Mother 3 Walkthrough/Strategy Guide NOTE 1: A fan translation of the entire game is available at starmen.net. You will need a ROM copy of the game and an emulator to use the translation. Item and character names in this guide have been changed to match starmen.net's translation as shown in their walkthrough in order to make this guide easier to search. NOTE 2: To view Japanese text in this guide, change the encoding of your browser to Shift-JIS. You can do this in both Internet Explorer 8 and Firefox 3 by going to the "view" menu. I don't use much Japanese, but it might be easier to search for information if you're familiar with the language. Table of Contents I.Introduction II.How to Use This Guide 1.If You Don't Know Japanese 2.Searching for Information III.Game Basics 1.Controls 2.Saving and Loading 3.Naming Characters 4.Main Menu 5.Battle System 6.Money and Shopping 7.Item Storage 8.Hot Springs IV.General Information 1.Party Members 2.Status Effects 3.PSI Information Offense a)PK Love b)PK Flash c)PK Starstorm d)PK Fire e)PK Freeze f)PK Thunder g)PK Ground Recover a)Lifeup b)Healing c)Refresh d)PSI Magnet Assist a)Shield b)Counter c)Psycho-Shield d)Psycho-Counter e)Offense Up f)Defense Up g)Hypnosis h)Paralysis i)Brainshock j)Offense Down k)Defense Down V.Set Up VI.Prologue 1.Grandpa's House VII.Chapter 1 1.Fire! 2.Search and Rescue 3.To Alec's House 4.Up the Mountain VIII.Chapter 2 1.To Osohe Castle 2.Osohe Castle 3.Returning to Osohe IX.Chapter 3 1.Going to Town 2.Happiness in a Box 3.Back to Osohe X.Chapter 4 1.On the Tracks 2.Child Labor 3.Club Titiboo XI.Chapter 5 1.Egg Hunt 2.Pork Bean Highway 3.Up the Tower XII.Chapter 6 1.Intermission XIII.Chapter 7 1.Needle Race 2.Chimera Lab 3.Snowmen 4.Gomafu Volcano 5.Ocean Bottom 6.Tanehineri Island 7.Orishimo Mountain XIV.Chapter 8 1.New Pork City 2.Empire Porky Building 3.The Final Cave 4.The Ending XV.Extras XVI.Townspeople XVII.The Sound Player XVIII.Gift Box Index XIX.Item List XX.Contact Info ******************************************************************************* I.Introduction ******************************************************************************* This guide was written to help those who know little Japanese get through the game and understand what's going on. The storyline is explained through translations of some of the more important or interesting text in the game, along with my own (admittedly boring) explanations. Translations of names, menus, and abilities are also given. This guide also provides strategies on how to defeat enemies and step by step instructions on how to progress. Please keep in mind I do not know every secret in the game, and I may have left out a few rare items or enemies in the guide (I will add them as I find out about them). ******************************************************************************* II.How to Use This Guide ******************************************************************************* 1.If You Don't Know Japanese a)"Yes" and "no" The game will prompt you to answer "yes" or "no" numerous times. In all cases, "yes" appears on the left, "no" on the right: >Yes >No >はい >いいえ b)Menu Translations Translations and descriptions of different menu screens are provided in the following sections of the guide: FILE SELECT SCREEN: "2.Saving and Loading" NEW GAME SET UP MENUS: "V.Set Up" NAMING SCREEN: "3.Naming Characters" MAIN MENU: "4.Main Menu" BATTLE MENU: "5.Battle System" PSI/SPECIAL ABILITIES MENU: "1.Party Members" SHOPPING SCREEN: "6.Money and Shopping" MONEY WITHDRAW/DEPOSIT: "6.Money and Shopping" ITEM STORAGE SCREEN: "7.Item Storage" Use your browser's search tool (usually CTRL + f) to jump to a section. c)PSI Moves and Special Abilities Check the section "1.Party Members" for a translation of each party member's special abilities list shown in battle. PSI moves that are not learned will not appear on the in-game list, but the relative ordering of the moves will be the same. Also, whenever I mention a PSI move in the guide, I show its PP cost. Not all PSI moves require different amounts of PP, but hopefully you can find the ability in the game by looking at the amount of PP required. d)Items Press SELECT while in someone's inventory in battle to see a picture of each item. Starmen.net's walkthrough gives a screenshot of each item to let you see what they look like. I give short descriptions of each item's appearance in this guide as well, though text is not as easy to understand as a picture. e)Townspeople The residents of the main village in Mother 3 have unique names and appearances. If you need help in identifying townspeople, see the section "XV.Townspeople" for names and descriptions of each character. 2.Searching for Information Use your browser's search tool (usually CTRL + f) to look for whatever you need. Each section of the walkthrough (e.g."1.Fire!", "2.Search and Rescue," etc.) is divided into the following parts: OUTLINE ITEMS STORES GIFT BOXES ENEMIES WALKTHROUGH Check the OUTLINE if you are stuck and just want to know how to get through the game. The ITEMS section provides descriptions of helpful or important items. See STORES to see what items are being sold by each vendor in the area. Search GIFT BOXES to see a list of items found in gift boxes in the area. See the ENEMIES section for information on each enemy's attacks and strategies on how to beat them. If you know Japanese, you can search for the Japanese name (hiragana/katakana or romaji) using your browser. Read the WALKTHROUGH for more detailed explanations on how to get through the game. ******************************************************************************* III.Game Basics ******************************************************************************* 1.Controls CONTROL PAD: move your characters on the field; cycle through menu options A-BUTTON: talk to people or examine objects on the field; select menu options B-BUTTON: dash (hold and release); advance dialogue; select "no" when asked a question; cancel or go back to a previous menu selection L-BUTTON: talk to people or examine objects on the field; select an action in battle; scroll through party members in menus outside of battle R-BUTTON: view a map of the area (if obtained); scroll through party members in menus START: open the main menu on the field SELECT: show how much HP/PP your party has on the field; toggle menu descriptions (press this button while in your inventory screen during battle to see what each item looks like) 2.Saving and Loading Saving is done by talking to the little frogs found in various places throughout the game: "*Boing* Would you like to save? >Yes >No" Choose "Yes" and select a file to save. If a previous save is already written on a file, the game will ask if you want to overwrite. Select "yes" to do so. To load a game, select "load" at the title screen and select your file. The following menu will pop up: >Start Game >Erase Data >Copy Data >Message Speed >Window Color Select "Start Game" to load. "Erase Data" will erase a file . "Copy Data" will copy one file into the other; if there is a save on the other file, you will be asked for confirmation twice. When you select "Message Speed," the following menu will appear: >Fast >Normal >Slow The "Window Color" menu appears as follows: >Plain >Mint >Strawberry >Banana >Nuts >Grape >Melon 3.Naming Characters When you start a "New Game" or whenever you meet a new party member, you will be prompted to name your characters. The options at the bottom of the naming screen are as follows: DON'T CARE | HIRAGANA | KATAKANA | ABC | BACK | END If you can't read Japanese and want to use Latin letters, select the "ABC" option. The "Don't Care" option fills in the default name, "back" erases a letter, and "end" will confirm. Hiragana and Katakana refer to the two Japanese alphabets. 4.Main Menu Press START outside of battle and 4 or 5 icons will appear at the top of the screen. This is the main menu, and the icons are as follows: GOODS | EQUIP | PSI | STATUS | SLEEP The PSI icon appears later in the game, as will a counter showing how much money (DP) your party has. a)Goods (Icon looks like a bag) Select this icon to go into your party's inventory. Each party member can carry up to 16 items, including equipped weapons and armor. To scroll through each person's inventory, press the R or L button. At the top of the screen, you will see each party member's face and a key icon. Select the key icon to view any important or "key" items you have. These items cannot be sold or thrown away and do not take up inventory space. When you select an item with the A button, three options will appear: "Use" "Give" "Throw Away" Select the "give" option to transfer an item to another party member's inventory and the "throw away" option to discard an item (not all items can be thrown away). Note that discarded items cannot be retrieved. b)Equip (Icon looks like a bat or a club) Select this icon to enter the equipment screen. Here you can equip weapons and armor to boost your party members' stats. You can also view each party member's stats and what is currently equipped: [char. name] | [weapon] [level] | [max HP] | [body armor] [max PP] | [Offense] | [head gear] [Defense] | [IQ] | [other armor] [Speed] | Use the control pad to select either "weapon" or a type of armor and press the A button to view which items the character can equip. An item must be in the character's inventory in order to be equipped. Use the control pad to view each item and how it will affect the character's stats on the left side of the screen. You can also remove an equipped item if you want to do so. c)PSI (Icon resembles cross hairs) This icon will appear when you have a party member that can use PSI. Select this icon to view what PSI abilities your party member(s) have or to use recovery PSI moves to heal your party. The two PSI moves you can use from this screen are Lifeup (recovers HP) and Healing (heals status effects), with Lifeup always at the top of the list. d)Status (Icon is a silhouette of a person) Select this icon to view your party members' stats, experience points, and equipped items: [char. name] [level] [current HP] [Offense] [current PP] [Defense] [weapon] [IQ] [body armor] [Speed] [headgear] [experience pts.] [other armor] [ex. pts. for next level] [special ability] Offense determines how much damage is inflicted by a character's physical attacks. The higher the value, the more damage is inflicted. Defense determines how much damage a character receives from physical attacks. IQ acts as both Offense and Defense for PSI attacks. Characters with higher IQ will inflict more damage with their PSI attacks and receive less damage from attacks made on them. The effect of IQ is very small, however, and is barely noticeable. Speed determines the order of turns in battle, with faster characters generally making their moves earlier than slower characters. e)Sleep (Icon is two Z's) Select this icon to put your Game Boy Advance into sleep mode. 5.Battle System The battle system in Mother 3 is pretty much a standard turn-based battle system with a few twists. Battles begin when you make contact with an enemy. If you meet each other face to face, the screen will turn blue and battle will begin normally. If you touch the enemy from behind, however, the screen will turn green and you will get one free round to attack the enemy or run away. If the enemy touches you from behind, the screen will turn red and the enemy will get a free attack. Note that if you lose a battle, you will lose half of the money the party was carrying. There are five icons at the top of the battle screen: BASH | GOODS | PSI/SPECIAL ABILITIES | DEFEND | RUN AWAY a)Bash (Icon is a musical note) This is each party member's standard attack. With this attack, you can take advantage of the "Sound Battle" system and pull off combos by rhythmically tapping the A button in time with the background music. Each time you press the A button, your character will make an additional attack, and with good timing you can get a maximum of 16 hits. This is a powerful technique that can sometimes double or even triple the amount of damage you inflict. There are some things you can do in the game to help you learn the rhythm of each song. If you put an enemy to sleep (by PSI or a special ability), you will be able to explicitly hear the rhythm of the sleeping enemy. You can also practice fighting an enemy at any time with an item called the Battle Memory. This item can be obtained in Chapter 2, and it allows you to view and battle any enemy you have encountered in the game. Practicing with the Battle Memory is safe and easy, since you will not be attacked and you can fight for as long as you want. Some songs have irregular rhythms, although most of them don't appear until the middle part of the game. These songs can have parts where the rhythm speeds up or slows down, parts where you should not tap the A button at all, or have rhythms that are just plain weird. Using the Battle Memory and putting enemies to sleep is the best way to learn the rhythms for these songs. b)Goods (Icon looks like a bag) Select this icon to have a character use an item from his or her inventory. Press the SELECT button while in the inventory screen to see what each item looks like along with a short description. c)PSI/Special Abilities (Icon resembles cross hairs) Select this icon to have a character use a PSI move or a special ability. For a list and explanation of each character's special moves-- as well as a translation of the special abilities menu that appears in battle--see the "Party Members" section below. d)Defend (Icon is a red cross) Select this option if you want a party member to spend a round defending. This will reduce damage inflicted by physical attacks by half and slow down the descent of the HP counter. Note that the damage reduction does not work on some enemy attacks and any PSI attack. e)Run Away (Icon is an arrow pointing down) Select this option to get out of a battle. This option should only be used as a last resort when in a dangerous situation or if you don't feel like fighting. You are not guaranteed to succeed in running away from a battle unless you approach an enemy from behind, and you cannot run away at all from boss battles and other important fights. Some enemies will occasionally drop an item when defeated. If any party member has space in his or her inventory, the dropped item will be picked up automatically. If everyone's inventory is full, the game will ask if you want to throw anything away: "Will you throw something away? >Throw away >Don't throw away Throw away: | [Choose a party member's inventory] | [Select an item to discard; press B twice to cancel (go to "Don't | throw away"] | [Select "yes" to confirm; selecting "no" is the same as selecting "Don't throw away"] Don't throw away: | Then, will you leave the item behind? | >Yes >No Yes: | [End the battle] No: | [Go back to first question]" 6.Money and Shopping Money will become available at the beginning of Chapter 4 in the form of "DP." DP is earned by defeating enemies and withdrawn by talking to the little frogs that save your game: "*Boing* Do you need something? >Yes >No Would you like to save or would you like a DP transaction? >Save >DP Transaction" Select "Yes" and "DP Transaction" to open the DP withdraw/deposit window. This works almost exactly like an ATM. The top number is the amount of DP in your deposit, the middle number is the amount you want to transfer, and the bottom number is the amount the party is carrying. The top two tabs indicate whether you are depositing or withdrawing: the left tab is for deposits, and the right tab is for withdrawals. Use the control pad to set the amount of DP you want to transfer. DP is used for buying and selling items. When you talk to a salesperson, you will be taken to the shopping screen. The three options on the left are: "Buy" "Sell" "Quit" To make a purchase, select "buy" and choose which party member you want to buy goods for. A list of items on sale and their prices will appear on the right. If something is grayed out, it either means you do not have enough money to buy the item, or the selected party member's inventory is full. Scroll through the list with the control pad and press the A button twice to buy. Press the L or R button to select different party members, or press B to go back to a previous menu. When selecting weapons or armor, the top of the screen will indicate which party member can equip the item with an "OK" sign and an "Up" or "Down" to indicate whether that item will increase or decrease the character's stats. When you buy the item, you will have the option to equip the item on the selected party member right away. If you do so, you will then be given the option to sell the previously equipped item. In most cases you will probably want to sell, though there are a few items you can only get in limited quantities and may want to hold on to. Selling works in a similar way to buying, only you choose which item you want to sell from your inventory, and grayed out items are those that can't be sold. Press the B button or select "quit" to stop shopping. 7.Item Storage Starting from Chapter 4, you will be able to meet a man wearing a beanie and standing next to a blue cart. This man can be found in various places throughout the game, and he will store your items for free. When you talk to him, you will be taken to the item storage screen. The three options on the left are: "Store" "Withdraw" "Quit" To store an item, select "Store" and choose a party member's inventory. Scroll through your items with the control pad and press the A button to store. Press the L or R button to choose a different party member, or press the B button to return to a previous menu. Withdrawing items works in a similar way, only you can see which items are currently in storage and you can select which item to take out. Press the B button or select "quit" to exit. 8.Hot Springs Hot Springs are found in various places throughout the game and can completely recover your party. Enter a hot spring and stay in there for about 7 seconds. The party will recover all their HP/PP and be cured of most status effects. Sleeping on sofas or on some beds or entering an "Amazing Capsule" (aka Instant Revitalizing Machine in EarthBound) will have the same effect. ******************************************************************************* IV.General Information ******************************************************************************* 1.Party Members a)Lucas リュカ (Ruka) "The younger twin brother He's a nice boy" The first character you control in the game is the main character. Lucas is the son of Flint and Hinawa and is a bit of a momma's boy. He has high Offense and IQ, good Defense, and moderate Speed, and his weapons of choice are sticks, staffs, and bats. His special ability is PSI, which he learns a little later in the game. Lucas's high Offense makes him a good physical attacker, and pulling off high combos with him can often inflict very heavy damage (sometimes more than his PSI attacks). In terms of PSI, however, he is more of a defensive character, since he only has two directly offensive PSI moves and everything else targets the party. His Lifeup is almost essential later in the game, and his shielding and stat boosting moves can greatly help the party survive battles. For those reasons, I recommend you have Lucas focus mostly on defense in boss battles and rely on his standard attack when he's not protecting the party. His PSI attacks (PK Love and PK Flash) are mostly useful when facing a group of normal enemies or in emergencies. Lucas's PSI abilities will appear in the following order when you select the PSI icon (looks like cross hairs) in the main menu outside of battle: *Lifeup[alpha] (5 PP) | *Lifeup[beta] (9 PP) *Lifeup[gamma] (16 PP) | *Lifeup[omega] (28 PP) Refresh (20 PP) | *Healing[alpha] (4 PP) *Healing[beta] (8 PP) | *Healing[gamma] (18 PP) *Healing[omega] (30 PP) | PK Love[alpha] (10 PP) PK Love[beta] (20 PP) | PK Love[gamma] (35 PP) PK Love[omega] (50 PP) | PK Flash (12 PP) Shield[alpha] (6 PP) | Shield[omega] (18 PP) Counter[alpha] (12 PP) | Counter[omega] (28 PP) Psycho-Shield[alpha] (8 PP) | Psycho-Shield[omega] (20 PP) Psycho-Counter[alpha] (18 PP) | Psycho-Counter[omega] (34 PP) Offense Up[alpha] (6 PP) | Offense Up[omega] (18 PP) Defense Up[alpha] (6 PP) | Defense Up[omega] (18 PP) * denotes PSI moves that can be used outside of battle In battle, PSI abilities are organized into categories: >Offense >Recover >Assist Select a category, then select a PSI move from the list on the right. Lucas's PSI moves are listed in the order shown below. Offense > PK Love[alpha] (10 PP) PK Love[beta] (20 PP) PK Love[gamma] (35 PP) PK Love[omega] (50 PP) PK Flash (12 PP) Recover > Lifeup[alpha] (5 PP) Lifeup[beta] (9 PP) Lifeup[gamma] (16 PP) Lifeup[omega] (28 PP) Refresh (20 PP) Healing[alpha] (4 PP) Healing[beta] (8 PP) Healing[gamma] (18 PP) Healing[omega] (30 PP) Assist > Shield[alpha] (6 PP) Shield[omega] (18 PP) Counter[alpha] (12 PP) Counter[omega] (28 PP) Psycho-Shield[alpha] (8 PP) Psycho-Shield[omega] (20 PP) Psycho-Counter[alpha] (18 PP) Psycho-Counter[omega] (34 PP) Offense Up[alpha] (6 PP) Offense Up[omega] (18 PP) Defense Up[alpha] (6 PP) Defense Up[omega] (18 PP) For an explanation of what each PSI move does, see the section: "3.PSI Information" b)Flint フリント (Furinto) "A strong, kind, and dependable father" Flint is Lucas and Claus's father and Hinawa's husband. His high Offense and Defense make him a strong physical attacker, which is good since he will be the only party member you can control most of the time when you play as him. He cannot use any PSI and must rely on food items to stay alive; when you're far from a place to rest, restore lost HP after battles with your weakest food items first and save your better food items for recovery during fights. In battle, Flint's special attacks appear in the order shown below: >Swing >Power Smash >Charge Up >Stand Firm Swing: Attacks all enemies on screen. Swing has the same offensive power as Flint's standard attack, but you cannot combo with it. This move is mostly useful against groups of two or three weak enemies. Power Smash: Flint attacks with all his strength. Power Smash hits roughly 30% of the time, but it always gets a SMAAAASH!! hit that usually inflicts 100~200+ HP of damage. This move can be useful against enemies that take more than four or five rounds to beat with standard attacks. Charge Up: Increases Offense by about 20%. Charge Up will stop working once Flint's Offense is 20% above his base value, but you can use the move as often as you need to offset the effects of Offense lowering attacks. I find Charge Up to be useful in only one battle in the game. Most fights usually don't last long enough for Charge Up to shorten the fight. Stand Firm: Increases Defense by about 20%. Stand Firm works in the same way as Charge Up, only it affects Defense. You should not need to use this move if Flint is properly equipped. c)Boney ボニー (Bonii) "A brave and intelligent dog" Boney is Lucas's unusually intelligent and dependable dog. He has somewhat low HP, Defense, and Offense, but has very high Speed and almost always attacks first in battle. You can take advantage of this by giving Boney your food items and using them when you need to recover someone as quickly as possible. Give him offensive items, such as Bombs, Rockets, and Saltwater Guns, to offset his mediocre Offense and lack of special attacks. Boney's special ability is "sniff." If you can read Japanese, you can determine an enemy's type (e.g. Mechanical, Chimera, etc.) and their vulnerabilities with this move. d)Duster ダスター (Dasutaa) "A little eccentric but a nice guy He is surprisingly skilled" Duster is called a "thief" in the game, but he does not steal in the conventional sense. His main job is to sneak into a castle and recover an artifact at one point in the game. He can utilize a variety of items as his special attacks. Duster has very good Speed and good Offense but cannot use PSI. I recommend you give him your best food items, as he often attacks early in battle and has a decent amount of HP, making him a dependable healer. Duster has a number of special abilities. Once in a while, at the very beginning of battle, Duster will get in a swift attack at the enemy before anything else happens. This early attack has the same offensive power as Duster's standard attack, but you cannot combo with it and its occurrence is random. Also, if an enemy manages to approach you from behind, Duster can occasionally make the enemy turn around and give you a free round instead. In battle, Duster's usable special attacks appear in the order shown below: >Wall Staple >Siren Beetle >Hypnotic Pendulum >Smoke Bomb >Scary Mask >Tickle Feather Wall Staple: Solidifies a target for two or three rounds. Siren Beetle: Makes an enemy turn around and do nothing for two turns. Enemies with their back turned have roughly 20% less Defense. Using the Siren Beetle on a sleeping enemy will wake it up. Hypnotic Pendulum: Makes an enemy fall asleep. Sleeping enemies cannot do anything but have a roughly 40% chance of waking up if attacked. Use the Hypnotic Pendulum when you want to hear the rhythm of an enemy's battle music. Smoke Bomb: Makes an enemy start uncontrollably crying, reducing the accuracy of its physical attacks by 50%. Use the Smoke Bomb only in long battles, as it is not very useful in battles that last only two or three rounds. Scary Mask: Decreases an enemy's Offense by about 20% the first time, 8% the second and third times, and 0% thereafter. Tickle Feather: Decreases an enemy's Defense by about 20% the first time, 8% the second and third times, and 0% thereafter. You can use these moves as many times as you want in battle, but they are not guaranteed to be successful. The main advantage of Duster's abilities is that they do not consume PP and are of equal effectiveness to their PSI counterparts. Use Boney's "sniff" move (or read this guide) to determine which special attacks are effective against which enemies. e)Kumatora クマトラ "A strong and clever tomboyish girl" The name "Kumatora" literally means "Bear-Tiger," and it is an appropriate name for this character. Kumatora is an extremely tomboyish girl who has a fierce personality, but she is kind enough to her friends and allies. She is introduced as the "princess" of Osohe Castle, but there is more to this girl than the game initially lets on. Her specialty is offensive PSI, and as such she is not much of a physical attacker. Her Offense, Speed, and max HP are moderate at best, but her high IQ and max PP make up for those deficiencies. Don't be afraid to use her PSI attacks often even against normal enemies. Kumatora's PSI abilities will appear in the following order when you select the PSI icon (looks like cross hairs) in the main menu outside of battle: *Lifeup[alpha] (5 PP) | *Lifeup[beta] (9 PP) *Healing[alpha] (4 PP) | PSI Magnet[alpha] (0 PP) PSI Magnet[omega] (0 PP) | PK Starstorm (48 PP) PK Fire[alpha] (6 PP) | PK Fire[beta] (12 PP) PK Fire[gamma] (20 PP) | PK Fire[omega] (40 PP) PK Freeze[alpha] (5 PP) | PK Freeze[beta] (10 PP) PK Freeze[gamma] (18 PP) | PK Freeze[omega] (28 PP) PK Thunder[alpha] (7 PP) | PK Thunder[beta] (15 PP) PK Thunder[gamma] (21 PP) | PK Thunder[omega] (32 PP) PK Ground (43 PP) | Hypnosis[alpha] (6 PP) Hypnosis[omega] (18 PP) | Paralysis[alpha] (8 PP) Paralysis[omega] (24 PP) | Brainshock[alpha] (7 PP) Brainshock[omega] (22 PP) | Offense Down[alpha] (7 PP) Offense Down[omega] (20 PP) | Defense Down[alpha] (7 PP) Defense Down[omega] (20 PP) | * denotes PSI abilities that can be used outside of battle In battle, PSI abilities are organized into categories: >Offense >Recover >Assist Select a category, then select a PSI move from the list on the right. Kumatora's PSI moves are listed in the order shown below. Offense > PK Starstorm (48 PP) PK Fire[alpha] (6 PP) PK Fire[beta] (12 PP) PK Fire[gamma] (20 PP) PK Fire[omega] (40 PP) PK Freeze[alpha] (5 PP) PK Freeze[beta] (10 PP) PK Freeze[gamma] (18 PP) PK Freeze[omega] (28 PP) PK Thunder[alpha] (7 PP) PK Thunder[beta] (15 PP) PK Thunder[gamma] (21 PP) PK Thunder[omega] (32 PP) PK Ground (43 PP) Recover > Lifeup[alpha] (5 PP) Lifeup[beta] (9 PP) Healing[alpha] (4 PP) PSI Magnet[alpha] (0 PP) PSI Magnet[omega] (0 PP) Assist > Hypnosis[alpha] (6 PP) Hypnosis[omega] (18 PP) Paralysis[alpha] (8 PP) Paralysis[omega] (24 PP) Brainshock[alpha] (7 PP) Brainshock[omega] (22 PP) Offense Down[alpha] (7 PP) Offense Down[omega] (20 PP) Defense Down[alpha] (7 PP) Defense Down[omega] (20 PP) For an explanation of what each PSI move does, see the section: "3.PSI Information" f)Salsa サルサ (Sarusa) "A monkey that can endure anything for the love of his girlfriend" The name "Salsa" is a pun on the Japanese word for monkey, "saru," and the Japanese spelling of salsa, "sarusa." With an adorable demeanor and an amusing name, Salsa is one of the most likable monkeys you'll find in any video game. You will control Salsa at only a few points in the game, so don't spend too much time leveling him up. Salsa's stats are pretty low all around except for perhaps his Speed. His only real strengths are his special attacks: >Apologize >Crowd Pleaser >Dance >Monkey Mimic Apologize: Solidifies an enemy for a few rounds. Crowd Pleaser: Solidifies an enemy for a few rounds. Crowd Pleaser tends to have a higher success rate than Apologize. Given Salsa's abysmally low Offense, it's often better to use Crowd Pleaser rather than attack even if you can combo. Dance: Increases a random party member's Offense, Defense, or Speed or decreases an enemy's stats. It can also cause an enemy to turn around or become solidified. Use Dance when you don't have anything else for Salsa to do. Monkey Mimic: Salsa waits for the enemy to attack him, at which point Salsa will use the same attack against the enemy. The mimicked attack has the same offensive power as the enemy's attack, regardless of Salsa's Offense. Monkey Mimic is useful when fighting a group of enemies, as Salsa can attack multiple times if hit more than once. This move will not mimic status affecting attacks. 2.Status Effects Most status effects can be cured by the PSI move Healing or items. Some items cure only specific status effects, while items like the Secret Herb and the Cup of Lifenoodles can heal any ailment except burning and solidification. Hot Springs cure most status effects as well. It's usually best to heal a status effect after a battle is over. A notable exception is during boss fights when a PSI user is affected by memory loss or a flea, since those status effects can disrupt your use of PSI. Cure any affected party member as soon as possible in those situations. a)Burn Effect: suffer about 4% of max HP worth of damage each round Symbol: none Cures: -Wait one or two turns -End the battle Burns are caused by PK Fire or other fire-based attacks. b)Crying Effect: reduces the accuracy of a character's physical attack by about 50% Symbol: a tear Cures: -Healing -Use Eye Drops -End the battle Crying can greatly hinder a party member that relies on physical attacks. You can use Healing to cure the status effect, but often times it's better to start using offensive PSI or to just keep using standard attacks anyway and end the battle as quickly as possible. Fortunately, a party member cannot miss an attack if they are in the middle of a combo. c)Feel Strange Effect: -a character will attack a random target or do a random action -reverses movement control outside of battle Symbol: a squiggly black blob Cures: -Healing -Use a Paper Fan -Walk a few steps outside of battle If a party member feels strange, it's sometimes better to just leave them alone. The worst that can happen is if the affected character attacks your own party or uses one of your good items, but these are usually things you should be able to deal with. d)Flea Effect: occasionally makes a party member fail to use special abilities Symbol: a black dot with a bouncing line behind it Cures: -Healing -Use Flea Powder The flea can be detrimental if a PSI user is affected by it, so try to heal if Lucas or Kumatora is infested during an extended battle. If the party is affected during a normal fight, heal after the battle is over. This status effect persists on the field until cured. e)Memory Loss Effect: renders a character unable to use PSI or special abilities Symbol: a question mark Cures: -Healing -Use a Recollection Bell -Wait a few turns -End the battle Like the flea, memory loss can be debilitating if a PSI user is affected by it. Heal if in a boss battle. f)Nausea Effect: renders a character unable to eat food items Symbol: a gray cloud Cures: -Healing -Use a Fresh Mint Nausea is only a problem in Chapter 2; use a Fresh Mint or enter a hot spring (or equivalent) to cure it. Extra Fresh Mints can be traded for with a ghost merchant inside Osohe Castle. Nausea persists outside of battle until cured. g)Paralysis Effect: a character randomly wastes turns doing nothing Symbol: two zigzag lines Cures: -Healing -Use an Anti-Paralysis -Wait five turns -End the battle Use Healing if an important party member is paralyzed in a major battle. h)Poison Effect: -suffer about 5% of max HP worth of damage each turn -2 HP of damage for every 8 steps taken outside of battle Symbol: a skull Cures: -Healing -Use an Antidote It's usually best to cure poison after a battle is over, unless you are in a long fight. i)Sleep Effect: renders a character unable to do anything for a few rounds Symbol: two Z's Cures: -Healing -Use an Alarm Cicada -End the battle -Get attacked (roughly 40% chance of waking up per attack) Put an enemy to sleep to explicitly hear the rhythm of the battle music and make it easier to execute combos. If one of your party members falls asleep, it's usually best to just wait until they wake up or end the battle. j)Solidify Effect: renders a character unable to do anything for two or three rounds Symbol: none Cures: -Wait a few turns -End the battle This status effect cannot be healed by PSI or items but will usually go away after two or three rounds. 3.PSI Information PSI refers to the psionic abilities that some party members can learn. Each PSI move consumes a certain amount of PP and cannot be used if a character does not have enough PP to cover the cost. PP can be replenished by either resting at a hot spring or using PP recovery food items. PSI moves are learned when a character reaches a certain level. When a character reaches a high enough level, he or she will fall under a fever (indicated by white spots above the head) and be unable to run. The fever will go away after walking a number of steps, at which point a new PSI move will be learned. The damage and success rates of some PSI moves are determined by various defense values that are unique to each enemy. Starmen.net has identified 9 types of defenses that affect the following moves: PK Flash PK Fire PK Freeze PK Thunder Paralysis Hypnosis Brainshock (There are 6 other defenses that affect some special abilities and Bombs as well.) The damage and success rates of these moves are approximately determined as follows: damage = base damage X defense/100 success rate = base success rate X defense/100 Search the enemies section of starmen.net's walkthrough to look up any enemy's defense values. OFFENSE a)PK Love NOTE: The name of this attack will be whatever you entered as your "favorite thing" at the beginning of the game. This is Lucas's special PSI attack. Each version of PK Love is learned after predetermined events in the game. It is a powerful move that inflicts significant damage to all enemies on screen, but it consumes a lot of PP. Only use PK Love when you are having trouble against multiple enemies. Otherwise, use Lucas's standard attack instead; getting high combos can often inflict more damage to a single target than PK Love can, especially if you use Offense Up and Defense Down. In terms of PSI, Lucas is more of a defensive character, and it's usually better to have him focus on recovering and boosting stats rather than using PK Love in difficult fights. -alpha PP Cost: 10 Damage: 120~160 HP PK Love[alpha] is useful against bosses and groups of enemies when Lucas and Boney are alone and if you can't combo. -beta PP Cost: 20 Damage: 220~260 HP -gamma PP Cost: 35 Damage: 430~500 HP -omega PP Cost: 50 Damage: 800~860 HP b)PK Flash PK フラッシュ PP Cost: 12 PK Flash randomly causes uncontrollable crying, feeling strange, paralysis, or instant defeat. Lucas learns this move when you reach a certain point in the game, and there is only one version of this attack. c)PK Starstorm PK スターストーム PP Cost: 48 Damage: 650~750 HP PK Starstorm inflicts significant damage to all enemies on screen, being slightly weaker than PK Love[omega]. Kumatora automatically learns this move when you reach a certain point near the end of the game. PK Starstorm is mostly useful when fighting a group of normal enemies. In boss battles, it is often more cost-effective to use PK Thunder, since Starstorm consumes a lot of PP. d)PK Fire PK ファイヤー PK Fire inflicts mediocre damage to all enemies on screen. It's effectiveness varies depending on the target, as some enemies receive extra damage, while others are resistant or immune. PK Fire has a base chance of roughly 8% of burning its target. Use PK Fire to soften up a group of Organic or Organic Chimera type enemies, as those types tend to be vulnerable to this move. Avoid using PK Fire against neutral targets, since this move has a low cost- effectiveness. -alpha PP Cost: 6 Level Learned: Kumatora (10) Base Damage: 70~100 HP Status Effect: burn (8% base chance) -beta PP Cost: 12 Level Learned: Kumatora (23) Base Damage: 130~170 HP Status Effect: burn (8% base chance) -gamma PP Cost: 20 Level Learned: Kumatora (43) Base Damage: 220~280 HP Status Effect: burn (8% base chance) -omega PP Cost: 40 Level Learned: Kumatora (53) Base Damage: 310~390 HP Status Effect: burn (8% base chance) e)PK Freeze PK フリーズ PK Freeze deals significant damage to a single enemy. It's effectiveness varies depending on the target, as some enemies are vulnerable to it and receive extra damage, while others are resistant or immune. This move has a base chance of roughly 8% of solidifying its target. The relatively high cost-effectiveness of PK Freeze can make it a good alternative to Kumatora's standard attack. Consider using PK Freeze when Kumatora's "bash" is ineffective, especially when facing Bug and Human type enemies that tend to be weak against this move. -alpha PP Cost: 5 Level Learned: Kumatora (10) Base Damage: 120~150 HP Status Effect: solidification (8% base chance) -beta PP Cost: 10 Level Learned: Kumatora (28) Base Damage: 210~260 HP Status Effect: solidification (8% base chance) -gamma PP Cost: 18 Level Learned: Kumatora (38) Base Damage: 320~390 HP Status Effect: solidification (8% base chance) -omega PP Cost: 28 Level Learned: Kumatora (51) Base Damage: 430~520 HP Status Effect: solidification (8% base chance) f)PK Thunder PK サンダー Depending on what version of PK Thunder you use, this move will summon 1 to 4 lightning bolts that either strike a random enemy or hit nothing at all. Each bolt has a base chance of about 12% to paralyze its target and is unaffected by Psycho-Shields. Some enemies are vulnerable to PK Thunder and receive extra damage, while others are resistant or immune. The probability that any single bolt will strike something is about 70 to 90% against Mechanical and Mechanical Chimera type enemies and about 50 to 70% against all other types. These probabilities are unaffected by the number of enemies on screen, an enemy's susceptibility to PK Thunder, or the version of PK Thunder used. PK Thunder is useful because many of the most powerful enemies in the game are Mechanical and tend to be vulnerable to this move. Against neutral targets, consider using Freeze or Fire before Thunder, since PK Thunder can be somewhat unreliable against non-mechanical enemies. -alpha PP Cost: 7 Level Learned: Kumatora (12) Effect: summons 1 bolt Base Damage: 110~150 HP Status Effect: paralysis (12% base chance) -beta PP Cost: 15 Level Learned: Kumatora (32) Effect: summons 2 bolts Base Damage: 110~150 HP per bolt Status Effect: paralysis (12% base chance per bolt) -gamma PP Cost: 21 Level Learned: Kumatora (49) Effect: summons 3 bolts Base Damage: 200~250 HP per bolt Status Effect: paralysis (12% base chance per bolt) -omega PP Cost: 32 Level Learned: Kumatora (57) Effect: summons 4 bolts Base Damage: 200~250 HP per bolt Status Effect: paralysis (12% base chance per bolt) g)PK Ground PK グラウンド PP Cost: 43 Level Learned: Kumatora (60) Effect: triggers an earthquake that causes five randomly targeted hits; does not work on airborne enemies Damage: 2.5% of max HP per hit (large enemies) 7.5% (human-sized enemies) 12.5% (small enemies) Status Effect: trip (10% chance per hit) PK Ground causes five randomly targeted hits that inflict damage proportional to each target's max HP. These hits never miss unless you are fighting an airborne enemy, so all five hits will damage a single target if you are facing only one foe. Each hit has a roughly 10% chance of tripping and solidifying a target; as far as I can tell, this probability is unaffected by any defense value. This move also ignores Psycho-Shields. Oddly enough, the damage inflicted by PK Ground seems to depend on the enemy's size. Human-sized enemies receive roughly 7.5% of max HP worth of damage, while enemies the size of a typical bug or rodent receive about 12.5%. Large enemies, which include most bosses, receive about 2.5%. Despite the lower damage against large targets, PK Ground is the most effective boss killer in the game. Kumatora likely won't learn this move until the last one or two bosses, but don't bother spending too much time leveling up to learn this move. PK Thunder[omega] is usually sufficient. RECOVER a)Lifeup ライフアップ Lifeup recovers HP and keeps you alive. This move can be used both inside and outside of battle. Lucas can learn all versions of Lifeup, while Kumatora can only learn Lifeup[alpha] and [beta]. Since Kumatora specializes more in offensive PSI, you should usually have Lucas focus on recovery and have Kumatora use Lifeup only in emergencies. In early parts of the game, use food items along with Lifeup to keep everyone alive. Give your best food items to Boney and Duster and save them for boss fights or emergencies. Use weak food items to heal injured party members after fights when away from a hot spring. In later parts of the game, take advantage of the rolling HP counter and only recover when someone's HP falls to about 120 to 150 or lower. Have a mortally wounded party member "defend" to slow down the descent of their HP and give you more time to use Lifeup. -alpha PP Cost: 5 Level Learned: Lucas (n/a) Kumatora (12) Recovery: 60~70 HP -beta PP Cost: 9 Level Learned: Lucas (17) Kumatora (31) Recovery: 120~150 HP -gamma PP Cost: 16 Level Learned: Lucas (43) Recovery: max HP -omega PP Cost: 28 Level Learned: Lucas (50) Recovery: 240~260 HP to all b)Healing ヒーリング Healing will cure any ailment other than solidification or burns. This move can be used both during and outside of battle. You should usually use Healing after a fight is over. If you use Healing as soon as someone gets a status effect in the middle of battle, an enemy may cause the same status effect again and you will have wasted one of your turns. An important exception is when Lucas or Kumatora is affected by an ailment that disrupts their use of PSI (e.g. flea or memory loss) during a boss battle. -alpha PP Cost: 4 Level Learned: Lucas (n/a) Kumatora (14) Effect: removes one status effect from one person -beta PP Cost: 8 Level Learned: Lucas (25) Effect: removes all status effects from one person -gamma PP Cost: 18 Level Learned: Lucas (39) Effect: removes all status effects and revives a party member to full HP -omega PP Cost: 30 Level Learned: Lucas (56) Effect: removes all status effects from the entire party and revives party members to full HP c)Refresh リフレッシュ PP Cost: 20 Level Learned: Lucas (58) Effect: the entire party recovers 10% of their max HP each turn for 5 turns Refresh can save a party member's life because of Mother 3's rolling HP counter. Use Refresh early in a tough battle or in preparation for a strong attack from an enemy. d)PSI Magnet サイマグネット PSI Magnet allows Kumatora to siphon an enemy's PP to herself. It is usually not necessary to use this move, since there are ample hot springs and Amazing Capsules (Instant Revitalizing Machines) in the game. It's best used when facing a group of PSI using enemies or when Kumatora has nothing better to do. -alpha PP Cost: 0 Effect: siphons 2~8 PP from a single target to the user -omega PP Cost: 0 Level Learned: Kumatora (45) Effect: siphons 2~8 PP from all enemies to the user ASSIST a)Shield シールド Shield will reduce the damage inflicted by physical attacks by 50%. It can withstand up to a maximum of three hits before it disappears, though you can replenish any damaged shields by using this move again. Using any other type of shield, such as a Counter or a Psycho-Shield, will replace this shield. Shield can be very useful against strong bosses and in long battles. Using this move in conjunction with Defense Up or Offense Down can reduce any physical damage the party suffers by a substantial amount and turn a difficult fight into an easy one. Unfortunately, some enemies can remove shields, and shields do not protect against all attacks (e.g. "fire a beam"). Shielded enemies cannot be hit with combos. -alpha PP Cost: 6 Level Learned: Lucas (22) Effect: protects a single party member with a shield -omega PP Cost: 18 Level Learned: Lucas (35) Effect: protects the entire party b)Counter カウンター Counter is identical to Shield, only it also reflects any inflicted damage back to the enemy. It costs significantly more PP, however, and the damage reflection is usually not necessary. -alpha PP Cost: 12 Effect: protects a single party member -omega PP Cost: 28 Level Learned: Lucas (51) Effect: protects the entire party c)Psycho-Shield サイコシールド Psycho-Shield reduces the amount of damage inflicted by PSI attacks by 50%. It can withstand up to a maximum of three hits before it disappears. Psycho-Shield will probably not get as much use as the regular Shield, but it can be useful in a few boss battles. The omega version of this move is particularly important in defending against attacks such as Fire or Starstorm that target the entire party and cause all kinds of trouble. The shield will not protect against Recover and Assist type attacks, such as PSI Magnet or Offense Down. It also does not protect against PK Thunder. -alpha PP Cost: 8 Level Learned: Lucas (28) Effect: protects a single party member -omega PP Cost: 20 Level Learned: Lucas (45) Effect: protects the entire party d)Psycho-Counter サイコカウンター Psycho-Counter is identical to the Psycho-Shield, only it reflects any inflicted damage back to the enemy. It's pretty costly and should only be used in longer battles against enemies that can use PSI attacks such as Starstorm. -alpha PP Cost: 18 Level Learned: Lucas (33) Effect: protects a single party member -omega PP Cost: 34 Level Learned: Lucas (53) Effect: protects the entire party e)Offense Up オフェアップ Offense Up will increase its target's Offense by about 20% the first time, 8% the second and third times, and 0% thereafter. It can make a pretty big difference in the amount of damage you inflict, especially if you are able to compound the increase with combos. A standard attack that inflicts 51 HP of damage, for example, can jump up to 106 HP with one use of Offense Up. If you're able to get a 16 hit combo, that jump could go from 126 HP to 243 HP. Granted, my example is a best case scenario, but you can usually expect a 10~30 HP increase in damage with one use of this move. -alpha PP Cost: 6 Level Learned: Lucas (14) Effect: increases Offense of one party member -omega PP Cost: 18 Level Learned: Lucas (36) Effect: increases Offense of entire party f)Defense Up ディフェアップ Defense Up will increase its target's Defense by about 20% the first time, 8% the first and second times, and 0% thereafter. Using this move in conjunction with Offense Down or Shield can greatly reduce the damage the party suffers. Use Defense Up if you are having trouble surviving a boss battle. -alpha PP Cost: 6 Level Learned: Lucas (17) Effect: increases Defense of one party member -omega PP Cost: 18 Level Learned: Lucas (30) Effect: increases Defense of entire party g)Hypnosis さいみんじゅつ Hypnosis will put an enemy to sleep if successful. Sleeping enemies will do nothing until they wake up after a random number of rounds, though any attack made on a sleeping target has a roughly 40% chance of waking it up. Putting at least one enemy to sleep will let you explicitly hear the rhythm of the battle music and make it easier to get combos. You can also use Hypnosis to reduce the number of enemies you have to deal with when facing a group. Hypnosis is usually overshadowed by Duster's Hypnotic Pendulum, since Duster's ability does the same thing as Hypnosis[alpha] without consuming PP. Only use Hypnosis if you can't use the Hypnotic Pendulum or if you want to use both moves to increase your chances of success. -alpha PP Cost: 6 Level Learned: Kumatora (21) Effect: may put a single target to sleep Base Success Rate: about 100% Average Success Rate: roughly 40 to 80% (usually 0% for stronger enemies) -omega PP Cost: 18 Level Learned: Kumatora (36) Effect: may put all enemies on screen to sleep Base Success Rate: about 100% Average Success Rate: roughly 40 to 80% (usually 0% for stronger enemies) h)Paralysis パラライシス A paralyzed target will randomly waste some of its turns for five rounds. Paralysis does not always work and should only be used on enemies vulnerable to this move. -alpha PP Cost: 8 Level Learned: Kumatora (17) Effect: may paralyze a single target Base Success Rate: about 100% Average Success Rate: roughly 40 to 80% (usually 0% for stronger enemies) -omega PP Cost: 24 Level Learned: Kumatora (29) Effect: may paralyze all enemies on screen Base Success Rate: about 100% Average Success Rate: roughly 40 to 80% (usually 0% for stronger enemies) i)Brainshock ブレインショック Brainshock, when successful, will make enemies feel strange. Anyone feeling strange will perform some random action on a random target (including itself), such as attacking a cohort or healing an enemy. -alpha PP Cost: 7 Level Learned: Kumatora (25) Effect: may make a single target feel strange Base Success Rate: about 100% Average Success Rate: roughly 40 to 80% (usually 0% for stronger enemies) -omega PP Cost: 22 Level Learned: Kumatora (47) Effect: may make all enemies on screen feel strange Base Success Rate: about 100% Average Success Rate: roughly 40 to 80% (usually 0% for stronger enemies) j)Offense Down オフェダウン Offense Down, when successful, will reduce the enemy's Offense by about 20% the first time, 8% the second and third times, and 0% thereafter. This move is usually overshadowed by Duster's Scary Mask, since his special ability does the same thing as Offense Down[alpha] without consuming PP. Using Offense Down along with Defense Up or Shield can greatly reduce the amount of damage the party suffers. Use it if you are having trouble surviving a boss fight. -alpha PP Cost: 7 Effect: targets a single enemy -omega PP Cost: 20 Level Learned: Kumatora (37) Effect: targets all enemies on screen k)Defense Down ディフェダウン Defense Down, when successful, will reduce the enemy's Defense by about 20% the first time, 8% the second and third times, and 0% thereafter. This move is usually overshadowed by Duster's Tickle Feather, since his special ability does the same thing as Defense Down[alpha] without consuming PP. Using Defense Down along with Offense Up can greatly increase the amount of damage the party inflicts. -alpha PP Cost: 7 Level Learned: Kumatora (19) Effect: targets a single enemy -omega PP Cost: 20 Level Learned: Kumatora (40) Effect: targets all enemies on screen ******************************************************************************* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~WALKTHROUGH~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ******************************************************************************* Welcome to the world of Mother 3! Amid a peaceful and beautiful scenery stands a simple little mountain house. It is the home of the young protagonist's grandfather. The young twins have come to visit their grandfather's house with their mother and by the end of the day will go back home to Tatsumairi Village, where their father waits. The fun-filled times of energetic playing with the Dragos, the big and good- natured animals, and eating their mother's home-cooked meals around the dining table have passed quickly. Now, all they have to do is pass through the familiar forest and go home. There were no traces of any ominous signs. A pigeon flies into the evening sky, carrying a letter that says, "We'll be home soon." Where in the world is this place, what time period is it, is it a tragedy or a comedy... All that remains a mystery, and the story begins. -From the Mother 3 manual ******************************************************************************* V.Set Up ******************************************************************************* When you select "New Game" from the title screen, you will be prompted to name the main character and his family. If you want to use Latin letters, select the "ABC" option at the bottom. Select the bottom-right option to confirm the name. The default names for each character are as follows: First boy: Lucas Second boy: Claus Father: Flint Mother: Hinawa Dog: Boney I will be using the default names to refer to each character in the guide. Next, you will be asked to enter your favorite food and favorite thing. Your favorite food won't have much of an impact on the game, but your favorite thing will be the name of Lucas's special PSI attack. The default for each are: Favorite food: fluffy omelets Favorite thing: Love Finally, you will be asked to set the text speed and window color: __________________ | | | >Text speed | | >Window color | | >End | __________________|__________________| | >Fast | >Plain | | >Medium | >Mint | | >Slow | >Strawberry | | | >Banana | | | >Nuts | | | >Grape | | | >Melon | |__________________|__________________| Select "End" and you will be given an overview of everything you've entered and will be asked for confirmation. Select "yes" (the left option) to start the game. Select "no" to start over from the beginning. ******************************************************************************* VI.Prologue ******************************************************************************* "Nowhere Islands" "Tatsumairi Village" "In a place past Sunshine Forest" "Hinawa's father, Alec's house" 1.Grandpa's House The game will begin with Lucas sleeping in bed and his brother Claus banging on the door, trying to get him to wake up. "Lucaaaaaas! How long are you gonna sleep? Get up and let's play! Hurry up and get out of bed! The Drago brought her baby with her! It's reeeaaally cute!! Hurry up and come!" Get out of bed and walk down the stairs. Hinawa, Lucas's mom, will stop him as he tries to walk outside: Hinawa: "Are you planning to play outside with your pajamas on? Go change your clothes. >Yes >No" If you answer "no" Hinawa won't let Lucas out of the house: "Then stay inside the house with your pajamas on forever." In a video game "forever" literally means forever, so answer "yes." Once changed, walk back downstairs and out of the house. From this open area, there is one exit to the east and another to the south. You will have to go east, since the game will not allow you to go south: there is a trail of ants blocking the path south and stepping on them is just too cruel to allow. Standing next to the eastern path is a frog. Talk to it to save: "A story is a string of memories. A memory and a memory are remembered and become memories. If you don't record your memories, they will be forgotten. That's why you should tell the frogs the memories you've collected... People call that saving. Now. *Boing* Would you like to save? >Yes >No" Select "yes" to save. These frogs are found all over the place, and you'll have ample opportunities to save. Go to the next area: [ Claus runs into a Drago ] Claus: "*Huff Puff* Whew, I'm tired. I've been play fighting with Dragos. Let's play Lucas. >Yes >No Yes: | Try to "tackle" the Drago. No: | C'mon, don't say that and try to do a "tackle." | The Dragos are waiting." Alec: "Claus! Lucas doesn't know how to "tackle" yet." Alec will approach and explain how to tackle. Tackling is done by dashing into objects and creatures. Press and hold the B button for about half a second and let go to start dashing. Run into the Drago Claus was playing with to tackle it. Talk to Claus and he will explain that Dragos enjoy being tackled--the harder the tackle, the happier they feel. All of a sudden, a belligerent little mole cricket will appear out of nowhere and start picking a fight with Lucas and Claus. He saw them play fighting with the Drago and wanted to join in. The first battle will then begin. The mole cricket is an easy opponent, and the fight will serve as an introduction to the battle system. The four icons at the top are: BASH | GOODS | DEFEND | RUN AWAY Select "bash" for both characters to attack. This is a good time to practice the "Sound Battle" system. Listen to the rhythm of the background music and tap the A button in time with the song. With good timing, you will be able to get multiple hits in one turn. When you win the fight, Hinawa will come and call everyone to dinner. Alec will then briefly break the fourth wall and explain how to save to you, then run off to join the rest of the family. During the meal, Hinawa tells the kids to get ready to go home when they've finished eating. They will have to walk through the woods and should leave before it gets dark. Hinawa will walk outside, and the game will show you her letter to Lucas's father, Flint. ------------------------------------------------------------------------------- Dear Flint, Just as you said, the kids have been tirelessly running around the mountains and fields since we came. As usual, Claus was rambunctious and getting into danger, while Lucas was still a bit spoiled. But it looks like they both still want to play some more. Dad hadn't seen his grandkids in a while and seems a little sad to let them go, but we decided to come home by this evening. It's been a long time since I breathed this clean, refreshing mountain air. I wish I could've gotten you away from the smell of sheep you're always covered in and let you breathe in this air. The next time we visit, we should ask one of our neighbors to look after the sheep for us and all come up here as a family. Claus, Lucas, and I were always thinking of you. As soon as we get home this evening, I'll roll up my sleeves and make you some delicious fluffy omeletes. Yours truly, Hinawa ------------------------------------------------------------------------------- ******************************************************************************* VII.Chapter 1: The Night of the Funeral ******************************************************************************* 1.Fire! Recommended Level: 7 -> 8 Equipment: Flint: (weapon) Stick (body) *nothing* (head) Ordinary Hat (other) *nothing* Outline Obtain the Stick from inside the dog house (optional) | | Talk to Mapson in the town square to obtain a map of the area (1C1) | | Enter your name at the shrine (1C2) | | Go north into the forest and obtain Lighter's Lumber (1C3) | | Defeat the Fire Flies | | Dash through the door into Lighter's house | | Defeat the Flying Mouse | | Rescue the boy Fel and return to town ITEMS a)Stick ぼうっきれ "Boukkire" (Looks like a light brown stick) Use: weapon for Flint; increases Offense by 2 Obtained: check Boney's dog house Get the Stick from Boney's dog house before heading to the forest and equip it on Flint. b)Nut ナッツ "Nattsu" (A small, oblong nut) Use: recovers 5 HP; can also be turned into Nut Cookies or Nut Bread Location: found on the ground at the "Crossroad" A little bit later in the chapter, you will be able to give Nuts to a baker in town and have her turn them into Nut Cookies or Nut Bread. The baker's house is on the west side of the town square, and she can take 1 Nut to make a Nut Cookie or 3 Nuts to make Nut Bread. c)Lighter's Lumber ライタのカクザイ "Raita no Kakuzai" (A think plank of wood) Use: weapon for Flint; increases Offense by 6 and decreases Speed by 3 Location: next to Lighter's body in the forest Lighter's Lumber can be found on the ground next to Lighter in the burning part of the forest. Pick it up after talking to Lighter. This weapon will slightly decrease Flint's Speed, but the boost in Offense is worth the trade-off. Discard the Stick if it was previously equipped. d)Peculiar Cheese クセのあるチーズ "Kuse no Aru Chiizu" (A round chunk of cheese with a triangular piece cut out) Use: recovers 60 HP for Flint Location: Flying Mouse The Flying Mouse sometimes drops the Peculiar Cheese. The amount of HP the Cheese recovers depends on the person who eats it. GIFT BOXES NOTE: The "Crossroad" refers to the open field north of the town square. ____________________ | Tatsumairi Village | |____________________|______________________________________________________ |1.Nut Bread (x2) | | -northeast of Flint's | | "Konomi Pan" | recovers 30 HP | house | | (A round piece of | | -northwest corner of | | bread with an X on | | the Crossroad | | top) | | | |_____________________|____________________________|________________________| |2.Edible Mushroom | | southeast corner of | | "Taberareru Kinoko"| recovers 20 HP | the crossroad | |_____________________|____________________________|________________________| |3.Antidote | | | | "Dokukeshi" | cures poison | inside the Inn (Yado) | | (A tiny purple | | | | bottle) | | | |_____________________|____________________________|________________________| _________________ | Sunshine Forest | |_________________|_________________________________________________________ |1.Nut Cookie (x3) | | talk to Mike, the old man wearing the| | "Konomi Kukki" | recovers 15 HP | rainbow colored hat in Sunshine | | | | Forest, 3 times | |__________________|_________________|______________________________________| |2.Nut Bread | | right of Lighter, in the burning part| | "Konomi Pan" | recovers 30 HP | of the forest | |__________________|_________________|______________________________________| |3.Aries Bracelet | armor; | next to Isaac's house, near the hot | | "Yagi no Udewa" | Defense +3 | spring | |__________________|_________________|______________________________________| ENEMIES a)Mr. Batty こうもりさん "Koumorisan" (A bat) Type: Organic Vulnerable: Fire, feeling strange HP: 56 Attacks -Standard attack Damage: 8~10 HP -Become affectionate Effect: solidify a single target -Size up the situation Effect: makes itself feel strange Strategy You should be able to defeat Mr. Batty in 1 or 2 rounds with decent combos. Without combos, you may need about 3 rounds to win. This enemy sometimes drops Nut Bread (recovers 30 HP). -Flint: standard attack b)Yammonster さつまいモンスター "Satsumai Monsuta" (A potato plant with one eye) Type: Organic Vulnerable: Fire, crying HP: 33 Attacks -Standard attack Damage: 4~6 HP Strategy The Yammonster is always stationary outside of battle and can be easily approached from behind to get a surprise attack. You should be able to defeat the Yammonster in one or two rounds with decent combos or about three rounds without combos. This enemy occasionally drops Nut Bread (recovers 30 HP). -Flint: standard attack c)Firefly ひつけむし "Hitsuke Mushi" (A flying, orange bug) Type: Bug Vulnerable: Freeze, feeling strange Resistant: Fire Recommended Level: 7 HP: 53 Attacks -Engulf itself in flames and charge forward Damage: 10~12 HP -Breathe fire Damage: 3~5 HP -Fly around Flint Effect: none Strategy Use Flint's Swing attack to damage all Fireflies you are facing at once (the special attacks icon is the third from the left; Swing is the first option). You should be able to win in two rounds. The Firefly may drop a Nut Bread (recovers 30 HP) when defeated. -Flint: Swing d)Flying Mouse トビマウス "Tobimausu" (A mouse with wings) Type: Organic Chimera Vulnerable: Fire, sleep Recommended Level: 8 HP: 110 Attacks -Biting attack Damage: 14~17 HP -Continuous attack Effect: the Flying Mouse hits twice Damage: 7~8 HP per hit -Stand its hair on end Effect: none Strategy You should be able to defeat this enemy in two or three rounds with combos. To execute combos, time your button presses between each beat of the song. If you can't combo, use Flint's Power Smash instead. Standard attacks without combos will take about four or five rounds to defeat the Flying Mouse. Power Smash can defeat the Flying Mouse in one hit and has an accuracy of roughly 30%, so you have an 83% chance of defeating this enemy within five rounds by using Power Smash each turn. This enemy may drop a Peculiar Cheese when defeated. The amount of HP the Cheese recovers depends on the person. Flint will recover 60 HP when he eats the Cheese. -Flint: standard attack Power Smash, if you can't combo WALKTHROUGH a)Flint's House After the introductory scene, Thomas will come running down to Flint's house while blaring a siren: "Flint, Flint, Fliiiint!! It's a fire, it's a fire, a fire a fire! Sunshine Forest is burniiiing!" When you gain control of Flint, walk toward the door (or you can check the bed to rest if you want; the burning forest can wait). "It's going to get really bad if you don't hurry Flint!! The forest the forest the forest the forest! The forest is burniiiiing! For crying out loud, why does he lock his door in a safe town like this! Fliiint!" [ Thomas breaks the doorknob ] "Ah! The doorknob... Of all the times to break!" [ Flint comes out the door ] "Oops, the doorknob! I mean, Flint! This is no time to be dense! There's a huge fire at Sunshine Forest! Don't reckless 'nice guys' like you take action in times like this! C'mooon Flint. Pleeease! >Yes >No No: | In that case, | I'm Dragging you with me! [ "Thomas joins you!" ] I'll follow behind you. What? I like following people around! Thomas will follow Flint but won't participate in battle. b)About Flint Flint is Lucas and Claus's father and Hinawa's husband. He has high Offense, Defense, and HP, making him a strong physical fighter with good survivability. Flint has several special moves he can use during battles (select the cross hair icon to use special abilities). These moves are: >Swing >Power Smash >Charge Up >Stand Firm Swing: Attacks all enemies on screen. Swing has the same offensive power as Flint's standard attack, but you cannot combo with it. This move is mostly useful against groups of two or three weak enemies, especially if you can't combo. Power Smash: Power Smash hits roughly 30% of the time, but it always gets a SMAAAASH!! hit that usually inflicts 100~200+ HP of damage. This move can be useful against enemies that take more than four or five rounds to beat with standard attacks. Charge Up: Increases Offense by about 20%. Charge Up will stop working once Flint's HP is 20% above the base value, but you can use the move as often as you need to offset the effects of enemy stat decreasing attacks. Stand Firm: Increases Defense by about 20%. Stand Firm works in the same way as Charge Up, only it affects Defense. Examine Boney's dog house to find the Stick, Flint's first weapon. Next, check the northeast part of the area to find a gift box containing Nut Bread, a food item that recovers 30 HP when used. Food items will be Flint's only means of recovery in battle, but you'll be able to find more than enough to stay alive. Use your best food items to recover during fights while using weaker food items after fights. Go north into the town square. c)The Town Square (1C1) There are three other passages leading from the town square, but you can only go north for now. Talk to the man sitting on a bench wearing a hat and sunglasses. His name is Mapson, and he will give you a map of the area. He will express concern about a man named "Lighter" and his home in the forest and will circle the location of his house on your map (press R to view). Take the north exit. d)Crossroad This next area is called the "Crossroad." There are gift boxes located in the southeast corner and the northwest corner containing an Edible Mushroom (recovers 20 HP) and Nut Bread respectively. You can also find a few Nuts on the ground. They recover 5 HP when directly eaten but can be turned into Nut Cookies (recover 15 HP) or Nut Bread a little later in the game. If you want more Nuts or can't find any, just exit and reenter the area. The very tall man ringing the bell tower is named "Leder." Talk to him: Thomas: "Hey, Leder! Can you see the fire from up there?! I said, hey! ...he never says a thing." Go west to move on. e)Sunshine Forest (1C2) Before heading into the forest, Flint will be stopped by a man named Yonel. Yonel believes Flint should take a moment to pray at the shrine, even in a hurried time like this. When he asks if what he's saying is wrong, answer "no;" if you answer "yes," Yonel will just repeat himself. Enter the shrine and examine the altar. A voice will ask you to enter your name (the player's name, not Flint's). If you don't know Japanese, select the "ABC" option. Answer "yes" when prompted the first time to confirm; answer "no" to reenter your name. Exit the shrine and go into the forest. The first person you'll see in the forest is Mike. Talk to Mike 3 times to receive 3 "kind of dirty and not very good" Nut Cookies (recovers 15 HP). Nut Cookies are mostly useful for recovering HP after battles. You should see your first enemy, a Mr. Batty, a little bit into the forest. This is a good enemy to practice the "Sound Battle" system against, since its battle music has a simple rhythm that shouldn't be hard to figure out. It is also pretty weak and easy to defeat. Stay in this area and fight the Mr. Batties if you want more practice or if you want to level up. There is a hot spring to the west you can recover in. There is a gift box next to the house here containing an Aries Bracelet. Equip it as "other." To the west is a hot spring in which you can recover HP and cure status effects. Simply stay in the hot spring for about 7 seconds to heal yourself. Go north to proceed. f)Sunshine Forest: Burning Part The forest is burning all over the place in this area, and Flint will take minor damage if he walks over any flames. There are also Yammonsters buried in the ground, but they're easy to approach from behind since they are stationary. You should be able to defeat this enemy in about one or two rounds with combos or three rounds without. (1C3) There is a gift box containing Nut Bread to the north along the right edge of the area. You will find Lighter lying on the ground to the left of this gift box. g)Rescuing Lighter and Fel Use a food item if Flint's HP is lower than 70 before approaching Lighter. Lighter was trying to fend off a bunch of fire breathing flies, but there were too many and he became injured. His son, "Fel," is trapped in their home further north. Thomas tells Flint to go rescue the boy while he stays behind to look after Lighter. Examine the large piece of wood to obtain Lighter's Lumber, a weapon for Flint. It will slightly decrease Flint's Speed, but the increase in Offense is worth the trade-off. Equip it and discard the Stick. Before you can move into the next area, Flint will be attacked by three Fireflies. Use Flint's Swing attack to damage all three Fireflies at once (the special attacks icon is the third from the left; Swing is the first option). You should be able to win in two rounds. You may also get a Nut Bread upon winning. Recover with a food item if Flint's HP is below 80 in preparation for another upcoming battle. When you reach Lighter's house to the north, dash into the door to break in. As you try to go upstairs, you will be attacked by a Flying Mouse. You should be able to win in two to three rounds using combos. In order to execute combos, don't time your button presses with each beat of the song; instead, you'll have to press the A button between each beat. If you can't combo, try using Flint's Power Smash ability (it's in the upper right corner in the special abilities menu). You have a roughly 83% chance of getting at least one hit within five rounds if you use the move each turn. One hit from Power Smash will defeat the Flying Mouse. The mouse may drop a Peculiar Cheese when defeated. The Cheese recovers 60 HP for Flint, but the amount it recovers varies with the person who eats it. In the inventory menu, the Cheese looks like a circle with a piece taken out of it. Go upstairs and dash through a chunk of wood to get to Fel. Talk to him and head back to town. You will find Lighter lying on a bench next to the shrine. He will thank Flint for rescuing his son. When it starts raining, the group will go to the Inn where they treat their wounds. _______________________________________________________________________________ _______________________________________________________________________________ 2.Search and Rescue Recommended Level: 8 -> 10 Equipment: Flint: (weapon) Lighter's Lumber Boney: (weapon) *nothing* (body) *nothing* (body) White Collar (head) Ordinary Hat (head) *nothing* (other) Aries Bracelet (other) *nothing* Outline Return to Flint's House | | Have Boney (the dog) join you | | Obtain the Thunder Bomb behind Wes's House in the eastern part of town (optional) (1C4) | | Go as far north though the forest as you can (1C5) | | Talk to Bronson (1C6) | | Talk to Yonel (1C7) | | Talk to Wes, the old man (1C8) | | Climb to the top of the cliff and obtain the Piece of Clothing | | Defeat the Reconstructed Caribou | | Watch the Pig Men's ship take off | | Head back south and go through the passage that was blocked by the fallen trees | | Talk to both kids and move north | | Talk to Bronson ITEMS a)Thunder Bomb イカヅチだま "Ikazuchidama" (A round bomb with a lightning icon on it) Use: inflicts Thunder damage to all enemies on screen; occasionally causes paralysis Base Damage: 85~95 HP Obtained: check behind Wes's house in east Tatsumairi To find Wes's house, go east from the town square, cross the bridge, and move north up the ridge. There is a gift box hidden behind the left side of the house containing a Thunder Bomb. This gift box refills every time you enter the Crossroad, allowing you to take as many Thunder Bombs as you want. Give about 1 or 2 to Boney in preparation for a boss battle. b)Beef Jerky ほしにく "Hoshiniku" (A light brown piece of meat) Use: recovers 60 HP Location: -in Sunshine forest -in a cave on the cliffs -on the riverbank in the forest Always make room for Beef Jerky in your inventory. It is the best food item you can get at this point in the game. Don't get too stingy with it, though, since you'll be able to find a good number of these later on. Eat Beef Jerky when you need to recover in the middle of battle. GIFT BOXES ____________________ | Tatsumairi Village | |____________________|______________________________________________________ |1.Antidote | | | | "Dokukeshi" | cures poison | rightmost room of the | | (A blue bottle) | | Inn (Yado) | |____________________|____________________________|_________________________| |2.Peculiar Cheese | | | | "Kuse no Aru | -recovers 60 HP for Flint | eastern edge of town | | Chiizu" | -recovers 20 HP for Boney | | | (A round cheese | | | | with a piece taken| | | | out of it) | | | |____________________|____________________________|_________________________| |3.Thunder Bomb | | behind Wes's house on | | "Ikazuchidama" | inflicts about 90 HP of | the eastern edge of | | (A bomb with a | Thunder damage to all | town; this gift box | | lightning bolt on | enemies on screen | refills every time you | | it) | | enter the Crossroad | |____________________|____________________________|_________________________| |4.Nut Bread (x2) | | -western part of town, | | "Konomi Pan" | recovers 30 HP | next to the tent | | | | -Sunshine Forest, in the| | | | cave up on the cliffs | |____________________|____________________________|_________________________| |5.Edible Mushroom | | | | "Taberareru | recovers 20 HP | western part of town, on| | Kinoko" | | the beach | |____________________|____________________________|_________________________| |6.Nut | | | | "Nattsu" | recovers 5 HP; give to | on the ground in the | | (A small, oblong | Caroline to make Nut Bread | Crossroad or Sunshine | | nut) | or Nut Cookies | Forest | |____________________|____________________________|_________________________| _________________ | Sunshine Forest | |_________________|_________________________________________________________ |1.Antidote | | -inside Isaac's house, | | "Dokukeshi" | cures poison | near the hot spring | | | | -second burnt area | |____________________|____________________________|_________________________| |2.Beef Jerky (x3) | | -second burnt area | | "Hoshiniku" | recovers 60 HP | -in the cave up on the | | (A light brown | | cliffs | | piece of meat) | | -on the riverbank | |____________________|____________________________|_________________________| |3.Mini-Mini Charm | | | | "Mini Mini | armor; equip on "body;" | second burnt area | | Omamori" | Defense +2 | | | (A pink, | | | | pentagonal charm)| | | | | | | |____________________|____________________________|_________________________| |4.Nut Bread | | in the cave up on the | | "Konomi Pan" | recovers 30 HP | cliffs | |____________________|____________________________|_________________________| ENEMIES a)Baked Yammonster やきいモンスター "Yakiimonsta" (A potato with a scary face) Type: Organic Vulnerable: Fire, crying HP: 154 Attacks -Standard attack Damage: 10~15 HP -Charge forward Damage: 25~40 HP -Make a scary face Effect: decreases Offense by about 20% -Let out a burst of steam Effect: none Strategy You should be able to defeat the Baked Yammonster in two rounds with combos and three rounds without. This enemy is always stationary and takes about a second to emerge from the ground, so it should be easy to approach from behind if you know where they are. The Baked Yammonster often drops a Baked Yam (recovers 40 HP). -Flint: standard attack -Boney: standard attack b)Mighty Bitey Snake かむときはかむヘビ "Kamu Toki wa Kamu Hebi" Type: Organic Vulnerable: Freeze, crying HP: 74 Attacks -Biting Attack Damage: 10~18 HP -Take a bite using its poisonous fangs Damage: 8~10 HP Status Effect: poisons target -Coil attack Effect: solidify a target for two or three rounds Strategy You should be able to defeat the Snake in one round with combos or two rounds without. The Snake wanders around aimlessly outside of battle and can be approached from behind. If you are poisoned, use an Antidote after the battle to cure yourself. You can grab as many Antidotes as you want at Isaac's house near the hot spring. The Mighty Bitey Snake sometimes drops an Antidote when defeated. -Flint: standard attack -Boney: standard attack c)Mischievous Mole やんちゃなモグラ "Yancha na Mogura" Type: Organic Vulnerable: Fire, crying HP: 103 Attacks -Scratch with its claws Damage: 10~20 HP -Throw a stone Damage: 8~15 HP -Tickle Effect: reduce Defense by about 20% -Fall down Effect: none -Become homesick Effect: none Strategy You should be able to defeat the Mischievous Mole in one round with or without combos. This enemy sometimes drops Nut Bread (recovers 30 HP). -Flint: standard attack -Duster: standard attack -Boney: standard attack d)Reconstructed Caribou かいぞうカリブー "Kaizou Karibuu" (Half caribou, half machine) Type: Mechanical Chimera Vulnerable: Thunder, paralysis Recommended Level: 10 Attacks -Antler attack Damage: 20~30 HP -Thrash around Damage: 30~65 HP to entire party -Let out a burst of steam Effect: none Strategy Have Duster use his special "Wall Staple" technique in the first round (select the third icon from the left to use special techniques); if it works, the Caribou will briefly turn blue and be unable to attack for two or three rounds. Use the technique again when the Caribou frees itself. Keep using the Wall Staple until it's successful. Unless you get unlucky, the Caribou should only attack once or twice during the battle. You should be able to win in about four to five rounds with combos or seven to eight rounds without. If you have the Thunder Bomb ("Ikazuchidama") you can use it to inflict about 110 HP of damage. Have Boney use any Beef Jerky or Nut Breads in his inventory if anyone's HP falls below 60; if you have any Peculiar Cheeses, you can use those to recover 60 of Flint or Duster's HP (don't use it on Boney). -Flint: standard attack -Duster: Wall Staple standard attack, while the Caribou is immobilized -Boney: standard attack Beef Jerky or Nut Bread, if HP falls below 60 Peculiar Cheese, if Flint or Duster's HP falls below 60 Thunder Bomb (イカヅチだま "Ikazuchidama") WALKTHROUGH a)Missing in the Woods Enter the rightmost room of the Inn to find an Antidote, an item that cures poison (it looks like a small blue bottle). You can examine the bed here to rest and recover whenever you want to. When you exit the Inn, Isaac will approach Flint and ask him if he has seen Hinawa and his kids. It doesn't matter whether you answer "yes" or "no." He says he saw Hinawa while in the woods and is afraid something happened to them: "I was in the mountains picking mushrooms when I saw Hinawa. A little later, I was resting next to the riverbank when I heard this loud howl from far away...it sounded like a Drago's howl. Then I thought...I heard...a scream. ...Flint. Hinawa is back home, right?" Go back to Flint's house. The carrier pigeon sent by Hinawa will be sleeping in front of the door. Approach it and Flint will read the letter (in which Hinawa says she and the kids will be back home by the end of the day). Isaac and Fel will come to check on Flint and find that Hinawa and the boys are not home yet. Worried that the three are stuck in the rain, they go off to form a search party. When you exit the house, Boney will ask to go with you. Answer "yes" since you will need him to progress later in the game. Boney will be your second party member. He has high Speed and decent offensive power, but he has low HP and requires more care than Flint to keep alive. Give him some of your food items, as his high Speed makes him a good healer in battle and you'll want Flint attacking instead of recovering as much as possible. (1C4) There are a few gift boxes you can open around town. To the east are a Peculiar Cheese and a Thunder Bomb, an item that inflicts about 90 HP of Thunder damage to all enemies on screen. The Thunder Bomb is hidden behind Wes's house, which is on a ridge next to the river. This gift box will refill with another Thunder Bomb whenever you enter the Crossroad. Give one or two to Boney in preparation for a boss battle. To the west, you can find Nut Bread next to a tent and an Edible Mushroom on the beach. b)Search Party Go north toward the forest. On the way, you will meet Yonel, who has formed different groups and sent them into the forest to search for Hinawa and the kids. (1C5) Before heading into the woods, enter Isaac's house (it's located near the hot spring). Check the box sitting on the table to find an Antidote, an item that cures poison (it looks like a small blue bottle). Carry about one or two of these (check the box multiple times). Use it after a battle is over if somebody gets poisoned. The forest is now filled with stronger enemies. The Baked Yammonsters and the Mighty Bitey Snakes lurking in the area can both be defeated in one round with combos or two rounds without. Both enemies can be approached from behind since the Baked Yammonster is always stationary and takes a couple seconds to emerge from the ground, while the Snake just wanders around aimlessly. The Baked Yammonster often drops a Baked Yam, which recovers 40 HP (it has light brown skin with yellow innards). Talk to "Lisa," the first blond haired woman you see in the forest, to receive an Antidote. To get to your destination, head towards Lighter's house but take a detour to the left on the way. This passage was previously blocked by a large flame but is now open (it is the path you saw the mysterious pig masked soldier run through during the fire). In this new area, walk south to find a gift box containing an Antidote; to the north are two more gift boxes that hold Beef Jerky, a food item that recovers 60 HP, and a Mini-Mini Charm, a piece of armor that can be equipped on the "body." Equip the Mini-Mini Charm on Flint, as Boney is already equipped with the White Collar. Move north into the next area. c)Dead End (1C6) Go directly north and talk to Bronson, the man wearing suspenders and standing in front of some fallen trees. The trees are completely blocking the way forward, and the group decides to find another way around. Isaac, Lighter, and Fel will then come to help. Lighter (being the macho guy that he is) has recovered from his injuries and begins working on getting the trees out of the way. (1C7) Walk to the west and toward the cliffs. Talk to Yonel, the man wearing the hat. He recognizes the scratches and footprints on the cliffs as that of a Drago, but wonders what could've driven the normally tame Drago to cause such damage. Walk back down south a bit and Boney will spot something: Higher up on the cliff is a red piece of clothing stuck on a tree. (1C8) Talk to Wes, the old man that just joined the group. He will realize Flint wants to climb the cliff and examine the cloth. He believes his son can help and tells Boney to go get him from his home. You will then be prompted to give Wes's son a name; his default name is "Duster." Wes will let Boney smell one of Duster's stinky socks and sends him off. After some doing, Boney will get Duster to come to the cliffs. Wes will tell him what to do: Wes: "Duster... It's finally time to put the thieving skills you've been practicing since you were a child to use. Now, let me see you successfully apply your Wall Staple technique!" Duster: "I've had a lot of practice, but this is the first time I try it for real...I hope it goes well..." Duster will look for a suitable place on the cliff (indicated by a dark, vertical band) and will start building a ladder to the top. Climb the ladder and talk to him. He tells Flint that he has a slightly bad leg, but he wants to go with you. Walk toward the torn piece of clothing and examine it. You can also enter the cave and find a Nut Bread and Beef Jerky. There are a few mole enemies in the cave, but you should be able to defeat them with little trouble. d)Reconstructed Caribou Before moving on, save the game and recover your party members with your worst food items. Give Duster and Boney at least one or two Beef Jerkys, Peculiar Cheeses, or Nut Breads. If you have trouble getting combos, give Boney your Thunder Bombs. Walk north to spot a few masked men doing something suspicious. Before long, you will engage the Reconstructed Caribou. Have Duster use his special "Wall Staple" technique in the first round; if successful, the Caribou will briefly turn blue and be immobilized for two or three rounds (select the third icon from the left to use special techniques). There is a chance that the technique might fail, so use it again if it does. Use the technique whenever the Caribou recovers. With combos, you should win in four to five rounds. Have Boney use any food items in his inventory to recover anyone whose HP falls to 60 or below. If you have Peculiar Cheeses, you can use that to recover 60 of Flint or Duster's HP. If you can't combo, use a Thunder Bomb if possible to inflict about 110 HP of damage. Duster should still try to immobilize the Caribou with his Wall Staple. You can use Flint's Charge Up to increase his Offense, but it'll likely shorten the battle by one round at most. You should be able to win in about seven to eight rounds. After the battle, you can pick up the notebook the masked men left behind and read what it says: "All the animals here are lame. We have to make them cooler. The themes are: -stronger! -badder! -and more violent! Take this and that and put them together to make something completely new. If we were to name it, it'll be called the Charming Chimera Plan. We'll work hard at reconstruction." The Pig Mark Notebook will considered a Key Item and won't take up inventory space. Move north into the next area, watch the scene, and go back to where the fallen trees were. Duster and Boney will be parting from Flint, so transfer any items you want from their inventory. e)The Boys Found Yonel will inform you that Lucas and Claus were both found and offers to watch over Boney while Flint goes to see them. Go through the passage that was previously blocked by the fallen tress to reach the campsite where the boys are resting. There is a gift box in the northeast that contains Beef Jerky; take it before doing anything else. Talk to the people surrounding the kids, and they will move out of the way. When you regain control of Flint, talk to both of the kids. They are still in a state of shock from the ordeal and mention something about their mother. Try to move further north and Bronson will come running to the campsite with some important news. Talk to him, and he will tell you what he found. Bronson: "Flint... How can I say this... Anyway, calm down and listen to me. I have good news and bad news. What do you want to hear... No, wait... Let me tell you the good news first. I found a really large Drago Fang. It'll make a great weapon. I thought you should use it. ... The bad news is... ... The bad news is... ... ...where I found the Drago Fang. It was... In your... It was stabbed in your wife's heart..." [ Flint falls to the ground ] "Flint... Get a hold of yourself... I'm sure Claus and Lucas are safe because Hinawa saved them with her life." _______________________________________________________________________________ _______________________________________________________________________________ 3.To Alec's House Recommended Level: 10 -> 11 Equipment: Flint: (weapon) Lighter's Lumber (body) Flea Charm (head) Manly Bandana (other) Aries Bracelet Outline Check the desk | | Check the prison door twice | | Eat the apple and examine the door again | | Go to the graveyard and talk to Alec (1C9) | | Obtain the Drago Fang from Bronson (1C10) | | Go north through the forest and to Alec's house (1C11) ITEMS a)Better Stick ましなぼう "Mashi na Bou" (A thin, light-brown staff) Use: weapon for Flint; increases Offense by 20 Obtained: Thomas's Bazaar, in the town square The Better Stick is a weapon for Flint that occasionally appears at Thomas's Bazaar in the town square. It is the best weapon Flint can get in this chapter, and it's free since Thomas just gives away whatever he has in stock. Unfortunately, the items Thomas has for sale is random, and the odds that the Better Stick will be available is probably pretty low. The items available at Thomas's Bazaar seems to change after every storyline event, such as cut-scenes, boss fights, or required NPC interactions. I don't think time is a factor--I've tried waiting up to 20 minutes while messing around in town and the forest without Thomas changing what he has for sale; on the other hand, triggering a scripted event that took less time did the trick. b)Drago Fang ドラゴのキバ "Dorago no Kiba" (A white fang attached to a hilt) Use: use when fighting a Drago Obtained: talk to Bronson You will have to have the Drago Fang before entering the forest. You can receive it by either going to Bronson's house next to Thomas's Bazaar or by attempting to enter the forest without it. This item is the only thing that can break a Drago's hard outer skin. "Use" it when you get into a fight with a Drago to make the Drago susceptible to damage. c)Flea Charm ノミのおまもり "Nomi no Omamori" (A small pentagonal charm) Use: armor; equip on "body;" increases Defense by 5 Obtained: Thomas's Bazaar, in the town square Check Thomas's Bazaar for the Flea Charm before heading into the mountains. Discard the Mini-Mini Charm if it was equipped before. d)Running Bomb はしりだま "Hashiridama" (A purple ball with black lines coming of it) Use: inflicts about 100 HP of explosive damage to all enemies on screen Obtained: Thomas's Bazaar, in the town square Check Thomas's Bazaar for the Running Bomb before heading into the mountains. Use it when you are in a dangerous situation or against bosses. e)Thunder Bomb イカヅチだま "Ikazuchidama" (A round bomb with a lightning icon on it) Use: inflicts Thunder damage to all enemies on screen; occasionally causes paralysis Base Damage: 85~95 HP Obtained: -talk to Wes -check behind Wes's house Go to Wes's home on the eastern edge of town and talk to him to receive the Thunder Bomb. Use it when you are in a dangerous situation or against bosses vulnerable to Thunder. You can find another Thunder Bomb by checking behind Wes's house on the left side; the Bomb should be there even if you took one earlier during the night, as the gift box refills every time you enter the Crossroad. f)Manly Bandana おとこぎのバンダナ "Otokogi no Bandana" (A gray and white striped bandana) Use: armor; equip on "head;" increases Offense by 2 and Defense by 1 Obtained: talk to Lighter after talking to Alec at Hinawa's grave You can find Lighter on the western coast of Tatsumairi. He is on the end of a thin peninsula. The Manly Bandana is not as good as the Ordinary Hat in increasing Defense, but the trade-off is worth the higher Offense. g)Nut Cookie/Nut Bread このみクッキー "Konomi Kukkii" このみパン "Konomi Pan" Use: recovers 15 HP and 30 HP respectively Obtained: trade 1 or 3 Nuts with Caroline at her home in the town square If you have any Nuts in Flint's inventory, give them to Caroline on the west side of the town square for Nut Cookies or Nut Bread. GIFT BOXES ____________________ | Tatsumairi Village | |____________________|______________________________________________________ |1.Thunder Bomb | | behind Wes's house on | | "Ikazuchidama" | inflicts about 90 HP of | the eastern edge of | | (A bomb with a | Thunder damage to all | town; this gift box | | lightning bolt on | enemies on screen | refills every time you | | it) | | enter the Crossroad | |____________________|____________________________|_________________________| _________________ | Sunshine Forest | |_________________|_________________________________________________________ |1.Beef Jerky | | | | "Hoshiniku" | recovers 60 HP | by the riverbank | |_____________________|________________________|____________________________| |2.Aquarius Bracelet | | | | "Mizugame no Udewa"| equip as "other;" | area south of Alec's house,| | (A blue bracelet) | Defense +5 | past the riverbank | |_____________________|________________________|____________________________| ENEMIES a)Praying Mantis カマキリ "Kamakiri" Type: Bug Vulnerable: Freeze, sleep HP: 34 Attacks -Swing its claws Damage: 1~2 HP -Raise its claws Effect: none Strategy The Praying Mantis should be no sweat. Defeat it last if it appears in a group. The Praying Mantis sometimes drops a Nut (recovers 5 HP; can be turned into a Cookie or Bread) when defeated. -Flint: standard attack b)Greedy Mouse よくばりマウス "Yokubari Mousu" Type: Organic Vulnerable: Fire, sleep HP: 86 Attacks -Biting attack Damage: 5~10 HP -Eat Effect: the Greedy Mouse recovers about 10 HP -Hide his food behind him Effect: none Strategy You should be able to defeat the Greedy Mouse in one round with a roughly 12-hit combo or two to three rounds without combos. Defeat it before any Praying Mantises. The Greedy Mouse sometimes drops a Peculiar Cheese (recovers 60 HP for Flint) or Nut Bread (recovers 30 HP) when defeated. -Flint: standard attack c)Baked Yammonster やきいモンスター "Yakiimonsta" (A potato with a scary face) Type: Organic Vulnerable: Fire, crying HP: 154 Attacks -Standard attack Damage: 6~8 HP -Charge forward Damage: 10~20 HP -Make a scary face Effect: decreases Offense by about 20% -Let out a burst of steam Effect: none Strategy You should be able to defeat the Baked Yammonster in two rounds with combos and three rounds without. This enemy is always stationary and takes about a second to emerge from the ground, so it should be easy to approach from behind if you know where they are. The Baked Yammonster often drops a Baked Yam (recovers 40 HP). -Flint: standard attack d)Mighty Bitey Snake かむときはかむヘビ "Kamu Toki wa Kamu Hebi" Type: Organic Vulnerable: Freeze, crying HP: 74 Attacks -Biting Attack Damage: 7~9 HP -Take a bite using its poisonous fangs Damage: 5~6 HP Effect: poisons target -Coil attack Effect: solidify a target Strategy You should be able to defeat the Snake in one round with a 3 to 5-hit combo or two rounds without. Defeat it last if it appears in a group; if you don't have any Antidotes, defeat it first. If you are poisoned, use an Antidote after the battle to cure yourself. You can obtain as many Antidotes as you want at Isaac's house near the hot spring. The Snake wanders around aimlessly outside of battle, so try to approach it from behind. The Mighty Bitey Snake sometimes drops an Antidote (cures poison). -Flint: standard attack e)Flying Mouse トビマウス "Tobimausu" (A mouse with wings) Type: Organic Chimera Vulnerable: Fire, sleep HP: 110 Attacks -Biting attack Damage: 7~9 HP -Continuous attack Effect: the Flying Mouse hits twice Damage: 3~4 HP per hit -Stand its hair on end Effect: none Strategy You should be able to defeat the Flying Mouse in two to three rounds with combos or about four to five rounds without. To execute combos, you will have to time your button presses not with the main beats of the music but between each beat. This enemy sometimes drops a Peculiar Cheese when defeated. The amount of HP the Cheese recovers depends on the person. Flint will recover 60 HP when he eats the Cheese. -Flint: standard attack f)Beanling マメチコ "Mamechiko" (Bean with face, arms, and legs; has a leaf growing on its head) Type: Mysterious Creature Vulnerable: Freeze, crying HP: 138 Attacks -PK Fire[alpha] Damage: 25~40 HP Status Effect: may cause burns (4% of max HP worth of damage per turn) -Hop up and down Effect: none -Run away Effect: end the battle Comments: The Beanling will disappear completely when it runs away. Strategy The Beanling is a rare enemy that rewards 538 experience points. It appears in the first burnt part of the forest just before Lighter's collapsed house; check the northern half of the area. Have at least 100 HP or so before trying to catch the Beanling. It likes to use PK Fire, and the more time you spend recovering, the more likely the Beanling will run away and disappear. The Beanling looks like a very small, hopping bean outside of battle. It moves as fast as Flint can dash and always tries to run away. When the Beanling runs into an obstacle and can no longer move away from Flint, it will burrow into the ground. It will reemerge a few seconds later at a nearby spot. This is the only time you can catch the Beanling, as it takes a couple seconds to come out of the ground. You should be able to defeat the Beanling in two to three rounds with combos or about four to five rounds without. -Flint: standard attack g)Soot Dumpling ススダンゴ "Susudango" (A round, gray creature with a smiling face) Type: Mysterious Creature Vulnerable: crying HP: 36 Attacks -Standard attack Damage: 1 HP -Scatter some soot Effect: makes a party member uncontrollably cry -Fly away on the wind Effect: ends the battle Comments: The Soot Dumpling will likely fly away by the third round. You'll need to attack with decent combos to defeat this enemy before it disappears. Strategy The Soot Dumpling is a rare enemy that rewards 1000 experience points. It occasionally appears in front of Lighter's collapsed house. It simply rolls back and forth and can be easily approached from behind, but it will disappear if you run towards it. The Soot Dumpling has very low Offense but incredibly high Defense. As such, you will only inflict 1 (maybe 2) HP of damage per hit to each other. If you want to defeat this enemy before it's blown away, you will have to attack with good combos and inflict 36 HP of damage. A SMAAAASH!! hit will only inflict about 1 HP of damage, so don't try to use Power Smash; bombs have no effect either. -Flint: standard attack (with high combos) h)Walking Bushie あるくしげみちゃん "Aruku Shigemichan" (A green bush with eyes and legs) Type: Organic Vulnerable: Fire, sleep HP: 108 Attacks -Lifeup[alpha] Effect: recovers about 60 HP for Flint Comments: The Walking Bushie seems to use Lifeup[alpha] until Flint's HP is maxed out. -Become affectionate Effect: solidifies a party member for two or three rounds -Blow some wind Effect: makes Flint feel refreshed (i.e. none) -Say goodbye and walk away Effect: ends the battle Strategy This is the nicest enemy you'll find in the game. The Walking Bushie will recover Flint's HP for free and never attack. It can be found below the cliffs and by the riverbank in the forest. You will only get 8 exp. points for defeating the Walking Bushie; you don't deserve to be rewarded for being a jerk, after all. -Flint: defend run away standard attack i)Spud Bug こいもむし "Koimo Mushi" (Resembles an obese caterpillar) Type: Bug Vulnerable: Freeze, crying HP: 80 Attacks -Standard attack Damage: 4 HP -Call for help Effect: another Spud Bug may join the battle Strategy You should be able to defeat the Spud Bug in one turn with a 2 or 3 hit combo. Use Flint's Swing if you are facing three or more Spud Bugs or if you can't combo. -Flint: standard attack Swing, if facing three or more j)Agitated Boar コーフンイノシシ "Koufun Inoshishi" Type: Organic Vulnerable: Fire, crying HP: 134 Attacks -Charge forward Damage: 25~30 HP -Kick the ground Effect: none Strategy You should be able to defeat the Agitated Boar in two to three rounds with combos or four to five rounds without. This enemy can inflict pretty high damage, so recover with the Walking Bushies before engaging. The Agitated Boar can only move in a straight line outside of battle when it charges. To approach this enemy from behind, lure the Boar into charging towards an obstacle, such as a cliff or a tree, then run around the Boar just as it's about to hit Flint. The Agitated Boar sometimes drops Beef Jerky (recovers 60 HP) when defeated; you should definitely make room for it in your inventory. -Flint: standard attack k)Mischievous Mole やんちゃなモグラ "Yancha na Mogura" Type: Organic Vulnerable: Fire, crying HP: 103 Attacks -Scratch with its claws Damage: 7~8 HP -Throw a stone Damage: 5~6 HP -Tickle Effect: reduce Defense by about 20% -Fall down Effect: none -Become homesick Effect: none Strategy You should be able to defeat the Mischievous Mole in one round with an 8 to 10-hit combo or two to three rounds without combos. This enemy sometimes drops Nut Bread (recovers 30 HP). -Flint: standard attack l)Crag Lizard いわトカゲ "Iwa Tokage" (A creature made entirely out of rock) Type: Organic Vulnerable: Freeze, sleep HP: 124 Attacks -Biting attack Damage: 7~15 HP -Tear into you Damage: 14~25 HP -Edge closer Effect: none Strategy The Crag Lizard has pretty high Defense, and you'll need to attack with good combos to inflict decent damage. Getting combos shouldn't be too difficult, since the rhythm of the battle music is simple. You should be able to win in about three to four rounds with combos. If you can't combo and are at a low level (lvl. 10~11), avoid fighting this enemy altogether. You can also try using Flint's Power Smash ability, as one hit from this move will defeat the Crag Lizard. You have about an 83% chance of getting at least one hit from Power Smash within five rounds. This enemy sometimes drops Beef Jerky (recovers 60 HP) when defeated. -Flint: standard attack Power Smash, if unable to combo Beef Jerky, as needed WALKTHROUGH a)A Brief Period of Mourning Flint will wake up in the town jail with Bronson watching over him. "We've never put anyone in Tatsumairi's jail before. You're our commemorative first prisoner." He informs Flint that Ollie and Abbot have both recovered from Flint's beating. He offers his condolences and tells Flint to get some rest. Go up to the desk and examine it ("It looks like it hasn't been used in a while"). Next check the prison door twice. Claus will then come in and give Flint an apple. "Dad, I'm going to leave this apple here, okay. The core is hard and it might be tough to eat but... The core is... The core is hard and it might be tough to eat, but you have to eat it, okay! I'm going to get stronger. ...so strong I can easily beat a Drago! Dad... I..." Examine the apple and answer "yes" when prompted. Flint will bite into the apple and find a file inside. Examine the door and answer "yes" to break the lock with the file. Duster will be waiting for Flint outside the jail. He offers his sympathies and tells Flint that Lucas has been at Hinawa's grave all day, crying his little heart out. Go into the town square and you will find Mapson next to where you enter. Talk to him and he will circle the location of the graveyard on your map. The baker's house is also right next to where Mapson is standing. Go inside and talk to the woman standing by the counter for a Nut Bread. After this, you can give her 1 Nut to make a Nut Cookie or 3 Nuts to make Nut Bread. (1C9) Go north into the Crossroad and go north again into the graveyard. Hinawa's grave is to the northeast. You will find much of the townsfolk paying their respects. The grave is decorated with sunflowers, Hinawa's favorite flower. Lucas's grandfather Alec has come all the way to town to mourn. Talk to him, and he will ask Flint if Claus didn't come with him; Claus left saying he wanted to go meet Flint but apparently hasn't come back after that. Alec asks Lucas if he knows where Claus went. Lucas denies knowing anything but lets slip that Claus ran off into the mountains with Flint's knife to go and kill the Drago that attacked their mother. Alec scolds Lucas for letting Claus go, and Lucas runs off. Alec believes the Drago that killed Hinawa is no ordinary Drago and knows that Claus has no chance against such a beast. He tells Flint to get himself properly equipped and come to Alec's house in the mountains. b)Preparations Go back to the town square and enter Thomas's Bazaar (it's right next to the Inn). Thomas should have three items available on the counter; all of them are free, and you can take whatever you want by simply examining an item. He should hopefully have the Flea Charm in stock (it's pentagonal in shape and has a white center). Equip it on Flint's "body" and discard the Mini-Mini Charm if he had it. NOTE 1: The items Thomas has in stock seem to change after storyline events, such as cut-scenes, boss fights, and required NPC interactions. Time doesn't seem to be a factor; I've tried waiting up to 20 minutes while messing around in town and in the forest without Thomas changing his merchandise, while triggering a scripted event that took less time did the trick. NOTE 2: Thomas occasionally has the Better Stick ("Mashi na Bou"), the best weapon for Flint in this chapter (increases Offense by 20). I don't know what the probability of its appearance is, but it's probably pretty low. (1C10) Next, enter the house on the left of Thomas's Bazaar. This is Bronson's house, and he will give you the Drago Fang he found in Hinawa's chest (alternatively, you can try going into the forest without the Drago Fang and Bronson will meet Flint on the way). The Drago Fang is a required item needed to break a Drago's hard skin. You can find Lighter on the western coast of Tatsumairi. Go to the end of the thin peninsula and talk to him there to receive the Manly Bandana. Equip this on Flint's "head" to increase Offense by 2 and Defense by 1. Discard the Ordinary Hat. You may also want to go to Wes's house on the eastern edge of town (his house is across the bridge and up the ridge). Check behind his house on the left to find a Thunder Bomb, an item that inflicts about 100 HP of Thunder damage to all enemies on screen; the Bomb should be there even if you grabbed it earlier in the night, as the gift box refills every time you enter the Crossroad. You can get a second Thunder Bomb by going inside the house and talking to Wes. Carry at least one or two Thunder Bombs if you can't combo in preparation for a boss battle. The Mighty Bitey Snake still lurks in the forest, so you should also carry one or two Antidotes with you. You can grab as many as you want from inside Isaac's house near the hot spring. c)To Alec's House (1C11) Your destination is Alec's house, located way up north on the mountains. If you don't know where it is, you can talk to Mapson in the town square and he will circle its location on your map. There are a few new enemies in the forest, most of which should pose no problems for you. Use Flint's Swing attack if you cannot combo and end up facing a group of enemies. Recover HP outside of battle using weak food items such as Nut Cookies, Edible Mushrooms, and Nut Bread; save Beef Jerky and Peculiar Cheeses for recovery during fights. Another way to recover is by engaging the Walking Bushies found below the cliffs and by the riverbank. Press the A button to enter into battle with this "enemy." It will use Lifeup[alpha] on Flint until his HP is maxed out. | EXTRA: THE BEANLING AND SOOT DUMPLING | The Beanling and Soot Dumpling are two rare enemies that reward 538 exp. | points and 1000 exp. points respectively when defeated. They both appear | rarely, and the Beanling can be hard to catch since it moves as fast as | Flint can dash and always runs away. The Beanling also likes to use PK | Fire, so make sure Flint's HP is at around 100 before trying to catch | it. | | The Beanling appears in the first burnt part of the forest just before | Lighter's collapsed house; check the northern half of the area. To catch | it, chase it into an obstacle and make it burrow into the ground. Keep | running around until the Beanling reemerges from a nearby spot after a | a little while. The Beanling will take a couple seconds to come out of | the ground; this is the only time you can catch it. | | The Soot Dumpling occasionally appears in front of Lighter's House. It | simply rolls back and forth and can be easily approached from behind, | but it will disappear if you run towards it. This enemy has very low | Offense but high Defense, and you will likely inflict only 1 HP of | damage to each other. You must inflict 36 HP worth of damage with combos | to defeat it; even a SMAAAASH!! hit will only inflict 2 HP of damage at | most. Bombs have no effect either. To get to Alec's house you will have to go to the riverbank in the forest again and move further north from there. There are no new gift boxes on the way to the riverbank. When you reach the riverbank, you will start seeing Agitated Boars and Crag Lizards. The Agitated Boars can only move in a straight line when they charge; to approach them from behind, lure the Boar into charging towards an obstacle, such as a tree or cliff, and run around them just before they get to Flint. The Agitated Boar can be beaten in two to three rounds with combos or four to five rounds without. The Crag Lizards have decent Defense and should be attacked with combos. If you can't combo and are at a low level (lvl. 10~11), avoid the Crag Lizard altogether. Alternatively, you can try using Flint's Power Smash, as one successful hit can instantly defeat the Crag Lizard. Recover with a Peculiar Cheese or Beef Jerky during a fight if needed. North of the riverbank is a gift box containing an Aquarius Bracelet. Equip it on Flint and discard the Aries Bracelet if it was previously equipped. Once you cross the bridge, head toward the right exit; you will not be able to pass through the left exit for awhile. As the sign says: "Ausakeki Mountain Pass. I know how you feel, but stay away." Plus, there is a trail of ants walking across the path, and you don't want to step on them. _______________________________________________________________________________ _______________________________________________________________________________ 4.Up the Mountain Recommended Level: 11 -> 12 Equipment: Flint: (weapon) Lighter's Lumber (body) Flea Charm (head) Manly Bandana (other) Aquarius Bracelet Outline Talk to Alec | | Go back south to the riverbank in the forest and cross the river | | Enter the Magypsy's house and talk to Ionia (1C12) | | Pass through the dark cave (1C13) | | Go north into Drago territory (1C14) | | Defeat the Mecha-Drago ITEMS a)Fresh Milk しぼりたてミルク "Shiboritate Miruku" (A white bottle with a blue stripe) Use: recovers 80 HP; turns into Yogurt after roughly 10 to 15 min. Obtained: talk to the cow by the Magypsies' house The Fresh Milk will turn into Rotten Milk (recovers 10 HP) in about a minute, but will turn into Yogurt (recovers 80 HP) after about 10 or 15 minutes. GIFT BOXES ___________ | Dark Cave | |___________|_______________________________________________________________ |1.Beef Jerky | | | | "Hoshiniku" | recovers 60 HP | at the bottom of the hole | |________________|_______________________|__________________________________| |2.Running Bomb | | | | "Hashiridama" | inflicts about 100 HP | at a dead-end near the end of the| | (A purple ball| of damage to all | cave, before the first vine | | with black | enemies on screen | | | lines) | | | |________________|_______________________|__________________________________| ______________ | Mountain Top | |______________|____________________________________________________________ |1.Beef Jerky (x4) | | -inside the cave where the Pig | | "Hoshiniku" | recovers 60 HP | Men are resting | | | | -on the riverbank (x2) | | | | -past the riverbank, in the | | | | final area | |__________________|_______________________|________________________________| |2.Sprinting Bomb | | | | "Bashiridama" | inflicts 100 to 200 HP| east side of the river | | (Red ball with | of damage to all | | | a white top) | enemies on screen | | |__________________|_______________________|________________________________| |3.Fresh Lumber | | | | "Atarashii | weapon; Offense +16, | west side of the river | | Kakuzai" | Speed -4 | | |__________________|_______________________|________________________________| |4.Nut Bread | | past the riverbank, in the | | "Konomi Pan" | recovers 30 HP | final area | |__________________|_______________________|________________________________| ENEMIES a)Mr. Batty こうもりさん "Koumorisan" (A bat) Mr. Batties can be found in the dark cave north of the Magypsy's house. Use Flint's Swing when facing a group. b)Crag Lizard いわトカゲ "Iwa Tokage" (A creature made entirely out of rock) Type: Organic Vulnerable: Freeze, sleep HP: 124 Attacks -Biting attack Damage: 7~15 HP -Tear into you Damage: 14~25 HP -Edge closer Effect: none Strategy The Crag Lizard has pretty high Defense, and you'll need to attack with good combos to inflict decent damage. Getting combos shouldn't be too difficult, since the rhythm of the battle music is simple. You should be able to win in about three to four rounds with combos. If you can't combo and are at a low level (lvl. 10~11), avoid fighting this enemy altogether. You can also try using Flint's Power Smash ability, as one hit from this move can defeat the Crag Lizard. This enemy sometimes drops Beef Jerky (recovers 60 HP) when defeated. -Flint: standard attack Power Smash, if unable to combo Beef Jerky, as needed c)Mischievous Mole やんちゃなモグラ "Yancha na Mogura" Mischievous Moles are found in the dark cave. You should be able to win in one to two rounds with combos or two to three rounds without. d)Titany タイタニー "Taitanii" (Looks somewhat like a lobster) Type: Bug Vulnerable: Freeze, paralysis HP: 119 Attacks -Swing its claws around Damage: 10~15 HP -Hypnosis[alpha] Effect: put a party member to sleep Comments: Alec can smack Flint to wake him up if he falls asleep. -Raise its claws Effect: none Strategy You should be able to defeat the Titany in about two or three rounds with combos. To combo against this enemy, time your button presses not with each beat of the song but between each beat. Without combos, it may take you as long as five to six rounds if you're around level 12; try using Power Smash instead. This enemy sometimes drops a Running Bomb (inflicts about 100 HP of damage to all enemies on screen) when defeated. -Flint: standard attack Power Smash, if at a low level and unable to combo e)Balding Eagle ハゲターカー "Hagetaakaa" (A vulture) Type: Organic Vulnerable: Fire, sleep HP: 80 Attacks -Scratched with its talons Damage: 15~25 HP -Peck with its beak Damage: 10~15 HP -Perch on top a tree and rest its wings Effect: recovers about 40 HP -Has a big grin on its face Effect: none Strategy You should be able to defeat the Balding Eagle with a 4 to 7-hit combo or in two rounds without combos. This enemy sometimes drops Beef Jerky (recovers 60 HP) when defeated. -Flint: standard attack f)Tree き "Ki" (A tree) Type: Organic Vulnerable: Fire, sleep HP: 160 Attacks -Standard attack Damage: 6~10 HP -Vacuum attack Effect: reduces Flint's Offense and Defense by about 20% -Call for help Effect: a Balding Eagle may join the battle -Plant its roots into the ground Effect: none -Burst into flames (death action) Damage: 150~200 HP Comments: If you defeat this enemy last and end the battle quickly, Flint should only suffer about 15 HP of damage from this attack. Strategy You should be able to defeat the Tree in two to three rounds with combos or three to four rounds without. If a Balding Eagle joins the battle, defeat the Eagle first before attacking the Tree. This enemy sometimes drops a Nut Bread (recovers 30 HP). Use the Nut Bread to recover lost HP after the battle. -Flint: standard attack g)Mecha-Drago メカドラゴ "Meka Dorago" Type: Mechanical Chimera Vulnerable: Thunder Recommended Level: 12 HP: ~720 Attacks -Biting attack Damage: 10~15 HP -Stomp with its huge foot Damage: 20~25 HP -Breathe fire Damage: 35~45 HP Status Effect: may cause burns (4% of max HP of damage per turn) -Let out a roar Effect: decreases Offense by about 20% Comments: If the Mecha-Drago decreases Flint's Offense to less than 80% of his base, use Charge Up twice to buff his Offense or use bombs if near the end of the fight. -Final blow Effect: inflicts about 280 HP of damage to Flint Comments: The Mecha-Drago will use this attack when it runs out of HP. If you end the battle quickly enough, Flint should only suffer about 30 HP of damage. Keep Flint's HP above 45 or so at all times to survive this attack. Strategy Use the Drago Fang in the first round to penetrate the Drago's defense. The Drago Fang looks like a white fang attached to a hilt (press SELECT while in the inventory screen to see what each item looks like). Use Flint's Charge Up ability in the second round to increase his Offense by about 20%. With a buffed Offense, Flint should be able to inflict over 110 HP of damage with a 16-hit combo. If the Mecha-Drago decreases Flint's Offense, use Charge Up again or use bombs if near the end of the fight. If you can't combo, use up any Bombs in your inventory after using the Drago Fang. Thereafter, use Flint's Charge Up (twice if the Mecha-Drago decreased Flint's Offense) and attack with Power Smash. Power Smash has an accuracy of roughly 30%, but with a buffed Offense it can inflict about 250 to 300 HP of damage. Keep Flint's HP above 45 or so with food items and you should have no problem surviving. This is the last battle of the chapter, so don't worry about conserving any items for later. End the battle as soon as possible to minimize damage inflicted by the Mecha-Drago's final blow. -Flint (w/ combos): (first turn) Drago Fang (second round) Charge Up standard attack Bombs, if Offense is decreased near the end of the fight Beef Jerky, Cheese, or Yogurt, when HP falls to 45 or below -Flint (w/o combos): (first turn) Drago Fang (second round+) Bombs Charge Up Power Smash Beef Jerky, Cheese, or Yogurt, when HP falls to 45 or below WALKTHROUGH a)Alec's House Enter Alec's house and talk to him. "Oh, you're here! It's gotten mighty troublesome getting through the forest, hasn't it... What're those hard to describe flying mice with bug-like wings on its back. I think I got bitten somewhere by those things. It's gotten better but... No, no, no! Forget about that! I've managed to trace Claus's steps! According to the frogs, the boy seems to be around my friend's place. Let's get going!" Alec will follow Flint back to the forest. He will occasionally attack in battle but will spend most rounds doing nothing. He can also slap Flint to wake him up if he falls asleep or restore about 25 HP when Flint runs the risk of losing a battle. Exit the house and head back towards the riverbank in the forest. On the way, Alec will explain a few things. "...Flint. I suppose you're wondering what I meant when I mentioned the frogs earlier. The frogs are my friend's helpers. My friend can freely communicate with frogs and lizards and whatnot. See, there's a lizard right there! All we have to do is follow the direction the little guys point us in." If you talk to the red lizard in front of the house, it will spin around and point you in the right direction to go. There are several lizards on the way south, and they will eventually point you back to the riverbank in the forest. Alec continues his explanations: "...Flint. Maybe you'd like to know what kind of person my friend is. My friend, no, my friends have lived in isolation from long ago. They're called 'Magypsies.'" "...Flint. You're walking a little slower. Maybe you're wondering about these 'Magypsies.' The Magypsies have lived for a long time protecting something in this world and possess strange powers. They're neither human nor beast, man nor woman. I have no idea how old they are neither. I suppose my explanation doesn't really help much, does it? Anyway, they're weird. All of them are weird. Everything about them is weird. That's what they're like. But they're kind-hearted." When you get back to the forest, approach the river and examine the frog on the right. A line of frogs will form in the water and allow you to jump across. b)Magypsy's House In the next area, you will find a cow and a hot spring. Talk to the cow and answer "yes" to receive some Fresh Milk, a food item that recovers 80 HP. After about a minute, the Fresh Milk will turn into Spoiled Milk (recovers 10 HP) and change again into Yogurt (recovers 80 HP) after about 10 to 15 minutes. The cow will only let you carry one jar of Fresh Milk at a time. (1C12) There is a lake in the area with a house standing in the middle of it. Walk across the rock path and enter the house. There are six Magypsies inside: Phrygia on the bed, Mikusolidia on the left of the table, and Doria on the right. Aeolia is sitting on the chair in the middle, with Lydia on the left and Ionia on the right. They look like cross dressers and talk like stereotypical gay men, but they are not actually human beings. Talk to Ionia; he knows Alec and will introduce everyone. He will also mention the seventh Magypsy, Locklear, who is not at the party. Alec will ask them about Claus and whether they have seen him. Claus apparently did come here, saying he wanted to defeat his mother's killer, and Aeolia taught him how to use PSI. Claus then left for the Drago's territory in the mountains. Alec gets mad at the Magypsies for not stopping Claus, but there is nothing they can do except go after him. c)The Dark Cave (1C13) Exit the Magypsy's house and enter the cave to the north. The cave is dark inside, but you can see your immediate surroundings. You can see the entire screen as well if you look closely; increase the brightness of your display if you can. Alec (along with myself) will give you directions to the exit. Walk north and then turn left. At the first junction, Alec will tell you to go west. If you turn north, you will find a gift box that contains a Peculiar Cheese (recovers 60 HP for Flint). It is guarded by three Mr. Batties, but you should be able to take them out easily with Flint's Swing attack. Keep walking west and Alec will tell you to go north at the next junction. To the west is a Crag Lizard and a dead end. When Alec talks to you again, there should be a hole nearby. Fall into the hole to go through a shortcut. At the bottom of the hole, there is a gift box containing Beef Jerky (recovers 60 HP) to the east. It is guarded by a Crag Lizard, which you should be able to defeat in three to four rounds if you can attack with combos. If you're at a low level and can't combo, avoid fighting it. Walk south and then east to find another junction. Go south. If you go east, you will walk a long way and eventually return to the hole you previously fell through. At the next junction, you can find an unguarded gift box containing a Running Bomb (inflicts about 100 HP of damage to all enemies) to the right. Go west to proceed. Alec will soon stop you, and you will hear a strange sound. "Was that you? It was me, it was me, hee hee hee." At the next junction, Alec will stop you again. Unfortunately, he forgot which way to go and is not sure whether to go north or west. Go west to move on. If you go north, you will hit a dead end and there is nothing there. After climbing the vine, there is another junction. Go north. To the east is a Crag Lizard and a dead end. Go north and then west to find a second a vine. Climb it and then go northwest to reach another vine. At the top, walk west to reach one final vine and the exit. d)The Desolate Mountaintop (1C14) Once you're out of the dark cave, head north into another cave. Climb the ladder to reach a gift box holding Beef Jerky and an Amazing Capsule (Instant Revitalizing Machine in EarthBound). Examine the machine to recover all your HP. Exit the cave to the southeast. The Titany and Balding Eagle can be found outside. The Balding Eagle can be defeated with a 4 to 7-hit combo or in two rounds without combos. The Titany, on the other hand, may take about two to three rounds with combos or as much as five to six rounds without combos if you're at a low level. Fortunately, the Titany has a pretty low Offense, so it won't cause much damage. Remember to time your button presses between each beat of the Titany's battle music to combo, just like with the Flying Mouse. If you can't combo, try using Flint's Power Smash. Walk east and cross the bridge to reach a gift box containing a Sprinting Bomb. This item can inflict up to 150 HP of damage to all enemies on screen, but I recommend you save it for an upcoming boss battle. If your inventory is full, use or discard any food items. Walk north along the cliffs to the west to find another gift box containing a Fresh Lumber. Obtain this weapon, equip it on Flint, and discard your previous weapon. The other two gift boxes in this area contain Beef Jerky. Go north to move on. Some of the trees in the next area can move and attack Flint. You should be able to defeat the Tree in two to three rounds with combos or three to four without. Always defeat the Tree last in any battle, as it will burst into flames when defeated and inflict about 150~200 HP of damage. Flint and Alec will find a baby Drago playing with one of Claus's shoes. You can pick up the Child's Shoe, but it is not required. The Shoe will not take up inventory space. The two gift boxes in this area contain a Nut Bread and Beef Jerky. When you reach the second gift box, use the Nut Bread or any food item to recover Flint's HP to near max. e)Mecha-Drago Move north to find Claus's other shoe. Alec will call for Claus but will be met by a Mecha-Drago instead. When the battle starts, use the Drago Fang in the first round to penetrate the Drago's hard skin. The Drago Fang looks like a white fang attached to a hilt (press SELECT while in the inventory screen to see what the items look like). If you can combo, use Flint's Charge Up in the second round (use it twice if the Mecha-Drago decreased Flint's Offense). Flint can inflict over 110 HP of damage with a 16-hit combo and a buffed Offense. If the Mecha-Drago decreases Flint's Offense near the end of the fight, use up any Bombs in your inventory before using standard attacks again. If you can't combo, use up any Bombs after using the Drago Fang. Use Charge Up (twice, if needed) and use Power Smash in every round. Power Smash has a roughly 30% chance of hitting but can inflict 250~300 HP of damage with a buffed Offense. Use Beef Jerky, Peculiar Cheeses, or Yogurt to recover if HP falls to 45 or below. At the very least, keep Flint's HP above 35 because the Drago will use a final attack at the end of the battle that can inflict about 280 HP of damage. When the Mecha-Drago finally collapses, Alec will tell Flint to stay his hand; there's no need to force the baby Drago to feel the same anguish Lucas and Claus have to endure. You will see a chapter summary after the scene. ------------------------------------------------------------------------------- The people of Tatsumairi Village may have never experienced sadness... until today. Whether it was sunny or cloudy, everyone greeted each other with a warm smile. The inhabitants of the forest all got along. The strong helped the weak, and they shared whatever was scarce. But, now it seemed the people of Tatsumairi were experiencing all the sadness in the world. Everything was turning bad, and getting worse... When? Where? What? Why? Did everything start to change. The animals were being transformed like demented play things and were starting to attack people. Like in Flint's family, the mutual bond holding people together was being severed. Who are the suspicious group of Pig mask wearing men? What is that strange flying object wandering the once beautiful sky? And where is the still missing Claus... The mysteries deepen, and the story begins ...on a tragic note. ------------------------------------------------------------------------------- End of Chapter 1 "*Boing* Would you like me to save what has happened up to this point? >Yes >No" ******************************************************************************* VIII.Chapter 2: Thief Adventures ******************************************************************************* 1.To Osohe Castle Recommended Level: 9 -> 10 Outline Go into the basement and open all the gift boxes | | Go to the graveyard and defeat the zombies | | Examine the drawbridge to Osohe Castle | | Enter the gravedigger's house | | Push the empty book case aside and go through the secret passage GIFT BOXES ____________________ | Tatsumairi Village | |____________________|______________________________________________________ |1.Thunder Bomb | inflicts 90 HP of | | | "Ikazuchidama" | Thunder damage | behind Duster's house | |____________________|___________________|__________________________________| |2.Beef Jerky | | | | "Hoshiniku" | recovers 60 HP | inside the gravedigger's house | |____________________|___________________|__________________________________| |3.Peculiar Cheese | | | | "Kuse no Aru | recovers 60 HP | inside the gravedigger's house | | Chiizu" | for Duster | | |____________________|___________________|__________________________________| |4.Running Bomb | inflicts 100 HP | secret passage under | | "Hashiridama" | of damage | the gravedigger's house | |____________________|___________________|__________________________________| |5.Nut Bread | | secret passage under | | "Konomi Pan" | recovers 30 HP | the gravedigger's house | |____________________|___________________|__________________________________| ENEMIES a)Zombie Man/Zombie Lady ゾンビマン / ゾンビレディー "Zonbi Man/Zonbi Redii" HP: 95/87 Attacks -Biting attack Damage: 6~7 HP -Be absentminded Effect: none -Be wobbly Effect: none Strategy You should be able to defeat a zombie in two turns (one turn if you can manage to get a 11~12 hit combo). These zombies seem to be vulnerable to sleep, so use Duster's Hypnotic Pendulum if you want help in executing rhythmic attacks. -Duster: standard attack Hypnotic Pendulum b)Zombie Dog いぬゾンビ "Inu Zonbi" HP: 115 Attacks -Biting attack Damage: 10~12 HP -Growl at you Effect: none -Chase its own tail Effect: none Strategy It should take about two or three turns to defeat the Zombie Dog. This enemy's battle music rhythm is slightly different from other songs. Instead of timing your button presses with the tempo of the music, you have to follow the bass line of the song. I've found it to be slightly harder then most songs, but you should be able to get about 2~5 hits in a consistent manner. The Zombie Dog sometimes drops Nut Bread (recovers 30 HP). -Duster: standard attack c)Mobile Grave あるくはかいし "Aruku Hakaishi" Type: Ghost Vulnerable: Thunder, crying HP: 156 Attacks -Fall on top of you Damage: 35~45 HP -Fall down Effect: none -Edge closer Effect: none Strategy With the Mobile Grave's high Offense and Defense, it is essential you attack with good combos. Even with 16 hit combos, it will take about five or six turns to defeat this enemy. It may be better to avoid this thing altogether, though defeating it will give you a respectable 60 exp. points. The Mobile Grave's battle music steadily increases its tempo from very slow to very fast. To execute combos, time you button presses with each quarter beat instead of each drum beat in the music (the drums sometimes sound on each eighth beat). This is actually one of the easier songs to combos with, so you should get the hang of it quickly. -Duster: standard attack (with high combos) d)Detached Leech はなれなヒル "Hanare na Hiru" Type: Bug Vulnerable: Freeze, crying HP: 61 Attacks -Biting attack Damage: 4~6 HP -Blood sucking attack Damage: 10~11 HP Strategy You should be able to defeat the Detached Leech in one round with a one or two hit combo. This enemy sometimes drops an Edible Mushroom (recovers 20 HP). -Duster: standard attack e)Spineless Lobster まっかんち "Makkanchi" Type: Organic Vulnerable: Freeze, sleep HP: 80 Attacks -Swing its claw around Damage: 13~14 HP -Offense Up[alpha] Effect: increase its Offense by about 20% -Raise its claws Effect: none Strategy You should be able to defeat the Spineless Lobster in about three rounds or so. The rhythm of this enemy's battle music can be a little tricky, but you should be consistently able to get about five or more hits. You can also use Duster's Hypnotic Pendulum attack to put this enemy to sleep to help you combo. -Duster: standard attack Hypnotic Pendulum WALKTHROUGH a)A Mysterious Assignment The chapter will begin with a flashback of when Flint got out of jail, only this time you will hear Flint thank Duster. When Duster returns home, Wes will assign him a task: "Duster. ...not my son, but my pupil, Duster. Listen! The time has come... No, it's not as if I was waiting for this moment. If possible...I wish it had not arrived. But you and I have both been preparing for it. It's time for you to apply the things I have taught. We still haven't seen the enemy. But our way of life will change starting now. Are you ready for it! >Yes >No (if you answer "no," Wes will say a few extra things) | Duster... | It might've been better if we were born in a different time. | I pushed you in your training when you were young, and the limp in | your leg--and your reputation as a misfit--is all my fault...at | least, that's what I think. | If you want to resent me then by all means resent me. If that makes | you feel better then resent me all you want. | But...you cannot choose your answer. | Duster, listen carefully! | This is not a test. It is a command. Duster. I'm going to give you your task. Sneak into Osohe Castle. There, I want you find a "Certain Important Thing" and bring it back here. That "Certain Important Thing" is... No... I shouldn't have to tell you. As a thief, you should be able to tell the value of what you are stealing yourself. Still, do you want me to tell you a little bit about it? >Yes >No (If you answer "yes," Wes will say a few extra things) | It looks very, very important. | How do I say this...it's shiny? Something like that. | I'm not telling you anymore. I have a few things prepared for you in the basement. They are a thief's Seven World Wonde...I mean, a thief's Seven Tools. Wait, were there seven? Well, whatever. Take them with you. They'll come in handy when you get into a fight." Walk into the basement and open all the gift boxes. These will be Duster's special attacks in battle: Wall Staple Siren Beetle Hypnotic Pendulum Smoke Bomb Scary Mask Tickle Feather -The Wall Staple can solidify a target for two or three rounds. -The Siren Beetle makes an enemy turn around and do nothing for two turns. An enemy with its back turned has reduced Defense. Using the Siren Beetle on a sleeping enemy will wake it up. -The Hypnotic Pendulum makes an enemy fall asleep. Sleeping enemies cannot do anything for several rounds but have a roughly 40% chance of waking up if attacked. -The Smoke Bomb makes an enemy start uncontrollably crying, reducing the accuracy of their physical attacks by about 50%. -The Scary Mask decreases an enemy's Offense and the Feather decreases an enemy's Defense by about 20% the first time and 8% the second and third times they are used. You can use these moves as many times as you want in battle, but they are not guaranteed to work. Duster also has a couple of abilities that are randomly used at the beginning of battle. When you encounter an enemy face-to-face, Duster has some chance of getting in a swift blow before the fight starts. Also, when an enemy approaches Duster from behind, Duster can occasionally make the enemy turn around and give you a free round instead. b)Tatsumairi Village Exit the house and check behind it. There is a gift box hidden out of sight that contains a Thunder Bomb, an item that can inflict about 80~120 HP of electrical damage to all enemies on screen. Save this item for boss battles or for when you are in a dangerous situation. The gift box refills every time you enter the Crossroad, so come back if you want more Thunder Bombs. Walk south and cross the bridge to the west. Mapson is standing on the bridge, and he will circle the location of Osohe Castle on your map if you talk to him (press the R button to view your map). Go into the town square and attempt to head north. On the way, Duster will bump into a strange man and a monkey. The man will apologize and they will continue on their way. Move north again to find Butch. Butch will show Duster a large sack and tell him it contains "money." He sold his livestock to a traveler and got the sack of "money" in return, even though nobody in Tatsumairi uses "money." Duster doesn't know what "money" is and Butch isn't sure either, but Butch thinks "money" will be important in the future and decided to trust the traveler on the deal. He hides the sack in the well and makes Duster promise to keep this a secret. c)The Graveyard Move directly north through the Crossroad and into the graveyard. Once there, Duster will be attacked by a group of four zombies. Individually, these zombies aren't too strong, but a group of them can inflict a good amount of damage. Use Duster's Hypnotic Pendulum if you want to put a Zombie to sleep and focus on defeating the other Zombies. If you attack with good timing and get a 11~12 hit combo, you can defeat a Zombie in one turn. Go directly north into the next area. Walk up to the edge of the moat and examine the drawbridge. As you try to go back south, an ant will stop you and explain how to execute combos using the "Sound Battle System." Go south into the graveyard. Aside from the Zombies, there are now Zombie Dogs and Mobile Graves lurking in the graveyard. The Zombie Dogs aren't too hard, but the Mobile Graves can inflict a large amount of damage if you don't attack with high combos. Even with 16-hit combos, it may take about five or six turns to defeat it. You should avoid this enemy altogether (unless you want to level up) and enter the gravedigger's house. Go into the basement and open the two gift boxes there. They contain Dried Meat and Cheese, both of which recover 60 HP. Push the empty book case from either side to reveal a hidden passage and enter it. The underground passage is a straightforward area with some leeches and lobsters lurking inside. The leeches can easily be defeated with a two hit combo, but the lobsters have a pretty high Defense and you may want to use Duster's Hypnotic Pendulum to put them to sleep. There is a gift box here that contains a Running Bomb, an item that inflicts about 100 HP of damage to all enemies on screen; save it for a boss battle or for when you are in a bad situation. There is also a gift box holding Nut Bread as well. _______________________________________________________________________________ _______________________________________________________________________________ 2.Osohe Castle Recommended Level: 10 -> 12 Outline Examine the castle wall and climb to the top | | Enter the castle and dash into the statue | | Obtain a Rotten Eclair and buy a Rope Snake (2C1) | | Go to the ghosts' party room and build a ladder to the third floor | | Cross the gap using the Rope Snake | | Go to the fourth floor and pick up the Pendant | | Defeat Mr. Passion | | Take the Noble Spittoon and return home ITEMS a)Battle Memory (Key Item) たたかいのきおく "Tatakai no Kioku" (A yellow book) Use: view all enemies you have encountered and practice fighting them Location: 1F of Osohe Castle, in the room next to the Ghost Merchant With the Battle Memory, you can view all the enemies you have encountered in the game and practice fighting them. This is a safe way to practice executing combos since enemies will not attack and you can fight for as long as you want. The Battle Memory will not take up inventory space and will remain with you between chapters. To practice fighting an enemy, go into the inventory screen and select the Key Icon. Look for an item that looks like a yellow book and press the A button. Select the enemy you want to fight and press START to go into battle. To stop fighting, select the EXIT icon at the top of the screen. b)Rotten Eclair くさったエクレア "Kusatta Ekurea" (A brown eclair) Use: trade them with the Ghost Merchant for other items Obtained: -by fighting Stinky Ghosts -talk to one of the partying ghosts on the second floor There is a Ghost Merchant on the first floor of Osohe Castle that will trade Rotten Eclairs for some items. You can trade 1 Rotten Eclair for a Fresh Mint or a Rope Snake and 2 Rotten Eclairs for Beef Jerky. The Rope Snake is an item needed to progress in the game. Rotten Eclairs can be found by fighting Stinky Ghosts. There is also a ghost on the second floor of Osohe Castle that will give you as many Rotten Eclairs as you want for free. c)Rope Snake (Key Item) ヒモヘビ "Himo Hebi" (A red snake) Use: can be used to cross over small gaps; needed to progress through the game Obtained: trade one Rotten Eclair with the Ghost Merchant At a few points in the castle, you will come across some small gaps that impede your path. You will need to use the Rope Snake in order to cross these gaps and move on. The Rope Snake is regarded as an essential item and will not take up inventory space. d)Fresh Mint すっきりミント "Sukkiri Minto" (Looks like three yellow flowers) Use: cures nausea (unable to eat food items) Location: -1F of Osohe Castle, next to a sign -1F of Osohe Castle, near the Hot Spring -Ghost Merchant You can get this item while making your way to the first floor of Osohe Castle or by giving 1 Rotten Eclair to the Ghost Merchant. Use it after battles if Duster is feeling nauseous (indicated by a gray cloud). GIFT BOXES ______________ | Osohe Castle | |______________|____________________________________________________________ |1.Fresh Mint (x2) | | | | "Sukkiri Minto" | cures nausea | -on the stairs between 1F and 2F | | (Looks like three | | -1F, near the hot spring | | yellow flowers) | | | |____________________|___________________|__________________________________| |2.Battle Memory | practice fighting | | | "Tatakai no Kioku"| against any | 1F, in the room next to the | | (A yellow book) | enemy you've faced| Ghost Merchant | |____________________|___________________|__________________________________| |3.Beef Jerky | | | | "Hoshiniku" | recovers 60 HP | 1F kitchen | |____________________|___________________|__________________________________| |4.Rotten Milk (x2) | turns into Yogurt | -1F kitchen | | "Furui Miruku" | in 10 to 15 min. | -3F of Osohe Castle | |____________________|___________________|__________________________________| |5.Chick Bandana | | | | "Hiyoko Bandana" | armor; Defense +5 | 2F of Osohe Castle | |____________________|___________________|__________________________________| |6.Osohe Sketch | | | | "Osohe Mitorizu" | map of the Castle | 2F kitchen | |____________________|___________________|__________________________________| |7.Sprinting Bomb | inflicts 100 to | 2F kitchen, after defeating the | | "Bashiridama" | 200 HP of damage | Strawberry Slime | |____________________|___________________|__________________________________| |8.Aquarius Bracelet | | | | "Mizugame no | armor; Defense +5 | 3F | | Udewa" | | | |____________________|___________________|__________________________________| |9.Durable Shoes | weapon for Duster;| 3F, in the room with the Ghost | | "Joubu na Kutsu" | Offense +12 | Knight | |____________________|___________________|__________________________________| ENEMIES a)Stinky Ghost くっさ〜いオバケ "Kussaaai Obake" Type: Ghost Vulnerable: Fire, crying HP: 125 Attacks -Standard attack Damage: 10~13 HP -Blow its stinky breath at you Effect: feel nauseous (can't eat food items) -Call for help Effect: a Stinky Ghost may join the battle Strategy You should be able to defeat the Stinky Ghost in about two rounds. You can also use Duster's Smoke Bomb to reduce the accuracy of this enemy's standard attack, though I recommend you only use it when fighting a group. This enemy sometimes drops Rotten Eclairs; trade them with the Ghost Merchant for other items. -Duster: standard attack Smoke Bomb, if facing a group b)Arachnid! スパイダー! "Supaidaa!" (A spider with a striped abdomen) Type: Bug Vulnerable: Freeze, sleep HP: 60 Attacks -Biting attack Damage: 5~6 HP -Shoot spider silk from its abdomen Effect: solidify a single party member -An Arachnid! falls from the ceiling Effect: another Arachnid! joins the battle Strategy You should be able to defeat the Arachnid! in one round with combos or two rounds without. This enemy sometimes drops a Fresh Mint (cures nausea). -Duster: standard attack c)Big Bro アニアニ "Ani Ani" (A round creature with lanky arms and legs) Type: mysterious creature Vulnerable: crying HP: 67 Attacks -Fire[alpha] Comments: This enemy will try to use PSI but will be unsuccessful. -Freeze[beta] -Lifeup[beta] -Tremble in fear Effect: none -Bumble in fear Effect: none Strategy You should be able to defeat the Big Bro in one or two turns. The poor guy won't be able to attack you. -Duster: standard attack d)Barrel Man タルマン "Taru Man" (A creature inside a broken barrel) Type: mysterious creature Vulnerable: Fire, crying HP: 100 Attacks -Standard attack Damage: 8~10 HP -Release a sweet fragrance Effect: makes a party member fall asleep Strategy You should be able to defeat the Barrel Man in one or two turns. This enemy sometimes drops Nut Bread (recovers 30 HP). -Duster: Standard attack e)Artsy Ghost げいじゅつなオバケ "Geijutsu na Obake" (A ghost disguised as a painting) Type: Ghost Vulnerable: Fire, crying HP: 187 Attacks -Standard attack Damage: 10~12 HP -PK Freeze[alpha] Damage: 29~31 HP Effect: may solidify its target -Critique itself Effect: makes Duster unable to understand what it's talking about (i.e. no effect) Strategy You should be able to defeat the Artsy Ghost in about three or four turns. Note that, despite how fast this enemy's battle music sounds, its rhythm is actually pretty slow. The Artsy Ghost sometimes drops a Peculiar Cheese (recovers 60 HP). -Duster: standard attack f)Ghost Armor オバケカッチュウ "Obake Kacchuu" (An empty knight armor) Type: Ghost Vulnerable: Thunder, sleep Resistant: Fire HP: ~100 Attacks -Throw a punch Damage: 8~10 HP -Tackle Damage: 18~20 HP -Flash a pose Effect: none Strategy Use the Hypnotic Pendulum and the Scary Mask to render the Ghost Armor virtually harmless. It should take about four or five turns to defeat this enemy. The Ghost Armor sometimes drops Beef Jerky (recovers 60 HP). -Duster: Hypnotic Pendulum Scary Mask, if asleep Tickle Feather, if asleep standard attack g)Violent Roach あれ "Are" (A Cockroach) Type: Bug Vulnerable: Freeze, sleep HP: 88 Attacks -Standard attack Damage: 11~13 HP -Leap forward and spread its wings Effect: solidify a single party member -Knit its brow Effect: none Strategy You should be able to defeat the Violent Roach with a 7~8 hit combo. -Duster: standard attack h)Strawberry Slime イチゴスライム "Ichigo Suraimu" (A spilled bottle of jam) Type: mysterious creature Vulnerable: Freeze, crying HP: 182 Attacks -Standard attack Damage: 8~10 HP -Spew out its digestive fluids Damage: 18~24 HP -Release a sweet fragrance Effect: puts a single party member to sleep Strategy Use the Hypnotic Pendulum to put the Strawberry Slime to sleep, and use the Tickle Feather at least once before attacking. The Smoke Bomb and the Scary Mask can be used to reduce the effectiveness of this enemy's standard attack, but nothing can be done about its stronger fluid attack. Use a food item when Duster's HP falls to 40 or below. You will get a Sprinting Bomb (inflicts about 150 HP of damage to all enemies) and 146 exp. points for defeating this enemy. -Duster: Hypnotic Pendulum Tickle Feather, at least once standard attack Beef Jerky, Cheese, or Yogurt if HP falls to 40 or below i)Carpet Monster カーペットモンスター "Kaapetto Monsutaa" (A creature with sharp teeth underneath a rug) Type: Organic Vulnerable: Fire, crying HP: ~160 Attacks -Biting attack Damage: 10~15 HP -Offense Up[alpha] Effect: increases its Offense by about 20% -Pull the carpet out from under your feet Effect: trips (solidifies) a party member for two or three turns -Growl Effect: none Strategy It should take about two or three rounds to defeat the Carpet Monster. Don't let Duster's HP get too low while fighting this enemy; it can immobilize you for several rounds if it pulls the carpet under Duster's feet. The Carpet Monster's battle music rhythm is slightly different from other songs. Instead of timing your button presses with the tempo of the music, you have to follow the bassline of the song. I've found it to be slightly harder then most, but you should be able to get about 2~5 hits in a consistent manner. This enemy sometimes drops Nut Bread (recovers 30 HP). -Duster: standard attack j)Ghost Knight オバケナイト "Obake Naito" Type: Ghost Vulnerable: Thunder, sleep HP: 200 Attacks -Stab with its sword Damage: 29~31 HP -Swing its sword around Damage: 39~44 HP -Offense Up[alpha] Effect: increases the Ghost Knight's Offense by about 20% -Defense Up[alpha] Effect: increases the Ghost Knight's Defense by about 20% -Show off Effect: none Strategy If you can combo, use the Siren Beetle and attack only when the Ghost Knight's back is turned. Not only will this prevent the Ghost Knight from attacking, but the damage you'll inflict will be equivalent to using the Tickle Feather once. If you want to play more defensively, put the Ghost Knight to sleep and decrease its Offense 3 times. The Hypnotic Pendulum seems to work less often than the Siren Beetle, but you can reduce the damage Duster takes by about 60% using the Scary Mask. If you can't combo, you'll likely need to put the Ghost Knight to sleep and reduce its Offense 3 times. Thereafter, use the Tickle Feather as much as you need before attacking. If you have a Thunder Bomb, use it to inflict about 110 HP of damage. This enemy sometimes drops Yogurt (recovers 80 HP) when defeated. -Duster: Siren Beetle, if you can combo Hypnotic Pendulum, if you can't combo Scary Mask, while asleep Tickle Feather, while asleep standard attack k)Ghost Sword オバケソード "Obake Soodo" (A floating sword with a face) Type: Ghost Vulnerable: Thunder, sleep Resistant: Fire Attacks -Stab attack Damage: 18~22 HP -Continuous attack Effect: the Ghost Sword hits twice Damage: 6~8 HP per hit -Has a big grin on its face Effect: none Strategy You should be able to defeat the Ghost Sword in about two or three rounds. Use Duster's Hypnotic Pendulum if you want to put this enemy to sleep and reduce its Offense. -Duster: standard attack Hypnotic Pendulum Scary Mask l)Ghost Shield オバケシールド "Obake Shiirudo" (A floating shield with a face) Type: Ghost Vulnerable: Thunder, sleep Resistant: Fire Attacks -Charge forward Damage: 15~17 HP -Has a big grin on its face Effect: none Strategy You should be able to defeat the Ghost Shield in about three or four rounds. Use Duster's Hypnotic Pendulum if you want to put this enemy to sleep and decrease its stats. The Ghost Shield sometimes drops Rotten Milk (turns into Yogurt, which recovers 80 HP) when defeated. -Duster: standard attack Hypnotic Pendulum Tickle Feather Scary Mask m)Rockin' Ghost オバケもくば "Obake Mokuba" (A white ghost riding a toy horse) Type: Ghost Vulnerable: Fire HP: 152 Attacks -Charge forward Damage: 26~30 HP -Jab with its spear Damage: 16~18 HP -Start a fight Effect: attack another Rockin' Ghost Comments: This enemy will only use this attack if you are fighting two Rockin' Ghosts. -Flash a disturbing smile Effect: none Strategy You should be able to defeat the Rockin' Ghost in two or three rounds. This enemy sometimes drops Beef Jerky (recovers 60 HP). -Duster: standard attack n)Pseudoor トビラモドキ "Tobiramodoki" (A ghost disguised as a door) Type: Ghost Vulnerable: Fire, crying HP: 215 Attacks -Standard attack Damage: 9~13 HP -Blow its stinky breath at you Effect: makes a party member feel nauseous -Shut its doors Effect: reduce damage inflicted on the Pseudoor by half Comments: The Pseudoor will not attack while its doors are closed. -Flash a disturbing smile Effect: none Strategy It should take two or three turns to defeat the Pseudoor. I would avoid fighting this enemy altogether, as it can make Duster feel nauseous and cause trouble if you've run out of Fresh Mints. -Duster: standard attack o)Mr. Passion パッションさん "Passhonsan" (A ghost conductor) Type: Ghost Vulnerable: Fire, crying HP: ~630 Recommended Level: 11 Attacks -Wildly swing his baton around Damage: 27~31 HP -Chuck a chair at you Damage: 29~31 HP -Fling candles at you Effect: Mr. Passion hits twice Damage: 8~11 HP per hit -Attack with a barrage of flying furniture Effect: Mr. Passion hits 3 times Damage: 15~20 HP per hit -Throw a mouse at you Damage: 1~2 HP -Get fired up Effect: increase his Offense by about 20% -Lose his mind in the music Effect: none Strategy Before fighting the Mr. Passion, be sure that Duster's HP is near max and that you have at least one Beef Jerky, Cheese, or Yogurt just in case Duster takes a lot of damage early in the fight. Beef Jerky can be found by giving 2 Rotten Eclairs to the Ghost Merchant or by fighting Rockin' Ghosts. Use Duster's Smoke Bomb in the first round to reduce the accuracy of Mr. Passion's attacks. Use the Scary Mask thereafter to decrease his Offense 2 or 3 times to make this fight much easier. Use the Scary Mask again whenever Mr. Passion increases his Offense. Use the Tickle Feather 1 or 2 times to quicken his demise. -Duster: (first turn) Smoke Bomb (subsequent turns) Scary Mask Tickle Feather standard attack WALKTHROUGH a)Castle Courtyard Once inside Osohe Castle's walls, go directly north from where you emerge and examine the lightly colored vertical band on the wall. Walk west along the roof and attempt to enter the castle. You will be interrupted by an ant that starts lecturing you again on executing combos in battle. Enter the castle after it finishes talking. The castle is filled with ghosts, spiders, and other creepy things. The ghosts can burp at Duster and make him feel nauseous, preventing him from eating any food items. They can be defeating in just a couple turns. The spiders can likewise be defeated quickly, but they can solidify you with their webs and make things a little harder. The first door you see leads to a gift box containing Rotten Milk, an item that will turn into Yogurt (recovers 80 HP) after a few minutes. Dash into the status holding the giant ball to move on. WARNING: If you dash into the statue from the right, the ball will drop on Duster and end the game. Do not open the gift box at the bottom of the hole. If you do, a ghost will pop out and burp in Duster's face, rendering him unable to eat food items. Go into the next room and open the gift box to find a Fresh Mint, an item that cures nausea (indicated by a gray cloud symbol). There is a hot spring coming up soon, so don't use the Fresh Mint yet. b)Osohe Castle: First Floor Go down to the first floor to enter the main hall. Examine the exit to the south to unlock the main door into the castle. Go west to find a hot spring and a Save Frog, as well as a gift box holding Fresh Mint. (2C1) Go north through the main hall to find three doors in the next room. The middle door leads to a Ghost Merchant, who will trade you items for some Rotten Eclairs. You can trade 1 Rotten Eclair for a Rope Snake or a Fresh Mint and 2 Rotten Eclairs for Beef Jerky. Rotten Eclairs are brown in color and can be obtained by fighting Stinky Ghosts. You can also get as many as you want for free from a ghost on the second floor (see below). You will need to trade at least 1 Rotten Eclair for the Rope Snake, an item needed to progress in the game. The door on the left leads to a gift box that contains the Battle Memory, an item that allows you to practice fighting against any enemy you have previously encountered. This item can be very handy for practicing combos, since enemies will not attack and you can fight for as long as you want. To practice fighting an enemy, go into the inventory screen and select the Key Icon. Look for an item that looks like a yellow book and press A. Select the enemy you want to fight and press START to enter battle. To stop fighting, select the EXIT icon at the top of the screen. The door on the right leads to a kitchen. There are two gift boxes here that contain Rotten Milk and Beef Jerky. There is nothing you can do in the basement for now. c)Second Floor Enter the doorway on the left and go up the stairs to the second floor. Enter the first door you see to find a Chick Bandana. Equip it on Duster's "head" to increase his Defense. The painting in this room will attack if you turn your back on it, but it should not be too hard to defeat. Its PK Freeze can inflict about 30 HP of damage, so make sure Duster is not low on health. If you want to return to the hot spring to recover, check the fireplace to fall through. Three of the Ghost Armors in the hallway will come to life and attack as you try to walk through. If you are caught in a fight, put it to sleep with the Hypnotic Pendulum and use the Scary Mask to reduce its Offense; it has a pretty high HP count, Offense, and Defense, so you'll want to reduce the damage you receive in the fight. It will take about four or five rounds to defeat this enemy with combos. Several ghosts are holding a party in the next room. These ghosts are friendly and can be talked to. Speak to the ghost eating on the right side of the table and it will give you as many Rotten Eclairs as you want. You will sometimes have to answer "yes" to its question and sometimes "no" to receive one. To the south is the kitchen. Open the gift box tied with the blue ribbon to get a map of the castle (press R to view). The moving jar on the table is a Strawberry Slime, a pretty tough enemy that awards 146 exp. points and a Sprinting Bomb when defeated. If you want to fight it, make sure that Duster's HP is at least above 40 and examine the jar. Use the Hypnotic Pendulum to put the Strawberry Slime to sleep, and use the Tickle Feather at least once before attacking. Eat Beef Jerky, Cheese, or Yogurt if Duster's HP falls to 40 or below. Go back into the party room and look for a dark, vertical band on the north wall. Examine it to build a ladder to the third floor. d)Third Floor Go through the door to the south. When you reach two gift boxes, open the one on the right to get an Aquarius Bracelet, an item that should be equipped as "other." Discard whatever Duster was equipped with before. The other gift box is hiding a ghost that will burp in Duster's face to make him nauseous. Return to where the ladder was and approach the edge of the gap. Press A to swing across using the Rope Snake. There is a Carpet Monster lurking under the rug here, but you should be able to defeat it in two or three rounds (provided it does not solidify you). Before talking to the ghost in front of the door, go into the room to the left and save. Go back to the previous room and talk to the ghost. It will tell you there is a very strong monster behind the door. e)Ghost Knight Enter the room and open the gift box to get a pair of Durable Shoes. Equip it and discard Duster's previous weapon. You can fight the Ghost Armor and the ghost weapons in this room if you want, but you won't receive anything other than 180 exp. points and possibly a Yogurt (recovers 80 HP). You can fight the Ghost Knight by approaching the Ghost Armor in the middle, or you can fight each enemy individually by approaching the sword and shield first. The armaments aren't too hard and can be put to sleep easily. Defeating the stronger Ghost Knight will earn you 23 more exp. points than if you fought each enemy separately. If you can combo, use the Siren Beetle and attack when the Knight's back is turned. Not only will this prevent the Knight from attacking, but the damage you inflict will be equivalent to using the Tickle Feather once. If you want to play more defensively, put the Ghost Knight to sleep and decrease its Offense 3 times to reduce the damage Duster takes by about 60%. If you can't combo, put the Ghost Knight to sleep and reduce its Offense 3 times. Use the Tickle Feather as much as you need after that. If you have a Thunder Bomb, use it to inflict about 110 HP of damage. The Ghost Knight has 200 HP, so two Thunder Bombs will defeat it. f)Fourth Floor Move up to the fourth floor and check the shining object on the ground. It is a pendant that the mysterious person dropped. You cannot do anything with it now, but it will not take up inventory space. Before moving forward, make sure that you have at least one Beef Jerky, Cheese, or Yogurt for an upcoming boss battle. If not, you may want to get some Rotten Eclairs and trade them for Beef Jerky with the Ghost Merchant. There are a couple of Ghost Horsies lurking in the next hallway. You should be able to engage them one at a time, and they should not be too hard to defeat. In the next room, there are some Barrel Men and some Pseudoors. All the doors in this room are fake except for the one at the very end. These doors can make Duster feel nauseous, so avoid fighting them. The Barrel Men should be easy to defeat. g)Mr. Passion Enter the next room to find the ghost conductor Mr. Passion. Before talking to him, make sure that Duster's HP is near max and that you have at least one Beef Jerky, Cheese, or Yogurt. Talk to Mr. Passion and answer "no" to refuse to listen to his music and start the fight. Use the Smoke Bomb in the first round to reduce the accuracy of this boss's attacks. Use the Scary Mask thereafter to decrease Mr. Passion's Offense 2 or 3 times to make this fight much easier. Use the Scary Mask again whenever this enemy increases its Offense. Once Mr. Passion is rendered virtually harmless, use the Tickle Feather 1 or 2 times to quicken his demise. After the boss is defeated, you can examine the couch in this room to recover Duster's HP. Walk into the next room and examine the Noble Spittoon in the middle to take it. Return to the previous room and examine the fireplace to fall down to the first floor. Go outside and talk to the gravedigger to receive the key to the drawbridge. Examine the drawbridge to lower it down, and return to Duster's house. _______________________________________________________________________________ _______________________________________________________________________________ 3.Returning to Osohe Recommended Level: 12 -> 15 Outline Talk to Wes | | Go to Osohe Castle and defeat the Clayman | | Return to the room where you found the spittoon | | Meet Kumatora (2C2) | | Go to the ninth floor and defeat the Oh-So-Snake ITEMS a)Flea Charm ノミのおまもり "Nomi no Omamori" (A pentagonal charm) Use: armor for Duster; equip on "body" Obtained: -Thomas's Bazaar -gift box inside the Castle Thomas's Bazaar in the town square often has the Flea Charm in stock. Check the store before heading back to Osohe Castle. If the Flea Charm isn't there, go back to the store after watching a cut-scene or fighting a boss. There is also gift box in Osohe Castle containing this item. GIFT BOXES ______________ | Osohe Castle | |______________|____________________________________________________ |1.Flea Charm | | stairs between 5F and 6F | | "Nomi no Omamori" | armor; Defense +5 | of Osohe Castle | |____________________|___________________|__________________________| |2.Magic Gelatin | | | | "Majikku Zerii" | recovers 20 PP | 7F | | (Yellow scoop of | | | | jelly with a | | | | cherry on top) | | | |____________________|___________________|__________________________| |3.Sprinting Bomb | inflicts 100 to | | | "Bashiridama" | 200 HP of damage | 8F, in the broom room | |____________________|___________________|__________________________| |4.Beef Jerky | | | | "Hoshiniku" | recovers 60 HP | 8F, in the broom room | |____________________|___________________|__________________________| |5.Magic Tart | | | | "Majikku Taruto" | recovers 30 PP | 9F | | (A piece of pie) | | | |____________________|___________________|__________________________| ENEMIES a)Clayman ネンドじん "Nendojin" (A gray creature with an antenna on its head) Type: Mysterious Creature Vulnerable: Fire, crying HP: ~880 Attacks -Throw a punch Damage: 20~27 HP -Tackle Damage: 35~40 HP -Fall on top of you Damage: 55~60 HP Comments: The Clayman will have reduced Defense and be unable to attack for two rounds after it uses this attack. -Be absentminded Effect: none Strategy Use a Smoke Bomb in the first round to reduce the accuracy of the Clayman's attacks, and reduce its Offense 2 or 3 times using the Scary Mask. Attack with high combos and you should be able to defeat this enemy in about six or seven rounds. You can use the Tickle Feather if you want, but it likely won't shorten the battle by more than a round. If you can't combo, the best strategy is probably the same as above, though you may want to use the Tickle Feather 1 or 2 times. Don't bother using a Thunder Bomb; it only inflicts about 45 HP of damage. -Duster: (first round) Smoke Bomb (second round+) Scary Mask (2 or 3 successful times) Tickle Feather (1 or 2 successful times) standard attack Beef Jerky, Yogurt, or Cheese if HP falls to 50 or below b)Pigmask ブタマスク "Buta Masuku" (A gun-toting soldier wearing a mask) Type: Human Vulnerable: Freeze, sleep HP: 160 Attacks -Fire a beam Damage: 17~18 HP -Let out a swift kick Damage: 10~13 HP -Say something nasty Effect: decrease a single target's Offense by about 20% -Lose his temper Effect: increases his Offense by about 20% -Apologize Effect: none Strategy You should be able to defeat the Pigmask in about one or two rounds. This enemy sometimes drops a Bag of Pork Chips (recovers 50 HP). -Duster: standard attack c)Recon Mech ていさつメカ "Teisatsu Meka" (A round floating robot) Type: Mechanical Vulnerable: Thunder, feeling strange HP: 90 Attacks -Fire a beam Damage: 11~13 HP -Sound an alarm Effect: a Pigmask may join the battle Strategy You should be able to defeat the Recon Mech in one or two rounds. A single Thunder Bomb will usually destroy this enemy. -Duster: standard attack d)Lingering Spirit みれんタラタラ "Miren Taratara" (A floating flame) Type: Ghost Vulnerable: Freeze, feeling strange Resistant: Fire, Thunder HP: 65 Attacks -Standard attack Damage: 3~5 HP -PK Fire[alpha] Damage: 15~20 HP to all Effect: may burn its targets -Reveal the tragedies of life to you Effect: make a party member uncontrollably cry -Flicker Effect: none Strategy The Lingering Spirit has very high Defense, so standard attacks won't inflict much damage. Use Kumatora's Freeze[alpha] (5 PP) instead to defeat it. Duster should use the Siren Beetle to try to prevent this enemy from attacking (the Wall Staple never works). The Lingering Spirit sometimes drops Magic Gelatin (recovers 20 PP). -Duster: Siren Beetle -Kumatora: Freeze[alpha] (5 PP) e)Osohe Cape オソヘマント "Osohe Manto" (A tattered cape) Type: Ghost Vulnerable: Fire, sleep HP: 189 Attacks -Standard attack Damage: 15~21 HP -PK Freeze[alpha] Damage: 35~40 HP Effect: may solidify its target -PSI Magnet[alpha] Effect: drains PP from a party member -Shield[alpha] Effect: reduces the damage inflicted by physical attacks by 50%; prevents combos Strategy Use the Wall Staple in the first round and you should be able to win in about two or three rounds. If you can't combo, use PK Fire[alpha] (6 PP). The Osohe Cape's battle music steadily increases its tempo from very slow to very fast. To execute combos, time you button presses with each quarter beat instead of each drum beat in the music (the drum sometimes sound on each eighth beat). This is one of the easier songs to combo with, and you should get the hang of it quickly. The Osohe Cape sometimes drop a Peculiar Cheese (recovers 60 HP for Duster; only 20 HP for Kumatora) when defeated. -Duster: (first round) Wall Staple standard attack -Kumatora: standard attack PK Fire[alpha] (6 PP), if you can't combo f)Oh-So-Snake オソヘビ "Osohebi" (A sea serpent) Type: Organic Vulnerable: Thunder HP: ~1235 Recommended Level: 14 Attacks -Biting attack Damage: 20~30 HP -Whip its tail around Damage: 15~22 HP to all -Plunge into the water and cause a Tsunami Damage: 50~55 HP to all Comments: The Oh-So-Snake will not attack for one or two rounds after it uses this attack. While submerged, it will receive half damage from physical attacks but slightly more damage from Thunder. The Scary Mask and the Smoke Bomb do not seem to affect the tsunami. -Coil attack Effect: solidify a party member for three or four rounds -Blow bubbles in the water Effect: none Comments: The Oh-So-Snake spends one or two turns doing nothing after attacking with a tsunami. Strategy The Oh-So-Snake will generate a tsunami after it suffers a certain amount of damage. Use food items to raise everyone's HP above 55 or so in the fourth or fifth round in preparation. Try to use the Peculiar Cheese only on Duster, as it only recovers 20 HP for Kumatora. How you attack depends on whether or not Kumatora is over level 12 and has learned PK Thunder and Lifeup. WITH PK THUNDER: Give all of your bombs and food items to Duster before the fight. If you're good at combos, use a Sprinting Bomb (if you have any) in the first round and use standard attacks thereafter. Use Thunder Bombs when the Snake submerges into the water after generating a tsunami. If you can't combo, use all bombs before using standard attacks. Kumatora should use PK Thunder[alpha] (7 PP) in each round. If you recovered the party before this battle, you should have no problems surviving. Use up your food items before using Lifeup[alpha] (5 PP) if possible. WITHOUT PK THUNDER: Before the fight, give all Sprinting and Running Bombs to Kumatora and use weak food items to recover the party to near max HP and PP. Give all Thunder Bombs to Duster. Use the Smoke Bomb until it works while Kumatora uses up any Sprinting or Running Bombs before using PK Freeze[alpha] (5 PP). With high combos, the Snake should attack with a tsunami in the fourth or fifth round, so use a food item to recover anyone with less than 55 HP then. When the Snake submerges after the tsunami, throw Thunder Bombs while Kumatora uses food items on whomever needs them. If you can't combo, you'll probably want to level up Kumatora until she learns PK Thunder. -Duster (w/ PK Thunder): (first round) Sprinting Bomb (a red ball with a white top) standard attack Thunder Bomb, while the Snake is underwater Beef Jerky or Yogurt, if anyone's HP falls to 60 or below -Kumatora (w/ PK Thunder): PK Thunder[alpha] (7 PP) Lifeup[alpha] (5 PP), as needed -Duster (w/o PK Thunder): (first round) Smoke Bomb standard attack, with combos Thunder Bombs, while the Snake is underwater -Kumatora (w/o PK Thunder): Sprinting and Running Bombs PK Freeze[alpha] (5 PP) Cheese, if Duster's HP falls to 60 or below Beef Jerky or Yogurt, if HP falls to 60 or below WALKTHROUGH a)Reporting to Wes Once back home, talk to Wes to show him the spittoon Duster found in Osohe. "Ahh, you're back earlier than I expected. Show me what you've got." [ Duster brings out the pot ] "This is...?! This sheen... This feel... It's exquisite and finely made and, in a way, shiny! Looks pretty good, huh? This is indeed Osohe Castle's legendary, noble spittoon that has been passed down from generation to generation... Good find! I knew you could do it. Duster. You are... ...AN EVEN BIGGER IDIOT THAN I THOUGHT!!!" [ Wes breaks the pot ] "YOU FOOL YOU FOOL YOU FOOL!! You don't know what to steal, and you call yourself a thief?! Anything else?! You fool! You're not hiding any real winners from me, are you?! Are you trying to amuse me by acting dumb? You fool." [ Duster shows Wes the Pendant ] "...?! Let me see that! ...th, this is... ...not what I wanted you to bring me...but, perhaps..." [ Flashback to the person who dropped the Pendant ] "Duster. I think that... The person who owns that pendant... Is the Princess of Osohe Castle. Duster. Your first task was a failure. But this is no time for me to call you a fool all day. I'll go with you. We're going to Osohe Castle. We're going to the room where you found that spittoon!" [ Wes joins you ] Unlike the other NPCs that have joined you before, Wes is actually a pretty helpful character. He can solidify an enemy by throwing one of Duster's stinky socks, use a Thunder Bomb, and can inflict about 110 HP of damage with one of his special thief skills. His attacks are random, however, and he still wastes some of his turns. b)Back to Osohe Check behind Duster's house to find a Thunder Bomb. This gift box refills every time you enter the Crossroad, so come back if you want any more. Go back to the town square and go to Thomas's Bazaar. Get the Flea Charm, equip it on Duster, and discard what was previously equipped (the Charm is pentagonal in shape). If the Flea Charm isn't in stock, check back after triggering a cut-scene or fighting a boss battle. It can also be found in a gift box in Osohe Castle. Go north to Osohe Castle. Enter the castle and a couple of Pig Men will have a Clayman attack you. The Clayman is vulnerable to crying, so have Duster use his Smoke Bomb in the first round to reduce the accuracy of this enemy's attacks. Use the Scary Mask to reduce its Offense 2 or 3 times after that, and attack with combos to win in about six or seven rounds. If you can't combo, use the Tickle Feather at least once before attacking. Your destination is the room where you found the spittoon. On the way, you may encounter some Pigmasks and some Recon Mechs, but you should be able to defeat them in a couple rounds; put the Pigmasks to sleep or use a Thunder Bomb against the Mechs if you get into trouble. You can examine the sofa in the Mr. Passion room to restore your HP. c)Secret Door When you get to your destination, examine the face on the wall. Wes will open it for you. "The treasure is behind this door. It looks like someone's already opened it... Must've been a short time ago. The only person that could've opened this secret door is probably the Princess. ...Duster. This is a little embarrassing, so look the other way." [ Wes starts dancing ] "Don't look! It's not like I'm sticking my butt out or anything." [ Wes finishes his dance ] "I'm sure I taught you this dance when you were young. I've told you a million times to dance when you don't know what else to do... I suspect the Princess is further inside. Those pig men are probably still back in the hall. Let's go, and stay alert! You fool!" Walk to the edge of the balcony in the next room and examine the area below. [ You can see something that looks like a needle struck deeply into the ground in the courtyard. ] Wes: "I believe that thing has been in Osohe from a long time ago. I once asked the king of Osohe what it was, and the usually friendly king looked at me sternly and said, "Forget about it," ...I think. I have a feeling I stopped thinking about it after that. That's not the "Certain Important Thing" I was talking about." Wes's uncertain tone is deliberate, and you'll find out why later. d)Kumatora (2C2) As Duster and Wes enter the next room, they will be stopped by an exploding projectile. Girl: "...! Grandpa Wes?! Is that you, gramps?! Wes: "Ah, Princess! So it is you, your highness! My, how long has it been! Your highness's gramps... has not been thinking of you only once in a while. No, no, no! My joy is making me say the wrong thing. Your highness's gramps has forgotten about you only a little. No, no, no... Duster! You fool! Get it together!" Girl: "Forget it. I got my leg caught in this stupid trap. There's no way I was going to let myself die in a place like this, so I was just thinking about cutting my leg off." Wes: "Ho, ho, ho. Reckless as always. There is no need to cut your leg. A trap like this is a match for my thieving skills! No, no, no! I shall take care of it; one, two, hup!" [ Wes frees the girl. ] "Princess... You are now safe..." [ The girl's pendant shines. ] Girl: "Hey, my pendant. You stole it from me. Jeez, can't let my guard down for a second. Is this your son, gramps?" [ The girl goes up to Duster. ] "Hmm. Your breath kinda sinks. Your name's Duster, huh. My name is..." You will be prompted to give the girl a name. Her default name is "Kumatora" (lit. Bear-Tiger). Kumatora: "...Kumatora. Nice to meet ya!" [ Kumatora moves to the front. ] "...? What're you doing. Let's go!" Wes: "To where, Princess?" Kumatora: "Isn't it obvious. Didn't you guys come to the castle for That, too?" Wes: "...but, your leg..." Kumatora: "A little spit'll heal this right up! C'mon! Hey! Gramp's son! Be my escort!" [ Kumatora joins you. ] Kumatora is a tomboyish girl that specializes in offensive PSI. She can learn PK Fire, Freeze, and Thunder, as well as Lifeup and Healing for recovery. To use Lifeup and Healing outside of battle, press START and select the third icon. Once she learns them at level 12 and 14, Lifeup will appear at the top of the list and Healing right below it. Use Lifeup to restore HP and Healing to cure status effects. In battle, select the third icon from the left to use Kumatora's PSI moves. Her abilities are organized as follows: >Offense: PK Fire PK Freeze PK Thunder >Recovery: Lifeup Healing PSI Magnet >Assist: Hypnosis Paralysis Brainshock Offense Down Defense Down Almost all PSI moves have a Greek letter suffix starting with [alpha]. Later Greek letters denote stronger versions of an attack. When Kumatora reaches a certain level, she will fall under a fever. While feverish, white spots will appear above her head and you will not be able to dash. After walking a few steps, the fever will go away and Kumatora will learn a new PSI move. All of this will be explained by a "Wind of Gossip" that interrupts you when Kumatora first gets a fever. e)New Enemies The enemies here are the Lingering Spirit (a floating flame) and the Osohe Cape (a tattered cape). The Lingering Spirit has high Defense, but one hit from PK Freeze[alpha] (5 PP) will defeat it. Duster should use the Siren Beetle to make it turn around (the Wall Staple doesn't work). Use the Wall Staple in the first round against the Osohe Cape. It's vulnerable to sleep as well, but only use the Hypnotic Pendulum if you have trouble getting combos (just follow the timpani). Use PK Fire[alpha] (6 PP) if you can't combo. NOTE: You will have an easier time against an upcoming boss if you level up Kumatora to level 12 and learn PK Thunder and Lifeup. Definitely do this if you cannot combo. Go back to the sofa on the 4th floor of the castle to recover as needed while fighting the enemies here. f)Secret Rooms of Osohe The way ahead is straightforward. Whenever you reach a gap, press A at the edge to jump across with the Rope Snake. The first gift box here contains a Flea Charm. Equip it on Duster if you didn't get one from Thomas's Bazaar. Don't give it to Kumatora, as she is already equipped with the aforementioned pendant. The next gift box contains Magic Gelatin, a food item that recovers 20 PP. Save it for an upcoming boss battle. On the eighth floor is a room with three brooms sweeping the ground. If you touch a broom, the party will be taken to the trash can next to the balcony, but that broom will disappear. The brooms follow a preset path, so study their movements before proceeding. The two gift boxes in this room contain a Sprinting Bomb (inflicts about 150 HP of damage to all enemies) and Beef Jerky (recovers 60 HP). On the ninth and final floor is a gift box containing Magic Tart (recovers 30 PP). Before entering the double doors, use any weak food items to recover HP, and use a Magic Gelatin (yellow jelly with a cherry on top) or a Magic Tart (looks like a piece of pie) to recover PP. If Kumatora has not learned PK Thunder, give her all of your Sprinting and Running bombs and food items, while giving Duster all of your Thunder Bombs. If Kumatora can use PK Thunder, give Duster all of your items. You will finally find what you are looking for through the double doors. Wes: "Here, here." [ Wes approaches the egg. ] "I hid it over here. Duster. This is that "Certain Important Thing" I ordered you to get. It's apparently called the "Egg of Light," or the "Hummingbird's Egg. Even I don't know what exactly this Egg is. The Hummingbird's Egg is a secret within a secret, a collection of secrets...or so it seems." Kumatora: "This collection of secrets is what we need right now." [ Kumatora moves toward the egg. ] "If we let this thing get into the wrong hands, it'll pour out its secrets and...make things really bad." Wes: "Whether this Egg holds something hopeful or something terrible... we don't know. "But this Hummingbird's Egg is our secret." Kumatora: "Hummingbird... It's pretty ridiculous this little Egg holds all the world's secrets." Wes: "It is indeed ridiculous, but what's even more ridiculous is this fool here. Duster. You weren't able to take a whiff of the secrets hidden and concentrated like condensed milk in this Egg. That alone makes you a fool! A failed thief!" Kumatora: "You shouldn't call your own son a fool like that. Besides, if he really was a fool, he wouldn't know it. Anyway, we can't let this egg fall into the bad guys' hands." [ Banging on the door ] "Speak of the devil!" [ A Clayman rams the door. ] "Gramps! Duster! Let's hurry and get out of here!" [ Kumatora grabs the egg. ] Wes: "Princess! Hold, hold! I know the Egg appears to be just sitting there, but... I have set a Trap on the Egg!" Kumatora: "Hm? ...a Trap?" [ The party falls through a pit. ] Wes: "Priiiiiinceeeeeessss!!!" Kumatora: "My bad." [ The party falls into a pool of water. ] Wes: "Princess! Are you safe?!" [ Kumatora emerges. ] Kumatora: "I'm okay, but... ...uh oh." Wes: "What is wrong? If it's about that fool, then do not concern yourself. I have been training him for situations like this." Kumatora: "No, not Duster, the Egg is missing!" Wes: "What?! Not the fool, but the Egg is missing!" [ Duster and the Egg emerge. ] "Ahh, the Egg! And with Duster. Okay, okay, good job! I've called you a fool 11 times so far, but I take every one of them back! You ain't no fool no more. All's well that ends well." [ A shadow circles under the Egg. ] Kumatora: "I don't think it's the end just yet." g)Oh-So-Snake The Oh-So-Snake will plunge into the water and cause a tsunami after sustaining some damage. The tsunami will inflict about 50 to 55 HP of damage, so keep everyone's HP above 55 after a few rounds have passed. The Snake will remain partially submerged for one or two rounds after the tsunami, during which it will receive half damage from physical attacks but extra damage from Thunder. Use any Thunder Bombs if you can during this time. If you can use PK Thunder[alpha] (7 PP), have Kumatora use the move as much as possible. Duster should use up any Sprinting Bombs (looks like a red ball with a white top) from the start and attack with combos thereafter. If you can't combo, use up any Running Bombs before attacking. If you don't have PK Thunder, Kumatora should use up any Sprinting and Running Bombs before attacking with PK Freeze[alpha] (5 PP), while Duster uses the Smoke Bomb until it works. With high combos, the Oh-So-Snake should use its special tsunami attack in the fourth or fifth round, so use a food item on anyone with less than 55 HP then. h)More Trouble When the Snake is defeated, the water will drain out of the pit, washing the party out along with it. Kumatora and Wes will end up on the riverbank in town and be rescued by Lighter and his son, Fel. Unfortunately, Duster and the Egg are missing, and Kumatora and Wes decide to go look for him. Go to the town square and you will find Butch raising a ruckus. Butch: "Hey! Wes! Where the heck is Duster?! Duster was the only one I told about the bag of Money I hid in the well and now it's gone! That means Duster took it, right?! That's my Money! Lisa (a townswoman): "Like we said before, why do you even have something like that. What in the world is Money!" Brenda (A townswoman): "Something strange is going on here." Butch: "Shut up, shut up, shut uuuup! Aren't Wes and Duster supposed to be thieves?! Since there's nothing to take in town you guys weren't doing any stealing, but when you see something as good as Money you probably steal it don't you?!" Kumatora: "Wanna make something of it, you little punk!" Butch: "Who're you supposed to be... A friend of these thieves? Violence is wrooong! Violence, violence!" Flint: "... Grandpa Wes. Butch, everyone, why don't we just calm down. Without Duster here, we won't figure out anything with all this arguing. The townspeople and I all trust you. Let's just wait for Duster to come back for now." Wes: "That fool... Hurry up and come home..." You will then see the chapter summary. ------------------------------------------------------------------------------- The same suspicious group that deformed the animals in the forest have begun to transform the town and its people. There seems to be something bigger hidden behind the actions of the suspicious traveler who gave Butch the money. But, it was not as if the people were wringing their hands and doing nothing. Flint, with his family torn apart. Wes and his son Duster, the good thieves. Kumatora, the princess that suddenly appeared. Fate is trying to bring together those who do good. As for that timid Lucas...where is he now? ------------------------------------------------------------------------------- End of Chapter 2 "*Boing* Would you like me to save what has happened up to this point? >Yes >No" ******************************************************************************* IX.Chapter 3: The Suspicious Peddler ******************************************************************************* 1.Going to Town Recommended Level: 1 -> 8 Outline Go to the round building and defeat the Cactus Wolf (3C1) | | Ride the Pork Bean to the Western end of the Underground Highway | | Defeat the three slimes and climb the ladder | | Go to the Inn and talk to the innkeeper | | Follow Fassad outside in the middle of the night and return to your room afterwards ITEMS a)Flea Charm ノミのおまもり "Nomi no Omamori" (A pentagonal charm) Use: armor; equip on "body;" increases Defense by 5 Obtained: defeat the Antlion that has trapped a save frog Near the middle of the desert is a save frog that is trapped in an Antlion whirlpool. Defeat the Antlion to receive this item; use the Bug Spray (looks like a rainbow colored spray can) to win easily. GIFT BOXES ______________ | Death Desert | |______________|____________________________________________________________ |1.Beef Jerky (x2) | | -northwest of the oasis | | "Hoshiniku" | recovers 60 HP | -southern edge of the desert | |____________________|________________|_____________________________________| |2.Nut Bread | | | | "Konomi Pan" | recovers 30 HP | south of the oasis | |____________________|________________|_____________________________________| |3.Running Bomb (x2) | | -southwest of the oasis | | "Hashiridama" | inflicts 100 HP| -next to a pile of bones in the | | | of damage | southern area of the desert | |____________________|________________|_____________________________________| |4.Bug Spray | | | | "Mushi Mushi | inflicts 300 HP| southern area of the desert | | Kiraa" | to Bug type | | | (Rainbow colored | enemies | | | spray can) | | | |____________________|________________|_____________________________________| |5.Flea Charm | | defeat the Antlion that has trapped | | "Nomi no Omamori" | armor; Defense | a save frog near the middle of the | | | +5 | desert | |____________________|________________|_____________________________________| |6.Aquarius Bracelet | | | | "Mizugame no | armor; Defense | northwest of the round, white | | Udewa" | +5 | building | |____________________|________________|_____________________________________| _____________________ | Underground Highway | |_____________________|_____________________________________________________ |1.Underground Map | map of the | | | "Chikatsuuro | Underground | at the bottom of the elevator | | Mappu" | Highway | | |____________________|________________|_____________________________________| |2.Bug Spray (x2) | inflicts 300 | | | "Mushi Mushi | HP to Bug type | -at the bottom of the elevator | | Kiraa" | enemies | -in the last room before the Village| |____________________|________________|_____________________________________| |3.Beef Jerky | | | | "Hoshiniku" | recovers 60 HP | next to the Amazing Capsule | |____________________|________________|_____________________________________| |4.Ancient Banana | | | | "Mukashi no | trips an enemy | next to the Amazing Capsule | | Banana" | to inflict 50 | | | (A rotten banana) | HP of damage | | |____________________|________________|_____________________________________| |5.Nut Bread | | | | "Konomi Pan" | recovers 30 HP | in the tank hangar | |____________________|________________|_____________________________________| |6.Chick Bandana | | | | "Hiyoko no | armor; Defense | in the tank hangar | | Bandana" | +5 | | |____________________|________________|_____________________________________| |7.Running Bomb | inflicts 100 | in the last room before Tatsumairi | | "Hashiridama" | HP of damage | Village | |____________________|________________|_____________________________________| |8.Mosquito Charm | | | | "Ka no Omamori" | armor; Defense | defeat the Gooey Goos | | (A pale yellow, | +7 | | | pentagonal charm) | | | |____________________|________________|_____________________________________| ENEMIES a)Dung Beetle フンコロガシ "Fun Korogashi" (A dung beetle on a ball of dung) Type: Bug Vulnerable: Freeze, sleep HP: 43 Attacks -Standard attack Damage: 3~5 HP -Diligently roll its dung Effect: none Strategy Fassad can defeat the Dung Beetle in one hit, so you can just sit back and either defend or use Crowd Pleaser to prevent the Dung Beetle from attacking. This enemy sometimes drops Dung. Give it to the dung beetle next to the oasis to earn 5 or 10 experience points. -Salsa: Crowd Pleaser b)Sand Lizard すなトカゲ "Suna Tokage" Type: Organic Vulnerable: Freeze, sleep HP: 76 Attacks -Standard attack Damage: 7~8 HP -Stare at you Effect: none Strategy Have Salsa use Crowd Pleaser to prevent this enemy from attacking. Fassad should take care of the rest. This enemy sometimes drops Nut Bread (recovers 30 HP). -Salsa: Crowd Pleaser standard attack c)Sara-Sara-Sahara サラサラサハラ "Sara Sara Sahara" (A flying saucer that looks like a face) Type: Mysterious Creature Vulnerable: Fire, sleep HP: 88 Attacks -Standard attack Damage: 7~11 HP -Shoot a baffling beam Effect: makes a party member feel strange Comments: If Salsa starts to fell strange, Fassad will use the shock collar to inflict 1 HP of damage to Salsa and revert him back to normal. -Be swept around by the wind Effect: none -Clank its jaws together Effect: none Strategy Fassad should defeat this enemy in about two hits. Use "defend" to minimize damage. -Salsa: "defend" standard attack d)Great Antlion オオアリジゴク "Ooari Jigoku" (An antlion) Type: Bug Vulnerable: Freeze, sleep HP: 121 Attacks -Attack with its pincers Damage: 19~21 HP -Throw sand in your face Effect: makes a party member uncontrollably cry -Suck you in Effect: solidify a party member -Taunt you Effect: none Strategy If you're at a low level, it may be best to avoid this enemy. A couple of Ant Lions can be found in a wide open area in the southern end of the desert. They are stationary on the field, but they may catch you by surprise if you dash instead of walk. To defeat this enemy, use Crowd Pleaser until it works and use Apologize while the Ant Lion is distracted by Salsa's act. Using both together should solidify the Ant Lion for most rounds. Use Crowd Pleaser first, as it has a higher success rate. If you don't want to deal with failed attacks, use "defend" instead. Fassad should defeat this enemy in about three rounds. If you have the Bug Spray (looks like a rainbow colored spray can), use it to defeat the Ant Lion in one hit. -Salsa: Crowd Pleaser Apologize, after Crowd Pleaser has worked "defend" e)Cactus Wolf サボテンウルフ "Saboten Urufu" (A wolf with a cactus on its head) Type: Organic Chimera Vulnerable: Fire, crying HP: 468 Recommended Level: 3 Attacks -Cactus headbutt Damage: 18~22 HP -Biting attack Damage: 9~11 HP -Growl at you Effect: none Strategy Use up any Running Bombs you have (it looks like a small purple ball) and "defend" when you run out. Use Beef Jerky or Nut Bread when Salsa's HP falls to 12 or below. Fassad should take care of the Cactus Wolf before you run out of food items. If you're low on food and bombs, level up to level 5 or so by fighting Sand Lizards and collect the Nut Breads they drop. The Cactus Wolf will drop Beef Jerky when defeated. -Salsa: "defend" Nut Bread or Beef Jerky, if HP falls to 12 or below d)Violent Roach あれ "Are" (A Cockroach) Type: Bug Vulnerable: Freeze, sleep HP: 88 Attacks -Standard attack Damage: 15~21 HP -Leap forward and spread its wings Effect: solidify a single party member -Knit its brow Effect: none Strategy "Defend" while Fassad takes care of the Violent Roach. You should win in about two rounds. -Salsa: defend e)HUGE Pillbug "Dodeka! Dangomushi" Type: Bug Vulnerable: Freeze, sleep HP: ~70 HP Attacks -Standard attack Damage: 6~8 -Roll towards you Damage: 9~11 HP -Roll up into a ball Effect: increase its Defense by about 20% -Size up the situation Effect: make itself feel strange Strategy You should be able to defeat the HUGE Pillbug in one or two rounds. This enemy sometimes drops Nut Bread (recovers 30 HP). -Salsa: standard attack f)Gooey Goo ネバネバール "Neba Nebaaru" (A gray slime with three eyes) Type: Mysterious Creature Vulnerable: Freeze HP: 92 Attacks -Standard attack Damage: 5~8 HP -Spew out its digestive fluids Damage: 11~14 HP -Split into two Effect: another Sticky Slime may join the battle -Edge closer Effect: none Strategy Use a Running Bomb in the first turn. If you are good with combs, use standard attacks thereafter. Otherwise, use Monkey Mimic. Use a food item if Salsa's HP falls to about 20 or below. The Gooey Goo will drop a Mosquito Charm (equip on "body") when defeated. -Salsa: (first turn) Running Bomb standard attacks, if you are good at combos Monkey Mimic Beef Jerky, if HP falls to 20 or below WALKTHROUGH a)Monkey Hostages The chapter will open with a male and female monkey being held hostage by the Pigmask Army and a man named "Fassad." Fassad: "Alright, Monkey! Do what we tell you, or this...Girl Monkey is dead. If you do what you're supposed to do you can happily reunite, understand?! You... and her... can both lose your lives, got it?! [ Fassad shocks the monkey ] "How's that? You like it? That neat little collar on your neck is no ordinary collar. It's a finely made device that can administer your 'Punishment,' even if you escape to the edges of the desert. By the way, Monkey, you don't have a name yet do you? You're going to need a name from now on. We should give you a cute name, shouldn't we. Nuheheheheh!" You will be prompted to give the monkey a name. His default name is "Sarusa," which is a pun in Japanese for "monkey" (saru) and "salsa." I will refer to him as "Salsa" in the guide. "Alright, Stupid Monkey! Salsa! Listen up! If you want a nice trip with me, just remember two things. You and I are buddies. ...don't even try to run away from me. Always show me affection. Understand? >Yes >No (If you answer "no," Fassad will shock Salsa and repeat himself) Good, good. Second, always do as I say. If I tell you to dance, then dance! If I tell you to laugh, then laugh! Understand! >Yes >No As long as you don't disobey me, you won't suffer. Nuheheheheh. What the...? What's with that defiant look in your eyes...? Dance!" Press left on the control pad. "Nuhahahaha. What a funny little Monkey dance! It's almost embarrassing to watch! Dance something else." Press right. "Good, good. Now laugh!" Press down. "Do a somersault!" Press up. "Good, good. Well done. We look like a bona-fide bright and happy performing duo." [ Everyone else leaves on the ship ] "... Stupid Monkey! Only cry when I tell you to! Don't cry on your own! I'll Punish you!" [ Fassad shocks Salsa ] "Hey! How long are you going to lie there! There's a round, white building to the west of here. That's where we're going!" Salsa is a pretty weak character who's only real strengths are his special attacks: Apologize Crowd Pleaser Dance Monkey Mimic Both Apologize and Crowd Pleaser will solidify an enemy for a few rounds, but Crowd Pleaser tends to have a higher success rate. Dance will have a random effect, such as increasing your Offense, Defense, or Speed, doing the opposite to the enemy, or solidifying an enemy. With Monkey Mimic, Salsa will wait until the enemy attacks him and use the same attack against the enemy. Salsa will attack multiple times if hit more than once, though Monkey Mimic will not work on status affecting moves. Other than Monkey Mimic, Salsa's special attacks are not guaranteed to work. With Salsa relegated more to an assisting role, Fassad will end up being the main attacker. His standard attacks can inflict about 60 HP of damage, and he will occasionally throw a bomb that inflicts about 200 HP of damage. b)Death Desert (3C1) Go to next area to find an oasis. Check the water to recover your HP, even if it smells like dung. There are gift boxes containing Beef Jerky northwest of the oasis, a Running Bomb to the southwest, and Nut Bread to the south. Save these items for an upcoming mini-boss. Before moving on, you might want to level up Salsa a bit. The enemies here are mostly weak, and Fassad should be able to defeat them in one or two hits. Use Crowd Pleaser to avoid taking damage while Fassad attacks. If you fight the dung beetles, they will sometimes drop a ball of Dung. Give the Dung to the dung beetle next to the oasis and you will receive 5 or 10 experience points for each ball of Dung you give. c)To the White Building Go south from the oasis into the next area. Near the entrance is a gift box containing a Luxury Banana. This is a food item that recovers 120 HP, but Fassad will take it from you and eat it if you open the gift box. There is a wide open area further south, and two new enemies can be found here. The Sara-Sara-Sahara is a flying saucer that Fassad should defeat in about two rounds; use "defend" to minimize damage. The Antlion is a stronger enemy but is stationary on the field and can be easily avoided if you walk. A couple of them can be found here close to each other. If you bump into this enemy, use both Crowd Pleaser and Apologize to try to pin the Antlion down; use "defend" if you don't want to risk those moves failing to work. Walk west along the southern edge of the desert to find Beef Jerky. Stick close to the rock wall to avoid any Antlions. There are three exits to the north you can take. To the northwest is a small area where you can find a couple of Dung. If you want more of these, just exit and reenter the area until you have as much Dung as you need. Give them to the dung beetle near the oasis for some experience points. There are two other exits to the north. The exit on the right leads to a save frog that is trapped by an Antlion. Defeat the Antlion to receive a Flea Charm (equip on "body"; Defense +5). If you took the Bug Spray from the gift box in the previous area, use it to defeat the Antlion in one hit (the spray looks like a rainbow colored can). The exit to the left leads to your destination and a mini-boss fight. Open the gift box on the way to find a Running Bomb. d)Cactus Wolf Before approaching the white building, go north to find an Aquarius Bracelet (equip as "other;" Defense +5). Use Nut Bread if you have any to recover HP before walking towards the sleeping wolf. Use up any Running Bombs you have (it looks like a small purple ball) and "defend" after that. Use Beef Jerky or Nut Bread when Salsa's HP falls to 12 or below. Fassad should defeat the Cactus Wolf before you run out of food items. If you're low on food items and bombs, level up to level 5 or so by fighting Sand Lizards and collecting the Nut Breads they drop. e)Underground Highway There is a gift box in the next area that contains another Bug Spray and an area map. There are some Violent Roaches in the hallway but you should be able to defeat them in one or two rounds. Keep walking south and into the next area. Fassad will stop you and explain that you are going to a primitive village called Tatsumairi. It's some distance away, but the "Pork Bean" vehicle in front of you will make the trip much faster. Open the two gift boxes here to find Beef Jerky and an Ancient Banana (trips a single enemy to inflict about 50 HP of damage). You can also examine the Amazing Capsule to recover your HP. Walk down the ladder and Fassad will explain how to use the Pork Bean. To enter, stand next to it and press the A button and answer "yes." Use the control pad to move the vehicle, and press B to stop. Press B again to disembark. While on the Pork Bean, you can run over any enemy you encounter and not have to fight. The Pill Bug enemies in the tunnel are nothing special. When you get to the tank hangar, turn south and open the two gift boxes to get a Chick Bandana and Nut Bread. Reenter the Pork Bean and go west. Open the gift boxes to obtain Bug Spray and a Running Bomb. Be near max HP and examine the slimes that are blocking the ladder to fight them. Use a Running Bomb in the first turn. Use standard attacks thereafter if you are good at combos. Otherwise, use Monkey Mimic. Eat some Beef Jerky if Salsa's HP falls to 20 or below. You will get a Mosquito Charm after the battle; equip it and discard the Flea Charm if it was equipped before. f)Tatsumairi Village Climb up the ladder to emerge in the graveyard. Fassad tells you to go to the Inn (Yado). Be careful as you walk out of the graveyard, as some zombies will emerge out of the ground. They are not too hard and can be defeated with standard attacks. You can meet and talk to Butch when you get to the town square. Fassad will ask Butch how he likes the bag of Money Fassad gave him earlier. Butch was just counting how much was in the bag, and Fassad warns him to protect the Money from any thieves. Keep walking south and Fassad will bump into Duster. You will see a repeat of the scene from Chapter 2, where Fassad apologizes and continues on his way. Duster and Butch have the same conversation over the bag of Money and Butch hides the bag in the well, while Fassad eavesdrops behind the well. Enter the Inn and talk to the innkeeper. Fassad will ask how much it costs to stay, but the inn does not take any money. Fassad will give them a bag of money anyway, and Betsy figures they can use it as a doorstop. Enter the room in the middle and Salsa will go to sleep. In the middle of the night Fassad will wake up and go outside. Follow him and you will overhear a conversation between him and the Pig Men in Osohe. "...good. You've reached Osohe Castle. Wait 'till morning and then go in. Everything is fine here. What...? You spotted somebody in front of the castle? You just saw him, huh? Then forget about him. It's probably some drunk who's lost. He walks with a limp? I think I saw that guy too. He has brown hair, acts a little gloomy, has bad breath, and looks like a bum, right? Don't worry about him. ...yeah, I'll let you take care of it. Don't screw it up." Fassad will steal Butch's bag of Money out of the well. Go back to your room and Salsa will rush back to sleep. You can also run toward Fassad and get caught if you want to. _______________________________________________________________________________ _______________________________________________________________________________ 2.Happiness in a Box Recommended Level: 8 Outline Walk out of the Inn | | Talk to each person who has their hand raised, then talk to Fassad | | Go to the graveyard and take each Happiness Box to those who raised their hands (3C2) | | Return to Fassad and talk to him | | Go to Osohe Castle ITEMS a)Thunder Bomb イカヅチだま "Ikazuchidama" (A round bomb with a lightning icon on it) Use: inflicts Thunder damage to all enemies on screen; occasionally causes paralysis Base Damage: 85~95 HP Obtained: behind Duster's house in east Tatsumairi As in the previous chapters, you can get as many Thunder Bombs as you want from behind Duster's house. Just enter the Crossroad to refill the hidden gift box. Take about 2 or 3 in preparation for a boss battle. GIFT BOXES ____________________ | Tatsumairi Village | |____________________|______________________________________________________ |1.Nut Bread (x4) | | -dance for the blonde innkeeper | | "Konomi Pan" | recovers 30 HP | -dance for Caroline, the baker | | | | -in the cave east of the Crossroad| | | | (x2) | |__________________|____________________|___________________________________| |2.Nut Cookie | | | | "Konomi Kukkii" | recovers 15 HP | dance for Mike in Thomas's Bazaar | |__________________|____________________|___________________________________| |3.Thunder Bomb | inflicts 90 HP | | | "Ikazuchidama" | of Thunder damage | behind Duster's house | |__________________|____________________|___________________________________| |4.Old Milk | | | | "Furui Miruku" | turns into Yogurt | in the cave east of the Crossroad | |__________________|____________________|___________________________________| |5.Nut (x7) | recovers 5 HP; can | | | "Nattsu" | be made into Nut | in the cave east of the Crossroad | | | Bread or Cookie | (x7) | |__________________|____________________|___________________________________| ENEMIES a)Praying Mantis カマキリ "Kamakiri" Type: Bug Vulnerable: Freeze, sleep HP: 34 Attacks -Swing its claws Damage: 1~3 HP -Raise its claws Effect: none Strategy You should be able to defeat the Praying Mantis with a two hit combo. This enemy sometimes drops a Nut (recovers 5 HP). -Salsa: standard attack b)Greedy Mouse よくばりマウス "Yokubari Mousu" Type: Organic Vulnerable: Fire, sleep HP: 86 Attacks -Biting attack Damage: 15~20 HP -Eat some food from his stash Effect: the Greedy Mouse recovers about 10 HP -Hide his food behind him Effect: none Strategy Salsa has terrible Offense, and it'll probably take you awhile to defeat the Greedy Mouse. Crowd Pleaser almost always works and can be used to help you run away. If you want to fight, use Crowd Pleaser and Dance while the Greedy Mouse is solidified to try to boost Salsa's Offense, decrease the Greedy Mouse's Defense, or make the Greedy Mouse turn around. -Salsa: Crowd Pleaser run away Dance, while the Greedy Mouse is solidified standard attack, if Salsa's Offense is buffed, the Greedy Mouse is turned around, or if it's Defense is lowered WALKTHROUGH a)A Big Speech Fassad will give Salsa a rude awakening the next morning. He will remind Salsa to properly do his job in entertaining the town. If he succeeds, Fassad promises to reunite Salsa with his girlfriend; otherwise, Salsa will get more Punishment. Walk outside and Fassad will start speaking to the people. "Ladies and gentlemen! Honest residents of Tatsumairi! Why don't you all take a little break from your hard work!" Press down on the control pad. "I've come here today to tell you the wonderful news about Happiness!" Press left. "...the blue sky. The white clouds. Bountiful harvests. Healthy livestock. Loving families and kind neighbors... There are many wonderful things in this town! But there is something missing. A nagging uncertainty in the everyday peace. Are things really fine as they are now...?! Weren't you and I meant for a more enjoyable life?! It's not unusual for such questions to bubble up every once in awhile. Mysterious creatures never seen before are prowling outside the town, and huge objects that look like balloons are flying in the air! Why?! What is this world coming to?! Furthermore! Furthermore, ladies and gentlemen. According to some rumors on the wind, there will soon be Lightning strikes occurring in this town everyday that will consume the forest and fields with fire!" [ A woman tilts her head ] "Ah, you were just laughing there, weren't you ma'am?! You're probably thinking that such a thing can't possibly happen?! But I firmly believe what I'm saying will come true. It's in times like this we want Happiness the most. We want to live our lives with smiles and laughter. That is the right way for people to live! Now! It's time for a little surprise!" Press up. "Happiness can be easily attained." Press right. "See my adorable monkey happily dancing... Why, Salsa here has already found Happiness in his life." Press down. "Just how did little Salsa here find Happiness? I'd like to ask those who are curious to raise your hands up high. Those who want Happiness!!" [ Four people raise their hands ] "Okay, little Salsa! Take the name of each hopeful person who wants to have happiness. Please keep your hands raised, everyone." Talk to each person who has their hands raised. Their names are Biff, Abby, Isaac, and Abbot. They will tell Salsa their names and express a mixture of curiosity and skepticism when you talk to them. After talking to all four of them, talk to Fassad. "Everyone! All we want is for at least one of you to find Happiness! Those of you who didn't have their hands raised, think it over later and feel free to talk to me if you change your minds! That's it for today's show. May this town overflow with Happiness!" Press up. "Have a wonderful day!" Press down. "Okay, little Salsa. Let's go back to the Inn." When you return to your room, Fassad will get a call. "Yeah. It's me. What happened? Did you get what we needed? What?! There was someone else in the castle?! Just get him out of there, then... What?! You can't because he's too strong? Alright. I'll go over there when I finish up here. Find It by then." (3C2) When he hangs up, Fassad will tell Salsa to go to the graveyard and retrieve the Boxes of Happiness hidden there. Go to the homes of those who raised their hands earlier and give them one each. If you finish and come back to the Inn within 22 minutes, Fassad promises to reward you with a banana. If you try to escape, both Salsa and his girlfriend will get ample Punishment. b)Stocking Up Leave the room and talk to the blonde lady. Dance for her and she will give you Nut Bread. If you want more, go to the baker's house near the west exit of the town square and dance for the baker, and go to Hinawa's grave and talk to Alec. You can also dance for Mike in Thomas's Bazaar for a Nut Cookie. You won't be able to take any items from Thomas's Bazaar since Thomas won't let Salsa touch his merchandise. As in the previous chapters, you can check behind Duster's house to take as many Thunder Bombs as you want. Just enter the Crossroad to refill the hidden gift box. Take about 2 or 3 in preparation for a boss battle. Go north to the Crossroad and enter the cave to the east. Open the gift boxes to find 1 Old Milk (turns into Yogurt), 2 Nut Bread, and 7 Nuts. Give the Nuts to Caroline the baker to receive a Nut Bread for every three Nuts you have. If you run out of inventory space, discard any Bug Sprays you may have. These gift boxes may become empty if you wait until after delivering the Boxes of Happiness. c)Carrier Monkey Go north to the graveyard and head toward the grave you came out of earlier. The four Happiness Boxes will be there, as well as Mapson standing in front of a grave. Talk to him and he will circle the location of each person's house on your map. Examine one of the boxes to pick it up. You must find and talk to each person that raised their hand, then go back to the graveyard to pick up and deliver the next box. Abbot and Abby's house is on the north side of the town square; coming in from the Crossroad, their room is the first door on the left. These two are brother and sister and will share one Box of Happiness. Biff is at the ranch in the southeast corner of town. He is standing outside his house. Isaac's house is in the forest by the hot spring. On the way, you may encounter some Mantises and Greedy Mice. The Mantis can be defeated in one or two turns, but the Greedy Mouse will probably take too long to defeat. Use Crowd Pleaser to solidify it and run away. When you deliver all three boxes, return to Fassad. He will tell you that you were just over the time limit and punish you. Fassad's next task for you is to go with him to Osohe Castle and take care of the problem there. _______________________________________________________________________________ _______________________________________________________________________________ 3.Back to Osohe Recommended Level: 8 -> 11 Outline Go to Osohe Castle | | Go to the third floor and examine the gap | | Go down to the basement and examine the three panels on the wall | | Examine the door and start dancing | | Pull the lever in the basement | | Head back to the Inn | | Walk in front of the window on the right | | Run into the forest | | Defeat the Pork Tank GIFT BOXES _______________________ | Osohe Castle Basement | |_______________________|__________________________________ |1.Pisces Bracelet | | | "Uo no Udewa" | armor; Defense +7 | | (Blue-green bracelet with | | | two stubs on opposite sides) | | |_______________________________|__________________________| |2.Beef Jerky (x2) | | | "Hoshiniku" | recovers 60 HP | |_______________________________|__________________________| |3.Ancient Banana (x2) | | | "Mukashi no Banana" | inflicts 50 HP of damage | |_______________________________|__________________________| ENEMIES a)Cheery Skeleton ごようきスケルトン "Goyouki Sukeruton" Type: Zombie Vulnerable: Fire, sleep HP: 109 Attacks -Throw a bone Damage: 9~11 HP -Tickle your body Effect: decreases Defense by about 20% -Dance Effect: solidify a party member -Skip Effect: none Strategy Use Crowd Pleaser to solidify the Cheery Skeleton while Fassad defeats it. -Salsa: Crowd Pleaser b)Li'l Big Bro アニアニオトウト "Ani Ani Otouto" (A big, round creature) Type: Mysterious Creature Vulnerable: Freeze, crying HP: 138 Attacks -Throw a punch Damage: 10~15 HP -Let out a swift kick Damage: 10~15 HP -Tackle Damage: 25~35 HP -Make a scary face Effect: decreases Offense by about 20% Strategy Use Crowd Pleaser to solidify the Li'l Big Bro while Fassad defeats it. Recover with a food item if Salsa's HP fall below 30 or 35. This enemy sometimes drops Beef Jerky (recovers 60 HP). -Salsa: Crowd Pleaser recover with a food item if HP falls below 35 c)Pork Tank ブタせんしゃ "Buta Sensha" (A large, white tank) Type: Mechanical Vulnerable: Thunder HP: ~1800 Recommended Level: 10 Attacks (Phase 1) (HP: ~1100) -Charge forward Damage: 28~35 HP -Fire its cannon Damage: 40~45 HP -Run over you Damage: 35~45 HP to all -Discharge gas Effect: makes the entire party uncontrollably cry Attacks (Phase 2) -Throw a tank shell Damage: 17~21 HP -Fire its cannon Effect: none; "...but the gun got jammed!" -Emit a plume of black smoke Effect: none -The Pigmask complains Effect: none -The Pigmask has a fit Effect: none -Be wobbly Effect: none Strategy Before this battle begins, give your best food and offensive items to Salsa. If you are short on food, fight some Pigmasks and stock up on the Bag of Pork Chips they drop. You'll want Kumatora to use Thunder[alpha] (7 PP) as much as possible while Salsa uses food items to keep everyone's HP above 45 or 50. Use Thunder Bombs, Running Bombs, and Ancient Bananas when you can and use Monkey Mimic when you run out. After you inflict a certain amount of damage, the Pork Tank will break down and the fight will enter its second phase. With the tank's engine broken and gun jammed, the only way the tank driver can attack is by tossing a tank shell at you to inflict about 20 HP of damage. The broken tank has lower Defense, and Salsa can inflict decent damage with combos. -Salsa: (phase 1) food item, if someone's HP falls to 50 or below Thunder Bombs, Running Bombs, and Ancient Bananas Monkey Mimic (phase 2) standard attack, with combos (phase 2) food item, if someone's HP falls to 25 or below -Kumatora: PK Thunder[alpha] (7 PP) Lifeup[alpha], as needed WALKTHROUGH a)Thomas's Bazaar Now that Fassad is with you, Thomas will let Salsa take wares from his store. Take Fresh Milk (looks like a white bottle) or Running Bombs (looks like a purple ball) if Thomas has them in stock. b)Osohe Castle When you get to Osohe Castle, two Pig Men will tell Fassad what happened. They have not found what they are looking for and they could not stop the two intruders. Fassad gets a little upset and tells them to chase after them. Go to the third floor and examine the gap blocking your way. Climb back down the ladder and Fassad will get a call. They've found the intruders, but they escaped down into the basement with the artifact. Fassad orders Salsa to go downstairs and find the entrance to the basement. Go to the first floor kitchen and climb down the ladder. You'll soon reach a room with three panels on the wall and a door that looks like a face. Examine the three panels and check the door. When the four arrows appear around Salsa, press left or right to start dancing. Fassad will reward Salsa with a shock for a job well done. If you want to save, there is a ghost frog that is initially invisible in the next room. Walk along the left wall to find it. Climb down the ladder. c)Castle Basement There are two new enemies lurking down here, but both can be solidified with Crowd Pleaser. Watch out for the Li'l Big Bro's tackle attack and recover with a food item when Salsa's HP falls below 35. There is a Pisces Bracelet at the bottom of the ladder. Equip it and discard whatever bracelet you had before. To the right is a fork in the path. Go up the stairs to reach a gift box containing Beef Jerky. Climb down the ladder to proceed. The double-doors are locked from the other side and cannot be opened now. There are gift boxes containing an Ancient Banana to the left and Beef Jerky to the right. The Ancient Banana is guarded by a Cheery Skeleton and can be left behind. Go left to find a lever. Fassad does not know what the lever does and orders Salsa to pull it; answer "yes." After the scene, a couple of Pig Men will come and tell Fassad that those three had the artifact and got washed away with it. Fassad orders the Pig Men to chase after them and decides to return to the Inn for some rest. Go back upstairs and try to leave the castle. Your way will be blocked by two arguing Pigmasks: Fassad: "What are you two doing! One of you hurry up and get out of the way!" Pig Man 1: "Hey! You heard him! Move!" Pig Man 2: "Mr. Fassad was looking at you when he said that! You move!" Fassad: "Shut uuuuuup!! Who cares who moves! Both of you, get out of the way!!" [ They both move the tanks ] Fassad: "It's almost nightfall already! You idiots!" Pig Man 1: "It's your fault, stupid!" Pig Man 2: "Mr. Fassad was calling you an idiot! You're stupid, stupid!" Pig Man 1: "I'm rubber and you're glue, so you're stupid, stupid!" Fassad: "Both of you idiots hurry up and find them!!" d)Escape When you reach the town square, you will run into the argument that took place at the end of Chapter 2. Butch: "Wasn't it you guys that let Duster escape?" Wes: "I did no such thing nor do I have a need to." Fassad: "Well, well, well everyone. Who would've thought someone would steal the Money I kindly gave you. ...just as I thought, a dark curse is starting to spread through this town. We can't let this town be filled with villains who'll make everyone cry. We must all strive for Happiness... This town is in real danger!" [ Salsa goes up to Kumatora ] Kumatora: "..." Fassad: "Hm? Is something wrong? Do you like that young woman? Now, now. I'll give you lots of Luxury Bananas later, so lets go back to the Inn, little Salsa." Back at the Inn, Fassad scolds Salsa for approaching Kumatora and tells him to go to sleep. In the middle of the night, Salsa will be awakened by Kumatora's voice. Walk in front of the window on the right to find Kumatora and Wes outside. They've come to help Salsa escape and take him with them. Outside, the group tries to set him free. Wes: "You're safe now." Kumatora: "I didn't think you were a friend of that Cheating Liar. He forced you into following him, right? Poor thing." Wes: "Princess. You did a good thing. Now, we should go find that fool, I mean Duster wandering around with the Egg somewhere and give him a good scolding. A fool like him won't get hurt or sick anywhere or at any time." Kumatora: "Yeah. All we have to do is find Duster and the Egg with him. But let's free this Monkey first. Gramps, sneak into that Cheating Liar's room while he's still asleep and steal that zapping machine from him." Wes: "Oh yes. I should've stolen it earlier. Just a second." [ Wes leaves ] Kumatora: "Just a little bit longer, Monkey, and you'll be free. It must've been tough." [ Salsa gets shocked ] Wes: "Monkey. I've stolen the machine. I pressed it a little on my way back, but you didn't get shocked did you? Sorry, sorry." Kumatora: "Monkey. Go ahead and smash it." [ Salsa breaks the machine ] Kumatora: "Go, Monkey. Go wherever you want. You're free now. ...is there a reason you can't run away? What is it? I see, your Girlfriend is held hostage...a monkey hostage, huh. Damn that Cheating Liar. What a dirty scumbag!" Fassad: "Yes, yes, did someone call me? I am that dirty, Cheating Liar... ...how dare you call me that!" [ Fassad and a group of Pigmasks approach ] Fassad: "Fancy meeting you here, Princess Kumatora... Nuheheheheh." Stupid Monkey! Thought you could escape, did you?!" Kumatora: "Of course he'll escape! We're going to set him free! (Gramps, Monkey, you guys ready?) (On the count of one, two, three...)" [ Wes and Salsa run away ] "(...we'll run away! Got it?)" [ Kumatora turns around ] "(...man, they're fast)" [ Kumatora runs away ] Fassad: "Get them! Don't let them escape!" [ Fassad calls on his phone ] "They're heading your way! ...I see. In that case, stand by. I'll be there soon." [ Fassad eats a banana ] "Heh heh heh heh... You're not going anywhere. Nuheh, Nuheheheheh!" Flee towards the forest when you regain control of the party. On the way, you may bump into some Pigmasks and Recon Bots. Use PK Freeze[alpha] (5 PP) to take care of the Pigmasks and use PK Thunder[alpha] (7 PP) to defeat the Recon Bots. Nothing Salsa can do will be very effective, but Crowd Pleaser has a decent chance of working on both enemies. Enter the hot spring to recover HP/PP (for some reason, Isaac will not answer the door if you try to enter his house). Before heading deeper into the forest, give your best food and offensive items to Salsa. If you're short on food, fight some Pigmasks and stock up on the Bag of Pork Chips they drop. e)Pork Tank Move as far north as you can then backtrack a bit south. Watch the scene. Kumatora will be the main attacker in the fight against the Pork Tank, while Salsa uses food items to keep everyone alive. Use PK Thunder[alpha] (7 PP) as much as possible and use Beef Jerky or Yogurt when someone's HP falls below 45 or 50. Have Salsa use Thunder Bombs, Running Bombs, or Ancient Bananas when he gets the chance; use Monkey Mimic when he runs out. The Pork Tank will break down after receiving roughly 1100 HP of damage. The Pork Tank will not be able to move or fire its cannon while broken, but the tank driver will occasionally toss a tank shell to inflict about 20 HP of damage. The broken Pork Tank has lower Defense, and Salsa can inflict decent damage with combos. Keep hammering away at the piece of scrap metal to completely destroy it. Watch the final scene of the chapter after the battle: Fassad: "Well, Princess Kumatora. Why don't we have you surrender peaceably to us, hm? [ Lucas comes ambling in ] Fassad: "Who are you? Get out of here, kid!" Pig Men: "Shoo! Shoo!" "Go away!" "Little kid, little kid!" [ Lucas whistles and a baby Drago appears ] Fassad: "Oh my pork! What's a Drago kid doing here? Get out of here, Drago kid!" Pig Men: "Shoo! Shoo!" "Go away!" "Little kid, little kid!" When the baby Drago roars, an adult Drago will appear and scare away Fassad's men. Fassad: "Hey! Get back here! Oh...em...st... Stop, refrain, abstain, please!" Kumatora: "Ha ha ha. Feel good, Monkey?" [ Salsa whistles and the Drago knocks Fassad away ] Fassad: "Owwwwwiiiieeeeee!" With Fassad taken care of and Salsa free (well, maybe not yet his girlfriend...), the chapter draws to a close: Wes: "Lucas, I heard you've just been crying after your mother died, but it looks like you're doing fine. We're safe thanks to you. Thank you, Lucas." Kumatora: "I guess this is hello. Hello! And thanks! You saved us even though you didn't know what was going on. I know it's late, but why don't you have gramps here tell you what happened." Wes: "Very well, I'll explain. Lucas, you'll listen to my story, won't you? >Yes >No (It does not matter what you answer) [ Wes tells the story ] Wes: "...and that's what happened. No, Lucas, I want you to stay here in Tatsumairi. I'm sure Claus will come back soon. Work with Flint and protect this town. Yes, I'll do whatever little I can to help too. Princess! Please take care of the Monkey. As well as...the search for that fool." Kumatora: "Lucas, I have a feeling we're going to meet again. Don't screw up, alright! Okay, Monkey! Let's go!" ------------------------------------------------------------------------------- Tatsumairi Village is changing according to the newly arrived peddler's plans. Only a few people were aware that everything that was once good about the town was being broken down and thrown away. The townsfolk were becoming prosperous, but they were also falling deeper into a treacherous darkness. However, within that darkness, a weak little boy was starting to become stronger. Lucas is now trying to change this sad story into a bright one. The darker the night is, the brighter the sunrise will be. The once timid Lucas is about to become that sunrise. ------------------------------------------------------------------------------- End of Chapter 3 *Boing* Would you like me to save what has happened up to this point? >Yes >No ******************************************************************************* X.Chapter 4: Titiboo Theater ******************************************************************************* "Tatsumairi Village, 3 Years Later" 1.On the Tracks Recommended Level: 10 -> 11 Equipment: Lucas: (weapon) Easy-Grip Stick Boney: (weapon) *nothing* (body) Mini-Mini Charm (body) White Collar (head) *nothing* (head) *nothing* (other) Pisces Bracelet (other) *nothing* Outline Check the mirror | | Talk to Boney | | Go to the train station and listen to the conversation between Bronson and Jackie (4C1) | | Go to the "Silver House" and talk to Wes (4C2) | | Enter the train tunnel | | Talk to Ionia in the hot spring and learn how to use PSI | | Go all the way east along the train tracks ITEMS a)Thunder Bomb イカヅチだま "Ikazuchidama" (A round bomb with a lightning icon) Use: inflicts Thunder damage to all enemies on screen; occasionally causes paralysis Base Damage: 85~95 HP Location: gift box behind the Silver House (previously Duster's house) As in the previous chapters, there is a hidden gift box containing a Thunder Bomb behind what was once Duster and Wes's house. This gift box refills every time you enter the Crossroad. Keep this item in Boney's inventory. b)Pisces Bracelet うおのうでわ "Uo no Udewa" (Blue-green bracelet with two stubs on opposite sides) Use: armor for Lucas; equip as "other;" Defense +7 A Pisces Bracelet can be found in Sunshine Forest in the area past Isaac's house (this place used to be the first burnt part of the forest). The gift box holding this item is hidden behind a Grated Yammonster. c)Trivia Card 1 なぞなぞカード1 "Nazo Nazo Kaado 1" (A yellow card with a question mark icon) Use: use against human type enemies (Pigmasks and their variants) in battle Location: gift box in the Inn Use the Trivia Card against a Pigmask enemy in battle to read them a trivia question. What answer they give depends on what type of Pigmask you are fighting. Some of them will answer correctly, while others will not. The answer to this card is "older sister." As far as I know, there is no use for the Trivia Card. It's just a weird item in a weird game. STORES a)Thomas's Shop (In the town square) _____________________________________________________ |Kid's Shirt | | | |"Kodomo no Shatsu" | Increases Defense by 7 | 100 DP | |___________________|________________________|________| |Kid's Hat | | | |"Kodomo no Boushi" | Increases Defense by 3 | 50 | |___________________|________________________|________| |Pisces Bracelet | | | |"Uo no Udewa" | Increases Defense by 7 | 160 | |___________________|________________________|________| |Sprinting Bomb | Inflicts 100~200 HP of | | |"Bashiridama" | damage to all enemies | 200 | |___________________|________________________|________| |Antidote | | | |"Dokukeshi" | Cures poison | 8 | |___________________|________________________|________| |Paper Fan | | | |"Harisen" | Cures feeling strange | 12 | |___________________|________________________|________| |Alarm Cicada | | | |"Mezamashi Zemi" | Cures sleep | 18 | |___________________|________________________|________| b)Caroline's Bakery (In the town square) _________________________________________________________ |Nut Cookie | | | |"Konomi Kukkii" | Recovers 15 HP | 8 DP | |________________________|________________________|_______| |Nut Bread | | | |"Konomi Pan" | Recovers 30 HP | 12 | |________________________|________________________|_______| |Bread Roll | | | |"Rouru Pan" | Recovers 60 HP | 30 | |________________________|________________________|_______| |Peculiar Cheese | Recovery value depends | | |"Kuse no Aru Chiizu" | on character; | 20 | | | 60 HP for Lucas; | | | | 20 HP for Boney | | |________________________|________________________|_______| |Fresh Milk | recovers 80 HP; turns | | |"Shiboritate Miruku" | into Yogurt in a few | 60 | | | minutes | | |________________________|________________________|_______| |Fresh Egg | | | |"Umitate Tamago" | recovers 80 HP | 40 | |________________________|________________________|_______| GIFT BOXES ____________________ | Tatsumairi Village | |____________________|_____________________________________________________ |1.Trivia Card 1 | | | | "Nazo Nazo Kaado 1" | no practical use | inside the Inn | | (A yellow card with | | | | a question mark icon) | | | |_________________________|__________________|_____________________________| |2.Thunder Bomb | | | | "Ikazuchidama" | inflicts 90 HP | behind the Silver House | | | of Thunder damage| (Duster's house) | |_________________________|__________________|_____________________________| |3.Dolphin Ossicle | | | | "Iruka no Jikotsu" | sell for 5 DP | on the beach | |_________________________|__________________|_____________________________| |4.Reggae Rhythm | | | | "Regee no Rizumu" | no use | on the beach | |_________________________|__________________|_____________________________| |5.Beef Jerky | | in the Crossroad, southeast | | "Hoshiniku" | recovers 60 HP | of the train station | |_________________________|__________________|_____________________________| |6.Bread Roll | | in the Crossroad, northwest | | "Rooru Pan" | recovers 60 HP | of the train station | | (A small, brown bread) | | | |_________________________|__________________|_____________________________| |7.Sprinting Bomb | inflicts 100~200 | in the Crossroad, northeast | | "Bashiridama" | HP of damage | of the train station | |_________________________|__________________|_____________________________| _________________ | Sunshine Forest | |_________________|________________________________________________________ |1.Beef Jerky | | | | "Hoshiniku" | recovers 60 HP | next to Isaac's house | |_________________________|__________________|_____________________________| |2.Pisces Bracelet | | in the area past Isaac's | | "Uo no Udewa" | armor for Lucas; | house, behind a Grated | | | Defense +7 | Yammonster | |_________________________|__________________|_____________________________| |3.Peculiar Cheese | recovers 60 HP | | | "Kuse no aru Chiizu" | for Lucas; | area past Isaac's house | | | 20 HP for Boney | | |_________________________|__________________|_____________________________| |4.Baked Yam | | | "Yaki Imo" | recovers 40 HP | |_________________________|__________________| |5.Sprinting Bomb | inflicts 100~200 | | "Bashiridama" | of damage | |_________________________|__________________| |6.Bread Roll | | | "Rooru Pan" | recovers 60 HP | |_________________________|__________________|_____________________________ |7.Waltz Rhythm | | | | "Warutsu no Rizumu" | no use | on the riverbank | |_________________________|__________________|_____________________________| ______________ | Osohe Castle | |______________|____________________________________________________________ |1.Rotten Eclair | trade for Beef | talk to a ghost in the second | | "Kussata Ekurea" | Jerky | floor dining room | |_____________________|_________________|___________________________________| |2.Dolphin Ossicle | | talk to the same ghost in the | | "Iruka no Jikotsu" | sell for 5 DP | dining room again | |_____________________|_________________|___________________________________| |3.Beef Jerky | | trade a Rotten Eclair with a | | "Hoshiniku" | recovers 60 HP | ghost on the third floor | |_____________________|_________________|___________________________________| ______________ | Train Tracks | |______________|___________________________________________________________ |1.Bread Roll (x2) | | -second area from the west | | "Rooru Pan" | recovers 60 HP | -near the train station in | | | | front of the factory | |_________________________|__________________|_____________________________| |2.Sprinting Bomb | | | | "Bashiridama" | inflicts 100 to | sixth area from the west, | | | 200 HP of damage | across a short bridge | |_________________________|__________________|_____________________________| |3.Flea Powder | removes fleas | near the train station in | | "Nomi Tori Paudaa" | from a party | front of the factory | | | member | | |_________________________|__________________|_____________________________| ENEMIES a)Slitherhen にわとりヘビ "Niwatori Hebi" (A snake with a chicken head) Type: Organic Chimera Vulnerable: Freeze, paralysis HP: 127 Attacks -Peck with its beak Damage: 15~21 HP -Coil attack Effect: solidify a single target Strategy You should be able to defeat the Slitherhen in one or two turns. This enemy sometimes drops a Fresh Egg (recovers 80 HP; turns into a chicken after a few minutes or a Hot Spring Egg if you enter a hot spring). -Lucas: standard attack -Boney: standard attack b)Really Flying Mouse トビマウストビマウス "Tobimausu Tobimausu" (A mouse with a propeller around its neck) Type: Mechanical Chimera Vulnerable: Thunder, crying HP: 130 Attacks -Propeller attack Damage: 15~21 HP -Biting attack Damage: 10~15 HP -Charge forward Damage: 25~30 HP Strategy You should be able to defeat the Really Flying Mouse in one or two turns. This enemy sometimes drops a Bread Roll (recovers 60 HP). -Lucas: standard attack -Boney: standard attack c)Grated Yammonster ばけトロロ "Bake Tororo" (A brown thing with a propeller on its head) Type: Organic Vulnerable: Freeze, feeling strange HP: 387 Attacks -Standard attack Damage: 50~70 HP -PK Freeze[beta] Damage: 90~130 HP Effect: may solidify its target -Spew out mucous Effect: solidify a target for a few turns Strategy Avoid fighting the Grated Yammonster. It's too powerful for you now, and it's easy to run around because it's stationary. -Lucas: run away d)Black Beanling くろマメチコ "Kuro Mamechiko" (A black bean-shaped creature with a leaf growing on its head) Type: Mysterious Creature Vulnerable: Freeze, crying Attacks -Standard attack Damage: 10~20 HP -PK Fire[alpha] Damage: 35~45 HP to all -PK Fire[beta] Damage: 80~100 HP to all -Hop up and down Effect: none -Run away Effect: end the battle Strategy The Black Beanling is a rare enemy that rewards 16,080 experience points, enough to level up Lucas and Boney by about 13 or 14 levels at the beginning of this chapter. Don't try to hunt for this enemy until Lucas has learned PSI. It appears between Isaac and Lighter's houses in Sunshine Forest (this place used to be the first burnt part of the forest); check the southern half of the area. Be near max HP before trying to fight the Black Beanling. It likes to use PK Fire, and the more time you spend recovering, the more likely the Beanling will run away and disappear. The Black Beanling looks like a small, hopping bean outside of battle. It moves as fast as Lucas can dash and always tries to run away. When the Black Beanling runs into an obstacle and can no longer move away from Lucas, it will burrow into the ground. It will reemerge a few seconds later from a nearby spot. This is the only time you can catch the Beanling, as it takes a couple seconds to come out of the ground. Use Lucas's PK Love[alpha] (10 PP) to defeat the Black Beanling in two or three rounds. Boney should try to keep everyone alive with food items and use Thunder Bombs when possible. -Lucas: PK Love[alpha] (10 PP) Lifeupa[alpha] (5 PP), if heavily wounded -Boney: food items, when HP is not near max Thunder Bombs e)Reconstructed Mole かいぞうモグラ "Kaizou Mogura" (A mole with drills for arms) Type: Mechanical Chimera Vulnerable: Thunder, feeling strange HP: 165 Attacks -Drill attack Damage: 35~38 HP -Call for help Effect: another Reconstructed Mole may join the battle -Has a big grin on its face Effect: none Strategy You should be able to defeat the Reconstructed Mole in one or two rounds. -Lucas: standard attack -Boney: standard attack f)Big Spud Bug おおこいもむし "Ookoimomushi" (Resembles a purple caterpillar) Type: Bug Vulnerable: Freeze, crying HP: 280 Attacks -Standard attack Damage: 55~60 HP -Hypnosis[alpha] Effect: puts a single target to sleep -Has a big grin on its face Effect: none Strategy Use PK Love[alpha] if you are fighting a group of Big Spud Bugs and if Lucas has learned PSI. Otherwise, you should be able to defeat this enemy in about one or two rounds with good combos. Don't get into a fight until you are properly equipped. -Lucas: standard attack PK Love[alpha], if learned -Boney: standard attack g)Ramblin' Mushroom あるくキノコ "Aruku Kinoko" (A mushroom with legs) Type: Organic Vulnerable: Fire, paralysis HP: 178 Attacks -Standard attack Damage: 9~11 HP -Scatter its spores Effect: makes a single target feel strange -Be absentminded Effect: none Strategy You should be able to defeat the Ramblin' Mushroom in two or three turns. If a party member starts feeling strange from this enemy, your movement control will be reversed outside of battle. The effect will wear off in a few seconds, but you can use Healing[alpha] (4 PP) to revert back to normal quickly. This enemy sometimes drops an Edible Mushroom (recovers 20 HP). -Lucas: standard attack -Boney: standard attack h)Squawking Stick ぶんちょうぼう "Bunchou Bou" (A stick with a bird's head) Type: Organic Chimera Vulnerable: Fire, feeling strange HP: 160 Attacks -Peck with its beak Damage: 10~20 HP -Cry "Chirp-chirp" Effect: one or two additional enemies may join the fight; will not work if 3 enemies are already on screen -Lifeup[alpha] Effect: recover about 60 to 70 HP for one target -Spin around Effect: none Strategy Always attack and defeat the Squawking Stick first. Use PK Love[alpha] (10 PP) if you get overwhelmed by multiple enemies. The combo rhythm of this enemy's battle music is unique. The first two beats are slow and are followed by three quick beats--the beginning of the song introduces the pattern. This enemy sometimes drops a Stick (increases Offense by 2). -Lucas: standard attack PK Love[alpha] (10 PP) -Boney: standard attack i)Muttshroom きのこいぬ "Kinoko Inu" (A dog with a mushroom for a head) Type: Organic Chimera Vulnerable: Fire, crying HP: 248 Attacks -Mushroom headbutt Damage: 37~40 HP -Biting attack Damage: 24~25 HP -Scatter some spores Effect: makes a single target feel strange Strategy You should be able to defeat the Muttshroom in about two to three rounds with combos or about five to six without. -Lucas: standard attack -Boney: standard attack j)Cattlesnake ウシヘビ "Ushi Hebi" (A cow with a snake's neck) Type: Organic Chimera Vulnerable: Freeze, crying HP: 786 Attacks -Charge at you with its horns Damage: 70~80 HP -Swing its tail really hard Damage: 60~70 HP -Thrash around Damage: 95~105 HP to all -Stare at you Effect: none Strategy The Cattlesnake is way too powerful for you now and should be avoided. If you manage to defeat it, you will get 536 experience points and possibly Fresh Milk (turns into Yogurt in a few minutes). -Lucas: run away WALKTHROUGH a)The Setting You can think of the first three chapters as something of a long prologue. You finally get to control the main character of the game starting in this chapter, and you will control him until the end. The real meat of the game starts here, and things are going to get a little harder. A lot has changed in Tatsumairi Village during the past three years. Most of the townsfolk are unaware of how bad the Pig Men are and have allowed them to transform and modernize the town. Almost everyone has placed a Box of Happiness in their home, and houses that don't have a Box of Happiness get struck by lightning on a regular basis. Lucas is one of the few that don't trust the Pig men and does not have a Box of Happiness. As a result, his house gets struck by lightning the most, and his home has become famous because of it. The townsfolk are not sure whether the lightning is natural or man-made. Meanwhile, Flint spends most of his days paying his respects at Hinawa's grave and going into the mountains to continue searching for Claus. Wes's house has been turned into the "Silver House" retirement home where Alec now lives--Alec did not have a Box of Happiness, and his house was destroyed by "a million" lightning strikes. The ranch in the southeast corner of town was bought by Fassad and is now a training ground for the Pig Army, and Leder is mysteriously missing from the Crossroad. There are also more people in the village, though none of them have names like the original townspeople. b)Rise and Shine EarthBound fans will be treated with a familiar opening at the start of this chapter. When Lucas wakes up, walk in front of the mirror and change your clothes. If you try to go outside without changing, you'll see a flashback of Lucas's mother scolding him: "Are you planning to play outside with your pajamas on?" Talk to Boney and he'll agree to take Lucas for a walk. Boney will stay with you until the end of the game. His Offense, Defense, and HP are pretty low, but he has high Speed and will often attack first. Give him any food and offensive items you find. If you can read Japanese, use his special "sniff" ability to learn enemy weaknesses. A save frog will stop you as you head for the town square. Talk to the frog to learn the basics of money. Buying goods is no longer free like it was three years ago, and you'll have to start using "Dragon Power" (DP) to buy things. The save frogs will act like ATMs from which you can deposit or withdraw DP: "*Boing* Do you need something? >Yes >No Would you like to save or would you like a DP transaction? >Save >DP Transaction" Select "DP Transaction" to open your DP account. Press R to withdraw and L to deposit from the account window. Your DP balance will automatically increase as you win fights. Your balance will never decrease as long as you don't make a withdrawal, but any money you have on hand will be cut in half if you lose a fight. Press START outside of battle to view how much money you have on hand. Move north into the town square. There, you will find Fassad peddling Happiness again in the center of town. He will simply ignore you if you talk to him. NOTE: There is a gift box in the Inn containing an item called the Trivia Card 1. "Use" this item when fighting a Pigmask soldier to ask him the question written on the card. Whether you get the right answer or not depends on what kind of Pigmask you are fighting. There are 4 Trivia Cards that can be found in the game, and the types of Pigmasks that give you the right answer are different for each card. As far as I know, there is no secret associated with these cards. They're just weird and useless. (4C1) In the Crossroad are three gift boxes that contain Beef Jerky, a Sprinting Bomb, and a Bread Roll (recovers 60 HP). There is also a man here standing next to a cart. This man will store items for you when you need space in the party's inventory but don't want to throw something away. His services are free, and he can be found at various locations. Walk onto the train station platform to catch Bronson and Jackie disembark from a train. Bronson: "What're you talking about, Jackie. There's no way." Jackie: "But we have no idea where Duster is since he disappeared 3 years ago, right? There's no doubt about it." Bronson: "Yes there is doubt about it! Oh. Hey, Lucas. What? Oh, it's just that, there's a live house called 'Club Titiboo' behind the 'Factory,' and there's a bass player there that looks a lot like Duster... Jackie here says he's sure it's him." Jackie: "But he looks so much like him... I think we should tell Wes." Bronson: "I'd do that if it were a sure thing, but if we're wrong we'll just be disappointing Wes. All we saw was a guy that looks like Duster. That's it. We don't know anything else. Now, let's just go home and grab us some dinner and watch the Happiness Box." Jackie: "I can agree to that! I'm starving." Bronson: "See you, Lucas. Say 'hi' to Flint for me." Go back south into the town square. You'll see Wes confront Fassad. Wes: "Fassad! Don't mess up this town anymore!" [ Wes approaches ] Wes: "Today's Lightning strike was suspicious! I know you're somehow controlling these Lightning bolts. Leave this place! Stop meddling with this town!" Fassad: "Well, if it isn't old man Wes. Happiness will escape you if you keep swelling the veins on your forehead, you know? You'll become a Baldy instead. I have no idea what you are talking about. Now, we don't want you to trip and give yourself a Boo-Boo or turn into a Baldy, so take care and go on home." [ A Pigmask pulls a net over Wes ] Wes: "Stop this violence! I'm not a Bug! I'm an old man!" [ Wes gets pulled away and Lucas approaches ] Fassad (whispering): "Lucas, stop snooping around me! Stop getting in my way!" Fassad: "Lucas... I wish you'd hurry and get a Box of Happiness in your house and become happy like everyone else here. How long are you going to keep me waiting?" (4C2) Go to the eastern part of town and to where Wes's home once was. His house is now the "Silver House" retirement home. Check behind the house to get a Thunder Bomb, just like in the previous chapters; enter the Crossroad to refill the gift box. Go to the second floor and enter the door on the right. Talk to Mike inside and he'll ask if you came to visit him. Answer "yes" to receive 50 DP as a gift. He'll make a comment about the nurses here having nice bodies, until Linda comes in and warns him about "sekuhara" or sexual harassment. Go back into the hallway and enter the door in the middle. Talk to Wes: Wes: "Oh, Lucas. You caught me in an embarrassing moment back there. That Fassad... Treating me like a... a Miyama Stag Beetle! [ Lucas tells Wes about Club Titiboo ] "...what? A man who looks like Duster? That fool, he probably... Lucas!! I'm going to lower my voice and whisper to you! I hate to ask but, can you go check if that man is our fool? I'm being marked by Fassad's men and can't move around freely. Please. Go find that fool for me. [ Wes give Lucas a Carrier Pigeon ] "If you find Duster, release this Pigeon and let me know." Pigeon: * Coo coo coooo! * (A time when I'm needed has finally come again!) [ "You received a Carrier Pigeon!" ] Wes: "Sorry Lucas. But I'm being marked." c)Exploring the Village and Forest There are a few minor things you can do in town before heading for the Club. Go to the beaches to the west to find some Dolphin Ossicles on the ground. Ossicles appear every time you reenter the area, so you can collect as many as you want and sell them for 5 DP each if you're short on cash (I don't think they can be used for anything else). Go to the second floor dining room of Osohe Castle. Talk to the ghost to the left of the piano to receive a Rotten Eclair. Next, climb the ladder leading up out of the dining room and talk to the ghost at the top. Give it the Rotten Eclair to receive a Beef Jerky in return. You can also talk to the same ghost in the dining room again to get a Dolphin Ossicle. New items can also be found in Sunshine Forest. The gift boxes in the forest are: 1.Beef Jerky - recovers 60 HP 2.Pisces Bracelet - Defense +7 3.Peculiar Cheese - recovers 60 HP for Lucas, 20 HP for Boney 4.Sprinting Bomb - inflicts about 100 to 200 HP of damage to all enemies on screen 5.Bread Roll - recovers 60 HP 6.Baked Yam - recovers 40 HP The Pisces Bracelet is in the area past Isaac's house (previously the first burnt part of the forest) and is hidden behind a Grated Yammonster. The Yammonster is way too powerful for you now, but luckily you don't have to defeat it to open the gift box. | EXTRA: THE BLACK BEANLING | | The Black Beanling is a rare enemy that rewards 16,080 experience | points, enough to level up Lucas and Boney by about 13 or 14 levels at | the beginning of this chapter. Don't try to hunt for this enemy until | Lucas has learned PSI by the train tracks (see below). | | Be near max HP before trying to fight the Black Beanling. This enemy | appears in the area past Isaac's house; check the southern half of the | area. The Beanling looks like a small, hopping bean outside of battle | and always tries to run away. To catch this enemy, chase it into an | obstacle and make it burrow into the ground. Keep running around until | the Beanling reemerges from a nearby spot after a little while. The | Beanling will take a couple seconds to come out of the ground--this is | the only time you can catch it. | | The Black Beanling likes to use PK Fire and will run away after a few | rounds. Use Lucas's PK Love[alpha] (10 PP) while Boney uses food items | and Thunder Bombs when possible to win. d)Train Tracks Go to Thomas's Shop and buy an Alarm Cicada for 18 DP. Give it to Boney and save it for a later boss. Go to the Crossroad and attempt to enter the train tunnel. A man will stop Lucas and warn him to be careful of any trains. He'll give you a map of the tracks. Trains will occasionally run by, but if Lucas and Boney are on the tracks when a train comes you'll be able to jump out of the way in super slow-mo. If hit by a train, Lucas and Boney will be taken back to the Crossroad. Try to avoid any enemies along the tracks until you reach the fourth section. When you reach the fourth area, Boney will spot a pile of clothes on the ground near a ladder. Climb up the ladder, enter the hot spring, and talk to the person inside. It's Ionia, the Magypsy you met in Chapter 1, and he will teach Lucas how to use PSI. Lucas starts off with PK Love[alpha], Lifeup[alpha], and Healing[alpha]. PK Love[alpha] (10 PP) is Lucas's special PSI attack that inflicts 120~160 HP of damage to all enemies on screen. It is a special move that even the Magypsies can't use. Lifeup[alpha] (5 PP) and Healing[alpha] (4 PP) are recovery moves that can be used both during and outside of battle. Lifeup recovers about 60 HP when used, and Healing removes a single status effect from a party member. Touch Magic Butterflies found in various places to recover about 5 to 25 PP. Like Kumatora in Chapter 2, Lucas will fall under a fever when he's about to learn a new PSI move. Run all the way east to the end of the tracks. On the way, you will find gift boxes that contain a Bread Roll and a Sprinting Bomb. The tracks end at a station in front of the factory. The Cattlesnakes here are extremely strong and should be avoided. There is a gift box to the right of the station containing Flea Powder, but that item won't be useful until much later and can be left behind for now. Walk north through the Squawking Sticks and open the gift box to find a Bread Roll. Continue to the factory. _______________________________________________________________________________ _______________________________________________________________________________ 2.Child Labor Recommended Level: 11 Equipment: Lucas: (weapon) Easy-Grip Stick Boney: (weapon) *nothing* (body) Mini-Mini Charm (body) White Collar (head) *nothing* (head) *nothing* (other) Pisces Bracelet (other) *nothing* Outline Enter the factory and talk to the blue Pigmask to get a job | | Transport three Claymen (4C3) | | Talk to the blue Pigmask and receive the Ticket | | Go north and ride the Ropeway up to Club Titiboo STORES a)Vending Machine (In front of the factory) _____________________________________________________ |Fizzy Soda | | | |"Kittsui Souda" | Recovers 20 HP | 6 DP | |___________________|________________________|________| |Beef Jerky | | | |"Hoshiniku" | Recovers 60 HP | 26 | |___________________|________________________|________| |Antidote | | | |"Dokukeshi" | Cures poison | 8 | |___________________|________________________|________| |Paper Fan | | | |"Harisen" | Cures feeling strange | 12 | |___________________|________________________|________| |Eye Drops | | | |"Megusuri" | Cures crying | 10 | |___________________|________________________|________| |Flea Powder | | | |"Nomi Tori Paudaa" | Removes fleas | 30 | |___________________|________________________|________| GIFT BOXES _____________________ | Outside the Factory | |_____________________|__________________________________________________ |1.Eye Drops | | | | "Megusuri" | cures crying | east of the factory | | (Blue bottle | | | | with pinkish cap) | | | |____________________|_____________________________|_____________________| |2.Area Map | map of the area outside the | | | "Konohen no Chizu"| factory; press R to view | next to the Ropeway | |____________________|_____________________________|_____________________| |3.Fireworks | | | | "Hanabi" | no use | east of the Ropeway | |____________________|_____________________________|_____________________| WALKTHROUGH a)Part-time Work The factory here employs many people from town and is used by the Pig Army to mine raw materials to make their Claymen (one Pigmask has heard a rumor that they're also secretly digging for a gigantic dragon underground, but he doesn't know if that's true). Employees are the only ones allowed into Club Titiboo, and you'll have to get a job here to move on. There are a gift box containing Eye Drops (cures crying) and a Vending Machine in the factory yard. You can also check one of the open crates to the right of the save frog to find a Magic Butterfly inside, but you're better off checking the Amazing Capsule inside the factory. Enter the factory and talk to the blue Pigmask inside. "Hey! Suspicious person! What're you doing here?! You want to go to Club Titiboo?! That club is an exclusive place where guys that work here relax at the end of the day. It's not a place for bums who don't work. If you really want to go, get a part-time job here. How about it. Wanna work? >Yes >No (answer yes) Alright. Then you're getting ahead of yourself. Your job is to transport the Claymen. First, go waaaay into the back. Go down the ladder there and you'll find the Claymen underground. Some of them have run out of energy, so bring 'em up here. Carry them 1 at a time and you'll be finished when you transport 3. Just in case, I'll give you a sketch of the factory." [ "You got a Factory Sketch!" ] "And write down that name in the records for me. Not your name. I mean...that. That is, your that is...the guardian or whatever behind you You know! The p p p player's name. Hard and strong in cool ABCs." You will be prompted to enter your name again. The game uses your name at the very end, but you can enter a joke name like "POOP" or something if you want. Select the bottom right option to confirm. When you're finished, the Pigmask will assign Boney a separate job and send him to the back. (4C3) Walk past the Pigmask and into the third room. You'll find Boney here on a treadmill. Examine the Amazing Capsule if you want to recover. Climb down the ladder into the mine. Follow the white lines and go into the third area of the mine. There is a Clayman there moving a little slower than the rest and emits a different sound when you examine it. Walk beside it and push it back toward the entrance to the mine. When you get to the entrance, push the Clayman close to the Pigmask and talk to him. The Pigmask will bring down an elevator and shove the Clayman onto it. When you get to the top, push the Clayman into the next room. Achat will take it from you and charge it up. Go back to the mine and do the same thing two more times. The second undercharged Clayman is close to the ladder and the third one is in the second area. Talk to the blue Pigmask when you're finished. He'll give you a Ticket to the Ropeway and 200 DP of pay. You can come back and do the same job later as much as you want to receive 200 DP each time. b)The Ropeway Leave the factory and go north. The Ropeway to Club Titiboo is in the next area. Open the gift box next to the Ropeway to obtain a map of the area. Talk to the man standing next to the Ropeway and answer "yes" to his question. He will check your Ticket and let you ride up to Club Titiboo. NOTE: There isn't anything important to the west or the east for now. If you go west, you can find a Saltwater Gun (inflicts 150~250 HP of damage to mechanical enemies), a Magic Tart (recovers 30 PP), and a Chicken that lays Fresh Eggs. The Chicken is next to a hot spring, and she will give you a Fresh Egg whenever you don't have one. You can either wait for the Fresh Egg to turn into a Chicken (sell for 200 DP) or enter the hot spring to get a Hot Spring Egg (recovers 100 HP). If you want to talk to the Chicken to raise money or stock up on food, be sure to avoid the powerful enemies on the way. _______________________________________________________________________________ _______________________________________________________________________________ 3.Club Titiboo Recommended Level: 11 -> 16 Equipment: Lucas: (weapon) Easy-Grip Stick Boney: (weapon) *nothing* (body) Mini-Mini Charm (body) White Collar (head) DCMC Hat (head) DCMC Hat (other) Pisces Bracelet (other) *nothing* Outline Enter the Club | | Talk to Yoshikoshi (4C4) | | Enter the music hall and talk to everyone inside | | Approach the table closest to the entrance and watch the performance | | Talk to Yoshikoshi in the lobby and climb down the ladder | | Go through the underground passage and enter Yoshikoshi's room | | Wait until Yoshikoshi finishes showering and talk to her | | Go through the attic and defeat the Jealous Bass (4C5) | | Enter Duster/Tamekichi's room and talk to Tamekichi (4C6) | | Play Rock, Paper, Scissors against the band members | | Leave the club ITEMS a)Attic Map やねうらガイド "Yaneura Gaido" Use: map of Club Titiboo's attic; press R to view Location: north of the entrance into the attic The blue doorways lead to the exit. The other doorways lead to dead-ends and usually gift boxes. b)Saltwater Gun シオミズデッポウ "Shiomizu Deppou" (White gun with a yellow nozzle) Use: inflicts 150~250 HP of damage to a mechanical enemy Location: underground tunnel Some of the strongest enemies and bosses in the game are mechanical, making the Saltwater Gun worthwhile to hold on to. Keep this in Boney's inventory. STORES a)DCMC Scalper (In the lobby of Club Titiboo) _______________________________________________________ |DCMC Pamphlet | Increases Offense by 8;| | |"DCMC Panfu" | makes DCMC fans jealous| 100 DP | |_____________________|________________________|________| |DCMC Shirt | | | |"DCMC Shatsu" | Defense +10; Speed +1 | 360 | |_____________________|________________________|________| |DCMC Hat | | | |"DCMC Boushi" | Defense +7; Speed +2 | 200 | |_____________________|________________________|________| |DCMC Ring | | | |"DCMC Ringu" | Defense +7; Speed +5 | 400 | |_____________________|________________________|________| |Pickled Veggie Plate | | | |"Otsukemono" | Recovers 10 HP | 10 | |_____________________|________________________|________| b)Concession Stand (In the lobby of Club Titiboo) ________________________________________________________ |Big City Soda | | | |"Daitokai Souda" | Recovers 20 HP | 8 DP | |______________________|________________________|________| |Big City Cola | | | |"Daitokai Koura" | Recovers 30 HP | 10 | |______________________|________________________|________| |Big City Burger | | | |"Daitokai Baagaa" | Recovers 100 HP | 60 | |______________________|________________________|________| |Bag of Big City Fries | | | |"Daitokai Poteto" | Recovers 70 HP | 40 | |______________________|________________________|________| |Doggy Biscuit | | | |"Inu You Kukki" | Recovers 60 HP for dogs| 16 | |______________________|________________________|________| c)Mouse Collector (In the attic) _____________________________________________________ |Better Stick | | | |"Mashi na Bou" | Increases Offense by 20| 500 DP | |___________________|________________________|________| |Bread Roll | | | |"Rouru Pan" | Recovers 60 HP | 30 | |___________________|________________________|________| |Antidote | | | |"Dokukeshi" | Cures poison | 8 | |___________________|________________________|________| |Anti-Paralysis | | | |"Shibiretori" | Cures paralysis | 14 | |___________________|________________________|________| |Sprinting Bomb | Inflicts 100~150 HP of | | |"Bashiridama" | damage to all enemies | 200 | |___________________|________________________|________| |Pencil Rocket | Inflicts 150~300 HP of | | |"Enpitsu Roketto" | damage to all enemies | 500 | |___________________|________________________|________| |Bug Spray | Inflicts about 300 HP | | |"Mushi Mushi Kiraa"| of damage to bugs | 100 | |___________________|________________________|________| |Made-You-Look | Makes an enemy turn | | |"Baka ga Miiru" | around | 50 | |___________________|________________________|________| GIFT BOXES _____________________ | Underground Passage | |_____________________|____________________________________________________ |1.Made-You-Look | | | "Baka ga Miiru" | may make a single enemy turn around | | (Looks like a red creature with | | | a triangular head on a hilt) | | |__________________________________|_______________________________________| |2.Saltwater Gun | | | "Shiomizu Deppou" | inflicts about 200 HP of damage to a | | (A white gun with a yellow | mechanical enemy | | nozzle) | | |__________________________________|_______________________________________| NOTE: Directions to some gift boxes in the attic will be given by the color- coded doorways as they appear on the Attic Map. _______ | Attic | |_______|___________________________________________________________________ |1.Attic Map | map of the | through the first doorway from | | "Yaneura Gaido" | attic | the entrance | |______________________|________________|___________________________________| |2.Magic Tart | | | | "Majikku Taruto" | recovers 30 PP | from the first blue doorway, enter| | | | the brown doorway on the right | |______________________|________________|___________________________________| |3.Antidote | | | | "Dokukeshi" | cures poison | from the first blue doorway, enter| | | | the brown doorway straight ahead | |______________________|________________|___________________________________| |4.Bug Spray | inflicts about | | | "Mushi Mushi Kiraa" | 300 HP of | go left from the first blue | | | damage to Bugs | doorway | |______________________|________________|___________________________________| |5.Bag of Big | | from the room in the northeast | | City Fries | recovers 70 HP | corner, go through the brown | | "Daitokai Poteto" | | doorway | |______________________|________________|___________________________________| |6.Sprinting Bomb | inflicts about | | | "Bashiridama" | 100 to 200 HP | room in the northeast corner | | | of damage | | | | (save for boss)| | |______________________|________________|___________________________________| |7.Wonderful Thing | | | | Steak Thing | instantly | room in the southeast corner | | Sushi-like Thing | recovers 50 | | | "Suteki na Mono" | HP/PP; revives | | | "Suteeki na Mono" | anyone at 0 HP | | | "Sushiteki na Mono" | | | |______________________|________________|___________________________________| |8.Peculiar Cheese | recovers 60 HP | | | "Kuse no Aru Chiizu"| for Lucas; 20 | talk to the elderly Mouse in the | | | HP for Boney | room in the southeast corner | |______________________|________________|___________________________________| |9.Nut Bread | | talk to the elderly Mouse in the | | "Konomi Pan" | recovers 30 HP | room in the southeast corner | |______________________|________________|___________________________________| |10.Magic Gelatin | | | | "Majikku Jerii" | recovers 20 PP | room near the center, just before | | | | the exit | |______________________|________________|___________________________________| ENEMIES a)Slimy Slug ねっとりナメクジ "Nettori Namekuji" Type: Bug Vulnerable: Fire, feeling strange HP: 167 Attacks -Standard attack Damage: 14~16 HP -Hypnosis[alpha] Effect: may make a target fall asleep -Vacuum attack Effect: reduces a target's Offense and Defense by about 20% -Fall from the ceiling Effect: another Slimy Slug joins the battle Strategy You should be able to defeat the Slimy Slug in 1 or 2 rounds. Use PK Love [alpha] (10 PP) when fighting a group. -Lucas: standard attack PK Love[alpha], if facing a group -Boney: standard attack b)Arachnid!!!! スパイダー!!!! "Supaidaa!!!!" (A spider with a striped abdomen) Type: Bug Vulnerable: Freeze, sleep HP: 178 Attacks -Biting attack Damage: 20~25 HP (Lucas) 15~20 HP (Boney) -Take a bite using its poisonous fangs Damage: 15~20 HP (Lucas) 5~15 HP (Boney) Effect: poisons its target -Shoot spider silk from its abdomen Effect: solidify a single target Strategy You should be able to defeat the Arachnid!!!! in one or two rounds. Defeat this enemy first if it appears in a group to prevent getting poisoned. If you do get poisoned, use Healing[alpha] (4 PP) or an Antidote after the battle is over. The Arachnid!!!! sometimes drops an Antidote when defeated. -Lucas: standard attack recover with Lifeup[alpha] (5 PP) if someone's HP falls to 50 or below -Boney: standard attack recover with a food item if someone's HP falls to 25 or below c)Greedier Mouse どんよくマウス "Donyoku Mausu" Type: Organic Vulnerable: Fire, sleep HP: 140 Attacks -Biting attack Damage: 25~35 HP (Lucas) 20~30 HP (Boney) -Eat some food Effect: recovers about 30 to 40 HP -Say something nasty Effect: decrease a target's Offense by about 20% -Try to steal something Effect: a nonessential item may be irretrievably taken Strategy You should be able to defeat the Greedier Mouse in 1 or 2 rounds with combos or 2 to 3 without. Defeat this enemy before any Elder Batties but after any Arachnids!!!! it may appear with. This enemy sometimes drops a Peculiar Cheese (recovers 60 HP for Lucas; 20 HP for Boney), a Bag of Big City Fries (recovers 70 HP), or a Big City Burger (recovers 100 HP). -Lucas: standard attack recover with Lifeup[alpha] (5 PP) if someone's HP falls to 60 or below -Boney: standard attack recover with a food item if someone's HP falls to 35 or below d)Elder Batty コウモリさま "Koumorisama" Type: Organic Vulnerable: Fire, feeling strange HP: 288 Attacks -Standard attack Damage: 20~25 HP (Lucas) 15~20 HP (Boney) -Blood sucking attack Damage: 10~20 HP Effect: the Elder Batty recovers the same amount of HP as it inflicts -Size up the situation Effect: makes itself feel strange Strategy You should be able to defeat the Elder Batty in 2 to 3 rounds with combos or 3 to 4 rounds without. Defeat this enemy last when it appears in a group. This enemy has an easier song to combo with than the Arachnid!!!! and the Greedier Mouse. -Lucas: standard attack recover with Lifeup[alpha] (5 PP) if someone's HP falls to 50 or below -Boney: standard attack recover with a food item if someone's HP falls to 25 or below e)Gently Weeping Guitar むせびなくギター "Musebinaku Gitaa" (A living electrical guitar) Type: Mysterious Creature Vulnerable: crying HP: 250 Attacks -Standard attack Damage: 30~35 HP (Lucas) 25~30 HP (Boney) -Electrical shock attack Damage: 25~35 HP to all Effect: may paralyze its targets Strategy You should be able to defeat the Gently Weeping Guitar in 2 rounds with combos or 3 rounds without. Be near max HP before fighting this enemy because it likes to use its electrical shock attack. If this enemy appears with a Beaten Drum, use PK Love[alpha] (10 PP) in the first round and defeat the Gently Weeping Guitar first. Try to engage the Guitar over the Drum because the Guitar has an easier song to combo with. -Lucas: standard attack (first round) PK Love[alpha] (10 PP), if appears with Beaten Drum recover with Lifeup[alpha] (5 PP) if someone's HP falls to 55 or below -Boney: standard attack recover with a food item if someone's HP falls to 35 or below f)Beaten Drum つつぬけドラム "Tsutsunuke Doramu" (A drum with a hole in it) Type: Mysterious Creature Vulnerable: Fire HP: 312 Attacks -8 beat attack Damage: 15~25 HP -16 beat attack Effect: speeds up the tempo of the battle music Comments: This attack makes executing combos easier by making the rhythm more regular. -Continuous attack Effect: the Beaten Drum hits twice Damage: 15~20 HP per hit (Lucas) 10~15 HP per hit (Boney) Comments: The Beaten Drum uses this attack after it has sped up the battle music. -Marching attack Effect: changes the battle music to a marching theme Comments: This attack makes executing combos easier by making the rhythm more regular. -Standard attack Damage: 35~45 HP (Lucas) 30~40 HP (Boney) Comments: The Beaten Drum uses this attack after it has changed the battle music to the marching theme. -March Effect: none -Stare at you Effect: none Strategy Avoid the Beaten Drum if you can't combo and are at a low level. Otherwise, you should be able to defeat this enemy in 3 or 4 rounds. The rhythm of the Beaten Drum's initial battle music is a little tricky: the eighth beat always comes immediately after the seventh beat. Use PK Love[alpha] (10 PP) in the first round if you have trouble comboing with this song or if this enemy appears with a Gently Weeping Guitar. Defeat the Guitar before attacking the Drum. This enemy sometimes drops a Sprinting Bomb when defeated. -Lucas: (first round) PK Love[alpha] (10 PP) standard attack recover with Lifeup[alpha] (5 PP) if someone's HP falls to 55 or below -Boney: standard attack recover with a food item if someone's HP falls to 55 or below g)Jealous Bass しっとにくるうベース "Shitto ni Kuruu Beesu" Type: Mysterious Creature Vulnerable: Fire HP: ~979 Recommended Level: 14 Attacks -Jam Session Effect: the Jealous Bass hits Lucas twice and its cohorts hit Boney once each Damage: 30~40 HP per hit (Lucas) 25~35 HP per hit (Boney) Comments: This is the only move the Jealous Bass will use while the Weeping Guitar or Beaten Drum is alive. -Lose its temper Effect: increases its Offense by 23 Comments: The Jealous Bass gets angry when its cohorts are defeated. -Standard attack Damage: 50~60 HP (Lucas) 45~55 HP (Boney) -Solo session attack Damage: 25~40 HP to all -Hypnosis[alpha] Effect: may put a single target to sleep Comments: Use Healing[alpha] (4 PP) to wake Boney up. If you don't have an Alarm Cicada, there's nothing you can do to wake Lucas up. Strategy Before fighting this boss, recover at the elderly mice's home in the southeast corner of the attic. The gift boxes in their home contain "things" that instantly restore 50 HP/PP. Give Boney your best food items and your Sprinting Bombs (a red ball with a white top). Give an Alarm Cicada to Boney as well if you bought one from Thomas's Shop back in the village (you can't go there now). If you can't combo, make sure Boney has at least 4 or 5 food items; fight Greedier Mice and stock up on what they drop or buy some Burgers or Fries from the Club Titiboo concession stand. Give Boney any Magic Tarts or Gelatin you have as well. Use PK Love[alpha] (10 PP) and a Sprinting Bomb in the first round to defeat the Weeping Guitar. Recover Lucas with Lifeup[alpha] (5 PP) in the second round. You can either have Boney eat a food item in the second round or take the safe risk of throwing another Sprinting Bomb to finish off the Beaten Drum. Once the Jealous Bass's cohorts are defeated, use Offense Up[alpha] (6 PP) on Lucas if Boney has at least 4 or 5 good food items (Beef Jerky or better); have Lucas attack with combos while Boney recovers when someone's HP falls below 50. If Boney doesn't have a decent amount of food, use Offense Up on Boney instead and keep everyone alive with Lifeup. The rhythm of this boss's music slows down near the middle and end of the song but is relatively easy to combo with. If you can't combo, attack with PK Love while Boney uses food items and defends. Lucas will likely have to eat a Magic Tart or Gelatin to keep his PP up. -Lucas: (first round) PK Love[alpha] (10 PP) (second round) Lifeup[alpha] (5 PP) on Lucas Offense Up[alpha] (6 PP) on Lucas if Boney has at least 4 or 5 food items; use on Boney otherwise standard attack, with combos PK Love[alpha] (10 PP), if you can't combo recover with Lifeup[alpha] (5 PP) if someone's HP falls to 50 or below Healing[alpha] (4 PP) on Boney when asleep -Boney: (first round) Sprinting Bomb (second round) food item on Boney or throw a Sprinting Bomb standard attack, with combos defend, if you can't combo recover with a food item if someone's HP falls to 50 or below Alarm Cicada on Lucas when asleep WALKTHROUGH a)Titiboo Theater There are binoculars you can look through at the top of the Ropeway if you pay 1 DP. Walk west and cross the bridge. Open the gift box to see a firework fly into the air. "Lucas opened the gift box. It was a firework. ...I see." Talk to the frog and withdraw all your money. Attempt to enter the club and the two bouncers, Skinhead and Kumahige (lit. "Bear-beard"), will stop you. The club does not allow pets and the two ask you to leave. Lucas and Boney will come back with Boney disguised as a human. Skinhead: "Uhhhh. It's the person that brought that Dog before and... a Dog-like guy..." [ Lucas and Boney try to go in ] Kumahige: "It's too suspicious! What happened to that Dog from before and where did this Dog-like guy come from?! You smell underage, too! *sniff sniff* I smell a minor and a Dog! Skinhead: "Now that you mention it, something is funny! Guilty until proven innocent! That's how we do things! Go home, go home! You underage looking Kid and Dog-like guy!" Kumahige: "No wait! Let's kick their butts!" [ Yoshikoshi, a waitress, comes out ] Yoshikoshi: "Oh my! If it isn't the underage smelling Mr. Poo and the Dog smelling Mr. Woof! You two are being mistaken for a minor and a Dog again, aren't you? Tee hee. Skinhead: "Whaa?! You know these guys, Ms. Yoshikoshi?" Kumahige: "Still, something ain't right! Especially this Dog-like guy over here. Shake! Don't look away from me! Shake! You can at least shake my hand can't you? *Grin grin*" Boney: "*Whine* (I can shake but...)" Kumahige: "...this person is definitely Dog-like but I guess he's not a Dog. But, mister. If Ya were a Dog... I bet you'd be a Dog that could shake well. Heh heh." Yoshikoshi: "Come on. Have lotsa fun and forget aaall your worries." [ Lucas opens the door ] Kumahige: "Hey buddy. Have a good time, alright." Boney: "*Woof* (Whew, that was scary.)" Once inside, talk to the bearded guy to buy some equipment. If you can't afford everything, buy at least a DCMC Hat for Lucas and Boney. (4C4) Talk to Yoshikoshi and you'll find that it's Kumatora disguised as a waitress. Enter the music hall and talk to everyone inside. Approach the table closest to the entrance and Boney will suggest you stay at a table. Answer "yes." Yoshikoshi will come in and ask Lucas and Boney what kind of drinks they want. Lucas says water, but Thomas, who's at a nearby table, laughs at him and orders the two soda. When Yoshikoshi brings the drinks, she whispers to Lucas to meet her in the lobby after the show. When she leaves, the performance will begin, and the band DCMC will play "King P.'s Theme." While watching the band, pay attention to the bass player, Tamekichi. When the song is over, talk to the waitress standing next to your table. Answer "yes" to her offer and she will give you a DCMC Pamphlet. Save this item for later. (Talk to the person across from Thomas; he says that the DCMC band members have apparently all lost their memories.) Walk out into the lobby and talk to Yoshikoshi on the right. Follow her into the next room and climb down the ladder. There are some Slimy Slugs in this underground passage, but they can be easily defeated; use PK Love[alpha] (10 PP) as much as you want since the passage is short. Walk south from the ladder to find two gift boxes that contain a Saltwater Gun (150~250 HP of damage to mechanical enemies) and a "Made-You-Look" (makes an enemy turn around). Place both in Boney's inventory. The Saltwater Gun will come in handy later. Walk north and climb up the ladder to enter Yoshikoshi's room. She will be taking a shower to wash off all the dirt and gunk from the underground passage. Wait a few seconds or attempt to climb back down the ladder and she will come out. Yoshikoshi will tell you to take a shower after she is done. Answer "yes" to her offer, or else she will keep asking until she explodes on you. The text description that appears next basically says that the two talk about what has happened in the last three years: about the rescued Monkey, the still missing Hummingbird's Egg, DCMC's Duster look-alike, and the transformed Tatsumairi Village. Yoshikoshi somehow managed to get inside the club in order to find Duster. Without Duster, the Hummingbird's Egg can't be found, but Duster seems to have lost his memory. Yoshikoshi asks Lucas to go and talk to him to try to get Duster to remember. Since there are guards in the hall, Lucas will have to get to Duster's room by sneaking through the ceiling. Yoshikoshi reveals a ladder up to the attic and leaves to gather up the band. b)The Attic (4C5) If you need to recover HP/PP near the entrance to the attic, return to Yoshikoshi's room and enter the tub in her bath. Don't worry too much about conserving PP in the attic because you'll be able to recover HP/PP and revive anyone at 0 HP in a room just before the boss. Climb up the ladder and go through the first doorway you see. Open the gift box here to obtain the Attic Map (talk to the guy to store or withdraw any items). Press R and look at the map. The blue doorways lead to the exit; the other doorways lead to dead-ends and usually gift boxes. The only gift box item of note is a Sprinting Bomb in the northeast corner room; save the Bomb for the next boss. If you can't combo, save any PP recovery items you find as well. If you can afford 500 DP, talk to the mouse and buy the Better Stick (Offense +20) for Lucas. The enemies in the attic should not give you trouble if you can combo. Defeat any Arachnids!!!! first when facing a group to avoid getting poisoned and defeat any Elder Batties last. Cure poison with Antidotes (a small purple bottle) or Healing[alpha] (4 PP) after battles, and recover with a food item or Lifeup[alpha] (5 PP) when someone's HP falls to about 50 to 55 or below. If you can't combo and are at a low level, avoid the Beaten Drum and the Gently Weeping Guitar. The Beaten Drum has high Defense and plenty of HP and is difficult to defeat quickly without combos. The Gently Weeping Guitar is easier to defeat, but it often uses its electrical shock attack to damage both Lucas and Boney. Be near max HP when near these enemies, and use PK Love[alpha] (10 PP) against the Beaten Drum if you bump into one. Defeat the Guitar first when facing both. When you have a choice, engage the Elder Batty or the Weeping Guitar over other enemies since they have the easiest songs to combo with. Before heading to the exit, enter the home of an elderly mouse couple in the southeast corner of the attic. Use Lifeup on anyone not at max HP, and open a gift box here to recover 50 HP/PP and revive anyone at 0 HP. The gift boxes contain a "wonderful thing," a "steak thing," and a "sushi-like thing" (they form alliterations in Japanese). Talk to both mice to receive Nut Bread and a Peculiar Cheese. c)Jealous Bass Level Lucas up to level 14 and learn Offense Up[alpha] if you can combo before heading for the exit. You'll have to walk around a bit after reaching level 14 before Lucas falls under a fever, just like Kumatora in Chapter 2. Give your best food items and Sprinting Bombs (a red ball with a white top) to Boney. If you can't combo, make sure Boney has at least 5 decent food items (Beef Jerky or better). Fight Greedier Mice and stock up on what they drop, or buy some Burgers and Fries from the Club Titiboo concession stand. Give an Alarm Cicada to Boney as well if you have one. (Alarm Cicadas can be bought at Thomas's Shop, but you can't go there now.) A living Bass will block your way above Tamekichi's room. It's upset because it was replaced by a newer instrument and has been stuffed into the attic. The bass decides to take its anger out on you and attacks with a Weeping Guitar and a Beaten Drum. Use PK Love[alpha] (10 PP) and a Sprinting Bomb in the first round to defeat the Weeping Guitar. Recover Lucas in the second round with Lifeup. You can either have Boney eat a food item in the second round or take the safe risk of throwing another Sprinting Bomb to defeat the Beaten Drum. The Jealous Bass will get angry and increase its Offense as soon as its cohorts are gone. If Boney has at least 4 or 5 good food items, use Offense Up[alpha] (6 PP) on Lucas. Have Lucas attack with combos (or PK Love if you can't combo) while Boney recovers anyone with 50 HP or less. If Boney doesn't have enough food, use Offense Up on him while Lucas keeps everyone alive with Lifeup. Use Healing[alpha] (4 PP) on Boney or an Alarm Cicada on Lucas if one of them falls asleep. d)Rock, Paper, Scissors of Fate When the Bass is defeated, answer "yes" when prompted to jump into the room below. (4C6) Yoshikoshi will be in the middle of talking things over with the band. Talk to Tamekichi. Tamekichi: "Tondagossa. (This is DCMC's catch phrase greeting) ...Who are you?" Yoshikoshi: "He's your acquaintance I was talking about earlier. Duster." Tamekichi: "Duster? I know I don't remember my real name, but I've lived as 'Tamekichi' for years now." Yoshikoshi: "Okay. I understand Mr. Tamekichi. Sorry but can you explain everything you remember again for him." Tamekichi: "...alright. I know it's a very important time right now... Before I came to Club Titiboo, I lost all of my memories. I didn't know who I was, where I came from, or where I was going. Just, for some reason, I was holding on to a strange Egg like it was really valuable. I was walking frantically, even though I didn't know where to go. All I knew was the Egg looked very important. I have to keep it safe... I searched for a hiding place. I kept on walking and walking until I buried the Egg in a lump of clay in a valley where no eyes would seem to reach. I haven't forgotten that hiding spot. After climbing a cliff near a huge waterfall..." [ Scene of a large tower ] Yoshikoshi: "...that's No Man's Valley! It's there, Duster! The Egg we've been busting our butts to protect is there! Let's go there now!" Tamekichi: "...but, am I really Duster? If I am this Duster, I'll have to leave the band... that's what it'll mean right? Either Duster or Tamekichi has to disappear today... that's what it means right?! If I'm Duster, what will happen to DCMC? If I go on living as Tamekichi, what the heck was that Egg for? What should I do?! I can't decide." Shimmy Zmith (a band member): "...nah, you can't make that choice. You can only ask fate." Batchy (a band member): "Yeah. If fate says to, I'll let Tamekichi go with a smile on my face." OJ (the bandleader): "Fate, huh... Let's try ask fate. We've got a way, after all. Whenever we were unsure about something, there was always this." Tamekichi: "...Rock, Paper, Scissors." * [ Lucas approaches OJ ] OJ: "Yeah. We're going to play Rock, Paper, Scissors with this guy Lucas. And if he wins 5 times in a row against us, you'll go. If he loses even once, you stay with DCMC and continue playing bass... How does that sound?" Tamekichi: "Five times in a row... That's okay with me. You there, that's fine with you, right." OJ (to Lucas): "Alright, you can start when you feel ready." Play anyone you want first." * In Japanese, Rock, Paper, Scissors is called "Janken." In Mother 3, the game is called "Jankesu." I don't know where the variation comes from. You'll have to talk to each band member, including Tamekichi, and play Rock, Paper, Scissors with them. You can play any member you like in any order, but you'll have to play OJ, the bandleader, last. Talk to a band member and three options will appear around you. Choose any hand you want. If you lose, something will go wrong with the match (e.g. the band member sneezes or someone makes his move late) and you'll have to play again. The game will give you as many chances as you want. Once you've won against every band member, talk to OJ and play against him. He tells you he's going to use Paper before the match starts. You can't lose anyway, since the bouncer Kumahige will interrupt the game and yell at everyone to keep it quiet if you choose the wrong hand. Choose Scissors to win against OJ: OJ: "I see. So that's fate." I guess Tamekichi is actually a guy named Duster. Go! Don't worry anymore about anything!" Yoshikoshi: "I think the place Duster hid the Egg is No Man's Valley. I've got no reason to stay here anymore. Alright! I'm going to get rid of these girly clothes! Thanks for everything, guys! Take care! [ Yoshikoshi leaves the room ] Get out of my way! (*slap slap* *thud*) OJ: "Tamekichi... no, Duster I guess. You were the best bass player ever. We'll miss you. I hope we can see each other again." [ OJ leaves ] Magic: "I'm sure we'll meet again." [ Magic leaves ] Shimmy Zmith: "Don't forget your time with us, now." [ Shimmy Zmith leaves ] Batchy: "...Tamekichi." [ Batchy leaves ] Duster (to Lucas): "My memory hasn't come back yet, but I'll follow you guys. Let get going!" [ Duster joins you! ] Leave Tamekichi's room. Kumatora: "I took care of the guards. Let's go!" [ Kumatora joins you! ] Go to the lobby and attempt to leave the club. Duster: "?" Kumatora: "What's wrong?" Duster: "...there's someone on stage." "Bon Voyage Amigo Grant a gift to our friend, oh heavenly someone, as he embarks on his journey He and we spent frivolous times fooling around and sharing laughs But, oh heavenly someone, those frivolous times and those hopeless smiling faces are what he and we relished Bon voyage, bon voyage, amigo" Duster: "Tondagossa... Thanks, everyone." [ Duster leaves ] "Kept you waiting, huh. Okay, let's go." Kumatora: "To No Man's Valley!" [ Lucas releases the pigeon ] End of Chapter 4 "*Boing* Would you like me to save what has happened up to this point? >Yes >No" ******************************************************************************* XI.Chapter 5: Thunder Tower ******************************************************************************* 1.Egg Hunt Recommended Level: 16 -> 21 Equipment: Lucas: (weapon) Better Stick Duster: (weapon) Durable Shoes/ (body) Fly Charm Mystical Shoes (head) DCMC Hat (body) DCMC Boxers (other) Pisces Bracelet (head) Sparrow Bandana (other) Aquarius Bracelet Kumatora: (weapon) Gloves Boney: (weapon) *nothing* (body) Fly Charm (body) White Collar (head) Azure Ribbon (head) DCMC Hat (other) Aquarius Bracelet (other) *nothing* Outline Return to Osohe Castle and defeat Lord Passion to obtain the Mystical Shoes (optional) | | Reach the Egg's hiding spot (5C1) | | Follow the broken Clayman (5C2) ITEMS a)Mystical Shoes まぼろしのくつ "Maboroshi no Kutsu" (Yellow shoes with wings) Use: weapon for Duster; max HP +15, Offense +40, IQ +5, Speed +7 Obtained: defeat Lord Passion in Osohe Castle Return to Osohe Castle and go to the room where you fought Mr. Passion. There you will find Lord Passion, a stronger reincarnation of the ghost conductor. Defeat Lord Passion (see ENEMIES section for details) and examine the shoes left on the ground to pick up the Mystical Shoes. This powerful weapon can only be found in Chapter 5. STORES a)Mole Collector (Next to the hot spring, in the cave) _____________________________________________________ |Better Stick | | | |"Mashi na Bou" | Increases Offense by 20| 500 DP | |___________________|________________________|________| |Durable Gloves | | | |"Joubu na Tebukuro"| Offense +16 | 300 | |___________________|________________________|________| |Sharp Shoes | | | |"Surudoi Kutsu" | Offense +17 | 480 | |___________________|________________________|________| |Fly Charm | | | |"Hae no Omamori" | Defense +10 | 350 | |___________________|________________________|________| |Sparrow Bandana | | | |"Suzume no Bandana"| Defense +9 | 200 | |___________________|________________________|________| |Azure Ribbon | | | |"Massao na Ribon" | Defense +8 | 180 | |___________________|________________________|________| |Capricorn Bracelet | | | |"Hitsuji no Udewa" | Defense +9 | 600 | |___________________|________________________|________| b)Vending Machine (left) (In front of the factory) ______________________________________________________ |Cup of Pork Noodles | | | |"Tonkatsu Nuudoru" | Recovers 80 HP | 80 DP | |____________________|________________________|________| |Anti-Paralysis | | | |"Shibiretori" | Cures paralysis | 14 | |____________________|________________________|________| |Fresh Mint | | | |"Sukkiri Minto" | Cures nausea | 16 | |____________________|________________________|________| |Paper Fan | | | |"Harisen" | Cures feeling strange | 12 | |____________________|________________________|________| |Recollection Bell | | | |"Nanika no Hyoushi" | Cures memory loss | 20 | |____________________|________________________|________| |Eye Drops | | | |"Megusuri" | Cures crying | 10 | |____________________|________________________|________| |Secret Herb | | | |"Ura Kanpou" | Cures status effects | 600 | |____________________|________________________|________| c)Vending Machine (right) (In front of the factory) _____________________________________________________ |Better Stick | | | |"Mashi na Bou" | Increases Offense by 20| 500 DP | |___________________|________________________|________| |Durable Gloves | | | |"Joubu na Tebukuro"| Offense +16 | 300 | |___________________|________________________|________| |Sharp Shoes | | | |"Surudoi Kutsu" | Offense +17 | 480 | |___________________|________________________|________| |Fly Charm | | | |"Hae no Omamori" | Defense +10 | 350 | |___________________|________________________|________| |Sparrow Bandana | | | |"Suzume no Bandana"| Defense +9 | 200 | |___________________|________________________|________| |Azure Ribbon | | | |"Massao na Ribon" | Defense +8 | 180 | |___________________|________________________|________| |Capricorn Bracelet | | | |"Hitsuji no Udewa" | Defense +9 | 600 | |___________________|________________________|________| GIFT BOXES ___________ | Mole Hole | |___________|_________________________________________________ |1.Capricorn Bracelet | | | "Hitsuji no Udewa" | armor; Defense +9 | | (An off-white bracelet) | | |__________________________|__________________________________| |2.Pencil Rocket | | | "Enpitsu Roketto" | inflicts 150 to 300 HP of damage | | (A pencil with fins) | to all enemies on screen | |__________________________|__________________________________| |3.Beef Jerky | | | "Hoshiniku" | recovers 60 HP | |__________________________|__________________________________| _____________________________ | Bottom of the Thunder Tower | |_____________________________|___________________________________________ |1.Bag of Pork Chips | | | "Tonkatsu Chippu" | recovers 50 HP | |__________________________|______________________________________________| |2.Secret Herb | | | "Ura Kanpou" | cures status effects and revives a party | | (A light purple bottle) | member to 25% of max HP | |__________________________|______________________________________________| _________________ | Clayman Factory | |_________________|_________________________________________________________ |1.Secret Herb | cures status effects and revives a | talk to one of | | "Ura Kanpou" | party member to 25% of max HP | the Pigmasks | |________________|_______________________________________|__________________| ENEMIES a)Lord Passion パッションさま "Passhonsama" (A ghost conductor wearing red) Type: Ghost Vulnerable: Fire HP: ~2890 Recommended Level: 16 Attacks -Wildly swing his baton around Damage: 40~50 HP (Lucas) 40~50 HP (Duster) 45~55 HP (Kumatora) 45~55 HP (Boney) -Fling candles at you Effect: Lord Passion hits 2 targets Damage: 20~30 HP (Lucas) 20~30 HP (Duster) 30~40 HP (Kumatora) 30~40 HP (Boney) -Attack with a barrage of flying furniture Effect: Lord Passion hits the entire party Damage: 50~60 HP (Lucas) 50~60 HP (Duster) 60~70 HP (Kumatora) 60~70 HP (Boney) -Play a sad melody Effect: make a single target uncontrollably cry -Play a paralyzing melody Effect: paralyze a single target -Fly a shoe at you Damage: 10~20 HP Strategy Return to Osohe Castle and enter the room where you fought Mr. Passion to meet an even stronger Lord Passion. This boss can only be fought in this chapter, and you will receive the Mystical Shoes for defeating him. This weapon increases Duster's max HP by 15, Offense by 40, IQ by 5, and Speed by 7. Use Duster's Smoke Bomb in the first round to make Lord Passion cry. Use the Scary Mask and Kumatora's Offense Down[alpha] (7 PP) until they work 3 times on Lord Passion, and decrease Lord Passion's Defense once (or 3 times if you can't combo) with the Tickle Feather as well. Have Boney defend until Lord Passion's Offense is lowered. Use Offense Up[alpha] (6 PP) on Lucas, Duster, and Boney once each. Have Boney throw Thunder Bombs if you want to inflict more damage. (Don't use Sprinting Bombs--they're not very effective.) Kumatora should attack with PK Fire[alpha] (6 PP). If you can combo with Lucas, have Kumatora use Lifeup[alpha] (5 PP) on anyone with less than 40 HP. Use Healing[alpha] (4 PP) if Lucas or Duster are paralyzed or start crying. If you can't combo, have Lucas recover instead. The battle music cycles through four songs: Beethoven's 5th Symphony, Bach's Toccata and Fugue, Handel's Messiah, and Vivaldi's Spring. The Beethoven and Vivaldi pieces have the same rhythm, while Handel is slightly faster. The Bach piece has an extremely slow and unusual beat, and you shouldn't try to combo with it unless you want to put Lord Passion to sleep. -Lucas: (first few turns) Offense Up[alpha] (6 PP) on Lucas, Duster, and Boney standard attack Lifeup[alpha] (5 PP) if someone's HP falls to 40 or below Healing[alpha] (4 PP) if Lucas or Duster start crying or are paralyzed -Duster: (first turn or more) Smoke Bomb, until successful Scary Mask, until Lord Passion's Offense is decreased 3 times Tickle Feather, once if you can combo, 3 times if you can't standard attack -Kumatora: Offense Down[alpha] (7 PP), until Lord Passion's Offense is decreased 3 times PK Fire[alpha] (6 PP) Lifeup[alpha] (5 PP) if someone's HP falls to 40 or below Healing[alpha] (4 PP) if Lucas or Duster start crying or are paralyzed -Boney: defend, until Lord Passion's Offense is decreased standard attack Thunder Bomb b)Parental Kangashark こもちカンガルーザメ "Komochi Kangaruu Zame" (Half kangaroo, half shark) Type: Organic Chimera Vulnerable: Freeze, crying HP: 289 Attacks -Let out a swift kick Damage: 40~50 HP -Biting attack Damage: 20~30 HP -Use a drop kick Damage: 50~60 HP -The Baby Kangashark cheers for its mother Effect: recovers about 150 HP Strategy You should be able to defeat the Kangashark in one round with combos. Use Kumatora's Freeze[alpha] (5 PP) if you can't combo. If this enemy appears in a group, defeat it first. The Kangashark sometimes drops Beef Jerky (recovers 60 HP) when defeated. -Lucas: standard attack -Duster: standard attack -Kumatora: standard attack Freeze[alpha] -Boney: standard attack c)Reconstructed Lion かいぞうライオン "Kaizou Raion" (A lion's head with metal tentacles) Type: Mechanical Chimera Vulnerable: Thunder, sleep HP: 325 Attacks -Biting attack Damage: 25~35 HP -Breathe fire Damage: 20~30 HP to all -Coil attack Effect: solidifies a single target -Roar a battle cry Effect: decrease Offense by about 20% Strategy With good combos, you should be able to defeat this enemy in one round. If it appears in a group, put it to sleep with Duster's Hypnotic Pendulum and defeat its cohorts first. The rhythm of this enemy's battle music is a little tricky. The eighth beat always comes almost immediately after the seventh beat, and you'll have to listen very carefully to the music to get the timing right. -Lucas: standard attack -Duster: standard attack Hypnotic Pendulum -Kumatora: standard attack -Boney: standard attack d)Mecha-Turtle カメメカ "Kame Meka" (A turtle with a metallic back side) Type: Mechanical Chimera Vulnerable: Freeze, sleep HP: 400 Attacks -Throw itself onto you Damage: 44~62 -Stare at you Effect: none -Turn around Effect: exposes the weapons in its shell -Gatling Gun Effect: The Mecha-Turtle hits about 6 times Damage: 3~6 HP per hit -Fire a tank shell Damage: 65~75 HP -Fire a missile Damage: 35~45 HP to three party members Strategy Do not approach this enemy from behind. If you do, you will be facing the powerful weapons inside its shell. You should be able to defeat this enemy in one or two turns. Use Freeze [alpha] (5 PP) to inflict extra damage. -Lucas: standard attack -Duster: standard attack -Kumatora: Freeze[alpha] (5 PP) -Boney: standard attack WALKTHROUGH a)New Equipment (5C1) When you begin the chapter, you will find yourself in the area east of the Ropeway. Duster: "There should be a hole in the ground if we go straight ahead. I think I hid the Egg past that hole. Let's head for that area first." Move north and enter the cave. Talk to the save frog inside and withdraw all your DP to buy some equipment from the mole. If you can't afford everything, try to buy the Fly Charm (350 DP) and Azure Ribbon (180 DP) for Kumatora and the Sparrow Bandana (200 DP) for Duster. Buy a Fly Charm and a Better Stick (500 DP) for Lucas, depending on what he was equipped with before. Buy the Azure Ribbon for Boney only if he isn't wearing the DCMC Hat. Keep in mind that you can find a gift box containing a Capricorn Bracelet (600 DP) in a little while, and you can find another vendor that sells all of these items in an upcoming area. b)The Mystical Shoes The Mystical Shoes are secret weapons for Duster that increase max HP by 15, Offense by 40, IQ by 5, and Speed by 7. To obtain them, return to Osohe Castle and go to the room where you fought Mr. Passion. There you will find Lord Passion, a stronger version of the ghost conductor. Talk to him and answer "no" when he asks you to listen to his music or compliment his hair to start the fight. Lord Passion has decent Offense and can inflict heavy damage to the entire party. Use Duster's Smoke Bomb in the first round to make Lord Passion cry. Use the Scary Mask and Kumatora's Offense Down[alpha] (7 PP) until they work 3 times, and reduce Lord Passion's Defense once (or 3 times if you can't combo) with Duster's Tickle Feather as well. Boney should defend until Lord Passion's Offense is lowered. Use Lucas's Offense Up[alpha] (6 PP) on Lucas, Duster, and Boney once each. Have Boney throw Thunder Bombs if you want to inflict more damage. (Don't use Sprinting Bombs--they're not very effective.) Kumatora should attack with PK Fire[alpha] (6 PP). If you can combo with Lucas, have Kumatora use Lifeup[alpha] (5 PP) on anyone with less than 40 HP. Use Healing[alpha] (4 PP) if Lucas or Duster are paralyzed or start crying. If you can't combo, have Lucas recover instead. The battle music cycles through four songs: Beethoven's 5th Symphony, Bach's Toccata and Fugue, Handel's Messiah, and Vivaldi's Spring. The Beethoven and Vivaldi pieces have the same rhythm, while Handel is slightly faster. The Bach piece has an extremely slow and unusual beat, and you shouldn't try to combo with it unless you want to put Lord Passion to sleep. Examine the shoes on the ground after defeating Lord Passion to pick up the Mystical Shoes. c)Mole Holes Move north out of the hot spring cave. The enemies in this area are significantly tougher than what you have faced up until now, but they are manageable if you use your party members' strengths well and execute decent combos. Don't be afraid to use Freeze[alpha] (5 PP) when fighting Kangaroo Sharks and Mecha-Turtles, and use PK Thunder[alpha] (7 PP) against the Reconstructed Lions. Also, be sure not to approach the slow moving turtles from the back, as you will be exposed to the weapons in its shell if you do. At the end of the first area, Boney will stop and take off his human clothes. In the next area, you will see a bunch of holes in the ground. Duster remembers entering a hole when he hid the Egg, but there was only one hole when he came here last time and doesn't know which hole is the right one. The correct hole is directly to the south of your starting position past a tree. If you don't fall into the wrong holes, however, you will miss out on gift boxes that contain a Capricorn Bracelet (armor; equip as "other") a Pencil Rocket (inflicts 150~300 HP of damage to all enemies) and a Beef Jerky (recovers 60 HP). (5C2) When you fall down the correct hole, walk all the way to the exit of the underground area. Once outside, you will reach the hiding spot of the Hummingbird's Egg. There's some dialogue in the ensuing scene, but you should be able to understand what happens without any reading. In the next area, you'll find gift boxes that contain Bags of Pork Chips (recovers 50 HP) and a Secret Herb (cures all status effects and revives a party member to 25% of max HP). There are more of the same enemies here, but they shouldn't give you too much trouble. Keep going forward. d)Clayman Factory Eventually you will reach a factory. If you could not buy everything you wanted from the mole earlier, you can buy the same items from the vending machine on the right. You should hopefully be able to buy the optimum equipment by now. Enter the factory and you will run into three Pig Men having a conversation. Pigmask 1: "Do you take off your mask when you go to the bathroom?" Pigmask 2: "No, not really. Do you? Why? You're just gonna have to put it back on again." Pigmask 1: "Yeah, I take it off. There is that hook you can hang your mask on after all." Pigmask 2: "You idiot! That's not for hanging your mask! It's for hanging bags and umbrellas and stuff!" Pigmask 3: "...oh, oops. I thought it was for hanging our masks. I was wondering why it was so hard to hang my mask on that thing." [ Lucas and the party approach ] Pigmask 2: "Who the heck are you. What're you looking at! Oh, wait! This guy is..." [ The Pigmask runs off and a blue Pigmask enters the room ] Blue Pigmask: "Keep it down in here! What are you guys do... Oh! I'm very, very sorry sir! But if the commander is dressed in such poor looking clothes, it will reflect badly on our men. We have a change of clothes ready for you, sir, so please get dressed. Your companions should get dressed as well." [ The party changes their clothes ] Blue Pigmask: "This should do fine. Now, if you'll excuse me, I'll be returning to my duties!" [ The Blue Pigmask leaves ] Duster: "It looks like they're confusing us for somebody else. Let's get going before they realize their mistake." This factory is used by the Pig Army to make their Claymen. If you ask the Pigmasks about any broken Claymen, they'll tell you that one was spotted running to the back of the factory at very fast speed. Any malfunctioning units automatically send themselves to the trash dump for disposal, and no doubt the one you're looking for is doing the same. Talk to the Pigmask all the way to the left of your starting point and he will give you a Secret Herb. In the next room, there is an Amazing Capsule you can examine to recover HP/ PP. There is a boss battle coming up soon, so be sure to use it. Walk all the way to the exit of the factory, and you will see the broken Clayman, along with the Hummingbird's Egg, climb into a dump truck and be taken away. The only thing you can do now is chase the truck. _______________________________________________________________________________ _______________________________________________________________________________ 2.Pork Bean Highway Recommended Level: 21 -> 23 Outline Defeat the Fierce Pork Trooper | | Ride the Pork Bean north (5C3) | | Recharge the Pork Bean at an Energy Station (optional) | | Find the mother mouse's seven kids and obtain the Shield Snatcher (optional) | | Drive to the dump and defeat the Forlorn Junk Heap ITEMS a)Shield Snatcher シールドとりがみ "Shiirudo Torigami" (A wiggly hand made of paper) Use: removes enemy shields; can be used an infinite number of times Obtained: find a mouse's seven kids Near the middle of the Highway area is a mouse who will ask you to find her 7 lost kids. If you do this for her, she will give you the Shield Snatcher, an item that can remove an enemy's shield. The seven kids' locations are: 1.Southwestern most area of the Highway 2.Where you fought the Fierce Pork Trooper 3.Outside the factory 4.Near the northern Energy Station 5.On the bridge 6.In the tunnel east of the Cafe 7.In the cave south of the sixth mouse Talk to the mother again after finding her kids and she will give you the Shield Snatcher. Keep this item in Boney's inventory. The Shield Snatcher can be useful against later bosses. b)Knit Sweater てあみのセーター "Teami no Seetaa" (A sweater with the name "LEO" written on it) Use: armor; equip on "body;" Defense +8; recover 1 to 3 HP per turn Obtained: repeatedly talk to Leo and open one of his gift boxes To find the Knit Sweater, go into the tunnel east of the Cafe and enter the cave to the south. Inside, you will find a guy surrounded by gift boxes. Talk to him repeatedly and he will eventually allow you to open one box and take this item. STORES a)Pigmask Arms Dealer (West of the northern Energy Station) _______________________________________________________ |Pencil Rocket | Inflicts 100~300 HP of | | |"Enpitsu Roketto" | damage to all enemies | 500 DP | |____________________|_________________________|________| |Bomb | Inflicts about 200 HP | | |"Bomu" | of damage to all enemies| 1000 | |____________________|_________________________|________| |Super Bomb | Inflicts 200~500 HP of | | |"Suupaa Bomu" | damage to all enemies | 2000 | |____________________|_________________________|________| |New Year's Eve Bomb | Reduces all enemy's HP | | |"Oomisoka" | to 1; does not work on | 3000 | | | bosses | | |____________________|_________________________|________| |Saltwater Gun | Inflicts 150~250 HP to | | |"Shiomizu Deppou" | a metallic enemy | 400 | |____________________|_________________________|________| b)Snack Cart (In front of the parking lot Cafe) ______________________________________________________ |Handy Yo-Yo | | | |"Tegoro na Youyou" | Increases Offense by 20| 650 DP | |____________________|________________________|________| |Souvenir Dress | | | |"Omiyage Wan Piisu" | Defense +13 | 1400 | |____________________|________________________|________| |Taurus Bracelet | | | |"Ushi no Udewa" | Defense +15 | 1200 | |____________________|________________________|________| |Bag of Pork Chips | | | |"Tonkatsu Chippu" | Recovers 50 HP | 28 | |____________________|________________________|________| |Cup of Pork Noodles | | | |"Tonkatsu Nuudoru" | Recovers 80 HP | 80 | |____________________|________________________|________| |Fresh Mint | | | |"Sukkiri Minto" | Cures nausea | 16 | |____________________|________________________|________| |Secret Herb | | | |"Ura Kanpou" | Cures status effects | 600 | |____________________|________________________|________| GIFT BOXES _________ | Highway | |_________|__________________________________________________________________ |1.Highway Map | map of the Highway; | | | "Haiwei Mappu" | press R to view | found in a tunnel | |______________________|__________________________|__________________________| |2.Chic Gloves | | | | "Shaapu na Tebukuro | weapon for Kumatora | near the center of the | | (Black gloves with | | Highway region | | thin fingers) | | | |______________________|__________________________|__________________________| |3.Gemini Bracelet | | | | "Futago no Udewa" | armor; Defense +12, | southwest corner of the | | (Notched bracelet) | Offense +10 | Highway | |______________________|__________________________|__________________________| |4.Doggy Biscuit | | next to the southern | | "Inu You Kukki" | recovers 60 HP for Boney | energy station | |______________________|__________________________|__________________________| |5.Pencil Rocket | | give the dog near the | | "Enpitsu Roketto" | inflicts 100 to 300 HP | north energy station a | | | of damage | Doggy Biscuit | |______________________|__________________________|__________________________| |6.Brown Collar | | | | "Cha no Kubiwa" | armor for Boney | west of the Cafe | | (Collar with a | | | | yellow buckle) | | | |______________________|__________________________|__________________________| ENEMIES a)Wound-Up Road Hog ぜんまいイノシシ "Zenmai Inoshishi" (A boar on wheels) Type: Mechanical Chimera Vulnerable: Fire, crying HP: 420 Attacks -Charge forward Damage: 75~85 HP -Recklessly drive around Damage: 50~65 HP to three party members -Wind down Effect: be unable to move for the rest of the battle Strategy You should be able to defeat this enemy in two or three rounds. It may be possible to defeat it in one round with very good combos as well. The Hog seems to run out of juice after two rounds, but you should be able to defeat it by then. The Wound-Up Road Hog sometimes drops a Secret Herb (cures all status effects; revives a party member to 25% of max HP). -Lucas: standard attack -Duster: standard attack -Kumatora: standard attack -Boney: standard attack b)Scrapped Robot スクラップロボ "Sukurappu Robo" (A run-down yellow robot) Type: Mechanical Vulnerable: Thunder, paralysis HP: 332 Attacks -Standard attack Damage: 15~25 HP -Tackle you Damage: 35~45 HP -Release a stinky odor Effect: make a party member feel nauseous -Lose some parts Effect: inflicts 20~30 HP of damage to itself Strategy This enemy is always feeling strange and often attacks itself or its partners. You should be able to defeat it in one or two rounds. It will sometimes drop an Anti-Paralysis (cures paralysis) when defeated. -Lucas: standard attack -Duster: standard attack -Kumatora: standard attack -Boney: standard attack c)Fierce Pork Trooper コワモテブタマスク "Kowamote Butamasuku" (A muscular Pigmask with horns on its head) Type: Human Vulnerable: Fire, DCMC Recommended Level: 21 Attacks -Let out a swift blow to the head Damage: 80~90 HP Comments: This attack may cause party members to forget their special abilities. Use Healing to recover. -Tackle you Damage: 100~120 HP -Stick his arms out and spin around Damage: 130~150 HP to two party members -Charge at you like a bull Damage: 15~20 HP Comments: The Pork Trooper will hit about 7 times with this attack. The above damage values are for each hit. -Use an Offense Spray Effect: increase its Offense by 40% -Say something nasty Effect: decrease a single target's Offense by about 20% -Eat a Bag of Pork Chips Effect: recovers about 160 HP -Sniff you over Effect: none Strategy If you have any DCMC items, such as the DCMC Pamphlet or a DCMC Hat, select the item from your inventory and target the Fierce Pork Trooper. This will make the Trooper jealous and unable to attack for two or three turns. Use the DCMC item again whenever the Trooper recovers. It's probably best to give the DCMC item to Boney, since he will likely have the highest Speed. Even with the DCMC item, the Trooper will still be able to attack in the rounds he recovers. Those few attacks can cause a lot of damage, so have Duster use his Scary Mask to decrease his Offense until you are successful at least three times. Meanwhile, have Kumatora use Fire[alpha] (6 PP) in each round and have Lucas use his standard attack or Lifeup as needed. By the off chance you don't have a DCMC item, it's still possible to defeat this boss. It's just going to be a lot harder, and you'll probably use up a few recovery items. Have Duster use his Scary Mask along with Kumatora's Offense Down[alpha] (7 PP). Meanwhile, have Lucas use Defense Up[alpha] (6 PP) at least once on each party member while using Lifeup to keep the party alive. Have Boney use food items to assist with recovery. Once you have decreased the Trooper's Offense and increased the party's Defense, the Trooper should only inflict about 20 to 30 HP of damage with his attacks. The fight should become easy at this point. Use Duster's Tickle Feather to decrease the Trooper's Defense to end the fight faster. This boss will drop a Pickled Veggie Plate (recovers 10 HP) when defeated. -Lucas: standard attack Lifeup[alpha] (5 PP) or [beta] (9 PP), as needed DCMC Hat, if you don't have a DCMC Pamphlet Defense Up[alpha] (6 PP), if a DCMC item is not available -Duster: (first three or more turns) Scary Mask standard attack Tickle Feather, if desired -Kumatora: PK Fire[alpha] (6 PP) Offense Down[alpha] (7 PP), if a DCMC item is not available -Boney: DCMC Pamphlet, whenever the Trooper is not solidified standard attack food item, as needed d)Road Block とおせんぼフェンス "Toosenbo Fensu" (A roadblock with eyes and hands) Type: Mechanical Vulnerable: Thunder, sleep HP: 333 Attacks -Standard attack Damage: 19~21 HP -Call for help Effect: a Wobbly Robot may join the battle Strategy The Wobbly Robot this enemy may summon is a powerful foe, so try to avoid fighting this enemy unless you are good at combos. This enemy's battle music steadily increases its tempo from very slow to very fast. To execute combos, time you button presses with each quarter beat instead of each drum beat in the music (the drums sometimes sound on each eighth beat). This is actually one of the easier songs to execute combos with, so you should get the hang of it quickly. -Lucas: standard attack -Duster: standard attack -Kumatora: standard attack -Boney: standard attack e)Atomic Power Robot エナジーロボ "Enajii Robo" (A round robot with a nozzle) Type: Mechanical Vulnerable: Thunder, feeling strange HP: 350 Attacks -Fire a beam Damage: 35~40 HP -Replenish an energy supply Effect: recovers HP -Explode into bits (death action) Damage: 220 HP to three party members Comments: If you end the battle quickly enough, you should only suffer about 30 HP of damage at most. Strategy Always defeat this enemy last if it appears in a group. Its recovery ability is annoying, but unless you have Brainshock there is not much you can do about it other than to attack with good combos. -Lucas: standard attack -Duster: standard attack -Kumatora: standard attack -Boney: standard attack f)Rhinocerocket サイロケット "Sai Roketto" (A rocket with a rhino's head) Type: Mechanical Chimera Vulnerable: Freeze, paralysis HP: 400 Attacks -Launch itself at you Damage: 40~60 HP to all -Horn attack Damage: 35~50 HP Strategy This enemy can inflict a large amount of damage, so defeat it as quickly as possible. If you are good at combos, you should be able to defeat it in one round. -Lucas: standard attack -Duster: standard attack -Kumatora: standard attack -Boney: standard attack g)Forlorn Junk Heap かなしきよせあつめ "Kanashiki Yoseatsume" (An old Clayman stuck to bits of scrap) Resistant: Thunder Recommended Level: 22 Attacks -Throw scrap metal at you Damage: 15~40 HP of damage to three targets -Swing around a ball of trash Damage: 70~120 HP -Shield[alpha] Effect: reduce damage from physical attacks by 50%; prevents combos Comments: The Forlorn Junk Heap is protected by a shield from the beginning of the battle. Use the Shield Snatcher to remove the shield or hit it three times with standard attacks. -Scatter an absurdly stinky smell Effect: make a party member nauseous -Gather some scrap into itself Effect: increases its Offense by about 20%, increases its Defense by about 20%, or recovers about 300 HP Strategy Have Boney or somebody else use the Shield Snatcher at the beginning of the battle to remove the Forlorn Junk Heap's Shield. Use Duster's Scary Mask in the first couple of rounds to decrease the Offense of this enemy, while Kumatora uses Fire[alpha] (6 PP) as much as possible. Keep everyone's HP above 70 with Lifeup. -Lucas: standard attack Lifeup[alpha] (5 PP) or [beta] (9 PP), if HP falls to 70 or below -Duster: (first two or more turns) Scary Mask standard attack -Kumatora: Fire[alpha] (6 PP) -Boney: (first turn) Shield Snatcher standard attack WALKTHROUGH a)Fierce Pork Trooper Before moving on, recover with the Amazing Capsule in preparation for a boss battle. If you have the DCMC Pamphlet or any other DCMC item, give one to Boney. Run along the highway and enter the tunnel. On the way, you may encounter some Wound-Up Road Hogs and some Scrapped Robots. The Wound-Up Road Hogs have high Offense but will become immobilized after a couple of turns. The Scrappped Robots are always feeling strange and will often attack itself and its cohorts. Neither enemy is particularly difficult, but you may need to recover with Lifeup after fighting them. After awhile, a Pigmask will come toward you on a Pork Bean. He mistakes you for the commander of the Pig Army and lends you his vehicle. Unfortunately, as soon as the party drives away on the Pork Bean, it slips on a banana peel and crashes. The Fierce Pork Trooper you met in Titiboo Theater will come in another Pork Bean and find the unconscious party on the ground. He also initially believes Lucas is the commander, and informs him that the area is littered with Fassad's banana peels. Just when he's about to lend the party his Pork Bean, he notices Lucas's stench and realizes he is not the commander. He recognizes Lucas from the Club and attacks. Have Boney use a DCMC item. This will make the Pigmask jealous and be unable to attack for two or three rounds. Use Duster's Scary Mask to decrease the Pigmask's Offense at least three times while Kumatora uses PK Fire[alpha] (6 PP) and Lucas uses his standard attack or Lifeup as needed. If don't have a DCMC item, use Duster's Scary Mask and Offense Down[alpha] (7 PP) to decrease the Pigmask's Offense 3 times. Use Defense Up[alpha] (6 PP) at least once on each party member while Boney uses food items to help with recovery. With the appropriate stats changes, the Pigmask should only be able to inflict about 20 to 30 HP of damage. b)Seven Mouse Kids on the Highway (5C3) When you win the battle, the Pigmask will vow revenge and run off. Enter his Pork Bean and go through the tunnel on the right. About halfway through the tunnel is a gift box tied with a blue ribbon. Open it to find the Highway Map. Drive through the tunnel and exit into a clearing. Near the center of this area, there should be a slightly elevated hill you can climb onto. Open the gift box on this hill to obtain the Chic Gloves, a weapon for Kumatora. Talk to the mouse here and she will ask you to find her 7 kids. If you do this for her, she will reward you with a Shield Snatcher, a useful item that can remove an enemy's shield. The first mouse is in the southwestern most area. He is standing in front of a sign trying to read it but is having some trouble. Talk to him, and he will run back to his mother. There is also a gift box nearby that contains a Gemini Bracelet (armor for Lucas; equip as "other"). The second mouse can be found in the same place you fought the Fierce Pork Trooper. The third mouse is outside the factory. The remaining mice are in areas ahead. Keep going north and soon you will arrive at an Energy Station. Park the Pork Bean on the energy platform and examine the kiosk next to it. Answer "yes" to turn on the switch and press the A button again when you hear a beep to switch it off. If you don't charge up the Pork Bean, it will soon run out of energy and stop working. The fourth mouse is directly north of the Energy Station. Read the sign next to it for some ironic humor: "Preserve the scenic view! Please do not put up any signs." If you have any Doggy Biscuits (recovers 60 HP for dogs), you can talk to the dog nearby to trade one for a Pencil Rocket (inflicts 100~300 HP to all enemies). As far as I can tell, you can trade as many Dog Biscuits as you want. There is also a Pigmask Arms Dealer in this area if you want to buy offensive items, but they are pretty expensive. Head east to move on. When you get to the bridge, you will find the fifth mouse about halfway across. Keep moving forward. Soon, you will reach the Highway Cafe. Go to the west and open the gift box to obtain the Brown Collar. Equip it on Boney and sell his previous collar. You can examine the Amazing Capsule here to recover HP/PP, as well as buy some weapons and armor from the snack cart. If you do buy some items, make sure not to buy the Yo-yo, as a better weapon will become available for Duster soon. You can enter the seedy cafe if you want, but other than a jukebox you can listen to, there's nothing inside. Check the Energy Station here to find a robot on it. Talk to the robot and it will ask you to charge it up for exactly 15 seconds in return for some money. Examine the kiosk and answer "yes" to turn it on. Wait 15 seconds and press A again. If you wait less than 10 seconds, the robot will only give you 1 DP. If you are just shy of 15 seconds, you will get 50 DP. Get it exactly right, and you will receive 100 DP. If you go over 15 seconds, the robot will explode and you will get nothing. The robot will always reappear ready to make the same offer if you exit and reenter the area. Before moving on, be sure that the party is near max HP/PP. There is another boss battle coming up, so recover with the Amazing Capsule if you need to. In the next area, get off the Pork Bean and go south. Inside the cave, you will find a man named Leo surrounded by a bunch of gift boxes. He says they are all gifts from women who like him. At first, he refuses to share his gifts with you, but if you repeatedly take to him, he will eventually acquiesce and allow you to open one box. I believe no matter which one you open, you always get a Knit Sweater (armor; equip on "body;" increases Defense by 8 and recovers 1~3 HP each turn). The sixth mouse is also in the same room as Leo. Return to the tunnel and head to the east. You will find the seventh and final mouse near the exit of the tunnel. Once all the kids are found, go all the way west and eventually you will find the mother mouse again. Talk to her, and she will give you the Shield Snatcher. I recommend you give this to Boney (the item can be used as many times as you want). c)Forlorn Junk Heap Go back all the way east to reach the trash dump. Exit the Pork Bean and climb down into the pit. When you reach the bottom, some of the debris will come to life, and the Forlorn Junk Heap will attack. The Forlorn Junk Heap is protected by a Shield from the beginning of the battle, so have Boney use the Shield Snatcher to remove it. Use Duster's Scary Mask a couple times to decrease its Offense, and use PK Fire[alpha] (6 PP) as much as possible. As always, Lucas should "bash" while using Lifeup as needed. When the fight is over, Duster will recover the Hummingbird's Egg and regain his memory from the Egg's power. A Pigmask will come out and mistake Lucas for the commander again. Finding the commander in the dump, he hurriedly takes Lucas into the Thunder Tower. _______________________________________________________________________________ _______________________________________________________________________________ 3.Up the Tower Recommended Level: 23 -> 27 Outline Defeat the Fierce Pork Trooper again | | Climb up the tower | | Defeat the Li'l Miss Marshmallow and obtain the Friend's Yo-yo (optional) | | Climb to the top of the tower and defeat Mr. Genetor ITEMS a)Friend's Yo-yo ともだちのヨーヨー "Tomodachi no Youyou" (A red yo-yo) Use: weapon; Offense +30 Obtained: defeat the Li'l Miss Marshmallow in a room about halfway up the Thunder Tower Roughly halfway up the Thunder Tower is a room called "King P.'s Room." Examine the glass case holding the Friend's Yo-yo in this room and the robot maid Li'l Miss Marshmallow will attack. Defeat the robot to win this weapon. b)Trivia Card 2 なぞなぞカード2 "Nazo Nazo Kaado 2" (A card with a question mark on it) Use: use on Pigmasks and their variants in battle Location: on the roof of the Thunder Tower base Use the Trivia Card against a Pigmask enemy in battle to read them a trivia question. What answer they give depends on what type of Pigmask you are fighting. Some of them will answer correctly, and others will not. The answer to this card is "croquette bread." As far as I know, there is no use for the Trivia Card. It's just a weird item in a weird game. STORES a)Vending Machine (On the first floor of the Thunder Tower) _______________________________________________________ |Good Stick | | | |"Ii Bou" | Increases Offense by 27| 1500 DP | |____________________|________________________|_________| |Rubber Boots | | | |"Gomu Naga" | Offense +25 | 1360 | |____________________|________________________|_________| |Brown Collar | Offense +20; | | |"Cha no Kubiwa" | Defense +20 | 1600 | |____________________|________________________|_________| |Cup of Pork Noodles | | | |"Tonkatsu Nuudoru" | Recovers 80 HP | 80 | |____________________|________________________|_________| |Anti-Paralysis | | | |"Shibiretori" | Cures Paralysis | 14 | |____________________|________________________|_________| |Fresh Mint | | | |"Sukkiri Minto" | Cures nausea | 16 | |____________________|________________________|_________| |Paper Fan | | | |"Harisen" | Cures feeling strange | 12 | |____________________|________________________|_________| |Secret Herb | | | |"Ura Kanpou" | Cures status effects | 600 | |____________________|________________________|_________| b)King P.'s Vending Machine (In King P.'s Room) _______________________________________________________ |Rubber Cape | Defense +8; provides | | |"Gomu Gappa" | protection from Thunder| 1200 DP | |____________________|________________________|_________| |Cup of Pork Noodles | | | |"Tonkatsu Nuudoru" | Recovers 80 HP | 80 | |____________________|________________________|_________| |Luxury Banana | | | |"Koukyuu Banana" | Recovers 120 HP | 500 | |____________________|________________________|_________| |Anti-Paralysis | | | |"Shibiretori" | Cures Paralysis | 14 | |____________________|________________________|_________| |Paper Fan | | | |"Harisen" | Cures feeling strange | 12 | |____________________|________________________|_________| |Eye Drops | | | |"Megusuri" | Cures crying | 10 | |____________________|________________________|_________| |Secret Herb | | | |"Ura Kanpou" | Cures status effects | 600 | |____________________|________________________|_________| |Pencil Rocket | Inflicts 100~300 HP of | | |"Enpitsu Roketto" | damage to all enemies | 500 | |____________________|________________________|_________| |Made-You-Look | Makes an enemy turn | | |"Baka ga Miiru" | around | 50 | |____________________|________________________|_________| GIFT BOXES _______________ | Thunder Tower | |_______________|___________________________________________________________ |1.Tower Sketch | map of the Thunder Tower; | | | "Tawaa Mitorizu" | press R to view | west of the entrance | |_____________________|___________________________|_________________________| |2.Cow Hat | | in the southern room | | "Ushi no Boushi" | armor; equip on "head" | marked with a lightning | | (Looks like a | | bolt on the map | | cow's head) | | | |_____________________|___________________________|_________________________| |3.DCMC Pamphlet | weapon; makes DCMC fans | 1F, in the northwest | | "DCMC Panfu" | jealous | corner room | |_____________________|___________________________|_________________________| |4.Pencil Rocket | inflicts 100 to 300 HP of | 1F, in the northeast | | "Enpitsu Roketto" | damage | corner room | |_____________________|___________________________|_________________________| |5.Trivia Card 2 | | on the roof of the | | "Nazo Nazo Kaado 2"| no practical use | Thunder Tower base | |_____________________|___________________________|_________________________| |6.Friend's Yo-yo | | | | "Tomodachi no | weapon; Offense +30 | King P.'s room | | Youyou" | | | | (A red yo-yo) | | | |_____________________|___________________________|_________________________| |7.Saltwater Gun | inflicts 150 to 250 HP of | | | "Shiomizu Deppou" | damage to metallic enemies| King P.'s room | |_____________________|___________________________|_________________________| |8.Secret Herb | cures status effects | | | "Ura Kanpou" | and partially revives a | King P.'s room | | | party member with 0 HP | | |_____________________|___________________________|_________________________| |9.Made-You-Look | | | | "Baka ga Miiru" | makes an enemy turn around| King P.'s room | |_____________________|___________________________|_________________________| ENEMIES a)Minor Robot マイナーロボ "Mainaa Robo" (A white, rectangular robot) Type: Mechanical Vulnerable: Thunder, feeling strange HP: 478 Attacks -Throw a punch Damage: 35~50 HP -Throw a bomb Damage: 40~50 HP to all -Fire a sleepy beam Effect: puts a party member to sleep -Run out of batteries Effect: immobilizes the Minor Robot Comments: The Minor Robot seems to lose power after it suffers a certain amount of hits or damage. If you are fighting a Battery Man along with this enemy, the Battery Man can sacrifice itself to recharge the Minor Robot and recover all of its HP. Strategy You should be able to defeat this enemy in one round with good combos. Otherwise, it will take at least two rounds. Try to defeat this enemy first when fighting a group. If you are not confident in your combo skills and are fighting some Battery Men, defeat the Battery Men first before attacking the Minor Robot. Use Lucas's PK Love[alpha] (10 PP) if you need to. -Lucas: standard attack PK Love[alpha] (10 PP), if facing Battery Men as well -Duster: standard attack -Kumatora: standard attack -Boney: standard attack b)Whatever テキトウ "Tekitou" (A hamster robot with a visible brain) Type: Mechanical Chimera Vulnerable: Fire, sleep HP: 264 Attacks -Standard attack Damage: 20~30 HP -Brainshock[alpha] Effect: makes a party member feel strange -Use a Sucky-Sucky Machine Effect: drains 25~35 HP from a target -Become friendly and affectionate Effect: solidify a single target -Turn around Effect: the Whatever will not attack for two turns -Emit a beeping sound Effect: none Strategy You should be able to defeat the Whatever in one turn. This enemy is easy to approach from behind. When you walk up to it, you will see a heart icon appear above its head. When the icon goes away, push the robotic hamster and press the A button to engage it. -Lucas: standard attack -Duster: standard attack -Kumatora: standard attack -Boney: standard attack c)Battery Man でんちマン "Denchi Man" (A tiny battery with a face and body) Type: Mechanical Vulnerable: Freeze, sleep HP: 300 Attacks -1.5 volt kick Damage: 20~30 HP -Lightning attack Damage: 15~25 HP to three targets -Recharge the Minor Robot Effect: revives a Minor Robot that has run out of batteries and recovers all of its HP Strategy You should be able to defeat this enemy in one or two turns. If you face this enemy with a Minor Robot, try to take this enemy out first if you cannot defeat the Minor Robot in one round with combos. This enemy sometimes drops a Made-You-Look (makes an enemy turn around) when defeated. -Lucas: standard attack -Duster: standard attack -Kumatora: standard attack -Boney: standard attack d)Fierce Pork Trooper コワモテブタマスク "Kowamote Butamasuku" Type: Human Vulnerable: DCMC Recommended Level: 24 Attacks -Let out a swift blow to the head Damage: 100~110 HP Comments: This attack may cause party members to forget their special abilities. Use Healing to recover. -Tackle you Damage: 120~140 HP -Stick his arms out and spin around Damage: 130~150 HP to two party members -Charge at you like a bull Damage: 20~25 HP Comments: The Pork Trooper will hit about 7 times with this attack. The above damage values are for each hit. -Lose his temper Comments: This move more or less marks the midpoint of the battle. The Pigmask's Offense will increase and he will start using additional attacks. -Beat his chest like a gorilla Effect: none -Wildly thrash around Damage: 160~190 HP to three targets Strategy Have Boney use a DCMC item whenever the Pork Trooper is not solidified with jealousy, and reduce his Defense at least once with the Tickle Feather. Attack with PK Fire[beta] (12 PP) as much as possible. If you can't combo, use Duster's Scary Mask to reduce the Pork Trooper's Offense three times just in case, and don't let anybody's HP fall below 100. If you don't have a DCMC item, there is a gift box in the northwest room on the first floor of the tower that contains a DCMC Pamphlet. If you accidentally threw that item away or sold it, smack yourself in the head and prepare for a potentially difficult battle. Reduce the Pigmask's Offense three times and use Defense Up[alpha] (6 PP) on each party member at least once. Have Lucas use Lifeup or Boney use a food item if someone's HP falls below 100. Use PP recovery items on Lucas if possible. Reduce the Pork Trooper's Defense at least once with the Tickle Feater and attack with combos. Use Fire[beta] (12 PP) in every round. DCMC items won't be needed after this battle and can be sold. -Lucas: standard attack Lifeup[alpha] (5 PP) or [beta] (9 PP), if HP falls to 100 or below Defense Up[alpha] (6 PP), if needed -Duster: (first turn) Tickle Feather standard attack Scary Mask, if needed -Kumatora: Fire[beta] (12 PP) Lifeup[alpha], if needed -Boney: DCMC Pamphlet, when the Pigmask is not solidified standard attack food item, as needed e)Screwloose ネジやん "Nejiyan" Type: Mechanical Vulnerable: Thunder, feeling strange HP: 350 Attacks -Standard attack Damage: 25~30 HP -Hypnosis[alpha] Effect: makes a single target fall asleep -Call for help Effect: a Screwloose may join the battle Strategy You should be able to defeat this enemy in one or two rounds. This enemy will sometimes drop an Fizzy Soda (recovers 20 HP) when defeated. -Lucas: standard attack -Duster: standard attack -Kumatora: standard attack -Boney: standard attack f)Surprise Box ビックリばこ "Bikkuri Bako" (A jack-in-the-box) Type: Mechanical Vulnerable: Freeze, paralysis HP: 777 Attacks -Standard attack Damage: 15~21 HP -PK Fire[beta] Damage: 80~100 HP to all Effect: may burn its targets -Emit a memory wiping flash Effect: make a single party member forget their special abilities -Be surprised Effect: none Strategy If you fight this enemy with good combos, you should be able to win in a couple rounds and before it is able to inflict too much damage. Use Kumatora's strongest Freeze attack and have everyone else use their standard attack. The rhythm of this enemy's battle music slows down at a few points, but it is consistent overall. -Lucas: standard attack -Duster: standard attack -Kumatora: Freeze[alpha] (5 PP) or [beta] (10 PP) -Boney: standard attack g)Li'l Miss Marshmallow マシュマロちゃん "Mashumarochan" (A robotic maid/guard in King P.'s Room) Type: Mechanical Vulnerable: Thunder Recommended Level: 25 Attacks (Phase 1) -Slap attack Damage: 40~60 HP -Slap you silly Damage: 40~70 HP Comments: Li'l Miss Marshmallow will hit twice when it uses this attack. The above damage values are for each hit. -Spill some hot tea Damage: 60~70 HP to all -Search you Effect: none Attacks (Phase 2) -Swing around its scissors Damage: 70~90 HP -Drill attack Damage: 70~90 HP -Wildly trash around Damage: 100~120 HP to three party members Strategy Take advantage of Li'l Miss Marshmallow's weaker first phase by setting up your defenses and lowering the killer robot's stats. Use Shield[alpha] (6 PP) on everyone and use it again if someone's shield is weakened (a shield can protect from up to 3 attacks). Use Duster's Scary Mask and Tickle Feather until they work 2 or 3 times while Kumatora uses Paralysis [alpha] (8 PP) until successful (it should only take two or three tries at most). Recover with Kumatora's Lifeup[alpha] (5 PP) or a food item in Boney's inventory when needed. By the time you enter the second phase, most of the party should be shielded and your stats adjusted. Be aggressive with your attacks to end this phase quickly. Have Boney and Duster use Saltwater Guns (a gray gun with a yellow nozzle) and Pencil Rockets (a rocket that looks like a pencil) while Kumatora uses PK Thunder[alpha] (7 PP). Recover with Lucas's Lifeup as needed. This phase should hopefully last only two or three rounds. -Lucas: (phase 1) Shield[alpha] only (6 PP) (phase 2) standard attack (phase 2) Lifeup, as needed -Duster: (first few turns) Scary Mask (phase 1) Tickle Feather (phase 1) standard attack (phase 2) Saltwater Gun or Pencil Rockets (phase 2) standard attack -Kumatora: (first few turns) Paralysis[alpha] (8 PP) (phase 1) Lifeup[alpha] (5 PP) (phase 1) Defense Down[alpha] (7 PP) (phase 2) PK Thunder[alpha] (7 PP) -Boney: standard attack food item, as needed (phase 2) Saltwater Guns or Pencil Rockets h)Short Circuit Zap! ろうでんバシュン! "Rouden Bashun!" Type: Mysterious Creature Vulnerable: Freeze, feeling strange Resistant: Thunder HP: 300 Attacks -PK Thunder[alpha] Effect: summons one bolt; may paralyze its target Damage: 90~120 HP per bolt -PK Thunder[beta] Effect: summons two bolts; may paralyze its target Damage: 90~120 HP per bolt -PK Flash Effect: causes crying, feeling strange, paralysis, or instant defeat Strategy Use Kumatora's PK Freeze[alpha] and standard attacks. You should be able to defeat this enemy in one or two rounds. This enemy's battle music rhythm is slightly different from other songs. Instead of timing your button presses with the tempo of the music, you have to follow the bass line of the song. I've found it to be slightly harder then most songs, but you should be able to get about 2~5 hits in a consistent manner. -Lucas: standard attack -Duster: standard attack -Kumatora: Freeze[alpha] (5 PP) -Boney: standard attack i)Mr. Genetor ジェネッタくん "Jenettakun" Type: Mechanical Vulnerable: Freeze Resistant: Thunder Recommended Level: 26 Attacks -1 million volt attack Damage: 70~100 HP -Spin around its arms Damage: 60~80 HP to two party members -Store electricity Effect: prepare for its discharge attack -Discharge crash attack Damage: 120~140 HP to all Comments: The Mr. Genetor will shut down for a few rounds after it uses this attack. -Shut down Effect: the Mr. Genetor becomes inactive for a few turns Comments: This always occurs after the Mr. Genetor uses its discharge attack. -Charge itself Effect: recover 100 HP Comments: The Mr. Genetor will use this move while it's shut down. -Break down Effect: the Mr. Genetor will be unable to do anything Comments: This seems to occur when the Mr. Genetor is close to being defeated. -Shock you Damage: 20 HP Comments: This occurs when a party member touches the Mr. Genetor while it's still active. Do not use standard attacks until the Mr. Genetor has shut down. You cannot use combos if you get shocked. Strategy Do not use standard attacks while Mr. Genetor is active. Instead, rely on PK Freeze[alpha] (5 PP) to inflict damage and have Boney use any Saltwater Guns (a gray gun with a yellow nozzle), Pencil Rockets (a rocket shaped like a pencil), and any other offensive items in his inventory while Mr. Genetor is charged with electricity. For defense, use Lucas's PK Flash (12 PP) to make Mr. Genetor cry and Duster's Scary Mask to reduce its Offense three times. Next, use Offense Up [alpha] (6 PP) on Lucas, Duster, and Boney while Duster uses the Tickle Feather. Keep each party member's HP above 130 with Lifeup. When the Mr. Genetor shuts down, combo with Lucas, Duster, and Boney while Kumatora uses Lifeup[alpha] (5 PP) to recover each party member. Revert back to the previous attack pattern when Mr. Genetor charges back up. -Lucas: (first turn) PK Flash (12 PP), to make Mr. Genetor cry Offense Up[alpha] (6 PP), on Lucas, Duster, and Boney Lifeup, if a party member's HP falls to 130 or below standard attack, while Mr. Genetor is shut down -Duster: Scary Mask Tickle Feather standard attack, while Mr. Genetor is shut down -Kumatora: Freeze[alpha] (5 PP) Lifeup[alpha] (5 PP), while Mr. Genetor is shut down -Boney: Saltwater Guns or Pencil Rockets defend standard attack, while Mr. Genetor is shut down WALKTHROUGH a)Thunder Tower Base When you enter the tower and go up the elevator, go west and recover with the Amazing Capsule. Examine the vending machine and buy any weapons you may need as well. There is also a gift box here that contains a map of the tower. Your destination is the large room in the center of the first floor. The room is indicated by a thunder icon on your map. There are gift boxes that contain a Cow Hat (armor; increases Defense by 10), a DCMC Pamphlet (weapon; makes DCMC fans jealous), and a Pencil Rocket (inflicts 100~300 HP of damage to all enemies) in the other rooms. The Cow Hat is in the smaller room marked by a second thunder icon, and I recommend you equip it on Boney if you get it. The DCMC Pamphlet is in the room in the northwest corner, and you should get it if you do not have any DCMC items on you. The Pencil Rocket is in the northeast corner. You will be fighting the Fierce Pork Trooper again soon, so make sure that the party is near max HP and that Boney is carrying a DCMC Pamphlet. There are some mechanical enemies in the tower, and they can be quite troublesome if you get careless. The Minor Robots in particular can be damaging with their Bombs, and the Battery Man can recover the Minor Robot's HP to max. When you reach the large room in the middle of the first floor, you will find a large water tank with electric eels inside. These electric eels power the lightning gun at the top of the tower, and a couple of Pigmasks are fruitlessly trying to scare the eels into discharging their electricity. When you climb the ladder to the second floor, a new version of the Fierce Pork Trooper will be waiting. It is blocking the way to the top, so talk to it to fight. b)Fierce Pork Trooper Have Bone use a DCMC Pamphlet whenever the Pigmask is not solidified with jealousy. Use Duster's Tickle Feather to reduce the Defense of the Pigmask at least once, and have him use standard attacks thereafter. Use Kumatora's PK Fire[beta] (12 PP) as much as possible, and have Lucas use his standard attack and Lifeup as needed. If you are good at combos, you should be able to end this battle before the Pigmask is unable to inflict mortal damage. If you are not confident in your combo skills, use Duster's Scary Mask to reduce this boss's Offense just in case, and don't let anyone's HP fall below 100. When you win the battle, Fassad will approach and reveal your identity as an imposter. The party will run away by climbing up the ladder and remove their disguises when they get to the top. You won't be needing any DCMC items anymore, so throw away or sell the DCMC Pamphlet the next time you get the chance. There is a gift box near the ladder that contains a Trivia Card 2 (the answer is "Croquette Bread"). Obtain it if you want and start climbing up the tower. On the way, you will encounter some Screwlooses, but they can be easily defeated. c)King P.'s Room Eventually you will reach a place called "King P.'s Room." Recover in the hot spring and save if you need to. There are a few things you can do in this room. There are three gift boxes here that contain a Saltwater Gun (damages metallic enemies), a Made-You- -Look (makes an enemy turn around), and a Secret Herb (cures all status effects). The fourth gift box is an enemy called the Surprise Box. If you end up fighting it, attack with good combos and have Kumatora use Freeze [alpha] (5 PP). You should be able to defeat it in a couple rounds, before it inflicts major damage. You will be rewarded with a good amount of exp. points for the fight. In the northwest corner of the room, there is a glass case that contains a Yo-yo. The Friend's Yo-yo is a pretty good weapon, but you'll have to fight the guard robot, Li'l Miss Marshmallow, to obtain it. Before fighting the robot, put all your offensive items, including Saltwater Guns, into Boney and Duster's inventories. Recover at the hot spring if you are not at max HP/PP. Examine the glass case and Li'l Miss Marshmallow will attack. Play defensively in the beginning and have Lucas only use Shield[alpha] (6 PP) to protect the party. Use Duster's Scary Mask to lower the robot's Offense while Kumatora uses Paralysis[alpha] (8 PP) to paralyze it. Use Kumatora's Lifeup[alpha] (5 PP) or a food item from Boney's inventory to recover. Be aggressive in the second phase and use Saltwater Guns, Pencil Rockets, PK Thunder[alpha] (7 PP) and combos. The second phase should only last about two rounds. If you obtain the Friend's Yo-yo, equip it on either Lucas or Duster. NOTE: For EarthBound players, if you check the jukebox in the northeast corner of the room, it will randomly play either the Drug Store theme or the Hotel theme from that game. When you are done with this room, climb up the ladder. d)Mr. Genetor You may encounter some Short Circuit Blasts! in the above areas. Use Freeze [alpha] (5 PP) and standard attacks and you should be able to defeat them in one or two rounds. Part way up the tower, Lucas will be struck by a bolt of electricity from the generator. This will cause Lucas to learn PK Flash (12 PP), a PSI move that may cause crying, feeling strange, paralysis, or instant defeat to all enemies on screen. I've never found this move to be particularly useful, but it may come in handy when fighting a group of normal enemies. When you get to the top of the tower, attempt to leave through the southern exit. An alarm will sound and a security robot will emerge from the generator. Do not use standard attacks while this boss is active, as you will receive 20 HP of electrical damage if you do so. Instead, have Kumatora use Freeze [alpha] (5 PP) while Lucas makes it cry with PK Flash (12 PP) and Duster uses his Scary Mask and Tickle Feather to decrease its Offense. Have Boney use Saltwater Guns or Pencil Rockets and defend when he runs out of items to use. Use Lucas's Lifeup to keep the party's HP above 135. After the robot uses its discharge attack, it will shut down. Have Lucas, Duster, and Boney use their standard attacks while Kumatora uses Lifeup [alpha] (5 PP) to recover the party. When the robot becomes active again, revert back to the old attack pattern. When you win the battle, Fassad will appear and chase the party outside. Climb up the ladder and approach the large gun. Fassad will follow and start taunting you. Fassad: "Nuheheheheheh! You idiots. You have nowhere to run! Nuheheheheheh! You've done well in disrupting our plans. We would've given you happiness if you just lived quietly in Tatsumairi Village and minded your own business." [ Fassad eats a banana and gets a call ] Fassad: "Good, you're ready. I'll finish up here soon. Bring up the Pig Craft and wait for me." [ Fassad hangs up ] Fassad: "The Thunder Tower's now useless. But this is the perfect chance to get rid of you all. I don't mean to waste my breath on 3 mangy rats but our King likes to do things with pizzazz. That's why we're going to eliminate you in style by destroying the Thunder Tower along with you on it." [ An aircraft approaches ] Fassad: "Looks like my ride is here. Now, if you'll excuse me ladies and gentlemen, I have to get going." [ Fassad calls ] Fassad: "Alright, I'm ready. Destroy the tower!" [ The tower begins to shake ] Fassad: "Well then, Lucas. We've only known each other for a short time, but I won't forget you. Nuheheheheheheh Heeeheheheheh!" [ A large explosion, and Fassad slips on the banana peel ] [ The aircraft descends ] Kumatora: "Grab the ladder!" Duster: "Rope Snake! Go!" After a scene, the chapter summary will appear. ------------------------------------------------------------------------------- The living creatures of dirt. The Tower that can create lightning. The winding highway. And the flying ship. The enemy Lucas and his fiends have to face is much more advanced. Is there any hope of defeating such a wicked and powerful foe? No. We can't think like that. Even if the odds are a million to one, there is still some chance of prevailing. Lucas Kumatora Duster Are the three going to be struck down again. Or are they going to come together and stand back up despite their setbacks? And who was that Masked Man looking down on Lucas and his friends from the ship...? The story leaves the fierce battles lingering and moves on to the next chapter. ------------------------------------------------------------------------------- End of Chapter 5 "*Boing* Would you like me to save what has happened up to this point? >Yes >No" ******************************************************************************* XII.Chapter 6: The Sunflower Plateau ******************************************************************************* 1.Intermission You'll have to walk around a bit. Head left and walk up and down the width of the field to trigger a scene. ******************************************************************************* XIII.Chapter 7: The 7 Needles ******************************************************************************* 1.Needle Race Recommended Level: 27 -> 28 Outline Leave the retirement home | | Talk to Ionia (7C1) | | Talk to the rowers and go up the river | | Enter Aeolia's house and talk to Aeolia (7C2) | | Talk to Ionia | | Go through the underground passage | | Approach the needle | | Pick up the cell phone | | Talk to Ionia | | Leave Osohe Castle | | Go to Hinawa's grave and receive the Badge of Courage | | Go to the Chimera Lab (7C3) ITEMS a)Aeolia's Memento エオリアのかたみ "Eoria no Katami" (A razor and lipstick) Use: automatically revives a party member with 0 HP Obtained: examine Aeolia's chair after he disappears Each Magypsy will give you a memento. Place a memento in someone's inventory and this item will automatically revive that person when they reach 0 HP. STORES a)Thomas's Shop (In the town square) _____________________________________________________ |Kid's Shirt | | | |"Kodomo no Shatsu" | Increase Defense by 7 | 100 DP | |___________________|________________________|________| |Kid's Hat | | | |"Kodomo no Boushi" | Increase Defense by 3 | 50 | |___________________|________________________|________| |Pisces Bracelet | | | |"Uo no Udewa" | Increase Defense by 7 | 160 | |___________________|________________________|________| |Sprinting Bomb | Inflicts 120~150 HP of | | |"Bashiridama" | damage to all enemies | 200 | |___________________|________________________|________| |Antidote | | | |"Dokukeshi" | Cures poison | 8 | |___________________|________________________|________| |Paper Fan | | | |"Harisen" | Cures feeling strange | 12 | |___________________|________________________|________| |Alarm Cicada | | | |"Mezamashi Zemi" | Cures sleep | 18 | |___________________|________________________|________| b)Caroline's Bakery (In the town square) _________________________________________________________ |Nut Cookie | | | |"Konomi Kukkii" | Recovers 15 HP | 8 DP | |________________________|________________________|_______| |Nut Bread | | | |"Konomi Pan" | Recovers 30 HP | 12 | |________________________|________________________|_______| |Bread Roll | | | |"Rouru Pan" | Recovers 60 HP | 30 | |________________________|________________________|_______| |Peculiar Cheese | Recovery value varies | | |"Kuse no Aru Chiizu" | depending on character | 20 | |________________________|________________________|_______| |Fresh Milk | recovers 80 HP; turns | | |"Shiboritate Miruku" | into Yogurt in a few | 60 | | | minutes | | |________________________|________________________|_______| |Fresh Egg | | | |"Umitate Tamago" | recovers 80 HP | 40 | |________________________|________________________|_______| c)Snack Cart (Near the beaches in the western part of town) ____________________________________________________________ |Aloha Coat | Defense +8; protects | | |"Aloha Couto" | from Fire | 1600 DP | |________________________|________________________|__________| |Jumbo Shrimp Soup | | | |"Dodeka Ebi Suupu" | Recovers 150 HP | 350 | |________________________|________________________|__________| |Giant Abalone Steak | | | |"Deka Awabi Suteeki" | Recovers 180 HP | 400 | |________________________|________________________|__________| GIFT BOXES _____________________ | Underground Passage | |_____________________|_________________ |1.Beef Jerky | | | "Hoshiniku" | recovers 60 HP | |___________________|___________________| |2.Rotten Milk | | | "Furui Miruku" | turns into Yogurt | |___________________|___________________| |3.Magic Tart | | | "Majikku Taruto" | recovers 30 PP | |___________________|___________________| ______________ | Train Tunnel | |______________|________________________________________________ |1.Super Bomb | | | | "Suupaa Bomu" | inflicts about | east of the Crossroad | | (A round, white | 200 to 500 HP of | | | object with a | damage to all | | | brown spot on top)| enemies on screen| | |____________________|__________________|_______________________| |2.Luxury Banana | | | | "Koukyuu Banana" | recovers 120 HP | east of the Crossroad | | (Sparkling banana)| | | |____________________|__________________|_______________________| ENEMIES a)Cleocatra ミイラキャット "Miira Kyatto" HP: 312 Attacks -Standard attack Damage: 20~22 HP -Lifeup[beta] Effect: recovers about 120 HP -Hypnosis[alpha] Effect: puts a party member to sleep -Coil attack Effect: solidify a single party member -Stand its hair on end Effect: none Strategy You should be able to defeat this enemy in one or two rounds. Use PK Love [alpha] (10 PP) if you are facing a group and the Cleocatras start using Lifeup too often. -Lucas: standard attack PK Love[alpha] (10 PP) -Boney: standard attack b)Bro Team キョウデイ "Kyoudei" Type: Mysterious Creature Vulnerable: Freeze, crying HP: 380 Attacks -Fusion attack Effect: the Big Bro attacks with PK Fire (30~40 HP to all) and the Li'l Big Bro charges forward (70~80 HP) Strategy You should be able to defeat this enemy in two or three rounds. Make sure the party's HP is above 100 before fighting this enemy. The Bro Team sometimes drop Beef Jerky (recovers 60 HP) when defeated. -Lucas: standard attack Lifeup[beta] (9 PP), if needed -Boney: standard attack WALKTHROUGH a)"That Time" The chapter will begin with some dialogue. Wes: "He's sleeping well. Good thing he's not hurt." [ Lucas wakes up ] Alec: "Ah, he's awake. Boney's got a nice spring in his step too." Talk to Alec and he'll tell you why he made a pile of straw where Lucas and Boney landed. Alec: "Hinawa came to me in a dream and told me to pile up some straw. Hinawa saved you two." When you try to leave, Alec will stop you. Alec: "Was Duster with you? >Yes >No (Answer "yes" and Alec will say a few extra things) | Is that right. | Well... | We probably don't have to worry. | I'll tell Wes about him. Lucas, it looks like you've met my friend. You can trust them despite how they look. They just might be able to help you." (7C1) When you go outside, Boney will spot something and run off. Run over to the bridge and you will find Ionia tied up on the ground. The people around him are wary and hesitate to help him. Talk to him to stand him up. Ionia: "Mmph ngmph mggg... .............haaah! Whew, I took off the gag myself! I wriggled my mouth like this and that and loosened it little by little! Yay me! Can you help me up, please?" [ Lucas stands Ionia up ] Ionia: "Thank you! I was attacked while I was washing off my makeup. Oh my?! Aren't you the boy I met at the hot spring! I guess our fates are tied together. I figured there was something special about you as soon as I saw you could use PSI. That's right, the person we Magypsies have been waiting for the last few thousand years is probably you...right? You're probably aware of it yourself. "That time" is getting closer... It's okay if you don't know, since I'm not too sure either. But, if I was attacked, that means... Maybe... Oh no! I wonder if Aeolia is okay? But I don't have my makeup on and I can't fly, so I guess I'll just have to walk. You're coming with me! To Aeolia's house! Okay? >Yes >No (Answer "yes") Paddler: "Just a minute there you two. I have noooo idea what you're talking about, but if you're going up the river, leave it to us. C'mon!" Follow the two paddlers to their boat and talk to them. Answer "yes" to his offer and he will take you up the river. (7C2) When you get off the boat, walk east, go to Aeolia's house, and talk to him. Aeolia will be wondering what happened to Ionia and asks him why he's tied up. Ionia will realize he forgot to untie himself, and asks Lucas to free him. When Ionia goes to put his makeup back on, talk to him. He will compliment himself on his "beauty" and a strange rumble will shake the house. When the shaking stops, Aeolia will begin to fade away. Ionia: "Oh my! Aeolia! Your body, your body, your body is disappearing?!" Aeolia: "My! My, my! You're right, you're right! I'm disappearing, I'm disappearing! I'm disappearing, but I feel fine." Ionia: "But...if you're disappearing, then that means...?" [ Scene of the needle at Osohe Castle ] Aeolia: "The needle at Osohe Castle I've been protecting... has been pulled by someone. Somebody who can pull the needle...has finally appeared. The Dragon of Darkness sealed by the 7 needles will awaken..." [ Aeolia lifts the table and reveals a secret passage ] Aeolia: "You can go to Osohe Castle from this underground passage. I'm going to disappear if the needle has been pulled, but... You should make sure, just in case. Did a person with a heart of darkness pull the needle. Or did a person with a heart of light pull the needle. The fate of the world will change depending on the heart of the person. Ahh, today is the day I disappear, I guess. Ionia, what's-your-name, little doggy... Bye byeee." [ Aeolia disappears ] Ionia: "Aeolia... you were so full of life. That's why we got along so well. Well! Let's go through the underground passage and get to Osohe Castle." Examine the leftover lipstick and razor on Aeolia's chair to pick up Aeolia's Memento, an item that will automatically revive its carrier when their HP reaches 0. Climb down the ladder into the underground passage. Inside, you will encounter some Cleocatras, but you should be able to defeat them in one or two rounds. They can be a little annoying if you end up fighting a group, so use Lucas's PK Love[alpha] (10 PP) if you start having trouble. You can find three gift boxes in the underground passage that contain a Beef Jerky (recovers 60 HP), an Rotten Milk (turn into Yogurt after a few minutes), and a Magic Tart (recovers 30 PP). When you get to the end of the underground passage, you will emerge near where the needle once was. Ionia: "Just as we thought, the needle's been pulled... I have no idea who pulled it. The Dragon of Darkness reflects the heart of the person who pulls the needle... ...is what they say, but there is no indication of what kind of heart the person has. Neither a good heart nor a wicked heart. ...strange. I wonder if there's such thing as a person with no heart. The Dragon of Darkness will be sealed for eternity...is what we thought. ...... No, there's still a chance. You were able to learn PK Love, weren't you. Maybe you could... Oh, wait. I haven't told you anything, have I. I should tell you about these needles." ------------------------------------------------------------------------------- First, know this. This island is a specially protected place. This island we live on exists along with a limitless power. That power is the dragon. The power belongs to a dragon that sleeps in darkness underneath the island. The dragon is unbelievably big. ...It's about the same size as the island. Because of the sleeping dragon, this island is protected from all forms of disaster. But, the dragon's power is too strong for humans to control. That's why a long, long time ago, the ancestors of the Magypsies struck 7 needles to put the dragon to sleep. Each needle for each Magypsy. We've been living all this time protecting the needles. But, someday a person who will awaken the dragon will appear... It has been said that a time will come when the dragon's power is needed. It's just that, if the person who awakens the dragon has a heart of darkness, all of the dragon's power will become evil. More likely than not, the person's evil wishes will come true, and everything will be destroyed... There is that possibility. Of course, we want the opposite to happen. If a person with a good heart pulls the needles and joins with the dragon's power, the evil flow of fate will disappear and life will shine with light. That's what they say. Also, Don't worry and listen... If the needle a Magypsy has been protecting is pulled, the Magypsy will end its 10,000 year existence and disappear. We're so romantic. ------------------------------------------------------------------------------- Ionia: "I'm going to tell you one more thing. The only people who can pull the seven needles are those that can use PK Love... That is something even we Magypsies can't do. In other words, you are a boy chosen to pull the needles." Walk south and examine the cell phone. "C, c, c, commander! Please come quickly! The location of the second needle has been confirmed! We need the mon, mon, monkey! The monkey opens the way! Argh, this is annoying! The monkey! I'll explain later! P, p, please come to the Chimera Lab! You know where the Chimera Lab is, right sir? >Yes >No (it does not matter what you say) Huh? Commander. Your voice sounds livelier than usual! Well, whatever. Actually, I don't remember where it is either... Take the train from the Crossroad, go north of the factory to the Ropeway, and turn west, correct sir? >Yes >No (if you answer "no," the caller will repeat himself) Thank you, sir! I'll leave for the Chimera Lab immediately! The monkey! Trouble! The needle! You should panic too, sir! *beep*" [ "You got the Transceiver!" ] b)Badge of Courage Talk to Ionia. He will tell you to go through another underground passage back to town. He will then fly away to go back to his own needle. Climb down the ladder to the right and walk through the passage. Unlock the door at the end, and you will emerge in the basement of Osohe Castle. There are a couple strong enemies down here, but the way is short and you should survive. Just make sure your HP is not below 100. When you leave Osohe Castle and enter the graveyard, Boney will pull you to Hinawa's grave. There, you'll find the gravedigger, and he tells you Flint was just here. He left to go into the mountains to look for Claus like he does everyday. Flint asked the gravedigger to give something to Lucas and he hands you Flint's Badge of Courage. The Badge is rusty and useless the way it is now, but Flint has treasured it since he was a child and wants Lucas to have it. c)To the Chimera Lab (7C3) When you walk south into the Crossroad, you will receive another phone call and be reminded of how to get to the Chimera Lab (take the train from the Crossroad, go north of the factory to the Ropeway, and turn west). If you take the time to talk to the townspeople, you'll hear rumors of a place called "New Pork City." Many people are attracted to the city life and are getting ready to move there. Also, if you go to the western part of town, you'll find the beach has been turned into a recreational area. There is a street vendor there that will sell you a couple food items and an Aloha Coat (Defense +8; protects from Fire) if you want them. You can also examine the ocean and dive underwater. You will not have to cross the ocean until later in the game, so ignore it for now. When you are ready, go through the train tunnel. You can open two previously unreachable gift boxes that contain a Super Bomb (250~550 HP to all enemies) and a Luxury Banana (recovers 120 HP). If you want to take the train, talk to the man on the train station. "The train is cheap, convenient, and easier than walking. It will cost 50 DP per person. Would you like to ride? >Yes >No (Answer "yes") Would you like to ride the more luxurious Green Train? The Green Train is a little more expensive but do you want to ride it? >Yes >No" The Green Train costs 200 DP, but you won't get anything for riding it other than different traveling music; it will also make Lucas feel happy inside at the end of the ride. Take whichever you want, go north of the factory to the Ropeway, and turn west to the Chimera Lab. _______________________________________________________________________________ _______________________________________________________________________________ 2.Chimera Lab Recommended Level: 28 -> 29 Outline Enter the Chimera Lab | | Enter the theater and go behind the curtains | | Examine the open locker | | Go to the room in the northwest of the second floor | | Defeat the Almost Mecha-Lion | | Evade the big red beast and go into the basement (7C4) | | Go into the room in the southeast and go back upstairs | | Talk to Dr. Andonuts (7C5) | | Go into the room down the hall | | Leave the Chimera Lab and examine the door north of the lake | | Enter the Magypsy's house | | Go outside and talk to the Magypsy | | Return to the Chimera Lab and talk to Dr. Andonuts | | Select the striped chimera | | Pull the needle STORES a)Scientist (Near the Chimera Lab entrance) ____________________________________________________________ |Offense Spray | Increases Offense by | | |"Tsuyomerin" | about 40% in battle | 1000 DP | |________________________|________________________|__________| |Defense Spray | | | |"Mamorin" | Defense +40% | 1000 | |________________________|________________________|__________| |Enemy Bufferizer | Makes an enemy stronger| | |"Teki Tsuyomemin" | and increases awarded | 800 | | | experience points | | |________________________|________________________|__________| |Enemy Wimperizer | Makes an enemy weaker | | |"Teki Yowamemin" | and reduces exp. pts. | 1200 | |________________________|________________________|__________| b)Vending Machine (Near the Chimera Lab entrance) ____________________________________________________________ |Very Good Stick | | | |"Totemo Ii Bou" | Offense +34 | 2000 DP | |________________________|________________________|__________| |Cup of Pork Noodles | | | |"Tonkatsu Nuudoru" | Recovers 80 HP | 80 | |________________________|________________________|__________| |Pork Stew | | | |"Tonkacchan" | Recovers 100 HP | 120 | |________________________|________________________|__________| |Antidote | | | |"Dokukeshi" | Cures poison | 8 | |________________________|________________________|__________| |Eye Drops | | | |"Megusuri" | Cures crying | 10 | |________________________|________________________|__________| |Anti-Paralysis | | | |"Shibiretori" | Cures paralysis | 14 | |________________________|________________________|__________| |Fresh Mint | | | |"Sukkiri Minto" | Cures nausea | 16 | |________________________|________________________|__________| |Secret Herb | | | |"Ura Kanpou" | Cures status effects | 600 | |________________________|________________________|__________| GIFT BOXES _____________ | Chimera Lab | |_____________|_____________________________________________________________ |1.Fresh Egg | turns into a Chicken | hot spring west of the | | "Umitate Tamago" | or a Hot Spring Egg | lab | |______________________|__________________________|_________________________| |2.Lab Map | map of the Chimera Lab; | | | "Kimaken Mappu" | press R to view | 2F of the lab | |______________________|__________________________|_________________________| |3.Saltwater Gun | inflicts 150 to 250 | | | "Shiomizu Deppo" | HP of damage to metal | 1F, in the projector | | | enemies | room | |______________________|__________________________|_________________________| |4.Bomb | 150 to 400 HP of | 1F, in the southwest | | "Bomu" | damage | room | |______________________|__________________________|_________________________| |5.Secret Herb | cures all status effect | | | "Ura Kanpou" | and partially revives a | 2F, in front of the west| | | party member with 0 HP | elevator | |______________________|__________________________|_________________________| |6.Doggy Biscuit | recovers 60 HP for | 2F, in the southwest | | "Inu You Kukki" | Boney | room | |______________________|__________________________|_________________________| |7.Enemy Wimperizer | | | | "Teki Yowamemin" | weakens an enemy and | 3F locker | | (Pink liquid in | reduces exp. points | | | a yellow capped | | | | bottle) | | | |______________________|__________________________|_________________________| |8.Edible Mushroom | | | | "Taberareru Kinoko" | recovers 20 HP | 3F locker | |______________________|__________________________|_________________________| |9.Pork Stew | | | | "Tonkacchan" | recovers 100 HP | basement | | (Small, cylindrical | | | | container) | | | |______________________|__________________________|_________________________| |10.Enemy Bufferizer | | talk to the scientist in| | "Teki Tsuyomemin" | strengthens an enemy | the skeleton room after | | (Stubby green jar) | and increases exp. points| Salsa joins you | |______________________|__________________________|_________________________| _________________ | Magypsy's House | |_________________|_________________________________________________________ |1.Magic Gloves | | | | "Mahou no Tebukuro" | weapon for Kumatora | southwest of the Magypsy's | | (A yellow, orange, | | house | | and pink mitten) | | | |_______________________|_____________________|_____________________________| ENEMIES a)Squawking Boomstick キケンぶんちょうぼう "Kiken Bunchou Bou" (A bird's head attached to a stick) Type: Organic Chimera Vulnerable: Freeze, paralysis HP: 400 Attacks -Stare at you Effect: none -Self-Destruct Damage: 280 HP to all Comments: If you end the battle quickly, you should only suffer about 30 HP of damage at most. Strategy You should be able to defeat this enemy in one or two rounds. If it self- destructs, you will not receive any experience points. -Lucas: standard attack -Boney: standard attack b)Batangutan コウモウータン "Koumoutan" (A bat with a orangutan's head) Type: Organic Chimera Vulnerable: Fire, sleep HP: 213 Attacks -Standard attack Damage: 3~6 HP -Fling a flea at you Effect: infested party member will sometimes fail to use special attacks -Be absentminded Effect: none Strategy You should be able to defeat this enemy in one round. This enemy's battle music steadily increases its tempo from very slow to very fast. To execute combos, time you button presses with each quarter beat instead of each drum beat in the music (the drums sometimes sound on each eighth beat). This is actually one of the easier songs to execute combos with, so you should get the hang of it very quickly. -Lucas: standard attack -Boney: standard attack c)Pigtunia ぶたくさ "Buta Kusa" (A three headed pig plant) Type: Organic Chimera Vulnerable: Fire, sleep HP: 352 Attacks -Standard attack Damage: 20~26 HP -Make something spin around Effect: drains some PP from a party member -Scatter some pollen Effect: makes a party member start crying -Sow some seeds around itself Effect: another Pigtunia may join the battle Strategy You should be able to defeat this enemy in one or two turns. This enemy sometimes drops Flea Powder (removes fleas) when defeated. -Lucas: standard attack -Boney: standard attack d)Horsantula ウマンチュラ "Umanchura" (A horse with eight legs) Type: Organic Chimera Vulnerable: Fire, crying HP: 456 Attacks -Charge forward Damage: 80~90 HP -Thrash around Damage: 85~100 HP to all -Let out a swift kick Damage: 80~90 HP -Take a bite using its poisonous fangs Effect: poisons its target -Offense Up[alpha] Effect: increases its Offense by about 20% Strategy Good combos are needed against the Horsantula, and you should be able to defeat this enemy in two rounds. If you end up fighting this enemy with the Ostrelephant, use Lucas's PK Flash (12 PP) to make them start crying. This enemy sometimes drops an Antidote (cures poison). -Lucas: standard attack PK Flash (12 PP), if facing a group -Boney: standard attack e)Ostrelephant だちょうゾウ "Dachou Zou" (An ostrich with an elephant's head as a body) Type: Organic Chimera Vulnerable: Fire, crying HP: 400 Attacks -Charge forward Damage: 70~80 HP -Continuous peck attack Effect: the Ostrelephant hits twice Damage: 20~30 HP per hit -Fan its ears Effect: none Strategy Good combos are needed against the Ostrelephant, and you should be able to defeat this enemy in about two rounds. If you end up fighting this enemy with the Horsantula, use PK Flash (12 PP) in order to make them start crying. The rhythm pattern of this enemy's battle music is unique. The first two beats are slow and are followed by three quick beats--the beginning of the song introduces the pattern. -Lucas: standard attack PK Flash (12 PP) -Boney: standard attack f)Einswine ぶたみそ "Butamiso" (A pig with an extra large brain) Type: Mechanical Chimera Vulnerable: Fire, feeling strange HP: 387 Attacks -Standard attack Damage: 30~40 HP -PK Freeze[beta] Damage: 90~130 HP Effect: may solidify its target -PK Thunder[beta] Effect: summons two lightning bolts; may paralyze its target Damage: 100~130 HP per bolt -Shield[omega] Effect: reduces damage from physical attacks by 50% for all enemies; prevents combos -Brainshock[omega] Effect: makes the entire party feel strange Strategy You should be able to defeat this enemy in about two rounds. Make good use of the rolling HP counter against this enemy and don't recover until your HP counter rolls down to about 100 or so. Until then, be aggressive and keep attacking. You should be able to win before a party member reaches 0 HP. If you face this enemy in a group, don't hesitate to use PK Love[alpha] (10 PP). This enemy's battle music rhythm is slightly different from other songs. Instead of timing your button presses with the tempo of the music, you have to follow the bass line of the song. I've found it to be slightly harder then most songs, but you should be able to get about 2~5 hits in a consistent manner. -Lucas: standard attack PK Love[alpha] (10 PP), if facing a group -Boney: standard attack g)Almost Mecha-Lion ほぼメカライオン "Hobo Meka Raion" Type: Mechanical Chimera Vulnerable: Thunder, crying Recommended Level: 28 Attacks -Biting attack Damage: 80~95 HP -Scratch with its claws Damage: 70~80 HP -Breathe fire Damage: 40~50 HP to all Effect: may burn a target -Stab with its poisonous tail Damage: 50~60 HP Effect: may poison a party member -Roar a battle cry Effect: reduce Offense by about 20% Strategy If you can combo, have Lucas focus on recovery and defense while Boney attacks. Use Shield[alpha] (6 PP) on both Boney and Lucas and replenish a shield when it weakens (each shield protects from up to 3 attacks). Use Offense Up[alpha] (6 PP) on Boney, and keep everyone's HP above 90 or 100 with Lifeup. Use up any Saltwater Guns you have (they look like a gray gun with a yellow nozzle). -Lucas: (first two turns) Shield[alpha] (6 PP) on Boney and Lucas Offense Up[alpha] (6 PP) on Boney Lifeup[beta] (9 PP), when HP falls below 90~100 standard attack -Boney: standard attack Saltwater Gun food item, as needed h)Dogfish ワンワンフィッシュ "Wan Wan Fisshu" (A fish with a dog's head) Type: Organic Chimera Vulnerable: Thunder, paralysis HP: 368 Attacks -Biting attack Damage: 25~35 HP -Take a bite using its poisonous fangs Damage: 20~25 HP Effect: may poison target -PK Freeze[beta] Damage: 90~130 HP Effect: may solidify its target Strategy You should be able to defeat this enemy in one or two rounds. -Lucas: standard attack -Boney: standard attack WALKTHROUGH a)The Chimera Lab There are some new enemies around the Chimera Lab, and a couple of them are pretty powerful. If you end up facing the Horsantula or the Ostrelephant, have Lucas use PK Flash (12 PP) to make them cry (or even instantly defeat them). Always make sure your HP is above 100 before you fight and attack with good combos. When you get to the Chimera Lab, talk to the Pigmask outside. He identifies Lucas as a part-time worker. He tells you there are monkeys on the loose in the lab, and he wants you to watch the entrance while he goes inside to help out. Deliberately disobey his request and enter the lab. There are a couple of vendors in the first room from which you can buy items. Examine the vending machine (looks like a pig's face) and buy the Very Good Stick for Lucas. If you talk to the scientist, he will sell you some status affecting items. The first two items can increase a party member's Offense or Defense by 40%. The last two items will either strengthen or weaken an enemy and appropriately increase or decrease the amount of experience points you earn. The enemy weakening item can even work against bosses, so use it if you are having trouble in fights (you can find one in a locker on the third floor if you don't want to pay 1200 DP). Talk to the Pigmask blocking the way forward. "You can't come in here! Don't even try to find another way around, understand!" Go through the door to the southeast. The "other way around" is behind the curtain on stage. There is a little light where the door is. Examine the open locker and Lucas and Boney will put on Pigmasks. With these helmets on, you'll be able to go deeper into the lab. Walk a few rooms ahead and you should find a gift box that contains a Lab Map (press R to view it). When you enter the hallway, a Pigmask will tell you to help search for the two loose monkeys. Your destination is the room at the northwest corner of the second floor. If you go directly there, however, you'll miss out on a few gift boxes. On the first floor, you can find a Saltwater Gun (150~250 HP to mechanical enemies) in a projector room and a Bomb (150~400 HP to all) in the southwest room. On the second floor, there are gift boxes that contain a Secret Herb (cures all status effect) in the room just before the western elevator and a Doggy Biscuit (recovers 60 HP for Boney) in the room in the southwest. You can also ride the east elevator up to the third floor and examine the lockers to obtain an Edible Mushroom (recovers 20 HP) and an Enemy Wimperizer (weakens an enemy, but reduces earned exp. points). b)Almost Mecha-Lion Before moving on, make sure you are at max HP/PP (recover at the hot spring in the lab if needed). Also, put your best food items into Boney's inventory. Go to the room in the northwest of the second floor. In the room, you will find Salsa and his girlfriend hiding behind a table. Approach them, and they will run away from you. Go back a couple rooms and enter the skeleton room. There, two Pigmasks will activate a mechanical lion, and the lion will attack before the Pigmasks can stop it. Use Lucas's Shield[alpha] (6 PP) on Boney and Lucas, and use Offense Up [alpha] (6 PP) on Boney. Use Lifeup[beta] (9 PP) when someone's HP falls below 90~100 HP and use standard attacks when you can. Have Boney focus on attacking and use his standard attack. If he has any Saltwater Guns, use them. When you win, a Clayman will come in and finish the job. The Pig Men inform you that another, more ferocious beast is loose in the lab. It's red and has a huge mouth, and you should run away if you see it. c)The Ultimate Chimera (7C4) Your next destination is the basement, and the elevator down is on the first floor in the west room. Unfortunately, the huge beast the Pig Men were talking about is right in front of the entrance to the room, and it's game over if you come into contact with it. You're going to have to do a bit of tricky maneuvering to get around it and into the door. Walk down the stairs and wait until the beast moves toward a wall. When the way is clear, run around the beast and into the door. It's going to be a close call, but you should be able to do it relatively easily. If it spots you before you start running, just go back to the second floor and come back. When you reach the elevator, the blue Pigmask there will tell you the monkeys are downstairs. He says his stomach hurts and he can't go after them, so he leaves them to you and runs off. Enter the elevator and go down. There is a gift box here that contains Pork Stew (recovers 100 HP). If you talk to the scientist here, you'll find out the monkeys let the big red chimera loose. When you reach the end of the basement, you will see the two monkeys again. They will run off, and you'll have to go back upstairs. The red beast is now in the room to the right of the elevator. You don't have to go in there, so it shouldn't get in your way. Walk back into the hallway. (7C5) After you see Salsa and his friend run away, move forward a bit and examine the large trash can. Inside, you will find a scientist. "You didn't ask but... My name is Dr. Andonuts. I was threatened by someone into doing a number of experiments. Right now, I'm hiding from something. I'm rather busy now, so talk to me later." Dr. Andonuts is the brilliant and silly professor who first made his appearance in Mother 2. He played an important role in that game and will play a somewhat important role in this game as well. Go into the room all the way down the hall. There you will find the two monkeys again. As soon as Lucas and Boney enter the room, the big red chimera will come inside. Dr. Andonuts will come in and explain what it is. "I just recalled the weakness of this chimera, and summoned the courage to come here." [ The chimera roars, charges at Lucas and Boney, and knocks their helmets off ] "This creature is a highly advanced electronically controlled chimera. The only way to deactivate it is to press the button on its back." [ The chimera roars, and chases Lucas, Boney, and Dr. Andonuts ] "Press the button on its back! Come now! Be brave! Use the dog as bait!" [ Boney yelps, and the chimera roars ] [ Salsa comes in and presses the button on the chimera ] "Oh... Thank you, young man. And you too, Monkey. I think I'll take this opportunity to quit working for the military and channel my energies toward the preservation and wellbeing of life from now on. Oh... Do you agree with my idea. Thank you, doggy!" [ Boney growls ] "S, sorry about that! The whole thing about using you as bait was just a joke!" [ Boney chases Dr. Andonuts ] "It's a misunderstanding! A misunderstaaandiiing!!" After the party leaves, you will see the little bird reactivate the chimera. You'll later find out that it escapes from the lab (you can see a hole in the window to the left of the entrance to the lab). d)The Second Needle Follow the girl monkey once outside. Go into the next area and examine the door to the north. When you gain control of Salsa, examine the door again and press left or right to start dancing. Go through the door, head north, and enter the house. Inside, you'll find the Magypsy, Doria, talking to Kumatora. Kumatora will introduce you to Doria, who will recognize you as the one Ionia told him about. Go outside when Doria leaves to see where the needle is. You can also examine the sign on the left to read what Ionia told you at the beginning of the chapter. Talk to Doria outside. He will tell you that the needle is under a pool of water, and you will have to transfer the water to the empty hole in order to get to the bottom. You'll have to return to the Chimera Lab and find something you can transfer the water with. Before you do that, though, open the gift box in this area to find the Magic Gloves (weapon for Kumatora). Dr. Andonuts will be standing outside the lab. Talk to him and he will show you three chimeras you could possibly use. The first one is called the Drier, a chimera that can exhale a blast of air with its built-in jet engine. The middle ones are the Bucket Twins, two high-tech, hard working creations. The third one is called the Pump Chimera, a bland and boring creature. The correct option, of course, is the striped Pump Chimera. If you choose one of the wrong chimeras, you'll see a scene of them failing at their task and you'll have to choose again. Climb into the hole after removing the water and examine the needle. Kumatora and Doria will say a few things about how Doria will disappear once the needle is pulled, but Doria is ready and is excited because "that time" has arrived. Answer "yes" when prompted to pull the needle. After the scene, Lucas will learn PK Love[beta] (20 PP) and Doria will start to fade away. Just before Doria disappears, he will give Lucas his memento (automatically revives a party member with 0 HP). If Lucas's inventory is full, you can enter his house later and find it there. When Doria disappears, Kumatora will ask to join you. Before the two leave, they say goodbye to Salsa and his girlfriend and receive a Nut as a parting gift. EXTRAS a)An Old Magazine EarthBound players may remember a house that was for sale in the town of Onett. If you went inside the house and examined the drawers, there was a strange magazine in there that told a humorous story. That magazine makes an appearance in Mother 3 as well. Go to the first floor of the Chimera Lab and into the storage room in the northwest. Examine the shelves to find the magazine again. "You found a really old magazine. Do you want to read it? >Yes >No" (if you answer "no," the dialogue below won't appear) "'My Secret Life' Chapter 3 (A summary of the previous chapters) I was neither a murder suspect nor a target of an international spy ring, but I was speeding down the highway at 80 kilometers per hour. ...the police officer got out of his car, examined my license, and told me I was going 20 kph over the speed limit. I quickly pointed to my wife in the passenger seat and told the officer, 'M, my wife is in labor...and we're in a hurry.' My wife's belly was indeed quite big. I hoped the police officer would let me go. 'I see. ...that's pretty serious. I'll lead you to the hospital.' 'No, no. You can't do that.' 'Why not,' the police officer asked. '...b, because...' 'Let's go.' 'No! This baby...is a demon child!'" "It's a really old magazine." _______________________________________________________________________________ _______________________________________________________________________________ 3.Snowmen Recommended Level: 29 -> 32 Outline Defeat The Squeekz | | Go into the mole cricket's underground home | | Defeat the Mole Cricket | | Go through the Mole Cricket Hole by turning at every junction | | Talk to Lydia, the Magypsy | | Enter the house and talk to Lydia again | | Go out the back door | | Defeat the Steel Mechorilla | | Ride the "White Box" back to town ITEMS a)Map of the Mole Cricket Hole (Key Item) オケラホールのちず "Okera Hooru no Chizu" Use: provides a map of the mole crickets' hole; press R to view Obtained: talk to one of the mole crickets This map does not differentiate between each floor of the mole crickets' hole and is practically impossible to read. To get through the mole cricket maze, simply turn at every junction. STORES a)Mole Cricket Dumpling Seller (In the Mole Cricket Hole) ____________________________________________________________ |Sincerity Dumplings | | | |"Seijitsu Dango" | Recovers 100 HP | 100 DP | |________________________|________________________|__________| b)Traveling Mole Cricket (On the snowy mountain, near the hot spring) ____________________________________________________________ |Sincerity Dumplings | | | |"Seijitsu Dango" | Recovers 100 HP | 100 DP | |________________________|________________________|__________| |Warm Sweater | Defense +8; provides | | |"Attaka Seetaa" | resistance to Freeze | 1000 | |________________________|________________________|__________| |Bantam Charm | | | |"Chabo no Omamori" | Defense +15 | 540 | |________________________|________________________|__________| |Bear Hat | | | |"Kuma no Boushi" | Defense +15 | 720 | |________________________|________________________|__________| |White Ribbon | | | |"Masshiro na Ribon" | Defense +12 | 520 | |________________________|________________________|__________| |Cancer Bracelet | | | |"Kani no Udewa" | Defense +20 | 1400 | |________________________|________________________|__________| |Double Jerky | | | |"Nido Boshiniku" | Recovers 160 HP | 240 | |________________________|________________________|__________| |Flea Powder | | | |"Nomi Tori Paudaa" | Removes fleas | 30 | |________________________|________________________|__________| |Secret Herb | | | |"Ura Kanpou" | Cures status effects | 600 | |________________________|________________________|__________| GIFT BOXES ________________ | Snowy Mountain | |________________|____________________________ |1.Double Jerky | | | "Nido Boshiniku" | recovers 160 HP | | (A dark brown | | | piece of meat) | | |___________________|_________________________| |2.Cancer Bracelet | | | "Kani no Udewa" | armor; equip as "other" | | (A red bracelet) | | |___________________|_________________________| ENEMIES a)The Squeekz チューさん "Chuusan" Type: Organic Vulnerable: Fire, sleep HP: 320 Attacks -Biting attack Damage: 14~17 HP Strategy You should be able to defeat this enemy in one or two rounds. -Lucas: standard attack -Kumatora: standard attack -Boney: standard attack b)Pigmask Captain ブタマスクしょうさ "Butamasuku Shousa" (A blue Pigmask) Type: Human Vulnerable: Freeze, sleep HP: 453 Attacks -Fire a beam Damage: 60~75 HP -Let out a swift kick Damage: 55~65 HP -Shoot out pepper spray Effect: make a party member cry -Run away while dropping a bunch of DP Effect: end the battle Strategy You should be able to defeat this enemy in one or two rounds. This enemy sometimes drops a Cup of Pork Noodles (recovers 80 HP) when defeated. -Lucas: standard attack -Kumatora: standard attack Freeze[alpha] (5 PP) -Boney: standard attack c)Zombidillo アルマジロゾンビ "Arumajiro Zonbi" (A blue armadillo with its tongue sticking out) HP: 372 Attacks -Roll against you Damage: 35~50 HP -Spew out its digestive fluids Damage: 75~85 HP -Blow its stinky breath at you Effect: make a party member feel nauseous Strategy You should be able to defeat this enemy in one or two rounds. -Lucas: standard attack -Kumatora: standard attack -Boney: standard attack d)Nice Poser ナイスポージング "Naisu Poojingu" (It looks like a gray...thing with a triangular head) Type: Mechanical HP: 280 Attacks -Strike a beautiful pose Effect: make a party member start crying -Strike an incomprehensible pose Effect: make a party member feel strange -Strike a disgusting pose Effect: make a party member feel nauseous -Strike a cool pose Effect: none -Think of a new pose Effect: none Strategy You should be able to defeat this enemy in one or two rounds. This strange enemy can be found on the third floor of the Chimera Lab, but there doesn't seem to be anything all that special about it. -Lucas: standard attack -Kumatora: standard attack -Boney: standard attack e)Ten-Yeti テンイエティ "Ten Ieti" (A yeti on a makeshift snowboard) Type: Organic Vulnerable: Fire, crying HP: 653 Attacks -Charge forward Damage: 60~90 HP -Swing around its plank Damage: 35~55 HP -Fling a flea at you Effect: infested party member will sometimes fail to use special abilities Strategy You should be able to defeat this enemy in two or three rounds. Use Kumatora's PK Fire[beta] (12 PP) if you face this enemy in a group. This enemy sometimes drops a Luxury Banana (recovers 120 HP). -Lucas: standard attack -Kumatora: standard attack PK Fire[beta] (12 PP), if facing a group -Boney: standard attack f)Chilly Dog かちこちウルフ "Kachikochi Urufu" Type: Organic Vulnerable: Fire, sleep Resistant: Freeze HP: 337 Attacks -Biting attack Damage: 30~40 HP -PK Freeze[beta] Damage: 90~130 HP Effect: may solidify its target -Call for help Effect: another Chilly Dog may join the battle Strategy You should be able to defeat this enemy in one or two rounds. If you face this enemy in a group, use Kumatora's PK Fire[beta] (12 PP). -Lucas: standard attack -Kumatora: standard attack PK Fire[beta] (12 PP), if facing a group -Boney: standard attack g)Steel Mechorilla てっきゅうメカゴリラ "Tekkyuu Meka Gorira" Type: Mechanical Chimera Vulnerable: Thunder, crying Recommended Level: 30 Attacks -Swing around its steel weights Damage: 120~150 HP to two party members -Let out a swift kick Damage: 100~110 HP -Roar a battle cry Effect: reduce a party member's Offense by about 20% -Short-circuit Effect: the Mecha-Gorilla loses control Comments: This occurs when the Mechorilla is struck three times with PK Thunder. -Thrash around Damage: 140~180 HP to all Comments: The Mecha-Gorilla uses this attack after it short-circuits. Strategy Increase everyone's Defense 3 times with Defense Up[omega] (18 PP) and use Offense Down[alpha] (7 PP) to decrease the boss's Offense 3 times. This should reduce the damage the Mechorilla inflicts to about 10~30 HP. Have Boney use food items to keep the party alive until your stats are altered. Use Offense Up[alpha] (6 PP) and attack while Kumatora uses Defense Down [alpha] (7 PP) and Lifeup when someone's HP falls to 60 or below. -Lucas: (first three turns) Defense Up[omega] (18 PP) Offense Up[alpha] (6 PP), on Lucas standard attack -Kumatora: (first three or more turns) Offense Down[alpha] (7 PP) Defense Down[alpha] (7 PP) Lifeup[alpha] (5 PP), if HP falls to 50~60 or below standard attack -Boney: standard attack food item, as needed WALKTHROUGH a)Mole Cricket Hole If you didn't get the Magic Gloves southeast of the Magypsy's house, go back through the dancing door and open the gift box to do so. Equip it on Kumatora. Walk back south from the Magypsy's house. On the way you will bump into an irritable mouse. Use standard attacks against him and you should win in one or two rounds. When you defeat him, the mouse will revert back to his old, mild-mannered self and return to his wife and 7 kids at the Highway. Go to the southeast exit, and this time you'll bump into the mole cricket from the very beginning of the game. He has been training ever since the day he fought Lucas and Claus, and he wants a rematch with you right now. He'll take you to his home underground by digging a hole near the waterfall. Enter the hole. You'll see some Lotus Roots blocking some passages underground. You can't get past them until later, so ignore them for now. There is a hot spring at the bottom of the steaming hole if you need to recover. You can also talk to the one mole cricket here: "We're mole crickets. We live underground but we're extremely prideful." Go as far as you can into the hole until you see a mole cricket sitting on a mat. Talk to the mole cricket next to it and he will challenge you. The other mole cricket is the elder and will observe the fight to make sure the battle is fair. There are special rules for this fight. If the battle lasts for 10 minutes and no clear winner can be determined, there will be a 5 minute extension to the match. If no winner emerges after that, the observing judge will declare a winner. After this is all explained, the mole cricket will ask if you are ready. Answer "yes" to start the fight. Hit him once to win. After the battle is over, the mole cricket will finally concede defeat. Elder Mole Cricket: "Ooooh! Ouch, ouch! How could such a strong mole cricket like him be so easily defeated... I suppose this means we mole crickets aren't capable fighters. We're going to have to think this through. The fight is over. I think we should change our ways and be more helpful to each other. Let's be friends. Is there anything we can do for you?" Kumatora: "I was wondering, do you guys know anything about a needle that's sealed the Dragon of Darkness underground? That's what we're looking for." Mole Cricket: "Mole crickets don't know much about most things. But I think there was something mysterious like that in the mountains at the other end of this hole. I think that's what the elder wants to tell you. But he's hard to understand." Elder Mole Cricket: "Yes, I agree. The mountains! Pass through our hole and go to the mountains! I'm sure of it!" Kumatora: "The mountains, huh... Well, we don't have any other leads, so we might as well go there. Do you guys know anything at all about the Dragon of Darkness sealed by the needles?" Mole Cricket: "No, we don't. We're just mole crickets, after all. Even the elder here is just a mole cricket. None of us are very capable...sadly. The most we can do...is eat the Lotus Roots blocking your path and move them out of the way for you. Wow...a dragon, huh... I bet it's awesome." Elder Mole Cricket: "I'm sure it is. I learned quite a bit today. Like how a dragon sleeps underground and how needles keep that dragon sealed and how incredibly weak we are... It's a good thing I've lived for so long. Can you be consultants for us mole crickets? >Yes >No" It doesn't matter what you answer. At the end of the conversation, the mole cricket will call his younger brother. Hold him in your inventory and "use" him to return to this location if you get lost in the hole. The mole cricket will leave your inventory if you exit the hole, but you can talk to the mole cricket you fought to receive him again. Examine the nearby Lotus Root and three mole crickets will come eat it for you. Talk to the closest mole cricket to receive a map of the hole. The map is accurate, but it does not differentiate between each floor and is practically impossible to read. Talk to the green mole cricket in the southeast corner to save. "Eh...um... Would you like to save? >Yes >No (answer "yes") Thank you very much! I'm so glad you believe in me! I'll properly save for you!" Eat through the Lotus Root to the south and climb down the vine. (7C6) Going through this winding labyrinth is actually very simple. Whenever you come across a junction, always turn; never go straight. As far as I know, there are no hidden items or secrets in this maze. b)Shirogune Mountain When you reach the exit, the mole cricket in your inventory will jump out and return home. There are a couple of enemies in this snowy area, but they are not too hard. If you end up facing a group of these enemies, use Kumatora's PK Fire[beta] (12 PP) while Lucas and Boney use their standard attacks. There is a gift box that contains a Double Jerky (recovers 160 HP) near the exit of the first area. Be sure to obtain it. Near the middle of the second area, you will be faced with two different paths to choose from. The path that goes down leads to a gift box that contains a Cancer Bracelet (a red ring). Equip it on Kumatora. The third area is straightforward. Just remember to keep your HP up and use Fire[beta] as needed. There will be no more enemies in the fourth area. After you walk a bit forward, a mole cricket will run toward you from behind and it will offer to sell you its merchandise. It has some pretty good armor for sale, so be sure to buy them. The mole cricket will always be waiting for you next to the hot spring, so talk to it if you want to buy more stuff. Recover at the hot spring so you're at max HP/PP. Put your best food items into Boney's inventory as well. Move forward and you will eventually find Lydia, the next Magypsy. He will be in the middle of taking care of his rabbits, until the party scares them away. Inside his house, you will find a Pigmask Lydia found unconscious outside. Talk to Lydia again. Ionia has informed Lydia about Lucas, so he already knows about him. Lydia is a little worried about disappearing, however, since he needs someone to take care of his rabbits and the injured Pigmask has not recovered yet either. He is not going to stop Lucas, though, and unlocks the back door that leads to the needle. c)Steel Mechorilla Just before you open the door, you will hear the familiar Pig Army theme. Go outside and watch the scene. A boss fight will occur. Use Lucas's Defense Up[omega] (18 PP) in the first three turns while Kumatora uses Offense Down[alpha] (7 PP). If you are successful, you should be able to reduce the damage the Mecha-Gorilla inflicts to about 10~30 HP. Have Boney attack or use food items to recover while this is going on. Once you have altered the stats, have Lucas us Offense Up[alpha] (6 PP) on himself. Have Lucas and Boney attack with combos while Kumatora uses Defense Down[alpha] (7 PP) and Lifeup[alpha] (5 PP) when a party member's HP falls to about 50~60 or below. Whatever you do, don't use PK Thunder. Three strikes from this attack will short-circuit the Mehca-Gorilla, and it will start trashing around and damage the entire party. Head back into Lydia's house. Lydia will come out and realize that someone other than Lucas has pulled the needle. He gives you his memento (automatically revives a party member with 0 HP) and tells you to use the "White Box" beyond the passage ahead to go down the mountain. If your inventory is full, you can find and obtain the memento inside Lydia's house later. You can also find the Pigmask (without his mask on) inside the house, taking care of the rabbits as a favor to Lydia for saving him. Go into the next area and answer "yes" when prompted. The party will enter the "White Box" and ride it back to town. _______________________________________________________________________________ _______________________________________________________________________________ 4.Gomafu Volcano Recommended Level: 32 -> 39 Outline Go east of the Thunder Tower | | Enter the northeast house and defeat the Pigmasks | | Go north, examine the cliff, and talk to the nearby Mr. Saturn | | Enter the Magypsy's house and read the sign | | Examine the big rock to move it out of the way | | Examine the three little rocks to move them out of the way | | Defeat the boss and pull the needle | | Examine the entrance to Saturn Valley | | Enter the northeast house and talk to the Mr. Saturn | | Obtain a bird and return it to the Mr. Saturn | | Talk to the Mr. Saturn in the hot spring | | Examine the bird cage ITEMS a)Meteotite メテオタイト "Meteotaito" (Looks like a gold bar) Use: sell for 2500 DP Obtained: defeat the Mrs. Lava This somewhat rare item is sometimes dropped by the Mrs. Lava. Sell it for good money. STORES a)Mr. Saturn (left) (In the southwest house) ____________________________________________________________ |Funny Stick | | | |"Omoshiroi Bou" | Offense +40 | 2400 DP | |________________________|________________________|__________| |Sevolg | | | |"Rokubute" | Offense +35 | 1200 | |________________________|________________________|__________| |Barefoot Shoes | | | |"Hadashi no Kutsu" | Offense +38 | 1520 | |________________________|________________________|__________| |Flame Pendant | Defense +15; cuts | | |"Honoo no Pendanto" | damage from Fire by 50%| 1500 | |________________________|________________________|__________| |Ice Pendant | Defense +15; cuts | | |"Kouri no Pendanto" | Freeze damage by 50% | 1500 | |________________________|________________________|__________| |Thunder Pendant | Defense +15; cuts | | |"Sandaa Pendanto" | Thunder damage by 50% | 1500 | |________________________|________________________|__________| |Boing Ribbon | Defense +14; prevents | | |"Poeen na Ribon" | memory loss | 780 | |________________________|________________________|__________| |Rail Bandana | | | |"Kuina no Bandana" | Defense +15 | 940 | |________________________|________________________|__________| |Leo Bracelet | | | |"Shishi no Udewa" | Defense +25 | 1600 | |________________________|________________________|__________| |Honey Shower | Attracts a horde of | | |"Hachimitsu Shawaa" | bees that inflicts | 300 | | | about 100 HP of damage | | |________________________|________________________|__________| |Attack Attractor | Makes an enemy smelly | | |"Kougeki Hoi Hoi" | and becomes the target | 400 | | | of attacks | | |________________________|________________________|__________| b)Mr. Saturn (right) (In the southwest house) ____________________________________________________________ |White Croissant | | | |"Shirowassan" | Recovers 70 HP | 40 DP | |________________________|________________________|__________| |Strawberry Tofu | | | |"Ichigo Toufu" | Recovers 120 HP | 180 | |________________________|________________________|__________| |Lucky Rice | Recovery value depends | | |"Rakkii Raisu" | on luck | 126 | |________________________|________________________|__________| |Lotto Meal | May have a positive or | | |"Chin Chin Gohan" | negative effect | 104 | |________________________|________________________|__________| |Doggy Jerky | Recovers 150 HP for | | |"Inu You Hoshiniku" | dogs | 54 | |________________________|________________________|__________| |Secret Herb | Cures all status | | |"Ura Kanpou" | effects | 600 | |________________________|________________________|__________| |Cup of Lifenoodles | Cures all status | | |"Inochi no Udon" | effects and completely | | | | revives a party member | 1780 | | | with 0 HP | | |________________________|________________________|__________| c)Mole Cricket (In front of the Magypsy's house) ____________________________________________________________ |Sincerity Dumplings | | | |"Seijitsu Dango" | Recovers 100 HP | 100 DP | |________________________|________________________|__________| |Anti-Paralysis | | | |"Shibiretori" | Cures paralysis | 14 | |________________________|________________________|__________| |Alarm Cicada | | | |"Mezamashi Zemi" | Cures sleep | 18 | |________________________|________________________|__________| |Paper Fan | | | |"Harisen" | Cures feeling strange | 12 | |________________________|________________________|__________| |Recollection Bell | | | |"Nanika no Hyoushi" | Cures memory loss | 20 | |________________________|________________________|__________| |Flea Powder | | | |"Nomi Tori Paudaa" | Removes fleas | 30 | |________________________|________________________|__________| GIFT BOXES _______________ | Saturn Valley | |_______________|___________________________________________________________ |1.Saturn Valley Map | weirdest map ever made;| Mr. Saturn in the | | "Dosei Dani no Chizu" | press R to view | northeast house | |________________________|________________________|_________________________| |2.Good Kid's Shirt | | | | "Yoiko no Shatsu" | armor for Lucas | southeast house | | (A black shirt with | | | | a skull on it) | | | |________________________|________________________|_________________________| |3.Strawberry Tofu | | | | "Ichigo Toufu" | recovers 120 HP | northwest house | | (A light pink block | | | | of tofu) | | | |________________________|________________________|_________________________| |4.Silver Dragonfly | | Mr. Saturn in the | | "Gin Yanma" | no apparent use | northwest house | |________________________|________________________|_________________________| |5.Black Collar | | | | "Kuro no Kubiwa" | armor for Boney | northwest corner, up | | (A spiked collar) | | the small ladder | |________________________|________________________|_________________________| |6.Cup of Lifenoodles | | | | "Inochi no Udon" | cures all status | next to the hot spring | | (Noodles in a white | effects and completely | | | and orange bowl) | revives a party member | | |________________________|________________________|_________________________| _________ | Volcano | |_________|_________________________________________________________________ |1.Pencil Rocket | inflicts 100 to 300 | northwest of the | | "Enpitsu Roketto" | HP of damage | entrance | |________________________|________________________|_________________________| |2.Double Jerky | | | | "Nido Boshiniku" | recovers 160 HP | north of the entrance | |________________________|________________________|_________________________| |3.Cup of Lifenoodles | | | | "Inochi no Udon" | cures all status | in the first area | | (Noodles in a white | effects and completely | | | and orange bowl) | revives a party member | | |________________________|________________________|_________________________| |4.Luxury Banana | | | | "Koukyuu Banana" | recovers 120 HP | in the second area | |________________________|________________________|_________________________| ENEMIES a)Filthy Attack Roach あのあれ "Ano Are" Type: Organic Vulnerable: Freeze, crying HP: 335 Attacks -Standard attack Damage: 40~56 HP -Leap forward and spread its wings Effect: solidify a party member -Knit its brow Effect: none Strategy You should be able to defeat this enemy in one or two rounds. -Lucas: standard attack -Kumatora: standard attack -Boney: standard attack b)Naughty Mushroom いけないキノコ "Ikenai Kinoko" (A brown mushroom) Type: Organic Vulnerable: Fire, paralysis HP: 361 Attacks -Standard attack Damage: 20~36 HP -Scatter its spores Effect: makes a party member feel strange Strategy You should be able to defeat this enemy in one or two turns. -Lucas: standard attack -Kumatora: standard attack -Boney: standard attack c)Pigmask Major ブタマスクちゅうさ "Butamasuku Chuusa" (A green Pigmask) Type: Human Vulnerable: Freeze, sleep HP: 721 Attacks -Fire a beam Damage: 65~75 HP -Tackle you Damage: 110~140 HP -Aim for the elbow and attack Damage: 14~16 HP Effect: may paralyze its target -Throw a time bomb Damage: 130~150 HP Comments: This bomb will attach to a party member and explode after two or three rounds or at the end of the battle. Strategy These guys are pretty tough, and they usually fight in a group. Use Lucas's PK Love[beta] (20 PP) and Kumatora's PK Freeze[beta] (10 PP) while Boney uses his standard attack. If you have offensive items such as Bombs (a white ball with a black dot) or Pencil Rockets, it may help to use those as well. -Lucas: PK Love[beta] (20 PP) standard attack Lifeup[beta] (9 PP), as needed -Kumatora: PK Freeze[beta] (10 PP) standard attack -Boney: standard attack Bombs or Pencil Rockets d)Pigmask Captain ブタマスクしょうさ "Butamasuku Shousa" (A blue Pigmask) Type: Human Vulnerable: Freeze, sleep HP: 453 Attacks -Fire a beam Damage: 60~75 HP -Let out a swift kick Damage: 55~65 HP -Shoot out pepper spray Effect: make a party member cry -Run away while dropping a bunch of DP Effect: end the battle Strategy You should be able to defeat this enemy in one or two rounds. This enemy sometimes drops a Cup of Pork Noodles (recovers 80 HP) when defeated. -Lucas: standard attack -Kumatora: standard attack Freeze[alpha] (5 PP) -Boney: standard attack e)Frightbot こわがらせロボ "Kowagarase Robo" Type: Mechanical Vulnerable: Thunder HP: 700 Attacks -Tell a story that makes you want to cover your ears Effect: none -Tell a story that scares you to death Effect: none -Tell a story that sends shivers down your spine Effect: none -Tell a story that freezes your body Effect: none -Tell a story so scary, it throws out your back and you can't stand up Effect: none -Tell a story that makes you wet your pants Effect: none -Tell a story that makes you too frightened to go to the bathroom at night Effect: none -Tell a scary story that's mixed with some touching drama Effect: none -Tell a story so scary, it's actually funny Effect: none -Accidentally tell a cute story Effect: none Strategy As far as I can tell, this enemy can't do anything to you, and it should be easy to defeat. Always defeat the Frightbot last if this enemy appears with Pigmasks. -Lucas: standard attack -Kumatora: standard attack -Boney: standard attack f)Sky Titany タイタニースカイ "Taitanii Sukai" (Resembles a lobster with wings) Type: Bug Vulnerable: Freeze, crying HP: 403 Attacks -Standard attack Damage: 30~50 HP -Charge forward Damage: 60~90 HP -Hypnosis[alpha] Effect: puts a party member to sleep Strategy Use Kumatora's PK Freeze[beta] (10 PP) and you should be able to defeat this enemy in one or two rounds. -Lucas: standard attack -Kumatora: Freeze[beta] (10 PP) -Duster: standard attack -Boney: standard attack g)Mrs. Lava ミセスようがん "Misesu Yougan" (A pile of lava with a lady's face) Type: Organic Vulnerable: Freeze, sleep Resistant: Fire (inflicts 0 HP of damage) HP: 461 Attacks -Standard attack Damage: 35~46 -PK Fire[gamma] Damage: 90~120 HP to all Effect: may burn its targets -Give you an gross kiss Effect: makes a party member nauseous -Shine her DP Effect: none Strategy Use Kumatora's PK Freeze[alpha] (5 PP) or [beta] (10 PP) and you should be able to defeat this enemy in one round. Make sure the party has ample HP before engaging this enemy. This is one enemy where you may not want to use combos against so you can end the battle as quickly as possible. This enemy sometimes drops a Meteotite (a yellow rock) when defeated. Sell it for a nice 2500 DP. -Lucas: standard attack -Kumatora: Freeze[alpha (5 PP) or [beta] (10 PP) -Duster: standard attack -Boney: standard attack h)Pyrefly しゃくねつむし "Shakunetsu Mushi" (A red fly) Type: Bug Vulnerable: Freeze, paralysis Resistant: Fire HP: 302 Attacks -Engulf itself in flames and charge forward Damage: 30~50 HP -Breathe fire Damage: 25~35 HP to all Effect: may burn its target Strategy You should be able to defeat this enemy in one turn. -Lucas: standard attack -Kumatora: standard attack -Duster: standard attack -Boney: standard attack i)Scamperin' Mushroom はやあるききのこ "Haya Aruki Kinoko" (A blue mushroom) Type: Organic Vulnerable: Fire, paralysis HP: 386 Attacks -Continuous attack Effect: the Scamperin' Mushroom hits twice Damage: 15~30 HP per hit -Scatter its spores Effect: make a party member feel strange Strategy You should be able to defeat this enemy in one or two rounds. -Lucas: standard attack -Kumatora: standard attack -Duster: standard attack -Boney: standard attack j)Magman かざんやろう "Kazan Yarou" (A mini volcano with a face and legs) Type: Organic Vulnerable: Freeze, feeling strange Resistant: Fire HP: 594 Attacks -Standard attack Damage: 40~50 HP -Erupt Damage: 60~90 HP to three party members -Offense Up[omega] Effect: increases all enemies' Offense by about 20% -Blow out Pyreflys from its head Effect: two Pyreflys join the battle Strategy Use Kumatora's PK Freeze[alpha] (5 PP) or [beta] (10 PP) and you should be able to defeat this enemy in one or two turns. Be sure that the party has ample HP before engaging this enemy. -Lucas: standard attack -Kumatora: Freeze[alpha] (5 PP) or [beta] (10 PP) -Duster: standard attack -Boney: standard attack k)New Fassad ニューヨクバ "Niuu Yokuba" Recommended Level: 39 Attacks -Charge forward Damage: 120~170 HP -Trumpet attack Damage: 70~100 HP Effect: may solidify its target -Shoot out multiple beams Damage: 70~90 HP to three party members -Throw a bunch of bombs Damage: 120~140 HP to all -Discharge a memory loss gas Effect: makes a party member unable to use special abilities -Release a stinky smell Effect: makes a party member nauseous -Throw a flea bomb Effect: infested party members will sometimes fail to use special abilities -Emit a blinding light Effect: may cause the entire party to start crying -Use a shield system Effect: reduces damage from physical attacks by 50% and prevents combos -Gobble a Luxury Banana Effect: recovers about 570 HP -Laugh menacingly Effect: none Strategy Use Shield[omega] (18 PP) in the first round and Offense Up[omega] (18 PP) in the next. If you have the Shield Snatcher (looks like a wiggly hand) have Boney use it in the first round and whenever Fassad puts up another shield. For recovery, have Kumatora use Lifeup[alpha] (5 PP) or [beta] (9 PP) to keep everyone's HP above 120 in preparation for Fassad's bomb attack. If you can't combo, have Lucas recover instead while Kumatora uses PK Thunder[beta] (15 PP); Duster and Boney should use up any Pencil Rockets and Bombs you have and use food items when multiple party members get heavily injured. Use Healing if Lucas or Kumatora becomes unable to use PSI because of memory loss or fleas. You will get a Luxury Banana (recovers 120 HP) when you win. -Lucas: (first turn) Shield[omega] (18 PP) (second turn) Offense Up[omega] (18 PP) standard attack Lifeup[alpha] (5 PP) or [beta] (9 PP), as needed -Kumatora: PK Thunder[beta] (15 PP) Lifeup[alpha] (5 PP) or [beta] (9 PP), if HP falls to 120 or below -Duster: standard attack food item, as needed -Boney: (first turn) Shield Snatcher, whenever Fassad has a shield standard attack food item, as needed WALKTHROUGH a)Rescue When you get out of the "White Box," go north and examine the moving bottle. "Is here." The grave will open, and you can go inside. Keep going and you will soon find another bottle. "Attacked. Danger. Go where thunder is. Thankful." Examine the strange looking table here and you can ride it just like a Pork Bean. Your destination is east of the Thunder Tower. Go toward the dump in the Highway again but keep going south this time. When you get to the base of the Thunder Tower, turn east. Eventually, you will see a few construction vehicles and the end of the road. Get off the table and go along the dirt path. There are some Filthy Attack Roaches and Naughty Mushrooms here, but you should be able to defeat them with little trouble. Before long, you'll see a creature called a "Mr. Saturn" lying on the ground: "I look at ceiling." Keep going forward and you'll reach the Mr. Saturns' Village, Saturn Valley. The Pig Army is here, unfortunately, and they are in each house trying to get the Mr. Saturns to reveal where the next needle is. They are interrogating and coercing the Mr. Saturns by using "Frightbots" that tell scary stories and make them frightened. You can free them by going into each house and defeating the Pigmasks if you want to, but you only have to go into the house in the northeast. Before going in, be sure that each party member is near max HP. When you enter the house, you will find the Frightbot making unpleasant sounds and the Pigmasks asking where the needle is. The Mr. Saturns deny knowing anything, but the Pigmasks don't believe them. When the Pigmasks notice the party, they attack.