being careful NOT to attack when it's surrounded by water. Cecil should cover Palom and then attack. Once you have Palom and Tellah both hasted, you should determine what to do with Tellah based on the situation. Cagnazzo likes to cast Slow on your group. If he does, get Haste back up immediately. If things are under control, have him cast Bio and then Thundaga. If Palom's not ready to cast Thunder, keep Tellah ready in case he is needed. Porom should focus on curing and removing status ailments. It's also possible for Cagnazzo to enter his shell during this fight. During this time he'll take less damage and he'll cure himself, but he won't attempt to attack you. Just pound away until he comes back out. This is a good thing overall as you will do net damage without any fear of repercussions. Sneak in some heavier spells here as well like Blizzara/ga and Bio. During all forms, he will sometimes counter physical attacks with Hold. Just Esuna it off. He'll sometimes counter magical attacks with Silence. Use an Echo Drop or Esuna it off. After Yang has hit twice with 3x Focused attacks, the fight will probably be over. Just as the fight is over, Cid storms in to give the king a piece of his mind. After the reunion, he asks where Rosa is and Cecil gets him up to speed on the situation and why they need an airship. Your group doesn't know where Golbez is, but they know where he's going. That would be Troia. In order to get there they'll need an airship, and that's right up Cid's alley. As the group leaves to go to his airship, they hear Cagnazzo's voice. Apparently he has one more surprise in store for them. Suddenly the walls start closing in on your group! All of the exits are locked. Try as they might, they cannot stop the walls from moving. Then suddenly Palom and Porom thank Cecil for everything and ask Tellah to take care of him. Then, they turn themselves to stone, holding off the walls with their bodies. Tellah tries to Esuna them, but they turned to stone with their will so it doesn't work. We then cut away to Golbez. He isn't pleased that Cagnazzo failed, but they have the final crystal to worry about. Rather than get it themselves, Kain suggests letting Cecil do it for them. They have Rosa, they can arrange a trade. Golbez likes the idea, and agrees to send Kain as the messenger. Back to our group, they enter a secret passageway and board Cid's personal airship, the Enterprise. After taking off, they are approached by a Red Wing airship waving a white flag. It's Kain. He lays out the deal for the trade. Troia's Earth Crystal for Rosa. There isn't anything else you can do but follow Golbez's orders. Land the Enterprise at Baron first. Equip Cid with a Kenpo Gi, Headband, and Ruby Ring. Change the rows to have 3 front 2 back, placing all but Tellah on the front row. Save your game and then it's time to fully explore the world! ===Fate of the Earth Crystal=== ====Baron Castle==== *Treasure: **Bacchus's Wine x2, Elixir, Ether x4, Hermes Sandals x2, Hi-Potion x2, **Phoenix Down x2, Tent x2, Tsunami Augment, Unicorn Horn x2 Before you go anywhere, you have more business here. Enter the castle and go straight to the first floor. Go east and take the staircase outside then the next one to the east to get back in again. On this screen you'll see six chests on the map. To get to them, you'll have to click the yellow button by the obvious door. Take the secret passage over to the chests and claim your bounty: two Ethers, two Unicorn Horns, and two Phoenix Downs. Leave the secret area and go south to get back outside again. Note the location of the two people out here. They are Cid's assistants and you may be in need of their services one day. Go north and enter the east tower. Inside you'll see four more chests: Hermes Sandals x2 and Bacchus's Wine x2. Go into the first basement and click on the first candle you see for an Elixir. You can continue to the second basement to find out that the real King is still safe! He promises to offer his help if you visit the land of the Eidolons. Sounds like a good deal. Go up a few floors then on the second floor you'll find two Hi-Potions. On the third floor you can find an Ether hidden in the northeast corner along with three chests containing two Tents and another Ether. You're done with this tower now. Go all the way to the west side of the castle. Rest up in Cecil's bed then go to southwest corner of the castle and go back out into the water to enter the Old Waterway. Backtrack to B3. Go south and push against the west wall until you go through the secret path to the middle area. You'll see sparklies on the ground to the north in the water. Pick them up to claim Cagnazzo's Tsunami Augment Ability. Have Tellah Warp twice then exit back out to the castle and make your way to the world map. ====Mysidia==== *Treasure: **Bluff Augment(*), Dualcast Augment(*), Cry Augment(*), Twincast Augment x2 Finally time to use the airship! Before flying to Mysidia, I like to go ahead and fly across the entire world map, just to get everything uncovered. It makes finding places a lot easier. Do so now and then make your way to Mysidia. If you can't remember where it is, it's in the southeast of the map, the town that looks like it's the eye of a dragon-shaped landmass. Once you're finished, enter Mysidia and go directly to the elder's building. Go up the stairs to the crystal room. There's a door to the northwest here. Continue north to inform the elder of the fate of the twins. He'll lament their choice and then give you the Augment Abilities that you earned based on how many you gave them before they left. If you followed the guide, you should receive Dualcast, Cry, Bluff, and 2 copies of Twincast. That's all she wrote for here. Let's continue exploring the world. ====Mythril==== *Inn: 500 gil *[[Mythril Item Shop]] *[[Mythril Weapon Shop]] *[[Mythril Armor Shop]] *Treasure: **5000 gil, Diet Ration, Maiden's Kiss, Mythril Knife, Mythril Staff This little town is a bit tricky to find. If you look in the northeast corner of the map you should see Fabul Castle. Look directly south of there and you'll see a long chain of islands. Imagine them forming a capital J shape. Mythril is at the bottom tip of the J about halfway between Fabul Castle and Mt. Ordeals. The first thing you'll want to do is acquire all the free loot. There is an Inn right by the entrance to town. Southwest from the Inn is a little patch of ground on the minimap. At the far west on that patch is a Diet Ration. Go directly east from the Diet Ration past the unlabeled building to a well. Click it for a Maiden's Kiss. If you look on the minimap, you'll see a Weapon/Armor Shop building. There is a frog wandering around to the east of the Armor Shop entrance. There is a Mythril Knife in that vicinity. Search the large bush in front of the Weapon Shop for 5000 gil. Now you'll see a house east of the Weapon/Armor Shop building. Follow the path in front of that house until it ends and you should find a Mythril Staff there. Now that you have properly looted the place, enter the Weapon Shop. Buy Cid a Mythril Hammer and equip it. There's also a Mythril Sword here for Cecil, but I would strongly recommend not purchasing this weapon. While you're at the shop, now's a good time to unload more of your junk. Sell the following: Mythril Staff, Mythril Knife, Ancient Sword, Healing Staff, Bard's Tunic, Prison Garb, Leather Caps. You should have (amongst other things) a Wizard's Hat, Gold Hairpin, Gaia Gear, Flame/Ice Rods, Flame Claws, Ruby Rings, and a Wooden Hammer. Hang on to all of those. In the Armor Shop you'll find a lot of very nice but very expensive Mythril armor. None of the pieces are worthwhile for Cecil, his equipment is almost as good and provides Mind boosts for his Cures. Cid on the other hand can get a massive defense boost here. To be honest, I usually choose not to buy him anything other than the Mythril Shield. If you want to err on the safe side, you can buy a set of Mythril equipment for him though, it won't do anything but help. If you do, be sure not to sell any of his other equipment, you'll still be needing it. ====Eblan Castle==== On your map you should see an island in the southwest corner. Fly to that island now. There's a gigantic tower there and along the south coast you'll see a castle. Land by the castle, save, and enter it. I'll be dividing this place up like a dungeon to help keep track of where you are and where you should be going since it's a little complex. =====1F===== *Treasure: **Hi-Potion Go north to enter the main portion of the castle. Here you'll see a chest. There's a secret path in the wall next to it to get to it for a Hi-Potion. Go up to 2F. You'll see 5 chests but you cannot get them yet. Go directly up to 3F. =====Throne Room===== *Treasure: **Ninja Sutra Walk up to the throne and click behind it for a Ninja Sutra. Now go directly east to pass through a secret path leading to stairs. =====2F===== *Treasure: **Alarm Clock, Cottage, Gold Needle, Maiden's Kiss, Unicorn Horn There are three chests you can get here: Gold Needle, Cottage, and Maiden's Kiss. Go back up to the Throne Room and directly across to the west is a similar hidden path leading to the other two chests on 2F, a Unicorn Horn and an Alarm Clock. That's all in the main body of the castle. Go back to the outside, save, and this time enter the west tower. =====West Tower 1F===== *Encounters: **[[Steel Golem]] x1, [[Skuldier]] x2 ''NEW!'' *Treasure: **Sleep Blade When you first enter you'll see two chests. Go east immediately when you can and you'll walk through a secret path that loops around and gives access to the chest. There is a Sleep Blade inside, but there are also monsters guarding it! To be precise, a Steel Golem and 2 Skuldiers are guarding the goods. Have Cecil Cover Tellah then have him Defend. Have Cid Defend and Yang use Brace. Tellah should use Break on the Skuldiers one at a time and then on the Steel Golem. Have Yang or Cecil heal as is needed during the fight. Depending on whether or not the Skulldiers use Thundara on their first turn you could easily lose this fight. Just load up your save and try again. Once you get a favorable start, this fight isn't too bad. Cid or Yang might die but just have Tellah Raise them after the fight, have Cecil heal everyone to full, and continue. Equip the Sleep Blade on Cecil. Go up to the second floor now. =====West Tower 2F===== *Treasure: **10000 gil, Bacchus's Wine, Silencing Arrows There's a Bacchus's Wine in the group of pots to the north. In the southeast corner of the large room there's a hidden path that leads to the two chests, containing Silencing Arrows and 10000 gil. The southwest corner of the large room has a hidden staircase leading back to 1F. =====West Tower 1F===== *Treasure: **Bomb Core Simply walk north and open the chest for a Bomb Core. That finishes up the west tower. Go back outside, use a Tent or Ether to recover your mp, save, and then it's time for the east tower. =====East Tower 1F===== *Treasure: **Coeurl Whisker, Ninja Sutra Click the pot in the northeast corner for a Ninja Sutra. Head to the stairs but right before exiting, go west through a secret passage to the chest for a Coeurl Whisker. Go up the stairs. =====East Tower 2F===== *Encounters: **[[Lamia]] x1, [[Coeurl]] x2 ''NEW!'' *Treasure: **Blood Lance, Emergency Exit, Hermes Sandals, Hi-Potion x2 There is a switch when you first enter the room. Click it to open the door to the west. The far west chest contains a Hi-Potion. The two middle chests have an Emergency Exit and another Hi-Potion. In the northwest corner one of the pots contains Hermes Sandals. There's a secret path east of the two chests that leads around to the final chest. This chest contains a Blood Lance, but it's guarded by two Coeurls and a Lamia. This fight is rough. The most realistic way to win is to have someone use a Bronze Hourglass then have Tellah Break the Lamia then the Coeurls. The Lamia will put numerous status effects on your group and the Coeurls have an instant death attack. After defeating the enemies, go back around and drop into the hole. =====East Tower 1F===== *Treasure: **Silver Hourglass You'll drop down to a floor with another chest and another hole. You can skirt around the hole on the west side to get the chest, which contains a Silver Hourglass (see, you even upgraded your used hourglass!). Drop down the next hole. =====Cellar Passage===== *Encounters: **[[Mad Ogre]] x3 *Treasure: **Ether x2, Ninja Sutra, Silver Apple In the cellar, click the first candle you come across for another Ninja Sutra. Walk down the path to the chests. The two on the west both contain Ethers. Go ahead and pop one of those for Tellah now to get his mp back up. Have Cecil top off everyone's health. The chest on the east has a Silver Apple, but you won't get it without a fight! You'll fight three Mad Ogres. Basically all these guys do is attack. Have Cecil Cover Tellah and then Defend. Have Cid Defend and have Yang use Brace. As before, have Tellah Break all three of them. If you're lucky, the Sleep Blade will put one or more of them to sleep when Cecil counters. Obviously Break those last. For such an easy fight you should gain at least two levels with everyone. No complaints here! All in all you've probably gained 4 or 5 levels with every character in a few short battles, which will definitely help out in the upcoming dungeon. Take the nearby stairs to exit back to the world map. Swing by Castle Baron for a free stay in Cecil's bed (or 50 gil at the Baron Inn to save a bit of walking) and then we're off to Troia. ====Continent of Troia==== Northwest of Baron you should see a very large continent with nothing there. If you head literally in a straight line northwest from Baron you should come to a town and a castle beside each other on that continent. That's Troia. Go ahead and land here (there's room to land in the clearing between the town and castle) and enter the castle first. ====Troia Castle==== *Treasure: **Bacchus's Wine, Ether x2, Hi-Potion x2, Ruby Ring x2, Tent x2, Whisperweed Walk straight north to enter the castle proper. Go west and exit back out again, following the path to another door. As you walk in this room, you'll see none other than Edward lying on a bed here! Approach him to initiate a cutscene. He offers to fight alongside you but Tellah tells him that he needs his rest. Edward apologizes to Tellah again and then noticing Yang asks about Rydia. Yang delivers the bad news. Cid tells him not to worry, they have his Enterprise and will get Rosa back at least. Cecil explains Golbez's offer to trade for the Earth Crystal. Cecil tells him it was stolen by the Dark Elf (not sure how he magically knows that). Edward then gives Cecil the Whisperweed, claiming that it's his way to fight alongside them all. Now return to the main floor of the castle and take the door on the opposite side and following the outside path to enter the east side of the castle. You'll see three staircases here. The west one is currently off-limits to us. Going down the middle staircase leads to a small room with a solitary pot in it, containing a Bacchus's Wine. Go back up and take the east staircase. Jackpot! 8 unguarded treasure chests here: Tent x2, Hi-Potion x2, Ether x2, and Ruby Ring x2. That's all there is to the castle for now so go ahead and exit the castle and enter the town. *Inn: 400 gil *[[Troia Item Shop]] *[[Troia Weapon Shop]] *[[Troia Armor Shop]] *[[Troia Pub Shop]] *Treasure: **1000 gil, Dry Ether, Ether, Hi-Potion x2, Phoenix Down, Tent Let's collect the free loot first. Go to the Inn and enter the water. Follow it all the way to the north side of town. In the northeast end of the water just walk around and you should run into the hidden chest with a Phoenix Down in it. Exit the water to the northwest. As the area starts to expand, you can find a Dry Ether just walking around a bit east from the brown patch here. You'll find 1000 gil just to the northeast of the brown patch. There's also a Decoy on the west side of the brown patch and an Ether at the south end of the brown patch. Go back into the water and make your way back to the main body of the town. Go to the Weapon/Armor Shop building. Search behind the large bush on the east side for a Tent. Make your way around to the area behind the building. You'll find a Hi-Potion in the brown patch west of the Weapon Shop and another one directly behind the Armor Shop. That will do with the free loot. Now, if you had talked to people in the town and the castle you would have learned that the Dark Elf resides in a cave where the extreme magnetism inside makes metallic equipment useless. Therefore, you will need to build a non-metallic set of equipment for all four of your characters. This is the equipment that I suggest using for everyone: |*Cecil: |*Yang: |*Cid: |*Tellah: | | Fireshard | Fire/Ice Claws | Wooden Hammer | Flame Rod | | Wizard's Hat | Headband | Headband | Feathered Cap | | Gaia Gear | Kenpo Gi | Kenpo Gi | Sage's Surplice | | Ruby Ring | Ruby Ring | Ruby Ring | Ruby Ring | If you have been diligent about following my instructions with gear, you should have everything listed except for the Fireshard. You can pick one of those items up here in Troia. If you're missing any of the other equipment, you can buy it all between the Town of Baron and Mysidia aside from the Sage's Surplice, which can be substituted with a Gaia Gear. Don't put it on now though, just make sure you have it. Another place to note on your map is the Pub. It's the building north from the Armor Shop. In here there's someone right beside the door who sells some items, including the Member's Writ. Members of the Pub can enjoy a special show downstairs and more importantly can get their hands on a new Augment Ability. You probably don't have the gil for this right now and even if you did, the Augment isn't worth blowing all your gil on right now. Just remember this for later. Don't worry, if you're following this walkthrough I'll be reminding you to come back for it so you won't miss it. For now, go east of the Pub and you'll run into Jammingway, or Cheatingway now as he calls himself. He needs help with his double dating lifestyle, and recruits you to help. Enter the Pub now and talk to the lady behind the counter. She'll ask you what you'll have and you'll order some milk. She'll get you a glass and then after killing some time nervously, Cheatingway finally shows up for his date. Leave the Pub now. The last building you haven't been to yet is the black chocobo farm. It only serves as a plot tool, showing you the black chocobo, a breed that can still fly and can land in forests. They are still sometimes found in the wild, and in order to reach the Lodestone Cavern, you'll have to find one of your own. That's all there is to do in Troia so leave the town and save your game. ====Chocobo Village==== *Encounters: **[[Treant]] x2, [[Mortblossom]] x1 ''NEW!'' **[[Treant]] x1, [[Needlehog]] x2 ''NEW!'' **[[Cait Sith]] x1, [[Needlehog]] x2 ''NEW!'' **[[Ettin Snake]] x2, [[Cave Naga]] x1 ''NEW!'' *Treasure: **Gysahl Greens x3 Walk north from Troia, following the coastline. It shouldn't take you long to find a larger a round forest that usually symbolizes a chocobo forest. Before entering, be sure you killed at least one of everything to complete your bestiary. You can just turn on Auto Battle here. With all the experience you got from Eblan Castle you'll be killing everything in 1-2 hits anyway. Cait Sith have a Death attack but it usually fails, Ettin Snake can Paralyze, and Cave Nagas use Petrify. Everyone except possibly Cid should be at least lvl 25 at this point if not higher. I would suggest aiming to get Cid up to lvl 25 before moving on to the Lodestone Cavern, you shouldn't have to do much grinding after completing the bestiary for the area. When you're ready, save your game and enter the Chocobo Village. Make sure everyone's healed up then talk to the white chocobo for your mp back. There are 3 Gysahl Greens here, one along the north border of the middle grassy area, one in the northwest of the zone where it comes to a point on the map, and one that is located at the southeast corner of the darker trapezoid shaped portion in the northeast of the minimap. After picking them up, talk to the black chocobo to hitch a ride. Go east from the chocobo forest and you'll see a cave at the end of a long patch of forest. Land your black chocobo there by the cave, equip your non-metallic gear, save, and get ready for the Lodestone Cavern. ====Lodestone Cavern==== ''***HAVE YOU TALKED TO EDWARD? IF NOT, LEAVE AND CHECK THE [[Troia Castle]] PORTION OF THE GUIDE!***'' =====B1===== *Mapping: Ether *Encounters: **[[Ogre]] x3 ''NEW!'' **[[Cait Sith]] x2 **[[Cait Sith]] x2, [[Ogre]] x1 **[[Cait Sith]] x1, [[Needlehog]] x2 *Treasure: **Hi-Potion, Unicorn Horn The fights are the same as outside aside from the Ogre, which is a weaker version of the ones you killed in Eblan Castle. Cecil's basically useless but Yang and Cid will still do great damage. Tellah's Flame Rod blasts will do good damage to most creatures as well. When you're ready, walk north just a bit to map the entrance then go as far east as you can for a chest containing a Hi- Potion. Map the surrounding area then go back to the south path and take it. The path to the next floor is all one-way. You'll get a Unicorn Horn from the chest by the exit and an Ether for mapping the floor. =====B2===== *Mapping: Vampire Fang x3 *Encounters: **[[Ogre]] x3 **[[Cait Sith]] x2 **[[Cait Sith]] x2, [[Ogre]] x1 **[[Cait Sith]] x1, [[Needlehog]] x2 **[[Mindflayer]] x2 ''NEW!'' (treasure room only) **[[Mindflayer]] x1, [[Cait Sith]] x1, [[Ogre]] x1 (treasure room only) **[[Cave Bat]] x3 ''NEW!'' (treasure room only) **[[Succubus]] x1, [[Ogre]] x1 ''NEW!'' (treasure room only) *Treasure: **2000 gil, Ether x2 Map out the starting area then go west. As you head north you'll see a path heading west. Take that path and you'll reach a chest with an Ether inside. Go back to the main path, go north and follow the path east to a dead end to map it out, then go north. There's an exit here that leads to a small room with two chests, 2000 gil and an Ether. In this room you might run into Mindflayers. They are pretty nasty magicians. Try to take them out quickly as they have an annoying attack that uses Paralyze and Sap on you. Cave Bats will spam Sap on you over and over. Succubus are pretty tame and also weak to fire. All of these enemies appear later in the dungeon so you needn't fight them all now. Leave the room, make sure the area by the door is mapped and go west. Map out the large area to the west then you'll get three Vampire Fangs from mapping as you head to the next floor. =====B3===== *Mapping: Silent Bell x3 *Encounters: **[[Mindflayer]] x2 **[[Mindflayer]] x1, [[Cait Sith]] x1, [[Ogre]] x1 **[[Cave Bat]] x3 **[[Succubus]] x1, [[Ogre]] x1 **[[Ogre]] x3 **[[Cait Sith]] x2, [[Ogre]] x1 **[[Cait Sith]] x2 (treasure room only) **[[Cait Sith]] x2, [[Needlehog]] x1 (treasure room only) *Treasure: **Bronze Hourglass, Hi-Potion, Spider Silk There's a second door right at the start. There's a Save Point here. Use a Tent if you need to, save your game, and head back out to the third floor. Follow the one-way path south. When it becomes crescent-shaped, go to the end of the crescent to find another door. There are three chests inside: a Hi-Potion, Spider Silk, and a Bronze Hourglass. Leave the room and head west. The long one-way path leads to the next floor. You'll acquire three Silent Bells for mapping out the floor. =====B3 Passageway===== *Encounters: **[[Mindflayer]] x2 **[[Ogre]] x3 **[[Cait Sith]] x2, [[Ogre]] x1 **[[Succubus]] x1, [[Cave Bat]] x2 **[[Ettin Snake]] x2, [[Cave Naga]] x1 *Treasure: **Faerie Claws This is just a transition floor that has a chest with a Faerie Claw in it and some different encounters. Grab the chest, don't equip them, and move on. =====B4===== *Mapping: Dry Ether *Encounters: **[[Mindflayer]] x2 **[[Mindflayer]] x1, [[Cait Sith]] x1, [[Ogre]] x1 **[[Cave Bat]] x3 **[[Succubus]] x1, [[Cave Bat]] x2 **[[Ettin Snake]] x2, [[Cave Naga]] x1 *Treasure: **Emergency Exit Follow the long path until it branches then take the east branch. There's a Save Point here. As long as you aren't nearing death you don't really need to use a Tent here. Go back outside and then go north at the main path. You'll see a door but don't actually take it yet. Go west from the door and take the path to a chest with an Emergency Exit inside. You'll get an Ether Dry for mapping the floor then zone to the next floor. =====Crystal Room===== ''***DID YOU TALK TO EDWARD? IF NOT, YOU WILL DIE! CHECK THE [[Troia Castle]] PORTION OF THE GUIDE***'' Walk north to approach the Dark Elf himself. You'll get in a fight with him and get totally destroyed. Afterwards the scene cuts to Edward. He can sense that you need help, and desperately crawls to his harp. He begins to play and the Twin Harp echoes the music. The tune revives your party and causes pain to the Dark Elf. It also nullifies the metallic barrier on the cave. Why he didn't do this earlier I don't know. Anyway, take the time now to put on your best equipment for everyone (leave Yang's ice and flame claws on) and prepare for battle. =--Dark Elf/Dragon--= *HP: 7953 / XP: 39765 / Gil: 5000 *Weak: Fire, Holy / Absorb: Darkness *Suggested Party Level: 26-29 =-= Have Tellah cast Silence on Dark Elf and then he basically just sits around doing nothing. Have Yang Focus 3 times then wait. Have Tellah cast Haste on everyone and have Cecil use Protect on everyone then cure whatever damage you took before Silence. Cid can chip away at its health. After everyone is Hasted, have Tellah use Osmose or an Ether to recover his mp and after that Cecil can help Cid chip away at Dark Elf's health. It might use Hex and transform someone into a Pig. Just remove it with a Diet Ration. Soon, it should transform into the Dark Dragon. At this point, he'll recover his health. Have Cid use a Spider Silk, Cecil Cover Tellah, Tellah start casting Firaga, and Yang use a Bacchus's Wine on himself. Once Yang goes Berserk he'll unleash a super strong attack doing well over 4500 damage. Once Tellah's Firaga goes off the fight should be over. Super easy fight. Afterwards, walk up and claim the crystal. Assuming you've killed the four new bestiary enemies, just walk out of the crystal room and Teleport out of the dungeon. When you get on your black chocobo it will take you right back to the forest. Use the Cure -> white chocobo method of recovering then grab a normal chocobo and ride back to Troia. ====Return to Troia Castle==== *Treasure: **55000 gil, Bardsong Augment, Dry Ether x2, Echo Herbs x2, Elixir, Ether x2, **Fire Arrows, Great Bow, Hide Augment(*), Hi-Potion x2, Ice Arrows, Lightning **Arrows, Remedy x2, Salve Augment(*), Silver Apple Let's go check up on Edward first. You remember where he is? Enter the castle and go west then follow the paths to him. He'll congratulate you on your victory and Cecil reminds him they couldn't have done it without him. Tellah and Edward finally reconcile. Tellah tells him that Anna chose wisely and would've been proud of him, and that he would avenge them both against Golbez with his Meteor. You'll now get Edward's Augment Abilities depending on how many you gave him. You will get Bardsong by default, Salve if you gave him one, and Hide if you gave him two or more. If you're following this walkthrough for your first play, you'll just get Bardsong. You should be sure to get Hide and Salve on your 2nd and 3rd playthroughs because they are both pretty useful. At this point in time, you'll want to get Augment abilities on Tellah. Give him Tsunami and Bardsong. There's no need to equip either of them, they are just so that you can get all of his Augments later. Now you'll need to let the Epopts of Troia know you got their crystal back, even though you intend to borrow it. You should note though that once you talk to them, you won't be able to travel around on your airship for a while. You can still use black chocobos if you need to assuming your destination has forests to land in, but that's all. So if you want to take care of anything else first, do it now. Anyway, just go to the main portion of the castle and go north until you enter the room with the 8 women. They'll surround you and thank you, that is until Kain's voice booms out over the room. He reminds you of the deal you made with Golbez. After the cutscene, leave this screen. Remember how there was a staircase on the east side of the castle that we couldn't do anything at before? Well we're going back there. Go east and follow the path to the east tower. When you enter this tower, take the west staircase. Go over and talk to the guard and tell her that Yes, you have permission to rob the treasury. These ladies sure are nice, letting you keep their crystal and loot their stuff. Go through the door she opens and loop around east to the staircase. There are EIGHTEEN, yes EIGHTEEN chests here for your taking. They are (clockwise starting with the northwest chest): Hi-Potion, Remedy, Ether, Dry Ether, Elixir, Echo Herbs, Great Bow, Fire Arrows, 5000 gil, Lightning Arrows, 50000 gil, Ice Arrows, Echo Herbs, Silver Apple, Dry Ether, Ether, Remedy, Hi-Potion. Now that's some prime loot. You're done here now so exit the castle. When you're ready to go after Rosa, board your airship and you'll get a cutscene that leads to your party entering the Tower of Zot. Golbez will tell you to hurry to the top if you want to keep Rosa safe. ====Tower of Zot==== =====1F===== *Mapping: Zeus's Wrath x5 *Encounters: **[[Centaur Knight]] x2 ''NEW!'' **[[Centaur Knight]] x1, [[Frostbeast]] x2 ''NEW!'' **[[Marionetteer]] x1, [[Marionette]] x2 ''NEW!'' **[[Purple Bavarois]] x3 ''NEW!'' *Treasure: **Flame Mail The first thing of note is that you can only play through this dungeon once. That means if you want to complete the bestiary here and you want to collect the treasure, you'll have to do it before you kill the bosses. Also it should be noted that most of the enemies here are ice based, and thus are weak to fire. Make sure that Yang has Flame Claws on and does NOT have Ice Claws on. I recommend using Flame Claws/Faerie Claws. The Faerie Claws can charm the target in case he doesn't kill it. Tellah should already have a Flame Rod on. If not, put one on him now. Centaur Knights, Marionetteers, and Marionettes hit for weak damage. Just attack them until they die. Also note that Marionetteers will continually summon Marionettes until they die, so kill them first. Frostbeasts are weak to Fire, but they also have a multi-hit attack that will do very lethal damage to your group. You can prevent this by having Tellah cast Berserk on them right off the bat but you might want to run from them on this floor since they come in pairs and you don't have the best of gear to defend against them. Purple Bavarois will die with a multi-target Fira. Now to explore the map, start by going west to map out the starting area. If you need to leave the tower for any reason, you can do so here. Your airship will land and next time you take off you'll come back here. To continue exploring the floor, go north and then take the west path. You'll come up to a chest with Flame Mail in it. Put this on Cecil immediately, it is strong against Ice attacks which is really handy here. Walk a loop around the chest to ensure you map the area completely then continue south then east from the chest. Go north to map the dead-end, then south to connect the middle portion of the map to where you started. Continue south, around eastward, then heading north. Map out both little dead ends to your west to hit 100% on map completion, earning 5 Zeus's Wraths. Be sure you've fought Marionetteers and Marionettes before going to the next floor, as this is the only floor they appear on. =====2F===== *Mapping: Heavenly Wrath x3 *Encounters: **[[Black Knight]] x2 ''NEW!'' **[[Ice Lizard]] x2, [[Gremlin]] x1 ''NEW!'' **[[Flamehound]] x1 ''NEW!'' **[[Purple Bavarois]] x3 **[[Purple Bavarois]] x2, [[Centaur Knight]] x1 *Treasure: **Flame Sword On this floor you'll start fighting Black Knights, Gremlins, and Ice Lizards. They are all even weaker than Centaur Knights because they are weak to Fire. Follow the path to a T-intersection, then go south. Map out the dead-end to your east when you come to it then follow the main path west. There's a chest here. Before opening it, replace Yang's Flame Claws with Ice Claws. It has a Flame Sword, but you have to fight an enemy to claim it, a Flamehound. The easiest way to kill this is to have Tellah Berserk is at the start to prevent its multihit flame attack. Then just pound away on it with everyone, throwing in a Blizzara from Tellah. After the fight put the Flame Sword on Cecil and put Yang's Flame Claws back on. Continue west then go north to the top of the map. Map out the entire east area back to the beginning area then return to the west path you passed for the exit. Claim your three Heavenly Wraths. Purple Bavarois and Gremlins stop showing up after this floor, as a warning. =====3F===== *Mapping: Blue Fang *Encounters: **[[Soldieress]] x2, [[Fell Turtle]] x1 ''NEW!'' **[[Black Knight]] x2 **[[Black Knight]] x1, [[Frostbeast]] x2 **[[Black Knight]] x1, [[Ice Lizard]] x2 Here you'll encounter Fell Turtles. These guys absorb Fire, so don't attack them with Cecil or Yang. Since Cecil will counter if he gets hit and heal it, swap his sword at the start of the fight to the Sleep Sword then swap back after the fight. Otherwise the fight is going to last a long time. Soldieress are simple, just attack them until they die. They will sometimes counter. You should be able to pretty easily take the Frostbeast duos out now. Have Yang, Cid, and Cecil all gang up on one while Tellah Berserks the other one. Finish it off next then take out the weak Black Knight. Now, the bottom half of this map is a set of giant loops. Just run around them all to map it all out. Afterwards, take either path going north and follow it around to the exit. There you'll pick up a Blue Fang. =====4F===== *Encounters: **[[Soldieress]] x2, [[Sorceress]] x1 ''NEW!'' **[[Soldieress]] x2, [[Fell Turtle]] x1 **[[Soldieress]] x2, [[Black Knight]] x1 **[[Soldieress]] x1, [[Frostbeast]] x1, [[Ice Lizard]] x1 Sorceress cast annoying spells like Slow but they aren't too big a deal, just attack them until they fall. This is also the easiest place to take out a Frostbeast if you still haven't. Follow the path south until you can go north. Go up here and you'll see three paths. Let's start with the west one. =====5F===== *Encounters: **[[Soldieress]] x2, [[Sorceress]] x1 **[[Soldieress]] x1, [[Sorceress]] x1, [[Centaur Knight]] x1 **[[Soldieress]] x1, [[Frostbeast]] x1, [[Ice Lizard]] x1 **[[Frostbeast]] x1, [[Sorceress]] x1, [[Fell Turtle]] x1 *Treasure: **Flame Shield, Gaia Hammer, Hell Claws, Sage's Surplice Go straight south to find a Gaia Hammer for Cid. Equip that now and go back to the previous floor. Now take the middle door. You'll start right next to a chest with Hell Claws in it. Replace the Faerie Claws with this one. Follow the long path to the west to find another chest with a Flame Shield. Put that on Cecil now. Also be sure to map the little corner behind the chest! Head back to the previous floor and take the east door. There's a small room here with a Sage's Surplice inside. Go back to the previous floor again. =====4F===== *Mapping: Elixir Go south and east to the exit to the next floor, snaring an Elixir in the process for mapping the floor. =====5F===== *Mapping: Bronze Hourglass x3 Now that you're on the fifth floor proper, follow the path to the door, go in, use a Tent and then save at the Save Point. Exit the room and continue west. You're about to fight a boss fight here so be prepared. You might end up mapping the floor before the boss encounter, netting you three Bronze Hourglasses. If not you can just do it after the fight. You'll see a cutscene with three women who call themselves the Magus Sisters. They don't want you making it to Golbez and intend to stop you. Let's show them who's boss! =--Sandy--= *HP: 5281 / XP: 15843 / Gil: 3000 =-= =--Mindy--= *HP: 5279 / XP: 15837 / Gil: 3000 =-= =--Cindy--= *HP: 9290 / XP: 27870 / Gil: 3000 *Suggested Party Level: 28-31 =-= These three sisters like to use what they called the Delta Attack. This works by having Sandy (the tall one) cast Reflect on Cindy (the fat one). Then Mindy (the small one) will cast a strong spell on Cindy, which then reflects to one of your party members. They will do this over and over, which after the first time will cause one of your party members to get the Reflect status as well, making curing difficult. That is of course, assuming you let them do it in the first place. The other problem with this fight is that Cindy will Raise the other two sisters if they die before her. So our strategy is the prevent the Delta Attack and to kill Cindy first. Let's begin. The first thing you want to do is Silence Sandy with Tellah. If she's silenced, she can't put Reflect up on Cindy. If she gets Reflect cast before you silence her, just have Tellah Dispel it. Now then, focus your attacks on Cindy. Cindy will counter physical attacks sometimes so be wary of your health. Use the usual techniques. Cecil Covers Tellah and attacks. Yang Focuses three times then attacks. Cid attacks when safe to (if low on health don't attack). Tellah can nuke (use Bio) but focus mostly on healing. As an added bonus, Mindy will continue to cast spells on Cindy even though they won't reflect. Thanks, Mindy! Once Cindy dies, they stop the Delta Attack formation. Silence Mindy at this point and then continue the beatdown on the other two sisters while they stand around and do nothing. Piece of cake. Collect your Bronze Hourglasses if you didn't before the fight, then go back and use a tent. Unequip Tellah, make sure he has two Augments given to him (again I highly suggest Tsunami and Bardsong) and save your game. Remember, this is your absolute last chance to be here, so if you missed any enemies on the way up, go back down and fight them. If you are aiming to complete the bestiary on your first playthrough, be sure that you have fought at least one of all of the following: Marionette, Centaur Knight, Gremlin, Frostbeast, Black Knight, Ice Lizard, Soldieress, Sorceress. The rest you can encounter later in the game. If you missed any treasure, go back and get it. When you're ready, go past where you fought the sisters and enter the door. =====6F===== *Treasure: **Fast Talker(*), Last Stand(*), Recall Go around and north to find Golbez and Kain. Cecil asks where Rosa is, and Golbez demands to get the crystal first. He hands over the crystal and again asks for Rosa, to which Golbez says he doesn't know. Tellah is tired of Golbez's crap and pushes past Cecil to take him on. Tellah hits him with Firaga, Thundaga, and Blizzaga. It isn't enough to take him down, so Tellah decides to use Meteor. Cecil is worried the toll it will take to cast it will be too much, but he does it anyway. Golbez isn't prepared for it and actually goes down. Unfortunately, so does Tellah. Golbez recovers and turns to Kain, telling him it's time to go since they got the crystal. Kain collapses. Apparently Meteor broke Golbez's hold over him. Cecil approaches Golbez but he knocks him away. Towering over Cecil, he prepares to deliver a killing blow but... he can't. He turns around and walks away. They go to Tellah's side. Tellah tells them to avenge Anna in his steed in his last breath. Cecil swears to get his revenge for him. After the cutscene, you'll see one to three sparklies on the ground, depending on how many Augments Tellah had. You'll always get Remember, you'll get Last Stand if you gave him one Augment and Fast Talker if you gave him two or more. Talk to Kain after picking up your Augments. Kain will apologize for everything he's done. Cecil asks about Rosa and Kain remembers she's in grave danger! They run off to the next room where Rosa's being held and Cecil saves her by inches from a blade set to chop her in half. She knew he would come, and they exchange warm words and a warmer embrace. Cecil explains to Rosa about Golbez's mind control over Kain. Rosa tells him that it's okay and Cecil tells him it's time to fight together again. Rosa and Kain join your party! Before doing anything, you'll want to rearrange your party a bit. For now you want to go with a 2 front 3 back party setup. Put Cecil and Yang on the front line and Rosa, Cid, and Kain on the back row. Equip Rosa with: Great Bow, Silencing Arrows, Gold Hairpin, Sage's Surplice, and Silver Armlet. You should also give her the Dualcast Augment ability, and replace Aim with it. You might be tempted to give Kain the Blood Lance, but all of the negative stats from it aren't worth it. Kain's equipment is fine as is. Give him the Cry Augment and equip it. Also go ahead and give Yang the Last Stand and Recall Augments but don't equip either one. Walk south and you'll run into another battle, the third elemental fiend, Barbariccia. =--Barbariccia--= *HP: 12371 / XP: 61855 / Gil: 10000 *Suggested Party Level: 28-31 =-= This is an interesting fight. Barbariccia has a very nasty counterattack, so you want to attack as little as possible. As you probably can already expect, this means that you want Yang doing the attacking. Also of note is that she will frequently go into a tornado form. During this form, nothing can hit her except for Kain's Jump attack. Jump also knocks her out of the form so damage can resume. Armed with this knowledge you can probably figure out the basic strategy. Yang uses Hermes Sandals on himself, Focuses three times and attacks (only when in normal form). Kain is kept on standby (try to use Cry during downtime) and should Jump as soon as she goes into tornado form. Cecil Covers Rosa and defends, healing as is needed. Cecil will help with damage by counterattacking whenever he gets hit, which is nice. Cid should use Spider Silk on Barbariccia only when Rosa is available to immediately cure everyone back up because she'll counter it with Maelstrom which drops everyone to single digit health. Rosa should Dualcast Protect/Shell on your party when she isn't healing. That's basically all there is to this fight. It will take time but you'll get the win. It shouldn't take more than 3 or 4 fully Focused attacks, maybe 5 at the most. After the fight is over, she'll laugh as the tower begins to self-destruct. Rosa manages to Teleport the party out and to the safety of Cecil's bedroom (guess we know what's on her mind). Why she didn't do that earlier is anyone's guess. Now the party talks. If Baron has all of the crystals, what can they do to stop them? Kain tells them that Baron doesn't have all of the crystals, they only have the four crystals from the surface world. They are lacking the dark crystals of legend. Golbez determined that the dark crystals are kept underground. Once all 8 crystals are gathered, the way to the moon will open. He isn't sure how to get to the underground, but Golbez gave him a key to the path, the Magma Stone. Your party now has the key, but they have to find a way to use it. But how can they explore the world when the Enterprise was left up at the Tower of Zot? Luckily Cid has an answer for that, the Enterprise has a remote control mechanism on it, and he had it automatically return to Baron! That's so convenient for us. We're getting close to another Augment Ability branching point here. Soon it will be too late to give Cid any Augments and thus you won't be able to get all of his. If this is your first playthrough, I would suggest not giving any abilities to Cid. His Augments are not really worthwhile for your first playthrough versus the other ones you can get from other characters. ===The Dark Crystal=== ====Lodestone Cavern==== Treasure: Whirlwind Augment The first thing you want to do when you get into your airship is make your way back to the Lodestone Cavern. Remember you have to ride a black chocobo from the forest north of Troia to get there. Go all the way through the cave (the magnetic field is gone this time) and in the crystal room you'll see sparklies on the ground. Pick up the Whirlwind Augment here. Walk out of the crystal room and Teleport out, then return to your airship. As you mapped out the world map for the first time, you might've noticed a town on a small island that we didn't visit. Well, it's time to go there now. The island is directly south from Baron. Land by the town and enter it. ====Agart==== *Inn: 50 gil *[[Agart Item Shop]] *[[Agart Weapon Shop]] *[[Agart Armor Shop]] *Treasure: **Antarctic Wind, Cottage, Gaia Drum, Hi-Potion, Phoenix Down, Potion Starting off with the free loot as always, follow the path past the Inn and go up the steps. Go all the way west to the very end of the elevated area and you'll find a Hi-Potion in the bush. Go north, down the first set of steps you get to, continue south and make your way to the north of the large bush beside the elevated area in the middle. Search this area for a Phoenix Down. Right above it in the corner there are a few small bushes that contain a Potion. Now approach the lake to the north and on the northeast side of the lake there's another large bush that has a Cottage in it. Go back up the steps and around and down the stairs you used to get up then go west. You should see Cheatingway in a house. The small bush in front of that house has an Antarctic Wind in it. Go west from there and search the north side of the large bush to get a Gaia Drum. Talk to Cheatingway now. He'll become Puddingway and he'll ask you to find him a Rainbow Pudding. Just agree to help for now. You probably don't have one though, but if you should ever come across one then come give it to him. You'll probably end up waiting until much later in the game to get this item. If you do happen to have one, he'll move and you can get the Phoenix Down behind him. If you follow this walkthrough completely, we'll be coming back to him later in the walkthrough so don't sweat it for now. Afterwards, go to the well in the middle of the town and drop the Magma Stone inside it. This will cause a massive volcanic eruption in the mountains on the island. Afterwards, there will be a gaping hole in the mountains! You can leave the town now. When you're ready to go to the underground, fly over the hole in the mountains and descend. Bear in mind that once you do, you won't be able to return to the surface for quite a while so make sure you're fully prepared before you do! ====Dwarven Castle==== *Treasure: **Draw Attacks Augment Fly over the mountains and descend when you are ready to enter the underground. When you do, you'll see the Red Wings engaged in battle with tanks. Unfortunately, you get caught in the crossfire. The Enterprise takes a few nasty hits and drops to the ground. You're stuck on the ground now. Just to the southwest you'll see a castle. Before entering, strip Cid of all of his gear. Remember that this is the last chance to toss Augments on him if you want to get his extra ones. Again my recommendation is that you wait for the second playthrough for this. While you're in the menu, go ahead and swap Yang's Flame Claws with the Faerie Claws and put the Sleep Blade back on Cecil. Also, swap the rows to the 3 front 2 back form. Put Cecil, Kain, and Yang on the front row then Rosa and Cid on the back row. Save and enter the castle immediately southwest of the Enterprise. Once you enter, just keep walking north (the rest of the castle is being blocked by dwarves) until you enter the King's throne room. Cecil explains to King Giott that Golbez is after the Dark Crystals and that they want to help him protect them. Cid plans to repair the Enterprise so that it can be used to return to the surface for greater repairs, and he leaves your group for now. After Cid leaves, Yang suddenly leaps forward, claiming he saw something. The King opens the door to the crystal room and your party dashes in. Then suddenly the door locks behind you! You look forward and see... a bunch of creepy dancing dolls? Well they plan to destroy you so it's time for a fight! =--Calca--= *HP: 1379 / XP: 4137 / Gil: 0 =-= =--Brina--= *HP: 579 / XP: 1737 / Gil: 0 =-= =--Calcabrina--= *HP: 8824 / XP: 35296 / Gil: 0 *Suggested Party Level: 29-32 =-= For the first part of this fight, you are fighting several weak dolls. You don't want to kill them all, just enough to keep from taking a beating until they combine into the Calcabrina form. Once they transform to Calcabrina you'll want to kill it before it turns back into the dolls again. This is assuming that you want the bestiary completed. It's entirely possible to kill the dolls before they combine and bypass Calcabrina completely. Here's the basic rundown for the fight. Have Yang use Hermes Sandals then Focus three times then keep him on standby until Calcabrina forms. Have Rosa Dualcast Slow on all the dolls and Protect on your party. She can heal afterwards. Cecil can just attack normally. Kain should Cry then attack. Kill a Calca first and then kill Brinas until the transformation. Save the two Calcas if you finish off the Brinas so they can combine. Calca and Brina will counterattack so heal accordingly. Be sure that before they merge that you've killed at least one of each for bestiary info completion purposes. Once Calcabrina forms, have Yang pop a Bacchus's Wine and he'll attack on his own. Rosa should Dualcast Hold and Slow (in case Hold fails), recasting Hold if it fails or otherwise just attacking. Calcabrina has a nasty Counterattack so keeping it locked down with Hold really helps the fight go smoothly. Cecil should Cover Rosa and then attack, healing if necessary. Kain should Cry then Attack regularly. This fight shouldn't take long. Be sure to keep Cecil's health as high as you can. After the fight, the dolls will go away and out comes... Golbez! He claims that this will make the 7th crystal for him and that would only leave one more to claim. He then decides to finish you for good. =--Golbez--= *HP: 10000 / XP: 40000 / Gil: 11000 *Suggested Party Level: 29-32 =-= This fight starts off in a tricky manner. You have a very limited amount of time at the start of the fight for a bit of preparation. After this, Golbez will paralyze everyone and his pet will slowly pick them off one by one except for Cecil and possibly Kain. Here's the strategy. At the start of the fight have Kain use Cry. Have Rosa single cast Slow on Golbez. Yang and Cecil can attack after Rosa's Slow and Kain's Cry go off. It's possible to Jump with Kain and if he's in the air when Golbez and his pet start killing everyone he'll live through it. Kain isn't really necessary for the fight though and Cry is more useful. When everyone is dead but Cecil (and possibly Kain up in the air), Golbez again prepares for the killing blow but this time he's interrupted by... a dragon made of mist?! Why is that familiar? Golbez's pet dies and leaves Golbez alone. Someone uses a Remedy to allow Cecil to move again. It's... Rydia! She looks different somehow, but it's definitely her. Now Golbez will use a Barrier Change and the fight will begin. Wait for Cecil and Rydia to both be ready then have one use a Phoenix Down on Rosa and the other immediately follow it with a Hi-Potion. Once Rosa is up, have her Dualcast Shell on the group and Cura the group. Barrier Change will make Golbez absorb all magic except for one type. Using Libra exposes the weakness. Have Cecil use Libra on his next turn and whatever that weakness may be, have Rydia use her summon of that element (note that she has several more summons now than she did before). This will cause another Barrier Change. Have Rosa or Cecil cast Libra again and repeat. Golbez likes to use Aspir during this fight to drain your mp. Don't hesitate to use Ethers when needed. He also will cast nukes on your whole group. Rosa and Cecil should keep hp high. Have Rosa get Slow up on Golbez if you didn't before. Kain can just Cry then help heal with items or use a Spider Silk for Slow. It should only take at most three summons to finish him off. After the fight, Rydia explains that she has been spending time in the Feymarch, the land of Eidolons, where time moves differently from Earth, which is why she's older. She cannot use White Magic anymore but has gotten much more proficient in Black Magic and in Summoning. After the reunion, the group walks off. However, Golbez isn't quite as dead as they thought, and he stands up and snags the crystal then vanishes. Giott isn't completely concerned about the loss of the crystal, as the final crystal is locked up in a cave that only he has the key to enter. He then explains that Golbez is holding the 6 (and now 7) other crystals in his base at the Tower of Babil and suggests that you rush the tower and get them back while Golbez tries to get the last one! It sounds like as good of a plan as any, so your group sets off. To help, Giott hands you the very useful Draw Attacks Augment Ability. Now that you're done with these fights, we can finally explore this place. *Inn: 600g *[[Dwarven Castle Weapon Shop]] *[[Dwarven Castle Armor Shop]] *[[Dwarven Castle Item Shop]] *[[Dwarven Castle Item Shop 2]] *Treasure: **Bacchus's Wine, Black Belt Gi, Bomb Fragment, Cottage x3, Dwarven Axe, Elixir x2 **Ether x2, Gysahl Greens x3, Hi-Potion, Power Armlet, Reach Augment, Silver Hourglass First you'll want to heal up after that fight. The Inn here is 600 gil, but it's possible to rest up for free so let's do that instead. Leave the Throne Room and take the west staircase. This takes you to the Inn. Take the northeast staircase here. In B1, go east into the first open area. You'll see a dwarf standing in front of the wall here. Talk to him and he'll let you through the door to B2. On the next floor follow the map all the way to the stairs in the southwest corner and take them. In the Dwarven Base go as far west as you can and you'll see a dwarf in front of a pot. When you click the pot, it restores everyone to full hp/mp, even dead party members! There is also a Bomb Fragment just west of the top center of the blue floored area east of the healing pot. Now that everyone's alive and well, you should look into using some of your Augment Abilities. Give Cecil the Draw Attacks ability then give Rydia Fast Talker and Bluff. For now, replace Cover with Draw Attacks for Cecil and equip Fast Talker on Rydia. You can exit south of the pot and save if you want, then we can get to actually exploring the castle. Go back up to B2. You'll see three chests on your map which all contain Cottages. Now go up to B1. If you go east here you'll see a room full of pots. There are three Gysahl Greens in these pots. There's a spot to summon the Fat Chocobo here too if you're bored and want to play with Whyt minigames or check your bestiary. Go west and back up to the Inn. Exit this room to the west this time. You'll be in West Tower 1F now. Go upstairs to West Tower 2F. There are a large number of pots in the south of this room. Go around the side to get behind them and you should find a Bacchus's Wine in one of the back pots. Go up to West Tower 3F. This floor is pretty annoying. There's a hidden path to the west of the stairs. Follow it north then west and it will loop around and past the north chest before opening up next to it. The chest contains an Elixir. Go back to the start of the path then go straight west to the chest with a Hi-Potion in it. There's another secret path south of this chest. It loops around and exits out next to the south chest (which is hard to see) for a Black Belt Gi. Go back into the secret path, this time going past the south chest and exiting out below the east chest, an Ether. Put the Black Belt Gi on Yang and head back down to West Tower 1F. Exit to the south and you'll be outside. Go across to the east tower and enter it. The chest in East Tower 1F has a Dwarven Axe. Go up the stairs to East Tower 2F. The pot kind of by itself directly west of the stairs leading to the next floor has a Bacchus's Wine in it. You'll have to go around the pots along the south wall to get to it. Grab that and go up the stairs. East Tower 3F is another stupid floor. Go directly north for an Ether. Take a secret path west, south, then west again to reach the next chest, a Power Armlet. Go east and south to the next chest, an Elixir. The secret path here leads east to the Silver Hourglass chest. Equip the Power Armlet on Yang then go back to East Tower 1F. Take the southeastern staircase leading back into the main body of the castle, the Weapons & Armor floor. The equipment here might look tempting, but you're about to be facing a lot of fire-based enemies, so having ice resistance armor and fire attribute weapons is not such a good idea. Do pick up Rosa a Rune Armlet though. Now's a good time to empty out your junk in your inventory as well. You can sell all of the following if you still have them: Fireshard, Blood Lance, Wooden Hammer, Mythril Hammer, Gaia Hammer, Healing Staff, Lustrous Shield, Wizard's Hat, Feathered Cap, Gaia Gear, Sage's Surplice, Kenpo Gi, Ruby Ring, Silver Armlet. If you look between the two shops you should see what looks like a door. Enter it now. You'll be in the Lali-ho Pub. It seems pretty much empty, but if you walk east in the southeast corner of the room, you'll find a secret path leading downstairs to... The Developers' Office. There is a Augment Ability you can earn here, so I'm going to walk you through how to do so. #At some point on this floor you need to go into a random battle with Game Designer. Just turn on Auto Battle and you should be fine. #As you enter the room, talk to the dwarf Kango and the guard, Naima "Herrin der Nacht" Yamamoto by the opening first. #Enter the main area and talk to the blue creature, Airi Yoshioka. #Go northwest and talk to the doll, FujiPin. #Go northeast and talk to the human to fight a group of programmers that own you. #Go southeast and talk to the white mage, Yuno Lee. Choose Yes. #Go southeast and talk to the bomb, Kazuyuki Ikumori. #Go east and talk to the white Namingway wannabe, QA - Tomokazu Nagamori. He'll disappear. #Enter the nearby room and talk to the pair of pigs, TK and Little Brother. #Leave the room and go east. Talk to the frog, Tamura. #Go east and talk to the goblin, Kinta. #Go east and talk to the fat chocobo, Sousui. #If you haven't fought Game Designer, run around until you do. #Enter the north door near Sousui. #In the Music Room, talk to the southwesternmost human, Nobio Uemaccino. #Talk to the person directly east of him, Junya Nakano. #Talk to the person directly east of him, Cromano Fukui. #Talk to the person in the northwest corner, Cochin Yui. #Talk to the black mage in the northeast corner, Eba Imasam. #Open the chest, it contains One Kilobyte of Memory. Kamichi will take it. #Leave the Music Room and take the stairs directly south of QA. #In the Break Room, you'll have a random encounter with a trapdoor named Ito. You can Auto-Battle. I think this is just timed. Watch Cecil's health! #Talk to the black mage Seikoh "Archie" Hokama. #Go west and talk to the little kid on the bed, Tom Retranslattery. #Go northeast and talk to the little kid, Shu Oguro. He'll disappear if you talk to him with Rydia or Rosa. #Go west and talk to the chocobo, Matrix Yabuta. He'll restore your MP. #Go west and talk to the soldier, Asano. He'll battle his Whyt against you. He's tough but you can take him. 3x Focus'd attack or Jumps should do it. He'll disappear. #Go east and examine the bookshelf for the Lustful Lali-Ho item. #Go to the previous room. Go west to the table area. A bit east of the blue character, click on the table. Use the Lustful Lali-Ho here and Nagahori will come and take it. #Go back down to the Break Room. To the west of the soldier Asano you'll see sparklies on the ground. Click them for the Reach Augment. Whew! You're done with the castle now. Exit by the hp/mp restoring pot in the Dwarven Base, equip Yang with Hell/Ice Claws and Rosa with Ice Arrows then save your game so you don't have to do all of that again. ====Path to the Tower of Babil==== *Encounters: **[[Goblin Captain]] x3 ''NEW!'' **[[Magma Tortoise]] x1, [[Armadillo]] x2 ''NEW!'' **[[Black Lizard]] x3 ''NEW!'' **[[Goblin Captain]] x1, [[Armadillo]] x1, [[Fell Turtle]] x1 **[[Armadillo]] x3 There isn't much to this walk. Go just west then north. The enemies are pretty simple so you can mostly just Auto Battle your way there. You'll see a neat feature of Rydia's Whip as you go, it can sometimes Paralyze the enemy. Very nice. With Cecil's Draw Attacks making all of the enemies hit him (and Countering!), you should only have to heal one person as you go. Just alternate between Rosa and Cecil so neither uses more than 100 mp. As you get close to the Tower you'll see Dwarven tanks attacking the Tower to create a diversion for you to slip inside. These guys really trust you, don't let them down! Drop a Tent by the entrance, save your game, and let's head inside. ====Tower of Babil==== =====B13===== *Mapping: Antarctic Wind x5 *Encounters: **[[Flamehound]] x3 **[[Flamehound]] x2, [[Black Lizard]] x1 **[[Flamehound]] x1 **[[Goblin Captain]] x3 *Treasure: **Emergency Exit, Ether, Hi-Potion You'll fight multiple Flamehounds on this floor. You probably remember fighting one of these in the Tower of Zot. The Berserk strategy still works, but when fighting multiple at once it's probably best to just run or you're likely to eat massive damage. Explore the east side first. There's a chest with an Ether at the north end of the east side and a big dead end at the south side. On the west side you'll find an Emergency Exit and a Hi-Potion. Exit the floor and as you exit you'll get 5 Antarctic Winds. =====B12===== *Mapping: Arctic Wind x3 *Encounters: **[[Flamehound]] x3 **[[Flamehound]] x2, [[Black Lizard]] x1 **[[Flamehound]] x1 **[[Goblin Captain]] x3 *Encounters (Central Treasure Room): **[[Security Eye]] x1 ''NEW!'' **[[Black Lizard]] x3 **[[Armadillo]] x3 **[[Magma Tortoise]] x1 **[[Goblin Captain]] x4 *Encounters (Northeast Treasure Room): **[[Chimera]] x1 ''NEW!'' **[[Flamehound]] x2, [[Flame Knight]] x1 ''NEW!'' **[[White Mousse]] x3 ''NEW!'' **[[Marionetteer]] x1, [[Evil Doll]] x2 ''NEW!'' **[[Security Eye]] x1 *Treasure: **Green Beret, Icebrand, Ice Lance Follow the path and you'll see a chest with a Green Beret inside. Equip this on Yang and then head south as far as you can, mapping the dead end on the west side as you do. Enter the south door and you'll see a chest inside. Heal up before you open it. It's an Icebrand, but it's being guarded! You'll fight a Security Eye. After you hit it once, it will summon an enemy to help it. If you kill the enemy before you kill it, it will summon another one next time you hit it. Also while an enemy is out, it will counter with a very nasty beam. The easy way to handle these is to just have Yang Focus three times then kill it in one hit. You'll get the bestiary entries for all of the enemies it can summon soon enough. Afterwards, put the Icebrand on Cecil, which will help you immensely as you progress. Exit the room and continue east then north. There's a little area to the far east with another door. Enter that and heal up for a chest with an Ice Lance inside, also guarded by a Security Eye. Afterwards, equip it on Kain and now you're almost 100% attacking with Ice. There are special encounters in this room. This is the easiest place to get Chimera added to your inventory, as all other encounters have multiple enemies. Chimeras absorb Fire, Ice, and Lightning. However, Rydia can one-shot them with Dragon. White Mousse, like almost everything else here, is weak to Ice, so kill them with Shiva. Flame Knights and Evil Dolls aren't particularly notable, just attack them till they die. Leave the room when you're ready and go west to a third door. Make sure you map out the rest of the floor for three Arctic Winds then go upstairs. =====B11===== *Encounters: **[[Mystery Egg]] x1 ''NEW!'' (Black Lizard) **[[Armadillo]] x3 **[[Magma Tortoise]] x1 **[[Goblin Captain]] x4 *Treasure: **Cat Claws, Hi-Potion On the 11th basement you encounter Mystery Eggs. They absorb all elements but after a brief period they crack open and become a normal enemy. Whatever they become doesn't get added to your bestiary so keep that in mind. They will become Black Lizards on this floor. Go west from the start to get Cat Claws. Walk north past the chest then go east. When the path branches take the east branch to reach a chest with a Hi-Potion in it. Go back to the other branch now and go south. The map should connect to the entrance as you go. You'll reach a door which you should enter. =====B10===== *Encounters: **[[Flamehound]] x2, [[Flame Knight]] x1 **[[White Mousse]] x3 **[[Mystery Egg]] x1 (Black Lizard) **[[Marionetteer]] x1, [[Evil Doll]] x2 *Treasure: **Antarctic Wind, Killer Bow This is just a small portion of the 10th basement containing a Killer Bow and an Antarctic Wind. Give Rosa the Killer Bow and go back to the 11th basement. =====B11===== *Mapping: White Fang *Treasure: **Phoenix Down Go west for a Phoenix Down. Go past the door and map out the rest of the floor for a White Fang then go back and enter the door. =====B10===== *Mapping: Hi-Potion x5 *Encounters (Ice Armor treasure room): **[[Naga]] x2 ''NEW!'' **[[Medusa]] x2 ''NEW!'' **[[Medusa]] x1, [[Naga]] x1 **[[Security Eye]] *Encounters (Ice Shield treasure room / empty room): **[[Stone Golem]] x2, [[Mythril Golem]] x1 ''NEW!'' **[[Stone Golem]] x1, [[Medusa]] x1 **[[Chimera]] x2 **[[Chimera]] x1, [[Flame Knight]] x2 *Treasure: **Ice Armor, Ice Shield The encounters for the main body of this floor are listed above. Go west from the entrance to find a door with a Save Point inside. If you've taken a beating, use a Tent and then save. Leave the saving room and go north and east. When the path branches, go south first. The first room has a chest in it with Ice Armor, guarded by a Security Eye. Put the Ice Armor on Cecil. Now while you're in this room, run around. You can fight Nagas and Medusas here. Nagas will Sleep Cecil and Medusas will use Petrify on him. Kill at least one of each and exit the room. Map out the nearby area (the other room is empty) then head north. You'll soon see another door. Enter it now. There's a chest with an Ice Shield, guarded by a Security Eye. Give this to Kain. The new enemies here are Stone Golems and Mythril Golems. They have tons of health. Summon Dragon a few times, use Cry, and pound away on them and they'll eventually go down. Keep Cecil's health as high as you can. After you've fought everything, leave the room. You might want to go back and use another Tent or at least save in case something goes wrong before the next save point. Afterwards, go north and west from this room to reach the door to the 9th basement and to collect your 5 Hi-Potions for mapping the floor. =====B9===== *Mapping: Remedy x5 *Encounters: **[[Mystery Egg]] (Green Dragon) **[[Steel Golem]] x2 **[[Steel Golem]] x1, [[Skuldier]] x2 **[[Steel Golem]] x1, [[Skuldier]] x1, [[Leshy]] x1 **[[Steel Golem]] x1 *Treasure: **Arctic Wind, Hi-Potion You'll run into Steel Golems and Skuldiers again here. They are much easier than they were in Castle Eblan. Steel Golems are weak to Ice though they do have a lot of hp. I would suggest running from all egg encounters here as Green Dragons are very difficult with your current party and they won't even count for your bestiary here. You'll fight them later anyway. Go south and then north for an Arctic Wind. Then go south and follow the path. Go north when you can just to map the area (the door is locked) then follow the path again. There's a chest you'll pass that has a Hi-Potion in it. Claim your 5 Remedies and then zone. =====B8===== *Encounters: **[[Blood Bat]] x4 ''NEW!'' **[[Ironback]] x2 ''NEW!'' **[[Ironback]] x1, [[Armadillo]] x1, [[Black Lizard]] x1 **[[Mystery Egg]] (Black Lizard) **[[Mystery Egg]] (Green Dragon) This is a small floor that you cannot map out yet. Bloody Bats will use Vampire on Cecil (initial damage plus Sap). Ironbacks are just enhanced Armadillos. You will fight tons of Blood Bats in the next dungeon and Ironbacks are on the next floor as well so feel free to move right along. =====B7===== *Encounters: **[[Skuldier]] x3, [[Leshy]] x1 **[[Skuldier]] x3 **[[Ironback]] x1, [[Armadillo]] x1, [[Black Lizard]] x1 **[[Mystery Egg]] (Black Lizard) **[[Mystery Egg]] (Green Dragon) *Treasure: **Dry Ether Go east for a Save Point room then take the path leading south. At the end there's a chest with a Dry Ether in it. Go east and leave the floor, you can't map it all out for now unfortunately, but do make sure you completely map out all of the area that you can. =====B6===== Make sure you're all healed up. Approach the center area on the next floor for a cutscene. You'll see the fourth fiend, Rubicante, leaving to the overworld. Rydia ponders aloud who this strange guy is and he walks over to the group and introduces himself as Lugae. He then summons his robotic bodyguard Barnabas and attacks you. =--Doctor--= *HP: 5971 / XP: 17913 / Gil: 0 =-= =--Barnabas--= *HP: 9664 / XP: 28992 / Gil: 0 *Weak: Thunder =-= =--Barnabas-Z--= *HP: 9036 / XP: 36144 / Gil: 0 *Weak: Thunder =-= =--Dr. Lugae--= *HP: 12642 / XP: 50568 / Gil: 12000 *Weak: Thunder *Suggested Party Level: 35-37 =-= Just have Cecil, Kain, and Yang attack Barnabas (Kain can Cry first to speed things up), Rydia can cast Bio on it and then just attack. Rosa should Dualcast Protect and Shell on the group and cure. Balnab will first attack Lugae, then Lugae will use "oil" on him to cure him. After that he'll attack you. Just pound away on Barnabas. He'll die soon enough. After that, Lugae combines with the leftovers and forms Barnabas-Z. Keep Cecil's health as high as you can and let him Defend while the others just keep attacking. It won't take long before Lugae finds a mysterious button and presses it, causing an explosion that will probably kill Cecil. It's worth noting that you can choose to kill Doctor first instead of Barnabas (which causes Barnabas to explode), or you can kill them both at roughly the same time. Doing so however will bypass the Barnabas-Z fight and you won't add him to your Bestiary. Afterwards he'll transform and attack you one more time. This is a much much more difficult fight. He will frequently use an ability called Reversal Gas that causes damage and curing to be reversed. During this time attacks will heal and healing magic will harm. He likes to spam a multitarget healing attack on your party while this is active. He also has an annoying gas counterattack when you hit him that puts people to sleep. It's possible to win this fight by forming a strategy of curing him and attacking your own party members etc during Reverse Gas then fighting normally while it's gone. However there is a much quicker and safer way to take him down. Because he starts the fight with Reverse Gas, have your first person use an Elixir on Lugae then have Rosa Dualcast two Curagas (or Curas if you don't have it followed by an X-Potion). Fight's over. After killing Lugae, he tells you that Rubicante has moved the crystals up to the overworld portion of this gigantic tower and that the dwarves are about to be destroyed by a death cannon! Luckily he drops the key for you to open the door to the death cannon room. Heal up, go back to the Save Point room and save. Make your way back to the locked door you passed on B9. Now before you enter, you need to do some preparing. First, unequip Yang. Sorry to be the bearer of bad news. :( Also, if you want to get his Augments later (and you do), you need to give him two Augments now if you didn't earlier. Again, you want to give him two that aren't very good of course, so I recommend Recall and Last Stand. You can also use one of your Twincasts if you'd like, but then you won't be able to experiment with Twincast magic until your 2nd playthrough, which is why I recommend holding on to those. Prepare Yang and then enter the locked room using the Lugae's Key. Enter the room and you'll see three Goblin Captains manning the death cannon, preparing to launch an attack on the dwarves below. Quickly dispatch of them. Unfortunately, before they die, they manage to run to the controls and activate them! Yang rushes the machines and tells everyone else to leave. When they question him, he kicks them out of the room, closes the door, and locks it shut. He then lets out the most painful and frightening scream imaginable as a flash of light comes out of the room and the machines fall silent. After this sad event, you don't have much else to do other than leave the tower. You'll have to walk out too. As you reach B13 and are about to leave, you'll enter another cutscene. Golbez starts to destroy the bridge! Luckily for you Cid lands the Enterprise below you just in time to catch you as you fall. They explain Yang's fate and then they get company in the form of a Red Wings airship. Cid pilots towards the exit to the surface then tell Cecil to take the wheel and runs to the edge of the airship with a bomb in hand. He tells them to go to Baron and talk to his assistants, then he jumps off the airship! The bomb explodes, causing the mountain to seal itself back. After dealing with yet another loss, the group has nothing else to do other than to go to Baron and talk to the engineers. ====Overworld==== *Encounters: **[[Mors]] x3 ''NEW!'' **[[Rukh]] x1, [[Fledgling Rukh]] x2 ''NEW!'' **[[Ironback]] x3 **[[Flamehound]] x1, [[Black Lizard]] x2 Head to Baron and enter the castle. Go to the area in front of the east tower and talk to Cid's engineers. Apparently they have orders from Cid to install a lifting arm onto the Enterprise. Afterwards Cecil tries to tell them about Cid, but they assume he's up to his normal antics. You'll be in the airship now and you have a lifting arm that can pick up the old hovercraft. Remember that thing? It's still waiting at the entrance to Mount Hobs where you left it ages ago. Fly above it and hit the A Button to lift it up. Now go to the Eblan continent again and drop the hovercraft then land. Before doing anything else, fight enemies on this continent until you fight the Mors, Rukh, and Fledgling Rukh enemies for your bestiary. When you're ready, hop into the hovercraft and ride west along the coast on the rocky water to reach a cave entrance. Enter there now. ====Cave of Eblan==== =====B1===== *Mapping: Bacchus's Wine x3 *Encounters: **[[Steel Golem]] x2 **[[Steel Golem]] x1, [[Skuldier]] x2 **[[Steel Golem]] x1, [[Skuldier]] x1, [[Leshy]] x1 **[[Steel Golem]] x1 *Treasure: **Remedy, Shuriken, Vampire Fang All of the enemies in this dungeon are repeats so no real strategy talk is needed here. I usually just let Auto-Battle take care of everything. Right at the start you should be able to see a secret entrance to the east. Go through it and get the Shuriken from the chest. Continue east through another wall to a chest with a Remedy inside. Go back to the previous chest, enter the water and go east. Travel through the water then go up the stairs and follow the path south. Continue south to reach a dead end with a chest containing a Vampire Fang. Head back then take the path west. Map out the little dead end then continue south then west. When you get to a branch, go north and map out the area between where you are now and the starting area. Go back to where you were and take the west branch for the exit and three Bacchus's Wines. *Inn: 700g *[[Eblan Item Shop]] *[[Eblan Weapon Shop]] *[[Eblan Armor Shop]] *Treasure: **Ninja Sutra, Potion x2 The next floor you'll see is actually mapped out for you. It's a little miniature city for all of the Eblan residents who used to live in the castle. The first door you come to leads to the Inn and the Item Shop. There's a Ninja Sutra in the bureau next to the innkeeper. You shouldn't have really taken much damage on the last floor, but you ahead and rest up if you need to. The next door is the Weapon and Armor Shops. You don't really need to buy anything here unless you just want to. The next door leads out, skip it for now. The final door is a sick room. Click the pot at the entrance and the fireplace at the far end for two Potions. Afterwards, leave the little town through the door next to the sick room. =====First Passage===== *Encounters: **[[Steel Golem]] x2 **[[Ironback]] x2 **[[Blood Bat]] x3, [[Cave Bat]] x3 **[[Blood Bat]] x3 **[[Mystery Egg]] (Lamia) *Treasure: **Ether, Hi-Potion, Tent Right at the start of the next floor you'll see a chest. There's an Ether inside. Go north and once you see a chest, walk directly south of it into the wall. This is the entrance to a secret path that leads to a chest with a Hi- Potion in it. Go back through the path and go north and open the other chest for a Tent. You'll have about 45-50% of your map done and that's all you can do here for now. Exit to the next area. =====Second Passage===== *Encounters: **[[Skuldier]] x3 **[[Skuldier]] x2, [[Steel Golem]] x1 **[[Skuldier]] x2, [[Leshy]] x2 **[[Black Lizard]], [[Ironback]] x1, [[Armadillo]] x1 **[[Mystery Egg]] (Lamia) *Treasure: **Bomb Core On the next floor go south a bit to map the entrance then head directly north to map out a dead end. Head back and go east then north for a chest with a Bomb Core inside. There's another chest here that we'll get soon enough. As you walk south there's a secret path leading over to the east, but there's no real point in taking it, we'll get there soon enough. Just go south and zone to the previous floor. =====First Passage===== *Mapping: Hermes Sandals x3 *Treasure: **Cottage, Elixir x2, Hi-Potion x2, Phoenix Down x2, Silver Hourglass, Spider Silk Right at the start there's treasure galore here! Two Hi-Potions and a Cottage are yours for the taking. There's a secret path north of the two eastern chests that leads to a pair of Elixirs. Follow the path south then go west for a Spider Silk and east for another trio of chests: Phoenix Down x2 and a Silver Hourglass. Head north and you'll get three Hermes Sandals for mapping the floor. Head back to the other floor. =====Second Passage===== *Mapping: Decoy x3 *Treasure: **Blood Sword, Dry Ether, Gold Needle, Shuriken Take a few steps south to map the starting area. There are two chests to the west that have a Shuriken and a Gold Needle in them. There's a door to the east leading to a Save Point and a horribly hidden treasure chest. Heal up before clicking on it and then open it for a Blood Sword that's guarded by two Steel Golems. I'm trusting you're comfortable enough with these to not need any help. Use a Tent if you need to and save your game then exit the saving room. Go north and you'll see Rubicante again and someone else is there talking to him who introduces himself as Edge, the Prince of Eblan. He wants vengeance for what Rubicante did to his people and their. Rubicante claims ignorance over having done anything to Eblan so Edge attacks. He doesn't do a very good job. Edge is pissed afterwards and your party rushes to make sure he's okay and to explain that they too are after Rubicante for the crystals he is guarding. Edge doesn't want your help, that is until Rydia breaks down into tears. She's tired of everyone dying. He finally agrees to come with your group and after Rosa cures him, he quickly perks up and starts putting the moves on the ladies. Looks like you have another companion now. Go west through a hidden path for a chest with a Dry Ether then approach the exit to map out the place for three Decoys. Go back to the Save Point and let's get our group a bit more prepared. Give Edge the Power Armlet and also give him the Reach Augment. Looking at your other current Augments, you have two copies of Twincast and Whirlwind. These are really up to personal preference who you give them to. These people will all be in your final group and Whirlwind is a very useful ability. For the sake of this walkthrough I'm giving Whirlwind to Edge. Twincast is 100% personal preference. You can check the Twincast Magic section of the guide to see what the combos can do. If you just insist on following this guide to the letter, I'm giving them to Cecil and Rosa because Ultima looks cool. Replace Edge's Throw ability with Reach. There are fights where Throw helps and we can just swap it on for those fights but just for fighting in general it's better to keep Edge in the back and let him attack. Swap your rows to 2 front 3 back and put Cecil and Kain on the front row and Edge can join the ladies in the back row. Save your game again after making all these changes and then it's time to once again explore the Tower of Babil. The exit to the Tower is up where you met Edge. ====Tower of Babil Revisited==== =====B1===== *Mapping: Bomb Fragment x5 *Encounters: **[[Sorcerer]] x1, [[Ghost Knight]] x1, [[Coeurl]] x1 ''NEW!'' **[[Sorcerer]] x1, [[Coeurl]] x2 **[[Mythril Golem]] x1, [[Ghost Knight]] x2 **[[Lamia]] x1, [[Coeurl]] x2 **[[Coeurl]] x2 *Treasure: **Silver Hourglass, Unicorn Horn As you walk north you might be wondering how you're going to get in. Luckily Edge can take care of that by spinning around like a madman and teleporting inside. Cool deal. Sorcerers are like other summoners and will summon help if they are the last enemy alive and take damage. Ghost Knights will cast Bio on the whole party. You'll probably remember that Coeurls can use instant death so try to take them out quickly. Right at the start there's a chest with a Unicorn Horn inside. Follow the one- way path as it loops around. Go past the door for another chest containing a Silver Hourglass. You'll also get five Bomb Fragments for mapping out the floor. Return to the door and go to the second basement. =====B2===== *Mapping: Bomb Crank x3 *Encounters: **[[Mad Ogre]] x1, [[Coeurl]] x1, [[Balloon]] x1 ''NEW!'' **[[Mad Ogre]] x2, [[Sorcerer]] x1 **[[Mad Ogre]] x2, [[Coeurl]] x1 **[[Lamia]] x1, [[Coeurl]] x1, [[Sorcerer]] x1 **[[Mythril Golem]] x1, [[Ghost Knight]] x2 *Treasure: **Ogrekiller In the second basement, Mad Ogres make their reappearance. They are just generic grunts and should die fast with Cecil taking all the hits and countering them. Balloons also appear here, they are just stronger bombs. Kill them before they asplode. Map out the starting area and then follow the path. Go south when you can to reach a chest. Heal up and open the chest for a guarded Ogrekiller. It's guarded by three Mad Ogres. This isn't particularly hard. Have Rosa Dualcast Slow on the ogres and Protect on Cecil, Kain use Cry, and have Rydia summon Dragon once to speed things up. Then turn on Auto-Battle and go get a drink. Axes are somewhat odd weapons in that they lower several stats despite being so strong. But as the name implies, the Ogrekiller is strong against ogres, so it's a bit of a tossup as to whether or not to equip it. I would suggest putting it on Cecil for now. Map out the area behind the chest and go back north to follow the unexplored path. Go all the way to the door, getting three Bomb Cranks in the process. =====B3===== *Encounters: **[[Lamia Matriarch]] x1 ''NEW!'' **[[Storm Anima]] x1, [[Balloon]] x3 ''NEW!'' **[[Balloon]] x3 **[[Mad Ogre]] x1, [[Lamia]] x1 **[[Mythril Golem]] x1, [[Ghost Knight]] x2 *Treasure: **Lilith's Kiss The third basement introduces the Lamia Matriarch, which you might have encountered earlier at the hands of a Sorcerer summon. They are much a tougher Lamia with a counterattack that applies multiple debuffs. You'll also meet Storm Anima here, which go down quickly. Just don't use thunder spells on them as they absorb that element. Go past the first door you see and you'll come to a chest with a Lilith's Kiss inside. Go back to the door you passed and enter it. =====B4===== *Encounters: **[[Green Dragon]] x1 ''NEW!'' **[[Storm Anima]] x2, [[Ghost Knight]] x2 **[[Storm Anima]] x2, [[Ghost Knight]] x1 **[[Storm Anima]] x2 **[[Storm Anima]] x2, [[Lamia]] x1 **[[Storm Anima]] x1, [[Balloon]] x1, [[Mad Ogre]] x1 *Treasure: **Ashura Green Dragons are incredibly difficult and have the potential to quickly destroy your group. You will fight these later so it isn't necessary to kill one now, but if you insist on doing so have Rosa Dualcast Slow and Berserk on it so that it can't use its nasty multi-hit attacks. After those are on, try to have Rosa land Hold or let Rydia's whip do it then just pound away with everyone. Walk west to map out the dead end then go east and follow the path all the way to a chest for an Ashura. Put that on Edge now. The exit to the previous floor is right next to the chest. =====B3===== *Mapping: Red Fang x1 Map out the area south of the door then go east. Go south when you can and map out all of that open area then continue east. There are two doors here. The first is a Save Point and the second leads to the fourth basement again. You'll get a Red Fang for mapping the area, then use a Tent and save your game at the Save Point and continue through the other door. =====B4===== *Mapping: X-Potion x3 You'll get three X-Potions for mapping out the last few percent of the fourth basement as you progress to B5. =====B5===== *Mapping: Elixir x1 *Encounters: **[[Ghost Knight]] x1, [[Coeurl]] x1, [[Lamia Matriarch]] x1 **[[Ghost Knight]] x1, [[Coeurl]] x1, [[Storm Anima]] x1 **[[Ghost Knight]] x1, [[Coeurl]] x1, [[Balloon]] x1 **[[Stone Golem]] x2 **[[Green Dragon]] x1 *Treasure: **10000 gil Head south here then as far west as you can. The far west path is a dead end so map it out. The next path has a chest with 10000 gil in it. The middle path leads to a boss fight so be prepared. Before going there, put the Ogreslayer on Cecil if you haven't already and the Dwarven Axe on Kain. Also remember that after this encounter you can't come back here after the boss fight, so be sure you've fought all of these at least once: Lamia Matriarch, Storm Anima, Ghost Knight, Sorcerer. When you enter the middle area you'll see the King and Queen of Eblan. However, they've been turned into monsters and they will attack you! There isn't really much to this fight. After time they will temporarily regain their senses and will kill themselves off. This obviously doesn't please Edge, and when Rubicante comes out, his fury with the man causes him to learn new Ninjutsu spells, Blitz and Flood. Rubicante claims to have had nothing to do with what happened, that Lugae did it on his own, and before fighting you he even restores you to full HP/MP. =--Rubicante--= *HP: 30000 / XP: 120000 / Gil: 13000 *Mantle closed- Absorb: Fire, Ice, Water *Mantle open- Weak: Ice, Water / Absorb: Fire *Suggested Party Level: 39-41 =-= The main attack pattern here is for him to open his mantle, use Inferno on you, close his mantle, and attack you physically and then repeat. Inferno is a very potent Fire attack that does massive damage to your group and heals him. If you could prevent him from using Inferno, that would definitely make the fight easier, right? Luckily for you, you can. For whatever reason, if you attempt to Steal from Rubicante when his mantle is open, he closes it. We can use that to our advantage to keep him from doing his strong attacks, however since we're keeping his mantle closed we cannot hurt him with fire, ice, or water (which is why we took off Cecil and Kain's ice weapons). Here's the plan. Cecil should attack normally. Kain should Cry and then Jump. Rubicante counters physical damage with Fira but he targets everyone and it's somewhat weak. Edge should always be left on standby so he's ready to Steal at any given moment. Rydia should attack with Bio then repeatedly cast Quake when the cloak is closed. Rosa should start off Dualcasting Slow on Rubicante and Shell on the group. Then she should get up Protect and Blink on Cecil then heal. When everyone's health is up, have her use Pray to keep her and Rydia's mp up. She can Haste Kain and Rydia as well to help speed up the damage. That's the basic strategy of the fight, keep Rubicante from using Inferno and it's very simple. After the fight, Eblan's troops conveniently show up just in time to miss out on helping. Edge tells them about the fate of the King and Queen as well as telling them that Rubicante has been defeated. Edge decides to stay with your group and get his revenge on Golbez personally. When you're in control again, be sure to map out the area you're in and get your Elixir. This is your only chance. Make sure you've mapped everything out and fought all of the aforementioned bestiary entries aside from the Green Dragon and then head through the door. You'll see the seven crystals in this room. Approach them and... you'll fall down a trap door. So much for that approach. =====B6===== You'll land on the opposite side of B6 from where you fought Lugae the first time. Go through the door to B7. =====B7===== *Mapping: Elixir *Encounters: **[[Skuldier]] x3, [[Leshy]] x1 **[[Skuldier]] x3 **[[Ironback]] x1, [[Armadillo]] x1, [[Black Lizard]] x1 **[[Mystery Egg]] (Black Lizard) **[[Mystery Egg]] (Green Dragon) There isn't much to this area. Just map out the area to get an Elixir then go to B8. =====B8===== *Mapping: Ether x2 *Encounters: **[[Blood Bat]] x4 **[[Ironback]] x2 **[[Ironback]] x1, [[Armadillo]] x1, [[Black Lizard]] x1 **[[Mystery Egg]] (Black Lizard) **[[Mystery Egg]] (Green Dragon) *Treasure: Hi-Potion Follow the path south and then east for a chest with a Hi-Potion in it. Go back west to get two Ethers from mapping the area then go to the ninth basement. When you enter this floor you'll zone out next to a Red Wings airship! Edge decides that they will call it the Falcon and borrow it for their own use. The Falcon cannot fly over lava so fly back to the Dwarven Castle and save your game. ===The Eighth Crystal=== ====Dwarven Castle==== *Treasure: **Adrenaline(*), Analyze, Upgrade(*) Head to the King and report what happened. You tell him that you couldn't recover the other seven crystals, so it looks like you'll just have to go and get the last one before Golbez can. Giott calls over his daughter Luca and gives you her necklace, which is the key to entering the Sealed Cave. Cool. But the Sealed Cave is on the other side of the lava so how are we going to get there? Well, we know a certain engineer who, if still alive, would probably be in the infirmary. Head there now (remember it's near the fat chocobo summon area). Sure enough, lying on the middle bed it's Cid! Edge is a bit rude but Rydia keeps him in check, much to Cid's amusement. They explain to Cid that they have an airship but it can't fly over lava. Well Cid isn't going to just lay around and let that happen. Cid fixes up the Falcon and then collapses in the bed and... falls asleep. Afterwards you'll get his Augment Abilities. You'll get Analyze by default, Upgrade if you gave him at least one Augment, and Adrenaline if you gave him two or more. Assuming you're following along you'll just get Analyze. You're done at the castle so head out and save, then you're free to finally explore the entire map of the underground! ====Tomra==== Go ahead and fly all over the map to map out the underground area. Afterwards, on the south continent in the middle you'll see a small town named Tomra. Land the Falcon and head inside now. *Inn: 300 gil *[[Tomra Weapon Shop]] *[[Tomra Armor Shop]] *[[Tomra Item Shop]] *Treasure: **2000 gil, Antarctic Wind, Bestiary, Bomb Core, Bomb Fragment, Dry Ether **Gaia Drum, Phoenix Down, Zeus's Wrath As usual, we'll pick up all the freebies first. Go to the west side of the Item Shop. At the corner in the middle of the west side where it looks like two buildings are connecting you'll find a Bomb Core. Go north from there to the unlabelled building in the northwest corner. There are four chests in here with Zeus's Wrath, Bomb Fragment, Dry Ether, and 2000 gil inside of them. Also the pot in the southeast corner of the room has an Antarctic Wind inside and the boxes next to the pot contain a Bestiary. Enter the Inn now and on the east side check the easternmost dresser between the beds for an Gaia Drum. Leave there and go to the far northeast corner of the town for a Phoenix Down. Next thing we want to do is upgrade our equipment. Start at the Weapon Shop. We have a whole lot of things to sell. Basically, anything you aren't equipped with now (that isn't a rare drop) you probably don't need. In particular, here's a list of things you probably have that you can sell: Blood Sword, Sleep Blade, Flame Sword, Icebrand, Wind Spear, your entire Claw collection, Kunai, Flame/Ice/Thunder Rods, Great Bow (hold onto your arrows though unless you have duplicates you can sell, they don't sell for much and can come in handy for various things), Mythril Shield, Flame Shield, Headband, Knight's Armor, Flame Mail, Mythril Gloves. There are other items but they could still come in handy so hold on to those. You should have way more than enough to get everyone well equipped now. Buy a 2nd Ashura for Edge and a Chain Whip for Rydia. Sell their old weapons. You should already have Silencing Arrows so no need to buy one. Rosa currently should have Ice Arrows on. Change that to Silencing Arrows, they will be useful soon. Buy an Ogrekiller for Kain unless you're really hard up for gil and don't think you'll have enough to buy all of the armor, which is more important. If you do, sell the Dwarf Axe he's using now. Now to the Armor Shop. It's really only a minor convenience, but there's a secret path along the east wall of the Weapon Shop leading to the Armor Shop. Huzzah. I would recommend buying a Diamond Armlet for Edge as his magic defense is sorely lacking. Buy a complete set of diamond equipment for Kain and Cecil both. Sell Cecil's and Kain's old armor. Keep the Power Armlet, you might want to use it at some point. ====Sylph Cave==== Fly to the northwest corner of the map and land at the cave you see there, the Sylph Cave. =====B1===== *Encounters: **[[Bog Witch]] x1, [[Bog Toad]] x3 ''NEW!'' **[[Tunneler]] x1, [[Malboro]] x2 ''NEW!'' **[[Tunneler]] x2 **[[Tunneler]] x1 *Treasure: **Angel Arrows, Bestiary The first thing you need to know is that most of the floor in the Sylph Cave is poisonous. If you walk on it, you'll take damage. Thus, on each floor you'll want to have Rosa cast Float on the group. The first annoying enemy you'll fight here is the Malboro. They have a Sap move and another attack that puts pretty much every status ailment on your character. Use Esuna to remove them all. They are weak to fire. Tunnelers have Added Effect: Poison on their attacks. You'll also run into Bog Witches and Bog Toads. The Bog Toads will spam Toad on you when the Witch commands them to. Kill the Witch first or just blast the whole group with something like Dragon. Bog Witch/Toad fights are incredibly easy to don't ever run from them to get all that free, easy exp. Map out the starting area and go east. There are two chests here with Angel Arrows and a Bestiary. There is another chest to the east that you can't get to yet. Go south and west from here to loop back to the entrance then go south. You'll have about 40% or so of the floor mapped when you reach the zone to the next area. =====B2===== *Encounters: **[[Malboro]] x1, [[Evil Dreamer]] x2 ''NEW!'' **[[Malboro]] x2 **[[Bog Witch]] x1, [[Bog Toad]] x3 **[[Bog Witch]] x1, [[Bog Toad]] x5 **[[Tunneler]] x2 Refresh your Float first. You'll fight Evil Dreamers here, typical ghost enemies that absorb fire. They use Sleep and Silence on all of your party members which is a pain though so kill them fast or Silence them. Anyway, go south and there's another door here leading back to B1 again. =====B1===== *Treasure: **1000 gil, Cottage, Elven Bow Start by using Float then going west. Go past the exit and continue to follow the path to a set of chests containing a Cottage and 1000 gil. Go back to the east and you'll see a Save Point. Map out that area and go north. When you reach the dead end, keep walking and you'll find a secret path. Follow it to reach the north chest you couldn't get before with an Elven Bow inside. Equip that on Rosa now. Go back and Save then take the western door to the second basement. =====B2===== Float, map the nearby area, and then head north. Take the first door you come to. =====B1===== *Mapping: Silver Apple x1 *Treasure: **Arctic Wind, Ether, Golden Apple, Hi-Potion, Soma Drop Float again and walk north. You should finally map out B1 now, getting a Silver Apple. You'll also see a ton of chests here containing: Arctic Wind, Golden Apple, Soma Drop, Ether, and a Hi-Potion. Return to B2 again. =====B2===== *Treasure: **Mage Masher Float and go north. When you get to the door to the next basement, instead go east through a secret path. It leads up to a chest. Heal up and open it. There's a Mage Masher inside, but it's guarded to a Bog Witch and 5 Bog Toads. Use Dragon and have everyone else attack the Witch. End of fight. For now put this on Edge. Now go back and go through the door you passed. =====B3===== *Encounters: **[[Evil Dreamer]] x4 ''NEW!'' **[[Evil Dreamer]] x3 **[[Evil Dreamer]] x2, [[Malboro]] x1 **[[Evil Dreamer]] x1, [[Malboro]] x1, [[Elder Treant]] x1 **[[Malboro]] x2, [[Tunneler]] x1 *Treasure: **Aura Staff, Elixir, Kiku-ichimonji You'll fight Elder Treants here, which cast Berserk on themselves and hit for a lot of damage. Float then go south. You should see an obvious hole in the wall to the west that leads over to the chest containing an Elixir. Make sure you map the whole area and take the path south. Follow the path until you reach a house. Inside the house you'll find two chests with a Kiku-ichimonji and an Aura Staff. Replace Edge's second Ashura with the Kiku-ichimonji. You'll also see several Sylphs inside. And on the bed to the west you see... Yang?! Be sure to talk to him, even though he says nothing. Go up the two flights of stairs and you'll be back outside. Take a trip to the HP/MP pot and then come back and save, there's plenty more Sylph Cave to explore! From the entrance, Float and make your way back to B2. =====B2===== This time, Float and go east then north to the unexplored territory. Make sure you map the entire loop then enter the new door. =====B3===== *Treasure: **Faerie Rod, Hi-Potion, Maiden's Kiss Float and go south and around the path. The three chests here contain a Hi- Potion, a Maiden's Kiss, and a Faerie Rod. The Faerie Rod adds a lot of Intelligence to Rydia, but for common enemies where you're just Auto-Battling you'll probably want to keep her Whip on and just put the Faerie Rod on when you need the added Int (i.e. boss fights). Go back to the entrance to this floor and there's a secret path leading east and north. You'll exit out in an area with a bunch of open chests and a door. Map out as much as you can (you can't get the southeast corner of the room yet) and then take the door. =====B2===== *Mapping: Silver Apple *Treasure: **5000 gil, Bomb Core, Emergency Exit, Ether, Maiden's Kiss x2, Remedy Float and go east then south. You'll come to a room with four chests inside containing a Remedy, Bomb Core, 3000 gil, and 2000 gil. Go south to another room, being careful not to fall into the hole that's pretty much straight in line with the path you just took. Map out the area to complete the second basement map and obtain a Silver Apple. Then open the chests for an Ether, Maiden's Kiss x2, and an Emergency Exit. Now jump into the hole. =====B3===== *Mapping: Silver Apple Float and then go north. When you reach the dead end you'll find a secret path leading west. You'll also finish the map and get another Silver Apple. You'll see a red glowing area here. Step on it to warp to another room. =====Sylphs' Cache===== *Encounters: **[[Evil Dreamer]] x4 **[[Evil Dreamer]] x2, [[Elder Treant]] x2 **[[Evil Dreamer]] x2, [[Malboro]] x1 **[[Malboro]] x2 *Treasure: **Avenger, Blue Fang, Medusa Arrows, Moonring Blade, Red Fang, White Fang This is the treasure room. Float and then prepare for some fun. All of these chests are guarded. We'll open them in a clockwise pattern starting with the northwest one. Heal up before you start. The first chest contains a Red Fang and is guarded by four Evil Dreamers. I very highly recommend that you use a Bronze Hourglass for these fights. Have Rydia summon Dragon and everyone else attack. The next chest is a White Fang, again guarded by four Evil Dreamers. The third chest is a Blue Fang, again guarded by four Evil Dreamers. The fourth chest is Medusa Arrows, and luckily this chest is a bit of a reprieve from the annoying fights of before, just two Tunnelers. They will pretty much suicide themselves by attacking Cecil. The fifth chest is the Avenger, and it's guarded by two Malboros. Ifrit will all but kill them, leaving very little for your melee to finish off. The Avenger would be pretty good except that it Berserks the person using it so it's more of a novelty than anything. It's nice for places where you'll just Auto-Battle, but don't equip it for now. The final chest contains the Moonring Blade and is guarded by a Malboro and two Elder Treants. Focus on the Malboro first but don't take the Elder Treants too lightly, their attacks hurt a lot with Berserk on. Ifrit is a good option for this fight as well. After finally getting all of the chests, take the stairs to be back outside again. We're finally done with his place, for now anyway. Go back to the HP/MP pot again and then we'll explore our next new area. ====Passage of the Eidolons==== =====B1===== *Mapping: Soma Drop *Encounters: **[[Blood Eye]] x3 ''NEW!'' **[[Belphegor]] x2 ''NEW!'' **[[Belphegor]] x1 **[[Blood Eye]] x2 *Treasure: **Ether, Hi-Potion, Phoenix Down There's a small island in the southwest quadrant of the map that's completely surrounded by lava. That's where you'll want to land the Falcon. It should be noted that this entire dungeon is full of relatively easy mobs for this portion of the game. This is a really great place to build your characters up if you've been doing a lot of running or generally avoiding fights. Level 45 is a good minimum goal by the time you're through with this place. Like the Sylph Cave, you'll want to always cast Float on each floor here as well. The Blood Eyes can cast Death on poor Cecil, so get used to him dying. Be sure to cast Float on him after reviving him if he dies. Belphegors cast Tornado which drops the target (poor, poor Cecil..) down to single digit health. Be sure to start off with Float. As you walk south Rydia will say that she recognizes this place and that it leads to the home of the Eidolons. After the cutscene, map out the little circular area then go east. Map out that one as well and go north. In this room you'll find a chest with a Phoenix Down inside. If you go into the lava area in the room there's a secret path in the northwest corner. Take it over to another room with an Ether inside. Go back to the first chest then go all the way south to the bottom of the map. There's a chest here with a Hi-Potion. Go west to the next area then north a few steps to ensure you've mapped all the way to the starting area. After that go west again and follow the path until you reach the next floor. You'll get a Soma Drop as you finish the map of the floor. =====B2===== *Mapping: Soma Drop *Encounters: **[[Summoner]] x1 ''NEW!'' **[[Thunder Dragon]] x2 ''NEW!'' **[[Fell Knight]] x1, [[Imp]] x2 ''NEW!'' **[[Fell Knight]] x2, [[Imp]] x1 **[[Belphegor]] x1, [[Blood Eye]] x1 *Treasure: **Cottage, Hi-Potion On the second basement you'll start seeing Summoners. As usual, they will summon a creature when attacked and alone. They can summon numerous things, including Nagarajas, Thunder Dragons, and my personal favorite, a Goblin (like the ones around Baron). Thunder Dragons have a moderately powerful single target Thunder spell. Nagarajas like to poison and will cast Silence on the entire party. You don't have to fight one here as they will appear later. You'll also fight Fell Knights and Imps. There really isn't anything special with either of these enemies but don't use magic on Imps or they will Silence you. Float then map out the starting area and go east. Go south at the intersection and follow the path to a chest with a Hi-Potion in it. Return to the intersection and go north. Take the west path and you'll pick up a Cottage. Go back and go east to make it to the exit to the third basement. You'll get a Soma Drop for mapping the floor. =====B3===== *Mapping: Soma Drop *Encounters: **[[Arachne]] x2 ''NEW!'' **[[Arachne]] x1 **[[Thunder Dragon]] x2 **[[Thunder Dragon]] x1 **[[Blood Eye]] x3 *Treasure: **Bestiary, Defender, Hi-Potion, Kiku-ichimonji, Phoenix Down, Poison Axe The third basement introduces the Arachnes. They like to use a Quake attack that won't hurt you because you'll be Floating anyway. Guess they picked the wrong dungeon to live in. These are good fights to get mp back with Pray or just to farm some easy exp. Cast Float, map out the starting area, and go west. Follow the path until you reach a chest with a Phoenix Down. Go west to get three chests with a Hi- Potion, Poison Axe, and a Kiku-ichimonji. Put the axe on Kain and replace Edge's Mage Masher with the katana. Go east into the unexplored portion of the map until you reach another chest containing a Bestiary. Continue past the chest to find a secret path. Take it north. Exit out in the next area to the west then go north. You'll come to a chest. Heal up and open it. It's a Defender, but it doesn't come without a fight. You'll have to fight two Fell Knights and an Imp. Take out the Imp first with physical attacks and then just turn on Auto-Battle to take out the Knights. Give this to Cecil. Go back to the unexplored portion of the map in the middle. The warp to the actual town is there, just be sure to map the area out first for your Soma Drop. *Inn: 1200 gil *[[Feymarch Weapon Shop]] *[[Feymarch Armor Shop]] *[[Feymarch Item Shop]] *Treasure: **11000 gil, Asura Summon, Bestiary x2, Dry Ether, Elixir, Leviathan Summon, **Phoenix Down, Rat Tail, Yoichi Arrows, Yoichi Bow We'll start by picking up the treasure on this floor. All of the chests are on the map. Just going counterclockwise from where you entered the floor you'll find: 6000 gil, 5000 gil, Rat Tail, Bestiary, and an Ether. Go back to the first chest you opened and north of it you'll see a diamond shaped mark on the floor. Step on it and you'll be dropped to a secret area. There are four chests here: Yoichi Arrows, Elixir, Yoichi Bow, and Dry Ether. Equip Rosa with the Yoichi Bow and Arrows. Step on the PINK diamond to go back up. The BLUE one will warp you completely out of this dungeon and make you sad. After warping back up, go to the top of the map and there's another pink diamond leading to the next floor down. If you enter the house to the west of the Inn/Item Shop, you'll find Whyt's house. There's a Bestiary and a Phoenix Down in the chests inside. You can talk to Whyt's family and see that his mother is sick. You can't really do anything about her at present though. There's also a Save Point in the house. You can use a Cottage here (it's cheaper than the Inn). Go to the Armor Shop and pick up an Aegis Shield for Cecil and a Luminous Robe for Rosa. In the Weapon Shop you'll want an Blitz Whip for Rydia. Don't actually put it on yet though, instead put on the Faerie Rod for now. The Item Shop sells some things you haven't been able to buy up until now, including Ethers. Save at the Save Point now. Enter the building south of Whyt's house. Go down both flights of stairs to find the King and Queen of the Eidolons, Leviathan and Asura. Leviathan won't talk to you right now but Asura will. She asks if you want her help. If you do, you have to prove your worth by fighting. When you're ready, choose Yes. =--Asura--= *HP: 21104 / XP: 84416 / Gil: 14000 *Absorb: Fire, Ice, Thunder, Water, Wind *Suggested Party Level: 43-44 =-= This fight is actually pretty easy. Asura will spam curing spells on herself. Because of this, you have no chance of winning unless you have a way to prevent her from doing so. Luckily you do, in the form of the Reflect spell. Once she cannot cure herself anymore, it's a simple process of just whittling away her health. Here's the plan. Rosa should put Reflect on Asura before you bother doing anything else. Have her Dualcast Reflect on Asura and Protect on your group. Afterwards she should focus on keeping Blink up on Cecil since he'll be taking all of the hits for the fight. Also Hasting Rydia and Rosa is a good idea. Rydia should use Dragon for damage. Kain should Cry. She has a very dangerous counterattack so you should rely mostly on Rydia's magic for damage because Dragon does crazy high damage. You can sneak in Jumps with Kain if Blink is up on Cecil and he's healthy, but attacking with Cecil and Edge isn't worth the lesser damage they do. Keep Cecil Defending so he doesn't take as much damage in the case that he's hit. 5 or 6 Dragons should end this fight. Afterwards, Rydia will be able to summon Asura. Go back up to Whyt's house, use another Cottage (or just use the Inn if you're low on them) and Save again. Go back down to their room and Leviathan will be willing to challenge you as well. =--Leviathan--= *HP: 30099 / XP: 150495 / Gil: 15000 *Weak: Thunder; Absorb: Ice, Water *Suggested Party Level: 44-45 =-= At the start of the fight he will use Tidal Wave, which will probably kill most of the party aside from Cecil and Rosa. Your first priority is getting Leviathan Slowed and getting everyone else back up, starting with Rydia. Leviathan's attack pattern is Tidal Wave -> Blizzara -> Blizzara -> Blizzaga -> Tidal Wave -> Tidal Wave and then repeats. When it's almost time for Tidal Wave, try to get everyone Defending. Hopefully with Shell up most will live regardless, but Defending will greatly increase the likelihood of them not dying, then have Rosa heal everyone back up. Note that he'll use it three times in a row, so be prepared. Of course if you're really fast at recovering from the initial Tidal Wave at the very start of the fight, you'll probably kill him before he gets to use another one. Here's the play-by-play for this fight.. Right as the fight starts (i.e. during the Tidal Wave animation) Cecil will use a Spider Silk on Leviathan and Rosa will Dualcast Raise on Rydia and Curaga on the party. On the next set of turns, Rydia casts Ramuh, Rosa Dualcasts Raise on Kain and Curaga on the group, and Cecil uses a Phoenix Down on Edge. Assuming you've timed it correctly, Edge should be alive before the Curaga goes off. Now that your whole party is up, Kain will Cry then Jump. Edge and Cecil will attack regularly. Rosa will cast Shell on the group, Haste Rydia, then heal. Rydia will summon Ramuh nonstop. You should take him down before he has a chance to use Tidal Wave a second time. If you aren't sure, go ahead and Defend shortly after Blizzaga goes off and then finish him off. If this strategy isn't working for you (Rosa/Everyone dies to Tidal Wave at the start, for example), then your party levels aren't high enough. As suggested in the walkthrough, you should be aiming for a minimum of level 45 for this fight. This strategy worked flawlessly for me with all characters at level 43-45 and only the initial Tidal Wave went off. After winning, you'll be able to summon Leviathan! You're done here now so go back to that secret room with the BLUE diamond and step on it to leave. Go back to the HP/MP pot and we have one more minor task to take care of before we get to the Sealed Cave. ====Underground Encounters==== =====Tomra Area===== *Encounters: **[[Gorgon]] x1, [[Medusa]] x1, [[Stone Golem]] x1 ''NEW!'' **[[Gloomwing]] x1, [[Hornworm]] x1, [[Blood Flower]] x1 ''NEW!'' **[[Alraune]] x1, [[Coeurl]] x2 ''NEW!'' **[[Naga]] x2 ''NEW!'' **[[Chimera Brain]] x2 ''NEW!'' **[[Gloomwing]] x2, [[Black Lizard]] x2 **[[Blood Flower]] x2 **[[Hornworm]] x6 **[[Green Dragon]] x1 ''RARE'' Land next to Tomra, cast Float on your party, give Rydia the Blitz Whip, and get into random encounters here. You'll run into some new enemies. The Alraune have a really nasty earthquake type attack. If you have Float on, it will miss you. It should be noted that Petrify will remove Float so you might have to recast it. Gorgons are just another generic Medusa type enemy. You'll also fight Gloomwings, Hornworms, Nagas, and Blood Flowers. Outside of a multihit Sap attack from the Blood Flowers, these enemies are nothing to worry about so just Auto-Battle them. For the Chimera Brain duo, Dualcast Berserk on them both then Slow them the next turn. They are going to hurt you a lot so heal asap. It's possible if they both use Blaze on their first turn that they will kill you before you can even do anything, so save often. You can skip the Chimera Brain as well because you'll fight them later. Last and certainly not least is the Green Dragon. Again, Dualcast Slow and Berserk on him first then try to get him Paralyzed with Hold or Rydia's whip. Remember at any time if your mp gets low or you get plagued by status ailments that you can go to the pot that recovers everyone at any time by flying to the cave west of the Dwarven Castle. Once you have defeated the Green Dragon, hop in your airship and fly over to the southeast continent. =====Kokkol Area===== *Encounters: **[[Yellow Dragon]] x1 ''NEW!'' ''RARE'' **[[Gorgon]] x1, [[Medusa]] x1, [[Stone Golem]] x1 **[[Gloomwing]] x1, [[Hornworm]] x1, [[Blood Flower]] x1 **[[Gloomwing]] x2, [[Black Lizard]] x2 **[[Alraune]] x1, [[Coeurl]] x2 There's a building here but there's not really a need to enter it yet. Land here and keep fighting enemies near it. The enemies are similar to those around Tomra except that instead of Green Dragons you'll run into their cousin the Yellow Dragon. Like the Green Dragons, they use the multihit Thunder attack. Fight them the same way. Before leaving Kokkol you'll want to have fought all of the following: Alraune, Gloomwing, Hornworms, Gorgon, Green Dragon, Yellow Dragon. We have one more stop to make and you'll find Blood Flowers there as well though you probably ran into them already. The Nagas and Chimera Brains will be fought later though if you want to make absolutely sure you get them go ahead and fight them both by Tomra. After you're happy, fly back up to the Sylph Cave continent in the northwest corner of the map. =====Sylph Cave Area===== *Encounters: **[[Hellflapper]] x3 ''NEW!'' **[[Caterpillar]] x6 ''NEW!'' **[[Blood Flower]] x2 **[[Blood Flower]] x1, [[Tunneler]] x2 **[[Malboro]] x2, [[Tunneler]] x1 You'll fight Hellflappers and Caterpillars here. Neither one is particularly difficult. Kill those and return to the hp/mp pot for health and then go upstairs to the fat chocobo to check your bestiary. You should have 1-118 and 120 (Yellow Dragon). 154-183 are boss fights so you should have those as well. Finally it's time to visit the Sealed Cave. It's slightly northwest of Tomra. ====Sealed Cave==== =====Entrance===== Walk up to the door and use Luca's Necklace to gain entry. Be sure to put Rydia's Chain Whip on now. Don't put the Blitz Whip on because several enemies here absorb Thunder damage. This place is a really great area to gain levels. The fights are all easy aside from Chimera Brains and give a lot of xp, so try to fight everything here that you can. =====B1===== *Mapping: Gaia Drum x3 *Encounters: **[[Nagaraja]] x2 ''NEW!'' **[[Vampire Bat]] x2 ''NEW!'' **[[Chimera Brain]] x1, [[Vampiress]] x1, [[Lesser Marilith]] x1 ''NEW!'' **[[Chimera Brain]] x2 *Treasure: **Bestiary, Ether x2, Hi-Potion, Kotetsu Vampire Bats are the next-gen bat, using the annoying Sap move repeatedly. It is wise to let Rosa Pray when you fight these alone to keep your mp up as you'll be going through it pretty fast here. Vampiress use a rather weak Thundara in addition to the Sap move. Lesser Mariliths do nothing but physical attack. These are another enemy where it's good to spam Pray to get your mp back if you kill the other enemies in the fight first. Nagarajas are just next gen Nagas. Chimera Brains have very painful multihit attacks so Berserk them if you're fighting more than one or just all out assault them first if you're only fighting one. Map out the starting area to the west and then go east. You'll soon climb down a rope. Go east to map out the dead end and then west and south. You'll see a door here. However, the doors in this place are special, they are Trap Doors, and they attack you when you try to open them. Trap Doors always begin every fight the same way. They pick a random target which they will Libra and then the next turn they use Ninth Dimension, which kills the target. However, since we have Cecil using Draw Attacks, he will always be the target. This is a good thing for two reasons. One, we know immediately who the target will be, which is important, and two Cecil is immune to Ninth Dimension because of the Aegis Shield. Now to maximize the exploit, have Rosa immediately cast Reflect on Cecil. This will reflect Ninth Dimension back on the wall and kill it. If you don't do it fast enough the spell will go off and then after a short period of time the wall will turn into another nasty enemy like a Yellow Dragon or a Chimera Brain. Try to kill it before it can. Enter the door and there are two chests inside containing a Kotetsu and an Ether. Leave the room and go directly west for a chest containing a Bestiary. Follow the path around and to the west. Approach the rope to climb it. Take a few steps west for mapping purposes then go east to map out the rest of the floor, including the area north of the door to the next floor. You'll get three Gaia Drums for mapping the floor. Kill the Trap Door and go to the next area. This area is already mapped out. There are two visible chests here. Open them for a Hi-Potion and an Ether. Both doors are of course guarded by Trap Doors. Both rooms are empty, but kill the doors anyway for the easy xp. Take the southeast exit now to reach B2. =====B2===== *Mapping: Red Fang x3 *Encounters: **[[Vampire Bat]] x1, [[Vampiress]] x1 **[[Vampire Bat]] x2 **[[Chimera Brain]] x1, [[Vampiress]] x1, [[Lesser Marilith]] x1 **[[Chimera Brain]] x2 *Treasure: **Bestiary, Black Cowl, Elixir, Ether, Fuma Shuriken, Light Curtain, Kotetsu, **Lustrous Sword, Phoenix Down Go south and down the west of the two ropes. There's a chest below with a Bestiary. Claim it then go back up the rope and go east to reach a chest with a Phoenix Down in it. Go north and you'll reach an area with several doors, all Trap Doors. These doors lead to (from right to left): an empty room; a room with a Lustrous Sword chest; a room with Fuma Shuriken, Elixir, and Holy Curtain chests; an empty room; a Save Point; and a room with Kotetsu and Black Cowl chests. Put the Black Cowl on Edge and be sure you've saved your game and used a Cottage if need be. Afterwards, take the path leading south to the door. Map out the large area by it for three Red Fangs. Fight the Trap Door and go to the next little area. It's already mapped out. There's an Ether in a chest here. Get it and move on. =====B3 North===== *Mapping: Blue Fang x3 *Encounters: **[[Vampire Bat]] x1, [[Vampiress]] x1 **[[Vampire Bat]] x2 **[[Lesser Marilith]] x2 **[[Lesser Marilith]] x1, [[Nagaraja]] x1 *Treasure: **Hi-Potion, Phoenix Down, Silent Bell The enemies here are incredibly easy so you can grind a bit here if your levels are low. You'll be in another already mapped out area. The two chests to the east contain a Hi-Potion and a Phoenix Down. Kill the Trap Door in the northwest of the room (it's an empty room) then go south to the next area. Go south and then east to reach a door. Kill the Trap Door here (the room is empty) then go north and east for another chest with a Silent Bell in it. Go west to map out the area for three Blue Fangs then go down the rope to B3 South. =====B3 South===== *Mapping: Blue Fang x2 *Encounters: **[[Vampire Bat]] x1, [[Vampiress]] x1 **[[Vampire Bat]] x2 **[[Lesser Marilith]] x2 **[[Lesser Marilith]] x1, [[Nagaraja]] x1 *Treasure: **Dry Ether, X-Potion Go east, kill the Trap Door and claim the two chests in the next little room: a Dry Ether and an X-Potion. Go back to the west, map out the big loop there for two Blue Fangs, then take the exit to the next area. There's a Save Point here. Heal, save and exit to the south. =====B4===== *Mapping: White Fang x3 *Encounters: **[[Vampire Bat]] x1, [[Vampiress]] x1 **[[Vampire Bat]] x2 **[[Lesser Marilith]] x2 **[[Lesser Marilith]] x1, [[Nagaraja]] x1 **[[Yellow Dragon]] x1 In the next area, just go east. It's a really large loop. Walk all the way around to map the outer loop then go back to the south and map out the middle area. You'll get three White Fangs for doing so. Head down the stairs to the next area. =====B5===== *Mapping: Megalixir *Encounters: **None Map out the loop around the entrance then go north. Map out the two dead ends on either side then approach the Trap Door. You'll get a Megalixir for mapping the floor. Kill the Trap Door to enter the Crystal Room. Walk up and pick up the crystal. You won't be able to Teleport out. Now would be a good time to put Rydia's Faerie Rod on and heal everyone up. As you walk out of the next room, there will be a huge earthquake. Something big is coming. It's the Demon Wall, and it's going to squish you if you can't kill it! =--Demon Wall--= *HP: 99999 / XP: 399996 / Gil: 0 *Suggested Party Level: 49-51 =-= This big wall has a lot of health and you don't really have a lot of time to kill it. You want to do as much damage as quickly as possible. To help, you'll want to Haste and Berserk your attackers so they attack quickly and for as much damage as they can. Rydia can nuke but it will counter magic with gradual petrification so you'll have to be careful with it. Here's the step by step guide for the fight. Edge and Cecil should go straight to attacking. Kain should use Cry and then just attack. Have Rosa start by Dualcasting Slow on Demon Wall and Haste on herself. This can cause it to counter with gradual petrification on her. Remove it with a Gold Needle with Rydia if it does. Afterwards have her Dualcast Haste and Berserk on first Kain (make sure he has already used Cry) then Cecil then Edge. She can Haste Rydia and Berserk herself if she can any mp left. Rydia should summon Leviathan. It should die well before it can squish you. After the wall dies, put Rydia's Chain Whip back on and start walking out. Be sure to Save at least at the first Save Point you pass in case something goes horribly wrong. You should be able to get enough mp to survive your way out just using Pray. As soon as you enter the last area before the exit (the small round area where you first used Luca's Necklace), unequip Kain. As you start to leave, you'll hear Golbez's voice booming down. He tells Kain he did a good job and to come back with the crystal now. Kain says he's fine, then he knocks down Cecil and takes the crystal. Now Golbez has all eight crystals and can make his way to the Moon. You'll have to find a way to stop him. For now, put Rydia's Blitz Whip on then leave the Sealed Cave and save your game. ===Journey to the Moon=== ====Dwarven Castle==== Return to the Dwarven Castle and King Giott. Your party explains to him that the crystal was taken. After a bit of talking they realize that Mysidia, and in particular the Mysidian Legend, has to be related to reaching the Moon. But if you're trapped down here, how can you get back up to the surface to Mysidia? Well none other than Cid has the answer to this problem. He installs a gigantic drill onto the front of the airship, once again collapsing in the process. He's okay though, but he probably won't be getting up again anytime soon. Leave the castle and hop into your renovated Falcon. Fly it up to the little mini volcano looking thing in the northeast corner and try to land. You'll instead rise out of the mountain and be back in the overworld. The game has basically told us that our future is in Mysidia, but let's go ahead and do some odds and ends first. ====Catching Up in the Overworld==== =====Mist===== *Treasure: **MP+50% Augment Go land at the Town of Mist and head inside. Enter the northwest building where the secret path in the fireplace is at. In the room you'll see sparklies. Pick them up to get the MP+50% Augment Ability. That's all for now. =====Eblan Cave===== *Treasure: **Inferno Augment Land the Falcon by the Enterprise on the Eblan continent. Pick up the Hovercraft and move it back to where you can use it to enter the Eblan Cave. Make your way to where Edge and Rubicante were fighting when you played through here. You'll see sparklies on the ground that contain the Inferno Augment Ability. Cast Teleport and ride back over to the Enterprise. =====Adamant Isle Grotto===== *Treasure: **Adamantite Pick up the Hovercraft and head to Mythril (midway between Fabul Castle and Mt. Ordeals if you forgot). Drop the Hovercraft then land the airship. Get in to the Hovercraft and ride it to the nearby cave. Walk straight north and you'll see a few tiny people here. Talk to the one in the middle and he'll ask if you have a tail for him. Present him the Rat Tail. He'll be pleased and as a reward he'll give you a piece of Adamantite. I'm sure this could come in handy! Hop back into the Enterprise. =====Fabul===== *Treasure: **Frying Pan We should really inform Yang's wife of his current condition as he's been gone a long time. Fly to Fabul Castle and enter. Go to Yang's Wife (third floor of the west tower). When you explain to her that he's unconscious in the underground she decides that won't do at all and gives you the Frypan of Love so that you can show her affection to him. Sounds like a real Foghorn Leghorn moment coming up. =====Troia===== *Treasure: **Gil Farmer Augment Fly east to make your way to Troia. Land and enter the town. Enter the Pub (middle building in the town) and talk to the person sitting right next to the door. You can buy a Member's Writ for 100000 gil. Go ahead and do so now, you should have way more than that at this point. You can sell all of Kain's Diamond armor while you're here and also Cecil's old Diamond Shield as well. You have a lot of weapons you don't really need, but you can just keep them and have Edge Throw them during fights that are more difficult. You should sell Rosa's old bows though. Now go talk to the person sitting in the northeast corner and present your Member's Writ to gain access to the downstairs area. Go into the big room with the thrones and approach the northeast corner of the room to open a door. Go east into the dressing room and you'll find sparklies on the ground that hold the Gil Farmer Augment ability. Since you paid for it, you might as well watch the show down here by talking to the man behind the counter. That's all there is to do here so go back out to the Enterprise. =====Baron Castle===== *Treasure: **Darkness Augment, Odin Summon Our next target is Baron. You'll want to Save now if you haven't before entering the castle. Visit Cecil's bed if you need to recover any health. Put the Faerie Rod on Rydia. Afterwards, make your way to the east tower and go down the stairs to the second basement. As you approach the throne, you'll see the real King of Baron. He claims that he can help you by letting you summon him in his current Eidolon form he took after death if you can defeat him. =--Odin--= *HP: 40001 / XP: 160004 / Gil: 16000 *Weak: Thunder *Suggested Party Level: 50-53 =-= Odin uses a very strong attack, Zantetsuken, on your entire party. You can tell when it's coming because he raises his sword above his head. You can live through this if you're defending. Here's the best approach to the fight. Cecil should be attacking full-time. Rosa should start by Dualcasting Slow on Odin and Blink on Cecil. After that she should focus on getting everyone Protected then Hasted. Rydia should use Ramuh or Thundaga. Edge should Steal. Odin has the Darkness Augment Ability that you can Steal. It's the only way in the game to get it, so if you miss it you'll want to reset and try again. Have him attack after you get it. Once Odin raises his sword, have everyone Defend on their next turn. You should have enough time. Recover from it and continue your assault. Keep Blink up on Cecil and this shouldn't be too hard. Remember to MAKE ABSOLUTELY SURE that you Stole Darkness from Odin before you save your game. This is an extremely powerful Augment and you don't want to miss it on any of your three playthroughs. After winning, Rydia will be able to Summon him. Huzzah. Put her whip back on and make your way out of the castle. ====Another Trip Underground==== =====Kokkol's Forge===== *Treasure: **Remedy, Soma Drop Fly south to Agart and go back to the Underground. Our first trip here will be to Kokkol's Forge, a place we haven't been to now. Go to the southeast continent (where you fought the Yellow Dragons) and you'll see a building here. Enter it now. On the first floor, walk around the outer area to the west side and you'll find a Remedy in the boxes. Head up the stairs. You'll find a Soma Drop in the bookshelf. Talk to the person laying on the bed now. He'll talk about how he wishes he had some Adamantite. Hey wait, WE have some Adamantite! Hand it to him and he'll perk right up. He asks for a sword to temper so you'll hand over the Mythgraven Blade. If you talk to him downstairs, he'll say that he needs some time to perfect the sword. Guess we'll come back later. =====Sylph Cave===== *Treasure: **Brace(*), Focus, Kick(*), Sylph Summon Now that we have a token of affection from Yang's wife, we should go and pay him a visit. Go to the Sylph Cave and make your way down to him. Remember to go south in B2 to make it to Yang, not north. When you reach Yang, whack him in the head with the Frying Pan. When he comes to, he tells you that he can't leave here quite yet. Since he can't help, the Sylphs offer to help in his place. Rydia learns to Summon Sylph. You'll also get Yang's Augment Abilities at this point. Assuming you're following the walkthrough you'll get all three. Go up the two sets of stairs to leave. =====Fabul===== *Treasure: **Knife Go back to the overworld again. We have one more stop to make before we continue with the main quest and I assume you already know where it is. Return to Fabul and give Yang's Wife her Frying Pan back. She'll give you a Knife for all of your troubles. You can't equip it, but it's the most powerful Throwing item in the game for Edge. Let's head to Mysidia now. ====Mysidia==== Before you enter the town, make absolutely sure that you've taken care of the above events. You can hold off on Odin if you can't currently beat him, but this is your only shot at getting Yang's Augment Abilities and the Knife. You DON'T want to miss those. As soon as you enter the town, the Elder will meet you and tell you to quickly come to his observatory. The Mysidian Legend will be repeated again. If you've caught on the meaning of it yet, the next events should slowly start becoming clear to you. The Elder tells everyone to pray, to believe in the Legend. A giant whirlpool forms in the "Dragon's Maw" of the Mysidian continent. Out from the whirlpool rises a giant craft unlike any airship you've seen before, the Lunar Whale. This is the craft that will get you to the Moon. You've found a way to go after the crystals! Once you board you can explore your new vessel. There are tubes in the middle that can be used to recover HP/MP for the party. If you go further south you'll see a robotic Fat Chocobo, but don't talk to him for now or your game could crash. You can use him later in the game if you'd like. If you want to pilot it like an airship there's a cube floating at the very front you can click on. Unlike normal airships when you land you won't disembark, you have to actually walk out the exits in the side to get out. If you want to go to the Moon, click on the crystal south of the navigation cube. Before going to the Moon, this is your ABSOLUTE LAST CHANCE to make sure you've gotten Yang's Augment Abilities and the Knife. ====Hummingway Abode==== *Treasure: **Level Lust Go ahead and map out the whole moon area. ''OPTIONAL:'' If you want to, you can return to Earth now and go to Kokkol's Forge and pick up the Excalibur sword for Cecil. This isn't necessary and this guide will cover picking up this sword a bit later, but if you are finding this area difficult, it could be helpful. If you look around the south of the map in the middle you'll see a little cave that's in a little circular area. Land inside the circular area and enter the cave. Inside you'll see a lot of Hummingways, which are Namingways that... you guessed it, hum. Over to the east you'll find one that sells items, you just have to talk to them until you find him. *[[Hummingway Abode Item Shop]] There isn't really anything else to do with gil anymore, so now's a good time to stock up. Go ahead and get a nice collection of Cottages and Remedies to help you out (at least 25 of each). You should also go ahead and pick up some Alarms as you'll find them to be very useful later. Pick up 30 of them. If you don't have many Phoenix Downs, grab a bunch of those as well, at least 50 total. I rarely use Potions but if you find them useful max out your Hi-Potions and maybe pick up some X-Potions as well. You don't really need Dry Ether or Elixirs right now. These are all just estimates, you don't have to buy this many now. This cave isn't going anywhere so you can always come back later. In the northeast room you should see sparklies on the ground. You'll get the Level Lust Augment here. As you might expect, Cecil is the most logical person to give this to so that you have access to it throughout your second playthrough. You'll want to replace his White Magic ability with this now. It might sound like a bad idea, but you rarely actually have Cecil curing during fights anyway so he can just cap off hp outside of battles. Worst case you can put Cura as Cecil's Auto Battle command and then just quickly turn AB on then back off when it's his turn but that probably isn't necessary. While you're at it, let's use a few more Augments we just got as well. Give Cecil Brace, Kick, and Focus. Give Rydia MP+50%. No need to equip any of them at the moment. That leaves Analyze, Gil Farmer, Inferno, and Darkness. Go ahead and hold on to those for now. Afterwards, jump back in the Lunar Whale and go north. You should quickly see a crystal palace building. That's our next goal, but you can't land right next to it, you have to walk through the Lunar Paths. To the west of the castle you'll see an elevated area with a staircase leading down. That's where you need to land. ====Lunar Tunnel==== =====Surface===== *Encounters: **[[Prokaryote]] x2, [[Eukaryote]] x1 ''NEW!'' **[[Eukaryote]] x1, [[Lunar Virus]] x1, [[Dark Grenade]] x1 ''NEW!'' **[[Lunar Virus]] x2, [[Black Flan]] x1 ''NEW!'' **[[Abyss Worm]] x1 ''NEW!'' ''RARE'' **[[Black Flan]] x4, [[Dark Grenade]] x2 **[[Black Flan]] x1, [[Purple Bavarois]] x1, [[White Mousse]] x1 **[[Dark Grenade]] x2, [[Balloon]] x2 **[[Lunar Virus]] x6 Let's start by going over the new enemies that will appear on the surface and in the Tunnel. You'll fight Black Flans with Purple Bavarois and White Mousse or with Dark Grenades, which are just the next evolution of bombs. Dragon will wipe out the whole fight easily in either case. You'll also fight Prokaryotes and Eukaryotes. Dragon does wonders against these as well. Lunar Virus... Dragon as well. Just keep Praying with Rosa for mp and you're good to go. Abyss Worm is the rare fight here. Stop, Break, and Tornado all work on it so any way is a quick way to take it down. Burn one of your Sirens to get into this encounter. Anyway, head south down the stairs and west to enter the first tunnel. =====Lunar Tunnel West===== *Mapping: Siren x3 *Encounters: **[[Prokaryote]] x2, [[Eukaryote]] x1 **[[Black Flan]] x4 **[[Black Flan]] x2, [[Dark Grenade]] x2 **[[Black Flan]] x1, [[Purple Bavarois]] x1, [[White Mousse]] x1 **[[Abyss Worm]] x1 ''RARE'' *Treasure: **Golden Apple, Lunar Curtain, Stardust Go north from the entrance then east when the path forks. There's a chest here with a Golden Apple in it, which is guarded by two Prokaryotes and a Eukaryote. Map out the area by the chest then go west. Go east when you can. You'll find two chests there with a Lunar Curtain and a Stardust. Go west from the chests to exit. You'll get three Sirens when you leave for completing the map. =====Surface===== Go east as far as you can and then go south. You'll come to another cave here. Save if you want then head inside. =====Lunar Tunnel East===== *Mapping: Siren x3 *Encounters: **[[Prokaryote]] x2, [[Eukaryote]] x1 **[[Prokaryote]] x1, [[Eukaryote]] x2 **[[Dark Grenade]] x2, [[Eukaryote]] x1 **[[Dark Grenade]] x2, [[Balloon]] x2 **[[Abyss Worm]] x1 ''RARE'' Walk south from the entrance to map the dead end then go west and south. Just follow the path to the end, getting three more Sirens and zoning back out to the surface. =====Surface===== Go west to the crystal palace. Pop a Siren to fight an Abyss Worm if you haven't yet then save and head inside. =====Crystal Palace===== Heal everyone with Cure spells then go east and step on the square tile to recover your mp. Go to the middle area and a strange old man named Fusoya will appear. ''*****MASSIVE SPOILERS AHEAD: DO NOT READ UNTIL IN CONTROL OF A CHARACTER AGAIN*****'' He tells you of the Lunarians and about a man named Zemus whom is leading Golbez and how he plans to use the crystals to summon the Giant of Babil using the Tower of Babil as a beacon. Fusoya also mentions his brother Kluya who designed the Lunar Whale to travel to Earth. He taught people about airships and other magical things, like the Devil's Road. Then he eventually fell in love with a woman and had two sons. One of them was... Cecil. Cecil realizes that the light of Mount Ordeals was actually Kluya. Mysteries are beginning to unravel now. Fusoya can neutralize the barrier around Babil, and travels with you. Switch Edge and Fusoya's positions, give Fusoya the Inferno and Analyze Augments you've been holding on to, and make your way back to the Lunar Whale. Heal up on the Lunar Whale and access the cube so you can move (be sure not to click the crystal yet). On the east side of the map there's a donut shaped area. Land at the top of the outer ring, recover in the whale, and walk to the cave entrance. ====Lair of the Father==== =====B1===== *Mapping: Golden Apple x1 *Encounters: **[[Dark Sage]] x1, [[Moonmaiden]] x2 ''NEW!'' **[[Dark Sage]] x1, [[Moonmaiden]] x1 **[[Dark Sage]] x3 **[[Dark Sage]] x1 *Treasure: **Genji Gloves, Genji Shield The enemies in this place are pretty tough. The Dark Sages will use tier 3 nukes on you. They are strong to all spell types except Earth damage and have a lot of health. Berserk and Silence won't work, but Toad will. You can also opt to have Edge use the Mage Masher but generally I find that you can get Toad on them before they can do too much harm. When you have to fight three at once it's usually just better to run. You can get away before any of them take action. Moonmaidens don't pose much of a threat aside from a counterattack. Try to Steal from them, they have Artemis Arrows you can put on Rosa. Let Fusoya use Bless as often as he can to keep mp high. Head south from the entrance until you reach a chest with Genji Gloves inside. Put them on Cecil. Return north then go east. When the path starts to go south, there's a secret path in the little apparent dead end to the north. You'll come out at a chest with a Genji Shield in it. I wouldn't equip it though. Go back to the main path and follow it. It loops around the exit so map that all out for a Golden Apple then go to the next basement. If you've taken a beating, you might want to go out and rest in the Lunar Whale. The next two floors are pretty difficult so you'll want to be as prepared as possible. =====B2===== *Mapping: Golden Apple x1 *Encounters: **[[Armored Fiend]] x1 ''NEW!'' **[[Bone Dragon]] x1 ''NEW!'' **[[Behemoth]] x1 ''NEW!'' (Forced Encounter) **[[Dark Sage]] x3 **[[Dark Sage]] x1, [[Moonmaiden]] x2 *Treasure: **Genji Armor, Genji Helm Bone Dragons will counter anything Fire-based with Flame, which hits everyone. Just physically attack them and put Blink on Cecil to help reduce damage. Hold and Stop both work as well. Armored Fiends can all but wipe you out with Flamethrower. You would be wise to run from them. You'll fight these later so don't feel like you need to get them now. We'll discuss Behemoths shortly. Map the starting area and go west. Once the path starts going north and narrowing you'll find Genji Armor in a chest. I'd recommend giving that to Edge to raise his magic defense though it greatly drops his evasion. Luckily he rarely gets physically attacked. Go to the east to get a Genji Helm which you can also give to Edge. Before going north up the very thin path you want to heal up because you're about to fight a rather nasty forced fight with a Behemoth. Behemoths are foul creatures. They will counterattack about half of the time they are hit. They counter physical attacks with a physical counterattack and counter magic attacks with Maelstrom, which casts Tornado on everyone. Obviously we don't want that happening so sticking to physical attacks is your best option. Before attacking, have Rosa Dualcast Blink on Cecil and Edge both. Have Fusoya and Rosa get them both Hasted. Between Rosa and Fusoya you should be able to keep Blink on them both and heal any damage they might accidentally take. Cecil and Edge attack normally or Cecil defends if Blink is down and no mage is readily available to put it back up. Try to get Bless up with Fusoya if you can. Rydia can summon Titan for damage because he won't counter Summon magic. Continue north afterwards to reach the door to the next basement and to get another Golden Apple for completing the map. And in case you're curious, once you've defeated the Behemoth, he won't come back, in case you need to go out and recover/save. =====B3===== *Mapping: Golden Apple *Encounters: **[[Gold Dragon]] x1, [[Silver Dragon]] x1 ''NEW!'' **[[Behemoth]] x1 (Forced Encounter x2) **[[Armored Fiend]] x1 **[[Bone Dragon]] x1 **[[Dark Sage]] x1 Here you'll face Gold Dragons and Silver Dragons. The Gold Dragons will counter physical attacks. However, both of these dragons are weak to Stop. Have Rydia and Fusoya cast Stop on them and then just beat them down as fast as you can, focusing on the Gold Dragon first. Like other enemies here, you'll encounter plenty of them later so you don't need to fight them now. Map out the big starting area first. As you can probably guess, there's another Behemoth encounter on the tiny path leading south. Get your hp and mp back up after the fight because once the path starts going directly north you'll have to fight yet another Behemoth. At this point I would highly suggest for you to Teleport out, recover in the Whale, SAVE, and make your way back here. Again, the forced Behemoth encounters are one time only, so you won't have to fight them again on the way back and this dungeon is pretty short. If you're confident however you can go ahead and take on the boss. Whichever way you choose, map the final bit of the area for another Golden Apple then approach the person standing on the altar. He will see that you managed to convince Leviathan to aid you, but are you strong enough to defeat Bahamut? =--Bahamut--= *HP: 45100 / XP: 180400 / Gil: 17000 *Strong: All *Recommended Party Level: 55-57 =-= Bahamut's basic attack pattern is to count down from 5 to 1 and then use Mega Flare. Start with Rosa Dualcasting Slow on Bahamut then Haste on Rydia. This will cause Bahamut to put up Reflect on himself, which is no big deal. Have Fusoya cast Haste on Cecil. Rydia should start casting Leviathan. Edge and Cecil should attack. Next round Rosa will Dualcast Haste on herself and Edge and Fusoya will cast Shell on the group. After that, everyone can attack (if you got Artemis Arrows then Rosa will probably outdamage everyone else!) and Rydia will use Leviathan. Fusoya is generally useless, just have him put up Bless then Defend. Once Bahamut gets down to 1 on his countdown, try to have everyone Defend. Bahamut will then put up Reflect on himself if it isn't up yet and bounce Mega Flare off himself and onto your party. It's going to hurt but if you are Defending then most of your group should survive. Recover and get back to attacking, he should almost be dead at this point if you didn't kill him even before Mega Flare went off. After you win you'll get the ability to summon Bahamut! Teleport out if you got the map completion then recover in the Whale, save your game, then prepare to go back to Earth for a giant encounter. When you're ready, talk to the crystal to return to Earth. ===The Fate of the World=== ====The Giant of Babil==== When you arrive back on Earth, you'll go straight to the Tower of Babil. You arrive just in time to see the Giant emerge from the tower and immediately begin to wreck the nearby area. Fortunately for you, it looks like you won't be fighting alone. Several airships and tanks will arrive and join the fight, piloted by Giott and his dwarves, Yang and the Sylphs, Cid and his engineers, the Elder with Palom and Porom (whom he cured from their stone status), and Edward and the Troians. All of your friends have come to wage war on the Giant. You plan to have them distract it while you disable it. Cid flies you up to the mouth of the giant where Fusoya disables the field protecting it and allows you access. Remember that this is a ONE-TIME ONLY DUNGEON, so you have to map out everything and fight everything here BEFORE you finish the dungeon. =====Mouth===== *Encounters: **[[Searcher]] x1 ''NEW!'' **[[Beam Cannon]] x2, [[Centaurion]] x1 ''NEW!'' **[[Beam Cannon]] x1, [[Clockwork Soldier]] x2 ''NEW!'' **[[Centaurion]] x2 You'll land in the mouth of the giant. On this floor you can fight Searchers, Centaurions, Clockwork Soldiers, and Beam Cannons. Searchers will summon help when you hit them. They will also counter every attack with Beam if they currently have help out. They can be Stopped though and killed before they can summon. Iron Cavalry and Mecha Soldiers are pretty generic grunts. Beam Cannons use a very strong Beam attack. Everything here is weak to Stop. As you'll note, the enemies here are all robotic, so Thunder spells (and Rydia's Blitz Whip) will actually do pretty good damage here as well. The mouth floor is really short, just go north to the stairs and take them down to the next floor. =====Neck===== *Mapping: X-Potion x3 *Encounters: **[[Searcher]] x1 **[[Beam Cannon]] x2, [[Centaurion]] x1 **[[Beam Cannon]] x1, [[Clockwork Soldier]] x2 **[[Centaurion]] x2 Just walk south a few steps to map it out for three X-Potions then go down to the next floor. =====Chest===== *Mapping: Remedy x5 *Encounters: **[[Searcher]] x1 **[[Beam Cannon]] x2, [[Centaurion]] x1 **[[Beam Cannon]] x1, [[Clockwork Soldier]] x2 **[[Centaurion]] x2 *Treasure: **Ether, Fuma Shuriken, Hi-Potion, Siren, Yoichi Arrows Follow the path around to a chest containing a Fuma Shuriken. Continue west from the chest and follow the path as it loops around. You'll come to another chest containing a Hi-Potion and just down from it another one containing an Ether. Keep going past the chest all the way north to a chest with Yoichi Arrows in it. From there go west at the fork and south to a chest with a Siren in it. Go north to reach the teleporter to the next floor and obtain five Remedies from mapping the floor. =====Stomach===== *Mapping: Dry Ether x1 *Encounters: **[[Searcher]] x1 **[[Beam Cannon]] x2, [[Centaurion]] x1 **[[Beam Cannon]] x1, [[Clockwork Soldier]] x2 **[[Centaurion]] x2 *Treasure: **Silver Apple, Soma Drop Map out the starting area and take the westernmost path to reach a chest with a Silver Apple in it. Next take the easternmost path to reach another chest with a Soma Drop. Finally, take the middle path and follow it all the way to the teleport. You'll get a Dry Ether for mapping the floor. =====Inner Passage===== *Mapping: Elixir x1 *Encounters: **[[Armor Construct]] x1 ''NEW!'' **[[Clockwork Dragon]] x2 ''NEW!'' **[[Clockwork Dragon]] x1 **[[Beam Cannon]] x2, [[Centaurion]] x1 **[[Beam Cannon]] x1, [[Centaurion]] x1, [[Clockwork Soldier]] x1 *Treasure: **Elixir This floor introduces the Armor Construct and the Clockwork Dragon. Stop will work on the Clockwork Dragons, but not on the Armor Construct. For the Armor Construct, have Rydia and Fusoya both use Thundaga, Cecil and Edge attack, and Rosa keep everyone alive. Follow the path south and east. Go north when you can to find a chest with an Elixir in it. Afterwards follow the chest to the Save Point. Save and then use a Siren to fight an Armor Construct if you haven't fought one. Equip Rydia with MP+50% in place of Black Magic for now, use a Cottage afterwards and save again. The Namingway lookalike by the Save Point sells some things you probably don't need... | Potion | 30g | | Hi-Potion | 150g | | Phoenix Down | 100g | | Cottage | 500g | | Shuriken | 650g | | Bomb Crank | 1200g | | Heavenly Wrath | 1200g | | Arctic Wind | 1200g | Continue onward to map out the floor for an Elixir. Once you're certain you've fought everything in the area, take the teleporter to the next area. =====Inner Stair===== Put Rydia's Faerie Rod on now. As you approach the middle area, you'll run into familiar foes, Golbez's Four Elemental Archfiends. They've been revived by Zemus to put a stop to you. As usual, Rubicante will heal you to max before the fight starts. This is pretty easy as long as you remember the basic boss strategies. =--Elemental Archfiends--= *HP: 100000 (25000 each) / XP: 100000 / Gil: 0 *Weak: Varies *Suggested Party Level: 56-58 =-= You'll start off against Scarmiglione. Since he is the weakest, it's a good idea to get your buffs in on him first. Rosa should Dualcast Protect and Shell while Fusoya uses Haste on Rydia. Cecil should defend while Edge and Rydia standby with full ATB gauges. If Cecil gets Blinded, just have him use Eye Drops on himself. Wait until Rosa and Fusoya's turns are up again then have Edge use an Elixir on Scarmiglione and have both Rosa and Fusoya cast Curaja on him. He should die at this point. Next up is Cagnazzo. Like before you'll want to keep him from using Tsunami on you. Keep Fusoya on Thunder duty to keep the water down. Have Cecil and Edge attack, Rosa casts Slow on Cagnazzo then heals, and Rydia uses Ramuh for damage. It's possible that he'll cast Slow on all of your people. Try to get it off as quickly as you can with Rosa. He can counter physical attacks with Hold and magical attacks with Silence. After he goes down you'll face Barbariccia. Without Kain you have no way to stop her spinning form, which means she will use Maelstrom on you, bringing everyone's health down to single digits. You need to keep Rosa or Fusoya ready at all times to counter this when she's in spinning form. You also cannot physically attack her in that form so you'll have to rely on Rydia's magic. Basically, get Slow on her and attack as much as you can before she changes forms. Afterwards keep Fusoya and Rosa ready and have Rydia summon Bahamut. It shouldn't take more than a few Bahamuts to take her down. Finally we face Rubicante again. Like before, keep Edge ready to Steal at any given moment when the mantle opens. Have Rydia summon Titan. Rosa should cast Slow on Rubicante and then both her and Fusoya are on healing detail. Cecil can attack but he countersattacks with Firaga on everyone so be careful. He'll counter your Titan spells by casting Blizzara on himself, which only heals him for about 800-900 so you'll outdamage him by far with Titan. Keep an eye on mp, use Pray or an Ether to ensure Rydia doesn't run out. Easy. Go back to the Save Point, use a Cottage and save. There's only one more boss left, and after you defeat it you'll be leaving this place. This is your last chance to make sure you took care of the Bestiary. Go back and past where you fought the fiends and teleport to the next floor. Before moving any further, unequip Fusoya and ensure that he has two Augments. Also, swap out Edge's Steal command for Throw. Then approach the CPU of the giant and prepare to take it out. =--Defense Node--= *HP: 11000 / XP: 0 / Gil: 0 *Absorb: All but Earth / Strong: Earth =-= =--Attack Node--= *HP: 11000 / XP: 0 / Gil: 0 *Strong: Earth =-= =--CPU--= *HP: 22000 / XP: 220000 / Gil: 20000 *Weak: Thunder *Suggested Party Level: 56-58 =-= The key to winning this fight is to know how the three parts of the CPU operate. As the names suggest, the Attack Node will attack you. It has incredibly strong attacks that can easily kill someone in one hit. You need to defeat this one first. The Defense Node heals, but the heals are pretty weak. The CPU doesn't really do anything unless it's the last one alive, then it will start destroying everyone. Thus the killing order is Attack -> CPU -> Defense, contrary to Fusoya's incredibly bad advice. The problem with this fight is that the order that the systems take action is essentially random. Considering the laser from the Attack Node is going to kill everyone in one-two hits, you have to hope that it doesn't decide to start off by using it over and over. Once the Attack Node goes down though, the rest of the fight is easy. If you get unlucky, just reload and try again. Have Cecil attack and Edge Throw a Fuma Shuriken then attack the Attack Node (it's the one on the left), Rosa should wait until the Attack Node's laser goes off if it does and then immediately help Raise/recover everyone. Rydia should summon Ramuh and Fusoya can use Bless. If Fusoya dies to the laser, just leave him dead. After the Attack Node dies, keep summoning Ramuh and have Cecil, Rosa and Edge change their focus to the CPU. It's very strong to physical attacks so Edge will be better off using Blitz. You'll outdamage the cures from the Defense Node, especially if you get everyone Hasted. Once the CPU goes down, just have everyone attack the Defense Node until it dies. You might want to kill off Fusoya before ending the fight at this point if he's still alive. ''*****MASSIVE SPOILERS AHEAD: DO NOT READ UNTIL IN CONTROL OF A CHARACTER AGAIN*****'' After the CPU is down, in walks Golbez. Fusoya asks him to think about himself and who he is, to open his eyes to the truth. He then casts a spell which awakens Golbez and asks him who his father is. Golbez remembers his father... Kluya. That would mean that Cecil and Golbez are brothers! Zemus was able to manipulate the lunar blood within Golbez because of his past evil of abandoning Cecil. We're then treated to a cutscene from the past, where Kluya and his wife Cecilia are celebrating the birth of their son Theodor, a name she chooses because it means "a gift of the gods". The scene skips forward, with a young Theodor waking up and getting out of bed. We take over control at this point. You can talk to Cecilia if you want to, she says that his dad is outside right now and to go back to bed. Leave the house and make your way east. The townspeople will talk about how great Kluya's gifts of magic are but will be worried that they could be misused. You'll see Kluya at the edge of a lake. Theodor asks his father why he seems to like the Moons so much, but he says that will have to wait until Theodor is ready. Theodor tries to boast that he's ready now but Kluya asks if he's even mastered the Cure spell yet and he has to admit that he hasn't. Kluya sends him back to bed. Return to the house and Cecilia's on the floor. Theodor asks what is wrong and she says not to worry, she just needs to be more careful now because she's carrying his younger sibling now. He's excited about the news of a sibling and happily returns to bed. In the next scene Kluya is lying on the ground outside. The people gathered around him comment that he was attacked by the magic that he taught others but didn't even fight back. Kluya ponders whether he was right or wrong to share his gifts with the people and Theodor assures him that he wasn't wrong. Kluya thanks him and then passes away. Theodor tries to cast Cure on him but can't. In the next scene we see the delivery of the baby, a baby boy. After the baby is born, Cecilia passes on, dying from the difficult delivery. Theodor is alone with the baby and hears a voice telling him that the baby stole his mother and father away from him and that he is worthless for allowing it to happen. The voice tells him that he isn't worthy of his name and that he shall now be called "Golbez". The baby is abandoned beside a tree and found by two Baron guards and the King of Baron. He feels that the baby resembles Cecilia, who was forced to flee from Baron, and thus calls him Cecil. Back in the present, Golbez says that he knows Cecil can never forgive him for abandoning him in the forest to die, and that he is going to go after Zemus himself. Fusoya requests to come with him as well. As they walk off, the rest of the group encourages Cecil, telling him that Golbez is really his brother and none of this was his own doing. The giant starts to collapse, and Cecil doesn't seem to be in any hurry to move. No one knows how they are supposed to escape, that is until they hear a shout in the distance from none other than Kain. He offers to lead them to safety. They all follow him and the giant topples over. Afterwards, Edge says they can't trust him but Rosa interferes. Like Golbez, none of this was his fault, right? We see another cutscene, shedding more light on the Rosa/Kain/Cecil triangle. A young Kain runs into Cecil for the first time and tells him that he is Kain, the son of Richard Highwind, the Commander of the Dragoons. Cecil gives a succinct hello which Kain considers rude, then he asks Cecil if he just thinks he's special because the King looks after him. He taunts Cecil, who continues to defend himself. Young Rosa enters the scene and tells Kain to stop, that Baron citizens don't fight without cause. Kain tries to blame Cecil for starting it but Rosa reminds him that Dragoons don't need to find excuses for their actions. Cecil steps forward and says that he started it. Rosa admires his honesty and lets Kain off the hook. Back in the present she explains to him that even Golbez was under Zemus's control and that Golbez and Cecil are brothers. Kain wants to come with Cecil, as does Edge. Cecil tells Rosa and Rydia to stay here where it's safe. They are both furious and run off. You're stuck in the Lunar Whale now, so go ahead and talk to the crystal to go back to the Moon. When you get there you're forced to land. As the trio approaches the exit, Rosa is standing there. She questions Cecil's decision that she can't come, saying she's earned her place. They decide to let her come. Then out pops Rydia, she had no plans on being left behind either of course. Now that your group is all together and happy again, let's go back to Earth to take care of a few loose ends. Talk to the crystal again to return to Earth then land beside the Falcon on the Eblan continent. Swap Kain and Edge's places in the lineup and make the following Augment changes: swap Edge's Throw back out for Steal, swap Rydia's MP+50% back out for Black Magic and put her whip back on, and put Cry back on Kain. Save your game now, it's been a while. ====Final Errands==== =====Baron Castle===== *Treasure: **HP+50% Augment Get into the Falcon since it's a bit more maneuverable and then make your way to Baron and enter the castle. Make your way towards Cecil's tower (the west one, if your memory isn't holding up) but don't enter it. Instead enter the door beside it. Go up the stairs in the room to reach the roof. There's a soldier walking around up here who gives you the HP+50% Augment Ability. =====Kokkol's Forge===== *Treasure: **Excalibur Head to Agart to go underground. Go to Kokkol's Forge first (southeast corner of the map), assuming that you did not already come here earlier as optionally suggested. The first thing you'll notice is that the Dwarf by the entrance has set up an Item Shop. *[[Kokkol's Forge Item Shop]] Talk to Kokkol now and he'll give you the tempered sword, the Excalibur! Put it on right away for Cecil. Leave here and fly back to the Passage of the Eilodons island. That is our next stop. =====Feymarch===== *Treasure: **Piercing Magic Make your way down to the Feymarch and enter Whyt's house. Talk to Whyt's mother on the bed. She thanks Rydia for taking care of Whyt. After a bit of talking she gives you the Piercing Magic Augment Ability. Go back to the secret room and exit to the underground map. Now that we have our final party again and several Augment Abilities laying around, let's figure out what to do with them. Assuming you've been following the walkthrough and doing what I suggest, you should have the following Augment Abilities sitting in your inventory: HP+50%, Gil Farmer, Darkness, Piercing Magic. I highly suggest doing the following.. Kain: Darkness; Rosa: HP+50%, Reflect Pierce. Keep Gil Farmer so that you can use it on your next playthrough to give to Edward at the start along with your second copy of Auto Potion so you can get all of his Augments. Darkness adds huge damage potential to Kain's Jumps. Giving Rosa more health is a good move since she's your healer. Piercing Magic is great for Rosa because it means you can put Reflect on your party members and still have her cure them. After doling out all of these abilities, let's actually put some of them on. Equip Kain with Darkness. Replace Rosa's White Magic command with HP+50%. If you ever just want to cast the equivalent of one spell, just select Cure for the second one. For Rydia you can either replace Attack with MP+50% then use Auto Battle to attack with her or you can replace Summon Magic with it, putting your preferred summon of choice as her Auto Battle command to use it in battle. I would suggest replacing Attack since her attacks are generally weak anyway unless it's something you'd be Auto Battling anyway. Cecil has a few options to him now. My suggestion for Cecil for the time being is to replace Attack with Kick. Be sure to put Kick at the top of your command list. Then, whenever he Counters, he will Counter with Kick instead of Attack. This is really helpful in finishing fights quickly. You can have him attack regularly by turning on Auto Battle. =====Crystal Palace===== Go back to the Lunar Whale and head to the Moon. Make your way back to the Crystal Palace going through the Lunar Paths. Save outside and enter. Don't forget to heal at the healing squares when you enter. As you walk forward, you'll see one to three sparklies depending on how many you gave Fusoya. You'll get Psychic Wave regardless, Target All if you gave him at least one DA, and Phoenix if you gave him at two or more (which you should have). Phoenix is probably the most useful AUGMENTin the entire game. Basically, when that character dies, they will expend all of their mp to revive everyone else based off of the percentage of their mp they consumed. If the person who dies has their full mp, everyone else is revived with full health. Now who do we have in our party that has mp they never use and is really good at surviving because he can be off the screen for long periods of time? Correct, you want to give this ability to Kain. Replace his Attack command. Like others, you can turn on Auto Battle if you need him to attack regularly. Omnicasting is great for Rosa. You can use Haste, Reflect, Raise, Arise, and other spells on everyone at once. No brainer there. Replace her attack command with Omnicasting. Bless can really go to anyone. I gave it to Edge because he's fast enough to get it on quickly and then get back to attacking when you need it. Replace Steal with Bless. You'll probably want to go ahead and Save again afterwards in case you die so you don't have to bother doing this again. Take the stairs behind the crystal podium and you'll enter another crystal room. The eight crystals are all here. You can talk to them if you choose. When you're ready to enter the final dungeon, step on the square in the center of the room. ====Lunar Subterrane==== Just as a note, this is a very difficult dungeon to play through and the first Save Point is very far in. At any time if your reserves are getting low, it's in your best interest to Teleport out and recover inside the Crystal Palace and save your game. Dying and having to replay everything you did is a lot worse than having to take a little time walking back through the dungeon to get back to where you were. =====B1===== *Encounters: **[[Dark Sage]] x3 **[[Dark Sage]] x1, [[Moonmaiden]] x2 **[[Dark Sage]] x1, [[Moonmaiden]] x1 **[[Dark Sage]] x1 *Treasure: **Black Garb You'll encounter Dark Sages and Moonmaidenes again. As a reminder, use Toad on Dark Sages to keep them from casting and beware of the rather strong counterattacks from Moonmaidenes. Go north up the stairs and then to the east almost directly across from the starting area there's a hidden path. Follow it north and exit to another part of the map. Follow the path as it heads west and south to a chest. Heal up and open it for Black Garb guarded by an Armored Construct. Put this on Edge now. Map out the area behind the chest then make your way back to the entrance. On the west side there's a secret path directly across from the one you just used. It leads to a teleporter to the opposite side of the map which leads to stairs taking you to B2. =====B2===== *Encounters: **[[Blue Dragon]] x2 ''NEW!'' **[[Blue Dragon]] x1 **[[Gold Dragon]] x1, [[Silver Dragon]] x1 **[[Armored Fiend]] x1 **[[Bone Dragon]] x1 *Treasure: **Sage's Staff Skull Dragons, Gold/Silver Dragons, and Armored Fiends reappear here. As a refresher, Stop works well on the Gold/Silver Dragon pairs and Bone Dragons will counter Fire attacks with a multihit Fire attack and are also weak to Stop. Armored Fiends have very strong multihit with Flamethrower and also their beam attack. Cast Slow on him and use all of the Thunder attacks that you can. You'll also fight Blue Dragons here. These have a very strong multihit attack that will quickly wear you down if you let it. Have Rosa Dualcast Berserk on the dragon and Blink on Cecil. Once it is Berserked try to get it Stopped by Rydia. Kain should Cry then attack. Have Rosa keep Cecil cured and keep Blink up on him if the dragon isn't Stopped or otherwise just attack. Edge, Rydia, and Cecil can all just attack. Map out the starting area and go north. There's a chest here with a Sage's Staff that's guarded by a Dark Sage and two Moonmaidenes. Continue onward to the teleporter that takes you over to the other side of the screen. Head south, mapping the two small dead ends on the west side of the path. Take the stairs to B3. =====B3===== *Encounters: **[[Dark Sage]] x3 **[[Dark Sage]] x1, [[Moonmaiden]] x2 **[[Dark Sage]] x1, [[Moonmaiden]] x1 **[[Dark Sage]] x1 *Treasure: **Murasame On the third basement, map out the starting area and go north. In the small room at the end you'll see a platform. Before clicking on it we need to prepare a bit. Unequip Cecil's Excalibur and replace it with the Defender. Also replace Kick with Attack in his abilities. Give Rydia the Faerie Rod as well. You also need to cast Float on your party at this point as well. Now click the platform to see a katana floating. Of course, you can't just take the katana without a fight. =--White Dragon--= *HP: 33033 / XP: 132132 / Gil: 21000 *Absorb: All but Earth / Strong: Earth *Suggested Party Level: 60+ =-= The White Dragon has an annoying habit of counterattacking everything you do. He counters attacks with Slow and counters magic with various different magical attacks. He also uses Maelstrom every sixth attack or so. To start, have Kain use Cry and have Rosa Dualcast Blink on Cecil and Slow on White Dragon. Rydia should repeatedly cast Bahamut. Summons are countered by Quake but you're Levitating so it will miss. Edge can use Bless and Rosa can Pray when you are absolutely sure it's safe. After this, just wait it out. Haste Rydia and keep Blink on Cecil and keep him healed. If Maelstrom goes off, it doesn't really matter as long as Blink stays on Cecil. As Rydia is casting the third Bahamut, you can launch your attacks with your characters as Slow will not really matter anymore at this point. Once the third Bahamut goes off, the fight should end. Your reward is the Murasame katana. Equip this on Edge then cast Teleport, replace Cecil's Excalibur and Kick Augment and Rydia's whip, save, recover on the recovery squares, and enter the Lunar Subterrane again. =====B1===== *Mapping: Hi-Potion x10 Back on the first basement, map out the loop around the entrance then go south to the stairs to B2. You'll get 10 Hi-Potions for mapping out the floor. =====B2===== *Mapping: Ether x5 *Treasure: **Dragon Shield, Flame Whip On the second basement, follow the path to the end and there's a secret path. When you're roughly aligned with the bottom of the area you mapped out earlier, you can go west and loop around to reach a chest containing the Flame Whip. This is an upgrade for Rydia's whip but keep in mind that if you attack a Bone Dragon with this it will counter with a multihit fire attack so if you equip it, have her Defend against those if they aren't Stopped. Make your way back to the main part of this secret path and continue north. You'll exit out to an unexplored part of the map. Go west through a small hidden path to another small area. Go past the stairs to a chest with a Dragon Shield inside. Give this to Kain. You'll get five Ethers for mapping the floor then head down to the next basement. =====B3===== *Mapping: X-Potion x5 *Treasure: **Dragon Gloves, Dragon Helm, Dragon Mail On B3, there are large dead ends to the east and west of the entrance. Go ahead and map those out. Go south past the stairs. In the little protrusion at the south there's a hidden path leading east. You'll see a chest here with a Dragon Helm. Give this one to Cecil. There's another secret path east of this chest. Follow it to get to chests with Dragon Mail and Dragon Gloves inside them. Put them both on Cecil. You'll also get five X-Potions for mapping out the floor. I personally consider this one of the best times to Teleport out and recover and save. It's a short walk back and then this floor's incredibly short since the exit's right next to the entrance. Whether you choose to do so or not, head down the stairs to B4. =====B4===== *Encounters: **[[Blue Dragon]] x2 **[[Blue Dragon]] x1 **[[Gold Dragon]] x1, [[Silver Dragon]] x1 **[[Armored Fiend]] x1 **[[Bone Dragon]] x1 *Treasure: **Artemis Arrows, Elixir Map out the starting area and go to the far east for a chest containing Artemis Arrows. Equip those if you haven't already obtained them from Moonmaidenes. Return to the narrow path leading south, take it, then go west. Map out the area around the door then enter it. Claim the Elixir in the small room then exit back out. Go east now, map out the entire eastern area then go south via the narrow stairs. Enter the door once the area around it is mapped. =====B4 Passageway===== *Encounters: **[[Dark Sage]] x3 **[[Dark Sage]] x1, [[Moonmaiden]] x2 **[[Dark Sage]] x1, [[Moonmaiden]] x1 **[[Dark Sage]] x1 *Treasure: **White Fang, X-Potion This next section is mapped out for you. The eastern chest has a White Fang and the western chest has an X-Potion. Exit out on the west side. =====B4===== *Mapping: Dry Ether x3 *Treasure: **Stardust Rod When you exit out, be sure to heal up before opening the chest. It contains the Stardust Rod, and it's guarded by a Behemoth. Our strategy is pretty much the same this time. Start off by having Rosa Dualcast Blink and Haste on everyone. Kain should use Cry and then use Darkness and Jump. Cecil and Edge attack normally. Rydia can summon Titan or Bahamut if you have the mp to spare. The Stardust Rod is interesting. It uses Comet when used as an item, which does a very large amount of damage. However, it takes about 10 seconds to use so it's of very limited use unfortunately aside from equipping it for the +Int. Finish mapping out the area for three Dry Ethers and go down the stairs. Just a note, southwest of the Stardust Rod chest was a little part of the map I had a lot of trouble mapping. It took me about 45 minutes to find this little 1% I was missing, so if you end up at 99% too, just walk around southwest of the chest and hopefully you'll find it there. =====B5===== *Encounters: **[[Li'l Murderer]] x1 ''NEW!'' **[[Dinozombie]] x1 ''NEW!'' **[[Ahriman]] x1 ''NEW!'' **[[Gold Dragon]] x1, [[Silver Dragon]] x1 *Treasure: **Crystal Shield You'll start seeing Dinozombies here. They aren't particularly difficult but they will likely Curse everyone. Be sure to heal everyone after the fight. Li'l Murderers will do nothing but cast Libra on themselves to show that they are weak to Thunder. If you cast a Thunder spell on them though they start a large assault on you, so just attack them normally. Ahrimans will put a Doom counter on the character which will countdown from 10 and then kill them. They should die well before then. Go south down the stairs and go west past the door. There's a chest here. Heal up and open it. It contains a Crystal Shield, and it's heavily guarded by a pair of Blue Dragons. Have Edge (or if he dies, Cecil) use a Silver Hourglass. Recover to full and get Berserk on both of them and Blink on everyone. Cry to lower their defense then Haste and attack/summon Bahamut until they die. Use Pray and Bless to get some mp back while they are both Stopped. If you're nervous about this fight, just skip it for now until we get to the Save Point coming up. Put the Crystal Shield on Cecil then enter the door you passed. =====B5 Passageway 1===== *Encounters: **[[Blue Dragon]] x2 **[[Blue Dragon]] x1 **[[Gold Dragon]] x1, [[Silver Dragon]] x1 **[[Armored Fiend]] x1 **[[Bone Dragon]] x1 *Treasure: **Protect Ring The next section is already mapped out for you. Go north and there's a secret path leading east to the chest. Inside is a Protect Ring. This is one of the best defensive items in the game and you can give it to anyone. At least for now, Cecil is going to get the most benefit from it, so give it to him and give Kain the Dragon Gloves. There is another hidden path to continue east. There are two exits here. Take the southernmost one first. =====B5===== *Treasure: **Crystal Gloves, Crystal Mail Outside there is a chest that contains Crystal Mail guarded by a Behemoth. Put this on Cecil and give Kain the Dragon Mail. Go back in and take the other staircase. Go east from here to find another chest containing Crystal Gloves guarded by a Red Dragon. Rosa should Dualcast Blink on everyone and Berserk on the dragon. Kain should use Cry then Darkness then Jump. Rydia should use Bahamut. Rosa can land Hold which you should have her do throughout the fight. After you get it Berserked then Held, try to recover from the initial damage you probably took and get Slow on it. Cecil and Edge attack while Rosa keeps Blink up. This fight is very very difficult if you aren't at least level 65 or so and there's a Save Point coming up very soon. You might want to pass on this chest and come back for it after you save, especially since the Gloves aren't that great. After this fight's over, go west, map out the whole area, then enter the door. =====B5 Passageway 2===== *Encounters: **[[Dark Sage]] x3 **[[Dark Sage]] x1, [[Moonmaiden]] x2 **[[Dark Sage]] x1, [[Moonmaiden]] x1 **[[Dark Sage]] x1 *Treasure: **White Robe This next area is also mapped out for you. The chest contains a White Robe. Give this to Rosa then exit the area. =====B5===== *Treasure: **Crystal Helm You'll once again be out in B5. Go west, mapping out the area as you go. The chest contains the Crystal Helm and is of course guarded, but only by a Dinozombie. Equip this on Cecil and give Kain the Dragon Helm. Go east afterwards, map out the dead end area to the far east then go in the door, not down the stairs. =====B5 Special Room===== *Encounters: **[[Flan Princess]] x3 ''NEW!'' (Siren Only) *Treasure: **Red Fang In this room you'll find a Red Fang. This room is also important for another reason that you don't need to worry about yet. This is the only place where you can fight the elusive Flan Princess. For now, just get the Red Fang and exit. Exit the room and go down the stairs to B6. =====B6===== *Encounters: **[[Li'l Murderer]] x1 **[[Dinozombie]] x1 **[[Ahriman]] x1 **[[Gold Dragon]] x1, [[Silver Dragon]] x1 *Treasure: **Cottage, Fuma Shuriken x2 You'll find chests on either side of the entrance. There is a Fuma Shuriken in both chests. There's plenty to do on the west side of the room but the east side soon leads to the Save Point and I'm sure you want to get there asap at this point. Go down either of the stairs and map out the area around the exit. There's a chest here containing a Cottage. Enter the steps leading up. =====B6 Passageway===== *Encounters: **[[Dark Sage]] x3 **[[Dark Sage]] x1, [[Moonmaiden]] x2 **[[Dark Sage]] x1, [[Moonmaiden]] x1 **[[Dark Sage]] x1 *Treasure: **Minerva Bustier The next room is mapped out for you. The chest contains a Minerva Bustier and is guarded by a Dark Sage and two Moonmaidenes. This is a female-only armor geared towards melee so in general you don't want to wear it but it's nice to have when your ladies are mostly attacking things. Exit here to B7. =====B7===== *Encounters: **[[Blue Dragon]] x2 **[[Blue Dragon]] x1 **[[Gold Dragon]] x1, [[Silver Dragon]] x1 **[[Armored Fiend]] x1 **[[Bone Dragon]] x1 **[[Li'l Murderer]] x1 (Both treasure rooms) **[[Dinozombie]] x1 (Both treasure rooms) **[[Ahriman]] x1 (Both treasure rooms) *Treasure: **Cottage, Holy Lance, Ribbon x2 Go south, mapping out the path as you go. The first stairs that you come to finally lead to the Save Point here. The chest in the back contains a Cottage, so use it and save your game! Now there are a few more guarded items nearby. We passed a really great sword for Cecil earlier that we will backtrack to. First though I would recommend getting the ones right next to where we are now. Exit the Save Point room and go east into the next room. Replace Cecil's Kick command with Attack. There is a pedestal here with a Holy Lance guarded by a Plague Horror. =--Plague Horror--= *HP: 33666 / XP: 134664 / Gil: 22000 *Strong: Earth, Dark *Suggested Party Level: 63+ =-= Plague Horror is basically just an Ahriman that puts the death count on everyone at once and has a lot of health. He'll follow up the death count with Haste on everyone and then Protect and Shell on himself. Kain uses cry then Jumps. Cecil and Edge attack. Rosa Dualcasts Holy x2. Rydia summons Bahamut. Should be over with plenty of time to spare. Give the Holy Lance to Kain, go back and use a Cottage and save your game. The next room to the east has two chests in it. As soon as you enter, go to your Abilities for Rosa and replace HP+50% with Piercing Magic. As you walk into the room you'll encounter another boss battle. =--Lunasaur--= *HP: 46000 / XP: 184000 / Gil: 23000 *Weak: Fire, Holy / Strong: Dark *Suggested Party Level: 63+ =-= Have Kain start off with Cry then Jump or Attack. Rosa should start off with a Dualcast Slow and Holy on Lunasaur then cure as needed and attack with Holy when she can. Cecil and Edge will Attack and Rydia will use Bahamut. Lunasaur will counter the first attack by casting Reflect on himself and then bouncing Bio off of him and onto the attacker. This is why Rosa needs Piercing Magic to keep casting on it. Assuming all goes well you will most likely kill him before he can do anything nasty. It's possible for him to Confuse and Silence people so keep that in mind. If he starts off with a nasty attack at the start you might as well just reset since you're right next to him at the Save Point. The chests both contains Ribbons. Ribbon prevents all status ailments (other than Slow and Sap). Rosa is an obvious choice because she can Omnicast Esuna to get rid of everyone else's ailments. The other is up to you, I give it to Rydia. Go back to the Save Point, use another Cottage and save. Leave Cecil with Attack on but give Rosa her HP+50% back. Now it's time to go back for the sword we skipped. Leave the Save Point and go back to the previous floor. =====B6===== *Mapping: Elixir x1 *Treasure: **Golden Apple Go west around the loop. To the northwest of the chest there's a little nub of land sticking out. There's an invisible bridge here leading west. Cross it and continue west then north. The exit is in the obviously hidden path at the end of the little island. This will put you in another unexplored area on the same floor. Go west to get a Golden Apple. Map out the area near the chest then go east. There's a teleporter here which takes you to the final part of this area. Go north. You'll get an Elixir for finishing the map then go through the teleporter. =====B5===== *Mapping: Siren x3 *Treasure: **Protect Ring, Ragnarok Go north. The chest contains a Protect Ring and is guarded by our friend the Behemoth. If you can't kill these by now, I'm not sure what to tell you. Kain is a good choice for this one, or Edge. I chose Kain to try to help him stay alive as best as possible for cases where Phoenix is needed. Continue north. You'll get three Sirens for floor mapping. Take the teleporter now. You'll reach a small room with a Save Point. Use a Cottage and save. Exit the room to the south. There's a sword on a pedestal here. Equip Rydia with the Stardust Rod and when you click on it you'll have to fight the fearsome Dark Bahamut. =--Dark Bahamut--= *HP: 60333 / XP: 241332 / Gil: 24000 *Strong: All but Holy *Suggested Party Level: 65+ =-= Dark Bahamut will immediately begin the fight by casting Megaflare on your group and soon follow that with Reflect on himself then attack by bouncing Flare off of himself onto a random party member. Rosa should live through Megaflare so have her immediately Dualcast Raise on everyone (or if Kain dies and Phoenix kicks in just on him) and Curaga on everyone. If no one dies (if your levels are high enough this should be the case) then Dualcast Curaga and Blink on everyone. Kain should Cry then Darkness then Jump. Cecil and Edge can Attack as long as they have Blink on. Have one of the two use a Spider Silk before attacking to Slow him. He will sometimes counter physical attacks and his attacks hurt. Rydia cannot use Summon spells because he counters with Megaflare which isn't pleasant. Have her use the Stardust Rod as an item to do Comet which should hit for 9000+ damage. It will usually counter that with Flare on Cecil so watch his health. Rosa should keep Blink up on everyone and heal anyone who takes damage. Get Haste and Shell up as soon as you can. This fight is actually pretty easy as long as you have decent levels. Being a minimum of level 65-67 should allow everyone to live through Megaflare at the start which is really the difference maker in the fight. If you find that you cannot win just level up a bit and keep trying. After the fight you'll get the Ragnarok sword which is incredibly powerful. Equip this on Cecil and put a Whip back on Rydia if you'd like. =====B7===== *Mapping: Coeurl Whisker x3 Go back and use a Cottage and save. Make your way back to the other Save Point now where you fought Plague and Lunasaur. Go east past those encounters and follow the path around. Go west past the path to map out the dead end there then go south down the path, map out the area here for three Coeurl Whiskers and take the stairs south. =====B8===== *Mapping: Gold Hourglass x3 *Encounters: **Deathmask x1 ''NEW!'' **Red Dragon x1 **Behemoth x1 *Treasure: **Fuma Shuriken, Masamune You'll notice a music change and a much different look to the area. This signals the arrival of more difficult random encounters. You'll start encountering Deathmasks on this floor. You can Stop these and you should, but the first thing it usually does is cast Reflect. Have Rosa Dualcast Dispel on the Deathmask and Haste on your party. Have Rydia ready to cast Stop as soon as Rosa Dispels it. Kain should Cry once to speed things up then you can just Attack with everyone and Pray with Rosa to keep hp/mp high. He might get off a Laser attack that hits everyone for about 1500-2000 before you can Stop him. Just heal with Pray and top off your hp after the fight. You can plan out your assault accordingly. You should know the drill on Red Dragons and Behemoths already. Start by going west to map out the dead end then make your way east. The path here is rather straightforward. You'll reach a T-intersection where you should go north for a chest with a Fuma Shuriken inside. Go south from the chest and you'll soon see the exit to the next area. However, you'll want to just map that area then take the south branch instead which leads to another pedestal. You should get three Gold Hourglasses at this point for mapping out the floor. This pedestal contains the Masamune katana for Edge and is guarded by the Ogopogo. =--Ogopogo--= *HP: 50333 / XP: 201332 / Gil: 25000 *Absorb: Water *Strong: Fire, Ice, Earth, Wind, Holy, Dark *Suggested Party Levels: 65+ =-= Ogopogo is a souped up version of Leviathan. He begins with Deluge so put everyone into Defend that you can before it goes off. Recover from that and begin your attack. Kain should use Cry then Darkness then Jump. Cecil and Edge should always be attacking. He will not counter physical attacks. Rydia should use Bahamut, which he will counter with a weak multihit Blaze attack, and Rosa should keep health high while focusing on getting spells up in the following order: Slow (Edge can use a Spider Silk too), Haste, Shell. Ogopogo follows the same attack pattern: Deluge x2 -> Attack x3 -> Deluge -> Attack x2 -> Repeat. Give Edge the Masamune now. You'll probably want to go back and save at this point, in case things go awry. You can't use Warp in this part of the dungeon unfortunately so you'll have to walk back to the Save Point. Use a Cottage and save, then make your way back to the stairs you passed before. =====B9===== *Mapping: Light Curtain x3 *Encounters: **[[Deathmask]] x1 **[[Red Dragon]] x1 **[[Behemoth]] x1 *Treasure: **Elixir, Gold Hourglass Map the dead ends to the west and east then go south. Make your way to the visible chest for an Elixir. Go down the nearby stairs and head west. Follow the large path, mapping it out carefully as you go. You'll pass by a chest with a Gold Hourglass inside. Continue to the end, getting three Light Curtains for mapping the floor then go down the stairs. =====B10===== *Mapping: Stardust x3 *Encounters: **[[Deathmask]] x1 **[[Red Dragon]] x1 **[[Behemoth]] x1 *Treasure: **Elixir, Fuma Shuriken Go west to map the area and down the stairs. Map the little dead end to the west then go east and down the stairs. The chest here contains a Fuma Shuriken. Go west from the chest and down the stairs. There's a chest to the west containing an Elixir. Go east from the chest then go west to map out a dead end. Continue east from there to the exit. You'll get three Stardust from mapping the floor. =====B11===== *Mapping: Lunar Curtain x3, Treasure Hunter Augment(*) *Encounters: **[[Zemus's Breath]] x1 ''NEW!'' **[[Zemus's Malice]] x1 ''NEW!'' B11 has a very cool looking background, doesn't it? You'll encounter the last two random encounter enemies here, Zemus's Breath and Zemus's Malice. Both of these things are weak to Stop so use that and then stomp them, throwing in a Cry to speed it up. Breath will just use Libra on you, Malice will actually attack. They both counter physical attacks with Protect. The Breath counters magic attacks with Shell and the Mind counters magical attacks with Mind Blast. A moot point if they are Stopped though. Go west from the entrance and go down the stairs, following the very long windy path as it goes back and forth. You'll get three Lunar Curtains at the end. Also assuming you've been following this guide completely you will receive the Treasure Hunter Augment Ability at this point for mapping out every map in the game. Give this to Cecil. Now you'll want to backtrack back to the Save Point, use a Cottage and save, and we'll begin going after some of the hidden things in the game. ===Final Battle=== ====Namingway Questline==== If you recall where we left off in the Namingway series of quests, we last saw him under the guise of Puddingway in Agart. He was looking for some Rainbow Pudding. While it's entirely possible that you obtained some during the game just playing normally, it's highly unlikely. It's a very rare drop from all pudding family enemies (.8% drop rate with Treasure Hunt active), except for one that is. The Flan Princess, a very rare encounter in the Lunar Subterrane, drops this item with slightly better odds than any other pudding in the game (2% drop rate with Treasure Hunt active). However, these things don't exactly die fast, unless you use a specific method of approaching the fight. Alternatively, there are much easier enemies that drop this that can you kill a lot more quickly without burning through large amounts of gil. You have to return to Earth anyway to turn it in, so this is the smartest route to take. =====Antlion's Den===== *Treasure: **Rainbow Pudding Teleport out of the Lunar Subterrane, make your way to the Lunar Whale, and go back to Earth. Land the whale and get into the Enterprise or Falcon then go to the Antlion's Den. Setup Cecil with Kick, Treasure Hunter, Draw Attacks, Counter then save your game and enter. Go to B2. Here you'll want to enter the first door you come to. You'll be in a little room with an empty chest. Go to your Item list and sort the Sirens up to the top. Just spam Sirens to fight groups of four Yellow Jelly. Cecil will one-shot them with Kick, either by selecting it yourself or countering in the off chance that he gets hit. Go through as many Sirens as you feel comfortable burning then reset and do it again. I wouldn't recommend going through more than about 10-20 per session since it's such a short walk back and they are rather expensive to replace. Keep at it and eventually you'll get your Rainbow Pudding. =====Agart===== *Treasure: **Phoenix Down Head to Agart and give it to Puddingway. He'll be happy and disappear. You can claim a Phoenix Down inside of the house he used to be standing in now. =====Dwarven Castle===== *Treasure: **Eye Gouge Augment Afterwards, hop back in your airship and go underground and visit the Dwarf Castle. Go to the Lali-Ho Pub (hidden between the Weapon and Armor Shops) and you'll see Puddingway here, or Mopingway as he now calls himself. Talk to him a second time and you'll have to fight him. He's... really easy. Just hit him and he dies. You'll get the Eye Gouge Augment Ability now. Yay. There's really no right or wrong on who to give this to. =====Feymarch===== Our next stop is the Feymarch. Go to Whyt's house and go west. You should see Mopingway down the stairs. Talk to him and he becomes Lovingway. He'll ask you to enter the name of a beloved person. This name will be used for the ????'s Love Augment Ability name so pick whatever name you'd like. Well, whatever name you'd like that's four characters long. Leave the Feymarch via the secret room as per usual. =====Tomra===== Our next stop on the Namingway tour is Mysidia. However, before going there let's make a small pit stop at Tomra. You're going to need some Stardust in the future so now's as good a time as any to get some since this is the only place you can buy it. First, let's earn some extra cash by selling some unnecessary items. You can sell as many of your weapons and armor as you are comfortable selling. Remember that this is your first playthrough and you will be starting over at some point so you don't have to really worry about being a collector and hording one of everything. Keep a few higher end weapons like the Excalibur to Throw later (be sure not to sell the Knife) but you can sell most of the rest. Keep a few of the unique pieces of armor like the Minerva Bustier and the Dragon and Crystal Gauntlets. Basically if you think you might want it, keep it. Otherwise sell it so you can buy some Stardust and soon some more Sirens. Sirens are 3000 gil each, so be sure to save enough gil to get back to 99 of them again. Spend the rest buying up to 99 Stardust if possible. =====Mysidia===== *Treasure: **????'s Love Augment Now on to Mysidia. Enter the Elder's building and you'll see Lovingway standing near a lady to the west of the entrance. Now he's Weddingway. He'll give you the ????'s Love Augment Ability now. If you're following my Augment strategy, give this to Cecil. If not, be sure to give it to someone you do NOT plan to give Limit Break to. Leave Mysidia and get on the Lunar Whale and go back to the Moon. =====Hummingway Abode===== You'll want to land at the Hummingway Abode, which if you'll recall is the cave at the south of the overhead map. Inside you'll see Weddingway and his lady. He'll change his name to Hummingway now. There isn't really much to do here. You can talk to her afterwards and she'll talk about how it was always her dream to have a honeymoon on the Moon. Find the shopkeeper and buy up to 99 Sirens then leave. It's time to go back to Earth for the last part of the sidequest. =====Random Location===== *Treasure: **Safe Travel Augment Now you'll have to find him in his last spot. It's decided randomly but it doesn't move so as long as you check every spot on the list you should find him eventually. Here are all of the known locations where he can be: *Chocobo Forest southwest of Baron Castle. *Chocobo Forest northeast of Fabul Castle. *Chocobo Forest south of Mount Ordeals. *Chocobo Forest south of Troia (near a bridge). *Chocobo Forest east of Troia (on the island by itself). *Underground Waterway. Enter from Damcyan side and he'll be on the west side of the map past the bridge near the door leading up. *Mt. Hobbs (where you fought Mom Bomb). *Sylph Cave. B2 close to where you obtained the Mage Masher. *Bahamut Cave. B1 near the Genji Shield chest. When you finally find him, he'll change his name to Goingmyway and give you the Safe Travel Augment Ability! This is best given to Cecil since you always have him and will make traveling so much quicker. You're finally done with the Namingway questline. At this point in time, the only things left to do are to go after the various rare items in the game or to kill Zeromus. The strategy provided for defeating Zeromus is written without any particular rare item needed to win, so it's possible to defeat him without them. As certain items carry over to the next playthrough though, you might want to consider obtaining them before beating the game. If you're just ready to finish off the game, skip the next section and go on to the boss. ====Rare Items==== At this point, there's nothing else to do except to go for rare items. With Treasure Hunt on, the odds of a rare item dropping from any particular enemy is 0.8%, so you have a bit of a time-sink ahead of you. The main rare items that most people are going to want to go after are the tails, so let's discuss those first. There are several different tails you can collect from random enemies and trade to the Tail Collector back on Earth for incredibly good gear. Remember that the Tail Collector lives in a little cave accessible from Mythril via the hovercraft. Below is a list of the tails you can collect, what you get in return, and where best to farm for them. =====Black Tail -> Onion Armor===== Drops from Armored Fiends. Use a Siren on B2-B3 of Bahamut's Cave. Try to Steal a Rune Axe during this process if you want. =====Blue Tail -> Onion Shield===== Drops from Thunder Dragons. Use a Siren on B2-B3 of the Path of the Eidolons. =====Green Tail -> Onion Helm===== Drops from Green Dragons. Use a Siren by the Sealed Cave entrance. =====Pink Tail -> Adamant Armor===== Drops from Flan Princesses. Use a Siren in the B5 Lunar Subterrane southeast room (which had a Red Fang in the chest). The easiest way to quickly defeat these is to have Cecil using Draw Attacks, Counter, and Crystal Mail. Set his first ability to use Stardust. The fight should be over after 3 Stardust Counters. =====Red Tail -> Onion Sword===== Drops from Red Dragons. Use a Siren on B8-B10 of the Lunar Subterrane. Remember that Berserk and Hold both work on these mobs. You can also try for Crystal Rings at the same time, which is a rare Steal from these. =====Yellow Tail -> Onion Gloves===== Drops from Yellow Dragons. Use a Siren by the Path of the Eidolons entrance. These items all carry through onto New Game+, so they are worth obtaining in you are going to do New Game+. The next items that collectors are likely to want are the special Summons for Rydia. These also carry over to New Game+. Here's a list of those and the easiest way to obtain them (remember to just have Cecil equipped with Kick/Counter/Draw Attacks to quickly end battles). =====Bomb===== Drops from Balloons and Dark Grenades. There is nowhere in the game to use Sirens to force these fights. Just go to the easternmost Lunar Path as if you're heading to the final area and pray for good luck. =====Cockatrice===== Drops from Helldivers, Cockatrices, and Fledgling Rukhs. There is nowhere in the game to use Sirens to repeatedly force these fights (you can summon them but they aren't the only option). Fight outside of Mysidia and you'll frequently encounter Cockatrices. You can use Sirens to speed up encounter rates. =====Goblin===== Drops from Goblins and Li'l Murders. Use a Siren in the Mist Cave. =====Mindflayer===== Drops from Mindflayers. Use a Siren in the passageway on B3 of the Lodestone Cavern. The next items you'll want (that also carry over to New Game+) are the max HP/MP up items. Here's the easiest way to get a large supply of these. =====Silver Apple===== Use a Siren on either of the top two floors of Mt. Ordeals to encounter Lilith. She'll die quickly and has a 24% chance (with Treasure Hunt) to drop one. She also drops Lilith Rod with a 10% chance if you want one. =====Soma Drop===== Use a Siren on the first floor of the Lair of the Father to encounter Dark Sages. These have a 10% chance (with Treasure Hunt) to drop these. They also drop Ribbons with a 0.8% chance. These are the main items you'll want as they carry over to subsequent playthroughs. There are other nice items you might want to get, see the item lists at the end of the guide to see what you're missing then consult the bestiary for where to get the drop/steal of the items you might want. Be aware that aside from the items listed above and the Dark Matter you'll be stealing from Zeromus, no other normal items (excluding Augments) carry over to New Game+. Also, if the HP/MP boosting items are used, those effects do not carry over to New Game+, so don't use them if you don't have to. ====Zeromus==== When you have obtained all of the items you feel like getting, you're ready to finally finish the game. You have a difficult fight ahead of you so prepare accordingly. Your levels don't have to be exceedingly high. As a point of reference, all of my characters other than Kain were lvl 77 when I fought Zeromus to write this strategy. Here are the recommended setups for your Augments (any slots not mentioned can be filled with anything you'd like). =--Cecil:--= *Attack *Focus *Auto-Command: Attack =--Kain:--= *Jump *Darkness *Phoenix *Auto-Command: Jump =--Rydia:--= *N/A *Auto-Command: Anything non-attacking, like Defend =--Rosa:--+ *Dualcast *Omnicast *HP+50% *Auto-Command: Pray =--Edge:-== *Attack *Throw *Steal *Reach *Auto Command: Attack =-= When you are ready, put Safe Travel on Cecil (remember to take it off before the fight!) and head back down to the final area. When you arrive, you'll see Golbez and Fusoya taking on Zemus. They give it their all, taking him down with a nice W-Meteo for 99999 damage. Guess you don't have to do anything after all! Everyone starts to celebrate until Zemus stands up and shoots a giant beam of energy upward, becoming the evil entity that Golbez refers to as Zeromus. Golbez and Fusoya go at it again, realizing that they cannot hurt him. Golbez tries to use the power of the crystal against him, but as Golbez is too tainted by evil it has no effect and Zeromus owns them both. Cut back to the elder on Earth. He leads prayers to give Cecil and his group the strength they need to recover from the onslaught. Cecil gets to his feet and takes the crystal from Golbez. At this point, Cecil stands alone with 1 HP against Zeromus. Luckily the prayers from Earth are able to recover everyone else as well. You'll take over here, and there is little to do aside from having Cecil use the crystal against Zeromus. You could buff your party but the first thing Zeromus is going to use is Black Hole which removes all buffs anyway. Go ahead and Focus three charges with Cecil and then right before using the crystal have Kain activate Darkness and get his bar back to full. =--Zeromus--= *HP: 150000 / XP: -- / Gil: -- *Absorb: Flare *Suggested Party Level: 75+ =-= The two major attacks that Zeromus uses that you need to prepare for are Black Hole and Big Bang. Black Hole basically removes all buffs from your characters and all debuffs on Zeromus (such as Slow for instance). Big Bang does a very high amount of damage and Saps you. It is necessary for most characters to block in order to live through this. Big Bang is telegraphed by Zeromus shaking a bit before he uses it. This is when you want to make everyone Defend. As a perk, Black Hole removes the life drain from Big Bang. Here's the basic attack pattern that Zeromus follows: ''Black Hole -> Big Bang -> Black Hole -> Osmose -> Big Bang -> Big Bang -> Osmose'' He will also do numerous counters. He counters White Magic cast on him with Wall. He counters Summons by casting Aspir on everyone. He counters Black Magic with a single target Flare. When he drops below 90000 health, his rotation changes.. ''Osmose -> Big Bang -> Black Hole -> Flare -> Osmose -> Black Hole -> Big Bang'' Below 30000 health it gets worse. ''Meteor -> Osmose -> Wall'' At this point, he needs to die fast. Here's the strategy you want to use. Right away, get Kain in the air and try to get Cecil to attack before he loses his Focused strength to Black Hole. Edge needs to Steal until he gets Dark Matter (you need it for New Game +) and then should Throw Fuma Shurikens, Excalibur, then just attack. Rydia and Rosa Defend. When he shakes, have everyone Defend for the first Big Bang. Recover as you have time before the next one. Kain will nonstop Jump, only stopping to renew Darkness whenever he loses it to time or to Black Hole. When Zeromus uses Black Hole after the first Big Bang, have Rydia use a Spider Silk on him as it will be a while before the next Black Hole. Jump and Cecil/Edge's attacks are your sources of damage. Rosa stays at the ready to recover after Big Bangs and Rydia basically does nothing aside from using Spider Silks when appropriate. Rydia's also a good choice to hit Kain with health recovery items to counter the Darkness life drain. You should be able to get him down to the 90000 mark before the double Big Bang combo goes off. Just keep on plugging away. Once you reach the 30000 mark and Meteor goes off, have Edge Throw the Knife and everyone go all out to take him down as quickly as you can. Kick back and enjoy the ending, you've earned it. ==New Game +== ===What Carries Over=== So you beat the game and you're ready for New Game+. The first thing you need to know is that you're limited to a total of THREE playthroughs. That means you can do New Game+ twice before you can no longer continue with your same save. That means you have to be smart with you items and Augments as you play through the first two times. But first, here is all that you get to keep on a New Game+ file: *All rare Tails and/or the items recovered from them (Adamant/Onion equip). *All used and unused Augment Abilities on ALL characters. *All Map Completion Percentages. *All Namingway plot completion. *Fat Chocobo Sections (Bestiary, Music Box, etc) *Whyt minigame high scores (Play each game once to obtain the stats). *Rydia's item drop Summons (Bomb, Cockatrice, Goblin, Mindflayer). *Unused Silver/Gold Apples and Soma Drops. *Dark Matter (If stolen from Zeromus). You lose everything else not listed above. In case it isn't obvious, that means all of the following is true: *Items obtained from map completion are NOT obtainable again. *Items obtained from the Namingway plot are NOT obtainable again. *Cool rare items obtained during play not listed above are LOST. *You do NOT have to give new Augments to people who leave your party if you already gave them some on the prior playthrough. *All plot-related items/summons (including Excalibur) must be obtained again. *Augments that aren't Namingway/Map Completion related CAN be obtained again. *You can obtain a maximum of TWO Limit Break Augments. ===Suggested Augment Path=== This is the path that I suggest using for distributing Augments to people as you play through your three playthroughs. Note that this is just my personal suggestions and you do NOT have to follow what I did. It's all up to you and your play-style and you can deviate from this in any way you want to. Most of the Augments by the third playthrough are pretty much useless and can be given to whomever you want to. Augments with a (!) in front of them must be given to the character before they leave your party. They should be given the ability either as soon as they join or as soon as you pick the ability up. Augments are listed in the order that they are obtained in the walkthrough. +!Auto-Potion: Give to Porom. +!Item Lore: Give to Palom. +-Counter: Give to Cecil. +!Curse: Give to Palom. +!Tsunami: Give to Tellah. +-Twincast (x2): Give to Cecil and Rosa. +-Bluff: Give to Rydia. +-Cry: Give to Kain. +-Dualcast: Give to Rosa. +!Bardsong: Give to Tellah. +-Salve: Not earned on first playthrough. +-Hide: Not earned on first playthrough. +!Recall: Give to Yang. +!Last Stand: Give to Yang. +-Fast Talker: Give to Rydia. +-Whirlwind: Give to Edge. +-Draw Attacks: Give to Cecil. +-Reach: Give to Edge. +!Analyze: Give to Fusoya. +-Adrenaline: Not earned on first playthrough. +-Upgrade: Not earned on first playthrough. +-MP+50%: Give to Rydia. +!Inferno: to Fusoya. +-Gil Farmer: to NO ONE. +-Darkness: Give to Kain. +-Focus: Give to Cecil. +-Kick: Give to Cecil. +-Brace: Give to Cecil. +-Level Lust: Give to Cecil. +-HP+50%: Give to Rosa. +-Piercing Magic: Give to Rosa. +-Bless: Give to Edge. +-Omnicasting: Give to Rosa. +-Phoenix: Give to Kain. +-Treasure Hunter: Give to Cecil. +-Eye Gouge: Give to Whomever. +-???'s Love: Give to Cecil. +-Safe Travel: Give to Cecil. + +Second Playthrough: +-Limit Break. Obtained after completing the game. Give to Kain. +!Gil Farmer: Carried over from first playthrough. Give to Edward. +!Auto-Potion: Give to Edward. +-Item Lore: Give to Edge. +-Counter: Give to Edge. +!Curse: Give to Cid. +-Tsunami: Give to Rosa. +-Twincast (x2): Give to Kain and Rydia. +-Bluff: Give to Edge. +-Cry: Give to Edge. +-Dualcast: Give to Rydia. +-Bardsong: Give to Rydia. +-Salve: Give to Edge. +-Hide: Give to Edge. +!Recall: Give to Cid. +-Last Stand: Give to Edge. +-Fast Talker: Give to Rosa. +-Whirlwind: Give to Rosa. +-Draw Attacks: Give to Edge. +-Reach: Give to Cecil. +-Analyze: Give to Cecil. +-Adrenaline: Give to Kain. +-Upgrade: Give to Kain. +-MP+50%: Give to Rosa. +-Inferno: Give to Rosa. +-Gil Farmer: Give to Whomever. +-Darkness: Give to Cecil. +-Focus: Give to Kain. +-Kick: Give to Edge. +-Brace: Give to Rosa. +-Level Lust: Give to Whomever. +-HP+50%: Give to Rydia. +-Piercing Magic: Give to Rydia. +-Bless: Give to Whomever. +-Omnicasting: Give to Rydia. +-Phoenix: Give to Rydia. + +Third Playthrough (Omitting stuff that you can just give to whomever): +-Limit Break. Give to Rydia. +-Auto-Potion: Give to Rydia. +-Counter: Give to Rydia. +-Tsunami: Give to Edge. +-Twincast: Give to Edge. +-Cry: Give to Rydia. +-Hide: Give to Rosa. +-Last Stand: Give to Rosa. +-Whirlwind: Give to Kain. +-Draw Attacks: Give to Rydia. +-Adrenaline: Give to Rydia. +-Inferno: Give to Rydia. +-Darkness: Give to Rydia. +-Focus: Give to Edge. +-Kick: Give to Kain. +-Omnicasting: Give to Cecil. +-Phoenix: Give to Edge. Assuming you follow the above path, your final party will have all of the following at minimum: ====Cecil:==== ???'s Love*, Analyze, Counter, Darkness, Draw Attacks, Encounter None, Endurance, Focus, Kick, Level Hunt, Omnicasting*, Reach*, Treasure Hunter, Twincast* ====Edge==== Bless, Bluff, Counter, Cry, Draw Attacks, Focus, Hide, Item Lore, Kick, Last Stand*, Phoenix*, Reach, Salve, Tsunami*, Twincast, Whirlwind* ====Kain==== Adrenaline, Darkness, Focus, Kick, Limit Break*, Phoenix*, Twincast, Upgrade, Whirlwind* ====Rosa==== Dualcast*, Endurance, Fast Talker, Hide, HP+50%, Inferno*, Last Stand, MP+50%, Omnicasting, Piercing Magic, Tsunami*, Twincast, Whirlwind* ====Rydia==== Adrenaline, Auto-Potion*, Bardsong*, Bluff, Darkness, Dualcast, Counter, Cry, Draw Attacks, Fast Talker, HP+50%, Inferno*, Limit Break*, MP+50%, Phoenix, Piercing Magic, Target All, Twincast If you plan to follow my [[Maximizing Stats]] guide, you MUST have all of the starred items on the proper character. The other abilities are just useful for that character. ===Optional Bosses=== There are two optional bosses in this game that can only be fought in New Game+, Geryon and Proto-Babil. To encounter Geryon, either examine the space where you fight the four elementals inside of the Giant of Babil or examine the tombstone at the top of Mount Ordeals after the Giant. Either way, you will encounter this boss. To encounter Proto-Babil, use the Dark Matter you stole from Zeromus on the face-looking rock on the Moon. Both of these encounters are tricky and require a good use of Augments and rare equipment, especially the Tail Collector's equipment. Proper use of element-absorbing gear is essential for Geryon (you can use Cursed Rings to make element-absorbing gear if need be). Strategic use of Phoenix is invaluable for Proto-Babil. At present, I won't be writing out blow-for-blow strategies for these two bosses as a lot of the strategy depends on how you've used your Augments, but if you're on your third playthrough and have abused Tail Collector gear and max HP/MP items, you should be able to figure these guys out on your own. There isn't much to gain from these guys aside from completing the Bestiary and getting Whyt his Zeromus costume, they are added mostly as a challenge to the player. ===Maximizing Stats=== In your third and final playthrough, you are probably going to want to aim to get your stats as high as possible. In order to do so, you'll need to gain levels with the appropriate Augment Abilities equipped. From levels 1 to 70, everyone's stats always increase by the same amount. At level 70, this is what the final party's stats will look like: |*Name |*Str |*Spd |*Sta |*Int |*Spi| |Cecil |73 |41 |70 |36 |41 | |Edge |61 |72 |48 |35 |24 | |Kain |71 |54 |56 |12 |39 | |Rosa |48 |32 |42 |22 |73 | |Rydia |36 |33 |34 |72 |54 | From levels 71 to 99, stats are only improved based on the Augments currently EQUIPPED on your character when they gain a level (they have to be EQUIPPED, not just learned). Every Augment has a set of stats associated with it, which will be represented by the chart below. Note that Item raises nothing and is not removable from your Augment Ability list. |*Augment Ability |*HP |*MP |*Str |*Spd |*Sta |*Int |*Spi| |???'s Love |10 |5 |1 |1 |1 |1 |1| |Adrenaline | 0 |0 |1 |0 |0 |0 |0| |Aim | 0 |0 |0 |1 |0 |0 |0| |Analyze | 0 |0 |0 |0 |0 |1 |0| |Attack |10 |0 |1 |0 |0 |0 |0| |Auto-Potion |10 |0 |0 |0 |1 |0 |0| |Bardsong | 0 |0 |0 |1 |0 |0 |0| |Black Magic | 0 |5 |0 |0 |0 |1 |0| |Bless | 0 |0 |0 |0 |0 |0 |1| |Bluff | 0 |0 |0 |0 |0 |1 |0| |Brace |10 |0 |0 |0 |1 |0 |0| |Counter | 0 |0 |1 |0 |1 |0 |0| |Cover | 0 |0 |0 |0 |1 |0 |0| |Cry | 0 |0 |0 |0 |0 |0 |1| |Curse | 0 |5 |1 |0 |1 |0 |1| |Darkness |10 |0 |1 |0 |1 |0 |0| |Draw Attacks | 0 |0 |0 |0 |1 |0 |0| |Dualcast | 0 |5 |0 |0 |0 |1 |1| |Eye Gouge | 0 |0 |0 |1 |0 |0 |0| |Fast Talker | 0 |5 |0 |0 |0 |1 |0| |Focus |10 |0 |2 |0 |0 |0 |0| |Gil Farmer | 0 |0 |0 |1 |0 |0 |0| |Hide | 0 |0 |0 |1 |0 |0 |0| |HP+50% |10 |0 |0 |0 |0 |0 |0| |Inferno | 0 |5 |1 |1 |1 |0 |0| |Item Lore | 0 |0 |0 |0 |0 |1 |0| |Jump |10 |0 |1 |0 |1 |0 |0| |Kick | 0 |0 |1 |0 |0 |0 |0| |Last Stand |10 |0 |1 |0 |1 |0 |0| |Level Lust | 0 |0 |1 |0 |0 |0 |0| |Limit Break |10 |5 |1 |1 |1 |1 |1| |MP+50% | 0 |10 |0 |0 |0 |0 |0| |Ninjutsu | 0 |5 |0 |0 |0 |1 |0| |Omnicasting | 0 |5 |0 |0 |0 |1 |1| |Phoenix | 0 |0 |0 |0 |0 |0 |2| |Piercing Magic | 0 |0 |0 |0 |0 |1 |1| |Pray | 0 |0 |0 |0 |0 |0 |1| |Reach | 0 |0 |0 |1 |0 |0 |0| |Recall | 0 |5 |0 |0 |0 |1 |0| |Salve | 0 |0 |0 |1 |0 |0 |0| |Steal | 0 |0 |0 |1 |0 |0 |0| |Summon Magic | 0 |5 |0 |0 |0 |1 |1| |Throw | 0 |0 |0 |1 |0 |0 |0| |Treasure Hunter | 0 |0 |0 |1 |0 |0 |0| |Tsunami | 0 |5 |1 |0 |1 |1 |0| |Twincast | 0 |5 |0 |0 |0 |1 |0| |Upgrade | 0 |0 |0 |1 |0 |0 |0| |Whirlwind | 0 |5 |0 |1 |0 |1 |1| |White Magic | 0 |5 |0 |0 |0 |0 |1| Now then. HP caps at 9999, MP caps at 999, and all 5 other stats cap at 99. Using Augments to boost HP and MP is pointless as we can use Apples and Soma Drops for that. Thus, we want to focus on the other stats. If you followed my suggested guide for distributing Augment Abilities, you will be able to max all of your char's stats at 99 by using the following level up strategy... |*Cecil: |*Str |*Spd |*Sta |*Int |*Spi |*Lvl| |???'s Love |29 |29 |29 |29 |29 | 71-99| |Reach | 0 |29 | 0 | 0 | 0 | 71-99| |Omnicasting | 0 | 0 | 0 |29 |29 | 71-99| |Twin | 0 | 0 | 0 |29 | 0 | 71-99| |Default |73 |41 |70 |36 |41|99| |Total |102 |99 |99 |123 |99|99| |*Edge: |*Str |*Spd |*Sta |*Int |*Spi |*Lvl| |Tsunami |29 | 0 | 29 | 29 | 0| 71-99| |Whirlwind | 0 |29 | 0 | 29 | 29| 71-99| |Last Stand |29 | 0 | 29 | 0 | 0| 71-99| |Phoenix | 0 | 0 | 0 | 0 | 46| 71-93| |Ninjutsu | 0 | 0 | 0 | 6 | 0| 94-99| |Default |61 |72 | 48 | 35 | 24|99| |Total |119 |101 |106 | 99 | 99|99| |*Kain: |*Str |*Spd |*Sta |*Int |*Spi |*Lvl| |Limit Break | 29 | 29 | 29 | 29 | 29| 71-99| |Whirlwind | 0 | 29 | 0 | 29 | 29| 71-99| |Twincast | 0 | 0 | 0 | 29 | 0| 71-99| |Jump | 14 | 0 | 14 | 0 | 0| 71-84| |Phoenix | 0 | 0 | 0 | 0 | 30| 85-99| |Default | 71 | 54 | 56 | 12 | 39|99| |Total |114 | 112 | 99 | 99 | 127|99| |*Rosa: |*Str |*Spd |*Sta |*Int |*Spi |*Lvl| |Tsunami | 29 | 0 | 29 | 29 | 0| 71-99| |Whirlwind | 0 | 29 | 0 | 29 | 29| 71-99| |Inferno | 29 | 29 | 29 | 0 | 0| 71-99| |Dualcast | 0 | 0 | 0 | 19 | 19| 71-89| |Aim | 0 | 10 | 0 | 0 | 0| 90-99| |Default | 48 | 32 | 42 | 22 | 73|99| |Total |106 |100 |100 | 99 | 121|99| |*Rydia: |*Str |*Spd |*Sta |*Int |*Spi |*Lvl| |Limit Break | 29 | 29 | 29 | 29 | 29| 71-99| |Inferno | 29 | 29 | 29 | 0 | 0| 71-99| |Auto-Potion | 0 | 0 | 29 | 0 | 0| 71-99| |Summon Magic | 0 | 0 | 0 | 16 | 16| 71-86| |Bardsong | 0 | 8 | 0 | 0 | 0| 87-94| |Attack | 5 | 0 | 0 | 0 | 0| 95-99| |Default | 36 | 33 | 34 | 72 | 54|99| |Total | 99 | 99 | 121 | 117 | 99|99| This is just one example of how to max your stats. There are obviously numerous options you can use to reach the threshold. Just check the Augments you gave your characters with the chart and see what you can come up with. If you can't reach the maximum, some particular stats can be reached using equipment as well. See the equipment list in the guide to see which gear offers stat increases. After you max the stats, farm up some Apples and Soma Drops to finish maxing everyone out. See the Rare Items section of the walkthrough for advice on where to farm them. ==Bestiary List== ===Listing By Number=== If Siren is listed, that means you will always fight the enemy at that location if you use a Siren. This is only included on enemies that have rare items or are rare encounters. Steal lists the item(s) that can be stolen from the enemy, where applicable. Status refers to which status effects are effective against the enemy. Drops are numbered 1 to 4. The number represents the rarity of that item. Drop rates for items are as follows (the number in parens is with Treasure Hunter): |1: |20% |(40%)| |2: |12% |(24%)| |3: | 5% |(10%)| |3*: | 1% |( 2%)| |4: |.4% |(.8%)| Some enemies have the same item in multiple "slots". For example, the [[Helldiver]] can drop Gold Needles with 20%+12% probability. ====Floating Eye==== =-----= *Number: 001 Lvl 11 *HP: 40 XP: 150 Gil: 7 *Drop: 1: Eye Drops 2: Phoenix Down 3: Alarm Clock 4: Gold Needle *Steal: Eye Drops *Weak: Fire, Wind; Strong: Earth *Status: Berserk, Blind, Break, Confuse, Curse, Death, Mini, Paralyze, Pig, Poison, Sap, Silence, Sleep, Slow, Stop, Toad ====Goblin==== =-----= *Number: 002 Lvl 10 *HP: 30 XP: 90 Gil: 5 *Drop: 1:Potion, 2:Tent, 3:Bronze Hourglass, 4:Goblin *Steal: Potion *Status: Berserk, Blind, Break, Confuse, Curse, Death, Mini, Paralyze, Pig, Poison, Sap, Silence, Sleep, Slow, Stop, Toad *Siren: Mist Cave ====Sword Rat==== =-----= *Number: 003 Lvl 10 *HP: 31 XP: 93 Gil: 5 *Drop: 1:Potion *Steal: Potion *Status: Berserk, Blind, Break, Confuse, Curse, Death, Mini, Paralyze, Pig, Poison, Sap, Silence, Sleep, Slow, Stop, Toad ====Helldiver==== =-----= *Number: 004 Lvl 10 *HP: 28 XP: 56 Gil: 4 *Drop: 1:Gold Needle, 2:Gold Needle, 3:Phoenix Down, 4:Cockatrice *Steal: Phoenix Down *Weak: Wind; Strong: Earth *Status: Berserk, Blind, Break, Confuse, Curse, Death, Mini, Paralyze, Pig, Poison, Sap, Silence, Sleep, Slow, Stop, Toad ====Eyewing Moth==== =-----= *Number: 005 Lvl 12 *HP: 39 XP: 78 Gil: 5 *Drop: 1:Eye Drops, 2:Phoenix Down, 3:Alarm Clock, 4:Gold Needle *Steal: Eye Drops *Weak: Wind; Strong: Earth *Status: Berserk, Blind, Break, Confuse, Curse, Death, Mini, Paralyze, Pig, Poison, Sap, Silence, Sleep, Slow, Stop ====Larva==== =-----= *Number: 006 Lvl 10 *HP: 25 XP: 50 Gil: 4 *Drop: 1:Potion, 3:Hi-Potion *Steal: Potion *Weak: Ice *Status: Berserk, Blind, Break, Confuse, Curse, Death, Mini, Paralyze, Pig, Poison, Sap, Silence, Sleep, Slow, Stop, Toad ====Sand Worm==== =-----= *Number: 007 Lvl 12 *HP: 500 XP: 1750 Gil: 54 *Drop: 1:Potion, 2:Hi-Potion, 3:Remedy, 4:Silver Apple *Steal: Potion *Weak: Ice; Strong: Fire; Absorb: Earth *Status: Berserk, Blind, Break, Confuse, Curse, Death, Mini, Paralyze, Pig, Poison, Sap, Silence, Sleep, Slow *Siren: Kaipo Desert ====Desert Sahagin==== =-----= *Number: 008 Lvl 12 *HP: 40 XP: 100 Gil: 6 *Drop: 1:Antidote, 2:Echo Herbs, 3:Cross, 4:Tent *Steal: Antidote *Weak: Ice; Strong: Fire; Absorb: Water *Status: Berserk, Blind, Break, Confuse, Curse, Death, Mini, Paralyze, Pig, Poison, Sap, Silence, Sleep, Slow, Stop ====Hundlegs==== =-----= *Number: 009 Lvl 12 *HP: 46 XP: 115 Gil: 7 *Drop: 1:Antidote, 2:Potion *Steal: Antidote *Weak: Ice *Status: Berserk, Blind, Break, Confuse, Curse, Death, Mini, Paralyze, Pig, Poison, Sap, Silence, Sleep, Slow, Stop ====Tiny Mage==== =-----= *Number: 010 Lvl 13 *HP: 50 XP: 224 Gil: 16 *Drop: 1:Rod, 2:Silver Armlet, 3:Ether, 4:Dry Ether *Steal: Rod *Status: Blind, Break, Confuse, Curse, Death, Mini, Paralyze, Pig, Poison, Sap, Silence, Sleep, Slow, Stop ====Red Mousse==== =-----= *Number: 011 Lvl 16 *HP: 35 XP: 201 Gil: 15 *Drop: 1:Potion, 2:Hi-Potion, 4:Rainbow Pudding *Steal: Potion *Weak: Fire; Strong: Thunder *Status: Berserk, Blind, Break, Confuse, Curse, Death, Mini, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop ====Zombie==== =-----= *Number: 012 Lvl 14 *HP: 87 XP: 130 Gil: 10 *Steal: Potion *Weak: Fire, Holy, Healing Magic; Strong: Darkness, Ice, Thunder *Status: Berserk, Break, Confuse, Mini, Paralyze, Pig, Sap, Silence, Slow, Stop ====Alligator==== =-----= *Number: 013 Lvl 13 *HP: 175 XP: 438 Gil: 20 *Drop: 1:Leather Cap, 2:Leather Clothing, 3:Hi-Potion, 4:Silver Apple *Steal: Leather Cap *Weak: Ice; Strong: Fire; Absorb: Water *Status: Berserk, Blind, Break, Confuse, Curse, Death, Mini, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop ====Toadgre==== =-----= *Number: 014 Lvl 14 *HP: 66 XP: 165 Gil: 9 *Drop: 1:Maiden's Kiss *Steal: Maiden's Kiss *Weak: Ice; Strong: Fire; Absorb: Water *Status: Berserk, Blind, Break, Confuse, Curse, Death, Mini, Paralyze, Pig, Poison, Sap, Silence, Sleep, Slow, Stop ====Gigantoad==== =-----= *Number: 015 Lvl 14 *HP: 94 XP: 235 Gil: 12 *Drop: 1:Maiden's Kiss *Steal: Maiden's Kiss *Weak: Ice; Strong: Fire; Absorb: Water *Status: Berserk, Blind, Break, Confuse, Curse, Death, Mini, Paralyze, Pig, Poison, Sap, Silence, Sleep, Slow, Stop ====Sahagin==== =-----= *Number: 016 Lvl 14 *HP: 110 XP: 275 Gil: 14 *Steal: Potion *Weak: Thunder; Strong: Fire; Absorb: Water *Status: Berserk, Blind, Break, Confuse, Curse, Mini, Paralyze, Pig, Poison, Sap, Silence, Sleep, Slow, Stop ====Amoeba==== =-----= *Number: 017 Lvl 14 *HP: 125 XP: 188 Gil: 14 *Drop: 1:Antidote, 2:Echo Herbs, 3:Cross, 4:Tent *Steal: Antidote *Weak: Thunder; Strong: Fire; Absorb: Water *Status: Berserk, Blind, Break, Confuse, Curse, Death, Mini, Paralyze, Pig, Poison, Sap, Silence, Sleep, Slow, Stop ====Fangshell==== =-----= *Number: 018 Lvl 15 *HP: 55 XP: 82 Gil: 7 *Drop: 1:Diet Ration, 2:Mallet, 3:Maiden's Kiss, 4:Remedy *Steal: Diet Ration *Weak: Thunder; Strong: Fire; Absorb: Water *Status: Berserk, Blind, Break, Confuse, Curse, Death, Mini, Paralyze, Pig, Poison, Sap, Silence, Sleep, Slow, Stop ====Killer Fish==== =-----= *Number: 019 Lvl 15 *HP: 60 XP: 90 Gil: 8 *Drop: 1:Potion, 2:Hi-Potion *Steal: Potion *Weak: Thunder; Strong: Fire; Absorb: Water *Status: Berserk, Blind, Break, Confuse, Curse, Death, Mini, Paralyze, Pig, Poison, Sap, Silence, Sleep, Slow, Stop ====Adamantoise==== =-----= *Number: 020 Lvl 18 *HP: 190 XP: 665 Gil: 24 *Drop: 1:Antidote, 2:Echo Herbs, 3:Cross, 4:Tent *Steal: Antidote *Weak: Ice; Strong: Thunder *Status: Berserk, Blind, Break, Confuse, Curse, Death, Mini, Paralyze, Poison, Sap, Silence, Sleep, Slow =====Yellow Jelly===== =-----= *Number: 021 Lvl 17 *HP: 60 XP: 238 Gil: 18 *Drop: 1:Potion, 2:Hi-Potion, 4:Rainbow Pudding *Steal: Potion *Weak: Thunder; Strong: Fire *Status: Berserk, Blind, Break, Confuse, Curse, Death, Mini, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop *Siren: Antlion's Den second basement treasure room ====Domovoi==== =-----= *Number: 022 Lvl 18 *HP: 100 XP: 300 Gil: 14 *Drop: 1:Potion, 2:Tent *Steal: Potion *Status: Berserk, Blind, Break, Confuse, Curse, Death, Mini, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop ====Basilisk==== =-----= *Number: 023 Lvl 18 *HP: 140 XP: 420 Gil: 9 *Drop: 1:Gold Needle *Steal: Gold Needle *Weak: Ice *Status: Berserk, Blind, Break, Confuse, Curse, Death, Mini, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop ====Leshy==== =-----= *Number: 024 Lvl 19 *HP: 130 XP: 480 Gil: 10 *Drop: 1:Potion *Steal: Potion *Weak: Fire; Strong: Ice, Thunder *Status: Berserk, Blind, Break, Confuse, Curse, Death, Mini, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop ====Gargoyle==== =-----= *Number: 025 Lvl 19 *HP: 240 XP: 810 Gil: 15 *Drop: 1:Potion *Steal: Potion *Weak: Holy; Strong: Darkness, Earth *Status: Berserk, Break, Confuse, Mini, Paralyze, Sap, Silence, Slow, Stop ====Cockatrice==== =-----= *Number: 026 Lvl 19 *HP: 241 XP: 723 Gil: 14 *Drop: 1:Gold Needle, 2:Gold Needle, 3:Phoenix Down, 4:Cockatrice *Steal: Phoenix Down *Weak: Wind *Status: Berserk, Blind, Break, Confuse, Curse, Death, Mini, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop ====Skeleton==== =-----= *Number: 027 Lvl 19 *HP: 135 XP: 270 Gil: 8 *Steal: Leather Clothing *Weak: Fire, Holy *Status: Berserk, Break, Confuse, Mini, Paralyze, Sap, Silence, Slow, Stop ====Spirit==== =-----= *Number: 028 Lvl 19 *HP: 86 XP: 172 Gil: 5 *Drop: 1:Potion, 3:Cursed Ring *Steal: Potion *Weak: Holy; Absorb: Fire *Status: Berserk, Break, Confuse, Mini, Paralyze, Sap, Silence, Slow, Stop ====Bomb==== =-----= *Number: 029 Lvl 20 *HP: 55 XP: 150 Gil: 5 *Drop: 1:Bomb Fragment *Steal: Bomb Fragment *Weak: Ice; Absorb: Fire *Status: Berserk, Blind, Break, Confuse, Curse, Death, Mini, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop ====Gray Bomb==== =-----= *Number: 030 Lvl 20 *HP: 222 XP: 484 Gil: 13 *Drop: 1:Bomb Fragment *Steal: Bomb Fragment *Weak: Ice; Absorb: Fire *Status: Berserk, Blind, Break, Confuse, Curse, Death, Mini, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop ====Gatlinghog==== =-----= *Number: 031 Lvl 21 *HP: 215 XP: 430 Gil: 12 *Drop: 1:Gold Needle *Steal: Gold Needle *Status: Berserk, Blind, Break, Confuse, Curse, Death, Mini, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop ====Baron Marine==== =-----= *Number: 032 Lvl 22 *HP: 210 XP: 663 Gil: 13 *Drop: 1:Hi-Potion *Weak: Thunder *Status: Berserk, Blind, Break, Confuse, Curse, Death, Mini, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop ====Captain==== =-----= *Number: 033 Lvl 23 *HP: 320 XP: 999 Gil: 19 *Drop: 1:Hi-Potion *Weak: Thunder *Status: Berserk, Blind, Break, Confuse, Curse, Death, Mini, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop ====Zu==== =-----= *Number: 034 Lvl 24 *HP: 941 XP: 3764 Gil: 51 *Drop: 1:Feathered Cap, 2:Hi-Potion, 3:Cottage, 4:Silver Apple *Steal: Feathered Cap *Weak: Thunder, Wind *Status: Death, Sap, Slow ====Bloodbones==== =-----= *Number: 035 Lvl 22 *HP: 210 XP: 420 Gil: 12 *Steal: Leather Clothing *Weak: Fire, Holy *Status: Berserk, Break, Confuse, Mini, Paralyze, Sap, Silence, Slow, Stop ====Ghoul==== =-----= *Number: 036 Lvl 22 *HP: 444 XP: 888 Gil: 23 *Steal: Leather Clothing *Weak: Fire, Holy; Strong: Darkness *Status: Berserk, Break, Confuse, Paralyze, Sap, Silence, Slow, Stop ====Soul==== =-----= *Number: 037 Lvl 22 *HP: 250 XP: 500 Gil: 14 *Drop: 1:Potion, 2:Cursed Ring *Steal: Potion *Weak: Holy; Absorb: Fire *Status: Berserk, Break, Confuse, Paralyze, Sap, Silence, Slow, Stop ====Lilith==== =-----= *Number: 038 Lvl 28 *HP: 732 XP: 3048 Gil: 42 *Drop: 1:Lilith's Kiss, 2:Silver Apple, 3:Lilith Rod *Steal: Lilith's Kiss *Weak: Fire *Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Slow, Stop *Siren: Mt. Ordeals peak ====Revenant==== =-----= *Number: 039 Lvl 23 *HP: 530 XP: 1060 Gil: 28 *Steal: Leather Clothing *Weak: Fire, Holy; Strong: Darkness *Status: Berserk, Break, Confuse, Paralyze, Sap, Silence, Slow, Stop ====Gigas Gator==== =-----= *Number: 040 Lvl 23 *HP: 584 XP: 1168 Gil: 30 *Drop: 1:Leather Cap, 2:Leather Clothing, 3:Hi-Potion, 4:Silver Apple *Steal: Leather Cap *Weak: Ice, Absorb: Water *Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop ====Splasher==== =-----= *Number: 041 Lvl 24 *HP: 360 XP: 720 Gil: 19 *Drop: 1:Potion, 2:Hi-Potion *Steal: Potion *Weak: Thunder, Absorb: Water *Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop ====Devil's Castanet==== =-----= *Number: 042 Lvl 25 *HP: 760 XP: 1520 Gil: 39 *Drop: 1:Diet Ration, 2:Mallet, 3:Maiden's Kiss, 4:Remedy *Steal: Diet Ration *Weak: Thunder *Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop ====Baron Guardsman==== =-----= *Number: 043 Lvl 26 *HP: 560 XP: 1710 Gil: 31 *Drop: 1:Potion, 2:Hi-Potion *Steal: Potion *Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop ====Hydra==== =-----= *Number: 044 Lvl 26 *HP: 514 XP: 1542 Gil: 28 *Drop: 1:Antidote, 2:Unicorn Horn, 3:Poison Arrow *Steal: Antidote *Weak: Thunder *Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop ====Flood Worm==== =-----= *Number: 045 Lvl 28 *HP: 1914 XP: 7656 Gil: 100 *Drop: 1:Potion, 2:Hi-Potion, 3:Remedy, 4:Silver Apple *Steal: Potion *Weak: Thunder *Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop ====Electrofish==== =-----= *Number: 046 Lvl 26 *HP: 284 XP: 568 Gil: 16 *Drop: 1:Diet Ration, 2:Mallet, 3:Maiden's Kiss, 4:Remedy *Steal: Diet Ration *Absorb: Thunder, Water *Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop ====Treant==== =-----= *Number: 047 Lvl 26 *HP: 335 XP: 1005 Gil: 18 *Drop: 1:Diet Ration, 2:Mallet, 3:Maiden's Kiss, 4:Remedy *Steal: Diet Ration *Weak: Fire *Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop ====Mortblossom==== =-----= *Number: 048 Lvl 27 *HP: 440 XP: 1320 Gil: 23 *Drop: 1:Diet Ration, 2:Mallet, 3:Maiden's Kiss, 4:Remedy *Steal: Diet Ration *Weak: Fire *Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop ====Cait Sith==== =-----= *Number: 049 Lvl 28 *HP: 632 XP: 2528 Gil: 34 *Drop: 1:Unicorn Horn, 2:Coeurl Whisker, 3:Cat Claws *Steal: Unicorn Horn *Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop ====Ettin Snake==== =-----= *Number: 050 Lvl 28 *HP: 316 XP: 1264 Gil: 19 *Drop: 1:Antidote, 2:Unicorn Horn, 3:Poison Arrows *Steal: Antidote *Weak: Ice *Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop ====Needlehog==== =-----= *Number: 051 Lvl 27 *HP: 398 XP: 1194 Gil: 21 *Drop: 1:Gold Needle *Steal: Gold Needle *Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop ====Cave Naga==== =-----= *Number: 052 Lvl 28 *HP: 428 XP: 1284 Gil: 23 *Drop: 1:Antidote, 2:Unicorn Horn, 3:Poison Arrows *Steal: Antidote *Weak: Holy *Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop ====Ogre==== =-----= *Number: 053 Lvl 30 *HP: 1065 XP: 4260 Gil: 56 *Drop: 1:Bacchus's Wine, 2:Headband, 3:Power Armlet, 4:Giant's Gloves *Steal: Bacchus's Wine *Weak: Holy *Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop ====Succubus==== =-----= *Number: 054 Lvl 29 *HP: 621 XP: 1863 Gil: 32 *Drop: 1:Vampire Fang, 2:Lilith's Kiss *Steal: Vampire Fang *Weak: Fire, Holy; Absorb: Thunder *Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop ====Cave Bat==== =-----= *Number: 055 Lvl 29 *HP: 334 XP: 1002 Gil: 18 *Drop: 1:Potion, 2:Hi-Potion *Steal: Potion *Weak: Holy; Absorb: Thunder *Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop ====Mindflayer==== =-----= *Number: 056 Lvl 31 *HP: 600 XP: 2400 Gil: 33 *Drop: 1:Hi-Potion, 2:Unicorn Horn, 3:Gold Hourglass, 4:Mindflayer *Steal: Hi-Potion *Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop *Siren: Lodestone Cavern B3 ====Centaur Knight==== =-----= *Number: 057 Lvl 3 *HP: 1292 XP: 3876 Gil: 68 *Drop: 1:Tent, 2:Cottage *Status: Berserk, Sap, Slow, Stop ====Sorceress==== =-----= *Number: 058 Lvl 30 *HP: 893 XP: 1786 Gil: 46 *Drop: 1:Rod, 2:Silver Armlet, 3:Ether, 4:Dry Ether *Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop ====Purple Bavarois==== =-----= *Number: 059 Lvl 30 *HP: 519 XP: 1236 Gil: 32 *Drop: 1:Potion, 2:Hi-Potion, 4:Rainbow Pudding *Steal: Potion *Weak: Fire *Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop ====Gremlin==== =-----= *Number: 060 Lvl 31 *HP: 697 XP: 1394 Gil: 36 *Drop: 1:Silent Bell, 2:Unicorn Horn, 3:Bronze Hourglass, 4:Ether *Weak: Fire *Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop ====Black Knight==== =-----= *Number: 061 Lvl 33 *HP: 1224 XP: 3672 Gil: 64 *Drop: 1:Tent, 2:Cottage *Weak: Fire, Holy *Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop ====Frostbeast==== =-----= *Number: 062 Lvl 40 *HP: 1768 XP: 5304 Gil: 92 *Drop: 1:Ice Arrows, 2:Antarctic Wind, 3:Arctic Wind, 4:White Fang *Weak: Fire; Absorb: Ice *Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop ====Ice Lizard==== =-----= *Number: 063 Lvl 32 *HP: 1224 XP: 2448 Gil: 63 *Drop: 1:Ice Arrows, 2:Antarctic Wind, 3:Arctic Wind, 4:White Fang *Weak: Fire; Absorb: Ice *Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop ====Fell Turtle==== =-----= *Number: 064 Lvl 36 *HP: 3570 XP: 14280 Gil: 184 *Drop: 1:Mythril Shield, 2:Mythril Hammer, 3:Hi-Potion, 4:X-Potion *Steal: Mythril Shield *Weak: Ice; Absorb: Fire *Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop ====Marionetteer==== =-----= *Number: 065 Lvl 33 *HP: 804 XP: 1668 Gil: 43 *Drop: 1:Healing Staff, 2:Rune Armlet, 3:Rune Staff *Steal: Healing Staff *Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop ====Marionette==== =-----= *Number: 066 Lvl 33 *HP: 654 XP: 1388 Gil: 36 *Drop: 1:Potion, 2:Ether, 3:Scapedoll *Steal: Potion *Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop ====Soldieress==== =-----= *Number: 067 Lvl 33 *HP: 1085 XP: 2170 Gil: 56 *Drop: 1:Tent, 2:Cottage *Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop ====Mors==== =-----= *Number: 068 Lvl 31 *HP: 1182 XP: 2363 Gil: 61 *Drop: 1:Potion, 2:Hi-Potion *Steal: Potion *Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop ====Rukh==== =-----= *Number: 069 Lvl 32 *HP: 2550 XP: 10200 Gil: 132 *Drop: 1:Feathered Cap, 2:Hi-Potion, 3:Cottage, 4:Silver Apple *Steal: Feathered Cap *Strong: Earth *Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop ====Fledgling Rukh==== =-----= *Number: 070 Lvl 28 *HP: 567 XP: 1701 Gil: 31 *Drop: 1:Gold Needle, 2:Gold Needle, 3:Phoenix Down, 4:Cockatrice *Steal: Phoenix Down *Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop ====Ironback==== =-----= *Number: 071 Lvl 40 *HP: 2166 XP: 6498 Gil: 112 *Drop: 1:Mythril Shield, 2:Mythril Hammer, 3:Hi-Potion, 4:X-Potion *Steal: Mythril Shield *Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop ====Hornworm==== =-----= *Number: 072 Lvl 48 *HP: 3151 XP: 6500 Gil: 165 *Drop: 1:Potion, 2:Hi-Potion *Steal: Potion *Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop ====Blood Flower==== =-----= *Number: 073 Lvl 28 *HP: 629 XP: 1258 Gil: 33 *Drop: 1:Diet Ration, 2:Mallet, 3:Maiden's Kiss, 4:Remedy *Steal: Diet Ration *Weak: Fire *Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop ====Armadillo==== =-----= *Number: 074 Lvl 32 *HP: 1146 XP: 3438 Gil: 60 *Drop: 1:Mythril Shield, 2:Mythril Hammer, 3:Hi-Potion, 4:X-Potion *Steal: Mythril Shield *Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop ====Tunneler==== =-----= *Number: 075 Lvl 40 *HP: 1114 XP: 2228 Gil: 58 *Drop: 1:Spider Silk, 2:Gaia Drum, 3:Siren *Steal: Spider Silk *Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop ====Caterpillar==== =-----= *Number: 076 Lvl 40 *HP: 1711 XP: 3422 Gil: 88 *Drop: 1:Potion, 2:Hi-Potion *Steal: Potion *Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop ====Gloomwing==== =-----= *Number: 077 Lvl 41 *HP: 2684 XP: 5368 Gil: 136 *Drop: 1:Ether, 2:Stardust, 3:Lunar Curtain, 4:Artemis Arrows *Steal: Ether *Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop ====Goblin Captain==== =-----= *Number: 078 Lvl 29 *HP: 1127 XP: 3381 Gil: 59 *Drop: 1:Potion, 2:Hi-Potion, 4:X-Potion *Steal: Potion *Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop ====Gorgon==== =-----= *Number: 079 Lvl 37 *HP: 4335 XP: 8790 Gil: 222 *Drop: 1:Gold Needle, 2:Medusa Arrows, 3:Stoneblade *Steal: Gold Needle *Status: Berserk, Break, Confuse, Paralyze, Sap, Silence, Slow, Stop ====Hellflapper==== =-----= *Number: 080 Lvl 38 *HP: 2295 XP: 4590 Gil: 117 *Drop: 1:Eye Drops, 2:Phoenix Down, 3:Alarm Clock, 4:Gold Needle *Steal: Eye Drops *Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop ====Magma Tortoise==== =-----= *Number: 081 Lvl 37 *HP: 3777 XP: 15108 Gil: 194 *Drop: 1:Mythril Shield, 2:Mythril Hammer, 3:Hi-Potion, 4:X-Potion *Steal: Mythril Shield *Weak: Ice *Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop ====Alraune==== =-----= *Number: 082 Lvl 47 *HP: 3930 XP: 7860 Gil: 199 *Drop: 1:Spider Silk, 2:Gaia Drum, 3:Siren *Steal: Spider Silk *Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop ====Security Eye==== =-----= *Number: 083 Lvl 39 *HP: 2432 XP: 4864 Gil: 124 *Drop: 1:Siren *Steal: Siren *Weak: Thunder *Status: Berserk, Sap, Slow, Stop ====Chimera==== =-----= *Number: 084 Lvl 33 *HP: 2389 XP: 7167 Gil: 123 *Drop: 1:Fire Arrows, 2:Bomb Fragment, 3:Bomb Crank, 4:Red Fang *Steal: Fire Arrows *Absorb: Fire, Ice, Thunder *Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop ====Black Lizard==== =-----= *Number: 085 Lvl 40 *HP: 2692 XP: 5384 Gil: 137 *Drop: 1:Gold Needle, 2:Medusa Arrows, 3:Stoneblade *Steal: Gold Needle *Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop ====Stone Golem==== =-----= *Number: 086 Lvl 43 *HP: 8721 XP: 26163 Gil: 440 *Drop: 1:Hi-Potion, 2:X-Potion, 3:Medusa Arrows *Steal: Hi-Potion *Absorb: Earth *Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop ====Naga==== =-----= *Number: 087 Lvl 41 *HP: 2161 XP: 4322 Gil: 110 *Drop: 1:Antidote, 2:Unicorn Horn, 3:Poison Arrows *Steal: Antidote *Status: Berserk, Break, Confuse, Paralyze, Sap, Silence, Slow, Stop ====Evil Doll==== =-----= *Number: 088 Lvl 42 *HP: 1319 XP: 2836 Gil: 73 *Drop: 1:Decoy *Steal: Decoy *Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop ====Flamehound==== =-----= *Number: 089 Lvl 45 *HP: 4151 XP: 12453 Gil: 212 *Drop: 1:Fire Arrows, 2:Bomb Fragment, 3:Bomb Crank, 4:Red Fang *Steal: Fire Arrows *Weak: Ice, Water; Absorb: Fire *Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop ====Flame Knight==== =-----= *Number: 090 Lvl 45 *HP: 2851 XP: 8553 Gil: 147 *Drop: 1:Flame Lance, 2:Flame Sword, 3:Flame Shield, 4:Flame Mail *Steal: Flame Lance *Weak: Ice, Water; Absorb: Fire *Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop ====White Mousse==== =-----= *Number: 091 Lvl 43 *HP: 1012 XP: 2222 Gil: 58 *Drop: 1:Potion, 2:Hi-Potion, 4:Rainbow Pudding *Steal: Potion *Weak: Ice *Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop ====Medusa==== =-----= *Number: 092 Lvl 37 *HP: 2612 XP: 5284 Gil: 134 *Drop: 1:Gold Needle, 2:Medusa Arrows, 3:Stoneblade *Steal: Gold Needle *Status: Berserk, Break, Confuse, Paralyze, Sap, Silence, Slow, Stop ====Mystery Egg==== =-----= *Number: 093 Lvl 44 *HP: 10000 XP: 1 Gil: 1 *Absorb: All ====Skuldier==== =-----= *Number: 094 Lvl 40 *HP: 2512 XP: 5024 Gil: 128 *Weak: Fire, Holy *Steal: Iron Gloves *Status: Berserk, Break, Confuse, Paralyze, Sap, Silence, Slow, Stop ====Blood Bat==== =-----= *Number: 095 Lvl 40 *HP: 1491 XP: 2982 Gil: 77 *Drop: 1:Potion, 2:Hi-Potion *Steal: Potion *Weak: Fire; Absorb: Thunder *Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop ====Steel Golem==== =-----= *Number: 096 Lvl 40 *HP: 6630 XP: 19890 Gil: 336 *Drop: 1:Gaia Hammer, 2:Giant's Gloves *Steal: Gaia Hammer *Weak: Ice; Strong: Earth *Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop ====Coeurl==== =-----= *Number: 097 Lvl 42 *HP: 2015 XP: 6165 Gil: 107 *Drop: 1:Unicorn Horn, 2:Coeurl Whisker, 3:Cat Claws *Steal: Unicorn Horn *Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop ====Sorcerer==== =-----= *Number: 098 Lvl 41 *HP: 1700 XP: 3598 Gil: 92 *Drop: 1:Healing Staff, 2:Rune Armlet, 3:Rune Staff *Steal: Healing Staff *Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop ====Mad Ogre==== =-----= *Number: 099 Lvl 42 *HP: 6812 XP: 20436 Gil: 345 *Drop: 1:Bacchus's Wine, 2:Headband, 3:Power Armlet, 4:Giant's Gloves *Steal: Bacchus's Wine *Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop ====Lamia Matriarch==== =-----= *Number: 100 Lvl 46 *HP: 3781 XP: 11433 Gil: 195 *Drop: 1:Lamia Harp, 2:Ruby Ring, 3:Light Curtain, 4:Angel Arrows *Steal: Lamia Harp *Status: Berserk, Break, Confuse, Paralyze, Sap, Silence, Slow, Stop ====Mythril Golem==== =-----= *Number: 101 Lvl 47 *HP: 9869 XP: 29607 Gil: 498 *Drop: 1:Mythril Knife, 2:Mythril Shield, 3:Mythril Armor, 4:Mythril Sword *Steal: Mythril Knife *Strong: Earth *Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop ====Storm Anima==== =-----= *Number: 102 Lvl 40 *HP: 4760 XP: 9560 Gil: 241 *Drop: 1:Lightning Arrows, 2:Zeus's Wrath, 3:Heavenly Wrath, 4:Blue Fang *Steal: Lightning Arrows *Weak: Holy; Absorb: Thunder *Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop ====Lamia==== =-----= *Number: 103 Lvl 39 *HP: 7480 XP: 22530 Gil: 379 *Drop: 1:Lamia Harp, 2:Ruby Ring, 3:Light Curtain, 4:Angel Arrows *Steal: Lamia Harp *Status: Berserk, Break, Confuse, Paralyze, Sap, Silence, Slow, Stop ====Ghost Knight==== =-----= *Number: 104 Lvl 40 *HP: 3571 XP: 7142 Gil: 181 *Drop: 1:Tent, 2:Cottage *Steal: Tent *Weak: Holy *Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop ====Balloon==== =-----= *Number: 105 Lvl 39 *HP: 2624 XP: 5248 Gil: 133 *Drop: 1:Bomb Fragment, 2:Bomb Crank, 3:Bomb Core, 4:Bomb *Steal: Bomb Fragment *Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop ====Green Dragon==== =-----= *Number: 106 Lvl 44 *HP: 17000 XP: 68120 Gil: 858 *Drop: 1:Blue Fang, 2:Siren, 3:Silver Apple, 4:Green Tail *Steal: Blue Fang *Status: Berserk, Blind, Confuse, Curse, Paralyze, Sap, Sleep, Slow *Siren: Outside Sealed Cave ====Bog Witch==== =-----= *Number: 107 Lvl 52 *HP: 5211 XP: 10620 Gil: 268 *Drop: 1:Maiden's Kiss, 2:Dry Ether, 3:Soma Drop, 4:Ribbon *Steal: Maiden's Kiss *Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap Silence, Sleep, Slow, Stop, Toad ====Bog Toad==== =-----= *Number: 108 Lvl 56 *HP: 1600 XP: 3200 Gil: 83 *Drop: 1:Maiden's Kiss *Steal: Maiden's Kiss *Weak: Ice *Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop ====Evil Dreamer==== =-----= *Number: 109 Lvl 51 *HP: 4721 XP: 9502 Gil: 240 *Drop: 1:Potion, 3:Cursed Ring *Steal: Potion *Absorb: Fire *Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop ====Elder Treant==== =-----= *Number: 110 Lvl 62 *HP: 6715 XP: 13430 Gil: 339 *Drop: 1:Diet Ration, 2:Mallet, 3:Maiden's Kiss, 4:Remedy *Steal: Diet Ration *Weak: Fire *Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop ====Malboro==== =-----= *Number: 111 Lvl 50 *HP: 7140 XP: 14280 Gil: 360 *Drop: 1:Remedy, 2:Bacchus's Wine, 3:Yoichi Arrows, 4:Soma Drop *Steal: Remedy *Weak: Fire *Status: Sap, Slow, Stop ====Arachne==== =-----= *Number: 112 Lvl 58 *HP: 6205 XP: 12410 Gil: 313 *Drop: 1:Spider Silk, 2:Gaia Drum, 3:Siren *Steal: Spider Silk *Weak: Ice *Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop ====Fell Knight==== =-----= *Number: 113 Lvl 53 *HP: 4930 XP: 9860 Gil: 249 *Drop: 1:Tent, 2:Cottage *Steal: Tent *Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop ====Imp==== =-----= *Number: 114 Lvl 50 *HP: 5910 XP: 11820 Gil: 298 *Drop: 1:Silent Bell, 2:Unicorn Horn, 3:Bronze Hourglass, 4:Ether *Steal: Silent Bell *Weak: Holy *Status: Berserk, Break, Confuse, Paralyze, Sap, Silence, Slow, Stop ====Summoner==== =-----= *Number: 115 Lvl 51 *HP: 6210 XP: 12438 Gil: 314 *Drop: 1:Healing Staff, 2:Rune Armlet, 3:Rune Staff *Steal: Healing Staff *Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop ====Blood Eye==== =-----= *Number: 116 Lvl 50 *HP: 4090 XP: 8180 Gil: 207 *Drop: 1:Eye Drops, 2:Phoenix Down, 3:Alarm Clock, 4:Gold Needle *Steal: Eye Drops *Strong: Earth *Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop ====Belphegor==== =-----= *Number: 117 Lvl 53 *HP: 3740 XP: 7540 Gil: 191 *Drop: 1:Potion, 2:Cursed Ring *Steal: Potion *Weak: Holy; Strong: Earth *Status: Berserk, Break, Confuse, Paralyze, Sap, Silence, Slow, Stop ====Thunder Dragon==== =-----= *Number: 118 Lvl 54 *HP: 12920 XP: 26038 Gil: 654 *Drop: 1:Heavenly Wrath, 2:Gold Ornament, 3:Gold Hourglass, 4:Blue Tail *Steal: Heavenly Wrath *Absorb: Thunder; Strong: Earth *Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop *Siren: Land of Summons second basement ====Trap Door==== =-----= *Number: 119 Lvl 58 *HP: 14000 XP: 28000 Gil: 703 *Status: Berserk, Death, Sap, Slow ====Yellow Dragon==== =-----= *Number: 120 Lvl 58 *HP: 18889 XP: 75952 Gil: 958 *Drop: 1:Blue Fang, 2:Siren, 3:Silver Apple, 4:Yellow Tail *Steal: Blue Fang *Absorb: Thunder *Status: Berserk, Blind, Confuse, Curse, Paralyze, Sap, Sleep, Slow *Siren: Outside Land of Summons ====Vampire Bat==== =-----= *Number: 121 Lvl 49 *HP: 6824 XP: 13668 Gil: 344 *Drop: 1:Potion, 2:Hi-Potion *Steal: Potion *Weak: Fire; Absorb: Thunder *Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop ====Chimera Brain==== =-----= *Number: 122 Lvl 49 *HP: 5780 XP: 11560 Gil: 291 *Drop: 1:Fire Arrows, 2:Bomb Fragment, 3:Bomb Crank, 4:Red Fang *Steal: Fire Arrows *Absorb: Fire, Ice, Thunder *Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop ====Nagaraja==== =-----= *Number: 123 Lvl 45 *HP: 4490 XP: 9178 Gil: 232 *Drop: 1:Antidote, 2:Unicorn Horn, 3:Poison Arrows *Steal: Antidote *Status: Berserk, Break, Confuse, Paralyze, Sap, Silence, Slow, Stop ====Lesser Marilith==== =-----= *Number: 124 Lvl 49 *HP: 9190 XP: 18380 Gil: 462 *Drop: 1:Lightning Arrows, 2:Zeus's Wrath, 3:Heavenly Wrath, 4:Blue Fang *Steal: Lightning Arrows *Weak: Thunder *Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop ====Vampiress==== =-----= *Number: 125 Lvl 46 *HP: 10831 XP: 21860 Gil: 549 *Drop: 1:Vampire Fang, 2:Lilith's Kiss *Steal: Vampire Fang *Weak: Holy, Fire *Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop ====Abyss Worm==== =-----= *Number: 126 Lvl 70 *HP: 24000 XP: 48000 Gil: 1204 *Drop: 1:Arctic Wind, 2:Ether *Steal: Arctic Wind *Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop *Siren: Lunar Tunnel, Moon Surface ====Prokaryote==== =-----= *Number: 127 Lvl 61 *HP: 4420 XP: 8840 Gil: 224 *Drop: 1:Stardust, 2:Lunar Curtain *Steal: Stardust *Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop ====Eukaryote==== =-----= *Number: 128 Lvl 59 *HP: 2890 XP: 5780 Gil: 147 *Drop: 1:Stardust, 2:Lunar Curtain *Steal: Stardust *Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop ====Lunar Virus==== =-----= *Number: 129 Lvl 53 *HP: 1660 XP: 3320: Gil: 86 *Drop: 1:Ether, 2:Stardust, 3:Lunar Curtain, 4:Artemis Arrows *Steal: Ether *Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop ====Dark Grenade==== =-----= *Number: 130 Lvl 44 *HP: 6519 XP: 13038 Gil: 328 *Drop: 1:Bomb Fragment, 2:Bomb Crank, 3:Bomb Core, 4:Bomb *Steal: Bomb Fragment *Absorb: Fire *Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop ====Black Flan==== =-----= *Number: 131 Lvl 55 *HP: 2301 XP: 4800 Gil: 123 *Drop: 1:Ether, 2:Stardust, 3:Lunar Curtain, 4:Rainbow Pudding *Steal: Ether *Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop ====Clockwork Soldier==== =-----= *Number: 132 Lvl 60 *HP: 9800 XP: 19600 Gil: 493 *Drop: 1:Lightning Arrows, 2:Zeus's Wrath, 3:Heavenly Wrath, 4:Blue Fang *Steal: Lightning Arrows *Weak: Thunder; Strong: Fire, Ice, Water, Wind *Status: Sap, Slow, Stop ====Beam Cannon==== =-----= *Number: 133 Lvl 55 *HP: 6000 XP: 12000 Gil: 303 *Drop: 1:Tent, 2:Heavenly Wrath *Steal: Tent *Weak: Thunder; Strong: Fire, Ice, Water, Wind *Status: Sap, Slow, Stop ====Clockwork Dragon==== =-----= *Number: 134 Lvl 60 *HP: 18000 XP: 54000 Gil: 909 *Drop: 1:Heavenly Wrath, 2:Golden Hourglass, 3:Golden Ornament, 4:Golden Apple *Steal: Heavenly Wrath *Weak: Thunder; Strong: Fire, Ice, Water, Wind *Status: Sap, Slow, Stop ====Armor Construct==== =-----= *Number: 135 Lvl 64 *HP: 23000 XP: 69000 Gil: 1160 *Drop: 1:Cottage, 2:Ogre Killer, 3:Poison Axe, 4:Rune Axe *Steal: Cottage *Weak: Thunder; Strong: Fire, Ice, Water, Wind *Status: Sap, Slow *Siren: Giant of Babil Internal Passage ====Searcher==== =-----= *Number: 136 Lvl 43 *HP: 9350 XP: 18700 Gil: 470 *Drop: 1:Siren *Steal: Siren *Weak: Thunder *Status: Sap, Slow, Stop ====Centaurion==== =-----= *Number: 137 Lvl 61 *HP: 9999 XP: 9999 Gil: 503 *Drop: 1:Tent, 2:Cottage *Steal: Tent *Weak: Thunder *Status: Berserk, Sap, Slow, Stop ====Ahriman==== =-----= *Number: 138 Lvl 71 *HP: 25000 XP: 25066 Gil: 1257 *Drop: 1:Eye Drops, 2:Elixir, 3:Golden Hourglass, 4:Protect Ring *Steal: Eye Drops *Strong: All *Status: Berserk, Blind, Confuse, Paralyze, Sap, Slow, Stop ====Dark Sage==== =-----= *Number: 139 Lvl 70 *HP: 8760 XP: 8769 Gil: 442 *Drop: 1:Maiden's Kiss, 2:Dry Ether, 3:Soma Drop, 4:Ribbon *Steal: Maiden's Kiss *Strong: All except Earth *Status: Blind, Break, Confuse, Curse, Mini, Paralyze, Pig, Poison, Sap, Silence, Sleep, Slow, Stop, Toad *Siren: Lair of the Father B1 ====Gold Dragon==== =-----= *Number: 140 Lvl 66 *HP: 16400 XP: 49353 Gil: 832 *Drop: 1:Zeus's Wrath, 2:Heavenly Wrath, 3:Blue Fang, 4:Golden Apple *Steal: Zeus's Wrath *Strong: All except Earth *Status: Berserk, Blind, Confuse, Curse, Paralyze, Sap, Sleep, Slow, Stop ====Silver Dragon==== =-----= *Number: 141 Lvl 66 *HP: 15000 XP: 45168 Gil: 763 *Drop: 1:Stardust, 2:Light Curtain, 3:Lunar Curtain, 4:Silver Apple *Steal: Stardust *Strong: All except Earth *Status: Berserk, Blind, Confuse, Curse, Paralyze, Sap, Sleep, Slow, Stop ====Dinozombie==== =-----= *Number: 142 Lvl 68 *HP: 24000 XP: 72000 Gil: 1210 *Drop: 1:Red Fang, 3:Cursed Ring *Steal: Red Fang *Weak: Fire, Holy, Strong: Dark *Status: Berserk, Blind, Confuse, Curse, Paralyze, Sap, Sleep, Slow, Stop ====Bone Dragon==== =-----= *Number: 143 Lvl 68 *HP: 24000 XP: 72000 Gil: 1200 *Drop: 1:Red Fang, 3:Cursed Ring *Steal: Red Fang *Weak: Fire, Holy; Strong: Dark *Status: Berserk, Blind, Confuse, Curse, Paralyze, Sap, Sleep, Slow, Stop ====Moonmaiden==== =-----= *Number: 144 Lvl 61 *HP: 6800 XP: 6810 Gil: 344 *Drop: 1:Artemis Arrows, 2:Lunar Curtain, 3:Minerva Bustier, 4:Artemis Bow *Steal: Artemis Arrows *Status: Berserk, Confuse, Sap, Slow, Stop ====Flan Princess==== =-----= *Number: 145 Lvl 70 *HP: 10000 XP: 20198 Gil: 508 *Drop: 1:Dry Ether, 2:Elixir, 3*:Rainbow Pudding, 4:Pink Tail *Steal: Dry Ether *Absorb: Fire, Ice, Thunder, Water, Wind, Earth *Status: Curse, Sap, Slow *Siren: Lunar Subterrane B5 southeast room w/ Red Fang chest ====Blue Dragon==== =-----= *Number: 146 Lvl 70 *HP: 30000 XP: 90297 Gil: 1515 *Drop: 1:White Fang, 2:Shuriken, 3:Dragon Whisker, 4:Wyvern Lance *Steal: White Fang *Absorb: Ice *Status: Berserk, Blind, Confuse, Curse, Paralyze, Sap, Sleep, Slow, Stop *Siren: Lunar Subterrane B2 ====Armored Fiend==== =-----= *Number: 147 Lvl 71 *HP: 28000 XP: 84000 Gil: 1411 *Drop: 1:Cottage, 2:Ogre Killer, 3:Poison Axe, 4:Black Tail *Steal: Cottage, Rune Axe (Rare) *Weak: Thunder; Strong: Fire, Ice, Water, Wind *Status: Sap, Slow *Siren: Lair of the Father 2B ====Li'l Murderer==== =-----= *Number: 148 Lvl 66 *HP: 12000 XP: 12099 Gil: 608 *Drop: 1:Potion, 2:Tent, 3:Silver Hourglass, 4:Goblin *Steal: Potion *Weak: Thunder *Status: Berserk, Sap, Slow, Stop ====Deathmask==== =-----= *Number: 149 Lvl 71 *HP: 37000 XP: 111297 Gil: 1866 *Drop: 1:Light Curtain, 2:X-Potion, 3:Elixir, 4:Glass Mask *Steal: Light Curtain *Strong: All but Earth *Status: Sap, Slow, Stop ====Behemoth==== =-----= *Number: 150 Lvl 71 *HP: 46000 XP: 138297 Gil: 2316 *Drop: 1:Headband, 2:Power Armlet, 3:Power Gi, 4:Avenger *Steal: Headband *Strong: All but Earth *Status: Berserk, Blind, Confuse, Curse, Sap, Sleep, Slow ====Red Dragon==== =-----= *Number: 151 Lvl 72 *HP: 50000 XP: 150297 Gil: 2516 *Drop: 1:Red Fang, 2:Dragon Gloves, 3:Wyvern Lance, 4:Red Tail *Steal: Red Fang, Crystal Ring (Rare) *Weak: Ice; Absorb: Fire; Strong: Dark, Holy, Wind *Status: Berserk, Blind, Confuse, Curse, Paralyze, Sap, Sleep, Slow *Siren: Lunar Subterrane B8 ====Zemus's Breath==== =-----= *Number: 152 Lvl 70 *HP: 40000 XP: 60000 Gil: 2012 *Absorb: Fire; Strong: Ice, Thunder, Water, Wind, Holy, Dark *Status: Blind, Confuse, Curse, Paralyze, Sap, Sleep, Slow, Stop ====Zemus's Malice==== =-----= *Number: 153 Lvl 70 *HP: 20000 XP: 60000 Gil: 1012 *Absorb: Fire; Strong: Ice, Thunder, Water, Wind, Holy, Dark *Status: Blind, Confuse, Curse, Paralyze, Sap, Sleep, Slow, Stop ====Mist Dragon==== =-----= *Number: 154 Lvl 12 *HP: 556 XP: 1112 Gil: 0 *Weak: Darkness; Absorb: Holy *Status: Sap, Slow ====Baron Soldier==== =-----= *Number: 155 Lvl 9 *HP: 45 XP: 112: Gil: 6 *Drop: Hi-Potion *Status: Berserk, Blind, Break, Confuse, Curse, Death, Mini, Paralyze, Pig, Poison, Sap, Silence, Sleep, Slow, Stop ====General==== =-----= *Number: 156 Lvl 14 *HP: 100 XP: 300 Gil: 100 *Status: Berserk, Blind, Break, Confuse, Death, Mini, Paralyze, Pig, Poison, Sap, Silence, Slow, Stop, Toad ====Octomammoth==== =-----= *Number: 157 Lvl 15 *HP: 3350 XP: 10050 Gil: 1000 *Weak: Darkness, Thunder; Absorb: Water, Holy *Status: Blind, Curse, Poison, Sap, Silence, Slow ====Antlion==== =-----= *Number: 158 Lvl 17 *HP: 2000 XP: 6000 Gil: 1500 *Weak: Ice; Absorb: Water *Status: Blind, Curse, Poison, Sap, Silence, Slow ====Mom Bomb==== =-----= *Number: 159 Lvl 20 *HP: 11000 XP: 4400 Gil: 2000 *Weak: Ice, Darkness; Absorb: Fire *Status: Curse, Sap, Slow ====Skulnant==== =-----= *Number: 160 Lvl 20 *HP: 400 XP: 800 Gil: 0 *Weak: Fire, Holy; Strong: Darkness *Status: Paralyze, Sap, Silence, Slow, Stop ====Scarmiglione==== =-----= *Number: 161 Lvl 24 *HP: 1200 XP: 3690 Gil: 2500 *Weak: Fire, Holy; Absorb: Ice; Strong: Darkness *Status: Sap, Silence, Slow ====Scarmiglione==== =-----= *Number: 162 Lvl 25 *HP: 7046 XP: 28184 Gil: 3000 *Weak: Fire, Holy; Absorb: Ice, Earth; Strong: Darkness *Status: Sap, Slow ====Baigan==== =-----= *Number: 163 Lvl 28 *HP: 4444 XP: 21235 Gil: 3500 *Weak: Ice *Status: Curse, Poison, Sap, Silence, Slow ====Cagnazzo==== =-----= *Number: 164 Lvl 28 *HP: 10624 XP: 53285 Gil: 4000 *Normal- Weak: Ice; Absorb: Water *Surrounded by water- Weak: Thunder; Absorb: Water, Ice *Status: Blind, Poison, Sap, Slow ====Dark Elf==== =-----= *Number: 165 Lvl 30 *HP: 7854 XP: 0 Gil: 0 *Weak: Fire, Holy; Absorb: Darkness *Status: Blind, Poison, Sap, Silence, Slow ====Dark Dragon==== =-----= *Number: 166 Lvl 31 *HP: 7854 XP: 39765 Gil: 5000 *Weak: Fire, Holy; Absorb: Darkness *Status: Blind, Curse, Poison, Sap, Silence, Slow ====Sandy==== =-----= *Number: 167 Lvl 33 *HP: 5182 XP: 15843 Gil: 3000 *Status: Blind, Curse, Poison, Sap, Silence, Slow ====Mindy==== =-----= *Number: 168 Lvl 33 *HP: 5180 XP: 15837 Gil: 3000 *Status: Blind, Curse, Poison, Sap, Silence, Slow ====Cindy==== =-----= *Number: 169 Lvl 33 *HP: 9191 XP: 27870 Gil: 3000 *Status: Berserk, Blind, Curse, Poison, Sap, Silence, Slow ====Barbariccia==== =-----= *Number: 170 Lvl 35 *HP: 12371 XP: 61855 Gil: 10000 *Status: Blind, Paralyze, Poison, Sap, Silence, Slow ====Calca==== =-----= *Number: 171 Lvl 37 *HP: 1369 XP: 4137 Gil: 0 *Status: Berserk, Blind, Paralyze, Poison, Sap, Silence, Slow ====Brina==== =-----= *Number: 172 Lvl 37 *HP: 569 XP: 1737 Gil: 0 *Status: Berserk, Blind, Paralyze, Poison, Sap, Silence, Slow ====Calcabrina==== =-----= *Number: 173 Lvl 37 *HP: 8814 XP: 35296 Gil: 0 *Status: Berserk, Blind, Paralyze, Poison, Sap, Silence, Slow ====Golbez==== =-----= *Number: 174 Lvl 38 *HP: 9999 XP: 40000 Gil: 11000 *Status: Sap, Slow ====Doctor==== =-----= *Number: 175 Lvl 41 *HP: 5872 XP: 17913 Gil: 0 *Status: Blind, Sap, Slow ====Barnabas==== =-----= *Number: 176 Lvl 41 *HP: 9664 XP: 28992 Gil: 0 *Weak: Thunder *Status: Sap, Slow ====Barnabas-Z==== =-----= *Number: 177 Lvl 41 *HP: 9036 XP: 36144 Gil: 0 *Weak: Thunder *Status: Sap, Slow ====Dr. Lugae==== =-----= *Number: 178 Lvl 41 *HP: 12642 XP: 50568 Gil: 12000 *Weak: Thunder *Status: Sap, Slow ====King of Eblan==== =-----= *Number: 179 Lvl 40 *Status: Sap, Slow ====Queen of Eblan==== =-----= *Number: 180 Lvl 40 *Status: Sap, Slow ====Rubicante==== =-----= *Number: 181 Lvl 42 *HP: 30000 XP: 120000 Gil: 13000 *Mantle closed- Absorb: Fire, Ice, Water *Mantle open- Weak: Ice, Water; Absorb: Fire *Status: Sap, Slow ====Asura==== =-----= *Number: 182 Lvl 45 *HP: 21104 XP: 84416 Gil: 14000 *Absorb: Fire, Ice, Thunder, Water, Wind *Status: Sap, Slow ====Leviathan==== =-----= *Number: 183 Lvl 48 *HP: 30099 XP: 150495 Gil: 15000 *Weak: Thunder; Absorb: Ice, Water *Status: Blind, Poison, Sap, Slow ====Demon Wall==== =-----= *Number: 184 Lvl 51 *HP: 99999 XP: 399996 Gil: 0 *Status: Sap, Slow ====Odin==== =-----= *Number: 185 Lvl 53 *HP: 40001 XP: 160004 Gil: 16000 *Steal: Darkness Augment *Weak: Thunder *Status: Blind, Poison, Sap, Slow ====Bahamut==== =-----= *Number: 186 Lvl 55 *HP: 45001 XP: 180400 Gil: 17000 *Strong: All but Holy *Status: Blind, Poison, Sap, Slow ====CPU==== =-----= *Number: 187 Lvl 60 *HP: 30000 XP: 220000 Gil: 20000 *Weak: Thunder *Status: Sap, Slow ====Defense Node==== =-----= *Number: 188 Lvl 60 *HP: 12000 XP: 0 Gil: 0 *Absorb: All but Earth and Holy; Strong: Earth *Status: Sap, Slow ====Attack Node==== =-----= *Number: 189 Lvl 60 *HP: 12000 XP: 0 Gil: 0 *Strong: Earth *Status: Sap, Slow ====White Dragon==== =-----= *Number: 190 Lvl 65 *HP: 32700 XP: 132132 Gil: 21000 *Absorb: All but Earth; Strong: Earth *Status: Sap, Slow ====Dark Bahamut==== =-----= *Number: 191 Lvl 65 *HP: 60000 XP: 241332 Gil: 24000 *Strong: All but Holy *Status: Blind, Poison, Sap, Slow ====Plague Horror==== =-----= *Number: 192 Lvl 65 *HP: 33333 XP: 134664 Gil: 22000 *Strong: Earth, Dark *Status: Blind, Poison, Sap, Slow ====Lunasaur==== =-----= *Number: 193 Lvl 65 *HP: 46000 XP: 184000 Gil: 23000 *Weak: Fire, Holy; Strong: Dark *Status: Blind, Poison, Sap, Slow ====Ogopogo==== =-----= *Number: 194 Lvl 65 *HP: 50000 XP: 201332 Gil: 25000 *Absorb: Water; Strong: Fire, Ice, Earth, Wind, Holy, Dark *Status: Blind, Poison, Sap, Slow ====Zemus==== =-----= *Number: 195 Lvl 68 ====Zeromus==== =-----= *Number: 196 Lvl 68 ====Zeromus==== =-----= *Number: 197 Lvl 68 *HP: 150000 XP: -- Gil: -- *Steal: Dark Matter *Absorb: Flare *Status: Sap, Slow ====Mopingway==== =-----= *Number: 198 Lvl 10 *HP: 32 XP: 1 Gil: 1 *Drop: 3:Bronze Hourglass, 4:Goblin ====Geryon==== =-----= *Number: 199 Lvl 99 *HP: 200000 XP: 800000 Gil: 99999 *Absorb: Fire, Ice, Earth, Wind *Status: Sap, Slow ====Proto-Babil==== =-----= *Number: 200 Lvl 99 *HP: 400000 XP: 2000000 Gil: 999999 *Steal: Megalixir *Status: Sap, Slow =-= ===Siren Encounters=== Once you obtain Sirens, you can use them to force an encounter with one or more sets of enemies. Here you'll find a list of all the areas in the game and which possible encounters you can run into when you use one. If you want to buy more Sirens later in the game, they sell for 3000 gil in the Hummingway Abode on the moon. ====Overworld==== =====Baron Castle Area:===== *[[Floating Eye]] x3 *[[Goblin]] x4 *[[Helldiver]] x4 *[[Floating Eye]] x2, [[Sword Rat]] x1 =====Baron Outskirts/Mist Outskirts:===== *[[Floating Eye]] x3 *[[Goblin]] x3, [[Sword Rat]] x1 *[[Helldiver]] x4 *[[Floating Eye]] x2, [[Sword Rat]] x1 =====Kaipo Outskirts/Damcyan Outskirts:===== *[[Sand Worm]] x1 =====Fabul Outskirts:===== *[[Gatlinghog]] x2, [[Domovoi]] x1 *[[Gatlinghog]] x1, [[Cockatrice]] x2 *[[Bomb]] x3 *[[Bomb]] x2, [[Gray Bomb]] x1 *[[Domovoi]] x2, [[Gray Bomb]] x1 *[[Sword Rat]] x3 =====Mysidia Outskirts:===== *[[Zu]] x1 *[[Zu]] x1, [[Cockatrice]] x2 *[[Gatlinghog]] x1, [[Cockatrice]] x2 *[[Tiny Mage]] x4 =====Troia Outskirts/Mythril Outskirts:===== *[[Treant]] x2, [[Mortblossom]] x1 *[[Treant]] x1, [[Needlehog]] x2 *[[Cait Sith]] x1, [[Needlehog]] x2 *[[Ettin Snake]] x2, [[Cave Naga]] x1 =====Eblan Outskirts/Agart Outskirts:===== *[[Mors]] x1 *[[Rukh]] x1, [[Fledgling Rukh]] x2 *[[Ironback]] x3 *[[Flamehound]] x1, [[Black Lizard]] x2 ====Underground==== =====Dwarven Castle Outskirts/Babil Outskirts:===== *[[Goblin Captain]] x3 *[[Magma Tortoise]] x1, [[Armadillo]] x2 *[[Black Lizard]] x3 *[[Goblin Captain]] x1, [[Armadillo]] x1, [[Fell Turtle]] x1 *[[Armadillo]] x3 =====Tomra Outskirts/Sealed Cave Outskirts:===== *[[Green Dragon]] x1 =====Kokkol's Forge Outskirts/Path of the Eidolons Outskirts:===== *[[Yellow Dragon]] x1 =====Sylph Cave Outskirts:===== *[[Hellflapper]] x3 *[[Caterpillar]] x6 *[[Blood Flower]] x2 *[[Blood Flower]] x1, [[Tunneler]] x2 *[[Malboro]] x2, [[Tunneler]] x1 ====Moon Surface==== =====Anywhere:===== *[[Abyss Worm]] x1 ====Dungeons==== =====Mist Cave===== *[[Goblin]] x4 =====Underground Waterway===== *South B1: **[[Sword Rat]] x2, [[Goblin]] x1, [[Tiny Mage]] x1 *South B2: **[[Tiny Mage]] x4 *B3: **[[Amoeba]] x1, [[Fangshell]] x3 *North B2: **[[Killer Fish]] x3 *North B1: **[[Killer Fish]] x2, [[Fangshell]] x1 *Lake B2: **[[Amoeba]] x1, [[Killer Fish]] x1, [[Fangshell]] x1 *Lake B1: **[[Gigantoad]] x3 =====Antlion's Den===== *B1: **[[Domovoi]] x1, [[Goblin]] x3 *B2: **[[Adamantoise]] x1 *B2 Treasure Room: **[[Yellow Jelly]] x4 *B3: **[[Basilisk]] x1, [[Goblin]] x3 =====Mount Hobs===== *West Slope: **[[Skeleton]] x6 *Vista: **[[Skeleton]] x4 *Summit: **[[Spirit]] x2 *East Slope: **[[Skeleton]] x3, [[Spirit]] x3 =====Mount Ordeals===== *Entrance: **[[Spirit]] x2, [[Soul]] x1, [[Skeleton]] x1 *Trail: **[[Soul]] x2, [[Bloodbones]] x1, [[Spirit]] x1 *Crossing: **[[Lilith]] x1 *Summit: **[[Lilith]] x1 =====Ancient Waterway===== *B4: **[[Splasher]] x3, [[Devil's Castanet]] x1, [[Fangshell]] x1 *B3: **[[Splasher]] x3, [[Electrofish]] x3 *B2: **[[Flood Worm]] x1 *B1: **[[Flood Worm]] x1 =====Lodestone Cavern===== *B1: **[[Cait Sith]] x2 *B2: **[[Cait Sith]] x1, [[Needlehog]] x2 *B2 Treasure Room: **[[Cait Sith]] x2, [[Ogre]] x1 *B3: **[[Ogre]] x3 *B3 Treasure Room: **[[Cave Bat]] x3 *B3 Passageway: **[[Mindflayer]] x2 *B4: **[[Mindflayer]] x1, [[Cait Sith]] x1, [[Ogre]] x1 =====Tower of Zot===== *Won't have Sirens at this dungeon =====Tower of Babil===== *B13: **[[Flamehound]] x1 *B12: **[[Flamehound]] x1 *B12 Central Treasure Room: **[[Goblin Captain]] x4 *B12 Northeast Treasure Room: **[[Marionetteer]] x1, [[Evil Doll]] x2 *B11: **[[Goblin Captain]] x4 *B10: **[[Marionetteer]] x1, [[Evil Doll]] x2 *B10 Ice Armor Treasure Room: **[[Medusa]] x2 *B10 Ice Shield Treasure Room: **[[Chimera]] x2 *B9: **[[Mystery Egg]] (Green Dragon) *B8: **[[Mystery Egg]] (Green Dragon) *B7: **[[Mystery Egg]] (Green Dragon) =====Cave of Eblan===== *B1: **[[Steel Golem]] x1 *First Passage: **[[Steel Golem]] x2 *Second Passage: **[[Steel Golem]] x1, [[Skuldier]] x2 =====Tower of Babil Revisited===== *B1: **[[Mythril Golem]] x1, [[Ghost Knight]] x2 *B2: **[[Mythril Golem]] x1, [[Ghost Knight]] x2 *B3: **[[Mythril Golem]] x1, [[Ghost Knight]] x2 *B4: **[[Green Dragon]] x1 *B5: **[[Green Dragon]] x1 =====Sylph Cave===== *B1: **[[Tunneler]] x1 *B2: **[[Tunneler]] x2 *B3: **[[Malboro]] x2, [[Tunneler]] x1 *Sylphs' Cache: **[[Bog Witch]] x1, [[Bog Toad]] x3 =====Passage of the Eidolons===== *B1: **[[Blood Eye]] x2 *B2: **[[Thunder Dragon]] x2 *B3: **[[Thunder Dragon]] x2 =====Sealed Cave===== *Entrance: **[[Nagaraja]] x2 *B1: **[[Nagaraja]] x2 *B1 Rooms: **[[Nagaraja]] x2 **[[Vampire Bat]] x2 **[[Chimera Brain]] x1, [[Vampiress]] x1, [[Lesser Marilith]] x1 **[[Chimera Brain]] x2 *B2: **[[Chimera Brain]] x1, [[Vampiress]] x1, [[Lesser Marilith]] x1 *B2 Rooms: **[[Nagaraja]] x2 **[[Vampire Bat]] x2 **[[Chimera Brain]] x1, [[Vampiress]] x1, [[Lesser Marilith]] x1 **[[Chimera Brain]] x2 *B3 North: **[[Yellow Dragon]] x1 *B3 South: **[[Yellow Dragon]] x1 *B3 Rooms: **[[Vampire Bat]] x1, [[Vampiress]] x1 **[[Vampire Bat]] x2 **[[Lesser Marilith]] x2 **[[Lesser Marilith]] x1, [[Nagaraja]] x1 *B4: **[[Yellow Dragon]] x1 =====Lunar Tunnels===== *West: **[[Abyss Worm]] x1 *East: **[[Abyss Worm]] x1 =====Lair of the Father===== *B1: **[[Dark Sage]] x1 *B2: **[[Armored Fiend]] x1 *B3: **[[Armored Fiend]] x1 =====Giant of Babil===== *Mouth: **[[Searcher]] x1 *Neck: **[[Beam Cannon]] x1, [[Clockwork Soldier]] x2 *Chest: **[[Centaurion]] x2 *Stomach: **[[Beam Cannon]] x2, [[Centaurion]] x1 *Inner Passage: **[[Armored Construct]] x1 =====Lunar Subterrane===== *B1: **[[Dark Sage]] x3 **[[Dark Sage]] x1, [[Moonmaiden]] x2 **[[Dark Sage]] x1, [[Moonmaiden]] x1 **[[Dark Sage]] x1 *B2: **[[Blue Dragon]] x2 *B3: **[[Blue Dragon]] x2 *B4: **[[Blue Dragon]] x2 *B4 Treasure Room: **[[Blue Dragon]] x1 **[[Gold Dragon]] x1, [[Silver Dragon]] x1 **[[Armored Fiend]] x1 **[[Bone Dragon]] x1 *B4 Passageway: **[[Blue Dragon]] x2 *B5: **[[Blue Dragon]] x2 *B5 Passageways: **[[Blue Dragon]] x2 *B5 Treasure Room: **[[Flan Princess]] x3 *B6: **[[Li'l Murderer]] x1 **[[Dinozombie]] x1 **[[Ahriman]] x1 **[[Gold Dragon]] x1, [[Silver Dragon]] x1 *B6 Passageway: **[[Dark Sage]] x3 **[[Dark Sage]] x1, [[Moonmaiden]] x2 **[[Dark Sage]] x1, [[Moonmaiden]] x1 **[[Dark Sage]] x1 *B7: **[[Blue Dragon]] x1 **[[Gold Dragon]] x1, [[Silver Dragon]] x1 **[[Armored Fiend]] x1 **[[Bone Dragon]] x1 *B7 Treasure Rooms: **[[Li'l Murderer]] x1 **[[Dinozombie]] x1 **[[Ahriman]] x1 **[[Gold Dragon]] x1, [[Silver Dragon]] x1 *B8: **[[Red Dragon]] x1 *B9: **[[Red Dragon]] x1 *B10: **[[Red Dragon]] x1 *B11: **[[Zemus's Breath]] x1 **[[Zemus's Malice]] x1 ==Weapons== ===Axes=== =--Dwarven Axe--= *Atk: 82 Acc: 95 *Stats: Str/Sta+5, Agi/Int/Spi-2 *Buy: Dwarven Castle - 15000g *Sell: 7500g *Treasure: Dwarven Castle East Tower 1F *Equip: Cecil, Kain =--Ogrekiller--= *Atk: 90 Acc: 95 *Stats: Str/Str+6, Agi/Int/Spi-3 *Attribs: 1.5x Damage to Giants *Buy: Tomra - 25000g *Sell: 12500g *Treasure: Tower of Babil B2 *Drop: Armored Fiend *Equip: Cecil, Kain =--Poison Axe--= *Atk: 105 Acc: 95 *Stats: Str/Sta+7, Agi/Int/Spi-4 *Attribs: 1.5x Damage to Giants, Chance of Poisoning Target *Buy: N/A *Sell: 47000g *Treasure: Passageway of the Eidolons B3 *Drop: Armor Construct, Armored Fiend *Equip: Cecil, Kain =--Rune Axe--= *Atk: 110 Acc: 90 *Stats: Str/Str+8, Agi/Int/Spi-5 *Attribs: 1.5x Damage to Mages *Buy: N/A *Sell: 61500g *Drop: Armor Construct *Steal: Armored Fiend (Rare) *Equip: Cecil, Kain ===Boomerangs=== =--Boomerang--= *Atk: 30 Acc: 90 *Stats: Spd+2 *Buy: Agart, Eblan Cave - 3000g *Sell: 1500g *Equip: Edge =--Moonring Blade--= *Atk: 45 Acc: 100 *Stats: Spd+4 *Buy: N/A *Sell: 4500g *Treasure: Sylphs' Cache *Equip: Edge ===Bow & Arrows=== All Bow and Arrows deal 1.5x damage to Avians. =--Artemis Bow--= *Atk: 80 Acc: 90 *Stats: Spd+7, Spi+2 *Buy: N/A *Sell: 9500g *Drop: Moonmaiden *Equip: Rosa =--Bow--= *Atk: 10 Acc: 75 *Stats: Spd+1 *Buy: Kaipo, Agart - 220g *Sell: 110g *Equip: Rosa =--Elven Bow--= *Atk: 50 Acc: 75 *Stats: Spd+5 *Attribs: 1.5x Damage to Mages *Use: Shell *Buy: N/A *Sell: 2500g *Treasure: Sylph Cave B1 *Equip: Rosa =--Great Bow--= *Atk: 30 Acc: 75 *Stats: Spd+2 *Buy: Dwarven Castle - 2000g *Sell: 1000g *Treasure: Troia Castle B2 *Equip: Rosa =--Killer Bow--= *Atk: 40 Acc: 75 *Stats: Spd+4 *Buy: Tomra, Eblan Cave - 3000g *Sell: 1500g *Treasure: Tower of Babil B10 *Equip: Rosa =--Power Bow--= *Atk: 20 Acc: 75 *Stats: Str+3 *Buy: Mysidia, Agart - 700g *Sell: 350g *Treasure: Damcyan Castle Dungeon *Equip: Rosa =--Yoichi Bow--= *Atk: 60 Acc: 100 *Stats: Spd+6 *Buy: N/A *Sell: 5500g *Treasure: Feymarch Secret Basement *Equip: Rosa =--Angel Arrows--= *Atk: 20 Acc: 80 *Attribs: 1.5x Damage to Giants, Chance to Confuse Target *Buy: Feymarch - 2000g *Sell: 1000g *Treasure: Sylph Cave B1 *Drop: Lamia Matriarch, Lamia *Equip: Rosa =--Artemis Arrows--= *Atk: 50 Acc: 90 *Buy: N/A *Sell: 10000g *Treasure: Lunar Subterrane B4 *Drop: Gloomwing, Lunar Virus, Moonmaiden *Steal: Moonmaiden *Equip: Rosa =--Blinding Arrows--= *Atk: 20 Acc: 80 *Attribs: Chance to Blind Target *Buy: Dwarven Castle - 1000g *Sell: 500g *Equip: Rosa =--Fire Arrows--= *Atk: 15 Acc: 80 *Attribs: Fire *Buy: N/A *Sell: 250g *Treasure: Troia Castle B2 *Drop: Chimera, Flamehound, Chimera Brain *Steal: Chimera, Flamehound, Chimera Brain *Equip: Rosa =--Holy Arrows--= *Atk: 10 Acc: 80 *Attribs: Holy, 1.5x Damage to Undead *Buy: Mysidia, Agart - 500g *Sell: 250g *Treasure: Damcyan Castle Dungeon *Equip: Rosa =--Ice Arrows--= *Atk: 15 Acc: 80 *Attribs: Ice *Buy: N/A *Sell: 250g *Treasure: Troia Castle B2 *Drop: Frostbeast, Ice Lizard *Equip: Rosa =--Iron Arrows--= *Atk: 5 Acc: 80 *Buy: Kaipo, Agart - 50g *Sell: 25g *Treasure: Damcyan Castle Dungeon *Equip: Rosa =--Lightning Arrows--= *Atk: 15 Acc: 80 *Attribs: Thunder, 1.5x Damage to Machines *Buy: N/A *Sell: 250g *Treasure: Troia Castle B2 *Drop: Storm Anima, Lesser Marilith, Clockwork Soldier *Steal: Storm Anima, Lesser Marilith, Clockwork Soldier *Equip: Rosa =--Medusa Arrows--= *Atk: 02 Acc: 80 *Attribs: Chance to Break Target *Buy: N/A *Sell: 25g *Treasure: Sylphs' Cache *Drop: Gorgon, Black Lizard, Stone Golem, Medusa *Equip: Rosa =--Poison Arrows--= *Atk: 20 Acc: 80 *Attribs: Chance to Poison Target *Buy: Eblan Cave - 1000g *Sell: 500g *Treasure: Ettin Snake, Cave Naga, Naga, Nagaraja *Equip: Rosa =--Silencing Arrows--= *Atk: 20 Acc: 80 *Attribs: Chance to Silence Target *Buy: Tomra - 1000g *Sell: 500g *Treasure: Eblan Castle 2F *Equip: Rosa =--Yoichi Arrows--= *Atk: 40 Acc: 100 *Buy: Kokkol's Forge - 30000g *Sell: 15000g *Treasure: Feymarch Secret Basement, Giant of Babil Chest *Drop: Malboro *Equip: Rosa ===Claws=== =--Cat Claws--= *Atk: 5 Acc: 95 *Stats: Sta/Spd+5 *Buy: N/A *Sell: 350g *Treasure: Tower of Babil B11 *Drop: Cait Sith, Coeurl *Equip: Yang =--Faerie Claws--= *Atk: 5 Acc: 95 *Stats: Sta+3 *Attribs: 1.5x Damage to Giants, Chance to Confuse Target *Buy: N/A *Sell: 300g *Treasure: Lodestone Cavern B3 *Equip: Yang =--Flame Claws--= *Atk: 5 Acc: 95 *Stats: Sta+1 *Attribs: Fire *Use: Fire *Buy: Fabul, Baron - 350g *Sell: 175g *Equip: Yang =--Hell Claws--= *Atk: 5 Acc: 95 *Stats: Sta+4 *Attribs: Chance to Poison Target *Buy: N/A *Sell: 325g *Treasure: Tower of Zot 5F *Equip: Yang =--Ice Claws--= *Atk: 5 Acc: 95 *Stats: Sta+1 *Attribs: Ice *Use: Blizzard *Buy: Fabul, Baron - 450g *Sell: 225g *Equip: Yang =--Lightning Claws--= *Atk: 5 Acc: 95 *Stats: Sta+1 *Attribs: Thunder, 1.5x Damage to Machines *Use: Thunder *Buy: Fabul, Baron - 550g *Sell: 275g *Equip: Yang ===Daggers=== =--Dancing Dagger--= *Atk: 28 Acc: 110 *Stats: Spd+2, Eva+10 *Use: Dancing Dagger *Buy: Mist - 5000g *Sell: 2500g *Equip: Cecil, Edge, Kain, Palom, Rosa, Rydia =--Mage Masher--= *Atk: 35 Acc: 110 *Stats: Spd/Int+3 *Attribs: 1.5x Damage to Mages *Buy: N/A *Sell: 6500g *Treasure: Sylph Cave B2 *Equip: Cecil, Edge, Kain, Rosa, Rydia =--Mythril Knife--= *Atk: 10 Acc: 110 *Stats: Spd+1 *Attribs: 1.5x Damage to Ghosts *Buy: Mythril - 3000g *Sell: 1500g *Treasure: Mythril Town *Drop: Mythril Golem *Steal: Mythril Golem *Equip: Cecil, Edge, Kain, Palom, Rosa, Rydia ===Hammers=== All Hammers deal 1.5x damage to Machines. =--Gaia Hammer--= *Atk: 75 Acc: 90 *Stats: Str+3, Sta+4 *Use: Quake *Buy: N/A *Sell: 6000g *Treasure: Tower of Zot B5 *Drop: Steel Golem *Steal: Steel Golem *Equip: Cid =--Mythril Hammer--= *Atk: 65 Acc: 90 *Stats: Sta+3 *Attribs: 1.5x Damage to Ghosts *Buy: Mythril - 8000g *Sell: 4000g *Drop: Fell Turtle, Ironback, Armadillo, Magma Tortoise *Equip: Cid =--Wooden Hammer--= *Atk: 55 Acc: 80 *Stats: Sta+2 *Buy: Troia - 80g *Sell: 40g *Equip: Cid ===Harps=== =--Dream Harp--= *Atk: 05 Acc: 100 *Attribs: Chance to Sleep Target *Buy: N/A *Sell: 240g *Starting Weapon: Edward *Equip: Edward =--Lamia Harp--= *Atk: 13 Acc: 100 *Attribs: Chance to Confuse Target *Buy: N/A *Sell: 600g *Treasure: Antlion's Den B2 *Drop: Lamia Matriarch, Lamia *Steal: Lamia Matriarch, Lamia *Equip: Edward ===Katanas=== =--Ashura--= *Atk: 40 Acc: 100 *Stats: Spd+2 *Buy: Tomra - 7000g *Sell: 3500g *Treasure: Tower of Babil B4 *Equip: Edge =--Kiku-ichimonji--= *Atk: 50 Acc: 100 *Stats: Spd+2 *Buy: N/A *Sell: 9000g *Treasure: Sylph Cave B3, Passage of the Eidolons B3 *Equip: Edge =--Kotetsu--= *Atk: 45 Acc: 100 *Stats: Spd+2 *Buy: Feymarch - 11000g *Sell: 5500g *Treasure: Sealed Cave B1, Sealed Cave B2 *Equip: Edge =--Kunai--= *Atk: 35 Acc: 100 *Stats: Spd+1 *Buy: Eblan Cave - 4000g *Sell: 2000g *Starting Weapon: Edge *Equip: Edge =--Masamune-== *Atk: 60 Acc: 120 *Stats: Str+1, Spd+3 *Use: Haste *Buy: N/A *Sell: 30000g *Treasure: Lunar Subterrane B8 *Equip: Edge =--Murasame--= *Atk: 55 Acc: 120 *Stats: Str+3, Spd+1 *Buy: N/A *Sell: 30000g *Treasure: Lunar Subterrane B3 *Equip: Edge ===Rods=== =--Faerie Rod--= *Atk: 30 Acc: 80 *Stats: Int+7 *Use: Confuse *Buy: Feymarch - 5000g *Sell: 2500g *Treasure: Sylph Cave B3 *Equip: Fusoya, Rydia =--Flame Rod--= *Atk: 12 Acc: 80 *Stats: Int+2 *Attribs: Fire *Use: Fire *Buy: Mysidia - 380g *Sell: 190g *Starting Weapon: Palom *Equip: Fusoya, Palom, Rydia, Tellah =--Ice Rod--= *Atk: 12 Acc: 80 *Stats: Int+2 *Attribs: Ice, 1.5x Damage to Lizards *Use: Blizzard *Buy: Mysidia - 220g *Sell: 110g *Treasure: Underground Waterway South B2, Antlion's Den B2 *Equip: Fusoya, Palom, Rydia, Tellah =--Lilith Rod--= *Atk: 18 Acc: 80 *Stats: Int+4 *Attribs: 1.5x Damage to Undead *Use: Osmose *Buy: N/A *Sell: 550g *Drop: Lilith *Equip: Fusoya, Palom, Rydia, Tellah =--Polymorph Rod--= *Atk: 20 Acc: 80 *Stats: Int+5 *Use: Pig *Buy: N/A *Sell: 625g *Treasure: Mist *Equip: Fusoya, Palom, Rydia, Tellah =--Rod--= *Atk: 5 Acc: 80 *Stats: Int+1 *Use: Mage Arrows *Buy: Kaipo, Agart - 100g *Sell: 50g *Starting Weapon: Rydia (Young) *Equip: Fusoya, Palom, Rydia, Tellah =--Stardust Rod--= *Atk: 45 Acc: 80 *Stats: Int+10 *Use: Comet *Buy: N/A *Sell: 50000g *Treasure: Lunar Subterrane B4 *Equip: Rydia =--Thunder Rod--= *Atk: 12 Acc: 80 *Stats: Int+2 *Attribs: Thunder *Use: Thunder *Buy: Baron - 700g *Sell: 350g *Equip: Fusoya, Palom, Rydia, Tellah ===Spears=== =--Blood Lance--= *Atk: 88 Acc: 80 *Stats: Str/Spd/Sta/Int/Spi-10 *Attribs: 1.5x Damage to Giants and Flan, HP Drain *Buy: N/A *Sell: 15000g *Treasure: Eblan Castle 2F *Equip: Kain =--Flame Lance--= *Atk: 66 Acc: 80 *Attribs: Fire *Use: Fira *Buy: Dwarven Castle - 11000g *Sell: 5500g *Drop: Flame Knight *Steal: Flame Knight *Equip: Kain =--Gungnir--= *Atk: 99 Acc: 90 *Stats: Sta+15 *Buy: N/A *Sell: 16000g *Starting Weapon: Kain (3rd) *Equip: Kain =--Holy Lance--= *Atk: 140 Acc: 110 *Attribs: Holy *Use: Holy *Buy: N/A *Sell: 40000g *Treasure: Lunar Subterrane B7 *Equip: Kain =--Ice Lance--= *Atk: 77 Acc: 80 *Attribs: Ice *Use: Blizzara *Buy: Eblan Cave - 21000g *Sell: 10500g *Treasure: Tower of Babil B12 *Equip: Kain =--Spear--= *Atk: 10 Acc: 80 *Buy: Agart - 60g *Sell: 30g *Starting Weapon: Kain *Equip: Kain =--Wind Spear--= *Atk: 55 Acc: 80 *Attrib: Wind *Buy: N/A *Sell: 3500g *Starting Weapon: Kain (2nd) *Equip: Kain =--Wyvern Lance--= *Atk: 110 Acc: 100 *Attribs: 1.5x Damage to Dragons *Buy: N/A *Sell: 20000g *Drop: Blue Dragon, Red Dragon *Equip: Kain ===Staves=== =--Aura Staff--= *Atk: 26 Acc: 80 *Stats: Spi+5 *Use: Dispel *Buy: Feymarch - 7000g *Sell: 3500g *Treasure: Sylph Cave B3 *Starting Weapon: Fusoya *Equip: Fusoya, Rosa =--Healing Staff--= *Atk: 9 Acc: 80 *Stats: Spi+3 *Use: Heal *Buy: Mysidia, Baron - 480g *Sell: 240g *Drop: Marionetteer, Sorcerer, Summoner *Steal: Marionetteer, Sorcerer, Summoner *Starting Weapon: Porom, Rosa (2nd) *Equip: Fusoya, Porom, Rosa, Tellah =--Mythril Staff--= *Atk: 11 Acc: 80 *Stats: Spi+2 *Attribs: 1.5x Damage to Undead *Use: Basuna *Buy: Mythril - 4000g *Sell: 2000g *Treasure: Mythril Town *Equip: Fusoya, Rosa, Tellah =--Power Staff--= *Atk: 20 Acc: 100 *Stats: Str+8, Spi+4 *Attribs: Chance to Berserk Target *Use: Berserk *Buy: Eblan Cave - 2000g *Sell: 1000g *Equip: Fusoya, Rosa =--Rune Staff--= *Atk: 42 Acc: 80 *Stats: Spi+10 *Attribs: 1.5x Damage to Mages, Chance to Silence Target *Use: Silence *Buy: N/A *Sell: 7500g *Drop: Marionetteer, Sorcerer, Summoner *Equip: Fusoya, Rosa =--Sage's Staff--= *Atk: 38 Acc: 80 *Stats: Spi+7 *Use: Raise *Buy: N/A *Sell: 5000g *Treasure: Lunar Subterrane B2 *Equip: Rosa =--Staff--= *Atk: 6 Acc: 80 *Stats: Spi+1 *Use: Poisona *Buy: Kaipo, Agart - 160g *Sell: 80g *Starting Weapon: Tellah, Rosa *Equip: Fusoya, Porom, Rosa, Tellah ===Swords=== =--Ancient Sword--= *Atk: 35 Acc: 90 *Attribs: Chance to Curse Target *Buy: N/A *Sell: 9500g *Treasure: Ancient Waterway B1 *Equip: Cecil, Kain =--Avenger--= *Atk: 90 Acc: 85 *Stats: Str/Sta+10, Int/Spi-10 *Attribs: Berserks Wielder *Buy: N/A *Sell: 10000g *Treasure: Sylphs' Cache *Drop: Behemoth *Equip: Cecil, Kain =--Blood Sword--= *Atk: 45 Acc: 90 *Stats: Str/Spd/Sta/Int/Spi-5 *Attribs: HP Drain *Buy: N/A *Sell: 6500g *Treasure: Eblan Cave Second Passage *Equip: Cecil, Kain =--Dark Sword--= *Atk: 10 Acc: 85 *Attribs: Darkness *Buy: N/A *Sell: 500g *Starting Weapon: Cecil (Dark Knight) *Equip: Cecil (Dark Knight) =--Deathbringer--= *Atk: 30 Acc: 95 *Stats: Str/Spd/Sta/Int+5, Spi-5 *Attribs: Darkness, Chance to Death Target *Buy: N/A *Sell: 3000g *Treasure: King of Fabul *Equip: Cecil (Dark Knight) =--Defender--= *Atk: 105 Acc: 90 *Stats: Sta+10, Def+20 *Use: Protect *Buy: N/A *Sell: 15000g *Treasure: Passage of the Eidolons B3 *Equip: Cecil, Kain =--Excalibur--= *Atk: 120 Acc: 99 *Stats: Str+10 *Attribs: Holy *Buy: N/A *Sell: 30000g *Treasure: Give Adamantite and Mythgraven Blade to Kokkol *Equip: Cecil =--Fireshard--= *Atk: 5 Acc: 90 *Attribs: Fire *Buy: Troia - 300g *Sell: 150g *Equip: Cecil =--Flame Sword--= *Atk: 65 Acc: 90 *Attribs: Fire *Use: Fira *Buy: Dwarven Castle - 14000g *Sell: 7000g *Treasure: Tower of Zot 2F *Drop: Flame Knight *Equip: Cecil, Kain =--Frostshard--= *Atk: 5 Acc: 90 *Attribs: Ice *Buy: Troia - 300g *Sell: 150g *Equip: Cecil =--Icebrand--= *Atk: 75 Acc: 90 *Attribs: Ice *Use: Blizzara *Buy: Eblan Cave - 26000g *Sell: 13000g *Treasure: Tower of Babil B12 *Equip: Cecil, Kain =--Lustrous Sword--= *Atk: 80 Acc: 99 *Stats: Str/Spi+3 *Attribs: Holy *Buy: N/A *Sell: 4000g *Treasure: Sealed Cave B2 *Equip: Cecil =--Mythgraven Blade--= *Atk: 40 Acc: 99 *Stats: Spi+3 *Attribs: Holy *Buy: N/A *Sell: N/A *Starting Weapon: Cecil *Equip: Cecil =--Mythril Sword--= *Atk: 50 Acc: 90 *Attribs: 1.5x Damage to Ghosts *Buy: Mythril - 6000g *Sell: 3000g *Drop: Mythril Golem *Equip: Cecil, Kain =--Onion Sword--= *Atk: 2*LV Acc: LV+50 *Stats: Str+LV/3 *Buy: N/A *Sell: 1000g *Treasure: Give Red Tail to Tail Collector *Equip: Cecil, Kain =--Ragnarok--= *Atk: 150 Acc: 110 *Stats: Str/Sta/Spi+15 *Attribs: Holy *Buy: N/A *Sell: 40000g *Treasure: Lunar Subterrane B5 *Equip: Cecil =--Shadowblade--= *Atk: 20 Acc: 90 *Attribs: Darkness *Buy: N/A *Sell: 1000g *Treasure: Underground Waterway North B1, Antlion's Den B2 *Equip: Cecil (Dark Knight) =--Sleep Blade--= *Atk: 55 Acc: 90 *Attribs: Chance to Sleep Target *Use: Sleep *Buy: N/A *Sell: 13000g *Treasure: Eblan Castle 1F *Equip: Cecil, Kain =--Stoneblade--= *Atk: 77 Acc: 90 *Attribs: Earth, Chance to Break Target *Use: Break *Buy: N/A *Sell: 17000g *Drop: Gorgon, Black Lizard, Medusa *Equip: Cecil, Kain =--Thundershard--= *Atk: 5 Acc: 90 *Attribs: Thunder *Buy: Troia - 300g *Sell: 150g *Equip: Cecil ===Thrown=== =--Fuma Shuriken--= *Atk: 200 Acc: 120 *Buy: Kokkol's Forge - 50000g *Sell: 25000g *Treasure: Sealed Cave B2, Giant of Babil Chest, Lunar Subterrane B6/B8/B10 =--Knife--= *Atk: 999 Acc: 999 *Buy: N/A *Sell: 100g Obtain: Yang's Wife after Sylph Cave subquest =--Shuriken--= *Atk: 50 Acc: 110 *Buy: Tomra, Kokkol's Forge, Eblan Cave, Feymarch - 650g *Sell: 325g *Treasure: Eblan Cave B1/Second Passage *Drop: Blue Dragon ===Whips=== All whips deal 1.5x damage to Beasts and can Paralyze the target. =--Blitz Whip--= *Atk: 80 Acc: 85 *Stats: Spd+3, Int/Spi+1 *Attribs: Thunder *Buy: Feymarch - 10000g *Sell: 5000g *Equip: Rydia =--Chain Whip--= *Atk: 75 Acc: 85 *Stats: Spd+2 *Buy: Tomra, Feymarch - 6000g *Sell: 3000g *Equip: Rydia =--Dragon Whisker--= *Atk: 110 Acc: 90 *Stats: Spd/Int/Spi+3 *Attribs: 1.5x Damage to Dragons *Buy: N/A *Sell: 20000g *Drop: Blue Dragon *Equip: Rydia =--Flame Whip--= *Atk: 90 Acc: 85 *Stats: Spd/Int/Spi+2 *Attribs: Fire *Buy: N/A *Sell: 8000g *Treasure: Lunar Subterrane B2 *Equip: Rydia =--Whip--= *Atk: 50 Acc: 85 *Stats: Spd/Int/Spi+1 *Buy: Mist, Feymarch - 3000g *Sell: 1500g *Starting Weapon: Rydia *Equip: Rydia ==Armor== ===Shields=== =--Aegis Shield--= *Def: 4 Eva: 34 M.Def: 5 M.Eva: 4 *Prevents: Break, Death, Paralyze, Petrify, Sleep, Stop *Buy: Feymarch - 20000g *Sell: 10000g *Equip: Cecil =--Crystal Shield--= *Def: 7 Eva: 40 M.Def: 4 M.Eva: 6 *Resists: Darkness *Prevents: Curse, Death, Poison, Sleep *Buy: N/A *Sell: 15000g *Treasure: Lunar Subterrane B5 *Equip: Cecil =--Dark Shield--= *Def: 1 Eva: 22 M.Def: 0 M.Eva: 0 *Resists: Holy *Prevents: Mini, Pig, Toad *Buy: N/A *Sell: 100g *Starting Armor: Cecil (Dark Knight) *Equip: Cecil (Dark Knight) =--Demon Shield--= *Def: 2 Eva: 24 M.Def: 0 M.Eva: 1 *Resists: Holy *Prevents: Mini, Pig, Toad *Buy: N/A *Sell: 600g *Treasure: Fabul Throne Room *Equip: Cecil (Dark Knight) =--Diamond Shield--= *Def: 4 Eva: 32 M.Def: 2 M.Eva: 3 *Resists: Thunder *Prevents: Confuse, Paralyze *Buy: Tomra - 15000g *Sell: 7500g *Equip: Cecil, Kain =--Dragon Shield--= *Def: 6 Eva: 38 M.Def: 3 M.Eva: 6 *Resists: Fire, Ice, Thunder *Prevents: Paralyze, Sleep, Stop *Buy: N/A *Sell: 14000g *Treasure: Lunar Subterrane B2 *Equip: Cecil, Kain =--Flame Shield--= *Def: 3 Eva: 28 M.Def: 2 M.Eva: 2 *Resists: Ice *Prevents: Confuse, Paralyze *Buy: Dwarven Castle - 1250g *Sell: 625g *Treasure: Tower of Zot 5F *Drop: Flame Knight *Equip: Cecil, Cid, Kain =--Genji Shield--= *Def: 5 Eva: 36 M.Def: 3 M.Eva: 4 *Prevents: Blind, Break, Mini, Pig, Stop, Toad *Buy: N/A *Sell: 12000g *Treasure: Lair of the Father B1 *Starting Armor: Kain (3rd) *Equip: Cecil, Kain =--Ice Shield--= *Def: 3 Eva: 30 M.Def: 2 M.Eva: 2 *Resists: Fire *Prevents: Confuse, Paralyze *Buy: Eblan Cave - 10000g *Sell: 5000g *Treasure: Tower of Babil B10 *Equip: Cecil, Kain =--Iron Shield--= *Def: 1 Eva: 20 M.Def: 0 M.Eva: 0 *Prevents: Blind *Buy: Agart - 100g *Sell: 50g *Starting Armor: Kain *Equip: Cecil, Cid, Kain =--Lustrous Shield--= *Def: 2 Eva: 24 M.Def: 1 M.Eva: 1 *Resists: Darkness *Prevents: Curse, Death, Poison, Sleep *Buy: Mysidia - 700g *Sell: 350g *Equip: Cecil =--Mythril Shield--= *Def: 3 Eva: 26 M.Def: 2 M.Eva: 2 *Prevents: Confuse, Silence *Buy: Mythril - 1000g *Sell: 500g *Drop: Fell Turtle, Ironback, Armadillo, Magma Tortoise, Mythril Golem *Steal: Fell Turtle, Ironback, Armadillo, Magma Tortoise *Starting Armor: Kain (2nd) *Equip: Cecil, Cid, Kain =--Onion Shield--= *Def: LV/10 Eva: 0 M.Def: 0 M.Eva: 0 *Stats: Sta+LV/3 *Prevents: All But Berserk *Buy: N/A *Sell: 100g *Treasure: Give Blue Tail to Tail Collector *Equip: Cecil, Kain ===Headgear=== =--Black Cowl--= *Def: 5 Eva: 14 M.Def: 1 M.Eva: 1 *Prevents: Sleep *Buy: N/A *Sell: 1000g *Treasure: Sealed Cave B2 *Equip: Cecil, Edge, Fusoya, Kain, Rosa, Rydia =--Crystal Helm--= *Def: 12 Eva: 0 M.Def: 8 M.Eva: 5 *Stats: Spi+3 *Resists: Fire, Ice, Thunder *Buy: N/A *Sell: 13000g *Treasure: Lunar Subterrane B5 *Equip: Cecil =--Dark Helm--= *Def: 4 Eva: 0 M.Def: 0 M.Eva: 0 *Buy: N/A *Sell: 700g *Starting Armor: Cecil (Dark Knight) *Equip: Cecil (Dark Knight) =--Demon Helm--= *Def: 6 Eva: 0 M.Def: 1 M.Eva: 1 *Buy: Fabul - 980g *Sell: 490g *Equip: Cecil (Dark Knight) =--Diamond Helm--= *Def: 9 Eva: 0 M.Def: 2 M.Eva: 2 *Resists: Thunder *Buy: Tomra - 10000g *Sell: 5000g *Equip: Cecil, Kain =--Dragon Helm--= *Def: 11 Eva: 0 M.Def: 7 M.Eva: 4 *Resists: Fire, Ice, Thunder *Buy: N/A *Sell: 12000g *Treasure: Lunar Subterrane B3 *Equip: Cecil, Kain =--Feathered Cap--= *Def: 2 Eva: 6 M.Def: 3 M.Eva: 3 *Buy: Troia - 330g *Sell: 165g *Treasure: Underground Waterway North B2, Damcyan Castle Dungeon *Drop: Zu, Rukh *Steal: Zu, Rukh *Starting Armor: Edward *Equip: Cecil, Cid, Edward, Kain, Palom, Porom, Rosa, Rydia, Tellah, Yang =--Genji Helm--= *Def: 10 Eva: 0 M.Def: 6 M.Eva: 3 *Buy: N/A *Sell: 11000g *Treasure: Lair of the Father B2 *Starting Armor: Kain (3rd) *Equip: Cecil, Edge, Kain =--Glass Mask--= *Def: 30 Eva: 0 M.Def: 0 M.Eva: 0 *Buy: N/A *Sell: 10000g *Drop: Deathmask *Equip: Cecil, Edge, Kain, Rosa, Rydia =--Gold Hairpin--= *Def: 7 Eva: 10 M.Def: 10 M.Eva: 9 *Resists: Thunder *Buy: Tomra - 20000g *Sell: 10000g *Treasure: Mist *Starting Equip: Rydia *Equip: Porom, Rosa, Rydia =--Green Beret--= *Def: 3 Eva: 12 M.Def: 1 M.Eva: 1 *Stats: Str+5, HP+200 *Buy: N/A *Sell: 550g *Treasure: Tower of Babil B12 *Starting: Armor: Edge *Equip: Cecil, Edge, Fusoya, Kain, Rosa, Rydia, Yang =--Hades Helm--= *Def: 5 Eva: 0 M.Def: 1 M.Eva: 0 *Buy: N/A *Sell: 1100g *Treasure: Underground Lake B2 *Equip: Cecil (Dark Knight) =--Headband--= *Def: 1 Eva: 10 M.Def: 1 M.Eva: 1 *Stats: Str+5 *Prevents: Confuse *Buy: Baron - 450g *Sell: 225g *Drop: Ogre, Mad Ogre, Behemoth *Steal: Behemoth *Equip: Cecil, Cid, Edge, Fusoya, Kain, Palom, Porom, Rosa, Rydia, Tellah, Yang =--Iron Helm--= *Def: 3 Eva: 0 M.Def: 0 M.Eva: 0 *Buy: Agart - 150g *Sell: 75g *Starting Armor: Kain *Equip: Cecil, Cid, Kain =--Leather Cap--= *Def: 1 Eva: 5 M.Def: 1 M.Eva: 1 *Buy: Kaipo, Troia - 100g *Sell: 50g *Drop: Alligator, Gigas Gator *Steal: Alligator, Gigas Gator *Equip: Cecil, Cid, Edge, Edward, Fusoya, Kain, Palom, Porom, Rosa, Rydia, Tellah, Yang =--Lustrous Helm--= *Def: 7 Eva: 0 M.Def: 2 M.Eva: 1 *Buy: Mysidia - 4000g *Sell: 2000g *Equip: Cecil =--Mythril Helm--= *Def: 8 Eva: 0 M.Def: 2 M.Eva: 2 *Buy: Mythril - 3000g *Sell: 1500g *Starting Armor: Kain (2nd) *Equip: Cecil, Cid, Kain =--Onion Helm--= *Def: LV/10 Eva: 0 M.Def: LV/10 M.Eva: 0 *Stats: Spd+LV/3 *Buy: N/A *Sell: 100g *Treasure: Give Green Tail to Tail Collector *Equip: Cecil, Edge, Kain, Rosa, Rydia =--Ribbon--= *Def: 9 Eva: 12 M.Def: 12 M.Eva: 12 *Prevents: All but Berserk, Doom, Sap, Slow *Buy: N/A *Sell: 10g *Treasure: Lunar Subterrane B7 *Drop: Bog Witch, Dark Sage *Equip: Rydia, Rosa, Cecil, Kain, Edge =--Sage's Miter--= *Def: 5 Eva: 8 M.Def: 7 M.Eva: 7 *Buy: Dwarven Castle - 2000g *Sell: 1000g *Starting Armor: Fusoya *Equip: Cecil, Fusoya, Rosa, Rydia =--Wizard's Hat--= *Def: 3 Eva: 7 M.Def: 5 M.Eva: 5 *Buy: Mysidia - 700g *Sell: 350g *Starting Armor: Rosa, Palom, Porom *Equip: Cecil, Fusoya, Palom, Porom, Rosa, Rydia, Tellah ===Body Equipment=== =--Adamant Armor--= *Def: 100 Eva: 30 M.Def: 100 M.Eva: 30 *Stats: Str/Spd/Sta/Int/Spi+15 *Resists: All *Prevents: All but Berserk, Doom, Sap, Slow *Buy: N/A *Sell: 100000g *Treasure: Give Pink Tail to Tail Collector *Equip: All but Cecil (Dark Knight) =--Bard's Tunic--= *Def: 4 Eva: 10 M.Def: 1 M.Eva: 0 *Prevents: Silence *Buy: Mist - 700g *Sell: 350 *Starting Armor: Edward *Equip: Cecil, Cid, Edge, Edward, Fusoya, Kain, Palom, Porom, Rosa, Rydia, Tellah, Yang =--Black Belt Gi--= *Def: 10 Eva: 30 M.Def: 3 M.Eva: 2 *Stats: Str+5 *Buy: N/A *Sell: 7000g *Treasure: Dwarven Castle West Tower 3F *Starting Armor: Edge *Equip: Cecil, Edge, Fusoya, Kain, Rosa, Rydia, Yang =--Black Garb--= *Def: 24 Eva: 70 M.Def: 15 M.Eva: 8 *Stats: Spd+3 *Buy: N/A *Sell: 20000g *Treasure: Lunar Subterrane B1 *Equip: Edge =--Black Robe--= *Def: 8 Eva: 10 M.Def: 7 M.Eva: 7 *Stats: Int+5 *Buy: Eblan Cave - 10000g *Sell: 5000g *Equip: Fusoya, Rydia =--Clothing--= *Def: 1 Eva: 10 M.Def: 0 M.Eva: 0 *Buy: Kaipo, Troia - 50g *Sell: 25g *Treasure: Mist *Equip: Cecil, Cid, Edge, Edward, Fusoya, Kain, Palom, Porom, Rosa, Rydia, Tellah, Yang =--Crystal Mail--= *Def: 25 Eva: 0 M.Def: 10 M.Eva: 6 *Stats: Spi+3 *Prevents: Berserk, Blind, Mini, Pig, Silence, Toad *Buy: N/A *Sell: 12000g *Treasure: Lunar Subterrane B5 *Equip: Cecil =--Dark Armor--= *Def: 5 Eva: 0 M.Def: 1 M.Eva: 0 *Buy: N/A *Sell: 1000g *Starting Armor: Cecil (Dark Knight) =--Demon Armor--= *Def: 9 Eva: 0 M.Def: 3 M.Eva: 0 *Buy: Fabul - 3000g *Sell: 1500g *Equip: Cecil (Dark Knight) =--Diamond Armor--= *Def: 19 Eva: 0 M.Def: 4 M.Eva: 2 *Resists: Thunder *Buy: Tomra - 30000g *Sell: 15000g *Equip: Cecil, Kain =--Dragon Mail--= *Def: 23 Eva: 0 M.Def: 8 M.Eva: 5 *Resists: Fire, Ice, Thunder *Buy: N/A *Sell: 20000g *Treasure: Lunar Subterrane B3 *Equip: Cecil, Kain =--Flame Mail--= *Def: 15 Eva: 0 M.Def: 4 M.Eva: 2 *Resists: Ice *Buy: Dwarven Castle - 20000g *Sell: 10000g *Treasure: Tower of Zot 1F *Drop: Flame Knight *Equip: Cecil, Cid, Kain =--Gaia Gear--= *Def: 5 Eva: 12 M.Def: 3 M.Eva: 3 *Prevents: Petrify *Buy: Mysidia - 500g *Sell: 250g *Starting Armor: Palom, Porom, Tellah *Equip: Cecil, Fusoya, Palom, Porom, Rosa, Rydia, Tellah =--Genji Armor--= *Def: 21 Eva: 0 M.Def: 7 M.Eva: 4 *Buy: N/A *Sell: 17000g *Treasure: Lair of the Father B2 *Starting Armor: Kain (3rd) *Equip: Cecil, Edge, Kain =--Hades Armor--= *Def: 7 Eva: 0 M.Def: 2 M.Eva: 0 *Buy: N/A *Sell: 3000g *Treasure: Underground Lake B1 *Equip: Cecil (Dark Knight) =--Ice Armor--= *Def: 17 Eva: 0 M.Def: 4 M.Eva: 2 *Resists: Fire *Buy: Eblan Cave - 25000g *Sell: 17500g *Treasure: Tower of Babil B10 *Equip: Cecil, Kain =--Iron Armor--= *Def: 4 Eva: 0 M.Def: 1 M.Eva: 0 *Buy: Agart - 600g *Sell: 300g *Starting Armor: Kain *Equip: Cecil, Cid, Kain =--Kenpo Gi--= *Def: 5 Eva: 20 M.Def: 2 M.Eva: 1 *Stats: Str+3 *Buy: Baron - 4000g *Sell: 2000g *Starting:: Equipment: Yang *Equip: Cecil, Cid, Edward, Edge, Fusoya, Kain, Palom, Porom, Rosa, Rydia, Tellah, Yang =--Knight's Armor--= *Def: 11 Eva: 0 M.Def: 3 M.Eva: 1 *Stats: Spi+3 *Buy: Mysidia - 8000g *Sell: 4000g *Equip: Cecil =--Leather Clothing--= *Def: 3 Eva: 10 M.Def: 1 M.Eva: 1 *Buy: Kaipo, Troia - 200g *Sell: 100g *Drop: Alligator, Gigas Gator *Steal: Skeleton, Bloodbones, Ghoul, Revenant *Starting Armor: Rydia (Young) *Equip: Cecil, Cid, Edward, Edge, Fusoya, Kain, Palom, Porom, Rosa, Rydia, Tellah, Yang =--Luminous Robe--= *Def: 12 Eva: 10 M.Def: 9 M.Eva: 9 *Stats: Int/Spi+5 *Resists: Thunder *Buy: Feymarch - 20000g *Sell: 10000g *Starting Armor: Fusoya, Rydia *Equip: Cecil, Fusoya, Rosa, Rydia =--Minerva Bustier--= *Def: 20 Eva: 40 M.Def: 5 M.Eva: 5 *Stats: Str/Sta/Spd+15, Int/Spi-15 *Prevents: Paralyze *Buy: N/A *Sell: 22000g *Treasure: Lunar Subterrane B6 Passageway *Drop: Moonmaiden *Equip: Rosa, Rydia =--Mythril Armor--= *Def: 13 Eva: 0 M.Def: 4 M.Eva: 2 *Buy: Mythril - 17000g *Sell: 8500g *Drop: Mythril Golem *Starting Armor: Kain (2nd) *Equip: Cecil, Cid, Kain =--Onion Armor--= *Def: LV Eva: 00 M.Def: LV M.Eva: 0 *Stats: Int+LV/3 *Buy: N/A *Sell: 1000g *Treasure: Give Black Tail to Tail Collector *Equip: Cecil, Edge, Kain, Rosa, Rydia =--Power Sash--= *Def: 15 Eva: 10 M.Def: 0 M.Eva: 0 *Stats: Str+15 *Buy: N/A *Sell: 2000g *Drop: Behemoth *Equip: Cecil, Edge, Fusoya, Kain, Rosa, Rydia =--Prison Garb--= *Def: 2 Eva: 10 M.Def: 1 M.Eva: 0 *Prevents: Sleep *Buy: N/A *Sell: 35g *Starting Armor: Cid *Equip: Cecil, Cid, Edge, Fusoya, Kain, Rosa, Rydia, Tellah, Yang =--Sage's Surplice--= *Def: 6 Eva: 5 M.Def: 5 M.Eva: 5 *Stats: Spi+5 *Buy: Dwarven Castle - 1200g *Sell: 600g *Treasure: Tower of Zot 5F *Starting Armor: Rosa *Equip: Cecil, Fusoya, Palom, Porom, Rosa, Rydia, Tellah =--White Robe--= *Def: 18 Eva: 10 M.Def: 10 M.Eva: 6 *Stats: Spi+15 *Prevents: Blind *Buy: N/A *Sell: 20000g *Treasure: Lunar Subterrane B5 Passageway 2 *Equip: Cecil, Rosa ===Arm and Hand=== =--Crystal Gloves--= *Def: 11 Eva: 0 M.Def: 7 M.Eva: 5 *Stats: Spi+3 *Buy: N/A *Sell: 20000g *Treasure: Lunar Subterrane B5 *Equip: Cecil =--Crystal Ring--= *Def: 20 Eva: 15 M.Def: 12 M.Eva: 10 *Stats: Spd+5 *Prevents: Confuse, Paralyze, Sleep *Buy: N/A *Sell: 21000g *Steal: Red Dragon *Equip: Cecil, Edge, Kain, Rosa, Rydia =--Cursed Ring--= *Def: 0 Eva: 0 M.Def: 0 M.Eva: 0 *Stats: Str/Spd/Sta/Int/Spi-15 Attribs: Turns all Resists into Absorptions *Buy: N/A *Sell: 5g *Drop: Spirit, Soul, Evil Dreamer, Belphegor, Dinozombie, Bone Dragon *Equip: All but Cecil (Dark Knight) =--Dark Gloves--= *Def: 2 Eva: 0 M.Def: 0 M.Eva: 0 *Buy: N/A *Sell: 100g *Starting Armor: Cecil (Dark Knight) *Equip: Cecil (Dark Knight) =--Demon Gloves--= *Def: 4 Eva: 0 M.Def: 0 M.Eva: 0 *Buy: Fabul - 800g *Sell: 400g *Equip: Cecil (Dark Knight) =--Diamond Armlet--= *Def: 6 Eva: 10 M.Def: 8 M.Eva: 6 *Resists: Thunder *Buy: Tomra - 4000g *Sell: 2000g *Starting Armor: Fusoya *Equip: Edge, Fusoya, Rosa, Rydia =--Diamond Gloves--= *Def: 7 Eva: 0 M.Def: 3 M.Eva: 3 *Resists: Thunder *Buy: Tomra - 5000g *Sell: 2500g *Equip: Cecil, Kain =--Dragon Gloves--= *Def: 9 Eva: 0 M.Def: 6 M.Eva: 3 *Resists: Fire, Ice, Thunder *Buy: N/A *Sell: 30000g *Treasure: Lunar Subterrane B3 *Drop: Red Dragon *Equip: Cecil, Kain =--Gauntlets--= *Def: 5 Eva: 0 M.Def: 1 M.Eva: 1 *Stats: Spi+3 *Buy: Mysidia - 3000g *Sell: 1500g *Equip: Cecil =--Genji Gloves--= *Def: 8 Eva: 0 M.Def: 5 M.Eva: 3 *Buy: N/A *Sell: 10000g *Treasure: Lair of the Father B1 *Starting Armor: Kain (3rd) *Equip: Cecil, Edge, Kain =--Giant's Gloves--= *Def: 10 Eva: 0 M.Def: 0 M.Eva: 9 *Stats: Str+10 *Prevents: Mini *Buy: N/A *Sell: 10000g *Drop: Ogre, Steel Golem, Mad Ogre *Equip: Cecil, Cid, Edge, Kain, Yang =--Hades Gloves--= *Def: 3 Eva: 0 M.Def: 0 M.Eva: 0 *Buy: N/A *Sell: 200g *Treasure: Underground Lake B2 *Equip: Cecil (Dark Knight) =--Iron Armlet--= *Def: 2 Eva: 10 M.Def: 2 M.Eva: 1 *Buy: Kaipo, Agart - 100g *Sell: 50g *Starting Armor: Tellah, Yang *Equip: Edge, Edward, Fusoya, Palom, Porom, Rosa, Rydia, Tellah, Yang =--Iron Gloves--= *Def: 2 Eva: 0 M.Def: 0 M.Eva: 0 *Buy: Agart - 130g *Sell: 65g *Steal: Skuldier *Starting Armor: Kain *Equip: Cecil, Cid, Kain =--Mythril Gloves--= *Def: 6 Eva: 0 M.Def: 2 M.Eva: 2 *Buy: Mythril - 2000g *Sell: 1000g *Starting Armor: Kain (2nd), Edge *Equip: Cecil, Cid, Kain =--Onion Gloves--= *Def: 0 Eva: LV/5 M.Def: 0 M.Eva: LV/5 *Stats: Spi+LV/3 *Buy: N/A *Sell: 1000g *Treasure: Give Yellow Tail to Tail Collector *Equip: Cecil, Edge, Kain, Rosa, Rydia =--Power Armlet--= *Def: 2 Eva: 10 M.Def: 2 M.Eva: 2 *Stats: Str+5 *Buy: N/A *Sell: 380g *Treasure: Dwarven Castle East Tower 3F *Drop: Ogre, Made Ogre, Behemoth *Equip: Cecil, Cid, Edge, Kain, Yang =--Protect Ring--= *Def: 10 Eva: 15 M.Def: 12 M.Eva: 10 *Resists: Fire, Ice, Thunder *Stats: Sta+15 *Buy: N/A *Sell: 30000g *Treasure: Lunar Subterrane B5 Passageway 1, Lunar Subterrane B5 *Drop: Ahriman *Equip: Cecil, Edge, Kain, Rosa, Rydia =--Ruby Ring--= *Def: 0 Eva: 10 M.Def: 3 M.Eva: 2 *Prevents: Pig *Buy: Troia - 1000g *Sell: 500g *Treasure: Damcyan Castle Dungeon, Mist, Troia *Drop: Lamia Matriarch, Lamia *Starting Armor: Edward, Rosa *Equip: Cecil, Cid, Edge, Edward, Fusoya, Kain, Palom, Porom, Rosa, Rydia, Tellah, Yang =--Rune Armlet--= *Def: 5 Eva: 10 M.Def: 8 M.Eva: 8 *Stats: Int/Spi+3 *Prevents: Silence *Buy: Dwarven Castle - 2000g *Sell: 1000g *Starting Armor: Rydia *Equip: Edge, Fusoya, Rosa, Rydia, Yang =--Silver Armlet--= *Def: 4 Eva: 10 M.Def: 4 M.Eva: 4 *Buy: Mysidia, Baron - 650g *Sell: 325g *Drop: Tiny Mage *Starting Armor: Rydia (Young), Palom, Porom *Equip: Edge, Edward, Fusoya, Palom, Porom, Rosa, Rydia, Tellah, Yang =-= ==Items== ===Regular Items=== *Alarm Clock **Buy: -- / Sell: 5 **Wakes up the entire party from Sleep. *Antarctic Wind **Buy: 200 / Sell: 50 **Casts Blizzard on an enemy. *Antidote **Buy: 40 / Sell: 20 **Removes Poison. *Arctic Wind **Buy: 1200 / Sell: 250 **Casts Blizzara on an enemy. *Bacchus's Wine **Buy: 3800 / Sell: 100 **Uses Berserk on a target. *Bestiary **Buy: 50 / Sell: 25 **Uses Libra on an enemy. *Blue Fang **Buy: 5500 / Sell: 50 **Thunder damage to all enemies. *Bomb **Buy: -- / Sell: -- **Teaches Rydia the Bomb summon. *Bomb Core **Buy: -- / Sell: 5 **User explodes, causing damage to an enemy based on current HP. *Bomb Crank **Buy: 1200 / Sell: 250 **Casts Fira on an enemy. *Bomb Fragment **Buy: 200 / Sell: 50 **Casts Fire on an enemy. *Bronze Hourglass **Buy: 7200 / Sell: 50 **Stop on all enemies, short duration. *Cockatrice **Buy: -- / Sell: -- **Teaches Rydia the Cockatrice summon. *Coeurl Whisker **Buy: -- / Sell: 500 **Casts Death on an enemy. *Cottage **Buy: 500 / Sell: 250 **Use outdoors or at a save point to recover all HP/MP for everyone and remove all negative status effects. Does not Raise dead members. *Cross **Buy: 100 / Sell: 50 **Removes Curse. *Dark Matter **Buy: -- / Sell: -- **Used to summon an optional boss on the second or third playthrough. *Decoy **Buy: 4800 / Sell: 25 **Casts Blink on a target. *Dry Ether **Buy: 20000 / Sell: 1 **Restores 100 MP. *Echo Herbs **Buy: 50 / Sell: 25 **Removes Silence. *Elixir **Buy: 50000 / Sell: 1 **Completely restores HP/MP of target. *Emergency Exit **Buy: 200 / Sell: 90 **Warps the party out of a dungeon. *Ether **Buy: 10000 / Sell: 1 **Restores 50 MP. *Eyedrops **Buy: 30 / Sell: 15 **Removes Blindness. *Gaia Drum **Buy: -- / Sell: 250 **Casts Quake on the enemies. *Gnomish Bread **Buy: 100 / Sell: 50 **Uses Sight spell. *Goblin **Buy: -- / Sell: -- **Teaches Rydia the Goblin summon. *Gold Hourglass **Buy: -- / Sell: 500 **Stop on all enemies, long duration. *Gold Needle **Buy: 80 / Sell: 40 **Removes Petrification. *Golden Apple **Buy: -- / Sell: 10 **Raises Max HP permanently by 100. *Gysahl Greens **Buy: 50 / Sell: 25 **Summons Fat Chocobo at his spawn locations. *Heavenly Wrath **Buy: 1200 / Sell: 250 **Casts Thundara on an enemy. *Hermes Sandals **Buy: 4800 / Sell: 100 **Casts Haste on a target. *Light Curtain **Buy: 3800 / Sell: 500 **Casts Reflect on a target. *Lilith's Kiss **Buy: 1200 / Sell: 100 **Casts Aspir on a target. *Lunar Curtain **Buy: -- / Sell: 1000 **Casts Reflect on a target and physical damage reduction. *Lustful Lali-ho **Buy: -- / Sell: -- **Dirty Dwarf Magazine! *Maiden's Kiss **Buy: 60 / Sell: 30 **Removes Frog. *Mallet **Buy: 80 / Sell: 40 **Removes Mini. *Megalixir **Buy: -- / Sell: 325000 **Restores HP/MP for all party members. *Member's Writ **Buy: 100000 / Sell: 1 **Allows access to the downstairs area of the Troia Pub. *Mindflayer **Buy: -- / Sell: -- **Teaches Rydia the Mindflayer summon. *Ninja Sutra **Buy: -- / Sell: 10 **Book entailing the secrets of Eblana... *Phoenix Down **Buy: 100 / Sell: 50 **Revives one fallen ally. *Potion **Buy: 30 / Sell: 15 **Restores 100 HP. *Rainbow Pudding **Buy: -- / Sell: -- **Give to Puddingway in Agart to advance the Namingway plotline. *Red Fang **Buy: 5500 / Sell: 50 **Fire damage to all enemies. *Remedy **Buy: 500 / Sell: 250 **Removes all status effects. *Silent Bell **Buy: 1000 / Sell: 50 **Casts Silence on a target. *Silver Apple **Buy: -- / Sell: 5 **Raises Max HP permanently by 50. *Silver Hourglass **Buy: 9800 / Sell: 250 **Stop on all enemies, medium duration. *Siren **Buy: 3000 / Sell: 1500 **Causes the party to get into an enemy encounter, usually with rare enemies. *Soma Drop **Buy: -- / Sell: 500 **Raises Max MP permanently by 10. *Spider Silk **Buy: 1000 / Sell: 50 **Casts Slow on a target. *Stardust **Buy: 4800 / Sell: 500 **Casts Puchi Meteo on all enemies. *Tent **Buy: 100 / Sell: 50 **Use outdoors or at a save point to recover 1000 HP/100 MP for everyone and remove all negative status effects. Does not Raise dead members. *Unicorn Horn **Buy: -- / Sell: 5 **Removes Sleep, Hold, Berserk, and Confuse from all allies. *Vampire Fang **Buy: 550 / Sell: 25 **Casts Drain on a target. *White Fang **Buy: 5500 / Sell: 50 **Ice damage to all enemies. *X-Potion **Buy: 3000 / Sell: 1500 **Restores 1000 HP. *Zeus's Wrath **Buy: 200 / Sell: 50 **Casts Thunder on an enemy. ===Key Items=== *Adamantite **Incredibly strong metal that can be used for tempering a sword. *Baron Key **Used to open locked doors in the town of Baron. *Black Tail **Tail Collector will trade Onion Armor for this tail. *Blue Tail **Tail Collector will trade an Onion Shield for this tail. *Carnelian Signet **Given to you by King Baron to deliver to the town of Mist. *Dark Crystal **The 8th and final crystal, hidden in the Sealed Cave. *Earth Crystal **Taken from the Dark Elf to be used in exchange for Rosa's life. *Frying Pan **Given by Yang's wife to energize Yang. *Green Tail **Tail Collector will trade an Onion Helm for this tail. *Lugae Key **Dropped by Lugae, gives access to the death cannon room. *Luca's Necklace **Necklace worn by Luca, used to enter the Sealed Cave. *Magma Stone **Dropped into the well in Agart to gain access to the underground. *Pink Tail **Tail Collector will trade Adamant Armor for this tail. *Rat Tail **Tail Collector will trade Adamantite for this tail. *Red Tail **Tail Collector will trade an Onion Sword for this tail. *Sand Pearl **Created by Antlions and used to cure desert fever, needed to cure Rosa. *Whisperweed **Given to you by Gilbert before facing the Dark Elf, echoes his own harp. *Yellow Tail **Tail Collector will trade an Onion Gloves for this tail. ==Magic== For Characters, if they start with the spell already learned, "00" is listed. For Rydia, "*" represents a spell she learns during natural gameplay and "**" represent spells she knows when she returns to your party after a period of absence. For Tellah, he learns a new set of spells after an event during the game. These are also marked with "**". For Edge, "**" represents spells that he learns during an event in the game. ===Bardsong Magic=== *Alluring Air **Cast Time: 2 Acc: 070% **Target: All Enemies **Effect: Inflicts Confuse status on all enemies. **Edward/Augment: 00 *Hastemarch **Cast Time: 6 Acc: 100% **Target: All Allies **Effect: ATB Gauge fills faster until the song ends or is stopped by an attack. **Edward/Augment: 40 *Hero's Rime **Cast Time: 8 Acc: 100% **Target: All Allies **Effect: All attributes raised by 10% until the song ends or is stopped by an attack. **Edward/Augment: 50 *Hog Call **Cast Time: 4 Acc: 055% **Target: All Enemies **Effect: Inflicts Pig status on all enemies. **Edward/Augment: 00 *Life's Anthem **Cast Time: 2 Acc: 100% **Target: All Allies **Effect: HP gradually recovered until the song ends or is stopped by an attack. **Edward/Augment: 10 *Lullaby **Cast Time: 2 Acc: 070% **Target: All Enemies **Effect: Inflicts Sleep status on all enemies. **Edward/Augment: 00 *Silence Verse **Cast Time: 2 Acc: 070% **Target: All Enemies **Effect: Inflicts Silence status on all enemies. **Edward/Augment: 00 *Toadsong **Cast Time: 4 Acc: 055% **Target: All Enemies **Effect: Inflicts Frog status on all enemies. **Edward/Augment: 20 ===Black Magic=== *Bio **MP: 20 Cast Time: 02 **Power: 040 Acc: 100% **Target: 1/All Enemies **Effect: Non-elemental damage, Sap status on target(s). **Rydia: 26 | Fusoya: 00 | Tellah: ** | Palom: 19 *Blizzaga **MP: 30 Cast Time: 06 **Power: 110 Acc: 100% **Target: 1/All Enemies **Effect: Ice damage to target(s). **Rydia: 38 | Fusoya: 00 | Tellah: ** | Palom: 32 *Blizzara **MP: 15 Cast Time: 03 **Power: 050 Acc: 100% **Target: 1/All Enemies **Effect: Ice damage to target(s). **Rydia: ** | Fusoya: 00 | Tellah: ** | Palom: 12 *Blizzard **MP: 05 Cast Time: 01 **Power: 020 Acc: 100% **Target: 1/All Enemies: **Effect: Ice damage to target(s). **Rydia: 00 | Fusoya: 00 | Tellah: 00 | Palom: 00 *Break **MP: 20 Cast Time: 02 **Power: N/A Acc: 100% **Target: 1 Enemy **Effect: Turns target to stone. Instantly kills enemy target. **Rydia: 43 | Fusoya: 00 | Tellah: ** | Palom: 15 *Death **MP: 40 Cast Time: 04 **Power: N/A Acc: 030% **Target: 1 Enemy **Effect: Instantly kill enemy target. **Rydia: 55 | Fusoya: 00 | Palom: 46 *Drain **MP: 15 Cast Time: 03 **Power: 30 Acc: 100% **Target: 1 Enemy. **Effect: Damages target, restoring health to the caster. Caster can only Drain as much health as the current target has remaining. **Rydia: ** | Fusoya: 00 | Tellah: ** | Palom: 26 *Fira **MP: 15 Cast Time: 03 **Power: 050 Acc: 100% **Target: 1/All Enemies **Effect: Fire damage to target(s). **Rydia: ** | Fusoya: 00 | Tellah: ** | Palom: 13 *Firaga **MP: 30 Cast Time: 06 **Power: 110 Acc: 100% **Target: 1/All Enemies **Effect: Fire damage to target(s). **Rydia: 40 | Fusoya: 00 | Tellah: ** | Palom: 33 *Fire **MP: 05 Cast Time: 01 **Power: 020 Acc: 100% **Target: 1/All Enemies **Effect: Fire damage to target(s). **Rydia: * | Fusoya: 00 | Tellah: 00 | Palom: 00 *Flare **MP: 55 Cast Time: 04 **Power: 160 Acc: 100% **Target: 1 Enemy **Effect: Non-elemental damage to target. **Rydia: 60 | Fusoya: 00 | Palom: 50 *Meteor **MP: 99 Cast Time: 10 **Power: 250 Acc: 100% **Target: All Enemies **Effect: Non-elemental damage to all enemies. **Rydia: 80 | Fusoya: 00 | Tellah: ** | Palom: 55 *Osmose **MP: 05 Cast Time: 04 **Power: 010 Acc: 100% **Target: 1 Enemy. **Effect: Damages target's mp, restoring mp to the caster. Caster can only Osmose as much mp as the current target has remaining. Does not work on targets without mp. **Rydia: 33 | Fusoya: 00 | Tellah: 00 | Palom: 23 *Pig **MP: 10 Cast Time: 02 **Power: N/A Acc: 100% **Target: 1/All Enemies/Allies **Effect: Adds/Removes Pig status for current target(s). **Rydia: 20 | Fusoya: 00 | Tellah: ** | Palom: 11 *Poison **MP: 02 Cast Time: 01 **Power: N/A Acc: 080% **Target: 1/All Enemies **Effect: Adds Poison status to current target(s). **Rydia: 10 | Fusoya: 00 | Tellah: 00 | Palom: 00 *Quake **MP: 30 Cast Time: 04 **Power: 110 Acc: 100% **Target: All Enemies **Effect: Earth damage to all targets. Float negates this spell. **Rydia: ** | Fusoya: 00 | Palom: 36 *Sleep **MP: 15 Cast Time: 02 **Power: N/A Acc: 055% **Target: 1/All Enemies **Effect: Inflicts Sleep status on target(s). **Rydia: 08 | Fusoya: 00 | Tellah: 00 | Palom: 00 *Stop **MP: 30 Cast Time: 05 **Power: N/A Acc: 100% **Target: 1 Enemy **Effect: Temporarily incapacitate the target. **Rydia: 15 | Fusoya: 00 | Palom: 40 *Thundaga **MP: 30 Cast Time: 06 **Power: 110 Acc: 100% **Target: 1/All Enemies **Effect: Thunder damage to target(s). **Rydia: 41 | Fusoya: 00 | Tellah: ** | Palom: 34 *Thundara **MP: 15 Cast Time: 03 **Power: 050 Acc: 100% **Target: 1/All Enemies **Effect: Thunder damage to target(s). **Rydia: ** | Fusoya: 00 | Tellah: ** | Palom: 14 *Thunder **MP: 05 Cast Time: 01 **Power: 020 Acc: 100% **Target: 1/All Enemies **Effect: Thunder damage to target(s). **Rydia: 00 | Fusoya: 00 | Tellah: 00 | Palom: 00 *Toad **MP: 10 Cast Time: 02 **Power: N/A Acc: 100% **Target: 1/All Enemies/Allies **Effect: Adds/Removes Toad status for current target(s). **Rydia: 13 | Fusoya: 00 | Tellah: ** | Palom: 22 *Tornado **MP: 30 Cast Time: 06 **Power: N/A Acc: 070% **Target: 1 Enemy **Effect: Reduces target's HP to single digits. **Rydia: 58 | Fusoya: 00 | Tellah: ** | Palom: 48 *Warp **MP: 10 Cast Time: NA **Power: N/A Acc: N/A% **Target: Party inside dungeon **Effect: Returns the party to the previous floor of a dungeon. **Rydia: 12 | Fusoya: 00 | Tellah: ** | Palom: 29 ===Ninjutsu Magic=== *Blitz **MP: 20 Cast Time: 03 **Power: 080 Acc: 100% **Target: All Enemies **Effect: Thunder damage to all enemies. **Edge: ** *Flame **MP: 20 Cast Time: 03 **Power: 080 Acc: 100% **Target: All Enemies **Effect: Fire damage to all enemies. **Edge: 00 *Flood **MP: 20 Cast Time: 03 **Power: 080 Acc: 100% **Target: All Enemies **Effect: Water damage on all enemies. **Edge: ** *Frost **MP: 20 Cast Time: 03 **Power: 080 Acc: 100% **Target: All Enemies **Effect: Ice damage to all enemies. **Edge: 60 *Gale **MP: 20 Cast Time: 03 **Power: 080 Acc: 100% **Target: All Enemies **Effect: Wind damage to all enemies. **Edge: 50 *Mirage **MP: 05 Cast Time: 02 **Power: N/A Acc: 100% **Target: Self **Effect: Casts Blink on caster. **Edge: 00 *Shadowbind **MP: 15 Cast Time: 01 **Power: N/A Acc: 100% **Target: 1 Enemy **Effect: Casts Stop on one enemy. **Edge: 00 *Smoke **MP: 05 Cast Time: 01 **Power: N/A Acc: 100% **Target: All Allies **Effect: Party escapes from battle. No gil is lost. **Edge: 00 *Tremor **MP: 20 Cast Time: 03 **Power: 080 Acc: 100% **Target: All Enemies **Effect: Earth damage to all enemies. **Edge: 40 ===Summon Magic=== *Asura **MP: 40 Cast Time: 08 **Power: N/A Acc: 100% **Target: All Allies **Effect: Curaga, Protect, or Raise cast on all party members. **Rydia: Defeat Asura in Feymarch. *Bahamut **MP: 99 Cast Time: 10 **Power: 250 Acc: 100% **Target: All Enemies **Effect: Non-elemental damage to all enemies. **Rydia: Defeat Bahamut in Lair of the Father. *Bomb **MP: 20 Cast Time: 03 **Power: 040 Acc: 100% **Target: 1 Enemy **Effect: Fire damage based on Rydia's current HP. **Rydia: Obtain Bomb rare item. *Chocobo **MP: 10 Cast Time: 02 **Power: 020 Acc: 100% **Target: 1 Enemy **Effect: Small damage on a single target. **Rydia: 00 *Cockatrice **MP: 20 Cast Time: 03 **Power: 050 Acc: 100% **Target: 1 Enemy **Effect: Small damage to a single target, will Break if enemy isn't immune. **Rydia: Obtain Cockatrice rare item. *Dragon **MP: 35 Cast Time: 06 **Power: 130 Acc: 100% **Target: All Enemies **Effect: Holy damage to all enemies. **Rydia: ** *Goblin **MP: 05 Cast Time: 03 **Power: 030 Acc: 100% **Target: 1 Enemy **Effect: Small damage to a single target. **Rydia: Obtain Goblin rare item. *Ifrit **MP: 30 Cast Time: 06 **Power: 120 Acc: 100% **Target: All Enemies **Effect: Fire damage to all enemies. **Rydia: ** *Leviathan **MP: 75 Cast Time: 09 **Power: 200 Acc: 100% **Target: All Enemies **Effect: Water damage to all enemies. **Rydia: Defeat Leviathan in the Land of Summons. *Mindflayer **MP: 20 Cast Time: 03 **Power: 050 Acc: 100% **Target: 1 Enemy **Effect: Small damage to a single target, will Paralyze if enemy isn't immune. **Rydia: Obtain Mindflayer rare item. *Odin **MP: 55 Cast Time: 08 **Power: N/A Acc: 100% **Target: All Enemies **Effect: Instantly kills all enemies that are not immune to Death. **Rydia: Defeat Odin in Baron Castle. *Ramuh **MP: 30 Cast Time: 06 **Power: 120 Acc: 100% **Target: All Enemies **Effect: Thunder damage to all enemies. **Rydia: ** *Shiva **MP: 30 Cast Time: 06 **Power: 120 Acc: 100% **Target: All Enemies **Effect: Ice damage to all enemies. **Rydia: ** *Sylph **MP: 25 Cast Time: 04 **Power: 060 Acc: 100% **Target: 1 Enemy/All Allies **Effect: Drains health from the target and divide it amongst party members. **Rydia: Obtained through events in the Sylph Cave. *Titan **MP: 30 Cast Time: 06 **Power: 120 Acc: 100% **Target: All Enemies **Effect: Earth damage to all enemies. **Rydia: ** *Whyt **MP: 50 Cast Time: 30 **Power: N/A Acc: 100% **Target: Self **Effect: Whyt fights in the place of Rydia. **Rydia: 00 ===Twincast Magic=== *Bravery **MP: 50 Cast Time: 10 **Power: N/A Acc: 100% **Target: All Allies **Effect: Increases attack power of all allies. **Edge and Rydia, Edge and Cecil *Bubble **MP: 50 Cast Time: 10 **Power: N/A Acc: 100% **Target: All Allies **Effect: Doubles health of all allies. **Kain and Rosa, Kain and Cecil *Comet **MP: 50 Cast Time: 10 **Power: 180 Acc: 100% **Target: All Enemies **Effect: Non-elemental damage to all enemies. **Any two characters *Faith **MP: 50 Cast Time: 10 **Power: N/A Acc: 100% **Target: All Allies **Effect: Increases magic power of all allies. **Rydia and Cecil, Rydia and Rosa *Pyroblast **MP: 30 Cast Time: 10 **Power: 140 Acc: 100% **Target: All Enemies **Effect: Non-elemental damage to all enemies. **Any two characters *Ultima **MP: 99 Cast Time: 10 **Power: 999 Acc: 100% **Target: All Enemies **Effect: Non-elemental damage to all enemies. **Rosa and Cecil ===White Magic=== *Arise **MP: 70 Cast Time: 08 **Power: N/A Acc: 100% **Target: 1 Ally/Enemy **Effect: Revives target with a large amount of HP. Kills Undead targets. **Rosa: 55 | Fusoya: 00 | Tellah: ** | Porom: 56 *Berserk **MP: 15 Cast Time: 01 **Power: N/A Acc: 100% **Target: 1 Ally/Enemy **Effect: Target will only Attack random opposing targets, 1.5x normal damage. **Rosa: 30 | Fusoya: 00 | Tellah: ** | Porom: 29 *Blink **MP: 10 Cast Time: 01 **Power: N/A Acc: 100% **Target: 1 Ally **Effect: Causes the next two physical attacks to miss the target. **Rosa: 23 | Fusoya: 00 | Tellah: 00 | Porom: 23 *Confuse **MP: 05 Cast Time: 01 **Power: N/A Acc: 060% **Target: 1/All Enemies **Effect: Inflicts Confuse status on target(s). **Rosa: 24 | Fusoya: 00 | Tellah: 00 | Porom: 25 | Rydia (Young): 08 *Cura **MP: 09 Cast Time: 02 **Power: 048 Acc: 100% **Target: 1/All Allies/Enemies **Effect: Restores HP to target(s). Damages Undead target(s). **Rosa: 13 | Cecil: 20 | Fusoya: 00 | Tellah: 00 | Porom: 13 | Rydia (Young): 12 *Curaga **MP: 18 Cast Time: 03 **Power: 072 Acc: 100% **Target: 1/All Allies/Enemies **Effect: Restores HP to target(s). Damages Undead target(s). **Rosa: 31 | Fusoya: 00 | Tellah: ** | Porom: 33 *Curaja **MP: 40 Cast Time: 04 **Power: 128 Acc: 100% **Target: 1/All Allies/Enemies **Effect: Restores HP to target(s). Damages Undead target(s). **Rosa: 45 | Fusoya: 00 | Tellah: ** | Porom: 48 *Cure **MP: 03 Cast Time: 01 **Power: 048 Acc: 100% **Target: 1/All Allies/Enemies **Effect: Restores HP to target(s). Damages Undead target(s). **Rosa: 00 | Cecil: 00 | Fusoya: 00 | Tellah: ** | Porom: 00 | Rydia (Young): 00 *Dispel **MP: 15 Cast Time: 02 **Power: N/A Acc: 100% **Target: 1 Enemy **Effect: Removes positive status buffs from the target. **Rosa: 33 | Fusoya: 00 | Tellah: ** | Porom: 31 *Esuna **MP: 15 Cast Time: 02 **Power: N/A Acc: 100% **Target: 1 Ally **Effect: Removes negative status effects from the target. **Rosa: 18 | Cecil: 35 | Fusoya: 00 | Tellah: 00 | Porom: 20 | Rydia (Young): 10 *Float **MP: 08 Cast Time: 02 **Power: N/A Acc: 100% **Target: 1/All Allies **Effect: Adds/Removes Float status to the target(s). **Rosa: 38 | Fusoya: 00 | Tellah: ** | Porom: 40 *Haste **MP: 20 Cast Time: 01 **Power: N/A Acc: 100% **Target: 1 Ally **Effect: Target's ATB gauge fills faster. **Rosa: 35 | Fusoya: 00 | Tellah: ** | Porom: 38 *Hold **MP: 05 Cast Time: 01 **Power: N/A Acc: 045% **Target: 1 Enemy **Effect: Paralyzes the target. **Rosa: 00 | Fusoya: 00 | Tellah: ** | Porom: 00 | Rydia (Young): 00 *Holy **MP: 50 Cast Time: 08 **Power: 140 Acc: 100% **Target: 1 Enemy **Effect: Holy damage to target. **Rosa: 60 | Fusoya: 00 | Porom: 52 *Libra **MP: 01 Cast Time: 01 **Power: N/A Acc: 100% **Target: 1 Enemy **Effect: Shows target's HP, weaknesses, etc. **Rosa: 00 | Cecil: 08 | Fusoya: 00 | Tellah: ** | Porom: 00 *Mini **MP: 10 Cast Time: 02 **Power: N/A Acc: 100% **Target: 1/All Enemies/Allies **Effect: Adds/Removes Mini status to target(s). **Rosa: 32 | Fusoya: 00 | Tellah: ** | Porom: 32 *Protect **MP: 15 Cast Time: 01 **Power: N/A Acc: 100% **Target: 1/All Allies **Effect: Raises physical defense by 1/2 of current defense. **Rosa: 12 | Cecil: 10 | Fusoya: 00 | Tellah: ** | Porom: 12 *Raise **MP: 25 Cast Time: 04 **Power: N/A Acc: 100% **Target: 1 Ally/Enemy **Effect: Revives target. Kills Undead targets. **Rosa: 11 | Cecil: 40 | Fusoya: 00 | Tellah: 00 | Porom: 11 | Rydia (Young): 15 *Reflect **MP: 30 Cast Time: 02 **Power: N/A Acc: 100% **Target: 1 Ally/Enemy **Effect: Causes all targeted spells to bounce off target and hit a member of the opposing group. **Rosa: 40 | Fusoya: 00 | Tellah: ** | Porom: 44 *Shell **MP: 15 Cast Time: 01 **Power: N/A Acc: 100% **Target: 1/All Allies **Effect: Raises magical defense by 1/2 of current magic defense. **Rosa: 20 | Cecil: 33 | Fusoya: 00 | Tellah: ** | Porom: 18 *Sight **MP: 05 Cast Time: NA **Power: N/A Acc: N/A% **Target: Party **Effect: Displays mini-map of current area. **Rosa: 00 | Cecil: 03 | Fusoya: 00 | Tellah: ** | Porom: 00 | Rydia (Young): 00 *Silence **MP: 08 Cast Time: 01 **Power: N/A Acc: 060% **Target: 1/All Enemies **Effect: Inflicts Silence status on target(s). **Rosa: 15 | Fusoya: 00 | Tellah: 00 | Porom: 15 *Slow **MP: 10 Cast Time: 01 **Power: N/A Acc: 100% **Target: 1/All Enemies **Effect: Target's ATB gauge fills slower. **Rosa: 00 | Fusoya: 00 | Tellah: ** | Porom: 00 *Teleport **MP: 20 Cast Time: 03 **Power: N/A Acc: 100% **Target: Party **Effect: Removes party from battle, no gil is lost. Outside of battle, warps the party outside of the current dungeon. **Rosa: 26 | Cecil: 29 | Fusoya: 00 | Tellah: 00 | Porom: 19 ===Weapon-Only Spells=== *Basuna **Cast Time: 01 **Power: N/A Acc: 100% **Target: 1 Ally **Effect: Removes Berserk, Confuse, Paralyze, or Sleep from ally. **Weapon: Mythril Staff *Dancing Dagger **Cast Time: 01 **Power: 020 Acc: 100% **Target: 1 Enemy **Effect: Non-elemental damage to one enemy. **Weapon: Dancing Dagger *Heal **Cast Time: 01 **Power: 006 Acc: 100% **Target: All Allies **Effect: Slightly recovers HP of all allies. **Weapon: Healing Staff *Mage Arrows **Cast Time: 01 **Power: 018 Acc: 100% **Target: 1 Enemy **Effect: Non-elemental damage to one enemy. **Weapon: Rod *Poisona **Cast Time: 01 **Power: N/A Acc: 100% **Target: 1 Ally **Effect: Removes Poison from ally. **Weapon: Staff ==Augment Abilities== *????'s Love **Who: Augment **Obtain: Obtained from Weddingway in Mysidia during the Namingway subplot questline. "????" is the name you gave to Lovingway in the Feymarch. You can only obtain this ability once. **Use: Passive. Strength is increased by the number of times you have summoned Whyt in battle. The cap is 99. *Adrenaline **Who: Augment **Obtain: Obtained from Cid after he modifies the Falcon airship if you gave him 2 or more Augments. **Use: Passive. When the character's health drops below 20%, their physical and magic attack power is doubled. *Aim **Who: Rosa **Use: An attack that is guaranteed to hit. Has a casting time of 1. *Analyze **Who: Cid, Augment **Obtain: Automatically obtained from Cid after he modifies the Falcon airship. **Use: Casts Libra on all enemies at once. *Auto-Potion **Who: Augment **Obtain: Automatically after speaking to Rosa while she is sick in Kaipo. **Use: Passive. When the character takes damage, s/he will automatically use a Potion. *Bardsong **Who: Edward, Augment **Obtain: Talk to Edward after defeating the Dark Elf. **Use: Allows the caster to use Bardsong spells. *Black Magic **Who: Numerous **Use: Allows the character to cast Black Magic. *Bless **Who: Fusoya, Augment **Obtain: Found in the Crystal Palace after the Giant of Babil event. **Use: All characters slowly regen their mp back after this is used. *Bluff **Use: Palom, Augment **Obtain: Talk to Elder of Mysidia after defeating Cagnazzo. You must have given at least 1 Augment to Palom or at least 2 to Porom. **Use: Doubles Intelligence of user (up to 99) for next spell cast. Cannot be stacked. *Brace **Who: Yang, Augment **Obtain: Obtained from Yang after hitting him with the Frying Pan during the Sylph Cave subplot if you gave him 2 or more Augments. **Use: Reduces damage taken by 75% while active. Must select it, like Defend. *Change **Who: All **Use: Causes all of the characters to change rows (from front to back or vice versa) at one character's command. Press right on the d-pad to select this option. *Counter **Who: Augment **Obtain: Automatically given by Yang's wife when boarding the boat to Baron. **Use: Passive. When the character with this ability is attacked, they will automatically counterattack with the first ability on their list. This is Attack by default but abilities can be rearranged to be most non-passive abilities of your choice. *Cover **Who: Cecil **Use: Cecil protects a target ally, taking all physical attacks that are aimed at the target ally. *Cry **Who: Porom, Augment **Obtain: Talk to Elder of Mysidia after defeating Cagnazzo. You must have given either at least 1 Augment to Porom or at least 2 to Palom. **Use: Lowers defense of all enemies by 50%. *Curse **Who: Augment **Obtain: After defeating Scarmiglione on both sides of the bridge at Mt. Ordeals, this is found on the east side of the Crossing floor of Mt. Ordeals. **Use: MP: 40. Curses the target, lowering all stats by 20%. *Darkness **Who: Cecil (Dark Knight), Augment **Obtain: Stolen from Odin during the fight against him. **Use: Gives the character the Darkness status for a short period of time. During this time when the character attacks, s/he does double damage (the extra damage is Darkness attribute) but loses 10% of their own health. *Defend **Who: All **Use: Causes a character to Defend, reducing damage taken by 50%. Press right on the d-pad to select this option. *Draw Attacks **Who: Augment **Obtain: Automatically given to you by King Giott after the fights in the crystal room of the Dwarven Castle. **Use: Passive. Causes all enemies to target the character with their attacks and spells. *Dualcast **Who: Augment **Obtain: Talk to Elder of Mysidia after defeating Cagnazzo. You must have given 3 or more Augments to Palom and Porom, with at least 1 to each of them. **Use: Allows the caster to cast two spells in a row. Eye Gouge **Who: Augment **Obtain: Defeat Mopingway in the Developer's Room during the Namingway subplot questline. This can only be obtained once. **Use: Blinds all enemies. *Fast Talker **Who: Augment **Obtain: Left behind by Tellah after his encounter with Golbez if you gave him at least 2 Augments. **Use: Passive. Reduces casting time for all schools of magic by 50%. *Focus **Who: Yang, Augment **Obtain: Obtained from Yang after hitting him with the Frying Pan during the Sylph Cave subplot. **Use: Increases the damage of the next attack. Can be stacked up to three times. 1 Focus = 2x damage, 2 Focus = 3.3x damage, 3 Focus = 4.5x damage. *Gil Farmer **Who: Augment **Obtain: Buy the Member's Writ for the Troia Pub. Go downstairs then take a hidden path to the dressing room. It's on the floor there. **Use: Passive. Gil obtained after fights increased by 50%. *Hide **Who: Edward, Augment **Obtain: Talk to Edward after defeating the Dark Elf. You must have given Edward at least 2 Augments. **Use: Causes the character to hide offscreen, preventing any enemies from attacking the character but also preventing the character from attacking while hiding. *HP+50% **Who: Augment **Obtain: Given by a soldier in Baron after defeating the CPU. Enter the door next to the one leading to Cecil's bedroom then take the next set of stairs up to the roof to reach the soldier. **Use: Passive. Raises the character's HP by 50%. *Inferno **Who: Augment **Obtain: Found where you first met Edge and Rubicante in Eblan Cave after Rubicante is defeated. **Use: MP: 70. Very strong Fire attack on all enemies and all allies. *Item **Who: All **Use: Allows the character to use an item in battle. Cannot be removed from Augment Ability list. *Item Lore **Who: Augment **Obtain: In Kaipo, after Edward defeats the Sahagin at night, the next day search the area north of the Inn. **Use: Passive. Doubles the potency of items when used in battle. This includes using weapons as an item. *Jump **Who: Kain **Use: Causes Kain to jump off the screen for roughly one turn, during which time he cannot be attacked by enemies. When he lands, the enemy takes double damage. *Kick **Who: Yang, Augment **Obtain: Obtained from Yang after hitting him with the Frying Pan during the Sylph Cave subplot if you gave him at least one Augment. **Use: Physical attack on every enemy. The damage per target goes down as you hit more targets at once. *Last Stand **Who: Augment **Obtain: Left behind by Tellah after his encounter with Golbez if you gave him at least 1 Augment. **Use: Passive. When user's health drops below 20%, his/her defense and magic defense double. *Level Lust **Who: Augment **Obtain: Found inside the Hummingway Abode on the Moon. **Use: Passive. Enemies give 1.5x their regular XP when defeated. *Limit Break **Who: Augment **Obtain: Automatically obtained after completing the game. You can only obtain this twice since you cannot save or continue after completing the game a third time. **Use: Passive. Raises the damage cap for the character from 9999 to 99999. *MP+50% **Who: Augment **Obtain: Found in Rydia's house in the Town of Mist anytime after she returns to the party in the underground. **Use: Passive. Raises the character's MP by 50%. *Ninjutsu **Who: Edge **Use: Allows Edge to cast Ninjutsu magic. *Omnicasting **Who: Augment **Obtain: Found in the Crystal Palace after the Giant of Babil event if you gave Fusoya at least 1 Augment. **Use: Passive. Allows the caster to cast any spell they know as a multitarget spell. *Phoenix **Who: Augment **Obtain: Found in the Crystal Palace after the Giant of Babil event if you gave Fusoya 2 or more Augments. **Use: Passive. When the character dies, all of their mp is consumed and everyone else who is dead is revived with hp equal to the percentage of mp that was consumed. *Piercing Magic **Who: Augment **Obtain: Given by Whyt's Mom in the Feymarch after you defeat Bahamut. **Use: Passive. Allows the caster's spells to go through the Reflect spell. *Pray **Who: Rosa **Use: Offers a prayer asking for aid. If answered, all party members recover up to 15% of their max hp and 10% of their max mp. Prayer can fail. *Reach **Who: Augment **Obtain: Talk to everyone, fight all random battles, and place the Lustful Lali-Ho on the counter in the Developers' Room. **Use: Passive. Attacks from the back row do the same amount of damage as they would from the front row. *Recall **Who: Tellah, Augment **Obtain: Left behind by Tellah after his encounter with Golbez in the Tower of Zot. **Use: Causes the caster to attempt to remember a forgotten spell. If successful, the caster will cast one of the following, assuming s/he has enough mp to do so: Bio, Blizzaga, Brave, Break, Bubble, Death, Faith, Fira, Tornado. Upon failure, the caster will cast one of the following, assuming s/he has enough mp to do so: Blizzard, Fire, Thunder, Toad, or nothing. *Safe Travel **Who: Augment **Obtain: Obtained after finding Hummingway in a random dungeon during the Namingway subplot questline. You can only obtain this ability once. **Use: Passive. The party has no random enemy encounters while this ability is equipped. *Salve **Who: Edward, Augment **Obtain: Talk to Edward after defeating the Dark Elf. You must have given Edward at least 1 Augment. **Use: Passive. Allows the character to use healing items on all party members instead of just one. *Steal **Who: Edge **Use: Attempts to steal an item from the enemy. Not every enemy has an item that can be stolen and it is not 100% successful. *Summon **Who: Rydia **Use: Allows Rydia to use Summon Magic. *Throw **Who: Edge **Use: Throws a weapon or a specially designed throwing item at an enemy. *Treasure Hunter **Who: Augment **Obtain: Complete every map 100% in the game. This can only be obtained once. **Use: Passive. Causes the probability of all item drops in the game to double. *Tsunami **Who: Augment **Obtain: 3rd Basement of Old Waterway after defeating Cagnazzo. **Use: MP: 50. Causes all enemies to take water damage. Chance to Death targets. *Twincast **Who: Palom, Porom, Augment **Obtain: Talk to Elder of Mysidia after defeating Cagnazzo. **Use: Allows two casters to use Twincast spells together. Both casters must select Twincast in order to cast the spell. *Upgrade **Who: Augment **Obtain: Obtained from Cid after he modifies the Falcon airship if you gave him at least 1 Augment. **Use: Consumes an item that attacks an enemy with attribute damage (like Bomb Fragments have Fire Attribute) and adds that attribute to physical attacks. *Whirlwind **Who: Augment **Obtain: In the crystal room of the Lodestone Cavern after defeating Barbariccia. **Use: MP: 60. Strong wind damage on the target. Weakens the target to Fire, causing Fire sources to do 50% more damage. *White Magic *Who: Numerous **Use: Allows the character to cast White Magic. ==Whyt== Whyt is a summon for Rydia that can be customized by playing mini-games and equipping Augment Abilities on him. To access the Whyt menu, you must talk to a Fat Chocobo. I haven't done any wireless play so I can't really comment on it yet. The important options are the three in the middle which are (from top to bottom): Minigames, Drawing, and Abilities. Playing Minigames raises the stats of Pochika and possibly wins you items. Drawing mode allows you to draw a new face for him and put on any clothing you have won from high scores on the minigames. Abilities allows you to equip him with Augment Abilities. ===Minigames=== A minigame can be played whenever one of the five final party members are a part of the party. Cecil has to be a Paladin in order for his game to be playable. The hi-scores that you obtain will help set Whyt's overall stats, earn you free items, and possibly earn you new outfits for Whyt if you perform really well. Every game has a score from 0 to 9999. Whyt's stats are determined by taking the average of the three highest scores for that particular game then dividing it by 100. For example, if you have high scores for 6000, 4000, and 2000 for a game, then the stat associated with that game would be 40 (6000+4000+2000/3*100). Also when you obtain a high score, you will obtain an item based upon the score. Distribution goes as follows: +0-999: Nothing +1000-6999: Potion, Antidote, Eyedrops, Echo Drop, Gold Needle +7000-9998: Ether, Hi-Potion, Phoenix Down, Unicorn Horn, Cottage +9999: Remedy, Dry Ether, X-Potion The games you can play are: ====Cecil's Goblin Gauntlet (Strength)==== Goblins will run from the left side of the screen to the right. You must tap the goblins to attack them. If a goblin makes it to the right side of the screen, you'll take damage. You only have two hearts so if you are hit twice the game's over. Before you are hit a second time, you must click on the "Escape?" in the bottom right corner. The following goblins make an appearance: |*Name |*HP |*Score| |Goblin | 1 | 30| |Domovoi | 1 | 50| |Goblin Captain | 3 | 80 | |Goblin Giant |10 | 200| You also have bombs, and will occasionally obtain another bomb. When you touch the bomb, all of the goblins on the screen will die, and you'll get 1.5-2x the amount of points you normally would for them depending on how many are on the screen. Tapping the Goblin Cap and Goblin Giant temporarily stuns them, giving you time to clear any lesser enemies on the screen. The game ends when you click on "Escape?" or when you take two hits, giving you zero points. You should aim to have at least 6000 or so points before your first hit or you might as well start over as they will be moving quite fast as this point. Hint: If you're having trouble, use another stylus or have a friend help to cover one half of the screen while you cover the other. ====Kain's High Jump Hyjinks (Stamina)==== For 10 seconds at the start, you will build up Kain's momentum by drawing quick circles around him. You can watch the bar on the side and aim to fill it up. Once the time's up, Kain leaps into the air, his speed depending on how much momentum you built up. After this, birds will fly towards Kain. You must touch them with the stylus to knock them out of the air. After about 4-5000 points or so, the birds start moving quite quickly so your reflexes must be pretty sharp. The game ends when a bird touches Kain. Hint: If you're having trouble, use another stylus or have a friend help to cover one half of the screen while you cover the other. ====Rosa's Measured Meditations (Spirit)==== Rosa will ask you to touch the stylus to the screen for a certain number of seconds and then pick it up. You can't rely on the beeps in the game as they deliberately are not exact seconds. You must repeat this three times. You are scored based on the metric below (these are fractions of a second, meaning any more than two seconds off is zero points): |*Difference |*Points| |Exact | 4000| |.01-.04 | 3000| |.05-.09 | 2000| |.10-.19 | 1000| |.20-.29 | 500| |.30-.59 | 250| |1.00-1.59 | 100| |2.00+ | 0| In order to reach 9999 points, you have to be exact at least once and then almost exact the other two times. This is one of the hardest games to reach 9999 points on. Hint: If you're having trouble, find a stopwatch and use it to keep your time. Press the button on your stopwatch and press down with your stylus at the same time. Learn your general delay through trial and error to determine exactly when you should raise up the stylus compared to the time on the stopwatch. ====Rydia's Mathemagic Minute (Intelligence)==== Four numbers are placed at the top of the screen. Using the four basic mathematical operations (add, subtract, multiply, divide), you must come up to a total of 10. For example... +5 4 2 1 +5 + 4 = 9 +9 + 2 = 11 +11 - 1 = 10 + +1 3 5 8 +5 - 3 = 2 +8 + 2 = 10 +10 x 1 = 10 Etc. You are scored based on the number of these types of calculations you can complete in 60 seconds. Here's the scoring metric: |*Number |*Score| |0| 0| |1| 250| |2| 750| |3| 1500| |4| 2500| |5| 3750| |6| 5250| |7| 7000| |8| 9000| |9| 9999| Hint: If you're having trouble, quickly memorize the numbers at the top, close the DS so time stops, and then do the calculations on your own. If you need help, here's a URL where you can just type in the four numbers and it will do it for you: http://nenem.jp/dsff4/eq10.cgi ====Edge's Ninja Blade Glade (Speed)==== Edge stands at the bottom of the screen and must throw shurikens at the enemies. There are three types of enemies that appear on the screen. Here's a list along with their health and the points you gain from killing them. |*Name |*HP |*Score| |Mortblossom | 1 | 150| |Treant | 2 | 300| |Malboro | 20 | 3000| To kill them, just tap them to throw a shuriken at them. You can only throw a few shurikens at once so it isn't like Cecil's game where you can just constantly tap things. If an enemy is up for too long, it will attack you. You can either throw a shuriken at the attack, or you can turn yourself into a tree to take no damage. To do so, just draw a line downward on Edge and hold the stylus on him. After about 30 seconds or so of play, the Malboro appears. Once it dies, the game is over. You must have at least 6999 points when it dies or you won't reach 9999 points. Hint: If you're having trouble, use a second stylus. Keep it over Edge and whenever you're about to take damage, turn invincible then go back to throwing shurikens with your main stylus. Costumes: You can unlock costumes for Whyt by doing certain tasks in-game: |*Costume |*Method | |Dragoon| Max score in Kain's Minigame| |Goblin| Clear the main story twice| |Ninja| Max score in Edge's Minigame| |Paladin| Max score in Cecil's Minigame| |Summoner| Max score in Rydia's Minigame| |White Mage| Max score in Rosa's Minigame| |Zeromus| 100% complete Bestiary| ==Miscellaneous Extras== ===Character Thoughts=== *New Game **Cecil: "My liege... What could all this possibly serve?" *World Map first time **Cecil: "Forgive me, Kain. I meant for none of this to happen." **Kain: "Those who seek the Eidolon of Mist find only death, if tales are true." *Talking to Rosa's mother **Cecil: "Rosa is better off the farther she remains from me." **Kain: "Rosa, at least, must not be drawn into this." *Entering Mist Cave **Cecil: "I feel a presence. It is not hostile, but nor could it be called friendly." **Kain: "They say the Eidolon dwells here, yet the cave is quiet as a grave." *Defeating the Mist Dragon **Cecil: "Strange. I felt no malice in that dragon, no evil." **Kain: "There was little sport in that, but it is done. Now, to deliver the ring..." *Awakening after the events in Mist **Cecil: "An orphan-and if not by my hand, then by my deeds." *After the events in the Kaipo Inn **Cecil: "I cannot undo what I've done, Rydia, but I will make amends." **Rydia: "He looks so...so sad." *Talk to the man in front of the Inn before going to Rosa **Cecil: "A girl from Baron? No, it couldn't be..." **Rydia: "He knows her?" *After talking to Rosa **Cecil: "Rosa... You came all this way to find me?" **Rydia: "She must really care about him." *Entering Underground Waterway **Cecil: "There is no other route to Damcyan. But I'll need to protect Rydia." **Rydia: "Cecil must really care about her, too." *Tellah joins the party **Cecil: "The sage's spells are a boon. But still, I worry for Rydia." **Rydia: "There's a big monster waiting for us up ahead." **Tellah: "Wait for me, Anna! Damcyan is just beyond this passage!" *Head back out into Kaipo Desert **Tellah: "If it weren't for that misbegotten bard, Anna would still be in Kaipo." *Exit the first portion of the Underground Waterway **Cecil: "Why would such a monster make its den in a cave frequented by men?" **Rydia: "I'm afraid...but we have to help her!" **Tellah: "With a dark knight and a summoner, that beast stands no chance!" *After defeating Octomammoth **Cecil: "Damcyan is only a little further. Be strong, Rosa!" **Rydia: "We did it! I wonder if I have the same kind of power Mother did." **Tellah: "Damcyan lies just ahead. I'm on my way, Anna!" *Red Wings bomb Damcyan **Cecil: "The Red Wings!? But, at whose command!?" **Rydia: "It's burning! Just like...like my village did." **Tellah: "Anna... Oh, my sweet Anna!" *Edward joins and party gains the hovercraft **Cecil: "With this, we can reach the antlion's den. It won't be much longer, Rosa!" **Edward: "I escorted Anna to Damcyan in this same hovercraft. Oh, Anna..." **Rydia: "Wow! It can fly over water!" *Enter the Antlion's Den **Cecil: "The sand pearl is nearly ours. Wait for us, Rosa." **Edward: "Antlions nest this time of year. It should be easy to find a pearl." **Rydia: "I hope Rosa is all right." *Defeat the Antlion **Cecil: "Rosa...please still be alive!" **Edward: "Were I as strong as Cecil, I might have saved my beloved Anna." **Rydia: "Hurry, Cecil! Rosa needs you!" *Rosa joins the party **Cecil: "Oh Rosa... It feels so good to have you near again." **Edward: "Are you watching, Anna? I am trying, as best I can!" **Rosa: "Thank you, Cecil. Now let me help you!" **Rydia: "I'm so glad she's all right!" ***Rydia: casts Fire in Mount Hobs **Cecil: "Forgive us, Rydia, but there was no other way." **Edward: "Rydia... So young, and yet so strong of heart!" **Rosa: "Please forgive us, Rydia. That was very brave of you." **Rydia: "I'm going to become a summoner just like my mother!" *Yang joins the party **Cecil: "We must end Baron's madness before more are made to suffer!" **Edward: "Even Fabul's monks could not stop an attack from the skies." **Rosa: "At this rate, Baron will make an enemy of the entire world!" **Rydia: "Why is there so much fighting all of a sudden?" **Yang: "Rest in peace, my fallen brothers. I will see to your families' safety." *Enter Fabul Castle **Cecil: "Kain... If only you were here." **Edward: "I wonder if I can truly be of any aid in this struggle." **Rosa: "The castle seems secure enough against ground invasion, but..." **Rydia: "I have to do what I can!" **Yang: "Our enemy is an airship fleet. How can we hope to engage them?" *Talk to Yang's Wife **Cecil: "Quite a strong woman, that one." **Edward: "So, that is Yang's wife. Oh, Anna... If only we could have been wed!" **Rosa: "What a charming wife!" **Rydia: "She seems so nice and happy. Like Mother..." *After Battle of Fabul Castle **Cecil: "Kain... What happened to you?" **Edward: "I will not stand and watch Cecil lose Rosa as I lost Anna!" **Rydia: "I hope they haven't done anything to Rosa." **Yang: "Rosa taken...and all of this for the sake of defending our kingdom!" *Next morning after talking to the King **Cecil: "If anything should happen to Rosa..." **Edward: "This conflict is escalating. Will my contributions mean anything?" **Rydia: "Cecil doesn't seem the same without Rosa." **Yang: "Please, guard the castle in my absence. We must rescue Rosa!" *Cecil washes up to Mysidia alone **Cecil: "Am I the only one who survived?" *Enter Mysidia **Cecil: "Strange that fate would return me here, to atone for my sins." *Talk to the Elder, Palom and Porom join the party **Cecil: "Can this mountain truly wash away my bloodstained past?" **Palom: "All right! Finally, a chance to use my magic in battle!" **Porom: "I don't think he's really a bad person." *Encounter Tellah in Mount Ordeals, he joins the party **Cecil: "Tellah came here, too. This peak must hold some secret." **Palom: "I guess even the world's greatest sage can't overcome old age." **Porom: "What could possibly break the seal on Meteor?" **Tellah: "What can Golbez do against the powers of Meteor and a paladin?" *Scarmiglione defeated the first time **Cecil: "An elemental archfiend... There must be something here." **Palom: "I could have beaten that one alone with my magic!" **Porom: "That was over too quickly. I have a bad feeling about all this." **Tellah: "An elemental archfiend? Hmph. The murderer has some powerful pawns." *Scarmilgione defeated the second time **Cecil: "An elemental archfiend... A fearsome foe, to be sure." **Palom: "Y-you mean there are more where he came from!?" **Porom: "How terrible! That...thing was no longer human at all!" **Tellah: "What manner of foul creature would choose undeath of its own free will?" *Cecil becomes a Paladin **Cecil: "That voice... It said "my son."" **Palom: "He really became a paladin!" **Porom: "That voice belonged to Cecil's-! Did the elder know all along?" **Tellah: "Mark my words, Golbez! Anna will be avenged-with Meteor!" *After speaking to the Elder in Mysidia **Cecil: "I fear to think what's become of Baron." **Palom: "Finally...no more boring training! I wonder what it'll be like there?" **Porom: "Baron may be Cecil's homeland, but we'd best be careful there now." **Tellah: "What do you know of it, Elder? Vengeance is all that's left to me." *After taking Devil's Road to Baron **Cecil: "To think my return to Baron would be like this..." **Palom: "Wow! So this is Baron! I've never seen anything like it!" **Porom: "The villagers are all going about their lives normally. Strange..." **Tellah: "The Devil's Road exacts a high toll. I could do to rest at an inn." *Yang rejoins the party **Cecil: "There is an abandoned waterway in town that leads to the castle." **Palom: "To the castle full of enemies, then! This should be exciting!" **Porom: "This monk trusts Cecil, too." **Tellah: "Baron-the home of those accursed Red Wings!" **Yang: "Mainpulated by my own enemy... For this, I must atone." *Enter the Ancient Waterway **Cecil: "Has everyone remaining in the castle gone over to the enemy?" **Palom: "Ugh... Awfully musty and moldy..." **Porom: "Foul things lurk in forgotten places." **Tellah: "I sense monsters about. This must be their infernal lair!" **Yang: "The darkness is gone from him. From his armor, and his soul as well." *Enter Baron Castle from the Waterway **Cecil: "What's become of His Majesty? I hope Cid is all right." **Palom: "Wow! This is the castle where Cecil grew up?" **Porom: "Odd...I hardly sense any humans here at all." **Tellah: "There is strong evil in this place. Perhaps he is here." **Yang: "Things are too quiet here. Something is amiss." *After defeating Baigan **Cecil: "Then it's true. His Majesty must be as Baigan was." **Palom: "I suppose it would be hard on him- this used to be his home." **Porom: "A man turned monster in body and mind... How horrid!" **Tellah: "The evil is growing thick. It seems to be coming from the throne room." **Yang: "Had I remained under their spell, I may have become like him as well." *After defeating Cagnazzo and viewing the events that follow **Cecil: "Thank goodness! Rosa is still all right." **Cid: "But, Kain's not the sort to turn on his friends like that!" **Tellah: "Grr! Where are you, Golbez!?" **Yang: "I sensed more from that man than simple malice." *Talk to King Baron in the second basement of the east tower of Baron Castle **Cecil: "Your Majesty! You still remain as you always were!" **Cid: "I knew it! I knew our king wouldn't abandon us!" **Tellah: "So...that was the true king of Baron." **Yang: "What I just heard-was that the king of Baron?" **Kain: His Majesty - and in the very image of his former self!" **Rosa: Your Majesty! You are just as I remember you!" *Enter Troia Castle **Cecil: "Kain... What must I do to bring you back to your senses?" **Cid: "They say there're chocobos that can fly in the woods around here." **Tellah: "The land flourishes from the Earth Crystal's boons. Intriguing..." **Yang: "I pray that Rydia and Edward are safe as well." *After talking to Edward in Troia Castle **Cecil: "Edward survived. But, Rydia..." **Cid: "Hmph...old curmudgeon. Seems he's got his reasons, though." **Tellah: "That young man-trying to push himself so..." **Yang: "Edward, you survived! What of Rydia, I wonder?" *After riding a black chocobo to the entrance of the Lodestone Cavern **Cecil: "Why would Edward ask us to carry these stalks of grass?" **Cid: "A magnetized cavern... Wonder how that could be put to use..." **Tellah: "He seemed to know something of this dark elf." **Yang: "If the cavern possesses a magnetic field, would metals not be affected?" *After entering Lodestone Cavern **Cecil: "I cannot wield a sword in here. Even metal armor is useless." **Cid: "Didn't expect it to be this strong! Can't even use metal equipment..." **Tellah: "Such a strong magnetic field... Let us pray my magic holds out." **Yang: "Swords may not avail us, but I can still use my fists!" *After Edward's event during Dark Elf fight **Cecil: "Thank you, Edward! Now my sword is free again!" **Cid: "Oh! The magnetic field's been neutralized!" **Tellah: "Edward's harp bears this kind of power!?" **Yang: "So this was the purpose of the whisperweed!" *After leaving the Lodestone Cavern **Cecil: "The Earth Crystal... With this, we can save Rosa!" **Cid: "The Earth Crystal! Now, to get Rosa back..." **Tellah: "Overexerting himself yet again..." **Yang: "How did Edward know of the dark elf's weakness?" *After talking to Edward **Cecil: "First we must return the Crystal to the Epopts." **Cid: "We got the Earth Crystal. Where are you, Kain!?" **Tellah: "Did he not say they would make contact when we had the Crystal?" **Yang: "Should we lose this Crystal, the enemy will have gained them all." *After talking to the Epopts **Cecil: "Kain, you cannot truly...!" **Cid: "We have to save Rosa-and get Kain to come back to his senses!" **Tellah: "All I need is one chance to get near Golbez!" **Yang: "It is difficult to believe they'll surrender Rosa so easily." *Enter the Tower of Zot **Cecil: "Hold on, Rosa!" **Cid: "Wait for us, Rosa! We're on our way!" **Tellah: "I'm coming for you, Golbez! You'll suffer for what you did!" **Yang: "Lady Rosa! Please, wait just a little longer!" *After defeating the Magus Sisters **Cecil: "Where is Rosa!?" **Cid: "Rosa, where are you!?" **Tellah: "I'll use Meteor! I'll have my revenge!" **Yang: "This tower is guarded well." *After Tellah battles Golbez **Cecil: "Golbez...why not finish me off?" **Cid: "Stubborn old man... Had to go and do it, didn't you?" **Yang: "Tellah sacrificed himself body and soul to that spell." *Rosa and Kain rejoin the party **Cecil: "Oh, Rosa! You're all right!" **Cid: "We've got to get back to the Enterprise!" **Kain: "Cecil, Rosa... Can you ever forgive me?" **Rosa: "Thank goodness! Kain is himself again." **Yang: "Why did that dragoon fall under the enemy's spell?" *After leaving the Tower of Zot **Cecil: "The underworld? But how can we get there?" **Cid: "Where did I hear about that? Forget the name... Aga-something?" **Kain: "Golbez, you will rue the day..." **Rosa: "I'd never dreamed there was another world beneath the surface of ours." **Yang: "Dark Crystals, resting beneath the earth?" *After using the Magma Stone in Agart **Cecil: "That great chasm leads to the underworld?" **Cid: "All right! We can take the Enterprise through that crater!" **Kain: "They must not be allowed to take the Dark Crystals!" **Rosa: "Could anything even survive beneath the surface, without sunlight?" **Yang: "Who could have imagined I'd one day be journeying to the underworld?" *After entering the Underworld **Cecil: "Such heat! We must find someplace cool to take shelter." **Cid: "Just sit tight, Enterprise! We'll be back for you-I promise!" **Kain: "Will Rosa be all right? It's as hot as a forge down here." **Rosa: "This heat is unbearable! If we don't find shelter soon..." **Yang: "The enemy is already here!" *Enter the Dwarven Castle **Cecil: "A castle inhabited by dwarves..." **Cid: "This place was built by the same craftsmen who built those tanks." **Kain: "Was it this castle's forces we saw engaging the Red Wings?" **Rosa: "It is cooler here, but...who are these folk?" **Yang: "They seem to bear us no ill will. Let us hope they are friendly." *After fighting Golbez **Cecil: "Rydia... I'm so glad you survived." **Kain: "Only a single Crystal remains. We must make haste!" **Rosa: "Rydia... You've grown so much!" **Rydia: "Cecil has changed, too. I barely recognized him." **Yang: "Oh, Rydia, you survived! But, how could you have aged so quickly?" *After leaving the castle via the Dwarven Base **Cecil: "The Crystals are all within the Tower of Babil." **Kain: "If the master is away, his last servant is sure to be on watch." **Rosa: "Golbez may be out, but it's still his base. It will be well defended." **Rydia: "Eidolons... I'll need your strength to do this." **Yang: "Out of the frying pan and into the fire... We'd best brace ourselves!" *Entering the Tower of Babil **Cecil: "Such a colossal place, this tower! But we must regain the Crystals." **Kain: "Odd... No sign of Rubicante." **Rosa: "A tower of this magnitude could not have been built by human hands." **Rydia: "Golbez may not be here, but that doesn't mean this tower is empty." **Yang: "Their main forces gone, and this much strength yet remains?" *After defeating Dr. Lugae **Cecil: "Luck be with you, dwarves." **Kain: "The Crystals are above the surface!?" **Rosa: "Cannons!? Could that rumbling be from them!?" **Rydia: "Quickly! If we don't hurry, the dwarves will be wiped out!" **Yang: "Fired upon from this height, those tanks may as well be made of glass." *After the cannon event in the Tower of Babil **Cecil: "Yang, and the dwarves, too... All for us..." **Kain: "If it came to it, could I make the same sacrifice?" **Rosa: "Yang... You were strong and true till the end." **Rydia: "He tried to protect me when Leviathan attacked, too." *After Cid seals the hole to the Underground **Cecil: "We must hurry to Baron...for Cid." **Kain: "Cid... Without you, who will keep our spirits high?" **Rosa: "Cid... How could we lose you, too? It's more than I can bear." **Rydia: "Why? Why do I have to lose everyone!?" *After arriving in Baron but before talking to Cid's crew **Cecil: Cid...Were you plotting something with your crew? **Kain: What can we possibly say to your men, Cid? **Rosa: Even now, I expect to see Cid running up to greet us. **Rydia: Baron - Cecil and Rosa's homeland. *After talking to Cid's engineers **Cecil: "We must keep fighting. For Cid's sake!" **Kain: "Cid, you were like a father to us all." **Rosa: "Cid... I've never known a man so loved by all who knew him." **Rydia: "Cid was well-loved, wasn't he?" *After picking up the hovercraft **Cecil: "Eblan... It lies to the southwest of Baron." **Kain: "The Eblanese are descendants of the ninja clans of old, they say." **Rosa: "The Crystals are waiting in the Tower of Babil's upper reaches." **Rydia: "Edward's hovercraft... I wonder if he's alive and well somewhere." *After entering the Cave of Eblan **Cecil: "Does this passage lead to the village of Eblan?" **Kain: "Eblan has like fallen already, sitting so close to the Tower." **Rosa: "Let us pray the people of Eblan remain safe." **Rydia: "That tower stretches from the underworld up to the clouds!" *After entering Eblan **Cecil: "All of these people, hiding right under the nose of the enemy..." **Kain: "Trust the sons of shadow to plot resistance under Rubicante's nose." **Rosa: "Thank goodness. Even the women and children are safe." **Rydia: "They've been dealt a rough hand, but they aren't giving up!" *After leaving Eblan **Cecil: "So, Eblan's royals shared the fate of our own." **Kain: "To face Rubicante alone-is he mad, or merely a fool?" **Rosa: "The Tower of Babil lies just ahead." **Rydia: "Eblan has a prince, too? I wonder if he's like Edward." *After meeting Edge **Cecil: "So, that is Rubicante-the last of Golbez's elemental archfiends." **Edge: "Just you wait, Rubicante!" **Kain: "This hardly seems the time for such foolery." **Rosa: "For a prince, he seems to lack restraint." **Rydia: "This is Eblan's prince-an adult who acts like a child?" *After Edge teleports the party into the Tower of Babil **Cecil: "If Rubicante is guarding the tower...what of Golbez?" **Edge: "Who are these people!? No ordinary folk, that's for sure." **Kain: "I see Rubicante has prepared his defenses well." **Rosa: "Ninjutsu... It seems similar to black magic, yet somehow different." **Rydia: "He can pass through solid walls? Just what is this ninjutsu of his?" *After defeating Rubicante **Cecil: "This tower extends to the heavens. Where could the Crystals be?" **Edge: "Mother... Father... Rest in peace." **Kain: "If only our Eblanese friend had some humility..." **Rosa: "Let us hope the final Crystal is still safe." **Rydia: "Edge...now should be your time for grieving." *After falling down the trapdoor **Cecil: "Oh no! Is there no way to return to the upper floors?" **Edge: "We're underground now!? Just how big is this tower?" **Kain: "All of that for nothing... We must hurry and escape!" **Rosa: "We've wasted time. They may already have the final Crystal." **Rydia: "We don't have enough time to climb back to the top!" *After acquiring the Falcon **Cecil: "We should return to King Giott to see how the battle fares." **Edge: "The underworld!? Are you serious!?" **Kain: "With his elemental archfiends slain, how will Golbez strike now?" **Rosa: "The last Crystal seems to be safe, but this sudden quiet is unsettling." **Rydia: "I hope the dwarves escaped." *After talking to King Giott **Cecil: "We cannot cross the magma in the Falcon." **Edge: "Dwarves really live down here! I thought they were just a myth." **Kain: "Will we find Golbez at the Sealed Cave?" **Rosa: "We must protect the final Crystal!" **Rydia: "Thank goodness! Luca and all the rest-they're alive!" *After talking to Cid **Cecil: "You truly are as tough as you boast, Cid." **Edge: "A touch overzealous, that one...but he's good at what he does." **Kain: "Unbelievable. You never cease to amaze me, Cid." **Rosa: "Oh, Cid... You can't know how glad I am to see you alive!" **Rydia: "Yang must have survived somehow, too, right? Like Cid..." *Entering Tomra **Cecil: "Another dwarven settlement..." **Edge: "Guess this would be the backwater of the underworld-minus the water." **Kain: "Even Golbez's reach has its limits, it would seem." **Rosa: "Dwarves live here as well?" **Rydia: "I can't help but smile, listening to these dwarves." *Entering Sylph Cave **Cecil: "We'd best watch our footsteps." **Edge: "It doesn't look like there's much of anything here." **Kain: "There's little room for maneuvering in these passages." **Rosa: "The going here looks treacherous without the aid of Float." **Rydia: "Is someone out there? Are they hiding from us?" *Talking to Yang in Sylph Cave **Cecil: "Yang survived! If only we could wake him..." **Edge: "Those monks of Fabul must be as tough as they say." **Kain: "To have survived that blast... Fabul's monks are strong indeed!" **Rosa: "We must get word to Fabul, and somehow see him returned home." **Rydia: "The sylphs must have been able to see Yang's kindness, too." *Entering the Passage of the Eidolons **Cecil: "This passage leads to the home of the Eidolons?" **Edge: "Lot of flying monsters in here... Hey, maybe we should-!" **Kain: "The entrance to the Feymarch, hidden on an island within the earth!" **Rosa: "There is so little safe footing in this cave!" **Rydia: "I wonder if everyone is well." *Arriving in the Feymarch **Cecil: "This is where Rydia lived for all that time." **Edge: "A town? Eidolons have their own society!?" **Kain: "An entire city of Eidolons!" **Rosa: "Everyone who meets Rydia adores her, don't they?" **Rydia: "I hope they won't be angry at me for bringing others here." *After defeating Asura **Cecil: "Asura...queen of the Eidolons, and nearly a goddess in this world." **Edge: "Just as creepy as I'd expect an Eidolon queen to be..." **Kain: "What form of creature might the Eidolon King be?" **Rosa: "Asura seems the epitome of grace and benevolence." **Rydia: "Thank you, my queen!" *After defeating Leviathan **Cecil: "So Leviathan is the king of this world..." **Edge: "Leviathan-the Lord of All Waters!?" **Kain: "For how long have the Eidolons dwelt here?" **Rosa: "Leviathan-he is the one who brought Rydia here!" **Rydia: "Thank you, Your Majesty!" *Entering the Sealed Cave **Cecil: "No sign of Golbez's forces..." **Edge: "Never would have thought there were more Crystals down here." **Kain: "Wasn't Golbez supposed to be here already?" **Rosa: "The last of the Dark Crystals rests within this cave." **Rydia: "Who would have thought Luca's necklace was so important?" *After breaking the seal **Cecil: "The seal is broken. We must hurry to the Crystal!" **Edge: "He's not getting the last Crystal, no matter what it takes to stop him!" **Kain: "Something about this feels wrong. It's too quiet." **Rosa: "We've opened the door. Will the enemy follow us in?" **Rydia: "We have to hurry, before Golbez discovers we've broken the seal!" *After killing a Trap Door **Cecil: "Even the doors themselves seem determined to keep us out!" **Edge: "Wh-what was that!? Never seen a door like that before!" **Kain: "Please tell me all of the doors are not like that." **Rosa: "Living doors... It seems the gates are their own keepers here." **Rydia: "Attacking doors!? There's something I've never seen before!" *After going through a door that was a Trap Door **Cecil: "The final Crystal is here-and well protected." **Edge: "What's supposed to happen when all the Crystals are gathered?" **Kain: "I don't like this. No sign of them at all..." **Rosa: "These caverns run deep. How far does this underworld extend?" **Rydia: "Where is the Crystal!?" *After obtaining the Dark Crystal **Cecil: "We seem to have made it in time. But where is Golbez?" **Edge: "Heh... That was even easier than I thought it would be!" **Kain: "This feeling... I've...I've felt it before." **Rosa: "This is our final hope. We must guard this Crystal, come what may!" **Rydia: "Whew... We made it to the Crystal before they did!" *After defeating the Demon Wall **Cecil: "We're not out of her yet. We must remain cautious." **Edge: "Ah, so that's it-easy to get in, and hard to get out." **Kain: "No... Not...not again!" **Rosa: "A final trap to protect the Crystal..." **Rydia: "As if the attacking doors weren't enough..." *After Golbez acquires the final crystal **Cecil: "Why, Kain!? Why would you betray us again?" **Edge: "An enemy spy... No wonder I never liked that guy!" **Rosa: "Kain...why are you alone affected by Golbez's spell?" **Rydia: "Neither Cecil nor Rosa will speak a word." *After talking to King Giott **Cecil: "Mysidia-the place where all this madness began..." **Edge: "The Lunar Whale? Is it supposed to be a big warship or something?" **Rosa: "Thank you, Cid! Now we can reach Mysidia." **Rydia: "Dragon's maw? Are there dragons that large in Mysidia?" *After entering Adamant Grove Isle **Cecil: "The Adamant Isle... I'd not heard of such a place." **Edge: "This cave is certainly claustrophobic enough." **Kain: "The ground feels unnaturally hard on this isle." **Rosa: "What are those glittering veins that snake about the walls?" **Rydia: "There are no others on this island? Don't they get lonely here?" *After entering Fabul **Cecil: "Hmm... We can't bring Yang back here in his current state." **Edge: "Fabul is an even starker place than the rumors say." **Rosa: "How can we tell Yang's wife?" **Rydia: "Yang... How can we get you back on your feet?" *After defeating Odin **Cecil: "Watch over me, my liege...as you always have." **Edge: "I could learn a thing or two from his swordsmanship." **Rosa: "Your Majesty...you will ever be our king." **Rydia: "Please, Your Majesty-help us in our fight!" *Entering Kokkol's Forge **Cecil: "What is this place? It has the look of a smithy." **Edge: "This place smells like a forge." **Kain: "Is this some manner of dwarven base?" **Rosa: "It's quiet here. It's hard to believe these are dwarves." **Rydia: "Something smells peculiar here." *After handing over the Adamantite **Cecil: "What sort of blade might one forge from adamantite?" **Edge: "How does he plan to forge a sword out of unmalleable metal?" **Rosa: "It seems he's regained his focus." **Rydia: "It's good to see that dwarf is in high spirits again." *Before hitting Yang with the Frying Pan **Cecil: "Of course! With this we can...cook something?" **Edge: "For the wife of a monk, she sure has a good sense of humor." **Rosa: "A frying pan... Is this truly going to help?" **Rydia: "I know Yang is thick-skulled, but is this really a good idea?" *Return to Fabul after Yang event **Cecil: "Yang... Rest well, my friend." **Edge: "Sad to see such strength withered away to nothing." **Rosa: "Rest and get well, Yang." **Rydia: "Oh, thank goodness! Yang's wife will be happy to hear." *After talking to Yang's wife again **Cecil: "All we can do now is pray for Yang's rapid recovery." **Edge: "A well-maintained blade... This I can use!" **Rosa: "Yang and his wife are two truly wonderful people." **Rydia: "It's hard to feel down, talking to someone as cheerful as her!" *After the events in Mysidia **Cecil: "A ship from the moon? Who could have built it?" **Edge: "You're telling me we can fly that big whale-shaped thing to the moon?" **Rosa: "The Lunar Whale... Is it fueled by some manner of magic?" **Rydia: "Of course! The land of Mysidia itself forms the Dragon!" *After teleporting to the Moon **Cecil: "So, this is the moon. Why does being here make me feel this way?" **Edge: "From way out here, our planet looks perfectly round!" **Rosa: "We're on the moon-the same moon we always gazed up at in the sky." **Rydia: "Incredible! To the moon, in the blink of an eye!" *Returning to Earth after visiting the moon, but before meeting FuSoYa **Cecil: "Who could have built the Lunar Whale?" **Edge: "I still can't believe we really went to the moon." **Rosa: "To think we were up there-on that same moon!" **Rydia: "It feels good to be back on our own planet." *After entering the Hummingway Abode **Cecil: "What are these creatures doing here?" **Edge: "Mercy, please! I can't take any more of this incessant humming!" **Rosa: "So many of them, and all in one place!" **Rydia: "Who are these creatures?" *Enter the Lunar Tunnel **Cecil: "Strange... This place feels almost...familiar." **Edge: "What's with all these disgusting monsters up here?" **Rosa: "It's quiet-eerily so." **Rydia: "Who could have imagined there was life on the moon?" *Enter the Crystal Palace **Cecil: "I can't shake the feeling that I know this place somehow." **Edge: "Come on...spirits, giant snakes, whatever! We're ready for you!" **Rosa: "Cecil seems somehow at ease here." **Rydia: "If there is life here, I wonder if there might be humans?" *After Fusoya joins the party **Cecil: "My father, a Lunarian... And that voice on Mount Ordeals-!" **Edge: "Wow... I thought he was a bit odd, but-half Lunarian?" **FuSoYa: "Would that you could see the fine man your son has become, Kluya!" **Rosa: "Cecil! Who could have known how weighty a destiny you bore?" **Rydia: "Then, Cecil's father lived here once, didn't he?" *Enter the Lunar Whale after Fusoya joins **Cecil: "I'll protect this planet you loved so much, Father!" **Edge: "Now some giant, you say? We'll see about that!" **FuSoYa: "We've little time. The Blue Planet's weapons cannot stop the Giant." **Rosa: "I will stand with you, Cecil, and face this fate we've been dealt." **Rydia: "The Giant is going to emerge from that tower!?" *Entering the Lair of the Father **Cecil: "A cloud of tension hangs in this place, waiting to burst." **Edge: "Sure is quiet in here..." **FuSoYa: "With this child along, might he deign to lend us his power as well?" **Kain: "It's quiet, but I feel an awesome presence here." **Rosa: "I've never breathed air so clean as the air that fills this cave." **Rydia: "Could this be the place Leviathan spoke of?" *After defeating Bahamut **Cecil: "To think the Feymarch's Hallowed Father would live on the moon!" **Edge: "Oh, man... Now I really better not make Rydia mad!" **FuSoYa: "To earn the Father's blessing-this child is more than she appears." **Kain: "Bahamut-Hallowed Father of the Eidolons!" **Rosa: "Do Eidolons hail from the moon as well?" **Rydia: "Your gift will not be used lightly, Bahamut." *Inside the Giant of Babil **Cecil: "We'll stop this monstrosity. The fate of the world depends on it!" **Edge: "I've seen clockwork soldiers before, but-the size of this thing!" **FuSoYa: "He's unleashed a monster horde here in place of proper guards!" **Rosa: "Cid, Edward, Yang...please survive!" **Rydia: "We must stop this thing while the others are buying us time!" *After defeating the Elemental Archfiends **Cecil: "Golbez's elemental archfiends... Is he here, too, then!?" **Edge: "Try as many times as you like, Rubicante!" **FuSoYa: "Is such the strength of this planet's evil?" **Rosa: "Kain... Are you still serving the enemy?" **Rydia: "Trusting others enough to fight as one is not an easy thing to do." *After returning to the Moon **Cecil: "Golbez...my brother?" **Edge: "I know how you feel, but this is a matter of life and death, Cecil." **Kain: "I...I know my path now." **Rosa: "Cecil..." **Rydia: "He can't forgive Golbez? Even though they're brothers?" *After acquiring Excalibur **Cecil: "This is Excalibur, the holy blade of legend!" **Edge: "Unbelievable! He really is a master swordsmith!" **Kain: "Excalibur... That is no ordinary bladesmith." **Rosa: "Tanks, and now this! Is nothing beyond the craft of dwarves?" **Rydia: "How could he possibly have worked such a hard metal?" *Entering the Crystal Palace **Cecil: "Zemus awaits us down below." **Edge: "I can't even imagine how foul a monster Zemus must be." **Kain: "We're coming for you, Zemus!" **Rosa: "These Crystals-are they vessels for the thoughts of the Lunarians?" **Rydia: "Fusoya and Golbez may actually be strong enough to do this." *Speak to most crystals in the Crystal Palace **Cecil: "What is it I wish to do?" **Edge: "This isn't like me. What do I have to be afraid of?" **Kain: "I need to see this finished. I cannot rest until I do." **Rosa: "So many have suffered in this conflict." **Rydia: "He's your brother, Cecil. Won't you forgive him?" *Speak to the south blue crystal in the Crystal Palace **Cecil: "Fusoya... Golbez..." **Edge: "They... But if the two of them couldn't even stop him, then-!" **Kain: "Cecil... If you can forgive me, then please-forgive him, too." **Rosa: "We must hurry!" **Rydia: "Could he really be so strong that even the two of them would fail?" *Entering the Lunar Subterrane **Cecil: "Why was Zemus able to control Golbez?" **Edge: "He's waiting for us down below. I can almost feel the evil." **Kain: "This wave of hate-does it emanate from Zemus?" **Rosa: "Rydia lost her home-Edge, his parents..." **Rydia: "I couldn't forgive Cecil, either-not at first." *Reaching B4 in Lunar Subterrane **Cecil: "Is Golbez truly evil after all?" **Edge: "I...I'm just shaking because this is so exciting!" **Kain: "No...these thoughts are not my own." **Rosa: "Kain, you suffered in silence for my sake." **Rydia: "Why did Mother send her dragon against Cecil and Kain?" *Reaching B6 in Lunar Subterrane **Cecil: "Kain was used as well." **Edge: "Why oh why can't I just run away and leave them here?" **Kain: "I bear no...no ill will toward Cecil." **Rosa: "Forgive me, Kain...and thank you." **Rydia: "Mother must have been trying to protect me." *Reaching B8 in Lunar Subterrane **Cecil: "Even I've done unforgivable things. First Mysidia, then Mist..." **Edge: "I guess I just like these crazy people too much." **Kain: "No...that makes no sense. I would never...hate Rosa!" **Rosa: "All of our thoughts are with you, Cecil!" **Rydia: "Cecil protected me, too." *Reaching B11 in Lunar Subterrane **Cecil: "Father... I will follow the path you set me on!" **Edge: "Especially that one..." **Kain: "People's hearts are not toys for you to trifle with, Zemus!" **Rosa: "We must see this through, Cecil!" **Rydia: "Cecil, you have to forgive your brother!" ===Music Box=== The Music Box is accessible via the Fat Chocobo menu as you progress through the game. Once it is available, songs are added as they are encountered in the game. Below is a list of the tracks along with Edward's commentary about each song: *The Prelude: "The series staple-an incredibly difficult piece." *Red Wings: "The theme of Cecil's fleet. It carries a note of weighty destiny." *The Kingdom of Baron: "Baron's theme, blending austerity with a hint of valiance." *Theme of Love: "The melody of Cecil and Rosa's love. Oh, Anna..." *Prologue: "This song captures the essence of all that is FINAL FANTASY." *Welcome to Our Town!: "The melody of the towns. It calls to mind my time in Kaipo." *FFIV Main Theme: "A song we heard many times on our long journey." *Battle Theme A: "A song I dreaded to hear. At times I even lost my wits and hid." *Fanfare A: "Am I the only one who feels relieved to hear this tune?" *Hello, Fat Chocobo: "The theme of the oversized bird who served many roles this time." *Chocobo Chocobo: "They're probably all off playing in some mysterious dungeon now." *Into the Darkness: "The mysterious and disquieting melody of the dungeons." *Battle Theme B: "The theme of intense battles. It reminds me of that fight in Fabul." *The Ring: "Boding of spreading conflict, this also played when Leviathan arose." *Rydia: "Rydia's theme, capturing her kind and gentle nature." *Damcyan Castle: "A song of Damcyan's tragedy, and that of losing Anna." *Tears of Sorrow: "A sorrowful arrangement of the main theme. Such pity it evokes!" *Harp Melody: "This is my best piece, and was a particular favorite of Anna's." *Mount Ordeals: "This one played as we scaled the rugged slopes of Mount Hobs." *Fabul: "Fabul's Theme. It exudes the rich, stoic history of the kingdom." *Run!: "The song of despair heard when our defenses of Fabul had failed." *Disbelief: "Often called Kain's Betrayal, this is in truth a song of disbelief." *Golbez: "Pipe organ-the hallmark of Golbez's theme." *Hey, Cid!: "A song that speaks of Cid's insurmountable spirit." *Mystic Mysidia: "Charming and unique, this is the theme of Mysidia." *Long Way to Go: "A solemn and powerful melody that speaks of terrible purpose." *Palom & Porom: "This is Palom and Porom's theme." *The Dreadful Fight: "Golbez and his archfiends! A fearsome tune." *The Airship: "The song of the airship, and the freedom which it imparts." *Troian Beauty: "The beautiful, soothing song of the Troians to whom I own my life." *Samba de Chocobo: "The black chocobo's theme, heard when in flight." *The Tower of Babil: "The song of the Tower of Babil, the enemy's base of operations." *Meanwhile...: "Meanwhile, elsewhere..." *Land of the Dwarves: "The underworld arrangement of the main theme." *The Great King Giott: "The Dwarven theme-bravery and comedy rolled in one." *Dancing Calcabrina: "A peculiar and somewhat disturbing song, but charming nonetheless." *The Tower of Zot: "An arranged version of Golbez's theme used within his domain." *The Feymarch: "The gentle melody of the Feymarch, where Rydia once dwelt." *The Lunar Whale: "A song to inspire courage, played upon the legendary ship." *Another Moon: "The moon's strangely quiet theme." *The Lunarians: "The theme of the Lunarians. It hints at arcane secrets untold." *Within the Giant: "This song of determination rang out within the Giant of Babil." *Red Wings - Short Version: "A short version of the theme, heard even in the final dungeon." *More Tears: "A sad melody used for farewells." *Inn: "Sweet Dreams!" *Fanfare B: "This is the fanfare that plays when someone joins the party." *The Paladin: "An emotionally charged fanfare. Cecil became a paladin!" *Chocobo Forest: "The song is pleasant enough, but the odor there offends my senses." *Surprise: "What did you say!?" ==Character Bios and Voice Actors== ===Cecil Harvey=== : Class: Dark Knight/Paladin : Age: 20 : Height: 178cm : Weight: 58kg : Birthplace: Unknown : Voice Actor (JP): Shizuma Hodoshima : Voice Actor (NA): Yuri Lowenthal ===Kain Highwind=== : Class: Dragoon : Age: 21 : Height: 183cm : Weight: 61kg : Birthplace: Baron : Voice Actor (JP): Kouichi Yamadera : Voice Actor (NA): Liam O'Brien ===Rosa Farrell=== : Class: White Mage : Age: 19 : Height: 162cm : Weight: 47kg : Birthplace: Baron : Voice Actor (JP): Yuuko Kaida : Voice Actor (NA): Kirsty Pape ===Cid Pollendina=== : Class: Engineer : Age: 54 : Height: 159cm : Weight: 67kg : Birthplace: Baron : Voice Actor (JP): Ichirou Nagai : Voice Actor (NA): Stephen Martello ===Rydia=== : Class: Summoner : Age (Young): 7 : Height (Young): 107cm : Weight (Young): 18kg : Birthplace: Mist : Voice Actor (JP): Noriko Shitaya ===Tellah=== : Class: Mage : Age: 60 : Height: 177cm : Weight: 48kg : Birthplace: Mysidia : Voice Actor (JP): Gorou Naya ===Edward (Gilbert) Chris von Muir=== : Class: Bard : Age: 24 : Height: 174cm : Weight: 51kg : Birthplace: Damcyan : Voice Actor (JP): Ryou Horikawa : Voice Actor (NA): Jack Lingo ===Yang Fang Leiden=== : Class: Monk : Age: 35 : Height: 182cm : Weight: 76kg : Birthplace: Fabul : Voice Actor (JP): Tesshou Genda : Voice Actor (NA): Jackson Daniels ===Palom=== : Class: Black Mage : Age: 5 : Height: 94cm : Weight: 22kg : Birthplace: Mysidia : Voice Actor (JP): Rie Kugimiya : Voice Actor (NA): Megan Harvey ===Porom=== : Class: White Mage : Age: 5 : Height: 93cm : Weight: 19kg : Birthplace: Mysidia : Voice Actor (JP): Rie Kugimiya ===Edward "Edge" Geraldine=== : Class: Ninja : Age: 26 : Height: 175cm : Weight: 51kg : Birthplace: Eblana : Voice Actor (JP): Hiroya Ishimaru : Voice Actor (NA): Talis Axelrod ===Fusoya=== : Class: Lunarian : Age: Unknown : Height: Unknown : Weight: Unknown : Birthplace: Unknown : Voice Actor (JP): Banjou Ginga : Voice Actor (NA): Michael McConnohie ===Other Voice Actors:=== : Anna (JP): Hitomi Akino : Barbariccia (JP): Yuuko Kaida : Cagnazzo (JP): Takeshi Aono : Cagnazzo (NA): Michael McConnohie : Mysidian Elder (JP): Ryuji Saikachi : Mysidian Elder (NA): William Frederick : Cid's Assistants (JP): Konishi Oonishi : Golbez (JP): Takeshi Kaga : King Giott (JP): Takeshi Aono : Luka (JP): Naomi Orikasa : Rubicante (JP): Norio Kawamoto : Scarmiglione (JP): Konishi Oonishi : Ship Captain (JP): Takashi Tokita : Ship Captain (NA): Michael McConnohie : Soldiers (JP): Shingo Okamura, Takashi Tokita : Zemus (JP): Ryou Horikawa : Kluya (NA): Ralph Lister ==Shops== ===Weapon Shops=== ====Agart Weapon Shop==== | Rod | 100g | | Staff | 160g | | Spear | 60g | | Boomerang | 3000g | | Bow | 220g | | Power Bow | 700g | | Iron Arrows | 50g | | Holy Arrows | 500g | ====Baron Weapon Shop==== | Thunder Rod | 700g | | Healing Staff | 480g | | Flame Claws | 350g | | Ice Claws | 450g | | Lightning Claws | 550g | ====Dwarven Castle Weapon Shop==== | Dwarven Axe | 15000g | | Great Bow | 2000g | | Blinding Arrows | 1000g | | Flame Sword | 14000g | | Flame Lance | 11000g | ====Eblan Weapon Shop==== | Power Staff | 2000g | | Icebrand | 26000g | | Ice Lance | 21000g | | Kunai | 4000g | | Boomerang | 3000g | | Killer Bow | 3000g | | Poison Arrows | 1000g | | Shuriken | 650g | ====Fabul Weapon Shop==== | Flame Claws | 350g | | Ice Claws | 450g | | Lightning Claws | 550g | ====Feymarch Weapon Shop==== | Whip | 3000g | | Chain Whip | 6000g | | Blitz Whip | 10000g | | Kotetsu | 11000g | | Faerie Rod | 5000g | | Aura Staff | 7000g | | Angel Arrows | 2000g | | Shuriken | 750g | ====Kaipo Weapon Shop==== | Rod | 100g | | Staff | 160g | | Bow | 220g | | Iron Arrows | 50g | ====Mist Weapon Shop==== | Whip | 3000g | | Dancing Dagger | 5000g | ====Mysidia Weapon Shop==== | Ice Rod | 220g | | Flame Rod | 380g | | Healing Staff | 480g | | Power Bow | 700g | | Holy Arrows | 500g | ====Mythril Weapon Shop==== | Mythril Staff | 4000g | | Mythril Knife | 3000g | | Mythril Hammer | 8000g | | Mythril Sword | 6000g | ====Tomra Weapon Shop==== | Ashura | 7000g | | Chain Whip | 6000g | | Ogrekiller | 25000g | | Killer Bow | 3000g | | Silencing Arrows | 1000g | | Shuriken | 650g | ====Troia Weapon Shop==== | Wooden Hammer | 80g | | Fireshard | 300g | | Frostshard | 300g | | Thundershard | 300g | ===Armor Shops=== ====Agart Armor Shop==== | Iron Shield | 100g | | Iron Helm | 150g | | Iron Armor | 600g | | Iron Gloves | 130g | | Iron Armlet | 100g | ====Baron Armor Shop==== | Headband | 450g | | Kenpo Gi | 4000g | | Silver Armlet | 650g | ====Dwarven Castle Armor Shop==== | Flame Shield | 1250g | | Flame Mail | 20000g | | Sage's Miter | 2000g | | Sage's Surplice | 1200g | | Rune Armlet | 2000g | ====Eblan Armor Shop==== | Ice Shield | 10000g | | Ice Armor | 25000g | | Black Robe | 10000g | ====Fabul Armor Shop==== | Demon Helm | 980g | | Demon Armor | 3000g | | Demon Gloves | 800g | ====Feymarch Armor Shop==== | Aegis Shield | 20000g | | Luminous Robe | 20000g | ====Kaipo Armor Shop==== | Leather Cap | 100g | | Clothing | 50g | | Leather Clothing | 200g | | Iron Armlet | 100g | ====Mist Armor Shop==== | Bard's Tunic | 700g | ====Mysidia Armor Shop==== | Wizard's Hat | 700g | | Gaia Gear | 500g | | Silver Armlet | 650g | | Lustrous Shield | 700g | | Lustrous Helm | 4000g | | Knight's Armor | 8000g | | Gauntlets | 3000g | ====Mythril Armor Shop==== | Mythril Shield | 1000g | | Mythril Helm | 3000g | | Mythril Armor | 17000g | | Mythril Gloves | 2000g | ====Tomra Armor Shop==== | Diamond Shield | 15000g | | Diamond Helm | 10000g | | Diamond Armor | 30000g | | Diamond Gloves | 5000g | | Gold Hairpin | 20000g | | Diamond Armlet | 4000g | ====Troia Armor Shop==== | Leather Cap | 100g | | Feathered Cap | 330g | | Clothing | 50g | | Leather Clothing | 200g | | Ruby Ring | 1000g | ===Item Shops=== ====Agart Item Shop==== | Potion | 30g | | Hi-Potion | 150g | | Phoenix Down | 100g | | Gold Needle | 80g | | Echo Herbs | 50g | | Eye Drops | 30g | | Antidote | 40g | | Tent | 100g | ====Baron Item Shop==== | Potion | 30g | | Phoenix Down | 100g | | Gold Needle | 80g | | Eye Drops | 30g | | Antidote | 40g | | Tent | 100g | | Bestiary | 50g | ====Baron Item Shop 2==== | Hi-Potion | 150g | | Echo Drop | 50g | | Maiden's Kiss | 60g | | Gnomish Bread | 100g | | Red Fang | 5500g | | White Fang | 5500g | | Blue Fang | 5500g | ====Dwarven Castle Item Shop==== | Gysahl Greens | 50g | | Bomb Fragment | 200g | | Zeus's Wrath | 200g | | Antarctic Wind | 200g | | Bestiary | 50g | | Gnomish Bread | 100g | | Emergency Exit | 200g | ====Dwarven Castle Item Shop 2==== | Potion | 30g | | Hi-Potion | 150g | | Phoenix Down | 100g | | Cottage | 500g | | Remedy | 500g | | Cross | 100g | | Echo Herbs | 50g | ====Eblan Item Shop==== | Gold Needle | 80g | | Maiden's Kiss | 60g | | Mallet | 80g | | Diet Ration | 100g | | Echo Herbs | 50g | | Eye Drops | 30g | | Antidote | 40g | | Cross | 100g | ====Fabul Item Shop==== | Potion | 30g | | Phoenix Down | 100g | | Gold Needle | 80g | | Maiden's Kiss | 60g | | Eye Drops | 30g | | Antidote | 40g | | Tent | 100g | | Gysahl Greens | 50g | ====Feymarch Item Shop==== | Light Curtain | 3800g | | Decoy | 4800g | | Hermes Sandals | 4800g | | Bacchus's Wine | 3800g | | Silver Hourglass | 9800g | | Ether | 10000g | ====Hummingway Abode Item Shop==== | Hi-Potion | 150g | | X-Potion | 3000g | | Phoenix Down | 100g | | Dry Ether | 20000g | | Elixir | 50000g | | Cottage | 500g | | Remedy | 500g | | Siren | 3000g | ====Kaipo Item Shop==== | Potion | 30g | | Phoenix Down | 100g | | Gold Needle | 80g | | Maiden's Kiss | 60g | | Eye Drops | 30g | | Antidote | 40g | | Tent | 100g | | Emergency Exit | 200g | ====Kokkol's Forge Item Shop==== | Shuriken | 650g | | Fuma Shuriken | 50000g | | Yoichi Arrows | 30000g | ====Mysidia Item Shop==== | Hi-Potion | 150g | | Phoenix Down | 100g | | Gold Needle | 80g | | Echo Herbs | 50g | | Antidote | 40g | | Cottage | 500g | | Emergency Exit | 200g | | Bestiary | 50g | ====Mythril Item Shop==== | Maiden's Kiss | 60g | | Mallet | 80g | | Diet Ration | 100g | | Bomb Crank | 1200g | | Arctic Wind | 1200g | | Heavenly Wrath | 1200g | ====Tomra Item Shop==== | Gaia Drum | 3000g | | Stardust | 4800g | | Lilith's Kiss | 1200g | | Vampire Fang | 550g | | Spider Silk | 1000g | | Silent Bell | 1000g | | Bronze Hourglass | 7200g | ====Troia Item Shop==== | Potion | 30g | | Hi-Potion | 150g | | Phoenix Down | 100g | | Gold Needle | 80g | | Maiden's Kiss | 60g | | Eye Drops | 30g | | Antidote | 40g | | Tent | 100g | ====Troia Pub Shop==== | Gysahl Greens | 50g | | Bomb Fragment | 200g | | Zeus's Wrath | 200g | | Antarctic Wind | 200g | | Member's Writ | 100000g | ==Game Glitches== Currently, Square-Enix has confirmed the existence of two game breaking glitches in the Japanese version that will cause your game save to not work correctly. These are listed below along with ways to prevent them from happening. The first glitch involves the Event Theater in the Fat Chocobo menu. There is a movie that you can watch called: "Mirai e no Prologue" If you watch this movie and then save your game, there is a scene during the game's ending that will cause your game to lock up. This means that your save will be unable to be used for New Game+ and that you cannot watch the entire ending. There are two workarounds to this glitch. The first is simply to never watch the movie at all from the Fat Chocobo viewer. The second is to ensure that you do not save after watching it. I would go so far as to suggest that you turn off your DS after watching it. The second glitch is much less likely for you to do but is explained anyway. If at any time you are playing and you have your airship landed in the underground area and then return to the Main Menu straight from the game without saving and then you start a New Game, your save will become corrupted when you first acquire the airship after the events in Baron. To explain further, if at any time you travel underground and land your airship then either manually return to the title screen from the save menu or you die and get returned that way, you DO NOT want to start a New Game. The easiest workaround to this glitch is to ensure that you never start a New Game unless you have just turned on your DS. To be completely safe, if you ever die in the underground and you haven't saved since arriving there, turn off your DS and then turn it back on. To be even more safe, every time you land in the underground, save your game and turn off your DS then turn it back on. These last two are a little overboard, but better safe than sorry, right? There are currently no known fixes for these glitches. S-E has suggested contacting their customer service department but that might be difficult if you can't speak Japanese. ==Version History== ''v.3.05'' - Long overdue overhaul of content, lots of corrected information. Also fixed a few errors I made when reformatting. ''v.3.00'' - Converted guide to new format! Tried to use several various techniques to give people ideas to try using the new tools available. Removed S-JIS since it really isn't needed anymore. ''v.2.30'' - Added Siren Encounters in a special section in the Bestiary. Typo corrections. Added missing Character Thoughts in the Sealed Cave. ''v.2.26'' - Typo corrections, added a missing item to Eblan Castle, Tomra, and Dwarven Castle. ''v.2.25'' - Walkthrough localized, Character Thoughts completed. Augment overview added to The Basics. Removed {NA} markers from the Table of Contents as they are no longer needed. ''v.2.23'' - Armor List updated. Added Weapon-Only Spells to Magic Section. Added giant disclaimers to Lodestone Cavern portion of Walkthrough. ''v.2.22'' - Walkthrough localized slightly further into 10.3. Bestiary updated. Weapon List updated. Character VAs updated. ''v.2.21'' - Walkthrough localized, Character Thoughts added through first Save Point in Chapter 10.3. Magic section updated. ''v.2.20'' - Walkthrough localized, Character Thoughts added through Chapter 10.2. Reorganized Chapter 8. Added Suggested Party Levels to bosses up through current Walkthough progress. Added Chapter 0 to the Walkthrough. Updated Music Box. Various typo corrections. ''v.2.15'' - Walkthrough localized, Character Thoughts added through Chapter 7.6. Voice Actor information updated. ''v.2.14'' - Walkthrough localized, Character Thoughts added through Chapter 7.2. Updated Music Box. Fixed several previously missed name changes. ''v.2.13'' - Walkthrough localized, Character Thoughts added through Chapter 6.6. Section 10 reorganized, Music Box added. Removed S-JIS encoded boss names from the Walkthrough (they remain in the Bestiary). Table of Contents updated to reflect current localization progress. ''v.2.12'' - Walkthrough localized, Character Thoughts added through Chapter 4. Suggested Augment Path reorganized. ''v.2.11'' - Walkthrough localized, Character Thoughts added through Chapter 3. A few mistakes corrected. ''v.2.10'' - Walkthrough localized through Section 2.3, including new walkthrough formatting. Character Thoughts added to Section 10 concurrent with walkthrough progress (Section 10 needs reformatting at some point..). Added The Basics section to beginning of guide, moved Main Menu into this section. Removed boxing around Table of Contents. ''v.2.00'' - The following sections have had the names updated for the NA release: Bestiary, Weapons, Armor, Items, Magic, Augment Abilities, Whyt, Chapter 12 of the Walkthrough. Main bulk of the walkthrough remains untouched. Just uploading to get the reference materials updated to English names. ''v.1.90'' - Walkthrough completed. New Game+ information added. Bestiary greatly updated. Pochika minigame and costume information added. Added Character Bios. Pulled 100% Map Completion items out from the overall Treasure list for dungeons. Preparing for "Americanizing" FAQ on US release. ''v.1.35'' - Walkthrough updated through all of Lunar Subterrane except for Zemus fight. Namingway questline completed. A few sections minorly altered. ''v.1.30'' - Walkthrough updated through a portion of the Lunar Subterrane. Bestiary completed. Decant Ability section completed. Bahamut strategy modified. Glitches section added. ''v.1.25'' - Walkthrough updated through the first trip to the moon. Bestiary and Decant Ability sections updated. ''v.1.21'' - Walkthrough updated through the Sylph Cave and Land of Summons. Bestiary updated to reflect this point in the walkthrough. ''v.1.20'' - Walkthrough updated through the second visit to Tower of Babil. Magic, Weapons, Armor, Item sections completed. Other sections updated up through this point in the walkthrough. ''v.1.11'' - Walkthrough updated through the Tower of Zot. Other sections updated accordingly. Pochika section slightly updated. ''v.1.10'' - Walkthrough updated through the Magnetic Cave. Weapon/Armor stats added. All sections updated to reflect information obtained up through the current progress of the walkthrough. ''v.1.01'' - Walkthrough updated through Damcyan and obtaining Gilbert. Most other sections updated to reflect progression of walkthrough. ''v.1.0'' - Everything! Very rudimentary information, focusing mostly on Walkthrough. Yes I know it doesn't look very good right now, I'll worry more about that later. ==Legal Crap== This FAQ/Walkthrough is copyright 2009 by Allen Tyner (SBAllen). This guide was written exclusively for use on GameFAQs.com and any affiliate site of CBS Interactive, including GameSpot and AOL amongst others. This guide should not be hosted elsewhere. If you are viewing this guide on any site not mentioned here, you should always check at GameFAQs.com to ensure you are viewing the most accurate and up-to-date version of the FAQ. For what should hopefully be obvious reasons, I won't be listing an email address to go with this FAQ. If you are confused about something in this game, you should go to the GameFAQs Final Fantasy 4 DS board for help: http://boards.gamefaqs.com/gfaqs/gentopic.php?board=939425 I'd like to give thanks to the following: CJayC for originally creating GameFAQs.com and subsequently getting me a job straight out of college that is all I could have ever hoped for and more. http://best.art.coocan.jp/ff4ds/?FrontPage - A Japanese wiki that has provided invaluable information that I have (mis)translated as best as possible. http://ff4.wikidot.com/ - An English wiki that has some nice information that I have glanced at a few times when debating possible translations or other things. BradyGames Guide - Helpful reference when renaming things to English, useful info on status ailments for bestiary Jonathan Klein - Confirming NA voice actors on AnimeOnDVD forums. Loser3010 - Pointed out a pot I missed in Eblan Castle and a typo. someddrnoob - Pointed out a hidden item I missed in Dwarven Castle and Tomra. AzNsHaDoW553 - Pointed out an error in the Red Dragon drop list. Low Rida - Pointed out a few encounters I missed in Tower of Babil. Algasir, weirdguy8888 - Supplied missing Character Thoughts in Sealed Cave. djgarion - Very large number of corrections. sampoochi - Unequip Kain before entering Mist; Fat Chocobo errors. RevenantThings - Contributed some missed Character Thoughts. SilentLoner - Missing Character Thoughts and typo squashing. glimmer98 - Correction on Shu Oguro. Numerous people - Added a note about obtaining Excalibur earlier. Antagonisticism, Deihohenheim, Fable_II - Help with typo squashing.