,########,,###,,,,,### ######## ,##,,### ### ,,,# #####,,#, ####,,######## ,#,,,##,,,###,## # ### # ,,####,,,####,,,,,,### ######, ,,,## ####,## ## # # #### #,,,,#XXXXXXXXXXXXX,### #,,### #####,,,,## # # ## ## # #,,# ##,##XXXXXXXXXXXXXXX,###, #,,,# ,##,,# #,### # ## # # ## #,##XXXXXX##,##XXXXXX,,## # ### ##,## # ## # # # ## # ## ##,,,,,#####,,,,#XXXXXX#,## #,,,## ## # # # ####### #### #, # #,,,######XXXXXX#,,## #,,## # ## ##### ## # ## # #,,,,,,##XXXXXXXXXX##,,# #,,## # #,## ##### # # ## #,,,,,,##XXXXXXXXX#,,, #,,### ## #####,,## #,# # # #,,,,,,####XXXXXXXX#,#, # ,,## #,,## # ,,# ## ## # # ##,##XXXXX,,,,#XXXXXXX#,# #,,,###,,,,### ### ## ##########,##XXXXXX#,,,#XXXXXXX#,# # ,,,####,,## # #,,######,,,,,,,##,#,,#XXXXXXX,,#XXXXXXX#,## ,#, #,## #### #,,,,###, #,,#XXXXXXXXXXXXXXX##,#, ,,## # #,## The #,,#####XXXXXX###,,,# #,,# ##,## Mysterious ,#,,,,#######,,,,## ,,########,,#, Orgel #########, ##,,####, Wario Land 3 FAQ/Walkthrough V 3.2 GOLDEN BEST Last Updated : July 12, 2003 By ShdwRlm3 (shdwrlm3@yahoo.com) www.wariocompany.com =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - NEW! = =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Believe it or not, but I've updated yet again! TONS of new stuff abound thanks to info from an official Japanese Wario Land 3 Guide Book! Even more stuff to come soon... Make sure to check out my new website at www.wariocompany.com dedicated to Wario Ware, Inc. and all of Wario's great achievements. Also (eventually) available is an html version of this FAQ for easy viewing! ***If you ever need to find something in the FAQ, press Control and F, then type in what you need to find!*** Table of Contents 1. Intro 2. Story 3. FAQs (Frequently Asked Questions) 4. Gameplay/Controls A. Map Screen B. Basic Controls C. Power-Ups D. Special Abilities/Transformations E. Golf Mini-Game 5. Treasure Walkthrough 6. Music Coins 7. Bosses 8. Stage/Treasure Lists Stage List Stage Order Treasure List 9. Miscellaneous Coins Music Coins Golf Mini-Game Time Attack Codes/Secrets Hints Ending Shameless Self-Promotion 10. Version History 11. Credits 12. Copyright Info \ŻŻ\ŻŻŻŻ/ŻŻ/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻ|ŻŻ| |\ \/\/ / 1. I N T R O | | | | \ / ------------ | |__| |__\ /\ /______________________________________________________________| | Hi! Welcome to my very first FAQ ever (well, I technically co-wrote about 1/3 of Astroblue's Mario Golf FAQ)! I'm planning on making this FAQ/Walkthrough VERY thorough, with Boss strategies, Treasure lists, Power-up descriptions, and basically everything you need to know about Wario Land 3 and tons of stuff you probably won't need but would be nice to know anyhow. Since this is my first FAQ, forgive me for any mistakes. Anywho, Wario Land 3 continues the 3rd in the series (thus, the 3) of Wario games. For those just beginning, Wario is the childhood rival of Mario (according to a Nintendo Power comic, anyhow), and made his first appearance in Super Mario Land 2: Six Golden Coins, as Mario's enemy. Poor Wario was defeated, but made his return in Super Mario Land 3: Wario Land, in which he was the star. After defeating Captain Syrup (hey, I don't make this stuff up) and having his Princess statue wrongfully stolen by Mario, he set off on another set of adventures in Wario Land 2. Most who have played Wario Land 2 know of its ingenious "no-death" system and its frustratingly fun gameplay. See, to compensate for Wario not dying, they made the game just a little bit more frustrating by forcing you to repeat parts of levels over and over and over and over until you finally figure out what to do. Well, it wasn't that bad, but many bosses and puzzles were extremely frustrating. Back to the point, Wario Land 3 retains both the "no-death" system and the frustratingly fun gameplay, and is a worthy addition to any Wario fan's library. Even if you've never played Wario games before, Wario Land 3 is definitely a great buy, whether you import it (there's an option to display in-game text in English) or pick it up right now (it was released in the U.S. on May 30, 2000). A special welcome to all those who have just found the FAQ after buying the U.S. version. I hope you find it useful! \ŻŻ\ŻŻŻŻ/ŻŻ/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻ|ŻŻ| |\ \/\/ / 2. S T O R Y | | | | \ / ------------ | |__| |__\ /\ /______________________________________________________________| | Here's the story straight from the manual, courtesy of Stephen Chan. Many thanks! Wario couldn't believe it! It had been such a lovely day, with not a cloud in the sky--a perfect day to fly his plane. Then, without warning, his engine began to sputter, and Wario crash-landed in the woods! He spent the rest of his afternoon wandering amongst the trees and underbrush, muttering to himself about his miserable luck. Without looking where he was going, Wario stumbled right into a cave! Inside the cave, he found a beautiful music box, but no matter how much Wario wound it up, no song could be heard. "What's-a this?!? It must-a be brok..." But before he could finish, Wario vanished with a flash! Only the music box remained, right where Wario found it. Wario soon awoke to very different surroundings, and it wasn't long before he realized he was inside the music box! A mysterious figure informed Wario that he had once ruled the world inside the music box, until an evil being sealed away his magical powers in five music boxes. Naturally, Wario wasn't too interested in this story... that is, until the figure promised to send Wario back to his own world and let him keep any Treasure he found, if he'd only recover the hidden figure's powers. Enticed by the thought of returning to his own world with a cache of Treasure, Wario departed on his quest-- in search of the music boxes and the many Treasures of this mysterious land! \ŻŻ\ŻŻŻŻ/ŻŻ/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻ|ŻŻ| |\ \/\/ / 3. F A Q s | | | | \ / ---------- | |__| |__\ /\ /______________________________________________________________| | Here I shall answer the mystical questions that boggle the mind, such as "What is the meaning of life?" or "Why is the sky blue?" Well, maybe not, but I will answer questions about the game and this Walkthrough. 1) Q. I'm stuck in The Pool of Rain! I've gotten the seeds for the vine, but I can't climb up all the way! Your Walkthrough says to climb it but I can't! A. Ahh, seems to me you're using an emulator to play WL3. If you wanna get past it, you're gonna have to play on a REAL Gameboy Color. Well... the problem actually lies in how you get to the vine. When you load Wario Land 3 with an emulator (I don't condone piracy!), make sure you DON'T load a saved state (such as a No$GMB .sta file or a Smygb .mgb file or a Rew .st# file), which means DON'T go to the emulator's menu and choose load state or snapshot. Instead, just let the game get to the title screen, and from there, choose Continue. After that, just make your way to the Pool of Rain and you should be able to climb up the vine. This glitch may be present in other stages, but so far the only one I've confirmed is N1 Out of the Woods (you won't be able to climb a ladder inside the tree). If I receive any mail regarding this topic, I will direct you to this section. Please, please, support this awesome game by buying it. 2) Q. Can I help with the FAQ? A. Well, all the Treasure Walkthroughs are done, so there's no point in sending help for those. I've already acquired all the Music Coins, so there's no sense in sending info on them either. Basically, I DON'T need help with this Walkthrough unless I specifically ask for it. 3) Q. Can I e-mail you with a question? A. Sure! But PLEASE, PLEASE make sure you read over the FAQ to see if it's already been answered. I'd love to help everyone, but it would just waste my time if the solution's already in the FAQ! Refer to question 5 if you have a Music Coin question. WARNING!!! Remember, I do this for free, so it is NOT my obligation to answer every single e-mail that I receive. If your e-mail has a question already answered in the FAQ, or if it has poor grammar, I will simply delete it and think nothing of it. ALSO, now that requirements are up, I will treat any new e-mails harshly. I have many other things to do, so PLEASE make sure you've read the entire FAQ first and e-mail me as a last resort! 4) Q. Help me with the Music Coins!!! A. The Music Coin Walkthroughs are done. If you're still stuck, feel free to e-mail me for help, but PLEASE make sure that you're REALLY stuck. 5) Q. What's your opinion on Nintendo's official Wario Land 3 website (www.warioland3.com)? A. Well, it's an official site... It's nice and all, and I'd definitely recommend the strategies as an alternate to my guide (or if you only need a small "push" in the right direction instead of a full-blown Walkthrough). However, it's not as extensive as a fansite would be, and all it has are the short strategies. Just my opinion, of course. UPDATE! Nintendo of America have taken down the Wario Land 3 website. Nintendo of Japan, however, still have mini-website up for it. 6) Q. Can I print your FAQ or keep it on my hard drive? A. Of course! I have absolutely no problem with either. If you're going to print it, be warned that it is about 100 pages (depending on your margins), so it'll take a lot of paper. You also MAY alter the FAQ _ONLY_ if you're going to print it. I don't want people wasting paper on stuff they don't need, after all. Otherwise, keep it in its original form, especially if you're going to e-mail it to someone. 7) Q. Here's a question I've been getting an awful lot: "I don't understand what you mean when you say 'jump off the enemy.' I try doing that, but I don't jump high enough or the enemy just bounces around." Ok, so maybe that wasn't in question form, but you get the point. A. Okay, first make sure you have the _Winged Boots_ (it's the Green Treasure in E4). Now, when you find an enemy to jump on, Press A and Hold Up to jump high. As you're falling, make sure you position yourself so that you'll fall on the enemy, and keep HOLDING A and Up (or Up and Right or Up and Left, depending on the direction you want to go). I can't help more than that. Just keep practicing! 8) Q. How do I get rid of those 5T blocks that are blocking (no pun intended) my way? A. You're gonna be needing the Blue and Red Chemicals (or test-tubes, whichever you prefer). Get them from S4 Blue and W5 Green, respectively. 9) Q. Gray?? It's supposed to be Grey! What are you, a bloody American? A. Hey, I resent that! It's my FAQ, and I'll spell it however I want :P 10) Q. Wario Land 3: ~The Mysterious Orgel~? Where did that come from? A. Unbeknownst to people outside of Japan, Wario Land 3 has a subtitle! Much like Wario Land 4 (which was called Wario Land Advance: Yooki's Treasure in Japan), Nintendo of America apparently thought a subtitle wasn't warranted, so they ditched it. I personally like "The Myserious Orgel," just because it's quirky in that quirky Japanese way. 11) Q. Okay, so ~The Mysterious Orgel~ is the subtitle... But what's an Orgel? A. According to eDict, Orgel is a word of Dutch descent, and literally translates into organ. Of course, I'm guessing you can translate it as Music Box, too. 12) Q. You mentioned an official guide book? Where can I pick it up? A. Mind you, there is NO official strategy guide available in the United States or territories other than Japan. In Japan, there were 2 or 3 guide books (also known as kouryaku) published. The one that I have is by Shogakukan, and to say that it's beyond awesome would be an understatement. You can usually find a few up for auction at Yahoo Auctions Japan. I also think that Amazon.co.jp has them all in stock. If you love Wario Land 3 AND pretty pictures, make sure to pick them up! The ISBN for Shogakukan's guide is 4091028381. \ŻŻ\ŻŻŻŻ/ŻŻ/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻ|ŻŻ| |\ \/\/ / 4. G A M E P L A Y / C O N T R O L S | | | | \ / ------------------------------------ | |__| |__\ /\ /______________________________________________________________| | For some strange reason, Wario gets stripped of many of the powers that he had in Wario Land II, so when you start the game, you can't stomp, swim, head slam, or otherwise perform any of Wario's signature moves. You only start out with the Dash ability, and can acquire more abilities (or Power-Ups, as they're called in the manual and game) later on by collecting specific treasures. Oh yes, the Day/Night system works very simply. If it's Day and you beat a stage (or just exit from the menu screen), it'll become Night. If it's Night then it'll become Day. C'est facile, non? Also, the system becomes even easier once you acquire the Day/Night Tile for your Menu. WwWwWwWwWwWwWwWwWwWwWwWwWw B a s i c C o n t r o l s WwWwWwWwWwWwWwWwWwWwWwWwWw A. Map Screen ------------- Directional Pad Left - Move Wario Left on the Map Right - Move Wario Right on the Map Up - Move Wario Up on the Map - Press when at The Temple to see your Next Destination Down - Move Wario Down on the Map A Button - Enter Stage B Button - Press and Hold to see available paths - Press and Hold to see Treasures you got in a stage (Available only after you get the Magnifying Glass) - Press and Hold to see Best Time for that stage (Time Attack mode only) Select - Menu Screen (Next Map, Treasure Info, Events, Day/Night Tile) Start - Access Best Times screen (Time Attack mode only) B. Basic Controls ----------------- Directional Pad Left - Move Wario Left Right - Move Wario Right Up - Enter Doors - Press and Hold while jumping to enter upside-down pipes - Press and Hold to grab onto a fence or vine Down - Duck/Squat - Press and Hold while on slanted surface to roll - Press and Hold to enter pipe A Button - Jump B Button - Dash - Press while holding a directional button while on a ladder to jump off Select - Menu Screen Start - Menu Screen Other moves include: Crawl - Press and Hold Down-Right or Down-Left to crawl Dash Jump - Press B then A to jump farther Dash Duck - Press B then Down to slide Ducking Jump - Press and Hold Down then Press A to jump while ducking Dashing Duck Jump - Press B to Dash, then immediately Hold Down to Duck and Press A to jump C. Power-Ups ------------ As you advance in the game you'll gain special Treasures that grant you a new ability. Just note that these are my descriptions of the powers, and will be the ones I refer to throughout the Walkthrough. I'm aware that the "official" names are different (Dash is Bash, apparently), but it's my FAQ and I can call them whatever I want :P _Dash_ Press B Uses: Defeat most enemies, crush blocks Treasure needed: None _Stomp_ Press A, then Hold Down Uses: Defeat most enemies, crush blocks, stomp enemies/posts Treasure needed: Overalls _Swim_ Press Directional Buttons to swim in that direction Press A to quickly swim up Press B along with a Directional Button to swim quickly in that direction Uses: Swim Treasure needed: Flippers _Head Slam_ Press A Uses: Crush blocks with your head Treasure needed: Spiked Hat _Throw_ Press B to throw enemy close Press B while Holding Up to throw enemy up Hold B to throw enemy far To pick up an enemy, knock them over (by bumping into them or jumping on their head) then just walk into them Uses: Crush blocks with throw symbol Treasure Needed: Throwing Glove _Super Dash_ Press B Uses: Same as Dash, plus ability to crush deep purple blocks Treasure Needed: Elbow Pad _Super Stomp_ Press A, then Hold Down Uses: Same as Stomp, plus ability to crush deep purple blocks and ability to cause ground quakes Treasure Needed: Red Overalls _Super Jump_ Press A, while Holding Up Press A, then Hold A and Up while jumping on an enemy Uses: Allows you to jump higher Treasure Needed: Winged Boots _Super Swim_ Press Directional Buttons to swim in that direction Press A to quickly swim up Press B along with a Directional Button to swim quickly in that direction Uses: Same as Swim, plus ability to swim against currents Treasure Needed: Webbed Feet _Super Throw_ Press B to throw enemy close Press B while Holding Up to throw enemy up Hold B to throw enemy far To pick up an enemy, knock them over (by bumping into them) then just walk into them Uses: Same as Throw, plus ability to pick up large enemies (Snow Bears, Hammer-bots, etc.) Treasure Needed: Gold Throwing Glove D. Special Abilities/Transformations ------------------------------------ Here I have listed all the special abilities and powers Wario can get by getting hit by certain enemies or traps. Make sure to refer to this section if you have no idea what power I'm talking about! I've decided to get rid of the Pos/Neg stuff, and just replace them with a simple Uses. Fat Wario --------- Enemies/Traps: Donut-Tossers, Apple-Tossers Hey, I didn't make up the name, so don't complain to me about it! Just like the one in Wario Land II, you grow, well, pleasantly plump, and move MUCH slower. Wario also cannot jump as high. Fat Wario can cause ground quakes when he lands from a jump and can easily destroy enemies by simply walking on them. Uses: Destroy Donut Blocks As Fat Wario Directional Pad - Move Wario Left and Right A Button - Jump B Button - Nothing Cure: Walk it off, Water Zombie Wario ------------ Enemies/Traps: Zombies Pretty much like the one in Wario Land II. You get turned into a zombie that cannot dash or jump too high. Zombie Wario also moves unbelievably slow, but can defeat enemies by walking into them. I still wish he had a projectile like the regular Zombie enemies... Uses: Fall through Thin Platforms As Zombie Wario Directional Pad - Move Wario Left and Right A Button - Jump B Button - Nothing Cure: Go into the light..., Water Flat Wario ---------- Enemies/Traps: Flattening Idols (Hey, I don't know what they're called!) carried by Green Gyro-Copters Pretty much the same as the one in WL2. Your height is reduced significantly and your width is increased, allowing you to fit into narrow passages and go over small pits. The speed at which you fall is also decreased, allowing you to glide to objects that are hard to reach. Some Music Coins can be attained only by Flat Wario. Uses: Fit through narrow passages, Float to hard-to-reach places and items, Cross small gaps As Flat Wario Directional Pad - Move Wario Left and Right A Button - Jump B Button - Nothing Cure: Water, Blue Gyro-Copters Bouncy Wario ------------ Enemies/Traps- Hammer-Bots Again, pretty much the same as from WL2. Wario will be turned into a spring and will jump around continually. Bouncy Wario can jump higher than normal by pressing A when Bouncy Wario is on the ground and ready to jump. You'll need that extra boost to reach some high platforms. Uses: Bounce up to hard-to-reach places and items As Bouncy Wario Directional Pad - Move Wario Left and Right A Button - Press right after Wario touches the ground for an extra boost B Button - Nothing Cure: Let it run out, Water Yarn Wario ---------- Enemies/Traps: Silk Worms, Tree Spider's Webbing No, I'm not kidding. If you get touched by the Silk Worms while they're spewing stuff from their mouths, you'll turn into a big ball of yarn and you'll start rolling around uncontrollably. You can destroy any enemies in your way while you're rolling. Uses: Destroy Yarn Blocks As Ball of Yarn Wario Directional Pad - Nothing A Button - Nothing B Button - Nothing Cure: Roll it off Hot Wario --------- Enemies/Traps- Flame-Bots, Flame Stand, Sun, Flame Pits Unfortunately, this doesn't mean Wario can now throw fireballs. In fact, he becomes the fireball! He starts off running around with fire on his pants, and eventually turns into a massive flame! It's pretty much the same as in WL2. It's pretty annoying because it's hard to judge how long it'll take before Hot Wario becomes Flame Wario. Uses: Destroy Flame Blocks, Light Torches, Destroy Gray Frogs As Hot Wario Directional Pad - Nothing A Button - Jump B Button - Nothing As Flame Wario Directional Pad - Move Wario Left and Right A Button - Nothing B Button - Nothing Cure: Walk it off, Water Vampire Wario ------------- Enemies/Traps: Vampire Bats Very cool power, in my opinion. Not necessarily because it's useful, but because it's just cool to be able to turn into a bat and fly :) Vampire Wario by himself is utterly useless, but Bat Wario--- now there's a power! His flying ability is kinda limited, but it's flying nevertheless. Uses: Destroy Gray Frogs, Fly As Vampire Wario Directional Pad - Move Wario Left and Right A Button - Jump B Button - Transform into Bat Wario As Bat Wario Directional Pad - Move Wario Left and Right A Button - Press repeatedly to fly B Button - Transform into Vampire Wario Cure: Water, Light, Garlic Invisible Wario --------------- Enemies/Traps: Mad Scienstein's Potion Uhh... Wario is invisible. Kinda hard to get rid of, actually. Uses: Pass through Eye Gates As Invisible Wario Directional Pad - Move Wario Left and Right A Button - Jump B Button - Dash Cure: Enter a pipe, Allow yourself to be blinded, Let an enemy turn you into another form, Get hit by Sparks Blind Wario ----------- Enemies/Traps: Strange Ghost, Scowler (Electric Squid) Not really a power (since Wario technically doesn't change form), but it is a condition that changes gameplay. Basically, everything but Wario turns completely black, severely limiting your vision. Uses: None As Blind Wario Directional Pad - Move Wario Left and Right A Button - Jump B Button - None Cure: Bump into a wall Split Wario ----------- Enemies/Traps: Beam-Bots Not really a power or condition, since it doesn't last long. Heck, it lasts for a second. The enemy's beam splits you into two, taking away your control for a second. Also, it takes some time to reassemble. Uses: None As Split Wario Directional Pad-None A Button-None B Button-None Cure: Let it run out Crazy Wario ----------- Enemies/Traps- Birds A little different than in WL2. When you get hit by the birds, you'll spin around for a while, and then become Crazy Wario. In WL2, you could press B to release a ball of gas from Wario's mouth, but you can't do that in WL3! Oh, and an interesting tidbit from Astroblue: "In the Japanese version of Wario Land 2, The Penguins that make Wario Crazy had Beer Mug's and threw beer instead of balls at Wario, So Crazy Wario is actually Drunk or Intoxicated and Disorderly Wario." Hehe, very cool! Uses: None As Crazy Wario Directional Pad - None A Button - Jump B Button - None Cure: Water, Get hit by enemy Puffy Wario ----------- Enemies/Traps- Flying Octopi, Sorcerer Fox's Spiked Enemies Same as in WL2. When the Flying Octopi (they actually look more like Jellyfish, but I'm too lazy to change every occurence of the name in the FAQ) sting you, you'll get puffy and start to fly/float/whatever. Usually it's more of a hassle than anything else, but you will need it to get to otherwise unreachable places. Uses: Float up to hard-to-reach places and items As Puffy Wario Directional Pad - Move Wario Left and Right A Button - None B Button - None Cure: Hit a ceiling, Get hit by spikes Frozen Wario ------------ Enemies/Traps- Snow Bears Same as in WL2. Once you get hit by a snowflake from a Snow Bear, you'll become frozen and start sliding uncontrollably. Uses: Destroy Gray Frogs, Go through Spiked Objects As Frozen Wario Directional Pad - None A Button - None B Button - None Cure: Hit a wall Bubble Wario ------------ Enemies/Traps- Bubbles Again, same as it was in WL2. You're encased in a bubble below water that'll pop once it touches a ceiling or open air. Uses: Float through currents (useless once you get the Webbed Feet) Bubble Wario Directional Pad - Move Wario Left and Right A Button - None B Button - None Cure: Hit a ceiling, Rise out of the water Snowman Wario ------------- Enemies/Traps- Snow Hey, you can't make these things up. When the snow first hits you, you just get turned into Snowman Wario. However, if you roll from a slanted surface, you turn into Snowball Wario! Snowball Wario even becomes bigger as you roll along! Uses: Destroy Snowman Blocks as Snowball Wario (There are two types of Snowman Blocks- the light ones can be destroyed by any sized Snowball Wario, while the dark ones require Snowball Wario to be at his largest) As Snowman Wario Directional Pad - Move Wario Left and Right A Button - Jump B Button - None As Snowball Wario Directional Pad - None A Button - None B Button - None Cure: Hit a Wall as Snowball Wario Owl Wario --------- Enemies/Traps- Owl Alright, this one's stretching it. Wario himself doesn't change form, but he does gain an ability. After you've gotten the sun fragments, the Owls in certain stages will fly lower, allowing you to grab onto them. When you do, you'll be able to "fly"! Uses: Fly As Owl Wario Directional Pad - Press to change direction - Hold to go faster A Button - None B Button - Press to let go of the Owl Cure: Press B to let go, Get hit by an enemy Pushed Wario ------------ Enemies/Traps- Octopi Alright, it's a horrible description, but I didn't know what else to call it! Once you get the food for the Octopi in the water stages, they'll grow bigger. If they push you, you'll be forced across the water and won't stop til you hit a wall. It's another "not really a power" thing, but it does affect Wario, so there :P Uses: None As Pushed Wario Directional Pad - None A Button - None B Button - None Cure: Hit a wall Flying Wario ------------ Enemies/Traps- Fans, Air Currents Another hard to describe ability. Basically, you're forced up by the air, so technically you're not really flying. The only problem is, once you go up, it's hard to get back down. Uses: Float up to higher places As Flying Wario Directional Pad - Move Wario Left and Right A Button - None B Button - None Cure: Get out of the air current, Turn into Fat Wario (or any other form) Shocked Wario ------------- Enemies/Traps- Spiders, Sparks, Mr. Moon Wario is electrocuted. Cool animation for it, too. Uses: None As Shocked Wario Directional Pad - None A Button - None B Button - None Cure: Let it run out Ball Wario ---------- Enemies/Traps- Ball Bunny Wario is turned into a ball. You better stay away from the Ball Bunny, or else he'll score a goal! Uses: None As Ball Wario Directional Pad - Move Wario Left and Right A Button - Jump B Button - None Cure: Jump to the Turtle, let the Bunny get a goal (not a good idea!), or just let it run out Cursed Wario ------------ Enemies/Traps- Sorcerer Fox Well, I really have no idea how to describe the power. It's a SORCERER Fox... so why not a curse? Ehh, if you have a better idea, send it in. Cursed Wario is kinda like Bubble Wario, except you can't move at all. It's best if you don't get cursed, since you'll have to start the battle against the Sorcerer Fox all over again :( Uses: None As Cursed Wario Directional Pad - None A Button - None B Button - None Cure: Hit the ceiling E. Golf Mini-Game (Otherwise known as Wario Golf) ------------------------------------------------- To play the golf game, press A once to get the blue arrow moving, then press A again to make it stop. Another arrow will appear (this time it'll be red). Press A again to make that arrow stop. Now, if you want Wario to kick the enemy, make the blue arrow stop wherever you want, depending on how far you want to kick it (If you press and hold Right on the Directional Pad, you'll see a Red outline of the enemy- this shows where the enemy will end up if you hit it with maximum power, or stopping the blue arrow in the far-right of the meter). When the red arrow appears, make it stop on the left of the meter in either the blue or the red parts (making it stop in the red will be more powerful), where the blue arrow was when you started. If you don't get the red arrow in the red or blue, Wario will stumble, no matter where you stopped the blue arrow. Now, I'd suggest practicing A LOT, since the later ones will cost more coins and are WAAAY harder. And don't get me started on the Bonus Golf Mini-Games... Golf Controls ------------- Directional Pad Left - Scroll screen to the left Right - Scroll screen to the right Up - None Down - None A Button - Press to start Blue Arrow, Press again to stop Blue Arrow, Press again to stop Red Arrow B Button - Press while scrolling the screen to quickly return to Wario Select - Menu Screen Within Menu Screen- A Button - Give Up B Button - Cancel Start - None \ŻŻ\ŻŻŻŻ/ŻŻ/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻ|ŻŻ| |\ \/\/ / 5. W A L K T H R O U G H | | | | \ / ------------------------ | |__| |__\ /\ /______________________________________________________________| | Here are detailed Steps on how to get the Treasures in each stage. Remember that whatever I list as the next destination is where I went next. You don't necessarily have to follow the same order. Again, this is the path I took- there are other ways through the game. I've also been informed that if you follow EXACTLY where the Hidden Figure says you should go to, you'll beat the game with 50 percent exactly. With the path I'm going on, I'll lead you to all 100 Treasures. How to Use this Walkthrough --------------------------- Some people seem to be having trouble using this Walkthrough, so here are more detailed directions. Here is an example of one of my Treasure Walkthroughs: ------------------------------------------------------------------------------ Stage # (Region, followed by #) and Name ------------------------------------------------------------------------------ \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ \ Chest Color- Treasure \ \_______________________\ Time: Day or Night (This denotes whether or not you must get that Treasure during a specific time of day. Usually, most Chests are accessible at any time. However, sometimes you MUST go to that stage during a specific time to access the Chest.) Requirements: Treasure (Number)-Stage & Chest Color (This denotes what Treasures are necessary to be able to reach this specific Treasure. The number next to it will refer you to the Treasure's number in the Treasure List later in the FAQ.) Key: 1)These are detailed directions that will lead you to the Key. 2)Each new number usually denotes a new room/screen. Chest: 1)These are detailed directions that will lead you to the Chest. 2)Each new number denotes a new room/screen Next Destination: Stage # Stage Name (Chest Color) (This tells you what stage you should go to and which Treasure Walkthrough you should follow next. You DON'T have to follow these. However, following the Next Destinations will lead you to ALL 100 Treasures. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- IMPORTANT NOTE =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- I've been getting quite a bit of mail from beginners (or people who just don't read manuals), so I thought I'd clear things up. Once you open up a stage, you CANNOT instantly get all 4 Treasures in that stage. For instance, after you get the Gray Treasure from N1, you CANNOT just follow my Walkthrough for the Red Chest in N1. First you must get Treasures from other stages. Eventually you'll receive a Treasure that will open up access to a Treasure from another stage. In this instance, the Gray Treasure from W2 will open up access to the Red Treasure in N1. AGAIN, do NOT expect to get all 4 Treasures once you open up a stage-- you'll have to return for the rest later. It's confusing, yes, but you'll get the hang of it. Well, that's it. I hope I've made things a bit more clear. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- IMPORTANT NOTE =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- I think I'll make things even more clear: The Next Destinations should ONLY be followed if you've started a NEW GAME. If you're already halfway through the game (well, if you've gotten the first 6 or 7 Treasures), then disregard the Next Destinations, since you probably don't have the same Treasures that I have. WwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWw N o r t h WwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWw ------------------------------------------------------------------------------ The Temple ------------------------------------------------------------------------------ Wario starts the game here, where he meets the "Hidden Figure." Nothing too important to do here. Just come back if you have no idea which stage you should visit next and the Hidden Figure will tell you. However, just because he tells you to go to a stage doesn't mean you can't go somewhere else first. If you go to the locations he suggests only, you'll follow the quickest path through the game. FAQs Q. The Hidden Figure tells me to go to a different place than where your Next Destination says to go. A. Someone hasn't been reading the whole Walkthrough, eh? Like I've stated numerous times, Wario Land 3 is a very non-linear game. There are many different paths to take through the game. Unless you've been following my Walkthrough from the very start, disregard the Next Destination, because chances are you've taken a totally different path than I did and you may not have the same Treasures I have/had. Still, my Walkthroughs will work, but check the Treasure List first to see what Treasure you need to advance. ------------------------------------------------------------------------------ N1 Out of the Woods ------------------------------------------------------------------------------ \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ \ Gray Treasure- Axe \ \____________________\ Time: Day or Night Requirements: NONE <-- What does this mean? These are the Treasures required for you to get this specific Treasure, along with the Stage and Chest Color. The numbers indicated in parentheses are the number of the Treasure on the Treasure List. Key: 1)From the starting point, head right, dashing blocks along the way for coins. Keep going right until you reach the next screen. 2)On the next screen, keep heading right until you pass the Spiders. You'll see green platforms heading up. Keep jumping up the platforms (Beware the Spearheads) and eventually you'll see the Key. Chest: 1)From where the Key is, jump down from the platforms. Head right to the next screen. 2)On the next screen, head right past the tree and the Flame Stand and enter the door. 3)In the next room, get past the Silk Worms and climb up the ladder. Head right and open the Chest! Next Destination: N2 The Peaceful Village (Gray) \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ \ Red Treasure- Cookie Jar \ \__________________________\ Time: Day or Night Requirements: Overalls (12)-W2 Gray Key: 1)From the starting point, head to the right until you get to the next screen. 2)On the next screen, Stomp the Red Frog Platform until you get to the bottom. Then enter the door on the right. 3)Head to the right, breaking and stomping blocks, until you reach some platforms and a ladder. Jump up the platforms and climb up the ladder. Head to the right (to get off the ladder, hold Right while pressing B), break the blocks, climb the ladder, and get the Key. Chest: 1)From the location of the Key, climb down the ladder, head left, and climb up the ladder there. 2)Head left, breaking blocks and avoiding Silk Worms. When you reach a door with a sign over it (I think it looks kind of like Kirby or Jigglypuff), enter it. 3)Play the Golf Mini-game (Refer to Controls section for strategies). It's 10 coins a play, so I hope you've been collecting those coins. After you beat the mini-game, the Mini-game Clear Block will move up, allowing you access to the Chest. 4)Exit the mini-game room, then head left and break the blocks. Drop all the way down, and head left, breaking blocks until you reach the ladder. Climb up the ladder and open the Chest! Next Destination: N3 The Vast Plain (Red) \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ \ Green Treasure- Webbed Feet \ \_____________________________\ Time: Day or Night Requirements: Eye Storm (71)-E1 Blue, Sack (73)-S5 Green Key: 1)From the starting point, head to the right until you get to the next screen. 2)On the next screen, head right until you get to the next screen. 3)On the next screen, head right past the Flame Stand. Jump off from the blue enemy to the thin platform above (If you're having trouble, refer to the FAQs section). Head right and grab the Key. Chest: 1)From where the Key is, head back left to the screen you were on before (the one with the Spiders). Enter the door on that screen. 2)In the next room, simply keep jumping across the leaves falling down until you get to the Chest. I'd suggest coming here during the Day, when all you have to contend with are Shelled Crawlers. If you come during the Night, you'll have to face some water spitting Fish. Next Destination: S4 The Steep Canyon (Green) \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ \ Blue Treasure- Gold Music Box \ \_______________________________\ Time: Day or Night Requirements: Gold Dust (59)-E3 Green Key: 1)From the beginning, head to the screen with the Flame Stand and enter the Tree's mouth. 2)Inside the tree, head right and jump to make the Bird charge at you. As it does, jump on it and to the platform above. Jump to the platform where the Silk Worm is, then jump up to the thin platform. Jump to the right, then head right and jump up another thin platform. Jump to the left, where the Silk Worm is. Head left, jump to the thin platform, then turn around and jump to the right. Head right and jump up the thin platform, then turn around and jump to the platform with the Silk Worm and get rid of it. Head right a little to get the Bird charging at you. Immediately head left and jump off the Bird and to the right as it charges at you. Head right, jump up to the thin platform, then jump to the left. Head left and climb up the ladder (see FAQ's section if you can't climb up the ladder). 3)On the next screen, jump up the thin platforms until you reach the platform with the Silk Worm. Head right and jump up the thin platform, then jump to the left. Keep heading left and go through the opening in the tree to fall into the Key. Chest: 1)From where the Key is, you'll keep falling down until you end up on the screen with the Flame Stand. Re-enter the Tree's mouth, then follow Steps 2-3 of the Blue Key Walkthrough. Instead of falling down to get the Key, however, jump up to the thin platform to the right of the opening, and keep going up the tree until you reach a pipe. Jump into the pipe. 2)Get ready to face the Tree Spider. Refer to the Bosses section for strategies. 3)After you beat the Tree Spider, some webbing platforms will come down. Jump up and across them, then across the thin platforms, until you reach the Chest. Next Destination: The Temple (FINAL!) ------------------------------------------------------------------------------ N2 The Peaceful Village ------------------------------------------------------------------------------ \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ \ Gray Treasure- Blue Stone Tablet \ \__________________________________\ Time: Day or Night Requirements: Axe (27)-N1 Gray Key: This will vary slightly depending on what time of day you enter the stage. 1)From the starting point, head right dashing the blocks and avoiding the enemies (Donut-Tossers during the Day and Zombies at Night). Climb up the ladder, proceed left, and climb up another ladder. From the ladder, head right. The strategy will be a little different depending on the time of day. _Day_)If you come during the day, allow Wario to eat a donut and become Fat Wario. Head right up the stairs, and break the pure purple blocks by jumping on them. Make sure to avoid the Flame-Thrower (it'd be best to defeat him before becoming Fat Wario). After you land, head up the gray platforms and get the Key! _Night_)If you come during the night, allow Wario to be turned into Zombie Wario (make sure you're not jumping above the thin platforms, or you'll fall!). Then head right across the stairs, and jump when you're above the thin platforms. You'll fall through and get the Key. To get out, head left and jump through the thin platforms. Head towards the light to return to normal. Retrace your Steps by jumping up the platforms. Chest: 1)From where you got the Key, head left and enter the first door you see. 2)In the next room, avoid the Flame-Bot, climb up the ladder, and head left for the Chest. Next Destination: N3 The Vast Plain (Gray) \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ \ Red Treasure- Blue Book \ \_________________________\ Time: Day or Night Requirements: Flute (62)-E1 Gray Key: 1)From the starting point, head right dashing the blocks and avoiding the enemies (Donut-Tossers during the day and Zombies at night). Climb up the ladder, proceed left, and climb up another ladder. Jump up the gray blocks to the left. There should now be a Green Snake in the Vase. Be careful, if its head is red that means it'll spew fire that'll turn you into Hot Wario. Anyways, jump onto his head and onto the brown platform above. Head to the right and jump across the platform. Avoid the Flame-Bot and head down the pipe. 2)Eat a donut from the Donut-Tosser and crash through the blocks to the left. Make sure you break the pure purple blocks at the bottom. At the bottom, head to the right and grab the Key. Chest: 1)From where the Key is, head to the right and climb up the ladder. Jump through the thin gray platform and enter the door to the left. Make your way back to the left to where the Snake was. Jump back up to the brown platforms and head right, this time skipping the pipe. Keep jumping ALL the way to the right. When you reach the far-right of the area, start heading left and drop down. Head to the right and enter the door. 2)In the next room, immediately eat a donut from the Donut-Tosser. Now, wait until he's below the thin red platforms and jump. The ground quake should force him up some of the red platforms. Repeat until he's all the way to the top. Now, jump up the red platforms and at the top, eat another donut, head to the right and break the Donut Blocks by jumping on them. Head down the ladder and open the Chest to the left. Next Destination: N2 The Peaceful Village (Green) \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ \ Green Treasure- Chalice \ \_________________________\ Time: Night Only Requirements: Flute (62)-E1 Gray Key: 1)From the starting point, head right dashing the blocks and avoiding the enemies (Donut-Tossers during the day and Zombies at night). Climb up the ladder, proceed left, and climb up another ladder. Make your to the left to where the Snake is. Jump up to the brown platforms and keep jumping across the platforms until you're ALL the way to the right. Make sure to avoid the Flame-Bots on the way. When you reach the far-right of the area, start heading left and drop down. Enter the door you see (Open ONLY at night). 2)In the next room, head to the left and climb up the ladder. Now, jump across the platforms to the right and climb up the ladder on the other end. Jump to the left and enter the door. 3)Dash jump over the fish (who will cause you to roll if they hit you) and grab the Key. Chest: 1)From where the Key is, head back to the left and re-enter the door. 2)Drop down to where you came into this room before. Head to the right and drink the potion from the Mad Scienstein to become Invisible Wario (break through the blocks if you wish). Now, head to the left, and jump on the red platform and continue right (remember, heading through a pipe will cause you to become visible again. Climb up the ladder, then continue jumping across the platforms to the right. This may be hard since you're invisible, but since you went this way before it should be easy. Also, make sure to watch out for the sparks that the Lamps drop- these will cause you to become visible as well. All the way to the right, climb yet another ladder. At the top, head to the left and pass through the Eye Gate. Now go down the pipe. 3)In the next room, head towards the middle and start stomping through the blocks (if you can't find it, just stomp everywhere). Once you get to the bottom, head to the right and open the Chest. Next Destination: W2 The Volcano's Base (Green) \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ \ Blue Treasure- Day/Night Tile \ \_______________________________\ Time: Day or Night Requirements: Red Overalls (13)-E3 Gray Key: 1)From the starting point, head right dashing the blocks and avoiding the enemies (Donut-Tossers during the Day and Zombies at Night). Climb up the ladder, proceed left, and climb up another ladder. Then enter the door on the right. 2)In the next room, head to the left, break through the blocks, and go down the ladder. Head to the right, then stomp the floor to move the Red Frog up the platforms. Once he's all the way up, fall through the hole he was blocking. Down below, dash or stomp through the big pure purple blocks. Then go down the SECOND pipe from the left. 3)OH NO! It's the Mole-Bot again! Quickly dash through the pipes on the right, grab the Key on the way, and open the Chest on the far-right. No hints, just be quick! Chest: 1)See Step 3 of the Key Walkthrough. Next Destination: N6 Sea Turtle Rocks (Red) ------------------------------------------------------------------------------ N3 The Vast Plain ------------------------------------------------------------------------------ FAQs Q. I can't seem to get to N3 The Vast Plain! I've already gotten the Gray Treasures in both N1 and N2. A. Perhaps you're not aware that in between N1 and N2 there is an unmarked fork in the path. Go to N1 (don't enter the stage, just go to the spot that represents N1 on the map) and PRESS Down LIGHTLY. You should end up between N1 and N2. Now just press Right to get to N3! Before, you most likely pressed Down too hard, and thus went past the fork. \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ \ Gray Treasure- Green Stone Tablet \ \___________________________________\ Time: Day or Night Requirements: Axe (27)-N1 Gray Key: 1)From the starting point, head right across the platforms, making sure you don't fall and that you don't get blinded. If you do fall, just find a ladder and head back up. When you reach a point where an Eye Gate won't let you pass, make sure you get the Mad Scienstein's Potion (the Mad Scienstein is right above the gate). You should now be invisible, and since you are, the Eye Gate won't be able to see you. Keep heading right, jumping across the platforms and avoiding enemies until you reach a ladder. Climb up and head left through the Eye Gate to get the Key. Chest: 1)Well, you definitely passed the Chest while getting the Key, but the problem is you can't open it while you're Invisible Wario. So, from where the Key is, jump off to the left and go through the pipe (the horizontal one, only). This will make Wario visible again. After you go through the pipe, head left, then up the ladder. Again, jump across the platforms, climb the ladder, and open the Chest! Next Destination: W1 Desert Ruins (Gray) \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ \ Red Treasure- Crayon 1 \ \________________________\ Time: Day or Night Requirements: Overalls (12)-W2 Gray Key: 1)From the starting point, head left and stomp the Red Frog Platform until you reach the bottom. Go down the pipe. 2)Stomp all of the blocks, then head right, making sure to avoid the Flying Jellyfish. When you're all the way right, let yourself become Puffy Wario, then fly through the right-most thin platforms. Dash through the blocks and get the Key. Chest: 1)From where the Key is, head left, breaking blocks until you get to a pipe. Jump into it. 2)Head to the left, climb up the ladder, then head to the left and stomp the Red Frog Platform again. Again, enter the pipe. 3)On the next screen, completely avoid the Flying Jellyfish and enter the mini-game room. Beat the mini-game to clear the Mini-game Clear Block. 4)From the mini-game room, head right past the Mini-game Clear Block and get hit by a Flying Jellyfish. Fly in between of the floating obstacles, then head left, dash across the pit, and open the Chest. Next Destination: W3 The Pool of Rain (Gray) \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ \ Green Treasure- Red Skull Ring \ \________________________________\ Time: Day or Night Requirements: Seeds (72)-S2 Gray Key: 1)Again, head right until you reach the Eye Gate. Get the potion from the scientist and pass through the Eye Gate. On the other side, start climbing the vine, then head left and jump into the pipe. 2)In the next room, head right past the Green Gyro-Copters. Keep heading right until you reach some thin green platforms. Start jumping up, then when you reach the top head left, break the blocks, then jump into the pipe. 4)This part changes slightly depending on the time of day. You'll see some platforms suspended in the sky. Jump across them to the right, and when you see a split in the path, jump to the bottom platforms and continue right until you get the Key. _Day_)If it's Day, there will be a Sun following you. It will shoot fireballs from time to time, and if you get hit, you'll turn into Hot Wario. I'd suggest coming here during the... _Night_)This is recommended over the Day. Instead of the Sun, there will be a much less dangerous Moon. The Moon will spit out things that will stun you, so you'll still have to be careful, but at least you don't have to worry about being turned into Fire Wario. Chest: 1)From where you got the Key, head back left until you get to the split in the path again. This time, take the upper path and continue right until you can reach the even higher platforms. From the TOP platforms, head left until you get to the mini-game room. Beat the mini-game to clear the Mini-game Clear Block. 3)Exit the mini-game room, then head right all the way until you reach a door. Enter it. 4)In the next room, climb the platforms, defeat the Silk Worms, head to the left, climb the ladder, head to the right, and open the Chest! Next Destination: S1 The Grasslands (Red) \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ \ Blue Treasure- Red Relic \ \__________________________\ Time: Day or Night Requirements: Blue Chemical (39)-S4 Blue, Red Chemical (40)-W5 Green Key: 1)Follow Steps 1-2 of the Gray Key Walkthrough. Instead of climbing the ladder on the far right, however, fall down the last pit before the ladder. Head right past the Eye Gate, then climb down the ladder (it's below the Music Coin). Now head right to the next room. 2)In the next room, head right and climb up the ladder (make sure that you're still invincible). Keep heading right and jump across the platforms until you reach a ladder. Make sure you avoid all the Zombies on the way. Wait for them to throw their heads, then jump. From the ladder, keep heading left until you reach the Key (again, watch out for Zombies). Chest: 1)From where the Key is, head back to the right until you're on the platform right above a door. Head right and let a Zombie throw it's head at you. Immediately head back to the platform above the door and get turned into Zombie Wario. Now fall through the thin platform, making sure you position yourself so that you'll land in the light so you'll turn back to normal. Now head left and enter the door. 2)In the next room, head right and jump up the invisible platforms. When you reach the top, jump to the left, then keep heading left until you fall down to a lower invisible platform. Now DASH JUMP to the right and open the Chest. If you don't Dash Jump, you might fall down. Next Destination: W5 Beneath the Waves (Blue) ------------------------------------------------------------------------------ N4 Bank of the Wild River ------------------------------------------------------------------------------ \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ \ Gray Treasure- Trident \ \________________________\ Time: Day or Night Requirements: Blue Music Box (2)-W4 Red Key: 1)From the beginning, just keep heading right, defeating enemies and crushing blocks along the way. It might take a while, but if you keep going right you'll eventually reach a hole in the platforms that leads into the water. Jump over the hole for now, jump up the brown platforms, and get the Key. Chest: 1)Now, from where the Key is, jump into the water. Head into the current and get ready to avoid some enemies (who will turn you into Puffy Wario if you hit them). Here are where the enemies will appear, so get ready to hold the directional button Up or Down to avoid them: Down, Middle, Down. Now when the current stops, jump out of the water and open the Chest. Next Destination: N5 The Tidal Coast (Gray) \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ \ Red Treasure- Magnifying Glass \ \________________________________\ Time: Day or Night Requirements: Garlic (10)-S3 Red Key: 1)From the beginning, just keep heading all the way to the right, stopping just before the hole that leads into the water. Now, Super Dash through the wall on the left until you reveal a door. Enter it. 2)Head to the right and get the Key. Chest: 1)Exit the Key room. 2)Jump into the water. Avoid the enemies in the water, and jump up out of the water onto the thin platform once you reach the third enemy. Dash through the wall on the left and enter the door you reveal. 3)In the next room, just head right and open the Chest. Next Destination: N6 Sea Turtle Rocks (Gray) \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ \ Green Treasure- Wizard \ \________________________\ Time: Day or Night Requirements: Webbed Feet (6)-N1 Green Key: 1)From the beginning, just jump into the water on the left, then swim across the current all the way to the right. 2)On the next screen, continue to swim across the current, then jump out of the water and onto the surface on the left. Climb up the vines, then continue climbing and jumping across the vines and you'll eventually reach the Green Key. Make sure to avoid the Shelled Crawlers on the way (hit them anywhere except on their feet). Chest: 1)From where the Key is, jump to the vines on the right, then jump again to the right. Enter the door on the right. 2)In the next room, head to the right and enter the door. 3)In the next room, head left and go down the ladder. It's time to fight the Mouse Fish! Refer to the Bosses section for strategies. 4)Once you beat the Mouse Fish, he'll sink down and block the super-fast current. Jump to the platform on the left, then jump onto the pinkish-orange fly. Let him take you up to the ladder you came from, climb up, and enter the door. 5)In the next room, head left and climb down the ladder. Swim to the right and jump out of the water to get to the Chest. Next Destination: N4 Bank of the Wild River (Blue) \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ \ Blue Treasure- Rocket \ \_______________________\ Time: Day or Night Requirements: Air Pump (41)-E4 Red Key: 1)From the beginning, jump to the higher ground on the left, then do a dashing jump to the floating platform. From there, jump to the left and enter the door. Shdwrlm3. 2)In the next room, head to the right and allow the Bats to turn you into Vampire Wario. Turn into Bat Wario, then fly up and to the left, making sure you don't touch any water. Just above the second Gray Frog you encounter is the Blue Key. Chest: 1)From where the Key is, fly down and charge through the Gray Frog. Head left and get hit by some water to become Normal Wario. Climb up the ladder, then head right, making sure to avoid the Bats. Climb up the next ladder, avoid the next group of Bats, then head left. 2)In the next room, destroy the huge purple block, then fall down. Head left and destroy the blocks there, then fall down again. Again, head right and destroy the block, then fall down. Head left and pick up the small rock. Jump up the thin platforms til you get back to where the Throw Blocks were at the top. Make sure to avoid all the Flame Stands on the way. At the top, throw the rock through ALL of the Throw Blocks. Head left, and jump into the Flame Stand there, then run to the right, jump over the hole, and head back to next screen. 3)On the next screen, just fall down on the right, then run back and forth between the Flame Blocks and the Gray Frog until you become Flame Wario (make sure you don't get hit by the water!). Crash through the Flame Blocks on the left and open the Chest. Next Destination: W5 Beneath the Waves (Red) ------------------------------------------------------------------------------ N5 The Tidal Coast ------------------------------------------------------------------------------ \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ \ Gray Treasure- Yellow Book \ \____________________________\ Time: Day or Night (Day has the water at a lower level than Night) Requirements: Blue Music Box (2)-W4 Red Note: This Walkthrough was done during the Day. Key: 1)From the start, jump to the right onto the platform. Defeat the Hammer-Bot just in case. Now jump again to the right, and from that platform jump up to the platform with the Flame Stand. Now, Dash Jump to the right, then jump over the pipe and end up on another platform. Dash Jump to the right onto another platform, and from there jump down to the platform just below it. Now Dash Jump to the right, onto the green surface. From there, Dash Jump to the right, where the Hammer-Bot is. Let it turn you into Bouncy Wario, then bounce onto the platforms to the upper right, until you get over the large green wall. At the bottom is the Key. Chest: 1)Now, jump out of the area (either with Bouncy Wario or by jumping up the platforms as Normal Wario). Head back to where the Flame Stand was. Get hit by some fire, jump to the right, then quickly ONTO the Throw Blocks. Quickly jump off to the platform to the right, then jump again to the green surface. From there, jump again to the right and continue to the right. Allow yourself to run repeatedly between the Flame Blocks and the wall until you turn into Hot Wario. Now, crash through the Flame Blocks and open the Chest. Next Destination: S4 The Steep Canyon (Gray) \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ \ Red Treasure- Stone Foot \ \__________________________\ Time: Day or Night Requirements: Throwing Glove (11)-S4 Gray Key: 1)From the start, jump to the right onto the platform. Defeat the Hammer-Bot just in case. Now jump again to the right, and from that platform jump up to the platform with the Flame Stand. Jump on the Spear-Bot (the little green guy), then pick him up. Now jump to the platform on the right. Throw the Spear-Bot so that he'll break the Throw Blocks. Head down the pipe. 2)In the next room, head to the left and jump into the water. Swim down, winding through the purple platforms and avoiding the bubbles. When you find a passage through the large purple wall, swim to the right and start breaking all the blocks there. Once you've destroyed all the blocks, swim down and get turned into Bubble Wario. Navigate Bubble Wario through where the blocks were and you should now be able to go through the currents and get the Key. Chest: 1)From where the Key is, jump up the purple platforms, head back to the left and jump into the water. Swim all the way down (again avoiding the bubbles and skipping the passage through the wall) until you reach a door. Enter it. 2)Swim to the right and jump out of the water. Knock the enemy over and throw it into the Throw Blocks. Jump up with the enemy to the next level and throw him into the blocks again (HOLD B to charge Wario's power!). Do it a third time on the next level, then Duck Jump into the passage and head left for the Chest. Next Destination: W2 The Volcano's Base (Blue) \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ \ Green Treasure- Fan Blades \ \____________________________\ Time: Night Only Requirements: Wizard (46)-N4 Green Key: 1)From the beginning of the stage, head ALL the way to the right, then get turned into Bouncy Wario. Bounce up and to the right, and go to where the Gray Key is. Once you stop bouncing, jump up the thin green platforms, then jump on top of the green wall on the left. Drop down to the left of the wall onto a thin green platform, then dash jump to the left onto another thin platform and enter the door. 2)In the next room, dash through the blocks, avoid the Green Gyro-Copters, then climb up the ladder. Head to the left and grab the Key. Chest: 1)Exit the room the way you came. 2)Back on the main screen, drop to the left and enter the door on the GREEN PLATFORM. If you enter the stage during the day, the tide will be low and you will not be able to reach the door. 3)GET READY FOR FRUSTRATION!!! This is honestly one of the most frustrating Keys and Treasure to get in the game if you're not patient, so I'd advise you to take it slow. In the next room, jump up and climb up the vines (avoid the Shelled Crawler or defeat it for convenience- get ready to meet a lot of them). When you reach the top, head left and jump to the platform. Grab hold of the vine on the right, the climb to the right, climb slightly down, then climb to the left until you reach the door. There are numerous Shelled Crawlers on the way. Avoid them! Enter the door. 4)In the next room, jump up and climb the vine. Avoid the birds! Climb up and to the left, and when you can climb that way no more, climb down a little, then continue climbing to the left. Then climb up slightly, then climb to the right until you reach the door. Enter it. 5)In the next room, climb down the vine a little, then climb to the right, then stop and climb up. Then climb to the right, then down, then right all the way. When you can climb right no more, climb up, then to the left and enter the door. 6)In the next room, jump to the vine on the left, then climb left (Beware the Birds!), then down, then right, then up, then right again until you reach the Treasure. Again, be careful of the birds. Next Destination: E6 The East Crater (Gray) \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ \ Blue Treasure- Green Relic \ \____________________________\ Time: Day or Night Requirements: Octopus Food Bag (42)-W4 Blue Key: 1)From the beginning, jump across the platforms to the right until you reach the platform with the Flame Stand. Enter the door there. 2)In the next room, dash through the blocks on the left, then jump into the water. Swim to the right (avoid the Octopi, or else they'll push you), then down, then left, then down, then right, then down, then left. All these directions assume that you swim through the first openings you encounter. Anyhow, you'll reach the Key. Chest: 1)From where the Key is, swim right, up, right, up, right, down, left, down, left, down, right, down, and left. If it's a bit too confusing, don't worry- it isn't that hard to find the door. Speaking of which, enter the door. 2)In the next room, swim all the way up (avoid the Apple-Tossers), then jump out to the right. Climb down the ladder and open the Chest. Next Destination: W5 Beneath the Waves (Green) ------------------------------------------------------------------------------ N6 Sea Turtle Rocks ------------------------------------------------------------------------------ \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ \ Gray Treasure- Green Music Box \ \________________________________\ Time: Day or Night Requirements: Garlic (10)-S3 Red Key: 1)From the beginning, head to the left and fall into a small passage. Head right and dash through the wall all the way. When you can dash no more, start stomping the ground. When you can stomp no more, dash the wall to the right. Again, when you can dash no more, start stomping. Then dash to the right until you can't dash anymore. Now, DASH JUMP into the wall on the right. Then start dashing to the right again. And when you can dash no more, start stomping once again. When you can't stomp through the floor anymore, dash through the wall on the left, and when you can't break through the wall anymore, stomp through the floor. You should end up in some blue water. You should see a door. Skip it for now and head to the left. Jump up to the second thin platform, then dash through the wall on the left. After you dash through the wall, stomp through the ground, then dash to the right. When you stop dashing, stomp the floor. You'll end up in some black water. Swim to the right to get the Key. Chest: 1)From the location of the Key, continue swimming to the right, then swim up and jump to the platform. Dash through the wall on the left, then make your way back to the blue water. Enter the door. 2)In the next room, jump out of the water, then fall to the right. You'll then have to face the Electric Squid. Once again, refer to the Bosses section for strategies. 3)After you beat the Electric Squid, jump onto the life preserver that floats up, and allow it to take you up. Then jump to the right and climb up the ladder. You'll see the Chest on the way. Next Destination: S5 Cave of Flames (Gray) \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ \ Red Treasure- Golden Eye, Right \ \_________________________________\ Time: Day or Night Requirements: Scepter (68)-S5 Gray Key: 1)Note: The water should all be blue now. From the beginning, head left and jump down through the opening. Head right and dash through the wall all the way. After you get to the opening (where the Slime is), stomp through the floor. Then dash through the wall on the left. Once you can dash no more, stomp through the ground, then dash the wall on the left again. When you dash, though, stop after you dash twice (right before the platform extends above the water). Stomp through the floor there. Once you've stopped, dash through the wall on the right (you may have to Dash Jump). Again, stomp when you've stopped dashing. Then, dash through the wall on the left, and stomp through the floor right above the water. Enter the door. 2)In the next room, jump out of the water, and climb the ladder to the left. At the top, eat an apple from the Apple-Tosser to become Fat Wario. Head to the right and break the Donut Blocks, making sure to avoid the sparks. Fall through the hole and beat the mini-game to clear the Mini-game Clear block. 3)Exit the mini-game room, then head left and break through the blocks. Continue left and climb up the ladder, then head all the way right and grab the Key. Chest: 1)From the location of the Key, head left and fall through the hole. Then head right and open the Chest. Next Destination: N6 Sea Turtle Rocks (Green) \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ \ Green Treasure- Sun Fragment, Top \ \___________________________________\ Time: Day or Night Requirements: Red Overalls (13)-E3 Gray Key: 1)From the start, head right and stomp through the pure purple blocks. Enter the door. 2)In the next room, head down the ladder on the left, then go to the slanted surface on the left. Roll from it, and keep jumping up the platforms and going through the pipes until you crash through the blocks that block the passage to the Key. Grab the Key when you get there. Chest: 1)From where the Key is, make your way back down to where the slanted surface was. This time, however, go to the slanted surface on the right, and keep rolling up the platforms and through the pipes until you get to the Chest. Next Destination: W1 Desert Ruins (Green) \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ \ Blue Treasure- Gong \ \_____________________\ Time: Day or Night Requirements: Night Vision Binoculars (43)- E6 Green Key: 1)From the beginning, head right and stomp through the deep purple blocks. Enter the door. 2)In the next room, Duck and Jump through the narrow passage on the immediate left. Now head left and enter the pipe. 3)In the next room, enter the door in the middle of the room. 4)In the next room, jump LIGHTLY to the platform on the right, and quickly dispose the enemy. Repeat for the next few platforms until you reach a ladder. Climb up the ladder, then head left and hop on the moving platform. As it starts moving, jump down when there's a laser field in the way, then hop back on as it moves left. Jump over the next laser, then jump to the left and wait above the blocks until the moving platform is directly below you. Immediately stomp the blocks, then Duck. When the platform stops, climb up the ladder and head right to get the Key. Chest: 1)From where the Key is, hop on the moving platform on the right. Jump over the laser field on the way, then let the platform take you all the way to the right. When the platform stops, jump to the right and fall down the pit. The Chest is at the bottom. Next Destination: S6 Above the Clouds (Blue) WwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWw W e s t WwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWw ------------------------------------------------------------------------------ W1 Desert Ruins ------------------------------------------------------------------------------ \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ \ Gray Treasure- 1/2 Scroll \ \___________________________\ Time: Day Only Requirements: Blue Stone Tablet (31)-N2 Gray, Green Stone Tablet (32)-N3 Gray Key: 1)From the starting point, head right and jump across the 3 platforms. Make sure you jump quickly or you'll be pulled down into the sand. Keep heading right and enter the first door you see. 2)In the next room, defeat the enemies, climb the platforms, and get to the top. You'll see that the opening to the Key is very small, so do a Duck Jump (refer to controls), crawl in, and get the Key! Chest: 1)From where the Key is, jump down and go through the door. 2)Head right and enter the next door. 3)In the next room, climb down the ladders until you reach the door at the bottom. Make sure to avoid the Hammer-Bots, or they'll turn you into Bouncy Wario and force you to start from the top. Enter the door at the bottom. 4)In the next room, head right and open the Chest. Next Destination: W1 Desert Ruins (Red) \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ \ Red Treasure- 1/2 Scroll \ \__________________________\ Time: Night Only Requirements: Blue Stone Tablet (31)-N2 Gray, Green Stone Tablet (32)-N3 Gray Key: 1)From the starting point, head left and jump across the 3 platforms. Enter the first door you see. 2)In the next room, defeat the Donut-Tosser, dash the blocks, and head up the ladder. Head left and get the Key. Chest: 1)From where the Key is, head right and down the ladder (or, if you're Fat Wario, just jump and break the blocks). Head left and go through the door. 2)Head left and enter the next door. 3)In the next room, head right and up the ladder. Avoid the Silk Worm (or he'll turn you into Yarn Wario), and head left. Climb up the ladder, and make sure to avoid the Beam-Bots or else you'll become Split Wario and fall down. Head right from the ladder and climb up yet another ladder. Head left and enter the door. 4)In the next room, just head left and open the Chest. Next Destination: W2 The Volcano's Base (Gray) \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ \ Green Treasure- Crayon 4 \ \__________________________\ Time: Day or Night Requirements: Spiked Hat (14)-E2 Gray Key: 1)From the beginning, head to the left and jump across the three platforms. Keep heading left and enter the left-most door (to get past the Moon Wall, either come at Night or just dash through it). 2)In the next room, head right and up the ladder. Avoid the Silk Worm (or he'll turn you into Yarn Wario), and head left. Climb up the ladder, and make sure to avoid the lasers the enemies on the left throw at you, or else you'll become Split Wario and fall down. Head to the right from the ladder and climb up yet another ladder. Climb up the ladder next to the one you just came from, then head to the right and break the huge purple block with your head. Jump up to the platform, then jump again to the left. Head left, making sure to avoid the Silk Worm, and enter the mini-game door. Beat it to destroy the Mini-game Clear block. 3)Exit the mini-game room, then head left and destroy the purple blocks. Stomp the blue floor under where the purple blocks where. Grab the Key. Chest: 1)From where the Key was, dash through the wall on the right. Head right, climb down the ladder, then head left. Climb down the ladder there, then let the Silk Worm on that floor turn you into Yarn Wario. You should end up rolling to the floor below, and through the wall on the left (which contains a hidden Yarn Block). Duck jump through the opening, then continue left and climb up the ladder. Open the Chest at the top. Next Destination: W1 Desert Ruins (Blue) \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ \ Blue Treasure- Sun Fragment, Bottom \ \_____________________________________\ Time: Day or Night Requirements: Red Overalls (13)-E3 Gray Key: 1)From the start, head left and jump across the three platforms. Continue left and break through the Moon Wall (or just walk through if it's night). Enter the door on the far-left. 2)In the next room, stomp through the pure purple blocks on the floor, then enter the door on the right. 3)In the next room, just head right and fall down all the way. Allow the Bats to hit you so you'll become Vampire Wario. Turn into Bat Wario, then fly up through the beams of light and get the Key at the top of the room. Chest: 1)From where the Key is, just fall down. When the light hits you and you return to normal, Hold Down to stomp. You should stomp through the blue blocks at the bottom (second blocks from the right). Then dash through the blocks on the left and enter the door. 2)In the next room, head left and pick up the barrel. Then head right, and just jump up into the Hammer-Robot, so that the barrel will hit it and send it down to your level. Once he's down there, allow him to turn you into Bouncy Wario, and bounce to the upper-left of the room (remember to Press A to get an extra boost). At the top platform, just allow the power to run out, then dash through the blocks on the left. Hit the switch, and exit the room through the door you came through before. 3)In the next room, dash through the remaining blocks on the left, then climb up the ladder. Head right and become Vampire Wario, then turn into Bat Wario. Again, fly up and avoid the beams of light until you get to a door. Head into the light right above the door, then fall down and enter the door. 4)In the next room, you'll fall down and face the Balloon Boss (it's REALLY hard to describe these guys). Refer to Bosses section for strategies. 5)After you beat the Balloon Boss, fall down into the hole that just opened up. Head right and open the Chest. Next Destination: E4 The Colossal Hole (Green) ------------------------------------------------------------------------------ W2 The Volcano's Base ------------------------------------------------------------------------------ \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ \ Gray Treasure- Overalls \ \_________________________\ Time: Day or Night Requirements: 1/2 Scroll (34)-W1 Gray, 1/2 Scroll (35)-W1 Red Key: 1)From the starting point, head right and past the slanted surface. Keep heading to the right until you see a LARGE slanted surface. Press and Hold Down to start rolling, then when you're almost going to hit the pipe, jump and keep on rolling to the right until you get the Key. Chest: 1)From where the Key is, head left all the way back to the large slanted surface. Again, start rolling, and press jump right when you're about to hit the pipe. Jump again through the thin platforms, continue rolling for a second, then jump again over the wall. Just keep on rolling from there to crash through some Cracked Blocks. Jump through the pipe... 2)Now it's time to face the Hammer-Throwin Doll. Refer to the Bosses section for strategies. 3)After beating him, a hammer with an up arrow should appear. Just hop on and it'll take you up to a door. Enter it. 4)Open the Chest to the left. Next Destination: N1 Out of the Woods (Red) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- IMPORTANT NOTE =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- After getting the Gray Treasure in W2, GO BACK to N1!!! You will often need to collect Treasures from old stages to open up new ones! \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ \ Red Treasure- Blue Relic \ \__________________________\ Time: Day or Night Requirements: Wheels (61)-S1 Red Key: 1)From the starting point, head right until you get to a slanted surface. Press and Hold Down to start rolling. Roll through the cracked blocks, then jump quickly to destroy the other cracked blocks. Once you stop rolling, enter the door. 2)In the next room, just climb up the ladder and jump up the pipe at the end. 3)Now, head right and jump onto the platform (which, if you've been following the FAQ, should now have Wheels). The platform will now start moving right. Make sure to jump off to the solid ground, defeat the enemy, and jump back onto the platform. Duck when the passage becomes narrow. Jump again onto solid ground and jump back onto the platform. There'll be some floating Spiked Objects coming up. To pass them, stay on the left side of the platform to give yourself enough time to jump over them. Once you get to the end, jump off. Head to the right and climb down the ladder. At the bottom, yet another moving platform awaits. Jump onto the platform, which will start moving left. Jump onto the solid ground and defeat the Flame-Bot quickly. Then jump back onto the platform and duck through the narrow passage. You'll automatically run into the Key. Chest: 1)The platform will continue moving left, and there will be another Spiked Object for you to jump over. After that, keep ducking (don't worry about the Music Coin for now) and jump over the last Spiked Object. Jump back to solid ground when the platform stops and climb up the ladder. Now repeat Step 3 of the Key Walkthrough to get back to the Chest. Next Destination: W3 The Pool of Rain (Red) \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ \ Green Treasure- Crown \ \_______________________\ Time of Day: Day or Night Requirements: Flute (62)-E1 Gray Key: 1)From the starting point, head right until you get to a slanted surface. Press and Hold Down to start rolling. Roll through the cracked blocks, then jump quickly to destroy the other cracked blocks. Once you stop rolling, enter the door. 2)In the next room, just climb up the ladder and jump up the pipe at the end. 3)Now, head right and jump onto the platform. The platform will now start moving right. Make sure to jump off to the solid ground, defeat the enemy, and jump back onto the platform. Duck when the passage becomes narrow. Then, jump again onto solid ground and enter the door there. 4)In the next room, jump into the water and swim down and to the right. Grab the Key. Chest: 1)Exit the Key room the way you came in. 2)Back outside, jump onto the snake's head and up through the thin purple platforms. Make sure to avoid the Flame-Bot. Keep jumping to the left until you get to the mini-game door. Enter and beat the mini-game to clear the Mini-game Clear Block. 3)Exit the mini-game room, and head back to the right. Keep going right until you find a door. Enter it. 4)Either climb down the ladder or just fall to the right. Head right and open the Chest. Next Destination: S1 The Grasslands (Green) \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ \ Blue Treasure- Tusk 1 \ \_______________________\ Time: Day or Night Requirements: Stone Foot (63)-N5 Red Key: 1)From the start, head to the left to the slanted surface (this area will appear after you've gotten the Stone Foot in The Tidal Coast). Roll down it and through the purple blocks... 2)Arggh!!! Not another one! Swim down until you see some purple blocks. Break them then get turned into Bubble Wario to float through the current. Get the Key. Chest: 1)From the location of the Key, just keep swimming down (avoiding the bubbles) until you get to the door. Enter it. 2)In the next room, swim to the right and jump out of the water onto solid ground. Avoid the Bats and crush the blocks to the left. Jump onto the purple platforms then jump to the right and break the blocks there. Head back down and get turned into Vampire Wario... 3)Keep flying up and through the room, making sure no water touches you. Remember to Hold Up while you're Pressing A to keep airborne, otherwise you'll probably fall into water. Once at the top, touch some water and jump into the pipe. 4)Now, head back ALL the way to the left (where the slanted surface you rolled from was). Jump to the purple platform, then up to the door. Enter it. 5)In the next room, head to the right to open the Chest. Next Destination: S4 The Steep Canyon (Red) ------------------------------------------------------------------------------ W3 The Pool of Rain ------------------------------------------------------------------------------ \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ \ Gray Treasure- Gear 1 \ \________________________\ Time: Day or Night Requirements: Cookie Jar (21)-N1 Red Key: 1)From the starting point, head right. Stomp the first platform, then jump to the third. Stomp the third platform twice, then jump to the fourth platform. Stomp that one 2 times, then jump to the fifth platform and then jump to where the enemy is. Continue right, where you'll see another set of stompable platforms. Stomp the first once, the second one twice, the third twice, and the fourth one once. Dash to the right, onto the light-brown thin platform. Then turn left and jump across the last two stompable platforms to the brown platform on the upper-left. Get the Key! Chest: 1)From where the Key is, head right and get to the solid ground where the enemy is (if needed, stomp the platforms the same way you did for the Key). Once on solid ground, head right again to find a new set of stompable platforms. Stomp the first one once and the second one once as well. Stomp the third platform twice. This will allow you to reach the fifth platform, from which you should jump to the right. Defeat the enemy, then go down the ladder and enter the door. 2)In the next room, just head right and open the Chest. Next Destination: W4 A Town in Chaos (Gray) \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ \ Red Treasure- Blue Skull Ring \ \_______________________________\ Time: Day or Night Requirements: Seeds (72)-S2 Gray Key: 1)From the starting point, head left and climb up the vine. 2)On the next screen, jump off the vine to the right. Head right, and jump to the brown thin platform (try not to get hit by the enemies). The dark green leaves are just a distraction (thanks Huckster23!), so don't mind them. Head right, making sure to jump to the upper platforms (make sure to avoid enemies and to use dashing jumps). All the way to right is the Key. Chest: 1)Now, backtrack to the left to where the vine is and climb back down. Back at the bottom, enter the door. 2)In the next room, open the Chest. Next Destination: S3 Tower of Revival (Gray) \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ \ Green Treasure- Fan \ \_____________________\ Time: Day or Night Requirements: Flippers (7)-S3 Gray Key: 1)From the starting point, just head right and fall into the water. Swim to the right, making sure not to get hit by the Fish or the Spiked Objects. Once you get to the door, enter it. 2)Hmm, this one's a doozy to explain. There are water currents everywhere, and you'll have to do some downright good navigating through them. From the beginning, head right into the current that carries you down; merge into the current that takes you right. As the current starts taking you up, make sure to swim to the right and get carried by the current pushing right. That current will lead to one heading down. From then on, just let the current take you automatically until you're stopped by some green wall. Swim to the right, let the current take you down, and you should see the Key. If my Walkthrough confuses you, a little trial and error should do the trick too. Chest: 1)Now, swim to the left and head into the current. Keep pushing Left and B to make sure you head into a current heading to the left (if you don't, you'll just keep circling around). Swim to the left, and get caught by the current, this time making sure you keep pushing Up and B. Now, head up to the current that pushes right, and continue the way you did to get the Key. When you get stopped this time swim back into the current and push Right and B to make sure you go to the non-moving water. You should see a door. Enter it. 2)Jump up the green platforms and prepare yourself for the Sorcerer Fox (that's the best way for me to describe him). Look at the Bosses Section for strategies. 3)After you beat the boss, an orange thing should disappear from under the right wolf statue. Fall all the way down through it, head to the left, and open the Chest. Next Destination: E1 The Stagnant Swamp (Gray) \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ \ Blue Treasure- Crayon 3 \ \_________________________\ Time: Day or Night Requirements: Air Pump (41)-E4 Red Key: 1)From the beginning, head right and fall into the water. Swim to the right until you reach a door that's right below a glass container (it looks like a jar). Enter the door. 2)In the next room, jump out of the water and to the right. Avoid the Flying Octopi and make your way to the far-right of the room. The Key should be there. Chest: 1)Head back left, and continue until you're at the far-left of the room. Allow yourself to become Puffy Wario, and float to the upper-left (you'll probably have to lead a Flying Octopus to the left). Once you hit the ceiling, fall to the right and open the Chest. Next Destination: N2 The Peaceful Village (Blue) ------------------------------------------------------------------------------ W4 A Town in Chaos ------------------------------------------------------------------------------ \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ \ Gray Treasure- Gear 2 \ \_______________________\ Time: Day or Night Requirements: Cookie Jar (21)-N1 Red Key: 1)From the start, head ALL the way right, skipping the first ladder you see and climbing up the second one. After climbing the ladder, head left and climb yet another ladder. Avoid the Snow Bears (they take two hits to kill, just in case you wanted to know), and head left until you reach another ladder. Head up the ladder, then go to the right and enter the first door you see (the doors are open windows, just in case you can't find them). 2)In the next room, head right until you find the Key. There are Donut-Tossers in the room, so make sure to avoid them. Chest: 1)From where the Key is, enter the door. 2)Make sure to Dash Jump over the Zombie, then hit the switch by jumping into it from below. (If you do get hit by the Zombie, fall down, go into the light, then dash the Stove until it's below the open window. Enter the door, head left, jump down, then head right and start from 1) After you hit the switch, head back to the left and go into the door. 3)Head right and climb all the way up the ladder. Start dashing the stove until it's below the window you entered through while getting the Key. Go through the door. 5)Back outside, head right and up the ladder. Then head left, avoiding the Snow Bear. Jump onto the flashing Pulley, which will take you down and make you roll through the blocks. You'll end up right next to the Chest. Next Destination: S1 The Grasslands (Gray) \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ \ Red Treasure- Blue Music Box \ \______________________________\ Time: Day or Night Requirements: Spiked Hat (14)-E2 Gray Key: 1)From the beginning, head ALL the way to the right, then climb up the ladder. Head left and climb up the ladder there. Head to the left, making sure to avoid the Snow Bears. Climb up the next ladder you see. Head to the right and enter the first door you see. 2)In the next room, head to the right, drop down, continue right, drop down, head right, and enter yet another door. Make sure to watch out for the Donut-Tossers. 3)In the next room, dash jump over the Zombie and hit the switch. Now get hit by the Zombie and drop down through the thin purple platform. Jump to the left side of the stove and start dashing it to the right. Stop when it's right below the door and then enter the door. 4)Back outside, head to the left and drop down. Now head right and climb up the first ladder you see. Head to the right and enter the door. 5)In the next room, head to the left then fall down to the thin platform. Now drop down to the right and keep going right until you reach the ladder. Climb all the way down the ladder, then head left, jump over the drawers and get the Key. Chest: 1)From the location of the Key, jump back over the drawers, head right, and climb back up the ladder. Head left, jump onto the thin purple platform, then jump to the right and re-enter the door you came through before. 2)Head to the left and climb down the ladder. Go all the way to the right and climb the ladder. Then head left and climb up the next ladder. Now head left and climb the next ladder you see. Head to the right and enter the first door you see. 3)In the next room, head to the right and enter the door (I really don't need to explain it in detail again, right?). 4)Again, dash jump over the Zombie, and head to the right. Head slam the large purple block, then jump over the drawers and continue ALL the way right. Remember to dash jump over the Zombies. When you get to the FAR right, get hit by a zombie head and fall through the thin purple platform. Turn back into Normal Wario, then enter the door. 5)In the next room, head to the right and fight a familiar boss (if you played WL2, that is). It's the return of... Ball Bunny! Well, that's not his "official" name, but since he plays games with balls in both games, well you get the point. Anyways, beat him by using my strategy in the Bosses section. 6)After you beat the Ball Bunny, the Turtle will pull in its head and legs and start going up and down. Jump onto the Turtle's back and let it carry you up. Jump to the purple platform to the left and open the Chest. Next Destination: N4 Bank of the Wild River (Gray) \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ \ Green Treasure- Golden Eye, Left \ \__________________________________\ Time: Day or Night Requirements: Gold Throwing Glove (9)-E6 Gray Key: 1)From the beginning, head ALL the way to the right, then climb up the ladder. Head left and climb up the ladder there. Head to the left, and make sure to pick up a Snow Bear on the way. Jump across to the platform on the left, then jump up the 3 thin platforms. On the last thin platform, throw the Snow Bear to the surface on the left, then jump to the left as well. Leave the Snow Bear there, then climb up the ladder, head left a little, and climb down the ladder there. Make sure the Snow Bear's always in sight, or else he'll disappear and you'll have to get another one. Anyhow, allow the Snow Bear to freeze you, and you'll slide to the left and defeat the Gray Frog in the way. Climb down the ladder, then enter the door on the right. 2)In the next room, head to the left and enter the first door you see. 3)In the next room, pick up the enemy and throw him into the Throw Blocks (HOLD B!). Do a Duck Jump into the passage and continue right (making sure to push the enemy to the right as well). Pick the enemy up again, then throw him up to the thin platform above. Climb up the ladder, then pick up the enemy and throw him through another set of Throw Blocks. Do another Duck Jump through the passage, then hit the switch on the left. Break the block on the left and climb down the ladder. Exit through the door you came through. 4)Back in the "Main" room, continue left and climb up the ladder. Then head right, jump across the thin platforms, and climb up the ladder. Enter the door. 5)In the next room, stomp the floor to get the Spiked Blobs flying up. While they're up, jump onto them and to the thin platform on the right. Then jump to the platform on the left and stomp the floor again. Jump onto the blob and hit the switch. Exit the room the way you came in. 6)Back in the main room, fall down to the left, then jump across and up the thin platforms. Keep heading left, and enter the door. 7)In the next room, head right and avoid the Flame-Bot. Jump up the thin platforms and defeat the Silk Worms. Break through the blocks at the top, then head back down. Allow yourself to become Hot Wario, then jump back up the thin platforms and run around til you become Flame Wario. When you do, crash through the Flame Blocks on the left, then hit the switch. Continue left and head down the ladder. Exit the way you came in. 8)Back in the main room, jump up the platform on the right, then continue jumping across the platforms to the right (Avoid the Bats for now). Eat an apple from the Apple-Tosser to become Fat Wario, then immediately head left and drop down. Break through the first set of donut blocks, then fall down and break the last donut blocks (make sure to Hold Left after the first set so you'll end up above the next set of donut blocks). Head back across the thin platforms on the right, climb up the ladder, and enter the door. 9)In the next room, do what you did before to hit the switch then exit. 10)Back in the main room, fall down to the left, then jump up the thin platforms. Jump to the left (on top of the blocks that you've been moving with the switches) then fall down in between the two sets. Continue to the left and pick up the Key. Chest: 1)From where the Key is, head back to the right, fall down, then proceed left and enter the door. Repeat everything you did to get back to where the Bats are at the top of the main room. Once you get back to the Bats, allow them to turn you into Vampire Wario, then turn into Bat Wario. Fly to the left, avoiding the water until you reach the ladder. Let the water there turn you back to normal, then climb down to reach the Chest. Next Destination: W4 A Town in Chaos (Blue) \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ \ Blue Treasure- Octopus Food Bag \ \_________________________________\ Time: Day or Night Requirements: Fan Blades (44)-N5 Green Key: 1)From the beginning, head to the right and climb up the first ladder you see. Head to the right, avoid the Snow Bear, and enter the door. 2)In the next room, head to the left then fall down to the thin platform. Now drop down to the right and keep going right until you reach the ladder. Climb all the way down the ladder, then head left and climb down the ladder there. Continue to the left, drop down, then head right and enter the door. 3)In the next room, head right and enter the door. 4)In the next room, head right, break the blocks, and hit the switch, then exit the way you came. 5)Now, the fans in the room should now be on, and you'll know it from the air current coming out of them. Hop into the air current and let it take you up. Fall to the platform on the right and pick up the enemy. The next Steps are crucial. Throw the enemy up, and to the right, up to the platform above. Then hop into the air current on the right. Fall to where the enemy now is, and pick him up again. Now throw him up and to the left, to another platform above. Again, hop into the air current, then fall onto the platform on the left. Jump across to the left and pick up the enemy again. Jump up and throw him to the left, and hope he ends up on the platform. Jump across the air current and land on the platform. Pick up the enemy and fall down on the left. When you land, throw the enemy into the Throw Blocks on the floor on the right. Then jump down and get the Key. Chest: 1)From where the Key is, head left and fall down. Head right and enter the door past the air current. 2)In the next room, simply go to the right and open the Chest. Next Destination: E3 Castle of Illusions (Red) ------------------------------------------------------------------------------ W5 Beneath the Waves ------------------------------------------------------------------------------ \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ \ Gray Treasure- Detonator \ \__________________________\ Time: Day or Night Requirements: Red Music Box (4)-E1 Green Key: 1)From the beginning, jump into the water and swim to the right. Jump out of the water and enter the door on the right. 2)In the next room, pick up the enemy on the platform above you, then jump up to the right and put the enemy down. Wait until it's under the 6th platform, then jump onto it and up to the platform above. Jump again to get the Key. Chest: 1)From the location of the Key, jump up once more, then head to the left and fall down. Enter the door you came from. 2)Head left and jump into the water, swim to the left until you reach a current heading left. Enter it and allow it to carry you around. When you stop, swim up and enter the narrow current heading left (it's wedged in between a current heading right and one heading down). Press and Hold Down so that you'll enter the non-moving water. Swim down slightly and enter the door. 3)In the next room, jump out of the water and to the right. Jump up and grab the Pulley, and let it take you up and to the right. Then jump onto the horizontal Pulley next to it, and from that one, jump up to the diagonal one above it. From that Pulley, jump to another horizontal one on the right. Let the horizontal Pulley take you to the right, then jump to the diagonal Pulley. IMMEDIATELY jump to another diagonal Pulley just to the right of the one you were on, then let the Pulley take you down and cause you to roll through the blocks on the right. Climb down the ladder and head left to the Chest. Next Destination: S5 Cave of Flames (Red) \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ \ Red Treasure- Crayon 5 \ \________________________\ Time: Day or Night Requirements: Webbed Feet (6)-N1 Green Key: 1)From the beginning, jump into the water, and swim down until you reach the bottom. When you reach the bottom, swim along to the left until you reach the far-left, where there is a current heading up. Swim down against the current and reach the next screen. 2)On the next screen, swim to the right against the current going left. When you see an opening with a current going down, swim into it, then repeatedly swim to the left along the wall. You'll eventually enter an opening on the left. From the opening, swim up, then left, then down into the opening with the door. Enter the door. 3)In the next room, swim to the right, jump to the platform and get the Key. Chest: 1)Exit the Key room the way you came in, then make your way back to the first screen (where you started the stage). 2)Make you way to the door that leads to the room with the Gray Chest and enter it. 3)In the room where you got the Gray Chest, jump out of the water and to the right. Hop onto the first Pulley you see, and then jump to the horizontal one it leads you to. Let that Pulley take you to the right, and jump to the next horizontal Pulley. Let that one take you to the right, then jump to the diagonal Pulley. Let that Pulley take you up and to the right, then jump to the Pulley that takes you up and to the left. From that Pulley jump to the horizontal Pulley on the left, then jump to the horizontal Pulley right above it. Let that Pulley take you to the right, then jump to the platform. Head right and enter the door. 4)In the next room, jump to the left and climb up the ladder. Avoid the ghost enemies, and dash jump through the blocks on the right. Jump again to the right and open the Chest. Next Destination: S3 Tower of Revival (Green) \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ \ Green Treasure- Red Chemical \ \______________________________\ Time: Day or Night Requirements: Octopus Food Bag (42)-W4 Blue Key: 1)From the beginning, jump to the left into the water. Swim down, then continue swimming left. When you reach an Octopus (the one previously sealed off by a barrier), swim to the left of it, past where the barrier was, and into the next screen. 2)In the next room, stay to the floor of the screen and keep swimming left. Avoid the Fish and the Bubbles, and you'll eventually reach the Key. Chest: 1)From where the Key is, swim up and get carried by the current all the way to the right. Leave the screen the way you came. 2)Back on the main screen, swim to the door that leads to the room with the Gray Chest (the room with all the Pulleys) and enter it. 3)In the next room, jump out of the water and jump to the first Pulley you see. Let it take you up and to the right, then jump to the horizontal Pulley on the right, the jump again to yet another horizontal Pulley. Then jump to a Pulley that lead up and to the right. Let that Pulley take you to a Pulley that leads up and to the left, and jump to that one. Then jump to another horizontal Pulley, and then jump to another horizontal Pulley right above. From that horizontal Pulley, jump to the Pulley directly on the left of it. Let that Pulley take you to the left, then jump over the spikes and fall down into an opening with a door. Enter the door. 4)In the next room, pick up the Silk Worm and bring it to the top platform. Allow it to turn you into Yarn Wario, and roll into the wall on the right to break through. After you stop rolling, go to the ladder on the right and climb down. Keep going down until you reach the Chest. Next Destination: S6 Above the Clouds (Gray) \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ \ Blue Treasure- Club Shield \ \____________________________\ Time: Day or Night Requirements: Blue Chemical (39)-S4 Blue, Red Chemical (40)-W5 Green Key: 1)From the beginning, head right and jump into the water. Swim to the bottom-right of the level (where the 5T block was) and swim right into the next room. 2)In the next room, swim to the right and jump out of the water. Head right and dash through the blocks until you reach a ladder. Climb up, then head left. Dash through the blocks and keep heading left until you reach the Key. Chest: 1)Leave the room the way you came, then head to the Gray Chest room. 2)In the Gray Chest room, follow Step 3 of the Green Chest Walkthrough, except instead of falling down after jumping over the Spiked Objects, grab hold of the Pulley and let it take you all the way to the left (there are more spiked objects to jump over on the way). Enter the door on the far left. 3)In the next room, head up the ladder and pick up the Donut-Tosser. Toss him into the Throw Block, then fall down the hole after the Donut-Tosser. At the bottom, eat a donut and break through the Donut Blocks. Head right and open the Chest. Next Destination: S6 Above the Clouds (Green) ------------------------------------------------------------------------------ W6 The West Crater ------------------------------------------------------------------------------ \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ \ Gray Treasure- Glass Eye, Right \ \_________________________________\ Time: Day or Night Requirements: Tusk 1 (36)-W2 Blue, Tusk 2 (37)-S4 Red, Green Triangle (38)-E1 Red Key: 1)From the beginning, jump to the left and fall down. Keep going down the platforms until you reach the bottom, with the Fire Pit. Fall into the Fire Pit, then jump up to the platforms and keep going back and forth and up and down the platforms until you turn into Flame Wario. Try not to stray too far away, or else you'll be too slow to reach the Flame Blocks in time. Now crash through the Flame Blocks to the left and grab the Key. Chest: 1)From where the Key is, head right, then jump up approx. 9 platforms. On the 9th one, jump to the left, where there's an opening in the wall. Now, dash through the wall, and stomp right below the opening in the ceiling. When you can stomp no more, dash to the left all the way. Next, stomp your way through the floor to get to the door. Enter it. 2)In the next room, climb all the way up the ladder. Fall to the left, on the platform where the Silk Worm is. Allow the Silk Worm to turn you into Yarn Wario. Now, just sit back and let Yarn Wario roll through all the Yarn Blocks. Once you stop rolling, climb up the ladder to the right, then head left and open the Chest. Next Destination: E4 The Colossal Hole (Gray) \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ \ Red Treasure- Sword \ \_____________________\ Time: Day or Night Requirements: Red Overalls (13)-E3 Gray Key: 1)Follow Step 1 of the Gray Chest Walkthrough (in other words, get to the room with the Silk Worm). 2)In the Silk Worm room, head up the ladder and fall down to the left. Pick up the Silk Worm and throw up through the Throw Blocks. Fall down on the left, head right, and climb up the ladder again. Jump to the left, and pick up the Silk Worm. Jump up the platforms on the left, then toss the Silk Worm to the right. Jump right after him, then pick him up and throw him through the Throw Blocks. Pick him up, head right, and throw him up. Climb up the ladder and pick the Silk Worm up again. Head left and throw him through the Throw Blocks to reach the Key. Chest: 1)From where the Key is, jump to the right. Now head left and fall down the hole. Keep heading down and exit the room. Re-enter the room, then climb the ladder and fall down on the left. Let the Silk Work turn you into Yarn Wario. When you stop rolling, head left and stomp through the deep purple block. Go down the pipe. 2)In the next room, head left and hop on the moving platform. Duck when appropriate and jump when appropriate. Make sure you jump to the upper platform about half-way on the ride and start the second platform moving. Then jump back to the first one and continue on the way. Jump back to the upper one when the first one stops. When the platform stops, jump to the left and climb down the ladder to reach the Chest. Next Destination: W6 The West Crater (Green) \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ \ Green Treasure- Brick \ \_______________________\ Time: Day or Night Requirements: Fire Extinguisher (93)-S6 Red Key: 1)From the beginning of the stage, jump to the left. When you land, pick up the enemy and bring him to the left. Put him down, then jump on it to reach the platform above. Head left, climb up the ladder, then enter the door on the right. 2)In the next room, head left and climb down the ladder. Head right and jump up to the single block platform. Get ready for A LOT of frustrating jumps. Jump up to the platform on the right. Now jump to another single block platform on the right. Dash jump to another platform on the right, then Dash Jump (from the left edge of the platform) to the platform on the right. Jump to the block above, then turn around and jump across the upper left platforms. Be careful as you Dash Jump through the blocks, or else you might fall down. Keep jumping up and to the left. Then when you reach the wall, jump to the long platform on the right. Go right all the way, then jump to the platform above (the notch protruding from the wall). You'll have to do a turn-around jump to achieve this. In other words, Hold Up and Left, then as you're walking Press A and IMMEDIATELY Hold Up and Right. Continue jumping up the platforms. Head left and take the upper platform. Jump to the left to get the Key. Chest: 1)From where the Key is, drop back down to the bottom, then jump up to the single block platform. Get ready for A LOT of frustrating jumps. Jump up to the platform on the right. Now jump to another single block platform on the right. Dash jump to another platform on the right, then Dash Jump (from the left edge of the platform) to the platform on the right. Instead of jumping up to the platform, jump to the right (jump at the last second). Continue jumping right until you reach another tough jump. The best way to make the jump is to do a Dashing Duck Jump. Now jump up the platforms on the left. When you make it to a single block platform and can't jump left anymore, do a Dash Jump to the right. Now jump across the platforms on the left, then jump up to the platform with an enemy and some blocks. Dash through the blocks and jump to the right to get to the Chest. Next Destination: E6 The East Crater (Red) \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ \ Blue Treasure- Spade Shield \ \_____________________________\ Time: Day or Night Requirements: Spray Can (45)-E3 Blue Key: 1)From the beginning, head left and fall straight down. When you land, head right and dash through the wall on the right. Enter the door. 2)Stay with me, cause this next area could get confusing. Head right and get caught in the air current to become "Flying" Wario. Let the current take you ALL the way up, making sure you don't eat an Apple from an Apple-Tosser. Once the current ends, fall down to the right and dash through the blocks. Continue right and jump into the current. Let that current take you all the way up (which won't take long since you're at the top anyway) and then HOLD Right to fall into the large gap on the other side of the wall. As you're falling down the gap (hehe, or "falling into the gap"), Hold Down to Stomp through the floor. When you land on the platform, jump into the air current and immediately fall down on the left, and land on the platform on the same level you're on (don't let the current take you up too high). Now dash through the blocks to reveal a Mini-Game Door. Beat the Mini-Game, then exit the Mini-Game Room. Back in the Main Room, head right and jump into the air current. Let it take you all the way up, then head left, jump across the air current, and continue left. Skip the barrel for now and fall into the pit on the left. Immediately Hold Right so you'll land in the opening. Dash through all the blocks on the right, then again hop into the air current. Let it take you all the way up, then head left and pick up the barrel. Drop down on the left again, and Hold Right again (don't hold it too soon or else you'll bump into the wall and lose the barrel). When you land, head right and throw the barrel into the Throw Blocks on the right. Make sure that when you throw it, you stay on the left side of the air current and Hold B to build up power. To get the Key, head left and fall down all the way. Dash through the blocks on the right and jump into the air current again. Drop off where the Key is. Chest: 1)From where the Key is, head right and jump into the air current. Hold Right and fall down. Once you land, head into the air current and immediately Hold Left to fall onto the platform on the left. Break through the blocks, then head left and jump into the air current. Stop on the platform below and to the left of the last Apple-Tosser. Eat an apple, then jump to the right and land on the platform above the Apple-Tosser (the platform you destroyed the blocks on just a second ago). Immediately head right and fall all the way down the air current while you're still Fat Wario. Now head left and open the Chest. Shdwrlm3. Next Destination: S4 The Steep Canyon (Blue) WwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWw S o u t h WwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWw ------------------------------------------------------------------------------ S1 The Grasslands ------------------------------------------------------------------------------ \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ \ Gray Treasure- Yellow Music Box \ \_________________________________\ Time: Day or Night Requirements: Gear 1 (18)-W3 Gray, Gear 2 (19)-W4 Gray Key: 1)Head right, making sure to jump over the hidden pits (If you fall, just head left of where the water is to get to a ladder that lead back up). Eventually you'll learn the placements of the hidden pits. Enter the door at the FAR-right. Skip all the other doors you see. 2)Drop down from the platforms. Then dash across the Blue Gyro-Copters. Get smashed by the Idol (carried by the Green Gyro-Copter) and become Flat Wario. Head left, making sure you don't get picked up by the Blue Gyro-Copters. Once you get to the green thin platforms, start jumping up until you get to the top (where you dropped from before). At the top, jump off and Hold Left. You'll glide through the narrow opening. Head left, get the Key, then head right and allow yourself to be picked up by the Blue Gyro-Copters. Chest: 1)Enter the door you went through before. 2)Head left until you see another door. Jump to the platform above it, then jump again to the platform on the right. Then jump again to another platform on the right. Then Dash Jump to the platform on the left with a door. Enter the door. 3)Jump to the right and face The Worm. Refer to the Bosses section for strategies. 4)After you beat The Worm, some leaf platforms will pop up. Jump up across them and head right, making sure to dash jump from the final platform. Then continue right and open the Chest. Next Destination: S2 The Big Bridge (Gray) \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ \ Red Treasure- Wheels \ \______________________\ Time: Day or Night Requirements: Seeds (72)-S2 Gray Key: 1)From the start, head right until you see a bird. Jump to the platform above it. Continue to jump to the platform to the right, then dash jump to the platform on the left with the Key. Chest: 1)From the location of the Key, drop down and head right all the way and fall into the LAST hidden pit. Head right and climb up the vine, avoiding the enemies in the walls. When you see a door to the right, jump off and enter it. 3)In the next room, head up the ladder, turn left, and head up yet another ladder. Dash through the breakable walls until you get to the FAR-right. Start stomping the blocks until you get to the bottom. Enter the mini-game room and beat the mini-game to clear the Mini-game Clear block. 5)Exit the mini-game room, head left and jump up the platforms. Head all the way right until you get to the ladder. Climb down that ladder as well as the next one. Then head right to get to the Chest. Next Destination: W2 The Volcano's Base (Red) \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ \ Green Treasure- Wand \ \______________________\ Time: Day or Night Requirements: Flute (62)-E1 Gray Key: 1)From the start, head right past the second hidden pit. Jump to the thin brown platforms above it. Jump to the next thin brown platform, then jump to the left where the Snake is. Jump onto the Snake's head, then Dash jump to the left through the hole in the wall (be careful, there's a Bird to the right that may hit you). Skip the first door you see, climb up the ladder, and enter the door to your left. 2)Jump onto the small red platform, and as it falls, immediately dash jump to the next small red platform to the left. As that platform falls, jump to the last small red platform on the left. From that platform, quickly jump to the left to get the Key. Chest: 1)From where the Key is, jump down to the right. Land in the water and swim down until you get to the door. Beware the bubbles or else you'll have to start over. 2)Enter the door and jump out of the water. To the right is the Chest. Next Destination: E2 The Frigid Sea (Gray) \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ \ Blue Treasure- Masked Suit \ \____________________________\ Time: Day or Night Requirements: Winged Boots (8)-E4 Green Key: 1)From the beginning, head all the way to the right and fall into the hidden pit. From there, head right (past the vines) and break through the blocks. Jump to the surface on the right and enter the door. 2)In the next room, head right and climb up the ladder. Make sure to avoid the Silk Worms (at least for now). At the top of the ladder, head left and grab the barrel. Jump up the thin platforms and toss it to defeat the Apple-Tosser. Head back down and pick up the barrel (which should have reappeared) and jump back up the thin platforms. Again, throw the barrel into the Apple-Tosser. Now, fall down and climb the ladder on the right (the one going up). Avoid the remaining Apple-Tossers on the way up. Head to the left and enter the door. 3)In the next room, head right and break through the blocks. Dash the stove on the other side to the left, right under the thin platforms up high. Now, head left and knock the Hammer-Robot down from the platform. Allow him to turn you into Bouncy Wario, then spring off the stove to get to the platform up high. To the right is the Key. Chest: 1)From the location of the Key, jump over the wall to the left and enter the door you came from. 2)In the next room, head right and climb down the ladder. Eat and apple and become Fat Wario, then fall down to the right. Break through the donut blocks at the bottom. Now, climb up the ladder on the left, and allow a Silk Worm to turn you into Yarn Wario. You should roll down and break through the Yarn Block. You'll roll into the next room, but then bounce off some blocks and roll back. When you stop rolling, head to the room with the blocks and destroy all of them. Head back to the Silk Worms and get turned into Yarn Wario. You should roll through the Yarn Blocks in the next room. 3)You'll probably stop rolling right next to the Chest, so just head left and open it. Next Destination: E1 The Stagnant Swamp (Green) ------------------------------------------------------------------------------ S2 The Big Bridge ------------------------------------------------------------------------------ \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ \ Gray Treasure- Seeds \ \______________________\ Time: Day or Night Requirements: Yellow Music Box (1)-S1 Gray Key: 1)Head immediately left of the starting point and jump up to the platform. The Key is in plain sight. Chest: 1)From the starting point, head to the right across the bridge. To get past the jumping Fish, do repeated Dashing Jumps. Otherwise, the Fish will cause you to roll back to the left. After crossing the bridge (not really a BIG bridge, huh?), just fall down and open the Chest. Next Destination: N3 The Vast Plain (Green) \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ \ Red Treasure- Crayon 2 \ \________________________\ Time: Day or Night Requirements: Flippers (7)-S3 Gray Key: 1)Head right across the Big Bridge, making sure to Dash Jump over the Fish. At the end of the bridge, stomp through the purple block. Fall through the hole. Swim to the left, over the big gray block, then start swimming down around through the thin platforms. Enter the door at the bottom. 2)In the next room, swim to the right and jump onto the thin green platforms. Keep jumping up, making sure you defeat the Snow Bears. Near the top, jump into the opening on the right and dash through the wall. Keep heading right, and repeatedly dash. You should be able to defeat the Snow Bear w/o him freezing you. If not, keep trying. Past the Snow Bear, jump through the tiny crevice to get the Key. Chest: 1)From the location of the Key, head to the left and dash through the walls until you make it back to the thin green platforms from before. Jump back to the right and keep heading right, back to where the Key was. This time, jump over the crevice to get to the Chest. Next Destination: S2 The Big Bridge (Green) \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ \ Green Treasure- Pocket Pikachu \ \________________________________\ Time: Day or Night Requirements: Throwing Glove (11)-S4 Gray Key: 1)From the beginning, head right across the Big Bridge, making sure to Dash Jump over the Fish. At the end, stomp through the purple block. Now swim down and to the right. Jump out of the water and enter the door. 2)In the next room, pick up the Spearhead and then throw him into the right wall. (See the Throw Blocks on the other side? Those are hints as to what you're supposed to do). Anyhow, pick up the Key. Chest: 1)From the location of the Key, re-enter the door on the left, swim back up, and head back to the beginning of the stage. 2)From the beginning, head to the left and pick up the barrel. Now head right across the Big Bridge. To get past the Fish, walk until you see them on the screen, then immediately start walking to the left. Make sure not to drop the barrel. At the other end of the Big Bridge, throw the barrel through the Throw Blocks. Duck Jump through the passage and enter the door. 3)In the next room, climb up the ladder on the right, then climb up yet another ladder. Head to the right, making sure to defeat the Snow Bears. Fall down on the right, then head left and break through the blocks. Now play the mini-game to clear the Mini-game Clear block. On another note, the mini-game here costs 30 coins. 4)Exit the mini-game room, head left, and jump up the thin green platforms. Head left, and climb down the ladder. Head to the left and climb up another ladder. To the right is the Chest. Next Destination: E2 The Frigid Sea (Red) \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ \ Blue Treasure- Lantern \ \________________________\ Time: Day or Night Requirements: Scepter (68)-S5 Gray Key: 1)From the beginning, head to the left into the water. Swim to the left, then jump out of the water and to the right. Enter the door. 2)In the next room, head to the left and dash through the blocks. Climb up the ladder (avoid the enemies), then jump to the platform on the right, then jump again to the right (make sure to avoid the spiders). Climb down the ladder and get the Key. Chest: 1)From where the Key is, break through th